8086 Assembly Language
Programming
Dr. Aiman H. El-Maleh
Computer Engineering Department
Outline
Why Assembly Language Programming
Organization of 8086 processor
Assembly Language Syntax
Data Representation
Variable Declaration
Instruction Types
Data flow instructions
Arithmetic instructions
Bit manipulation instructions
Flow control instructions
Memory Segmentation
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Outline Cont.
Program Structure
Addressing Modes
Input and Output
The stack
Procedures
Macros
String Instructions
BIOS and DOS Interrupts
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Machine/Assembly Language
Machine Language:
Set of fundamental instructions the machine can execute
Expressed as a pattern of 1s and 0s
Assembly Language:
Alphanumeric equivalent of machine language
Mnemonics more human-oriented than 1s and 0s
Assembler:
Computer program that transliterates (one-to-one mapping)
assembly to machine language
Computers native language is machine/assembly language
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Why Assembly Language
Programming
Faster and shorter programs.
Compilers do not always generate optimum code.
Instruction set knowledge is important for machine
designers.
Compiler writers must be familiar with details of
machine language.
Small controllers embedded in many products
Have specialized functions,
Rely so heavily on input/output functionality,
HLLs inappropriate for product development.
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Programmers Model:
Instruction Set Architecture
Instruction set: collection of all machine operations.
Programmer sees set of instructions, and machine
resources manipulated by them.
ISA includes
Instruction set,
Memory, and
Programmer-accessible registers.
Temporary or scratch-pad memory used to implement
some functions is not part of ISA
Not programmer accessible.
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Organization of 8086 Processor
CPU-Memory Interface
Address Bus
20
CPU
Data Bus
Memory
16-bit
16
Control Bus
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CPU Registers
Fourteen 16-bit registers
Data Registers
AX (Accumulator Register): AH and AL
BX (Base Register): BH and BL
CX (Count Register): CH and CL
DX (Data Register): DH and DL
Pointer and Index Registers
SI (Source Index)
DI (Destination Index)
SP (Stack Pointer)
BP (Base Pointer)
IP (Instruction Pointer)
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CPU Registers Cont.
Segment Registers
CS (Code Segment)
DS (Data Segment)
SS (Stack Segment)
ES (Extra Segment)
FLAGS Register
Zero flag
Sign flag
Parity flag
Carry flag
Overflow flag
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Fetch-Execute Process
Program Counter (PC) or Instruction Pointer (IP)
Holds address of next instruction to fetch
Instruction Register (IR)
Stores the instruction fetched from memory
Fetch-Execute process
Read an instruction from memory addressed by PC
Increment program counter
Execute fetched instruction in IR
Repeat process
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Fetch-Execute Process Cont.
Main Memory
0
1
PC
0010101100111111 4000
4000
65535
IR
0010101100111111
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Assembly Language Syntax
Program consists of statement per line.
Each statement is an instruction or assembler directive
Statement syntax
Name
operation
operand(s)
comment
Name field
Used for instruction labels, procedure names, and variable
names.
Assembler translates names into memory addresses
Names are 1-31 characters including letters, numbers and
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special characters ? . @ _ $ %
Names may not begin with a digit
If a period is used, it must be first character
Case insensitive
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Assembly Language Syntax Cont.
Examples of legal names
COUNTER1
@character
SUM_OF_DIGITS
$1000
Done?
.TEST
Examples of illegal names
TWO WORDS
2abc
A45.28
You&Me
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Assembly Language Syntax Cont.
Operation field
instruction
Symbolic operation code (opcode)
Symbolic opcodes translated into machine language opcode
Describes operations function; e.g. MOV, ADD, SUB, INC.
Assembler directive
Contains pseudo-operation code (pseudo-op)
Not translated into machine code
Tell the assembler to do something.
Operand field
Specifies data to be acted on
Zero, one, or two operands
NOP
INC AX
ADD AX, 2
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Assembly Language Syntax Cont.
Comment field
A semicolon marks the beginning of a comment
A semicolon in beginning of a line makes it all a comment line
Good programming practice dictates comment on every line
Examples
MOV CX, 0
; move 0 to CX
Do not say something obvious
MOV CX, 0
; CX counts terms, initially 0
Put instruction in context of program
; initialize registers
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Data Representation
Numbers
11011
11011B
64223
-21843D
1,234
1B4DH
1B4D
FFFFH
0FFFFH
decimal
binary
decimal
decimal
illegal, contains a nondigit character
hexadecimal number
illegal hex number, does not end with H
illegal hex numbe, does not begin with with digit
hexadecimal number
Signed numbers represented using 2s complement.
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Data Representation - Cont.
Characters
must be enclosed in single or double quotes
e.g. Hello, Hello, A, B
encoded by ASCII code
A has ASCII code 41H
a has ASCII code 61H
0 has ASCII code 30H
Line feed has ASCII code 0AH
Carriage Return has ASCII code 0DH
Back Space has ASCII code 08H
Horizontal tab has ASCII code 09H
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Data Representation - Cont.
