On October 9th, we spoke with Gian Paolo Vernocchi, CEO and Creative Director of DESTINYbit on how Unreal Engine 5 helped to deliver an innovative tactical RPG in NITRO GEN OMEGA. The game presents a “spaghetti anime” art style and blends turn-based gameplay with the feeling of directing an episode of an anime. Check it out: https://lnkd.in/e_m-H3BN
About us
The State of Unreal is coming June 3 at 9:30 AM ET and you do NOT want to miss it!: https://epic.gm/state-of-unreal-livestream Epic Games’ Unreal Engine is the world’s most open and advanced real-time 3D tool. Creators across games, film and television, architecture, automotive, manufacturing, live events, simulation and other industries choose Unreal to deliver cutting-edge content, interactive experiences, and immersive virtual worlds. Download Unreal Engine for free at unrealengine.com
- Website
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https://www.unrealengine.com/
External link for Unreal Engine
- Industry
- Software Development
- Company size
- 201-500 employees
- Headquarters
- Cary, North Carolina
- Specialties
- ArchViz , Product design, Manufacturing design, and Game Development
Updates
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Dustwalker by Senior Character Artist Patrick van Rooijen is a detailed character rendered in Unreal Engine. The project was created using Marvelous Designer, ZBrush, Maya, Topogun, Substance Painter, XGen, and Unreal Engine 5 with added help of 2DNAX HelixEdit. "I created the final piece using a robust pipeline that included Unreal Engine 5 as the main part of it. I also used assets from the Wasteland Environment by Leartes Studios, which is available on Fab." - Patrick van Rooijen
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Huge congratulations to smart on their UE powered smart #5 winning Red Dot Award for Intuitive HMI!
🏆 smart #5 Wins Red Dot Award for Intuitive HMI Time to celebrate: The smart #5 has been recognized with the Red Dot Design Award in the category “Interface & User Experience Design” for its intuitive human-machine interface (HMI). Styled by Mercedes-Benz AG, the smart #5 HMI impressed the jury with a clear design language and advanced technology, delivering a seamless and interactive user experience. Some highlights: • Smooth performance powered by AMD V2000 chipset & Unreal 3D engine • Dual 13-inch AMOLED displays • 3D low-poly interface with customizable home screens • 25.6-inch head-up display with integrated augmented reality • AI-supported voice control This recognition, alongside the Red Dot Product Design Award and five-star Euro NCAP ratings for the smart #1, #3 and #5, underscores smart’s dedication to premium design and uncompromising quality. Read more: https://lnkd.in/e2xgtaQZ #smarteurope #smart5 #RedDotDesign
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Unreal Engine reposted this
Marco Amati, an Unreal Engine VFX Compositor, shares a powerful R&D project focused on combining Gaea terrain masks with procedural logic for asset placement. See how he makes the procedural feel art-directed, driven by Quixel Megascans assets. "Procedural Content Generation (PCG) in Unreal Engine provides strong control over environment creation. Blending procedural logic, terrain masks, and Quixel assets with an artistic approach opens up limitless creative opportunities." - Marco Amati https://lnkd.in/dbPjEeAE
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Be a good sport and join us today at 2PM ET as Inside Unreal kicks off its exploration of the Sports Broadcast: Motion Design Sample ⚽ Key highlights for the sample include: Transition Logic at scale, the Remote Control Path Behavior for package-wide colorization, and a ready-to-play Motion Design Rundown that lets you see graphics in action before diving into the tools. Catch it here: https://lnkd.in/e8UuXbSK And you can grab the sample here: https://lnkd.in/dN-cvw6u
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If you're heading to CES this January, why not book an appointment with us? Get the scoop on the latest Unreal Engine HMI tech we're building with partners and get a sit-down experience on the future of UE in HMI! Check out our blog for more details on the past 5 years of UE HMI and to book your appointment: https://lnkd.in/eWSfT7Ny
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Revisit The Interline's real-time roadmap report to learn all about the challenges real-time fashion faces, new approaches, 3D and more: https://lnkd.in/eD74UJck
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Unreal Engine reposted this
Check out our Bonsai Diorama demo highlighting RTX Mega Geometry and DLSS 4 via the NVIDIA RTX Branch of Unreal Engine 5 👇
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Unreal Engine reposted this
News drop 📣 👤 NVIDIA ACE now supports Qwen3-8B for on-device deployment of real-time, dynamic NPCs. Available now as an SDK plugin. 💬 Magpie Flow text-to-speech received multilingual support for testing within end-to-end character pipelines. 🖼️ We just released a new tech demo for the RTX Branch of Unreal Engine 5 showing off RTX Mega Geometry, ReSTIR PT, and DLSS 4. Details: https://nvda.ws/42OHvox
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It's #TuesdayTips day once again and this time, we've got a tutorial on Temporal Quality for you to get into Get familiar with common pitfalls with Lumen and Temporal Super Resolution and how to avoid unwanted temporal artifacts, tweaking things on a case-by-case basis to fit your desired results. Hop in: https://lnkd.in/eXP2Trjc This tutorial is part of the larger learning patch on optimization, check out the full Optimization Learning Path here: https://lnkd.in/eWwUWerU