Gang of Four (GOF) Design Patterns
Last Updated :
04 Apr, 2025
The Gang of Four (GoF) Design Patterns, introduced in the book "Design Patterns: Elements of Reusable Object-Oriented Software," authored by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, provide a catalog of proven solutions to common design problems in software development. The GoF Design Patterns encourage best practices, code reusability, and the separation of concerns, aiding in the development of robust and scalable applications.
What are Gang of Four (GOF) Design Patterns?
The Gang of Four Design Patterns is a set of solutions to common problems we encounter in software design and development. They were first introduced in the book Design Patterns: Elements of Reusable Object-Oriented Software, published in 1994. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, who are collectively known as Gang of Four.
Why they're called Gang of Four?
The Gang of Four are four smart people who wrote a book about clever ways to solve common problems in computer programming, and they're called the Gang of Four because there were four of them who wrote the book together. Their book has been a big help to many programmers around the world.
Types of Gang of Four Design Patterns
The Gang of Four (GOF) patterns are set of 23 common software design patterns introduced in the book Design Patterns: Elements of Reusable Object-Oriented Software.
These patterns categorize into three main groups:
- Creational Patterns
- Structural Patterns
- Behavioral Patterns
These patterns provide solutions to common design problems and help make software systems more modular, flexible and maintainable.
Creational Design Patterns
Imagine you're in a pizza restaurant, and you're craving a delicious pizza. The Chef has to make it, right? But here's the thing - the Chef doesn't just randomly throw ingredients together. There's a method to it, a recipe. In the world of software, we often need to create things too, just like Pizzas. That's where Creational Design Patterns come in.
Think of Creational Design Patterns as those secret Pizza recipes that Chef use. These patterns help us create objects in a smart and organized way, just like how a Chef makes a perfect Pizza every time.
Creational Design Patterns focus on the process of object creation in software development. These patterns make sure that we create things in a way that's not only easy but also flexible, so we can change them later if we need too. They hide the complicated details of how we put pieces together.
Types of Creational Design Patterns
- Factory Method Pattern: Think of it as a way to make objects with flexibility. It's like having a blueprint for creating things. You define an interface for creating objects, but the actual creation is left to subclasses. This means different subclasses can create objects of different types using the same method.
- Abstract Factory Pattern: Imagine you're in charge of a fancy dinner party, and you need matching tableware, cutlery and decorations. The abstract factory is like one-stop for all these related items. It provides a way to create families of objects, ensuring that everything you create fits together seamlessly.
- Singleton Pattern: This one's all about exclusivity. It ensures that a class has just one instance, like having a VIP pass to a club. You can access that instance from anywhere, making it handy for situations where you want a single point of control or coordination in your application.
- Prototype Pattern: Instead of creating something from scratch, you make a copy of an existing one, saving time and resources. This is great when you have an object that's similar to what you need, and you want to tweak it a bit.
- Builder Pattern: The Builder Pattern is like a set of instructions for making something complex. It helps you create that complex thing step by step, one piece at a time, without worrying too much about the details.
- Object Pool Pattern: Think of it as a resource manager for reusable items. Imagine a library that lends out books. Instead of buying a new book each time, you check one out and return it when you're done. The object pool keeps a collection of objects, like database connections or threads, and hands them out when needed. This saves time and resources compared to createing and destroying objects frequently.
Structural Design Patterns
A Structural Design pattern is like a recipe for putting together different objects and classes to build a bigger structure. It's a bit like following a blueprint to construct a house. These patterns teach us how to combine the unique parts of a system in a way that's easy to change or expand without affecting the entire system.
Types of Structural Design Patterns
- Adapter Pattern: The Adapter Pattern allows one class to work with another class that has a different interface. It acts as a bridge between two incompatible interfaces.
- Bridge Pattern: The Bridge Pattern separates on object's abstraction (how it behaves) from it's implementation (how it's done). This helps to change both independently.
- Composite Pattern: The Composite Pattern lets you the creation of hierarchical structures with various complexities while maintaining the ability to treat each element, whether simple or complex, as an individual entity.
- Decorator Pattern: The Decorator Pattern allows you to add new behaviors or responsibilities to objects without altering their existing code. It's like adding layers of wrapping to a gift.
- Facade Pattern: The Facade Pattern provides a simplified interface to a complex system, making it easier to use.
- Flyweight Pattern: The Flyweight Patterns lets us save memory and resources by using the same kind of objects again and again. Instead of making lots of copies, it checks if we already have one, and if not, it creates a new one. This way, we don't waste space on objects that are the same.
