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12243554stat Block - Droids22456

This document provides stat blocks for various droid types from the Edge of the Empire Core Rulebook including: - Antiquated Battle Droids and Assassin Droids which have combat abilities and skills. - Astromech, Maintenance, Medical, Protocol, and Security Droids which have social and technical skills to support roles like repair, medicine, translation, and security. - Each droid type has attributes, skills, equipment, abilities and other details summarized for easy reference in game play.

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Vracion
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0% found this document useful (0 votes)
147 views3 pages

12243554stat Block - Droids22456

This document provides stat blocks for various droid types from the Edge of the Empire Core Rulebook including: - Antiquated Battle Droids and Assassin Droids which have combat abilities and skills. - Astromech, Maintenance, Medical, Protocol, and Security Droids which have social and technical skills to support roles like repair, medicine, translation, and security. - Each droid type has attributes, skills, equipment, abilities and other details summarized for easy reference in game play.

Uploaded by

Vracion
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks

(4)

ANTIQUATED BATTLE DROIDS


Minion Group
SOCIAL
.
Vigilance D
Cool D
Coerce 1, Deceit 1, Leadership 1
Discipline 1; Charm 1, Negotiation 1
DEFENSE
.
Soak: 4
Wound Threshold: 4 / 4 / 4 / 4
ATTACKS
.
Engaged (unarmed): DD
2+ damage; Crit 5; Disorient 1, Knockdown
Long Range (blaster rifle): DCC
9+ damage; Crit 3; Stun setting
SPECIAL ABILITIES
.
Droid: Does not need to eat, breathe, or drink. Can
survive in vacuum or underwater. Immune to
poisons and toxins.
OTHER SKILLS
.
Br (2), Ag (2), Int (1), Cun (1), Pr (1), Will (1)
COST
.
6,500 credits [each] (Rarity 5)

ASSASSIN DROID
Nemesis
SOCIAL
.
Cool D
Vigilance DC
Coerce CC, Deceit 3, Leadership 1
Discipline 1; Charm 1, Negotiation 1
DEFENSE
.
Defense (M/R): 0/1
Adversary 2
Soak: 7
Wound Threshold: 19
Strain Threshold: 10
ATTACKS
.
Engaged (built-in razor claws): DCCC
6+ damage; Crit 4
Medium Range (built-in light blaster): DDOOO
5+ damage; Crit 3; Stun setting
Long Range (light repeating blaster): DDCCC
11+ damage; Crit 3; Autofire, Pierce 1,
Cumbersome 4
Extreme Range (built-in missiles): DDCCC
20+ damage; Crit 3; Blast 10, Breach 1, Guided 3,
Limited Ammo 6, Cumbersome 3
SPECIAL ABILITIES
.
Barrage: Add 3 to the damage of all Gunnery or
Ranged attacks at Medium or Long range.
Point Blank: Add 3 to the damage of all Ranged
attacks at Short or Engaged range.
Droid: Does not need to eat, breathe, or drink. Can
survive in vacuum or underwater. Immune to
poisons and toxins.
OTHER SKILLS
.
Br (4), Ag (3), Int (3), Cun (3), Pr (1), Will (1)
Computers DCCC, Gunnery DDCCC,
Mechanics CCC, Piloting (planet) CCC,
Piloting (space) CCC
COST
.
65,000 credits (Rarity 8)

Droids
ASTROMECH DROID
Rival
SOCIAL
.
Cool DC
Vigilance D
Coerce 1, Deceit 2, Leadership 1
Discipline 1; Charm 1, Negotiation 1
DEFENSE
.
Soak: 3
Wound Threshold: 11
ATTACKS
.
Engaged (arc welder): D
3+ damage; Crit 5; Stun damage
SPECIAL ABILITIES
.
Droid: Does not need to eat, breathe, or drink. Can
survive in vacuum or underwater. Immune to
poisons and toxins.
OTHER SKILLS
.
Br (1), Ag (1), Int (2), Cun (2), Pr (1), Will (1)
Astrogation DCC, Computers DCC,
Mechanics CC, Piloting (space) DC
OTHER EQUIPMENT
.
built-in repair tools (counts as tool kit)
COST
.
8,250 credits (Rarity 3)

