UDP is a connectionless protocol. No connection is established between the client and the server. In UDP, the client does not form a connection like TCP; instead, it simply sends datagrams. Similarly, the server does not accept connections and only waits for incoming datagrams.
Although the connect() function can be used with UDP, it does not perform a three-way handshake like TCP. Instead, it only associates a default peer address (IP and port) with the socket. After calling connect(), the application can use send() and recv() instead of sendto() and recvfrom().
.

Necessary Functions :
int connect(int sockfd, const struct sockaddr *servaddr,
socklen_t addrlen);
returns : 0 if OK -1 on error
arguments :
sockfd : File descriptor of socket to be connected.
struct sockaddr *servaddr : server address structure.
addrlen : length of server address structure.
Below is the implementation showing message transfer between server-client :
UDP Server code :
// server program for udp connection
#include <stdio.h>
#include <strings.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include<netinet/in.h>
#define PORT 5000
#define MAXLINE 1000
// Driver code
int main()
{
char buffer[100];
char *message = "Hello Client";
int listenfd, len;
struct sockaddr_in servaddr, cliaddr;
bzero(&servaddr, sizeof(servaddr));
// Create a UDP Socket
listenfd = socket(AF_INET, SOCK_DGRAM, 0);
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(PORT);
servaddr.sin_family = AF_INET;
// bind server address to socket descriptor
bind(listenfd, (struct sockaddr*)&servaddr, sizeof(servaddr));
//receive the datagram
len = sizeof(cliaddr);
int n = recvfrom(listenfd, buffer, sizeof(buffer),
0, (struct sockaddr*)&cliaddr,&len); //receive message from server
buffer[n] = '\0';
puts(buffer);
// send the response
sendto(listenfd, message, strlen(message), 0,
(struct sockaddr*)&cliaddr, sizeof(cliaddr));
}
UDP Client code :
// udp client driver program
#include <stdio.h>
#include <strings.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include<netinet/in.h>
#include<unistd.h>
#include<stdlib.h>
#define PORT 5000
#define MAXLINE 1000
// Driver code
int main()
{
char buffer[100];
char *message = "Hello Server";
int sockfd, n;
struct sockaddr_in servaddr;
// clear servaddr
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
servaddr.sin_port = htons(PORT);
servaddr.sin_family = AF_INET;
// create datagram socket
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
// connect to server
if(connect(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr)) < 0)
{
printf("\n Error : Connect Failed \n");
exit(0);
}
// request to send datagram
// no need to specify server address in sendto
// connect stores the peers IP and port
sendto(sockfd, message, MAXLINE, 0, (struct sockaddr*)NULL, sizeof(servaddr));
// waiting for response
recvfrom(sockfd, buffer, sizeof(buffer), 0, (struct sockaddr*)NULL, NULL);
puts(buffer);
// close the descriptor
close(sockfd);
}
Outputs:

