Yes, your teammate named them PlayerController, PlayerManager, PlayerInputHandler, and PlayerStateHandler. No, you don’t have to read the entirety of the codebase to figure out where the bug is. One prompt, a couple seconds. Bezi will get you up to speed.
Bezi
Software Development
San Francisco, CA 11,323 followers
Simplify and accelerate building in game engines.
About us
We build tools for game studios. Join thousands of builders that use Bezi's project-aware AI to debug projects, iterate on scenes, and execute standardizable tasks, so they can focus on the work that matters most.
- Website
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www.bezi.com
External link for Bezi
- Industry
- Software Development
- Company size
- 11-50 employees
- Headquarters
- San Francisco, CA
- Type
- Privately Held
- Founded
- 2021
Locations
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Primary
San Francisco, CA, US
Employees at Bezi
Updates
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Introducing Bezi’s new context layer for game developers. With Pages, you can now bring in all relevant knowledge about your game outside of what exists in Unity, and let Bezi understand exactly what you’re working on. Design docs, implementation plans, tool specs, and brainstorming notes can all be popped into Bezi and referenced directly. With deeper context, Bezi becomes an even smarter sidekick, so you can spend more time building and less time explaining.
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Bezi reposted this
Bezi is an absolutely incredible case of AI being used ethically to empower creators to make amazing stuff! Having an AI agent that can read my entire unity project and help me diagnose and fix bugs has been an absolute godsend for Mole Maiden's post launch support! Most of the time I know where a bug is, but not what's causing it. Bezi makes it really easy to bug fix by letting me identify different parts of my game that contribute to the issue, then I describe the problem and the bug is fixed in under 30 seconds! I'm really excited to use the new Pages feature in my next project to help my prompt outputs become even more accurate to my creative vision. If you're a unity dev, I think Bezi is a great tool to add to your toolkit!
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Bezi reposted this
Yesterday I started working with Bezi Ai for Unity, in less than 10 minutes I was able to create an editor tool to place platforms in stair pattern for Sokeri Rush, my upcoming endless runner. Which is a great starting point to then play the game and fine-tune by hand. It is a quick way to prototype a stage and find happy accidents. I am eager to complete this game and begin working on the next one, using Bezi. The fact that now a Ai tool can understand project context is just mind-blowing.
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Bezi reposted this
🚨 Just a quick reminder — Bezi Jam 5: Cozy Games kicks off soon! We’re inviting developers, hobbyists, and anyone who loves creating games to join us for a weekend of cozy vibes, creative challenges, and community fun. ✨ Theme: Cozy Games 🎮 Build with Unity + Bezi 🏆 $300+ in prizes Join the jam here: https://lnkd.in/gHywDnXf Chat with us on Discord: https://lnkd.in/gQc2qqJN Whether you’re prototyping your first jam game or polishing your next portfolio piece, this is a welcoming space to experiment, connect, and share what you make. #GameJam #Unity #IndieDev #GameDev #AI #MadeWithUnity
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Game development feels best when your tools are set up exactly to your liking. Rules lets you take control of Bezi’s tone, follow-ups, and how code gets organized in your Unity project. Here's our lead designer Daniel Marqusee walking through how to get the most out of rules 👇