The value of the content of registers or memory is
dependent on the programmer.
Let AL=FFH
represents the unsigned number 255
represents the signed number -1 (in 2s complement)
Let AH=30H
represents the decimal number 48
represents the character 0
Let BL=80H
represents the unsigned number +128
represents the signed number -128
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Variable Declaration
Each variable has a type and assigned a memory
address.
Data-defining pseudo-ops
DB
DW
DD
DQ
DT
define byte
define word
define double word (two consecutive words)
define quad word (four consecutive words)
define ten bytes (five consecutive words)
Each pseudo-op can be used to define one or more
data items of given type.
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Byte Variables
Assembler directive format defining a byte variable
name DB initial value
a question mark (?) place in initial value leaves variable
uninitialized
I DB 4
define variable I with initial value 4
J DB ? Define variable J with uninitialized value
Name DB Course allocate 6 bytes for Name
K DB 5, 3, -1 allocates 3 bytes
K
20
05
03
FF
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Word Variables
Assembler directive format defining a word variable
name
DW
I DW 4
J DW -2
K DW 1ABCH
L DW 01
initial value
04
00
FE
FF
BC
1A
31
30
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Double Word Variables
Assembler directive format defining a word variable
name
DD
initial value
I DD 1FE2AB20H
I
20
AB
E2
1F
FC
FF
FF
FF
J DD -4
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Named Constants
EQU pseudo-op used to assign a name to constant.
Makes assembly language easier to understand.
No memory allocated for EQU names.
LF
EQU
0AH
MOV DL, 0AH
MOV DL, LF
PROMPT
EQU
Type your name
MSG DB Type your name
MDG DB PROMPT
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DUP Operator
Used to define arrays whose elements share common
initial value.
It has the form: repeat_count DUP (value)
Numbers DB 100 DUP(0)
Allocates an array of 100 bytes, each initialized to 0.
Names DW 200 DUP(?)
Allocates an array of 200 uninitialized words.
Two equivalent definitions
Line DB 5, 4, 3 DUP(2, 3 DUP(0), 1)
Line DB 5, 4, 2, 0, 0, 0, 1, 2, 0, 0, 0, 1, 2, 0, 0, 0, 1
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Instruction Types
Data transfer instructions
Transfer information between registers and memory locations
or I/O ports.
MOV, XCHG, LEA, PUSH, POP, PUSHF, POPF, IN, OUT.
Arithmetic instructions
Perform arithmetic operations on binary or binary-codeddecimal (BCD) numbers.
ADD, SUB, INC, DEC, ADC, SBB, NEG, CMP, MUL, IMUL,
DIV, IDIV, CBW, CWD.
Bit manipulation instructions
Perform shift, rotate, and logical operations on memory
locations and registers.
SHL, SHR, SAR, ROL, ROR, RCL, RCR, NOT, AND, OR,
XOR, TEST.
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Instruction Types Cont.
Control transfer instructions
Control sequence of program execution; include jumps and
procedure transfers.
JMP, JG, JL, JE, JNE, JGE, JLE, JNG, JNL, JC, JS, JA, JB,
JAE, JBE, JNB, JNA, JO, JZ, JNZ, JP, JCXZ, LOOP, LOOPE,
LOOPZ, LOOPNE, LOOPNZ, CALL, RET.
String instructions
Move, compare, and scan strings of information.
MOVS, MOVSB, MOVSW, CMPS, CMPSB, CMPSW. SCAS,
SCASB, SCASW, LODS, LODSB, LODSW, STOS, STOSB,
STOSW.
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Instruction Types Cont.
Interrupt instructions
Interrupt processor to service specific condition.
INT, INTO, IRET.
Processor control instructions
Set and clear status flags, and change the processor
execution state.
STC, STD, STI.
Miscellaneous instructions
NOP, WAIT.
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General Rules
Both operands have to be of the same size.
MOV AX, BL
MOV AL, BL
MOV AH, BL
Both operands cannot be memory operands
simultaneously.
MOV i, j
MOV AL, i
illegal
legal
legal
illegal
legal
First operand cannot be an immediate value.
ADD 2, AX
ADD AX, 2
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illegal
legal
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Memory Segmentation
A memory segment is a block of 216 (64K) bytes.
Each segment is identified by a segment number
Segment number is 16 bits (0000 - FFFF).
A memory location is specified by an offset within a
segment.
Logical address: segment:offset
A4FB:4872h means offset 4872h within segment A4FBh.
Physical address: segment * 10H + offset
A4FB*10h + 4872 = A4FB0 + 4872 = A9822h (20-bit address)
Physical address maps to several logical addresses
physical address 1256Ah=1256:000Ah=1240:016Ah
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Memory Segmentation - Cont.