by C. Steven Ross
& Will Patterson

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks
(4) MAINTENANCE DROIDS
Minion Group
SOCIAL
.
Cool D
Vigilance D
Coerce 1, Deceit 1, Leadership 1
Discipline 1; Charm 1, Negotiation 1
DEFENSE
.
Soak: 3
Wound Threshold: 3 / 3 / 3 / 3
ATTACKS
.
Engaged (arc welder): D
3+ damage; Crit 5; Stun damage
SPECIAL ABILITIES
.
Droid: Does not need to eat, breathe, or drink. Can
survive in vacuum or underwater. Immune to
poisons and toxins.
OTHER SKILLS
.
Br (1), Ag (1), Int (1), Cun (1), Pr (1), Will (1)
Mechanics CC
OTHER EQUIPMENT
.
built-in repair tools (tool kit & emergency repair
kit)
COST
.
7,500 credits (Rarity 3)

MEDICAL DROID
Rival
SOCIAL
.
Cool D
Vigilance D
Coerce 1, Deceit 1, Leadership 1
Discipline C; Charm 1, Negotiation 1
DEFENSE
.
Soak: 3
Wound Threshold: 10
ATTACKS
.
Engaged (unarmed): D
1+ damage; Crit 5; Disorient 1, Knockdown
SPECIAL ABILITIES
.
Droid: Does not need to eat, breathe, or drink. Can
survive in vacuum or underwater. Immune to
poisons and toxins.
OTHER SKILLS
.
Br (1), Ag (1), Int (2), Cun (1), Pr (1), Will (1)
Medicine DCC, Perception DC
OTHER EQUIPMENT
.
built-in diagnostic and surgical tools (medpac and
stimpack)
COST
.
12,000 credits (Rarity 4)

Droids
PROTOCOL DROID
Rival
SOCIAL
.
Cool DD
Vigilance D
Coerce 1, Deceit 1, Leadership 2
Discipline 1; Charm CC, Negotiation CC
DEFENSE
.
Soak: 3
Wound Threshold: 10
ATTACKS
.
Engaged (unarmed): D
1+ damage; Crit 5; Disorient 1, Knockdown
SPECIAL ABILITIES
.
Etiquette & Protocol: Allies add B to Negotiation
checks or other checks made to negotiate or
mediate.
Droid: Does not need to eat, breathe, or drink. Can
survive in vacuum or underwater. Immune to
poisons and toxins.
OTHER SKILLS
.
Br (1), Ag (1), Int (3), Cun (1), Pr (2), Will (1)
Knowledge (education) CCC,
Knowledge (xenology) CCC, Perception C
COST
.
8,000 credits (Rarity 4)

by C. Steven Ross
& Will Patterson

Triumph & Despair Edge of the Empire Core Rulebook Stat Blocks

Droids

SECURITY DROID
Rival
SOCIAL
.
Cool D
Vigilance CC
Coerce 1, Deceit 2, Leadership 1
Discipline 1; Charm 1, Negotiation 1
DEFENSE
.
Soak: 5
Wound Threshold: 14
ATTACKS
.
Engaged (unarmed): DD
2+ damage; Crit 5; Disorient 1, Knockdown
Close Range (snare launcher): DCC
-- damage; Crit --; Ensnare 5, Limited Ammo 1
Medium Range (built-in blaster pistol): DCC
6+ damage; Crit 3; Stun setting
SPECIAL ABILITIES
.
Droid: Does not need to eat, breathe, or drink. Can
survive in vacuum or underwater. Immune to
poisons and toxins.
OTHER SKILLS
.
Br (2), Ag (2), Int (1), Cun (2), Pr (1), Will (1)
COST
.
9,600 credits (Rarity 5)

by C. Steven Ross
& Will Patterson

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