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Oliver77

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Oliver77 last won the day on December 10 2022

Oliver77 had the most liked content!

About Oliver77

  • Birthday 11/06/1978

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  • Website URL
    www.mg-otterson.de

Profile Information

  • Gender
    Male
  • Location
    Berlin
  • Interests
    Webdesign, HTML5 Games

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Oliver77's Achievements

  1. Hi here is a simple 2 D shooter Game, survice the waves of spaceships and play for highscore! Feel free to comment it! https://oliver77.itch.io/space-shooter
  2. Train your brain, put the right stitches on the board to solve the puzzle. Made with Phaser. Feel free to comment it! https://itch.io/t/4371170/logic-game-stitches
  3. Hi i made with Phaser this little puzzle game. I know it's not a new idea but programming is just fun. Play and relax: https://oliver77.itch.io/fantasy-puzzle Feel free to comment it!
  4. Thanks for your comment. Here are all of my games: https://oliver77.itch.io/
  5. Hi a little new puzzle game from me. https://oliver77.itch.io/creek-puzzle Made with Phaser 3. Thanks for feedback!
  6. Hi @all let me introduce my game "Color Spin". Have a think and match the pattern. It's made with Phaser 3. Play it on itch.io Get the free app for android: Playstore Thanks for feedback!
  7. I took a look at your sourcecode. You didn't use arcade-physics. How did you manage the collision?
  8. Which framework did you use ?
  9. Hi here another little game. Made in Phaser 3. Add the numbers and find the solution. https://oliver77.itch.io/sum-it-logic-puzzle-game Thanks for feedback!
  10. Hi I want to share my newest game. It's a classic jigsaw puzzle made with Phaser 3. Here to play: https://oliver77.itch.io/fantasy-jigsaw-puzzle Comments are appreciated. Thanks.
  11. Hi for my purpose I don't have to use physics. Instead I use this: in rec are my rectangles stored. this.input.on('dragend', function (pointer, gameObject) { for(i=0;i<rec.length;i++) { var boundsA = gameObject.getBounds(); var boundsB = rec[i].getBounds(); if(Phaser.Geom.Intersects.RectangleToRectangle(boundsA, boundsB) ){ console.log("it's over retangle: "+rec[i].x + " it's over gameObjekt: "+ gameObject.x) } else { console.log("its out") } } });
  12. Hi I, use this for dragable objects: this.physics.add.overlap(rec, puzzleGroup, overlap,null,this); I have the problem that it is firing continuously. What do I have to do to make it firing just once so a variable is set true if the Element is over the sprite and if it’s not above the sprite the variable set to false. Thanks for feedback!
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