Location of segments
Segment 0 starts at address 0000:0000=00000h and ends at
0000:FFFF=0FFFFh.
Segment 1 starts at address 0001:0000=00010h and ends at
0001:FFFF= 1000Fh.
Segments overlap.
The starting physical address of any segment has the first
hex digit as 0.
Program segments
Programs code, data, and stack are loaded into different
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memory segments, namely code segment, data segment and
stack segment.
At any time, only four memory segments are active.
Program segment need not occupy entire 64K byte.
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Memory Segmentation - Cont.
Data Segment
contains variable definitions
declared by .DATA
Stack segment
used to store the stack
declared by .STACK size
default stack size is 1Kbyte.
Code segment
contains programs instructions
declared by .CODE
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Memory Models
SMALL
code in one segment & data in one segment
MEDIUM
code in more than one segment & data in one segment
COMPACT
code in one segment & data in more than one segment
LARGE
code in more than one segment & data in more than one
segment & no array larger than 64K bytes
HUGE
code in more than one segment & data in more than one
segment & arrays may be larger than 64K bytes
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Program Structure: An Example
TITLE PRGM1
.MODEL SMALL
.STACK 100H
.DATA
A
DW 2
B
DW 5
SUM DW ?
.CODE
MAIN PROC
; initialize DS
MOV AX, @DATA
MOV DS, AX
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Program Structure: An Example
; add the numbers
MOV AX, A
ADD AX, B
MOV SUM, AX
; exit to DOS
MOV AX, 4C00H
INT 21H
MAIN ENDP
END MAIN
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Assembling & Running A Program
Assembling a program
Use microsoft macro assembler (MASM)
MASM PRGM1.ASM
Translates the assembly file PROG1.ASM into machine
language object file PROG1.OBJ
Creates a listing file PROG1.LST containing assembly language
code and corresponding machine code.
Linking a program
The .OBJ file is a machine language file but cannot be run
Some addresses not filled since it is not known where a program
will be loaded in memory.
Some names may not have been defined.
Combines one or more object files and creates a single
executable file (.EXE).
LINK PROG1
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Assembling & Running A Program
Running a program
Type the name of the program to load it and run it
Simplified procedure
Ml /Fl /Zi PROG1.ASM
Assembles and links the program
Debugging a program
To analyze a program use CODE View debugger.
CV PROG1
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Addressing Modes
Addressing mode is the way an operand is specified.
Register mode
operand is in a register
MOV AX, BX
Immediate mode
operand is constant
MOV AX, 5
Direct mode
operand is variable
MOV AL, i
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Addressing Modes - Cont.
Register indirect mode
offset address of operand is contained in a register.
Register acts as a pointer to memory location.
Only registers BX, SI, DI, or BP are allowed.
For BX, SI, DI, segment number is in DS.
For BP, segment number is in SS.
Operand format is [register]
Example: suppose SI=0100h and [0100h]=1234h
MOV AX, SI
MOV AX, [SI]
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AX=0100h
AX=1234h
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Addressing Modes - Cont.
Based & Indexed addressing modes
operands offset address obtained by adding a displacement
to the content of a register
Displacement may be:
offset address of a variable
a constant (positive or negative)
offset address of a variable plus or minus a constant
Syntax of operand
[register + displacement]
[displacement + register]
[register] + displacement
displacement + [register]
displacement [register]
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Addressing Modes - Cont.
Based addressing mode
If BX or BP used
Indexed addressing mode
If SI or DI used
Examples:
MOV AX, W [BX]
MOV AX, [W+BX]
MOV AX, [BX+W]
MOV AX, W+[BX]
MOV AX, [BX]+W
Illegal examples:
MOV AX, [BX]2
MOV BX, [AX+1]
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Addressing Modes - Cont.
Based-Indexed mode: offset address is the sum of
contents of a base register (BX or BP)
contents of an index register (SI or DI)
optionally, a variables offset address
optionally, a constant (positive or negative)
Operand may be written in several ways
variable[base_register][index_register]
[base-register + index_register + variable + constant]
variable [base_register + index_register + constant]
constant [base_register + index_register + variable]
Useful for accessing two-dimensional arrays
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PTR Operator
Used to override declared type of an address
expression.
Examples:
MOV [BX], 1
MOV Bye PTR [BX], 1
MOV WORD PTR [BX], 1
illegal, there is ambiguity
legal
legal
Let j be defined as follows
j DW 10
MOV AL, j
MOV AL, Byte PTR J
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illegal
legal
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Input and Output
CPU communicates with peripherals through I/O
registers called I/O ports.
Two instructions access I/O ports directly: IN and OUT.
Used when fast I/O is essential, e.g. games.
Most programs do not use IN/OUT instructions
port addresses vary among computer models
much easier to program I/O with service routines provided by
manufacturer
Two categories of I/O service routines
Basic input/output system (BIOS) routines
Disk operating system (DOS) routines
DOS and BIOS routines invoked by INT (interrupt)
instruction.
