About this ebook
KEY FEATURES
- National Education Policy 2020
- Find on Google: This section asks a quick question from the present world.
- Pure Fact: This presents a 100% pure fact with a numerical data.
- Video Based Question: This is an interactive question to be attempted after watching a small video accessible on the QR Code.
- Coding Zone: This presents a quick insight into coding concepts.
- Career Here: This section indicates the possible career aspects on pursuing similar topics.
DESCRIPTION
Computers have become an integral part of our education system. Computer Science is now not limited to just teaching definitions and commands. Instead, it helps the learners to understand and appreciate the varied uses of computers and its vast applications.
Trackpad iPRO (Ver. 4.0) series based on Windows 10 and MS Office 2019 is comprehensively designed as per the new ICSE syllabus. We believe computer education is a hands-on subject and too much of bookish knowledge can take away the pleasure of learning. All these points have been kept in mind while designing this book and to produce the content that is not only appealing but also challenging to the students.
The topics in the book have been hand picked after extensive research by a team of experts on the subject based on the utility, interest, skill, and basic and trending applications in the global market. We have designed the lessons in such a way that they can be well integrated with other subjects. Step by step approach will make it simple and easy for our students to grasp the concepts. Relevance of the topics was of prime importance throughout the compilation of the book.
Learning is done best when it’s fun-filled and activity-based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Crack The Code, Hands-On, Fun In Lab, Teacher’s Corner, Worksheet, Test Sheet, Project, Speech Drill, Supplement Pages and Glossary.
These features will ensure better learning, assessment, and evaluation and enable children to take their knowledge beyond the classroom.
Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition.
We hope that the book contributes to the progressive development of computer aided education system and prepares our students for all upcoming challenges. We want the children to learn the concepts not only for the purpose of gaining knowledge but also to be able to find their applications. This will enable them to enrich the quality of their lives as well as others’.
WHAT WILL YOU LEARN
You will learn about:
- Fundamentals of computers
- ICT Tools
- Computational Thinking
- Coding and Artificial Intelligence
- Tux Paint
- Touch Typing
WHO THIS BOOK IS FOR
Grade - 5
TABLE OF CONTENTS
1. Evolution of Computers
2. Computer Software
3. Advanced Features of Word 2019
4. Graphics in Word 2019
5. Presentation Software—Special Effects
6. An Introduction to Scratch Programming
7. Internet Services
Project
Explore More ((Windows 11—Advanced Features))
The CT Corner! (Data Processing)
The AI Corner! (Applications of Robots)
OGO Cyber Sample Questions
Glossary
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Trackpad iPro Ver. 4.0 Class 5 - Team Orange
Chapter 01
Evolution of Computers
Dear Students! You have learnt about computers in your previous class.
It is a familiar word for you today. But have you ever thought ‘Who invented the computer?’ This machine is an outcome of labour of a number of minds. No particular person can be credited with the invention of computers, but several names stand out in the crowd.
History of Computers
So far, you have learnt the various uses of the computer. You have also learnt that the computer is a powerful device and can be used to accomplish a variety of tasks. In the past, a lot of research was done in order to develop a powerful machine. In this chapter, you will learn about the scientists who were responsible for creating a perfect device that you use in your everyday life.
Early Counting Tools
Since ancient times, people have invented tools for calculations. Early man tied knots in a rope and carved marks on clay in order to keep the records. They also used to count with the help of fingers, toes, pebbles, stones, sticks, bones, etc.
Abacus—First Calculating Device
The first step towards computing was the invention of the Abacus around 3000 years ago, in China. It is a wooden frame with beads on parallel wires that can do simple calculations like addition and subtraction. This device is used to calculate numbers at a fast speed.
Pascaline Adding Machine
In 1642, a mathematician, Blaise Pascal invented the calculating machine called the Pascaline adding machine. The numbers were fed into the machine by dialling them on the wheels. This device is believed to be the first mechanical calculator in the world. This machine was capable of performing only addition and subtraction.
Leibniz Step Reckoner
In 1672, a mathematician, Gottfried Wilhelm Leibniz invented the digital mechanical calculator called ‘Step Reckoner’. It was the first calculator that could perform all four arithmetic operations i.e., addition, subtraction, multiplication and division.
Difference Engine and Analytical Engine
In 1822, a mathematician, Charles Babbage developed a steam-driven calculating machine, that was the size of a room which he called the Difference Engine. But even after working on this project for 10 years, this machine never became a reality.
In 1833, he invented a machine called the Analytical Engine, the first-ever working model of a mechanical computer, a fully program-controlled machine. This is why Charles Babbage is known as the ‘Father of computers’.
Lady Ada Lovelace’s Programs
The instructions given to Babbage’s Analytical Engine were in the form of 0’s and 1’s and the first person to introduce this concept was Lady Ada Lovelace. Since she was the first to introduce the concept of programming, she is known as the First Computer Programmer.