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Rogue Trader Starships
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‘ Co an vanca Lo anaes a 1) rernay wenod 1) mavivay aovas, . TORN -AIOLSH L5va/SoUNONAIOD siiaNouog WHewassAns ‘spianoanog wuNEssa Mau REACT a7 TEIFIBPARTHONVH worRy aS STO TT yD Ny NT, WyTue THIN SKIN AGAINST THE VOID ‘CONSTRUCTING A STARSHIP COMPLICATIONS NPC VesseELs Exampte Rocur TRADER VESSEL ‘SrarsHip COMBAT Tue Deer Von RunA HAPTER VIII: STARSHIPS “Thee bem ares be eon ad Beyond it bu tay tere 0 eter plac tea a visi Bl” ‘Chartst-Trader Eizabeth Orleans of the Surwener Jo. Rogue Tad, nothing is more important or valuable | than bis starship. Tro, his Warrant of Trade provides him swith authority, bs cesources give him posses, and bis matchless ambition equips bm withthe drive 0 accomplish tue gretmes. However, witout a starship, a Rogue Trader is ro more powerful haa a planetary Impecial Guard, ‘With ig though, he can travel beyond the bounds of the Impesium, explore the unknown, and exploit efor his profit Aca sarap’ lm, he can smite his Fes with ce fir of his tmacrobatries ane even invade ere planets. With his starship, a Rogue Trader can wick! more power than any other single indivi, save those in the bight stata of the Imperian, The void-ering vessels of the Imperium are fa more than Imple vehicles, Weh length a vod-ship boas a sting resemblance to an imperial hive im miniature, with « population to match. There are che smallest more than Kilometre in low-decks presemen and sevtors responsible for brute labour, the gunnery teams who man the ships weapons, and the armsmen whe keep order amongst the ere: Howeves, thee are also galley-masters artisans of all ryps ehirutgeons, and teh- ‘wrights, fora void ship must be sesh i ll eects Then there are those whose ties 0 the vessel ae monen compliced. The adepis of the Mechanics, Keep. the cginarum as thei stronghold, bat ram throughout the vessel to tend to its myriad devices, The pies of the Minisonsm seander the vessel as well—o keep the souls of the crew fee fiom comupeon. Finally there are the Navigator alo within their sanctum rowers Though they obey the order of the ship’ capai, he snot hee maser, (ver allthis presides the Lord-Capean, sole master and his esse Small wonder dat a Rogue ade sees his ship not as a collection of tech-systems, bul ving breathing communiy of his sworn servants LIFE AMONGST THE STARS Those who serve abou 4 stship see themselves set spat. fiom the rst ofthe Imperium. Even the lowest pest ganged ‘rew-scum wil have the chance vo tavelo diferent worlds—a Privilege most Impeial cidzens do not even know exise— and they make that journey aboard a mighty vesel. When master gunner fires a single broadside, be is unleashing ty estoying firepower, and dhe tech-prests of the enginariam control energies of unimaginable potency Tes itd suprise hat when a ship's crewman finds birt fon the surface ofa distant world, he is ape ro tet those he ‘encounters with condescension, if not outight contempt. Afleral he wil nee lee th plans of binh. The cewma, nthe ee and has sen something ofthe wider sie $04 fer a mexire sone of tx aree—end prs IY akg onspsng hat eran yn tnd sig ep nero mah th word hee chin. THE SOUNDS OF SHIPBOARD LIFE “Tos seasoned voidman, che rumblings and mutterings of 3 spacefaring vessel areas natural as brdsong and ran ate to 2 Planet well. Starship crew spend years, even decades, aboar their ships without seting foot planetside. Evenly, sh ‘ool beeezs and the sounds of wildlife seem unnatural ‘Any true yoidman fs intimately fimliae with the almost imperceptible vibrations of the ship's main drives, and ca tell whether his veel i at rex, accelerating, or manoeuvring ‘imply by subtle changes in dhe background noise. Over this isthe tattng of dhe wanser-fons, the crackle sap of static discharge, and, i the ship is eavelling though the warp, a milion sibilant whispers beyond the edge of consciousness. A ‘oidman guikly learns which sounds ae normal, and ro react ‘uiehly when fe hears something ou of the ordinary Tinerposed throughout this background noise isthe charter ‘of yor-summons,ship-wide orders, and signl-ones. Aboard 4 saship were vat systems must be manned at all times, ‘even simple concepts like “ay” and “night” rust be artical regulated. Every ship master has his own prefered method of signalling sift changes For example, Carist‘TraderHizabeth COrkeats prefers hymns of choral phinsong extolling the God- Emperor, whist the master-privatce Ignace Zor has cherub seavitors beat mata) gongs. 1c said cat afer the infamous rogue trader Travor Sebastian lot his sanity, he had his senor warrant oficer ride a midget equine through the corridors ‘whi sounding a bugle ro announce the watch change. However no matter the ship—or its master—all esselshave an alm so strdent and soul wrenching that no one can ignore it This reserved for the theee worst posible stations on 2 ‘hip amine combat, depeessuision, and warp inusion ANATOMY OF A STARSHIP Inthe 41st Millennium, « spacefaring vessel is rare and precious. ke decades even cetries o bul the bude ave the eure sis and knowledgebase inthe ft pace 1s tae find 2 new sxship mos ae hundreds or thous ff Year ld ad soe date back othe ete days of the “Therefore hie are never mass-produced, and even ies ‘the same class are rarely alike. A Lunar-class cruiser din the shpat of Mars willbe vay dent om Paling docks of Bor Wt nls of cass o conigration lhe share “ad design sma. Al srship. or eves propel ther dough space, oll ‘Wout thon the ship wil not fine. Ore ‘eyo ane or ay pan ge ‘ships components. in turn afer the ship's Chara “These Chariteristis ace similar 10 the Charteris Rogue Trader Player Character They represent the abilities of ship i CHARACTERISTICS Speed: Speed measires how fast a ship fan move in realspace Manocuvrability: Manoeuvrabiity measures how quickly 4 ship cin change divection, avoid obstacles, and evade incomming fre Detection: Detection measures the power of a vessels suspexes and augers, and ow well they can ‘see! chet suroundings Void Shields. Void Shiels create an insubstanal energy. barrier around ship to protest fom enemy attacks. ‘Armour: Amour protects 2 ship fiom incoming weapons fire, a well as collisions fom celestial dust, rocks, and other etree ull Integriy: Hull Integrity (sx measure of how reinforced 1 Ship's inteior i, and bow much damage a ship can take before breaking up Isolated comparsmens, reinforced butkineads, and blast doors ineesse Hull Inteprity, while Tong, open passageways and substandard materials decrease i Power Generation: Power Generation measures the energy: the ship generates to run its myriad Components. If a Component is unpowered, will nor function, Space: Space measures the room ia che ship for various ‘Components. IF thet is nat enough Space fora Component, ‘cannot be contained within the ships hull. Tureet Rating: A staship’s wrt rating is an abstract representation of how