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You're facing conflicting feedback on your game design. How do you navigate the commercial appeal dilemma?

Balancing creative vision with commercial appeal can be tricky when facing conflicting feedback on your game design. Here's how to navigate this dilemma:

  • Prioritize core audience feedback: Focus on the opinions of your target players, as their satisfaction will drive your game's success.

  • Balance innovation with market trends: Incorporate fresh ideas while staying aware of popular industry trends to attract a wider audience.

  • Iterate and test: Use prototypes and beta testing to gather real-world data and refine your design based on actual user experience.

How do you handle conflicting feedback in your game design process? Share your strategies.

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Gaming Industry

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You're facing conflicting feedback on your game design. How do you navigate the commercial appeal dilemma?

Balancing creative vision with commercial appeal can be tricky when facing conflicting feedback on your game design. Here's how to navigate this dilemma:

  • Prioritize core audience feedback: Focus on the opinions of your target players, as their satisfaction will drive your game's success.

  • Balance innovation with market trends: Incorporate fresh ideas while staying aware of popular industry trends to attract a wider audience.

  • Iterate and test: Use prototypes and beta testing to gather real-world data and refine your design based on actual user experience.

How do you handle conflicting feedback in your game design process? Share your strategies.

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5 answers
  • Contributor profile photo
    Contributor profile photo
    Qais Haddad

    Team Lead - Senior App Growth Manager, MENA at Google | User Acquisition | ASO | Apps & Mobile Gaming | Empowering MENA Businesses through Digital Growth & UA Strategies!

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    👉 Focus on the preferences of your core player base. 👉 Distinguish between essential changes and subjective opinions. 👉 Maintain originality while considering market demands. 👉 Gather data on different versions to guide decisions. 👉 Compare with successful games in the same genre. 👉 Align developers, publishers, and marketers on priorities. 👉 Stay true to the game's core identity and objectives. 👉 Implement changes that enhance both gameplay and marketability.

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    Nimra Sardar

    Game Producer| Project Manager| Game Designer| Content Creator |Ranked`2 throughout Pakistan Gaming LinkedIn Creator | Women In Games Ambassador

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    To navigate conflicting feedback, focus on maintaining your game’s core vision while balancing market trends. Use player testing and data to prioritize features that resonate with audiences, and communicate with stakeholders to align creative and commercial goals.

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    Chamara Peiris

    Head of Startup Ecosystem @ Launchpad | Founder & CEO @ Leeg | Startup Mentor | Entrepreneur | Digital Games and Gamification Enthusiastic

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    I’d prioritize input from the core audience - players who will actually invest time (and money) in the game. Balancing innovation with market trends ensures creativity doesn’t alienate potential players. Prototyping and beta testing give real-world data to validate what works. If feedback is split, I’d analyze patterns - are concerns about usability, fun, or marketability? Not every opinion needs action, but every insight is valuable. The key is aligning the vision with what truly enhances the player experience. How do you handle design conflicts? Let’s discuss.

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    Kunj ♾️

    🚀 Change Maker | Transforming Ideas into Impact | Growth That Inspires, Partnerships That Last 🤝

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    Balance is key. Analyze feedback by categorizing it into player enjoyment, market trends, and core vision alignment. Prioritize changes that enhance engagement without diluting your unique design. Playtesting and A/B testing can reveal what resonates most. Ultimately, trust data—but don’t lose sight of creativity.

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    Gokhan Uzmez

    Game Consultant| xZynga-Rollic | Mobile Game Product Manager | Business Development | Mobile Game Design

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    You focus on marketing and more marketing to get users. Without users, your game means almost nothing but a hobby. Users are players and they are always right.

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