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System BIOS
A set of programs always present in system
BIOS routines most primitive in a computer
Talks directly to system hardware
Hardware specific - must know exact port address and control
bit configuration for I/O devices
BIOS supplied by computer manufacturer and resides
in ROM
Provides services to O.S. or application
Enables O.S. to be written to a standard interface
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Software Layers
System Hardware
Non-standard interface
BIOS
Standard interface
Operating System
Standard interface
Application Program
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Input/Output - Cont.
INT 21H used to invoke a large number of DOS
function.
Type of called function specified by putting a number
in AH register.
AH=1
AH=2
AH=9
AH=8
AH=0Ah
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single-key input with echo
single-character output
character string output
single-key input without echo
character string input
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Single-Key Input
Input: AH=1
Output: AL= ASCII code if character key is pressed,
otherwise 0.
To input character with echo:
MOV AH, 1
INT 21H
; read character will be in AL register
To input a character without echo:
MOV AH, 8
INT 21H
; read character will be in AL register
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Single-Character Output
Input: AH=2, DL= ASCII code of character to be output
Output: AL=ASCII code of character
To display a character
MOV AH, 2
MOV DL, ?
INT 21H
; displaying character ?
To read a character and display it
MOV AH, 1
INT 21H
MOV AH, 2
MOV DL, AL
INT 21H
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Displaying a String
Input: AH=9, DX= offset address of a string.
String must end with a $ character.
To display the message Hello!
MSG DB Hello!$
MOV AH, 9
MOV DX, offset MSG
INT 21H
OFFSET operator returns the address of a variable
The instruction LEA (load effective address) loads
destination with address of source
LEA DX, MSG
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Inputting a String
Input: AH=10, DX= offset address of a buffer to store
read string.
First byte of buffer should contain maximum string size+1
Second byte of buffer reserved for storing size of read string.
To read a Name of maximum size of 20 & display it
Name DB 21,0,22 dup($)
MOV AH, 10
LEA DX, Name
INT 21H
MOV AH, 9
LEA DX, Name+2
INT 21H
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A Case Conversion Program
Prompt the user to enter a lowercase letter, and on
next line displays another message with letter in
uppercase.
Enter a lowercase letter: a
In upper case it is: A
.DATA
CR EQU 0DH
LF EQU 0AH
MSG1 DB Enter a lower case letter: $
MSG2 DB CR, LF, In upper case it is:
Char DB ?, $
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A Case Conversion Program - Cont.
.CODE
.STARTUP
LEA DX, MSG1
MOV AH, 9
INT 21H
MOV AH, 1
INT 21H
SUB AL, 20H
MOV CHAR, AL
LEA DX, MSG2
MOV AH, 9
INT 21H
.EXIT
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; initialize data segment
; display first message
; read character
; convert it to upper case
; and store it
; display second message and
; uppercase letter
; return to DOS
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Status & Flags Register
15 14 13 12 11 10 9 8 7
OF DF IF TF SF ZF
5 4
3 2
AF
PF
0
CF
Carry flag (CF): CF=1 if there is
a carry out from most significant bit (msb) on addition
a borrow into msb on subtraction
CF also affected differently by shift and rotate instructions
Parity flag (PF): PF=1 if
low byte of result has an even number of one bits (even
parity)
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Status & Flags Register - Cont.
Auxiliary carry flag (AF): AF=1 if there is
a carry out from bit 3 on addition
a borrow into bit 3 on subtraction
Zero flag (ZF): ZF=1
if the result is zero
Sign flag (SF): SF=1 if
msb of result is 1 indicating that the result is negative for
signed number interpretation
Overflow flag (OF): OF=1
if signed overflow occurs
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How Processor Indicates Overflow
Unsigned overflow
occurs when there is a carry out of msb
Signed overflow occurs
on addition of numbers with same sign,
when sum has a
different sign.
on subtraction of numbers with different signs, when result
has a different sign than first number.
If the carries into and out of msb are different.
Example:
FFFF
+ FFFF
----------1 FFFEh
SF=1 PF=0 ZF=0 CF=1 OF=0
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MOV Instruction
Syntax: MOV destination, source
Destination source
Transfer data between
Two registers
A register and a memory location
A constant to a register or memory location
General Segment Memory Constant
Register Register Location
General
Register
Segment
Register
Memory
Location
56
yes
yes
yes
yes
yes
no
yes
no
yes
yes
no
yes
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MOV Instruction Cont.
MOV instruction has no effect on flags.
Examples:
MOV DS, @Data
MOV DS, ES
MOV [BX], -1
MOV [DI], [SI]
MOV AL, offset I
MOV [BX], offset I
MOV [SI], I
MOV DS, [BX]
MOV AX, [SI]
MOV [BX-1], DS
illegal
illegal
illegal
illegal
illegal
illegal
illegal
legal
legal
legal
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XCHG Instruction
Syntax: XCHG operand1, operand2
Operand1 operand2
Operand2 operand1
Exchanges contents of two registers, or a register and
a memory location.