- Proxy Pattern: The Proxy Pattern provides a placeholder of another object to control access to it. It's like having a remote control for a TV; you interact with the remote instead of directly with the TV.
Behavioral Design Patterns
Imagine you're building a puzzle. In software development, we build complex programs like puzzles made up of many pieces (objects or classes). Behavioral design patterns are like special instructions for how these puzzle pieces should talk to each other and work together.
These patterns help solve common problems in how pieces of code share tasks, hide whay they do, and stay organized. When developers use these patterns, it's like building a puzzle where the pieces fit together easily, making the software more organized, easy to change, and less likely to break when we need to add or change things. So it's like having a guide to make sure all the parts of your software work together smoothly.
Types of Behavioral Design Patterns:
- Chain of Responsibility Pattern: The Chain of Responsibility Pattern is a desing pattern in software development. It lets you pass a request through a series of objects, each having its own logic to handle the request or pass it along the chain. This pattern helps in making code more modular and flexibly, as it seprates the sender of a request from the receiver, allowing multiple objects to participate in handling requests.
- Command Pattern: The Command Pattern is a behavioral design pattern that transforms a request into an independent object called a command. This pattern encapsulate all the necessary information for an action, bundling the action and its associated parameters into a single object. It's primary purpose is to decouple the object triggering the operation from the object performing the operation.
- Iterator Pattern: The Iterator Pattern offers a mechanism for sequentially accessing elements within a collection without revealing the internal structure of the collection.
- Mediator Pattern: The Mediator Pattern creates a middleman object that manages communication between group of objects, making them less dependent on each other.
- Memento Pattern: The Memento Pattern is like taking a snapshot of an object's current condition and saving it in a way that you can use it to bring the object back to that exact state in the future. It's like saving a game so you can continue from where you left off.
- Observer Pattern: The Observer Pattern establishes a relationship where one thing (called the subject) is watched by several other things (knows as observers).
- State Pattern: The State Pattern enables an object to modify how it behaves as its internal state changes.
- Strategy Pattern: The Strategy Pattern involves defining a group of different algorithm and making it possible to choose and switch between them as needed while a program is running.
- Template Method Pattern: The Template Method is like providing a recipe with some fixed steps (skeleton), but allowing different cooks (subclasses) to add their unique ingredients or flavors (override specific parts) without changing the basic cooking instructions (overall structure).
- Visitor Pattern: Adds new operations to existing object structures without modifying the objects themselves. This pattern is useful for performing operations on elements of an object structure, such as a collection of objects, in a way that doesn't affect the elements themselves.
Conclusion
Design patterns are like smart and efficient recipes for coding in the world of software development. They help us solve common problems and build software that works well, is easy to update, and can handle changes without breaking. The Gang of Four Design Patterns, introduced by a group of four experts in their famous book, Design Patterns: Elements of Reusable Object-Oriented Software. They are divided into three categories: Creational, Structural and Behavioral patterns, each serving a different purpose.
Similar Reads
System Design Tutorial System Design is the process of designing the architecture, components, and interfaces for a system so that it meets the end-user requirements. This specifically designed System Design tutorial will help you to learn and master System Design concepts in the most efficient way, from the basics to the
3 min read
Must Know System Design Concepts We all know that System Design is the core concept behind the design of any distributed system. Therefore every person in the tech industry needs to have at least a basic understanding of what goes behind designing a System. With this intent, we have brought to you the ultimate System Design Intervi
15+ min read
What is System Design
System Design Introduction - LLD & HLDSystem design is the process of designing the architecture and components of a software system to meet specific business requirements. Involves translating user requirements into a detailed blueprint that guides the implementation phase. The goal is to create a well-organized and efficient structure
7 min read
System Design Life Cycle | SDLC (Design)System Design Life Cycle is defined as the complete journey of a System from planning to deployment. The System Design Life Cycle is divided into 7 Phases or Stages, which are:1. Planning Stage 2. Feasibility Study Stage 3. System Design Stage 4. Implementation Stage 5. Testing Stage 6. Deployment S
7 min read
What are the components of System Design?System Design involves looking at the system's requirements, determining its assumptions and limitations, and defining its high-level structure and components. The primary elements of system design, including databases, load balancers, and messaging systems, will be discussed.1. Load BalancerIncomin
10 min read