many defensive turrets i has. Turets ‘ne small, shorvsanged weapons used for shooting dawn small attack craft and torpedoes. ‘Weapon Capacity: These ace locations on 2 starship that have enough room to house the massive main weaponry of starships inthe 4st Millennium SSP: This is how many Ship Points the bul, component, oF upgrade costs REPRESENTING AND GENERATING CHARACTERISTICS ‘best ship inthe perio i useless — equal competent crew co operate it. Therefor m ship's Characteristics ae ested 28 Sam WATT ESSN essa ILiacd‘Charsterisics, notably Manoeuveabilty and Detecon Boia pels tar nay be added when charac on | boa the ship makes an appropiate Skil Tes. These represen the concept that some ships are more manceuvrable or have ener augers than others, and a skilled opertor i able to get ‘more out ofthe. Ashi’ baseline Characteristics are determined by its hull type: Some hulls such asa tanspor, ae roomier and able to hold more. Oxher hulls, such atthe rade, are designed for speed and manocuvrabiliy, but are camped and relatively frags These baseline Characteristics an be modiied depending on the Components within the ships fll. Componens cn provide benefits and drawbacks. For example, larger plasma drives may makea ship aster and rove more pow, bu they ‘ill ko take up space which could have been given over to ‘other Components On the other hand, reinforced adamantine Janmour plating can increase the ships Armour, but its Speed and Manocuvrailiy might suffer fom the increased mass Some ofa sips various Components will be discussed later inthe chapc. Fist, the chapter wil cover the basic hlleypes. THE THIN SKIN AGAINST THE VOID “Lar me ell you something sir Tse pre seen nay here este 3 sprint, tne they fae a crater of His Holy Nay. They nt beso lcky agin” Lord-capiin Wilhelm Rosse, Port Wander A ships hull determines much about a ship, Primarily, te hull iceates how much space i salable forthe ship's components but hulls also place limits on speed, manocuvrabiliy, ship Imtegrity, and even amour. Although ship hulls are almost, always different in size or shape, they can be organised inco several general types: transport, raider, frigite, light ers, and cruiser, ‘Transports “Transports are easily the most common saships found in the Imperium. Tasked with the ofien thankless job of hauling good from onc end of the galaxy tothe other, transports are | Arige, slow, and designed to carry as much cargo as posible | within thete lls. Nevertheless, these vessels are almost __ single-handedly responsible for maineining the integrity fnumanity’s domain. Hive worlds, for example, | would not Jong survive without regular shipments | of food and water from agri-worlds, and for ‘muy fa-fung colonies the regular passage ‘of a chartist captain o¢ crimp freighter is thet only communication with the age Imperium Transport sacrifice sped, manoeuvrable arn exchange for caro space, andl while they of ave Some weapons, they afe no mutch for a me combatant This, transports are oie prime targets fr pies A Rogue Tadet ‘ith a transport will hive to rely on his wits to pet him out of sticky stations rather thn his guns. Howes ihe choose {© focus on mercantile pursuits 10 make his fue he will find no bee ves him Raters Raiders are a broad class of hull covering cxything from privates to the destroyers wad in the Impeal Navy ype,» “aide” denotes a vesel dsgned for speed and combat This makes ther popular wth the many pate a boccances ho ra he space los pefering tose le ves wily, then ee before they should be noted by a Navy patel The Imperial Navy alo makes use of alder {refered to a destroyer) though they prefer teat them vith heaey shipping manos uth as terpedoes and send them oto han per esl Destroyer soperion ped and manoewraity means they can close the abe, aun and escpe befoe the target ca Sie on then —moa of he Rls are some ofthe set ships inthe Cals Sector and Korems Expanse. Ther sped and mane ‘is unmarched by other classes, and their firepower is often 25 good as othe yesh of compunibe tonnage. 19 adhe this however, ers saeice amour and oer defences slog with go and sowage pice In een, they are las anoon abet throw ot hear ir but able otk ‘ur. Instead the ely on eave manoeuvring and high peed {0.0 eutof the each othe gan fiom ener caf ‘Heivy raiders are a subset of raiders with larger bulls packed sith mote weapont. They ao have more powesl ei | allowing a heey ade cary beater area, They may not | be as nimble asthe smaller cousin bt, gn emit | roost caps Bd ery adr egy ate just seg ! ' Rogve Tader mus ave 1 lente tate ind = a shld ilo and re ~ in onder to make the mox oa aet | The ships are designed for pitacy, devious deeds and litle le Bur if tha is what « Rogue Trader ses his mind to, he'll ind no vee suits his needs beter, FRIGATE " In many ways rgates ae the pinnacle ofthe shipbuilder’ Lean and anges ae oe car gh, andes anything yeaa pa ranks of Bate ala whee eye ae fre youngest and fe gee ht Gist may a en re a tha vray mene oy a De Nee ‘itmater of clon Figural parol ntpracy opens ad rata {van They tlic ee a raiders of seditionists, pirates, and &are, of course, more ll corer ee Senet oer eer tea ener his counterparts sboatd the Bateee’s larger vessels Frigates ate a balance between all aspects of ship design; speed, manoeuvrability, frepower, and defences. A skilled Mechanics shipwright can even increase their cargo capacity and supply stowage without greatly reducing any other aspects They are also relatively common ships, often with robust, simple designs Therefore they re easly modified and ‘mainisined, There ave counless stories inthe Cains Sector of rippled frigates lost space, only co lip into port months later after ther cews hd affected emergency repaits. All thie means frigates are some of the most desired ships for emmerprising Rogue Traders. A figate provides « Rogue Trader with almost unlimited options. Trade, exploration ‘conquest, pracy all are possible with a properly ontfited frigate and a captain of plack and neve at the helm, Lignt Cruiser Light cruiser are the eyes and eats ofthe Batleflet. Smaller and faser than true cruisers, light cruisers have the massive fuel and supply reserves for deep void patrols. These may lst for years, even decades, and thus light cruiser commanders must be independent-minded and self-reliant. Light cruisers ae also used as the fayships of small squadrons of frigates and destroyers asked with esconting convoys or hunting pirates, light crvise's design i usually balanced between combat and endurance, They have the advantage of being only slightly slower and less manoeuvrable than a igae, while ‘mounting 4 capital ship's armament. This is accomplished howe by ging the ight eras stall les ros and tenors interior Pleads than prop short igs ersien ae fer and more manocte standard crgers but ch moe fag Fae etlily Rage Trader,» light cruser may sem aiactve: Hoveve, ete ae several hues he wil have fo ovetcome, Capital vatships ae subwantally exe nthe Cals