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Initiators (1-3) : x5-10 Players Needed: - Portgasz

This document provides build recommendations and guidelines for participating in large-scale land warfare and castle defense in ArcheAge. It recommends builds for initiator classes like Skullknight and Dreambreaker to lead the charge, and damage-dealing flanker classes like Darkrunner, Revenant, and Reaper to follow up. It also recommends ranged damage classes like Primeval and defensive healer classes. The final sections list essential consumables and buff items players should have prepared like siege ammo, spellbooks, potions and scrolls.

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0% found this document useful (0 votes)
61 views4 pages

Initiators (1-3) : x5-10 Players Needed: - Portgasz

This document provides build recommendations and guidelines for participating in large-scale land warfare and castle defense in ArcheAge. It recommends builds for initiator classes like Skullknight and Dreambreaker to lead the charge, and damage-dealing flanker classes like Darkrunner, Revenant, and Reaper to follow up. It also recommends ranged damage classes like Primeval and defensive healer classes. The final sections list essential consumables and buff items players should have prepared like siege ammo, spellbooks, potions and scrolls.

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lapietramen
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This is a guide purely to help illustrate how to set up a large-numbered

ground force for land warfare. The builds included should be mandatory for
tanks, mages and melee/ranged hoping to participate in RA-hosted Halcy
wars, and with slight modification, all builds mentioned will be mandatory for
defending castles.
Finally, a few of these builds may look unorthodox, but take note that they
are purely designed for high-number wpvp and arent designed to perform
incredibly for 1v1 scenarios.
-Portgasz

Initiators (1-3): x5-10 players needed


1 - Skullknights - Occultism, Defense, Auramancy.
http://archeagedatabase.net/us/calc/180013
Role: Initiator, TANK class
Description: Charge the enemy forces head-on, jumping inside their lines with
teleport, then rotating Implosion > Hellspears > Summon crows > Stillness >
Mocking Howl. Proper use of Invincibility/Imprison should be called for over TS
and depends on the situation.
2 - Dreambreaker - Witchcraft, Defense, Auramancy.
http://archeagedatabase.net/us/calc/231003
Role: Initiator, SUPPORT/CC class
Description: Jumps in with Skullknights. Weave in an Implosion > Banshees
when applicable
3 - Dreadnaught - Occultism, Defense, Shadowplay
http://archeagedatabase.net/us/calc/180092
Role: Initiator/Flanker, TANK class
Description: Similar to Skullknight gameplay, despite having an easier time
pushing deep into enemy lines with stealth/shadowstep. Similar rotation to
Skullknights.

Attackers/Damagers/Defenders (4 - 8): x20-30


Ranged (Magic)
4 - Revenant - Sorcery, Occultism, Auramancy.
http://archeagedatabase.net/us/calc/180047
Role: Flanker, DAMAGE class
Description: Follow both TANK Flankers and Initiators (Skullnights etc) into
battle.
Teleport into battle with Skullnight squads and offload AOE CC/DMG as they

do by casting Freezing Earth > Hell Spears > Chain Lightning > Summon
Crows
5 - Reaper - Sorcery, Occultism, Shadowplay.
http://archeagedatabase.net/us/calc/180102
Role: Flanker, DAMAGE class
Description: Follow TANK Flankers, similar to Revenant but with different
mobility styles
Melee
6. Darkrunner - Battlerage, Shadowplay, Auramancy.
http://archeagedatabase.net/us/calc/278084
Role: Flanker, DAMAGE class
Description: You all know the spec and what it can do. Make sure to take
thwart and use it AFTER Tiger-strike for insane pushing support. Take Reckless
Charge for pure mobility, Getting into position and shredding those ironclads
(and in a non-seige environment, healers/mages) are the Flankers top priority.

7. Hellweaver/Executioner - Sorc, Battle, Shadow/Occut, Battle, Shadow.


http://archeagedatabase.net/us/calc/278081 (Port's actual HW build)
http://archeagedatabase.net/us/calc/278082 (alt Executioner build)
Role: Flanker, DAMAGE class
Description: Possible alternatives to playing Darkrunner. Great if used
correctly or there are a lack of SKs.
Ranged (Physical)
8. Prime/Stone Arrows - x, Archery, Shadowplay.
(any build should be fine as long as you bring CDs and MISSLE RAIN)
Role: Defender, DAMAGE class
Description: Sit on walls/at the back of the zergs and spawn Missle Rain. Keep
in mind a Missle Rain with the right CDs behind it can do HUGE damage to all
types of Seige Tanks. It's a good thing this class is popular, as we will need a
large number of archers.

Healers, etc x5-8


9. Clerics
Role: Defender, HEALER class
description: Obviously will also need Caretakers and Hierophants too
*Note: Hierophants more suited to defending atop castle walls/countering
enemy initators. BANSHEES ALL DAY.

...
Basic Land Formation (a)

<reserved for strat content>


...
...
...

WHAT EVERY PLAYER WILL NEED ON SEIGE DAYS:


1. SEIGE AMMO/BLOOD CRYSTALS. You've been farming it I'm sure, but you
can never have enough!
2. Spellbooks (brickwall/Unstoppable force). MUST HAVES.
3. Kingdom's Heart (physical def) + Ancient Library Relic (magic def). x5 of
each.
4. High tier food buffs, drinks (1k hp 1k mana/ +60 to main stat etc)
5. Large amounts of Desert Fires/Mossy Pools and/or Nui Novas (Hp/Mana
pots)

6. Honor pots. Gray (Magic dam) Pink (Physical DPS) and/or Purple
(boosts Toughness). 300 Honor each from Honor vendor, x3 ea if
possible. THESE ARE OFTEN IGNORED OR FORGOTTEN. THEY ARE OP
AS FUCK. Get them!
7. Repair scrolls for ironclad owners. x5 ea (you can position Ironclads inside
the castle)
8. Res scrolls, x10 ea (you should always have these regardless)
IF YOU DONT HAVE POTS/BOOKS, YOU ARE A LIABILITY, as there are only
initially 50 slots for a defense!

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