Josh Eastaway shared a quick comparison between quad spheres and UV spheres in Blender. For subdivision modeling, quad spheres are often the better choice since they subdivide smoothly, while UV spheres can create pinching artifacts at the poles. See more: https://lnkd.in/gJ9-gQKz #Blender3D #BlenderModeling #HardSurfaceModeling #b3d

Oh no sabia! Tu eres modeladora de 3d?

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