General
Register
Memory
Location
General
Register
yes
yes
Memory
Location
yes
no
XCHG has no effect on flags.
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ADD & SUB Instructions
Syntax:
ADD destination, source ; destination=destination+ source
SUB destination, source ; destination=destination-source
General Memory Constant
Register Location
General
Register
Memory
Location
yes
yes
yes
yes
no
yes
ADD and SUB instructions affect all the flags.
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INC & DEC Instructions
Syntax:
INC operand ; operand=operand+1
DEC operand ; operand=operand-1
Operand can be a general register or memory.
INC and DEC instructions affect all the flags.
Examples:
INC AX
DEC BL
INC [BX]
INC Byte PTR [BX]
DEC I
INC DS
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legal
legal
illegal
legal
legal
illegal
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NEG instruction
Syntax: NEG operand
Operand 0 operand
Finds the twos complement of operand.
Operand can be a general register or memory location.
NEG instruction affects all flags.
Examples:
Let AX=FFF0h and I=08h
NEG AX ; AX0010
NEG AH ; AH01
NEG I ;
IF8
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CMP instruction
Syntax: CMP operand1, operand2
Operand1-operand2
Subtracts operand2 from operand1 and updates the
flags based on the result.
CMP instruction affects all the flags.
General Memory Constant
Register Location
General
Register
Memory
Location
62
yes
yes
yes
yes
no
yes
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ADC and SBB instruction
Syntax:
ADC destination, source ; destination=destination+source+CF
SBB destination, source ; destination=destination-source-CF
Achieve double-precision addition/subtraction.
To add or subtract 32-bit numbers
Add or subtract lower 16 bits
Add or subtract higher 16 bits with carry or borrow
Example: Add the two double words in A and B
MOV AX, A
MOV DX, A+2
ADD B, AX
ADC B+2, DX
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Multiplication
Unsigned multiplication: MUL operand
Signed multiplication: IMUL operand
If operand is a Byte
MUL operand;
AX AL * operand
If operand is a Word
MUL operand; DX:AX AX * operand
Operand can be a general register or memory. Cannot
be a constant.
Flags SF, ZF, AF, and PF are undefined.
Only CF and OF are affected.
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Multiplication Cont.
CF=OF=0
Unsigned multiplication: if upper half of result is 0.
Signed multiplication: if upper half of result is a sign extension
of lower half.
Example: Let AX=FFFFh and BX=0002h
MUL BL;
IMUL BL;
MUL AL;
IMUL AL;
MUL BX;
IMUL BX;
AX01FEh (255 * 2 = 510)
CF=OF=1
AXFFFEh (-1 * 2 = -2)
CF=OF=0
AXFE01 (255 * 255 = 65025) CF=OF=1
AX0001 (-1 * -1 = 1)
CF=OF=0
DX0001 AXFFFE
CF=OF=1
DXFFFF AXFFFE
CF=OF=0
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Application: Inputting a Decimal
Number
Inputting a 2-digit decimal number
MOV AH, 1
INT 21H
SUB AL, 0
MOV BL, 10
MUL BL
MOV CL, AL
MOV AH, 1
INT 21H
SUB AL, 0
ADD AL, CL
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;read first digit
; convert digit from ASCII code to binary
; multiply digit by 10
; read 2nd digit
; convert digit from ASCII code to binary
; AL contains the 2-digit number
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Division
Unsigned division: DIV operand
Signed division: IDIV operand
If operand is a Byte
DIV Operand ; AX AX/operand
AH= Remainder, AL= Quotient
If operand is a Word
DIV Operand ; DX:AX DX:AX/operand
DX=Remainder, AX= Quotient
Operand can be a general register or memory. Cannot
be a constant.
All flags are undefined.
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Division - Cont.
Divide Overflow
If quotient is too big to fit in specified destination (AL or AX)
Happens if divisor much smaller than dividend
Program terminates and displays Divide Overflow
Example: Let DX=0000h, AX=0005h, and BX=FFFEh
DIV BX; AX=0000
IDIV BX; AX=FFFE
DX=0005
DX=0001
Example: Let DX=FFFFh, AX=FFFBh, and BX=0002h
IDIV BX; AX=FFFE
DX=FFFF
DIV BX; DIVIDE Overflow
Example: Let AX=00FBh (251), and BL=FFh
DIV BL; AH=FB
AL=00
IDIV BL; DIVIDE Overflow
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Application: Outputting a Decimal
Number
Outputting a 2-digit decimal number in AX
MOV BL, 10
DIV BL
ADD AH, 0
MOV DH, AH
MOV AH, 0
DIV BL
ADD AH, 0
MOV DL, AH
MOV AH, 2
INT 21H
MOV DL, DH
INT21H
; getting least significant digit
; converting L.S. digit to ASCII
; storing L.S. digit temporarily
; getting most significant digit
; converting M.S. digit into ASCII
; displaying M.S. digit
; displaying least significant digit
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Logic Instructions
The AND, OR, and XOR instructions perform named
bit-wise logical operation.