Secor than ites, rides. oF tapos and a mally only found othe imperial Baer. Even a ogse ade able to prcire on, the advanced echloges nd tran knowlege requ to mina sch vesicle rae ‘fen only found i nal yards and forge words Fal Bee bak rotipn and converting them to ts ca be diese if Rogue Tader has the cesouces to overcome these s rend hinslf athe helm of ship pertect, wan ith fe ae in Imperl spice. fe than (CRUISER | cruiser is a warship through and dhrough. These are the ships of the line of Batleflet Calxis, the heavy-hiters that fight major naval engigements. These ships are ate—bulling ‘one takes centuries i not longer, and requires knowledge and technology ffom mankind's golden age now only known 10 the most powerful tech-magos. However, each vessel—oft five or more kilometres long caries the Grepower to bur planes: They are designed to win wars and che Tinperal. Navy guards them zealous. Cruisers carry large banks of weapons and are heavy arimoured, They have huge engines, but due their size, their speed and manoeuvring isnot spectacular. This is pood for a cruisers smaller opponents, since their only chance against these beats isto fle. Indeed, cruiser designers expect their cafe will most often fight other cruisers, and will mount powerful weapons designed specifically to slay these ships or a Rogue Trader, cruiser i a vesscl filed with both promise and peri. All the problems that come with 2 Tight cruiser are multiplied tenfold here Often these vessels cannot be bought for any amount of money, and may only be procured through some truly worthy deed (or equally villainous scheme). Even fa Rogue Trader manages to get his hands ona erst, he wil ind a universe of enemiesscheming, to take it from him, A ctusee is an invaluable treasure, ater all, However, a Rogue Trader with the resources, cunning, and ruthlessness to gets cruiser and keep i, tis an unrivaled power beholden 19 n9-one bu himsel COMPONENTS Ships are made up of various Components all coatained within the ship's hull. These Components are what makes a ship a ship-—without them, i would only be an empty famewodk “There are two types of Components: Essential Components and Supplemental Components. Essential Components are what all ships need in order eo operate. These include the bridge, plasma drives, warp drive hie suppor, andthe lke Supplemental Componen's may be useful but a ship ean stil ‘operate without them. They include cargo bays, weapons, and passenger quarters, ‘Components use two finite resources on ship Space and Power, Thee is a limited amoune of room within a sips hl, andthe ship's plasma deves only provide so much ener |A. Component needs both in order to be used by the ships crew: IF a Component docs nos have power, i is unpowered, ‘Unpowered Components ae lightess, powerless sections of ship, where thece i no gravity and no at. Those who wish 10 fnter them mas use void-suits Needless to say, they do of provide any of their listed benefits or bonuses tothe shi Ifa Component docs not have space itis expased. Expostd Components are mounted ouside tre ships hull They sill have power and be wed-—a pastenger pod could suspended on the outside ofthe ship and stil have ig heat, and ait However, the module doesnot receive any benefits from the ship’ armour of st 4 fegrity. During. combat, they will absorb STARSHIPSer. some Components will have the external rat Components have been designed to be mounted ouside starship’ ull and are placed in protected alcoves or shielded by strange technologies. in external Component does not take Essentia Components “Fd car if th power’ ot nthe paseo’ quai 1f I don gr the main dive conduit patched, wee ell uking nico!” ~Bosun MeCaid, on board she Vigan Aguile All ships have certain vital Components, without which they could not operate, "These Components are included in ship's basic design. They cannot be removed (lest the ‘vessel tuen into an expensive and useless hulk), but may be upgraded —teplacing older and less useful Components with more powerful versions. These Essential Components are specifically for starships capable of warp-tavel—a system defence monitor or iter-system tug, for example, would not enue a warp drive or Geller Field ‘A warp-capable saship’s Essential Components are the {allowing ull ‘The framework on which « sarship is constructed, al ‘more than anything else, defines a starship. This is also one of the few Components that cannot be upgraded. Plasma Drives Gigantic edifices of almost incomprehensible chology, plasma drives cake up immense amouncs of space within a starship's hull, Without one, a starship is ltd beter than a cold, difing tom, ‘Warp Drives ‘The vast majority of surships are consigned to toil through space at speeds much slower than light. They have the | unenviable choice of remaining trapped within 2 single star systems, or Spending centuries teveling to even the closest sung The warp drive provide a shortcut, allowing a vestel to i iyi cealn knows as che immateium. If ship | rvive here, it can reach destinations within weeks or instead of years—cssentl for a Rogue Trader. celestial devs, while a siary vessels GE sued 5 sng tough sob Geller Field “Though avoid shield protects 2 use agus the nighmarih inhabitants ofthe warp 4 warp-capable ship requires a Geller el Ti has existed since Jong before the Age of Strife buble of nocmaley i that el ofehas and renures stay ouside the ll Life-Sustainer Without the pumps bellows and filters of theif tale of + starship. would soon be sole fo sont undrilable sludge, Lifesusiners puriy aknosphere and ecyee waste to pce clean wat ‘Crew Compartments cooperate Many are meri aboures pes ganged fom th dkolisot hives oes aesklle voi nen ied to pers a tachi’ many systems Redes they al ree ple tole, be ta mould bunk or wel-spoined ein, Bridge . Just lke every body must have a head, eveny starship must hve a bridge. Here, from his command-pulpt, the directs his vessel and the actions of his thousands of cre Here also are the advanced cogitators that direct the ship's targeting systems sensors and other systems. Sensors Sights oFicle se when dealing with the vast distances of the vod. Auspexes, grv-detetor and auger arays can Spy the elected fight from a tombing atetoid--or hex om an enemy vessel—thousands of even millions of kilomites nox More altar ses an en pte wave a vessel ieaveesng the Immaeram, ‘SuprLeMENTAL COMPONENTS ‘Though they are not needed for a ship <0 ex Supplemental Componens axe vital for 8 ‘operations and even survival. There are types of Supplemental Components, aiding in form combat fo cargo transport. Some of the more. {ypes ate weapons passenger compartments, arm, cargo holds, and che distinctive armoured pros: ‘warships, made up of 30 meres of adamantium aeCONSTRUCTING A STARSHIP hen erating a starship, players should proceed along the following steps: “The ist step sto selec a ll, A list of hulls is found 00 the nest few pape, divided by cass: cansport, raider, rigate, light