Goals and Objectives of System DesignThe objective of system design is to create a plan for a software or hardware system that meets the needs and requirements of a customer or user. This plan typically includes detailed specifications for the system, including its architecture, components, and interfaces. System design is an important
5 min read
Why is it Important to Learn System Design?System design is an important skill in the tech industry, especially for freshers aiming to grow. Top MNCs like Google and Amazon emphasize system design during interviews, with 40% of recruiters prioritizing it. Beyond interviews, it helps in the development of scalable and effective solutions to a
6 min read
Important Key Concepts and Terminologies â Learn System DesignSystem Design is the core concept behind the design of any distributed systems. System Design is defined as a process of creating an architecture for different components, interfaces, and modules of the system and providing corresponding data helpful in implementing such elements in systems. In this
9 min read
Advantages of System DesignSystem Design is the process of designing the architecture, components, and interfaces for a system so that it meets the end-user requirements. System Design for tech interviews is something that canât be ignored! Almost every IT giant whether it be Facebook, Amazon, Google, Apple or any other asks
4 min read
System Design Fundamentals
Analysis of Monolithic and Distributed Systems - Learn System DesignSystem analysis is the process of gathering the requirements of the system prior to the designing system in order to study the design of our system better so as to decompose the components to work efficiently so that they interact better which is very crucial for our systems. System design is a syst
10 min read
What is Requirements Gathering Process in System Design?The first and most essential stage in system design is requirements collecting. It identifies and documents the needs of stakeholders to guide developers during the building process. This step makes sure the final system meets expectations by defining project goals and deliverables. We will explore
7 min read
Differences between System Analysis and System DesignSystem Analysis and System Design are two stages of the software development life cycle. System Analysis is a process of collecting and analyzing the requirements of the system whereas System Design is a process of creating a design for the system to meet the requirements. Both are important stages
4 min read
Horizontal and Vertical Scaling | System DesignIn system design, scaling is crucial for managing increased loads. Horizontal scaling and vertical scaling are two different approaches to scaling a system, both of which can be used to improve the performance and capacity of the system. Why do we need Scaling?We need scaling to built a resilient sy
5 min read
Capacity Estimation in Systems DesignCapacity Estimation in Systems Design explores predicting how much load a system can handle. Imagine planning a party where you need to estimate how many guests your space can accommodate comfortably without things getting chaotic. Similarly, in technology, like websites or networks, we must estimat
10 min read
Object-Oriented Analysis and Design(OOAD)Object-Oriented Analysis and Design (OOAD) is a way to design software by thinking of everything as objects similar to real-life things. In OOAD, we first understand what the system needs to do, then identify key objects, and finally decide how these objects will work together. This approach helps m
6 min read
How to Answer a System Design Interview Problem/Question?System design interviews are crucial for software engineering roles, especially senior positions. These interviews assess your ability to architect scalable, efficient systems. Unlike coding interviews, they focus on overall design, problem-solving, and communication skills. You need to understand r
5 min read
Functional and Non Functional RequirementsRequirements analysis is an essential process in software development. It helps to determine whether a system or project will meet its objectives and achieve success.To make this analysis effective, requirements are generally divided into two categories: What are Functional Requirements?These are th
6 min read
Communication Protocols in System DesignModern distributed systems rely heavily on communication protocols for both design and operation.Communication protocols facilitate smooth coordination and communication in distributed systems by defining the norms and guidelines for message exchange between various components.By choosing the right
6 min read
Web Server, Proxies and their role in Designing SystemsIn system design, web servers and proxies are crucial components that facilitate seamless user-application communication. Web pages, images, or data are delivered by a web server in response to requests from clients, like browsers. A proxy, on the other hand, acts as a mediator between clients and s
9 min read
Scalability in System Design
Databases in Designing Systems
Complete Guide to Database Design - System DesignDatabase design is key to building fast and reliable systems. It involves organizing data to ensure performance, consistency, and scalability while meeting application needs. From choosing the right database type to structuring data efficiently, good design plays a crucial role in system success. Th
11 min read
SQL vs. NoSQL - Which Database to Choose in System Design?When designing a system, one of the most critical system design choices is among SQL vs. NoSQL databases can drastically impact your system's overall performance, scalability, and usual success. What is SQL Database?Here are some key features of SQL databases:Tabular Data Model: SQL databases organi
