How can we make technology easier for people to understand and use? 💻✨ Visual Languages and Human-Centric Computing (VL/HCC) is one method that focuses on humans, rather than machines or complex code. Recently, the VEX Robotics Education Team attended the IEEE Symposium on this topic. 🌟 There, they presented on how the collaboration between VEX Robotics and SEAMEO STEM-ED Center is helping educators in Southeast Asia build inclusive and effective teaching practices using VEXcode VR. 📖 Learn more in the full VEX PD+ Insights article by Dr. Yuhan (Jimmy) Lin here (no subscription required): https://bit.ly/435RLZM
How to make tech easier for people: VL/HCC and VEX Robotics
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Take a look at this video of our Year 11 Computer Science students, who had the chance to utilise more of the incredible new equipment we have in school. They took their learning into augmented reality, using Meta Quest 3 headsets and the ATX Motherboard app to explore the inner workings of a computer system. Working in pairs, students examined key hardware components - from the CPU and RAM to storage and power connections - in an interactive 3D space. The session tied directly to the IGCSE Computer Science syllabus, reinforcing understanding of hardware, system architecture, and data flow. Not only is this a hi-tech and fun way of learning, but it gave the students a real insight into how AR and VR are shaping the future of learning in computer science. #RealiseYourPotential #AI #WellingtonIntellectual #VR
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With Computer Science and Engineering at the University of Michigan researchers' new prototype called HandProxy, users can command a digital hand in VR and AR to grab and move virtual objects, drag and resize windows, and perform gestures. The hand’s ability to independently parse complex tasks on the fly makes it more flexible than current VR voice-command features, which are limited to simple, system-level tasks, such as opening and scrolling through menus, or predefined commands within an app or game. “Our virtual hand gives the same digital signal as the user’s hand, so developers don’t have to deliberately add something into their programs just for our system,” said Chen Liang, U-M doctoral student in computer sciences and engineering and the first author of the study. Read more ⬇️ [article]: https://lnkd.in/gqhFfPq4
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The latest issue of #AJET has just been released! With research on peer-led teaching presence; 360 #VR for teacher education; data-driven peer recommendation; and #AI in programming, language, and marketing education - there's lots to learn. You can access this new issue at: https://lnkd.in/g9aBXvC2
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Forget flight simulators you can only play with…this one you can build!! One of our students at Livit Studio created a full takeoff simulation, including acceleration, motion dynamics, and crash-prevention logic. This is the power of learning by doing. You don’t just play the game, you engineer it. Learn how immersive XR can turn a coding lesson into a real-world experience. Watch the night-flight simulation on our channel here: https://lnkd.in/dg5a6DyM Want to learn more or get in touch? 📧 support@livitstudio.io 📞 01011119982 🌐 https://livitstudio.io/ #LivitStudio #XRinEducation #FlightSimulation #TechBasedLearning #CodingProjects #LearningByDoing #VirtualLearning #EdTechPower
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🌐 Tech Fact – Day 102 ⚡ Did you know? 🤔 Augmented Reality (AR) blends the digital world with the real one! 📱🌎✨ 🔹 Learning – AR brings textbooks to life — imagine seeing planets orbit right on your desk! 🌍📖 🔹 Shopping – Try clothes, furniture, or makeup virtually before buying. 🛍️🪞 🔹 Gaming – Games like Pokémon GO make the world your playground. 🎮🔥 💡 Why is AR the future? ✔️ Turns imagination into reality 🎨 ✔️ Makes learning and work interactive 💼 ✔️ Bridges the gap between physical and digital 🌐 At Coding Skills Academy, we help kids explore technologies like AR, VR, and AI to become creators of tomorrow! 💻🚀 #Day102 #TechFact #AugmentedReality #FutureTech #Innovation #CodingSkillsAcademy #LearnToCode #TechForKids
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Meet Jabir Hassan and Anuradha Sulane from Regent College London. Their team is using VR to boost engagement for mature and unique students by gamifying tough topics like databases and object-oriented programming, and creating multisensory learning that students actually look forward to. On campus, they run a dedicated tech lab as well as a flexi tech lab so students and staff can collaborate remotely. They are building tons of new content using Zoe, and are forming industry partnerships, including Microsoft, to move into real-world projects. What's next? As Anuradha says, “It gives us power to create something.” Start small, plan well, and design VR that meets your students where they are. #regentcollegelondon #higheredtech #higheredinnovation #immersivelearning
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From glass-walled research labs to immersive VR classrooms, the newly approved plans for the Biology Teaching and Research Building (BTRB) will transform how Aggies discover the life sciences. A major step forward for TAMU Biology! TheBattOnline: https://lnkd.in/g9iNDXyp
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Imagine a student building an interactive simulation that explains how prosthetic limbs work. That’s exactly what happened on Livit Studio using the XR engine! This project is a perfect example of how students don’t just learn, they create and impact. If you believe in learning by doing, this video is a must-watch. 👉 Dive into the world of immersive learning here: https://lnkd.in/dg5a6DyM Want to learn more or get in touch? Contact us today: 📧 support@livitstudio.io 📞 01011119982 🌐 https://livitstudio.io/ #LivitStudio #STEM #EdTech #VRinEducation #ARlearning
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🎓 Honored to be an Invited Speaker at DigiTwin 2025 — The 5th Digital Twin International Conference, held at Garmisch-Partenkirchen, Germany. I presented a talk on “Leveraging Digital Twins for Training and Skill Development,” focusing on the integration of Digital Twin technologies into human–machine learning ecosystems. The session highlighted frameworks through which high-fidelity simulation, behavioral modeling, and immersive visualization can advance workforce training and competency development in engineering and applied sciences. At PES University, CAVE LABS-PESU (Augmented Virtual Environments) Lab, our ongoing research explores how #DigitalTwins, #ARVR, and AI-driven simulation can create measurable pathways for training, certification, and real-time skill assessment. #DigitalTwin #DigitalEngineering #Simulation #Training #SkillDevelopment #HumanMachineSystems #ARVR #EngineeringEducation #Industry40 #AppliedResearch
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The highest bandwidth input into the human brain is the visual system, so how can we leverage this phenomena to help humans communicate with computers? Enter the world of Visual Computing, which uses computer graphics and visual techniques to create an experiential and multi-sensory experience for the user. At the University of Minnesota, researchers in the Department of Computer Science & Engineering (CS&E) are taking on a human-centered approach to visual computing with an emphasis on creating visual tools to solve real-world problems. Our world-renowned faculty leverage the latest virtual reality (VR), augmented reality (AR), and data visualization techniques to benefit interdisciplinary projects in medicine, architecture, art, and more. Learn more about CS&E's excellence in visual computing at z.umn.edu/visualcomputing.
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