cruiser, and cruiser. Once the players have their hull, they roll on che Complications chars, gaining one Past Misories Complication and one Machine Spirit Quirks Complication. Alterarively, the GM can select these Complications instead ‘Once the Complication has been determined, che players build their ship. Based on ther hull and the drive they select they will fave a cerain amount of Space and Power Based on their Warrant of Trade they will have a certain amount of Ship Points (se page 33) Next players must select what type of crew their vessel ha All ships stare with a Competent Crew (se Table 8-9: NPC Crew Ratings on page 214), with a Sill Level of 30. The cost ofthe crew is included with the cost of the ships hull 1f players wish t, they can gain an additional 5 Ship Points to spend on their vessel by downgrading thelr Crew to Incompetent (20). Likewise, they can upgrade their crew to a Crack Crew (40) by spending 5 oftheir exssing Shp Points. They may ever ‘upgrade their crew 10 a Veteran Crew (50) by spending 15 Ship Points Next, the players mast select one Essential Component fiom each ofthe Essential Component categories. + Next, players may selec Supplemental Components Each Component (Essential or Supplemental} has a Space and Pow requirement The sum total oF al the Component’ requirements may not exceed the Space provided by the hull, or power generated by the drive (Gace the starship’s Components have been recorded any benefits and drawbacks should be totalled and, if necessary, combined Note that certain Componens can increase a ship's Crew Population or Morale level above 100. This is acceptable, and should set the ship's new maximum level af Crew Population and Morale, If damaged, 2 starship’s Crew Population and Morale canbe resored back up to these maximums, but not above them. ‘This may seem strange, since both Crew Population and Morale are abstract sepeesentatons, rather than a concrete measurements of crewmembers oF their loyalty. However, just consider these Components to be increasing the lyaly of the crew, or the amount of warm bodies aboard the ship, raking ether value slightly more relent and subsequently to loses VIII: STARSHIPS EXAMPLE A ship bes the Hameed Conplicnion, naucing i Morale ermancity by 10. However the player: add Exide Supply aul enreasn is Morale permanently by the ed be sips ‘Moraes pernarenty decased by 9 HULLS “The hull of the vessel defines what ¢ype of ship 1 its abilities, and the Components oat may be added to it. The hull has ll ehe base Characteristics of the ship (though they nay be modified by cetain components)SdIHSUVLS A ‘TRANsPoRTS anspor ae unexciting but vil toga Jericho-class pilgrim ve Dimesine 2.25 bm lang, 0.3 km ae ‘as: 9 meguonnes approx. (Cs 20000 re epprax cel 1.6 gre mas aceleion The gigantic Jericho pilgrim ships are converted efinery vesele Their huge fuel tanks are rebule into hundreds of pssenge compartments, anc 4 single ship can hold many thousands of the faithful far those rumodations vary swith the Thrones, the tip canbe eeatively pleasant, but most mst make do with bilge-berhs and ship's cavernous cargo bays. Jericho can aso be repurposed to cary cargo. The ships themselves ae larg, slow, and unwieldy, Most do sport some weapons to discourage pirtes, though most buccaneers might look for richer targets Speed: 5 Manocuvrabitity:~10 Detection: +5 Hull Integrity: 50 ‘Armour: 12 ‘Turret Rating: Space: 45 SP:20 ‘Weapon Capacity: I Prov, | Port, | Surboard (Cargo Hauler This vessel was designed for trnsporting goods, and no amount of retrofiting ea Folly ch ge this This hl comes pre-equipped with one Main Cargo Hold Component [Gee page 203), The hulls Space has already been reduced to account fr this, however, when the ship 8 constusted it mist be able to provide 2 Power to chis Component. Vagabond-class merchant trader iments 2h log, 04 aba spore ‘Mas: # meazomesspprox ‘Gea 14000 cre, appr Accel 21 grits mas acceler ‘A common sight throughout the Caliis Sector Vagabond ae small, molt purpose merchant vesels able to wansport 2 wide variery of cargos and even prasergers Popular amongst poorer Chartt ‘captains, these ships are unassuming. but reliable, and have eves been known to mount smal oad for defence Speed, 4 Detection: +10 Manocuvability: > Hull Incegeity: 40 “Turret Rating: | Space: 40 SP:.20 Weapon Capacity: | Dorsal, 1 Pow Cargo Hauler: This vessel was designed for wansporting pods nd o amount of eteoiting can filly change dis. This hal comes pre-equipped with one Main Cargo Hold Component (Gee page 203), The hls Space has already been rece t@ count for his however, when the ship coosacted! fms be able o provide 2 Power to this Component Rarwers Corsi and pirates prize these fast bat eagle vessels Hazeroth-class privateer incom 15k ln, 0.25 bm hom pr ‘Mas 5 mg pra (re 22000 er api: ‘Ae 5 grams ma cade . The Hcteth do romp «aay oe similar size and reper Many have beh kA 08from the infamous Hazeroth Abyss (hence the name), and are popular with privateers Most sacrifice cargo space and armour for improved engines and reinforced interior bul allowing them to flee anything they cannot fight. Speed: 10 ‘Manoeuvrabilty: +23 Detection: +12 Hall Integrity: 32 Armour: (4 ‘Turret Rating: | Space: SP: 30 Weapon Capacity: Dorsil 1, Prow 1 Havoc-class merchant raider Dinenon: 1.6 lng, 04 bm bam appro Mas 6 meytomnesepprax. Chev, 24000 ere pre Accel 5 graves ms ainabeaclorton “The Havoc class is heavy caer whose origins date back 10 before the reconquest ofthe Calixis Sector. typical Havoc hus fst engines sizeable cargo space, and a battery strength 10 rival many ffigates. However, theie armour is relatively ‘weak, meaning that these ‘glass cannons’ have @ hard time going toe-to-toe with a comparable naval vss! Speed 9 ‘Manoeuveability: +25 Detection: +10 Hall Integrity: 30 Armour 16 Turret Rating: | Space: 40 SP:35 Weapon Capacity: Doss 1, Prow 1 FRicares Frigates ace fit, mall bux powerful caf, used in any number of roles Sword-class frigate Dimensions 6 km long, 0.5 kn aba a fn appro Mas metas apr Gre. 20,000 cre cpproe evel: 45 graves mae surenable celeron ‘The Sword frigates have been a mainstay excor vessel for Bauletler Caliisever since is founding, Every system aboard ‘eof these frigates ha been tried and tested in innumerable He laser ised weapons an tures ate acute Pade, plasma drives are rugged and ech in extreme conditions Few tal forces do not include at Least a pair of Swords 1 guatd the flanks of large vessels o pursue Smalls, fister raiders. More than a few Rogue Tradets have noticed the sell ‘one, With afew minor conversions vo incteas holds Swords Il: STARSHIP: performance of these vessels and obtained suit tele needs quite wel Speed: 8 Detection: +15 Manocuvrability: +20 Hull Integrity: 35 Armour: (8 ‘Turret Rating: 2 Space: 40 ‘Tempest-class strike frigate Mas 6.1 megaoane appre (Crew $0500 crew, pp Accel 4.7 gravis massa scaler The Tempest i a specialised frigite produced in the Calis: and