5 min read
File and Database Storage Systems in System DesignFile and database storage systems are important to the effective management and arrangement of data in system design. These systems offer a structure for data organization, retrieval, and storage in applications while guaranteeing data accessibility and integrity. Database systems provide structured
4 min read
Block, Object, and File Storage in System DesignStorage is a key part of system design, and understanding the types of storage can help you build efficient systems. Block, object, and file storage are three common methods, each suited for specific use cases. Block storage is like building blocks for structured data, object storage handles large,
5 min read
Database Sharding - System DesignDatabase sharding is a technique for horizontal scaling of databases, where the data is split across multiple database instances, or shards, to improve performance and reduce the impact of large amounts of data on a single database.Database ShardingIt is basically a database architecture pattern in
8 min read
Database Replication in System DesignMaking and keeping duplicate copies of a database on other servers is known as database replication. It is essential for improving modern systems' scalability, reliability, and data availability.By distributing their data across multiple servers, organizations can guarantee that it will remain acces
6 min read
High Level Design(HLD)
What is High Level Design? - Learn System DesignHigh-level design or HLD is an initial step in the development of applications where the overall structure of a system is planned. Focuses mainly on how different components of the system work together without getting to know about internal coding and implementation. Helps everyone involved in the p
9 min read
Availability in System DesignA system or service's readiness and accessibility to users at any given moment is referred to as availability. It calculates the proportion of time a system is available and functional. Redundancy, fault tolerance, and effective recovery techniques are usually used to achieve high availability, whic
5 min read
Consistency in System DesignConsistency in system design refers to the property of ensuring that all nodes in a distributed system have the same view of the data at any given point in time, despite possible concurrent operations and network delays.Importance of Consistency in System DesignConsistency plays a crucial role in sy
8 min read
Reliability in System DesignReliability is crucial in system design, ensuring consistent performance and minimal failures. System reliability refers to how consistently a system performs its intended functions without failure over a given period under specified operating conditions. It means the system can be trusted to work c
5 min read
CAP Theorem in System DesignAccording to the CAP theorem, only two of the three desirable characteristicsâconsistency, availability, and partition toleranceâcan be shared or present in a networked shared-data system or distributed system.The theorem provides a way of thinking about the trade-offs involved in designing and buil
5 min read
What is API Gateway?An API Gateway is a key component in system design, particularly in microservices architectures and modern web applications. It serves as a centralized entry point for managing and routing requests from clients to the appropriate microservices or backend services within a system. An API Gateway serv
8 min read
What is Content Delivery Network(CDN) in System DesignThese days, user experience and website speed are crucial. Content Delivery Networks (CDNs) are useful in this situation. A distributed network of servers that work together to deliver content (like images, videos, and static files) to users faster and more efficiently.These servers, called edge ser
7 min read
What is Load Balancer & How Load Balancing works?A load balancer is a networking device or software application that distributes and balances the incoming traffic among the servers to provide high availability, efficient utilization of servers, and high performance. Works as a âtraffic copâ routing client requests across all serversEnsures that no
8 min read
Caching - System Design ConceptCaching is a system design concept that involves storing frequently accessed data in a location that is easily and quickly accessible. The purpose of caching is to improve the performance and efficiency of a system by reducing the amount of time it takes to access frequently accessed data.=Caching a
9 min read
Communication Protocols in System DesignModern distributed systems rely heavily on communication protocols for both design and operation.Communication protocols facilitate smooth coordination and communication in distributed systems by defining the norms and guidelines for message exchange between various components.By choosing the right
6 min read
Activity Diagrams - Unified Modeling Language (UML)Activity diagrams are an essential part of the Unified Modeling Language (UML) that help visualize workflows, processes, or activities within a system. They depict how different actions are connected and how a system moves from one state to another. By offering a clear picture of both simple and com
10 min read
Message Queues - System DesignMessage queues enable communication between various system components, which makes them crucial to system architecture. Serve as buffers and allow messages to be sent and received asynchronously, enabling systems to function normally even if certain components are temporarily or slowly unavailable.