Syntax:
AND destination, source
OR destination, source
XOR destination, source
10101010
AND 11110000
--------------10100000
70
OR
10101010
11110000
--------------11111010
10101010
XOR 11110000
--------------01011010
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Logic Instructions - Cont.
AND instruction used to clear specific destinations bits
while preserving others.
A 0 mask bit clears corresponding destination bit
A 1 mask bit preserves corresponding destination bit
OR instruction used to set specific destinations bits
while preserving others.
A 1 mask bit sets corresponding destination bit
A 0 mask bit preserves corresponding destination bit
XOR instruction used to complement specific
destinations bits while preserving others.
A 1 mask bit complements corresponding destination bit
A 0 mask bit preserves corresponding destination bit
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Logic Instructions - Cont.
Effect on flags
SF, ZF, PF change based on result
AF undefined
CF=OF=0
Examples:
Converting ASCII digit to a number
SUB AL, 30h
AND AL, 0Fh
Converting a lowercase letter to uppercase
SUB AL, 20h
AND AL, 0DFh
Initializing register with 0
XOR AL, AL
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36
Logic Instructions - Cont.
NOT instruction
performs ones complement operation on destination
Syntax: NOT destination
has no effect on flags.
TEST instruction
performs an AND operation of destination with source but
does not change destination
it affects the flags like the AND instruction
used to examine content of individual bits
Example
To test for even numbers
TEST AL, 1;
if ZF=1, number is even
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Shift & Rotate Instructions
Shift bits in destination operand by one or more bit
positions either to left or to right.
For shift instructions, shifted bits are lost
For rotate instructions, bits shifted out from one end are put
back into other end
Syntax:
Opcode destination, 1
Opcode destination, CL
; for single-bit shift or rotate
; for shift or rotate of N bits
Shift Instructions:
SHL/SAL: shift left (shift arithmetic left)
SHR: shift right
SAR: shift arithmetic right
74
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37
Shift & Rotate Instructions - Cont.
Rotate instructions
ROL: rotate left
ROR: rotate right
RCL: rotate left with carry
RCR: rotate right with carry
Effect on flags (shift & rotate instructions):
SF, PF, ZF change based on result
AF undefined
CF= last bit shifted
OF=1 if sign bit changes on single-bit shifts
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Shift & Rotate Instructions - Cont.
Examples: Let AL=FFh
SHR AL, 1 ;
SAR AL, 1 ;
SHL AL, 1 ;
SAL AL, 1 ;
AL 7Fh
AL FFh
AL FEh
AL FEh
Examples: Let AL=0Bh and CL=02h
SHL AL, 1 ; AL 16h
SHL AL, CL ; AL 2Ch
SHR AL, 1 ; AL 05h
SHR AL, CL ; AL 02h
ROL AL, 1 ; AL 16h
ROR AL, 1 ; AL 85h
76
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Multiplication & Division by Shift
Multiplication by left shift
A left shift by 1 bit doubles the destination value, i.e.
multiplies it by 2.
Division by right shift
A right shift by 1 bit halves it and rounds down to the nearest
integer, i.e. divides it by 2.
Example: Multiply signed content of AL by 17
MOV AH, AL
MOV CL, 4
SAL AL, CL ;
ADD AL, AH;
AL= 16*AL
AL=16*AL + AL = 17 AL
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Flow Control Instructions
Unconditional jump
JMP label ;
IP label
Conditional jump
Signed jumps
Unsigned jumps
Common jumps
Signed jumps
JG/JNLE
JGE/JNL
JL/JNGE
JLE/JNG
78
jump if greater than, or jump if not less than or
equal
jump if greater than or equal, or jump if not less
than
jump if less than, or jump if not greater than or
equal
jump if less than or equal, or jump if not greater
than
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Flow Control Instructions - Cont.
Unsigned jumps
JA/JNBE
JAE/JNB
JB/JNAE
JBE/JNA
jump if above, or jump if not below or equal
jump if above or equal, or jump if not below
jump if below, or jump if not above or equal
jump if below or equal, or jump if not above
Single-Flag jumps
JE/JZ
JNE/JNZ
JC
JNC
JO
JNO
jump if equal, or jump if equal to zero
jump if not equal, or jump if not equal to zero
jump of carry
jump if no carry
jump if overflow
jump if no overflow
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Flow Control Instructions - Cont.