surrounding sector. Ic trades long ranged firepower for hey, shor-ranged broadsides designed to devastate enemies at nife-figh’ distances To ge to those distances, Tempest have tiplearmoured prows nd boosted drives and often carry assault boats and large complements of ratings For beading octons These lange quarters and hanger bays have been found ‘er use Fr other more commercial purposes as wel Speed: BManoeuvability: +18 Deu Hall Integrity: 36 Armous Turret Rating: | Space: 42 P40 Weapon Capacity: Dersil 2IA AVLS oa) Licut Cruisers They are the eyes and ears ofthe fee, or scouts in the deepest soi, Dauntless-class light cruiser Dimction: 45 lon, 05 toe aa fs appro ‘as: 20 negroes pre Crew 55000 cre, appr cel: 4.3 grates max table sccestion Light, scouting cruises ate dhe eyes andl ea of Imperial Aeets. They carry enough fuel and supplies (or pas that last months or even years and enough firepower to dispatch any smaller vessels feoish enough to close with them. The ‘Dauntless i popular because it combines the manoeuvrability ofa frigate witha daunting forward lance armament Speed: 7 Manoeuvrability: +15, Detection: +20 Hull Iocegrty: 60 Armour: 19 Turret Rating: | Space: 60 SP:55 Weapon Capacity: Prow I, Port 1, Starboard { (CRUISERS These warships are the backbone of any feet. Lunar-class cruiser Dimension: 5 ks long, 0.8 hm abe at firs pre The Luna cass cruiser makes up the backbone of Batlefleet Calixis ts (elativey) uncomplicated design dates: back to the dawn of the Imperiim, and it can be consmucted at ‘worlds normally unable ro build a ship ofthe line. es variety of weapons batteries, lances, and torpedoes make it both & versatile combatant and dangerous foe. Most Rogue Traders remove the torpedo tubes to add more citgo space ins Speed: 5 Manocuveability: +10 Detection: +10 Incegriy: 70 Armour: 20 ‘Turret Rating: 2 Space: 75 60 Weapon Capacity: Prow 1, Por 2, Starboard 2ae COMPLICATIONS All woidships have » story Many are thowsonds of years ol, and some were laid down while the Emperor led humanity fon the Great Crusade, in that ime they have watched the rillennia of history come and go, seen te tides of war ebb and flow, experienced hundreds of captains, thousands of unique. There are evo different types of Complications Pst Histories offer details about the ships construction oF salvage, and the issues that may arise Fom its past. Machine Spirt Oddities describe che stange personality quitks che ship's machine spirit has picked up over the millennia. While not “alive” ot even selE-aware, anyone who has been aboard 4 sarship will sweat tha they have desies tid Fears and perform some tasks more willingly chan others Before creating a ship, che ships captain should roll once fon each chart to determine which Complications his ship sales from, and note each down on his ships sheet. ‘De this ship i more than a collection of tech-systems and armour plating. Any veterin voldsman knows a ship has is quiths and vagires. Some vesels leap eagerly atthe frst bint of battle, their drives burning hot and their auger arrays probing eagerly Others falter at danger, tele systems shorting and sputtering woul the vesel wns tail and flees Some ships ate solid and dependable, their systems lasting Jong beyond thei date of operations. Others ply tricks on thei crew, phantom returns ghosting the awspex displays and strange sounds whisper on the intemal vox. A good voidsman knows the personality of his ship, and reat it lke another member of the crew In game, these ate represented bythe ships Complications Complications have benefits and detriments that make a ship VIII: STARSHIPS TABLE 8-1; MACHINE SPIRIT ODDITIES Roll_ Result “A Nese Tor Trouble: Something about this ship quivers atthe thought of bate, ules probing the coanics fora nee “vii, Ada 150 the sis Deets, a ede tiv Armoury da to nay bles, Occasion. he oy fd thetal wes iis might ave prefered ta ao . Blasphemeous Tendencies: Somsunienifableepet of this vessel's pnt rasonats sympathetically with he Amsco, Captain find ths ship sins tug the warp more ei ay nas moe al hone ee. A aviation Tests adept ht esl through the warp pun 4-13 bons. However, wb aboard the ship all er afer -5 to Wlpomer bed Tet = MirtiatHnbris: The ship hs glrioas eency of wart ane! amp combat is lays eager BML ad _ ining 0 bck down Te ship gos + al Balin SKA Texts Re is weapons but afer =15 on any Pot (Space Cri Tests mail to escape combut. Rebelios: This vessel doesnot sufe suthority wily. At tines s sem to ake please in interfering with the plans oft stem: During no more thm one pace comb per guneseon, the GM sbould randomly sles one of theship's Component that becomes unpowered unt repaired, However, whenever the ship ser cial it (oe ny reson} ol 1410.On 2.8 or higher te ert eet ignored, SP Mtoe The vessel eaves ie ahs of burs, paling ht rl, Doe ie web plodding behavoa -sencver the ee would gin Profit Face om en Endenvour reduce te amount gained by J. However. whe ee datasets pred oe Skitsh: The sip fers bale, bucki Speed hy I However, when notin danger, itruns eagerly and fas inant thf Thesis sik consanlysmookers wit ange. nats explodes nt bere oy. ines 5 Petascale ip ie 1 Spend ents 7 Memon Onto sins its masters when enerng the fay. When in combat, reduce the ship's ‘the travel ime for any ong distance ged and Sto Manocuvrability and Detection, “Therein the universe that can stagger this vessel, No mater the foe, wil sdsanee slowly ba The ship suffers -1 Spec ut guns +3 Hull Points and grants a +10 bonus t all Repait Tess ‘vessels eager eck new horizons, to ur its bs fom iiistion ani dal into teTABLE Roll 10 8-2: PasT HISTORIES Resule exhort en's prt ing ose We SE Ts A {lng i caro aa caine Reduce More pennanny by 10. Homever see: eon ee ie cenys ptinga #61 i's Drecion Adtonaly ol nu creche oe ese HietigGosdng ace whit andr ston apna heb! ven Te poet set te tay ter aes, depening on hel rg nd tow te same ham he ee] meting he GM ae ‘cerns. Hin THR EE RENE ‘it Avenspirig a frie. it lacks subley. Al Inmate Tests made by charset rar this Ve ‘eh Tor oc SEN Te sera 3 Tha ose fn pets ny apy eee Toate yese Hosoi wl beable oe njond th isn of veel aoe oe pokes sient ning IVa: Sheep's Ctteg: Bech his cls suming exer Saget tp Eee sfes Coops Wine aad or afer quire Peg Spe tel ether meson scone oper bv ica Conyeener ici Sp Die steal nonin ore mel nacrtatcy ey te es ee pout ea ee However the shi sts -2 Rover to msi sya etn he dado Thespian Be esate wuss pongetar, tase imocemiiome aae hs sete eaees : _ OM selets soci! gop (ates, heres, he [perl Navy he ais oF an oe _ ind gop tly ppm en A dps em in esp. Te aonal probs tat culd aie bn Dig hd by Math Cals Anoop low decks indented cc, sung prvesion ofthe Jape Cd pet atest ecu tx tmp Rea Clon Forlgies parece > owes eles aL Wen Tor Som any ucohy > uc to e+mrcing fah, Aditnly ahi eir fnd bos he Mitra wi ive alway wih ede, Dah al fo rete sled as Temperamental Warp Engine: Te ship sues afar ins Warp Engines, an inconsistency that wo amount