Texturing in GrabCAD Print Pro could not be easier! On this episode of 30 on 3D, Application Engineer, Eric Alexander, shows us how to individually texture each section of a 20-sided object in GrabCAD Print Pro. Get a free trial of GCPP: http://bit.ly/48vlApT
More Relevant Posts
-
"Light my shiny render pass!" by Yaraslau Lebedzeu at Blender Conference 2025 Rendering relies heavily on approximations of physical reality, which can sometimes fail to capture complex optical effects. This is one reason why 3D renders don't always appear true to life. Yaraslau will explore phenomena such as birefringence, gradient index of refraction, diffraction, and the challenges of spectral rendering—topics that go beyond the limits of the RGB color model. He will also discuss when simplified models fall short and what Blender’s Cycles renderer can accurately mimic. https://lnkd.in/eAWKAFws #blender #blender3d #b3d #3d
To view or add a comment, sign in
-
-
Here's the modeling process behind Forgotten Sentinel - from initial blocking to preparing the UV maps. ⚙️ We always start with basic shapes to get the proportions right, then gradually add details and surface complexity. The key is building up the model in stages so you can make adjustments along the way. You'll see how the robot's form is being developed step by step, adding details that support the overall character and story. The final stage shows the UV mapping process - essential groundwork that makes quality texturing possible later. Good UV layout takes time, but it's what allows you to paint details exactly where you want them. Every seam placement affects how the final textures will look.
To view or add a comment, sign in
-
How to Model the Red Bull Can Opener in Blender In this part of the Red Bull can series, we continue modeling the opener, refining its curves and proportions for a realistic look. Step by step, we’ll clean up the geometry, adjust the details, and make sure the tab fits perfectly on the top of the can. A must-watch if you want to master precision hard-surface modeling in Blender! 🔥 #Blender3D #3DModeling #RedBullCan #HardSurfaceModeling #BlenderTutorial #3DArtist
To view or add a comment, sign in
-
Tired of slow scenes, missing textures, or random crashes in 3ds Max? This article breaks down the most frequent issues and shows you quick, practical fixes — from cleaning geometry and managing modifiers to optimizing textures and plugins. https://lnkd.in/d2C7aeA3 #3dmax #3dsmax #performance #issue #lag #crash #optimization #slowdown
To view or add a comment, sign in
-
🚀 New Blender Tutorial is Live! Learn how to apply the Subtract Modifier in Blender 3D and create perfect cutouts in your models — fast and easy! 🧱✨ Perfect for 3D artists, architects, and designers who want to speed up their workflow and master precision modeling. 🎥 Watch now 👉 [https://lnkd.in/daWwZ5gx] #Blender3D #3DModeling #DesignTools #BlenderTutorial #ARTrainingsOfficial #CGI #VFX #DigitalArt
To view or add a comment, sign in
-
-
Josh Eastaway shared a quick comparison between quad spheres and UV spheres in Blender. For subdivision modeling, quad spheres are often the better choice since they subdivide smoothly, while UV spheres can create pinching artifacts at the poles. See more: https://lnkd.in/gJ9-gQKz #Blender3D #BlenderModeling #HardSurfaceModeling #b3d
To view or add a comment, sign in
-
Blender 3D | Fixing Subdivision Problem | Modeling RedBull Can Opener In Part 16 of this Blender 3D series, we continue modeling the Red Bull can opener and tackle a common beginner problem. the Subdivision modifier causing unwanted distortions. 🚫✨ Don’t worry, I’ll show you the quick fix and the right way to control clean topology so your model stays smooth and realistic. Perfect for anyone learning hard-surface modeling in Blender! #Blender3D #3DModeling #BlenderTutorial #SubdivisionSurface #RedBullCan
To view or add a comment, sign in
-
Blender 5.0 has entered public beta, introducing major upgrades to rendering, Geometry Nodes, and the user interface. This version focuses on better performance, expanded procedural workflows, and a smoother artist experience. The release includes EEVEE Next, new simulation nodes, an improved viewport, and updates to Grease Pencil 3.0. More details 👉🏻 https://lnkd.in/gv2-7BEC #blender #b3d #blender5 #gamedev
To view or add a comment, sign in
-
-
Lucas Roedel shared a tutorial showcasing his free Blender add-on that converts 3D models into 2D pixel art, using Pokémon’s Tatsugiri as the example. See more: https://lnkd.in/gRcpCwp9 #Blender3D #PixelArt #b3d #Indiedev
To view or add a comment, sign in
-
You can spend weeks chasing realism or you can watch someone who’s already figured out the shortcuts that actually read as real on screen. https://lnkd.in/eNbdG8Ey In this step-by-step tutorial, Le Lu walks you through creating high-quality PBR textures that work for games, film plates, and archviz. It’s practical, surgical, and shockingly effective. What you’ll learn (quick overview): Block in clean albedo/base color with smart color variation. Bake & refine normals, AO, height for believable surface depth. Paint roughness/metalness to control light behavior across materials. Add wear: edge curvature, grime masks, and micro-scratches for authenticity. Make seams disappear: UV/tiling tricks and trim sheets for performance. Export pipelines for Unity/Unreal/Renderers so your assets look the same in-engine. #PBRTextures #VFX #GameDev #3DArt #DigitalArt #3DModeling #3DAnimation #Blender3D #SubstancePainter #Texturing #UnrealEngine #Unity3D #Cinema4D #3dsMax #Maya3D #ArchViz #CGI #VisualEffects #MaterialAuthoring #RealtimeRendering
To view or add a comment, sign in
More from this author
Explore content categories
- Career
- Productivity
- Finance
- Soft Skills & Emotional Intelligence
- Project Management
- Education
- Technology
- Leadership
- Ecommerce
- User Experience
- Recruitment & HR
- Customer Experience
- Real Estate
- Marketing
- Sales
- Retail & Merchandising
- Science
- Supply Chain Management
- Future Of Work
- Consulting
- Writing
- Economics
- Artificial Intelligence
- Employee Experience
- Workplace Trends
- Fundraising
- Networking
- Corporate Social Responsibility
- Negotiation
- Communication
- Engineering
- Hospitality & Tourism
- Business Strategy
- Change Management
- Organizational Culture
- Design
- Innovation
- Event Planning
- Training & Development