Single-flag jumps
JS
JNS
JP/JPE
JNP/JPO
jump if sign negative
jump if nonnegative sign
jump if parity even
jump if parity odd
Jump based on CX
JCXZ
Loop Instructions
Loop
Loopnz/Loopne
Loopz/Loope
All jump instructions have no effect on the flags.
80
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Branching Structures: IF-Then
Example:
If AX < 0 Then
Replace AX by AX
ENDIF
; if AX < 0
CMP AX, 0
JNL END_IF
;then
NEG AX
END_IF:
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IF-Then-Else
Example:
If AL <= BL Then
Display character in AL
Else
Display character in BL
ENDIF
MOV AH, 2
; if AL<=BL
CMP AL, BL
JNBE ELSE_
;then
MOV DL, AL
JMP DISPLAY
ELSE_:
MOV DL, BL
DISPLAY:
INT 21H
END_IF:
82
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41
CASE
Example:
CASE AX
<0: put 1 in BX
=0: put 0 in BX
>0: put 1 in BX
END_CASE
; case AX
CMP AX, 0
JL NEGATIVE
JE ZERO
JG POSITIVE
NEGATIVE: MOV BX, -1
JMP END_CASE
ZERO:
MOV BX, 0
JMP END_CASE
POSITIVE: MOV BX, 1
END_CASE:
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CASE Cont.
Example:
CASE AL
1,3: display o
2,4: display e
END_CASE
; case AL
CMP AL, 1
; 1, 3:
JE ODD
CMP AL, 3
JE ODD
CMP AL, 2
; 2, 4:
JE EVEN
CMP AL, 4
JE EVEN
JMP END_CASE
ODD:
MOV DL, o
JMP DISPLAY
EVEN:
MOV DL, e
DISPLAY: MOV AH, 2
INT 21H
84 END_CASE:
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Branches with Compound Conditions
Example:
If (A <= character) and (character <= Z) Then
Display character
END_IF
; read a character
MOV AH, 1
INT 21H
; If (A <= character) and (character <= Z) Then
CMP AL, A
JNGE END_IF
CMP AL, Z
JNLE END_IF
; display character
MOV DL, AL
MOV AH, 2
INT 21H
END_IF:
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Branches with Compound Conditions
Example:
If (character=y) OR (character <= Y) Then
Display character
Else terminate program
END_IF
; read a character
MOV AH, 1
INT 21H
; If (character=y) OR (character = Y) Then
CMP AL, y
JE Then
CMP AL, Y
JE Then
JMP ELSE_
Then:
MOV AH, 2
MOV DL, AL
INT 21H
JMP END_IF
ELSE:
MOV AH, 4CH
INT 21H
86 END_IF:
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Loop Instructions
Loop Next
Dec Cx
If CX<>0
JMP Next
Loopz/loope Next
Dec Cx
If (CX<>0) AND (ZF=1)
JMP Next
Loopnz/loopne Next
Dec Cx
If (CX<>0) AND (ZF=0)
87
JMP Next
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FOR LOOP
Example:
For 80 times DO
Display *
END_IF
Next:
88
MOV CX, 80
MOV AH, 2
MOV DL, *
INT 21H
Loop Next
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While Loop
Example:
Initialize count to 0
Read a character
While character <> Carriage Return DO
Count = Count + 1
Read a character
END_While
MOV DX, 0
MOV AH, 1
INT 21H
While_:
CMP AL, 0DH
JE End_While
INC DX
INT 21H
JMP While_
End_While:
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Repeat Loop
Example:
Repeat
Read a character
Until character is blank
MOV AH, 1
Repeat:
INT 21H
; until
CMP AL,
JNE Repeat
90
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Application of Loope
Example: Search for a number in a Table
Table DB 1,2,3,4,5,6,7,8,9
Next:
XOR SI, SI
MOV CX, 9
INC SI
CMP Table[SI-1], 7
Loopne Next
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The Stack
One dimensional data structure
Items added and removed from one end
Last-in first-out
Instructions
PUSH
POP
PUSHF
POPF
PUSH & POP have one operand
16-bit register or memory word
Byte operands are not allowed
Constant operands are not allowed
92
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46
Stack Instructions
SP points at the the top of the stack
.STACK 100H
SP is initialized to 100H
PUSH operand
SP SP - 2
[SP+1:SP] operand
POP operand
Operand [SP+1:SP]
SP SP + 2
PUSHF
SP SP - 2
[SP+1:SP] flags register
POPF
Flags register [SP+1:SP]
SP SP + 2
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Reversing a String
String DB COE-205
MOV CX, 7 ; CX contains length of string
XOR BX, BX
Next: MOV AL, String[BX]
PUSH AX
INC BX
LOOP Next
MOV CX, 7
XOR BX, BX
Next2: POP AX
MOV String[BX], AL
INC BX
LOOP Next2
94
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Procedures
Procedure Declaration
Name
PROC
type
;body of the procedure
Name
RET
ENDP
Procedure type
NEAR (statement that calls procedure in same segment with
procedure)
FAR (statement that calls procedure in different segment)
Default type is near
Procedure Invocation
CALL Name
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Procedures Cont.