oftmaintenance or sppiction en eliminate. Whenever th ship travels rough de immaterum, th GM should roll 110, On a6 or lower, the journey takes an adional 145 weeks. ona 7 or highey, the tel tie ed 5 weeks instal (potently causing the ship to arzve before it e!). However, one ina great while the dip wil eave ts warp to unexpected find tet someplace ater than its ntended destination. (This va ths GMs Ascreton, bt should not happen ona regula basi) “Himances in Atrears: Te ip wis pursed Wits BPA nd rgabisition, nlctial noble or oven errr of the ‘yal Whenever the ere steps to complet an Faden our 4 Points asim tbe Obese: Howes the ships ad information. ll crew ean cot thet nance a5 wie. "the erew to perform specific missions that they are in no position te refuse. ‘Xenophilows: Tarough dealings with some xenos ace, this vessel has been outed wih examples of hit blasphemous technology. When constructing this vessel, players mus select | Xentech Comnpane of thei HB However, any Tech-Use Tests to repair the ship suffer a0, du tothe sirange and blasphemous uate of ie machinery. Should the character atempring te eps have Forbidden Lore (Xeno), the penalty is omy 10: Alo, the forces of the Ordo Xenos havea interest in the wesc and who conzls it Aoie CEO LU Lena Coe peer eres 00d captain think h and if’ eer co cores oT oft oo et rere eet ante nif hey are en an asteroid, warning the p eae ESSENTIAL COMPONENTS Essential Components are tequired fora starship to function A ship must have one (no more) Compone following categorie, let the ship lose some vital fanesion Without Ife sustainer, for instance, the vessl is nothing more than a cokd and empty tomb, while a ship would be blind and deaf without an auger ary from each of the Prasma Drives A plasina drive docs more than move 4 ship. It also provides power io al of a ship's other systenis-—the vessel fiery hear. Jovian Pattern Class x Drive The STC standard drive for transports, compact but underpowered Lathe Pattern Class x Drive ‘The STE standard deve for transports has been extended to provide additonal power in exchange fo less avail Jovian Pattern Class 2 Drive ‘The STC standard drive for escort- grade warships Jovian Pattern Class 3 Dri ‘The STC standard dive for salle capital-grade warships. Jovian Pattern Class 4 Drive “The SIC standard drive for cruiser grade varships Waxr Exomes “The vasp drive fps «vessel from the materi word and Fimo the warp lowing ito coss vast istnces in a ai exposing it othe dangers ofthe inmaterium. ee red a ti ee et) ier recent et ks and and 0 po ih oe) oat rer P Strelov 1 Warp Engine Allows the vessel to enter and remain in the immaterium. VII: STARSHIPS Strelov 2 Warp Engine Allows the vestl to enter and vemain in the iateriam, GELLER FIELDS A saship’s Geller Field creates a bubble of reality around the vessel when ic traverses the warp, protecting it fom the dangers that lurk there Geller Field Protes Inmateium, he vessel ffom the myriad dangers of the Warpsbane Hull The entie hull of the vessel is covered with silver, hand inscribed hexagramie wards. These reinforce a Geller Field projected from 3 50 mete statue ofan Imperial Saint, locate jst fore ofthe bridge Shield of Faith: Any Navigation Tests to pilot the ship through the warp gain a +10 bonas When rolling on Table 7-4; Watp Travel Encounters (ste page 186), the GM. rolls twice and allows the Navigator 19 chose which result is applied, Vor SureLps Void shields create bariets of energy around a stahip © protect i from sellar debris end ancoming ie Single Void Shield Array single double-ayered void shield, Provides | Void ShieldMultiple Void Shield Array Twin, multiple-ayered void shields. Provides 2 Void Shiels Srup’s BrivcE ‘Thebridge athe starship'sbran, where the captain commands the vessel and ditevis its every action Combat Bridge A holdover fom the ship's Navy days, this b ‘ut and equipped with combat in mind Damage Control Station: As long as the bridge remains undamaged, ll Tech-Use Tess to repair the ship grin +10, idge was lid Command Bridge This bridge has been modified 10 give the ship's master greater control over bis vss Enhanced Cogitator Relays: As lng as the bridge rma undamaged, all Command Tests made by the captain gain +5 and all Ballitic Skill Texs ro fice shipbosed weapons gain +5. If this Component ever suffers a Crical Hi unpowered on a 1410 roll of 3 or highe: itbecomes Commerce Bridge “This bridge has a ston equipped with cogitaor-servitors and 3 hololihic projector, given over to quickly loading nd unloading cargo. Organise Explorers cara an additional 50 Achievement Poins towards completing tha objective hen working towards a Trade objective, the 8 Armoured Bridge “The bridges of warships ate often reinforced with addtional dimou plating, ro ensure the survival of their occupants Reinforced Armour: If this Component thes 3 Gitcal Hic oF becomes damaged oF umpowered foll 1410. On a 4 or higher, the component is wuniamed, Ship Master's Bridge The bridge ofa ship of the lin is designed with one goal i sind —senning bates Master Plotting Table: All Piloing and Navigation tests by crew on the Bridge gain +5 Improved Fire Direction: All Bll Skil Tests to fi shipboard weapons gain +10. Lire Sustarners Life sustainers fila vital roe, providing a ship with clean ae and wites Mark 1.r Life Sustainer ‘The life-support system was designed for reliability and does litle to remove the stink of oll and warp engine discharge. Stale Air: Increase all More loss by 1 Vitae Pattern Life Sustainer Thi if sustaine is of STC origins, and is in common usin the Calins Sector. Crew Quarters venthe low ew ee bunks and meals 0 Bi Pressed-Crew Quarters The mars of his ve he done i imei quarters let fom this ship's Navy days ‘Cramped: Decrease Morale permanently by 2, Voidsmen Quarters Sundae ving quarters or she vokdsmen of a longiganes tnder AUGER ARRAYS The sano ye along a ee range of normal eyesight,Jovian Pater Class ? Deve Foi Paton Cans 3 Drive Jovian Pate Class 4 rive “Warp Engines Sal | Wary Engine (Sree 2 Whip gree Gel Fields ‘Warsbane ll ‘Single Void Shield Aray or (Gi ee Anoured Command Bridge Be Ship Master’ Bridge ‘Life Sistiness MeL Life Sustainee (eveLieSivaiioe Vive Ptr Lite Susainer MMdE ne Lie Susinr Crew Quarters Pressed stew Quartess Nina Onan.” Appropriate Hull Types “Transpors 35 Generted “Transpors sO Genie Raiders, Feeats 45 Generated Light Gaiters i Generaed risers 15 Generated Transports, Raiders, Frigates ‘igh Crees Crises Al Ships AlShips Al Ships Crises ‘Panspors Males, Frigates Light Cruisers, Craisors aides Fries Light Cruises, Cruisers anspor Raiders, Frigates Ligne Crises Crises Transports, Raiders Frigates ight Cunais Ciers Transpons, Raiders, Frigats Ligh Guise Cress ‘Tapes: Redes rips Light Cruisers, Cruisers “Tersporis aidie rig Light Cruisers, Cruisers All Ships “AUShips All Ships Mark-20rb Auger Array ‘A modified version of the Imperial Navy's stndsr s s Component docs not require full space. _ array. with