8 min read
Low Level Design(LLD)
What is Low Level Design or LLD?Low-Level Design (LLD) plays a crucial role in software development, transforming high-level abstract concepts into detailed, actionable components that developers can use to build the system. LLD is the blueprint that guides developers on how to implement specific components of a system, such as cl
6 min read
Authentication vs Authorization in LLD - System DesignTwo fundamental ideas in system design, particularly in low-level design (LLD), are authentication and authorization. Authentication confirms a person's identity.Authorization establishes what resources or actions a user is permitted to access.Authentication MethodsPassword-based AuthenticationDescr
3 min read
Performance Optimization Techniques for System DesignThe ability to design systems that are not only functional but also optimized for performance and scalability is essential. As systems grow in complexity, the need for effective optimization techniques becomes increasingly critical. Data Structures & AlgorithmsChoose data structures (hash tables
3 min read
Object-Oriented Analysis and Design(OOAD)Object-Oriented Analysis and Design (OOAD) is a way to design software by thinking of everything as objects similar to real-life things. In OOAD, we first understand what the system needs to do, then identify key objects, and finally decide how these objects will work together. This approach helps m
6 min read
Data Structures and Algorithms for System DesignSystem design relies on Data Structures and Algorithms (DSA) to provide scalable and effective solutions. They assist engineers with data organization, storage, and processing so they can efficiently address real-world issues. In system design, understanding DSA concepts like arrays, trees, graphs,
6 min read
Containerization Architecture in System DesignIn system design, containerization architecture describes the process of encapsulating an application and its dependencies into a portable, lightweight container that is easily deployable in a variety of computing environments. Because it makes the process of developing, deploying, and scaling appli
10 min read
Modularity and Interfaces In System DesignThe process of breaking down a complex system into smaller, more manageable components or modules is known as modularity in system design. Each module is designed to perform a certain task or function, and these modules work together to achieve the overall functionality of the system.Many fields, su
8 min read
Unified Modeling Language (UML) DiagramsUnified Modeling Language (UML) is a general-purpose modeling language. The main aim of UML is to define a standard way to visualize the way a system has been designed. It is quite similar to blueprints used in other fields of engineering. UML is not a programming language, it is rather a visual lan
14 min read
Data Partitioning Techniques in System DesignUsing data partitioning techniques, a huge dataset can be divided into smaller, easier-to-manage portions. These techniques are applied in a variety of fields, including distributed systems, parallel computing, and database administration. Data Partitioning Techniques in System DesignTable of Conten
9 min read
How to Prepare for Low-Level Design Interviews?Low-Level Design (LLD) interviews are crucial for many tech roles, especially for software developers and engineers. These interviews test your ability to design detailed components and interactions within a system, ensuring that you can translate high-level requirements into concrete implementation
4 min read
Essential Security Measures in System DesignWith various threats like cyberattacks, Data Breaches, and other Vulnerabilities, it has become very important for system administrators to incorporate robust security measures into their systems. Some of the key reasons are given below:Protection Against Cyber Threats: Data Breaches, Hacking, DoS a
8 min read
Design Patterns
Design Patterns TutorialSoftware design patterns are important tools developers, providing proven solutions to common problems encountered during software development. Reusable solutions for typical software design challenges are known as design patterns. Provide a standard terminology and are specific to particular scenar
9 min read
Creational Design PatternsCreational Design Patterns focus on the process of object creation or problems related to object creation. They help in making a system independent of how its objects are created, composed, and represented. Creational patterns give a lot of flexibility in what gets created, who creates it, and how i
4 min read
Structural Design PatternsStructural Design Patterns are solutions in software design that focus on how classes and objects are organized to form larger, functional structures. These patterns help developers simplify relationships between objects, making code more efficient, flexible, and easy to maintain. By using structura
7 min read
Behavioral Design PatternsBehavioral design patterns are a category of design patterns that focus on the interactions and communication between objects. They help define how objects collaborate and distribute responsibility among them, making it easier to manage complex control flow and communication in a system. Table of Co
5 min read
Design Patterns Cheat Sheet - When to Use Which Design Pattern?In system design, selecting the right design pattern is related to choosing the right tool for the job. It's essential for crafting scalable, maintainable, and efficient systems. Yet, among a lot of options, the decision can be difficult. This Design Patterns Cheat Sheet serves as a guide, helping y
7 min read
Interview Guide for System Design
How to Crack System Design Interview Round?In the System Design Interview round, You will have to give a clear explanation about designing large scalable distributed systems to the interviewer. This round may be challenging and complex for you because you are supposed to cover all the topics and tradeoffs within this limited time frame, whic
9 min read
System Design Interview Questions and Answers [2025]In the hiring procedure, system design interviews play a significant role for many tech businesses, particularly those that develop large, reliable software systems. In order to satisfy requirements like scalability, reliability, performance, and maintainability, an extensive plan for the system's a
7 min read
Most Commonly Asked System Design Interview Problems/QuestionsThis System Design Interview Guide will provide the most commonly asked system design interview questions and equip you with the knowledge and techniques needed to design, build, and scale your robust applications, for professionals and newbiesBelow are a list of most commonly asked interview proble
1 min read
5 Common System Design Concepts for Interview PreparationIn the software engineering interview process system design round has become a standard part of the interview. The main purpose of this round is to check the ability of a candidate to build a complex and large-scale system. Due to the lack of experience in building a large-scale system a lot of engi
12 min read
5 Tips to Crack Low-Level System Design InterviewsCracking low-level system design interviews can be challenging, but with the right approach, you can master them. This article provides five essential tips to help you succeed. These tips will guide you through the preparation process. Learn how to break down complex problems, communicate effectivel
6 min read