0% found this document useful (0 votes)
1K views1 page

Voidstate Savage Worlds Cs v1-8

This document appears to contain character attributes and abilities for a roleplaying game. It lists skills and attributes such as Knife, Taunt, Riding, Shooting, Strength, Vigor and others with associated numeric values. It also includes derived attributes, equipment loadouts, wounds and other tracking details. The document provides information needed to generate and track the capabilities and status of a character within the context of a roleplaying game system.

Uploaded by

LokiTehWolf
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
1K views1 page

Voidstate Savage Worlds Cs v1-8

This document appears to contain character attributes and abilities for a roleplaying game. It lists skills and attributes such as Knife, Taunt, Riding, Shooting, Strength, Vigor and others with associated numeric values. It also includes derived attributes, equipment loadouts, wounds and other tracking details. The document provides information needed to generate and track the capabilities and status of a character within the context of a roleplaying game system.

Uploaded by

LokiTehWolf
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

Kn Kn

Kn

Taunt

Riding

Notice

Repair

Driving

Stealth

Healing

Boating

Guts

Survival

Piloting

Fighting

Shooting

Tracking

Gambling

Swimming

Throwing

Streetwise

Lockpicking

Investigation

Persuasion

Intimidation

Climbing

4 6 6 6 8 8 8

Spirit

6 10 10 10

10

10

Agility

Smarts

Strength

Vigour

Languages
12 12 12

12

12

(Str x 5)

Covers:

Covers:

Covers:

Shield

Gear

Unarmed

0
Parry Bennies Charisma
(Half Fightng + 2)

Savage Worlds

Encumbrance

Automatic Fire -2 Shooting; roll dice equal to RoF plus Wild Dice | Aim +2 Shooting/ Throwing if character does not move | Called Shots Limb (-2; may disarm), Head or Vitals (-4; +4 damage), Small Target (-4), Tiny Target (-6) | Defend +2 Parry; character may take no other actions | Disarm -2 attack; defender must make Str roll vs. the damage or drop weapon | Double Tap/Three Round Burst +1/+2 attack and damage | The Drop +4 attack and damage | Finishing Move Instant kill to helpless foe with lethal weapon | Firing into Melee See Innocent Bystanders | Full Defense Replace Parry with Fighting roll (never less than Parry); no movement allowed; can multi-action | Ganging Up +1 per additional attacker;

Ammo/ PP

Armour

Concept: Race/Culture: Personality: Features: Clothing: Quote:

Attacks

Starring:

Combat Notes

Close/Ranged Wt /

(Str x 10)

-1
Prot Wt
/ / / / /

Wt
/ / / / /

Derived Attributes

(Str x 15)

Range

Pace

Toughness

-2
Fatigue
(Half Vigour + 2)

Wounds

-1

-1

-3

Permanent Injuries

RoF Shots Dmg

Total Weight Carried:

Common Knowledge Modifier

(Str x 20)

-2

-2

Damage

Str

-3

Character Sheet by Voidstate

Feedback Welcome Email me: [email protected]

Armoured

(Toughness + Chest Armour)

Just... A Few... Steps! (Str x 25)

Wt

(Run)

Wt

Money

Advance

45 50 55 H 60 25 30 35 40

65 70 75 80

5 10 15 20

90 100 110 120

Portrait/Symbol

Hindrances

Advances

Starting Edges

Rank & Advance

maximum of +4 | Grapple Non-damaging Fighting roll to begin grapple; raise causes Shaken; on subsequent rounds, make an opposed Str. or Agility roll to damage or escape (on a Raise when escaping, defender may escape and act normally) | Innocent Bystanders Each miss that comes up 1 on the Shooting dice hits random, non-adjacent target; Fullauto weapons and shotguns hit bystanders on a 1 or 2 | Nonlethal Damage Incapacitation cannot kil characters | Prone Lying down gives attackers -2 Shooting; may rise automatically if attacked in melee, otherwise defender suffers -2 Parry and Fighting | Supressive Fire On a successful Shooting roll, targets within Medium Burst Template must make a Spirit roll

or be Shaken; those who roll 1 take damage | Test of Will Roll Taunt vs. Smarts or Intimidate vs. Spirit; on a success, gain +2 to next action against defender; on a Raise, defender is also Shaken; situation should modify both characters rolls | Trick Describe trick then roll opposed Agility or Smarts roll; on a success, defender suffers -2 to Parry until their next action; on a Raise, they are also Shaken| Two Weapons -2 attack; additional -2 for off-hand if not ambidextrous | Unarmed Defender Armed attacks get +2 Fighting | Wild Attack First describe maneuver; then gains +2 Fighting, +2 damage and -2 parry until next action | Withdrawing Adjacent foes each get one free attack at the retreating character

You might also like