Executing a CALL instruction causes
Save return address on the stack
Near procedure: PUSH IP
Far procedure: PUSH CS; PUSH IP
IP gets the offset address of the first instruction of the
procedure
CS gets new segment number if procedure is far
Executing a RET instruction causes
Transfer control back to calling procedure
Near procedure: POP IP
Far procedure: POP IP; POP CS
RET n
IP [SP+1:SP]
SP SP + 2 + n
96
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Passing Parameters to Procedures
By value using Registers
By address using Registers
Using the stack
Copy SP to BP
Access parameters from stack using BP register
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Procedure - Example
Read a number n from 1-9 and display an array of n x n stars *
NL DB 10,13,$
98
MOV AH, 1
; read a number
INT 21H
AND AX, 0FH ; convert number from ASCII
MOV CX, AX
MOV BX, AX
Next:: PUSH CX
PUSH BX
CALL Display
POP CX
MOV AH, 9
LEA DX, NL
INT 21H
Loop Next
Display Proc Near
MOV BP, SP
MOV CX, [BP+2]
MOV AH, 2
MOV DL, *
Next2: INT 21H
Loop Next2
RET 2
Display ENDP
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IN/OUT Instructions
Direct: port number is 0-255
IN AL, port ; AL [port]
IN AX, port ; AL [port] ; AH [port+1]
OUT port, AL ; [port] AL
OUT port, AX ; [port] AL; [port+1] AH
Indirect: port number is in DX
IN AL, DX ; AL [DX]
IN AX, DX ; AL [DX] ; AH [DX+1]
OUT DX, AL ; [DX] AL
OUT DX, AX ; [DX] AL; [DX+1] AH
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String Instructions
Five categories
MOVS, MOVSB, MOVSW
CMPS, CMPSB, CMPSW
SCAS, SCASB, SCASW
LODS, LODSB, LODSW
STOS, STOSB, STOSW
Source is always in DS:[SI]
Destination is always in ES:[DI]
If DF=0, SI and DI are incremented
If DF=1, SI and DI are decremented
To clear direction flag: CLD
To set direction flag: STD
100
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String Instructions Cont.
MOVSB
ES:[DI] DS:[SI]
DI DI+1; SI SI+1 (if DF=0)
DI DI-1; SI SI-1 (if DF=1)
MOVSW
ES:[DI+1:DI] DS:[SI+1:SI]
DI DI+2; SI SI+2 (if DF=0)
DI DI-2; SI SI-2 (if DF=1)
MOVS destination, source
Replaced by either MOVSB or MOVSW depending on
operands size
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String Instructions Cont.
CMPSB
DS:[SI] - ES:[DI]
DI DI+1; SI SI+1 (if DF=0)
DI DI-1; SI SI-1 (if DF=1)
CMPSW
DS:[SI+1:SI] - ES:[DI+1:DI]
DI DI+2; SI SI+2 (if DF=0)
DI DI-2; SI SI-2 (if DF=1)
CMPS destination, source
Replaced by either CMPSB or CMPSW depending on
operands size
102
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String Instructions Cont.
SCASB
AL - ES:[DI]
DI DI+1; (if DF=0)
DI DI-1 (if DF=1)
SCASW
AX - ES:[DI+1:DI]
DI DI+2; (if DF=0)
DI DI-2; (if DF=1)
SCAS destination
Replaced by either SCASB or SCASW depending on
operands size
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String Instructions Cont.
LODSB
AL DS:[SI]
SI SI+1; (if DF=0)
SI SI-1 (if DF=1)
LODSW
AX DS:[SI+1:SI]
SI SI+2; (if DF=0)
SI SI-2; (if DF=1)
LODS destination
Replaced by either LODSB or LODSW depending on
operands size
104
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52
String Instructions Cont.
STOSB
ES:[DI] AL
DI DI+1; (if DF=0)
DI DI-1 (if DF=1)
STOSW
ES:[DI+1:DI] AX
DI DI+2; (if DF=0)
DI DI-2 (if DF=1)
STOS destination
Replaced by either STOSB or STOSW depending on
operands size
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Copying a String to another
.DATA
String1 DB Hello
String2 DB 5 dup(?)
.CODE
REP
106
MOV AX, @DATA
MOV DS, AX
MOV ES, AX
CLD
MOV CX, 5
LEA SI, String1
LEA DI, String2
MOVSB
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Copying a String to another in
Reverse Order
.DATA
String1 DB Hello
String2 DB 5 dup(?)
.CODE
Next:
107
MOV AX, @DATA
MOV DS, AX
MOV ES, AX
STD
MOV CX, 5
LEA SI, String1+4
LEA DI, String2
MOVSB
ADD DI, 2
LOOP Next
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54