One thing I've learned building games, and you know, I'll go back to FarmVille. FarmVille in the US has been an enormous game. And if you told me when that game launched that it would make a billion dollars, I would have said you were crazy. So one thing I've learned is to do is to never say no to a crazy idea in a game. So, you know, one of my most fun meetings every week is our game studio meeting. You know, they, some people say, OK, just stay with me for a minute when they, when they bring up a concept for a game, I've learned the number of copies. Nothing is too crazy. Something is out of the realm of possibility for for what will work. You know any when speaking with our game suppliers, if anybody says I know exactly that this game is going to work in this market, you're probably wrong because logic doesn't always live in the gaming world and you don't know what's going to resonate with players.
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