What Is Unreal Fest? 🎉 It's a series of offline events dedicated to Unreal Engine. They are happening in different locations of the world, for example, Orlando, Stockholm, Shanghai, etc. Nowadays, Unreal Engine is not only about games, but films, architecture, transportation, and many more industries. So the event might be beneficial for different professionals. You can learn about how to overcome UE challenges and best practices. One of the latest Unreal Fest editions was held in Stockholm. Insight from the event: - Launch of Epic developer's assistance in UE directly - Procedure content generation (PCG) is twice as fast in the new Unreal version - Introduction of an improved engagement payout formula for Fortnite creators You can watch a full video from the opening ceremony: https://lnkd.in/diDXwgUY Some of the session recordings will be available online later. Learn more about Unreal Fest: https://lnkd.in/dfAf4K7j Do you use Unreal Engine? Did you know about the event? P.S. consider this a confession, but i love working with UE
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This November, step into the future of real-time creation with the Introduction to Unreal Engine course, powered by the Centre for Entertainment Arts (CEA) at Fusion CreaTech Hub, University of Warwick. The CEA team are industry experts with experience working alongside major film, gaming, and VFX studios such as Marvel, Ubisoft, and Framestore, bringing real-world production insight straight into the room. Starts 10th November 2025 Fusion CreaTech Lab, University of Warwick Just £150 , incredible value (most industry courses cost £600+) Unreal Engine drives over 50% of the world’s leading games and virtual productions, and demand for creators with these skills has grown 70% in the last two years. Whether you’re from tech, design, or creative media, this hands-on course gives you the tools to build, create, and innovate in one of the fastest-growing areas of digital production. Learn from the best. Create the future. https://lnkd.in/etjYJdJD #courses #UnrealEngine #CreaTech #CentreForEntertainmentArts #DigitalSkills #WarwickUniversity #GameDev #VirtualProduction #Innovation #Upskilling #FutureSkills David Plumb Rachel Davis Clare Green David Hollis Jason Hier Catherine Louch Elenore Li Diwakar Gandhi
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At Volaris Games, we believe the future of game development lies in seamless, developer-friendly pipelines where AI becomes an enabler, not a disruptor. That’s why our work with Fynix JSON exports focuses on practical integration with existing engines like Unity and Unreal Engine. For Unity developers, JSON allows rapid prototyping, AI-driven character behaviors, and dynamic difficulty tuning—without sacrificing creative control. In Unreal, Fynix JSON powers narrative generation, environment automation, and AI-enhanced animation cues, all connecting directly to Blueprint workflows. The key is flexibility: JSON is lightweight, universal, and ensures developers aren’t locked into proprietary systems. This opens doors for scalable AI-assisted pipelines that truly accelerate creativity, efficiency, and future-proofing. 🎱 https://lnkd.in/g6ktKvZG
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Environmental Design with Unreal Engine By NipsApp Game Studios 🌍 Bringing Worlds to Life in Unreal Engine 🎮 We are excited to share a sneak peek from our upcoming PC game — an early look at the environment design we’ve been building in Unreal Engine. Every detail, from lighting to textures, is crafted to make the world feel immersive and alive. Our goal is to create a space where players don’t just play, they experience. Here’s a short preview of the environment we’re working on 👇 (🎥 attach video) We’d love to hear your thoughts and feedback as we continue developing this project. #UnrealEngine #EnvironmentDesign #GameDevelopment #PCGame #IndieGame
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🎮✨ Curious about Unreal Engine 5.7’s features that’ll make game worlds feel way more alive? From PCG upgrades and Nanite Foliage to an in-editor AI assistant 🤖 — everything’s built to make your dev workflow smoother and more efficient ⚙️ 🔥 With these features, you can create more realistic games, ship them faster 🚀, and still have full control over every visual and mechanical detail. Plus, Epic’s opened up the Unreal Engine Public Roadmap so we can sneak a peek at what’s coming next 🗺️ 👉 Follow us so you won’t miss the latest engine updates, dev tips, and news from Indonesia’s local game scene! 🇮🇩💜 #DreamForgeCreation #DreamForgePlay #YourMeTimeBuddy #UnrealEngine