boosed wideband gun : ‘can only be destroyed or damaged External: This Component does not require hall sp Although itis external, it can only be sdamaped by a Crscal Hit a Sensitive: Increased power draw provid 45 bonus othe ship's Devection.Bt re doce tt sci al pce Ithough it is external, it can only be destroyed or damaged iy» crcl te Stellar Detection: Mapping protocol provides +5 bosto BE ag oot tral phctonmns Gu nena SE th Sips Derecion Fe When rking mvcrt m Expston Be fet can addons 10 Achornent Poin fovad comping it objective, Deep Void Auger Array ‘These, quite simply ate the some of the best sensors created by the Adeptus Mechanius, nd are tesered for their own ships and fnpeial Naval scout vessels. External: This Component dacs not require hull spac Although iis extemal, ican only be destroyed or damaged bya Catal Ai, Eye of the Omnissiah: The exceptional sensitivity of the array gris +10 to the ship's Detection SUPPLEMENTAL COMPONENTS Supplemental Components are not required for starship 0 fenction, though they may be highly eecommended Unlike Essencal Components, mukiples of te same type of ‘Component or even duplicits of she sime Component may be installed ona ship, unless specially sted otherwise Whe insaling Weapon Components, they must be placed {none ofthe starship's Weapon Capcity sos For example, 2 starship that has a Weapon Capacity of Doral 1 and Prove 1 «am ave one dorsal weipon and one prow weapon, no move. 1 lance wespon is installed on a vessel of rgate size or sores (anspors and riders for example, it mast be installed ‘TABLE 8-4: LANCES AND ITACROBATTERIES ‘Supplemental caren “Thundensrike Macrocanons Appropriate Hull Types Ail Shipe con ship specially designed to etry oe size ot smaller dots not have prow weapon sla, carry lance, Cerin Weapon Components may. only be coin cc te ori cen Mee a “MACRORATTERTES Macrobateres are ranks of masive cannons ot other ‘weapons fred in volley «0 overwhelm an enemy in ‘of destruction, ‘Thunderstrike Macrocannons Sib adelante oon ah a i ad poe They aie ocala “Mars Pattern Macrocannons “The nouns machen, hese lee Ting weapons glenn or ih els Srl ge ‘Mars Pattern Macrocannon Broadside The mest common macrobarery, these ste eable, bd hing weno ing Hleceane nuns, mud i wwarsips exended broadside Broadside: These weapont must ocupya Porto Starboard Weapon Capacity slot ‘Sunsear Laser Battery These laser bateries are common on Naval gies, roving balance between power used and damage ified, Power Space SP os ASE Piss Brees Macoceonon oye cruser, Cruers 4These weapons are rare and expensive examples ofthe ancient ee power draw is considerable, but so nz When chis Weapon Component rosa { or on the Critical Hit Char, ieffecs two Components instead of one, Lances Lances ate the rapier to the macrobarteres’ hammet. They send a single beam of energy burning through their enemy’ armour and deep ino its vials, Starbreaker Lance Weapon “The Stabreaker is 2 recent attempt by lester forge worlds to copy the STC Taanforge Untocusatl, they are les powerful than the wespons they emulate, Titanforge Lance Weapon “The Tianforge Lancesare an STC standard for lance weaponry, found on naval warships throughout the Calils Sector Titanforge Lance Battery “The Tianforge Lances are an STC standard for lance ‘weaponry, found on naval warships throughout the Calis Sector. On large vessels, multiple lances may be mounted ina set of gmpinnsin ret otto be conused with the smaller defence utes). (CARGO AND PassENGER COMPARTMENTS ‘Areas in the ship designed for cargo ot passenger tanspor, presenting a captain with mote ways 10 earn Thrones Cargo Hold and Lighter Bay ‘Warships can be converted to haul carp, but tis an often shave at adverse effect on their combat pecformance Hidden Spaces: When working toward a Trade or Criminal objective, the players carn an addtional 50 Achievement Pots toward completing tha bjesve “Unbalanced; Starship ace preciely balanced, something “is medion als, mening ey fe 3 erking toward a Tade objective, the 100 Achievement Ponts coward Main Cargo Hold This hold was designed for moving bulk cargo. Stowed and Secured: When working awards & objective, the players earn an atonal 125 Achi Points ovands completing that objective: Luxury Passenger Quarters sme for joa Paying Customers: When working toward # ‘Teade mia, or Cree objet, the players con an addtional TOO Achieemen Poin ovat completing i Class Division Decese Maral pean by 3 Barracks For a truly enterprising Regue Trader, war is just another business venture. These barricks allow him to arempt jst” thar—by filling his ship with thousands of troops Soldiers: When wotking toward a Miliary objective, dhe players eam an additional 100 Acheivement Points towards completing that objective Reinforcements: If che ship is transporting troops it gains 420 to all Comiand Tests involving boarding actions and ican Run Actions, AUGMENTS AND ENHANCEMENTS Devices and systems that will boost 2 strship's combat performance Augmented Retro-thrusters [Multiple manacuvring thrusters draw immense power, but offer impressive performance nonetheless. Agile: These thrusters add +5 tothe ship's Manoewerbilioy External: This Component does not require ull space ‘Although iti external, ft can only be destroyed oF damaged by a Cave Hit Reinforced Interior Bullheads Additonal adamantine plates in key locations make this vessel hard to destroy Hard to Breach: Add +3 10 Hull integrityArmour Plating | Adtonal damantine plates protect this vessel from har, ‘Armour: lncesse this vessels Armour by 1 _ Desid Weight: Decrease this vessels Manceuvrbilty by ‘TABLE 8-5. SuPrLemenaL Components ‘Supplemental Components Appropriate Hull Types underarike Macrocannons At Ships (pease Nida ‘Aish se lar Pater Macrocannon roadside Light Csr, Csses 4 ‘Sac Case Ratery “AIL Ships ® Ryze Pater Plasma Baty All Ships § ‘tances Starreaker Lance Weapon All Ships s “ianfrge Lance Weapon, AUS 8 “itnforge Lance Bary All Shoe B = ‘Cargo Molds and Passenger Compartments i) aA (Cargo Hold an Lighter Bay Raiders, Fegates Light Cruisers, Cruisers 1 + Compartmetialined Cargo ticld Rader, Frigates, Ligh Cruises Cnisers 2 = “Main Cargo old Transports 2 ba] Taniiy Passenger Quarters Al Ships z 2 Barracks All hips 2 Augments and Enhancements Agate Retr Raiders, Frigates 3 Augmented Retotasers “Texispors,Lid Chises a Agnenied Retires Cruisers 5 Reiniorced interior Buhne” Atanspods Raiders Figs oe Reinforced Inerior Bulkeads Ligh Crisern, Cusers ° Aiton ling 2 ‘Tanspons Raiders egies e Ligh Cases, Case 0 ‘Aine Pro envners Z 0 Tenebro-Maze’ Transors, Raider, Frigates 1 Light Crise, Cres 2 Additional Facilites Ese Shops Vai ‘itis 1 (Crew Reclamation Facility AL Ships 1 Mairi “anspor, Raids. Frighek x Munitorium Ligh Cruises, Cruises 3 “eae si ie Gi patie AN Ships i Librium Vast All Ships Feophy Room All Shins t Obseration Domne All Shs o ‘Mur Servis ‘Al Ships a | ‘This component may no Be selected more than once per vee ! Armoured Prow The trademark