U.S. Video Game Market Size & Outlook, 2024-2030
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U.S. video game market highlights
- The U.S. video game market generated a revenue of USD 51,646.0 million in 2024 and is expected to reach USD 96,743.2 million by 2030.
- The U.S. market is expected to grow at a CAGR of 10.9% from 2025 to 2030.
- In terms of segment, mobile was the largest revenue generating device in 2024.
- Mobile is the most lucrative device segment registering the fastest growth during the forecast period.
Video game market data book summary
Market revenue in 2024 | USD 51,646.0 million |
Market revenue in 2030 | USD 96,743.2 million |
Growth rate | 10.9% (CAGR from 2025 to 2030) |
Largest segment | Mobile |
Fastest growing segment | Mobile |
Historical data | 2018 - 2023 |
Base year | 2024 |
Forecast period | 2025 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Console, Mobile, Computer |
Key market players worldwide | Apple Inc, The Walt Disney Co, Electronic Arts Inc, Microsoft Corp, Nintendo Co Ltd, Sony Group Corp ADR, Tencent Holdings Ltd |
Other key industry trends
- In terms of revenue, U.S. accounted for 17.3% of the global video game market in 2024.
- Country-wise, China is expected to lead the global market in terms of revenue in 2030.
- In North America, U.S. video game market is projected to lead the regional market in terms of revenue in 2030.
- Canada is the fastest growing regional market in North America and is projected to reach USD 21,013.9 million by 2030.
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Video Game Market Scope
Video Game Market Companies
Name | Profile | # Employees | HQ | Website |
---|---|---|---|---|
The Walt Disney Co | View profile | 225000 | 500 South Buena Vista Street, Burbank, CA, United States, 91521 | https://www.thewaltdisneycompany.com |
Nintendo Co Ltd | View profile | 7317 | 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 | http://www.nintendo.co.jp |
Tencent Holdings Ltd | View profile | 104787 | No. 33 Haitian 2nd Road, Tencent Binhai Towers, Nanshan District, Shenzhen, China, People's Republic of, 518054 | http://www.tencent.com |
Sony Group Corp ADR | View profile | 113000 | 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 | https://www.sony.com |
Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
Electronic Arts Inc | View profile | 13400 | 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 | https://www.ea.com |
Apple Inc | View profile | 161000 | One Apple Park Way, Cupertino, CA, United States, 95014 | https://www.apple.com |
U.S. video game market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to video game market will help companies and investors design strategic landscapes.
Mobile was the largest segment with a revenue share of 54.33% in 2024. Horizon Databook has segmented the U.S. video game market based on console, mobile, computer covering the revenue growth of each sub-segment from 2018 to 2030.
The video game market in the U.S. witnessed tremendous growth, solidifying its position as one of the largest and most profitable sectors of the entertainment industry. This growth can be attributed to various factors, including technological advancements, shifting consumer demographics, and the increasing popularity of esports.
For instance, Minecraft developed by Mojang Studios allows players to explore and build virtual worlds using blocks, fostering creativity and imagination. The success of Minecraft serves as an instance that exemplifies this growth, showcasing how an indie game can become a global sensation, spawn educational applications, and contribute to the rise of esports.
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Our clientele includes a mix of video game market companies, investment firms, advisory firms & academic institutions.
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Horizon Databook provides a detailed overview of country-level data and insights on the U.S. video game market , including forecasts for subscribers. This country databook contains high-level insights into U.S. video game market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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US Device - Video Game Market size, 2024 - 2030 (US$M)
U.S. Video Game Market Outlook Share, 2024 & 2030 (US$M)
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