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I have started work on a new game development project on unreal engine called BirdSim. As the name suggests, this game is going to be simulation game where you play as a bird. Currently I am not 100% certain on which direction I want to take this game in; I am thinking either a realistic simulation game or a more fun, arcade-style game. Either way, I am going to post occasional updates on my progress. Feel free to leave any suggestions! Update No. 1: I have given my bird the ability to walk. The walk function takes 1 const FInputActionValue& Value parameter. First thing that the walk function does is that it gets the current 2D movement vector from Value using the Get() function. Next it checks to see what the controller's rotation is using Controller->GetControlRotation(), and then it extracts the yaw rotation from the controller's rotation. This is used to set the forward direction and right direction, which will then be used to add movement input to the bird. #computerscience #gamedevelopment #unrealengine
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Excited to share a glimpse of a WebGL game I’ve been building in Unity. The core gameplay is powered by physics-driven mechanics, creating a fun challenge where every movement feels dynamic and responsive. From gravity-based interactions to collision handling, the experience relies heavily on Unity’s physics engine to deliver realistic and engaging gameplay. The project also integrates a global leaderboard, async scene loading for smooth transitions, and mobile browser support via WebGL, making it accessible to players across platforms. This has been a rewarding build, balancing optimization, physics, and competitive features to make the game feel both challenging and rewarding. Wanna try? Here you go: https://lnkd.in/dUtMsKGc #GameDev #IndieGame #Itch.io
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🎮 Excited to share a sneak peek of my latest game project! 🚀 Dive into a richly crafted world inspired by ancient myths, where every battle tests your skill and every puzzle challenges your mind. From fluid combat mechanics to intuitive UI systems, this trailer highlights the immersive experience I’ve been building with Unreal Engine 5. Key features showcased: ✨ Epic world exploration and lore ⚔️ Dynamic and strategic combat 🧩 Engaging puzzle-solving gameplay 📱 Sleek and user-friendly UI systems Can’t wait to hear what you think! Your feedback and support mean a lot as I continue refining this adventure. Stay tuned for more updates! #GameDevelopment #UnrealEngine5 #IndieDev #GameDesign #MythologyInGames #UIUX #Gameplay #PuzzleGames #CombatMechanics
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I’m excited to share a demo of a small quest system I built entirely in Unreal Engine 5 using Blueprints. This project helped me dive deeper into UE5’s Blueprint visual scripting and taught me a lot about quest logic, dynamic objectives, and gameplay flow. 🛠️ Features: Supports multiple quest stages and objectives Real-time progress tracking Designed for flexibility and easy expansion for larger games If you have feedback, questions, or suggestions, I’d love to hear them. Gorka Games Studios Unreal Engine #UnrealEngine #Beginners #Blueprints #GameDevelopment #IndieDev #TechArt
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Shadow Of Melaka-Pantai Sri Berbisik-Why Placing Meshes in Unreal Engine5 Takes Time – Even Optimized Ones Even when you optimize your assets mountains at 300 tris, props averaging 100–2,000 tris placing meshes in UE5 can still feel slow. Why? Because Unreal Engine handles real-time calculations for collision, lighting, and level streaming, even for meshes that are far away and seemingly insignificant. For example, I intentionally kept some mountains low-poly because players rarely get close, but they still render beautifully in the distance. It’s all about smart optimization + understanding engine overhead, not just polygon count. setting:nanite off, no lumen, no global illumination,no ray tracing. Epic Games Unreal Engine
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🚀 Custom Post-Process Outline System for Multiplayer Games (Unreal Engine 5) I developed a multiplayer-safe outline system designed to boost gameplay clarity without sacrificing performance. Unlike traditional solutions, this tool is lightweight, efficient, and highly adaptable. ⚡ Key Features • Multiplayer-Safe – Works seamlessly in both competitive and cooperative modes • Optimized for Performance – Lightweight design avoids the heavy cost of traditional outlines • Adaptable & Flexible – Customize thickness, color, and edge detection to match any art style • Gameplay Clarity – Improves visibility of enemies, teammates, and interactable objects in real time 🎯 Applications • Competitive shooters that need clear enemy silhouettes • Cooperative games where teammate visibility is crucial • Stylized or VR titles needing clean, readable visuals 🔗 See more details & visuals on ArtStation: https://lnkd.in/e5zaZdrD 👉 Thanks for checking out this project! I regularly share Tech Art breakdowns and Unreal Engine 5 tools — follow to stay updated.
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cashier with a love of games--Looking to go into the game industry as a narrative writer, creature & environment designer or QA tester!
1wDefinitely need something to keep track of where these events are being held!