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Amnesia Analysis Presentation

Amnesia: The Dark Descent is a first-person horror adventure game developed by Frictional Games and released in 2010. The player controls Daniel, who wakes up in Brennenbourg Castle with amnesia and notes instructing him to kill Alexander. Daniel must regain his lost memories by exploring the castle's familiar sights and reading his notes, all while avoiding a dangerous unearthly presence corrupting the castle. The game emphasizes creating an immersive experience through a combination of atmospheric elements that evoke emotions like loneliness, isolation, and despair in the player. Fighting is not an option, forcing the player to rely on hiding and solving puzzles to survive using only an oil lamp and tinderboxes as tools.

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Ivan Yancheff
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0% found this document useful (0 votes)
283 views23 pages

Amnesia Analysis Presentation

Amnesia: The Dark Descent is a first-person horror adventure game developed by Frictional Games and released in 2010. The player controls Daniel, who wakes up in Brennenbourg Castle with amnesia and notes instructing him to kill Alexander. Daniel must regain his lost memories by exploring the castle's familiar sights and reading his notes, all while avoiding a dangerous unearthly presence corrupting the castle. The game emphasizes creating an immersive experience through a combination of atmospheric elements that evoke emotions like loneliness, isolation, and despair in the player. Fighting is not an option, forcing the player to rely on hiding and solving puzzles to survive using only an oil lamp and tinderboxes as tools.

Uploaded by

Ivan Yancheff
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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LUDOLOGY: Assignment 1

Amnesia: The Dark


Descent
first-person horroradventure game
developed by Frictional
Games
Released in 2010

Presented by:
Ivan Yanchev

Three-dimensional

What does first-person mean ?

Brennenbourg castle.
Main Character
Daniel.
He has amnesia.
Left himself notes.
Kill Alexander.

Daniels memories are lost to him.


Familiar sights and notes help him
regain his memories.

Dangerous unearthly presence that


manifests itself as a corruption that is
slowly covering the castle in fleshy,
acidic growths.

The game itself emphasizes greatly on creating immersive,


believable experience for the player.
It does so by combining a wide array of different elements,
fused to evoke an ensemble of emotions in the player.

believability and atmospheric consistency

Loneness.
Isolation.
Despair.

dark and grey colors.


disturbing sound and visual effects.
unnatural environments.

Enclosed spaces
dominant darkness
claustrophobic

no map or bearings

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position of no power.
No weapons.
Fighting is not an option.
sense of defenselessness .
run and hide.

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position of no power.
No weapons.
Fighting is not an option.
sense of defenselessness .
run and hide.

Oil lamp and tinderboxes.

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Health indicator

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Sanity indicator

Daniel loses control over his mind and


body. Senses are distorted.

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Solving puzzles:

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To keep track of obtained items and


the state of his resources, the player
can access the inventory menu.

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In order to interact with them, the


player holds the left mouse button
and slide back and forth.

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praised by critics and players.


consistent horror-inducing gameplay.
Immersive and disturbingly scary.

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How scary though ?


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(pause) (19)

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Thank
Fin!you!

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