of ervisers and batleships of che I ‘is hey shes of aemanine 20 mts ke bow of this vee ‘ Inmposing: A ship wth this Component may not macrbarteries of lances. This ship ans +4 ato its for are, This ship alo does 1410 adaliona ramming‘Tenebro-Maze The interior of the ship is a maze of passageways, bind compartments, and tiple-tealed_pressue-hatches. Enemy boarding partes become quickly lost and separate, while the defenders spring cunning ambushes from behind helobthic bulkheads. Hidden sally-ports: This ship gains +10 to all Command Tests when defending apainst boar id Hit and un Actions Incomprehensible Layout: When a Component on this ship selected to be affected from a critical hit, i is chosen by the ship's concoler, not the atacker Apprtional Faciuinies A wide variety of Components that serve many different purposes. Any of the following components may only be added toa starship ence Crew Reclamation Facility The Mechanicus has no qualms about converting the rievously wounded into servicors.but the rest of the crew ‘may der in opinion. Reeyeling: Reduce all loses of Crew Population by 3, o a niin oF 1, Increase all losses to Morale by 1 Extended Supply Vaults Extensive supply stowage allows the vessel 19 make longer journeys andl evet reps damage Extensive Stores: Double tn time's ship may remain. woid ‘withost suffering Crew Population or Morale loss. When making Extended Repairs, eepait 1 additional Hull Integrity Plenty for All: increase Morale permanently by ‘Munitorium Although all ships have a wellrmoured room to store their ‘munitions, this facility contains massive stockpiles of weapon, fom small arms to maero-cannon warheads Well Armed: When working toward a Military objective the players earn an adeitional 25 Achievement Points toward completing that objective. COrdinatus Extremus: All macrobateris on this ship gain +1 co thee listed damage Volatile: If this Component is damaged, it explodes. The ship takes 245 damage to Hull Integrity, and a Component of the GM's choice i set on fire. ‘Temple-Shrine to the God Emperor A section of this ship has been set aside 10 fer prayer and pases to the Master of Mankind. Inspiration: Increase Morale permanently by 3, ‘Awe of the God Emperor: When wotking tovard a Creed ‘objective, the players earn an additional 100 Achievement Points coward complering that objective Librarium Vault collected aboard this vessel Accumulated Data: Any Investigation Skill Tests tmade aboard this ship gains +10. STARSHIPS AiG V—— ABLE 8-6: ARCHEOTECH COMPONENTS. “Mosified Lathe Pater Clas | Drive Transpors las 2 Drive Raiders gates n Pattern sito Bridge aa Auiosabilsed Loierpeter 60 Generated (15 Genered costae ‘TABLE 8-7: XENO-THCH COMPONENTS Xeno-tech Components Appropriate Hull Types. Power Chow Field “Albships © All ships “anspovi alder gts Mio Laser Defence Gid Geary Ss ‘Gey Sls ‘Trophy Room Few Rogue Traders can cataloguing their ccomplishments. This i moce chan hubris rope can awe competitors, or may hold secrets long los. Past Experiences: When working towand an ‘ade, of Criminal objective, he players cam an additional 50 Achievement Point toward completing that objective, Exploration, Observation Dome ‘A gigantic observation dome made of diamond panes and armoured glass adoms this vesel’ spine, allowing, an unrestricted view ofthe surrounding void Engraved Star-charts: When working Exploration objective, the players eam an additional 50 ‘Achievement Points towards completing that objective ‘Cure for Claustrophobiz: Icrese Morale pemneny by | towards an Murder servitors ‘The ship possesses 2 stock of ancient, shul-feed killing iichines Sealed in cyro-tasis until absolutely requivd, 3 “thse dozen canbe sucesfilly sent on hit and run raids 10 “maim and kill on enemy vessels | Death-dealers: When used to conduct 2 Hit and Run op, this enbancement provides 2 +20 bonus to the opposed Command Test “Precise: When detcrmining the Critical Hit inflicted by a. Hit and Run Action they participated jo, the character conducting ARCHEOTECH COMPONENTS Archeotech is technology long-lost from the Imperium 35 & Whole. Exttomely valuable and eficient, these Components shuld only be available che ship has the Reiquary of Mags ‘Complication, the players ean them chrough tele Warrint of Trade, or ifthe GM makes them available throggh the course ofthe game, Ancient Life Sustainer Thi life sustain wes extensive conduits and purifiers doa thorough jb of cleaning the sirand water through methods lost to the Mechanicus The Ale Ser ras Ma me all losses 1. This canbe used a ship's Life Sua, Modified Drive anything ever seen before. Mechanicus ‘unknowo atchaeotech* Overcharged: plasma bum, while aking p les ship's Speed, decreases the space the dI of extreme interest to apents of the Mechanicus Rather tba ling she diffrent eran ofeach pons dra witb he Archos boas sdb once If ths Arcee ana apply te Bens to «ssndard plane dre Bridge of Antiquity This bridge i interlaced with ancient cogitator circuitry and hololithie technology, graning the Captain and bridge crew ‘unpaaleled contr over their vessel! Eyes Everywhere: Add +0 to all Command Tests oscil Sal Tess any character makes while on the bride Hololithic Display Tank:TncreaseeshipsManoeuvrbiiy by +3, Thi cae ed a. hips ri More than simply an auger array, the Logis-Targeter uses near: heretical cogtatorcitcutry fom the Dark Age of Technology to ensure extremely accurate weaponry! External: This Component does not requite bull space Although its external, it can only be destoyed or damaged bya Criciel Hi Image of the Voids Incest the ships Detection by +5. ‘Targeting Matrix: All Balisie Skil Tests to fre the ship's ‘weapons gin +5. Thi canbe wed ship's Anger Amey ‘Teleportarium These relics from the Dark Age of Technology are highly sovught tie able wo send individuals instantaneously through he immaterum to app of iletees ev Surprise Strike: Characters nay make Hit and Run Aracks without a pilbting tetas they travel directly 10 the heart of he enemy vesiel, When using the teleportariam co perfor ‘om ship or planet many thousands such an attach, the attacker receives +20 to his Command Test (The teleportarium may be used in any number of other vay such as guaranteeing escape from sichystutions on a earby planet, atthe GM's discretion) XeNo-rEcH CoMPoneNts Alien technology is considered Forbidden in the Imperium, ‘bu sme Rogue Traders chaose to aunt thei special status ‘by acquiring and using xeno-tech, ‘These Components STUB ONT ENN ee NE Costs When consructng a starship, che players are limited by ne other factor—the amount of Ship Poi by rolling on Table 1-5: Starting Profit Factor and Sera ey ae ides, quipped Dt preety in ara els pape Bi ee) eee Sennen eal ee er ae ae) apie: er Pet ee WA LESBO Iss eee ee ete perenne eer i re see) See ey See poet ee a Coie ea! the Components’ availabilty based on how many Acquistion Threshold required 0 acquire starship nponent Sort nee een eT eee te ailoble f the ship has the Xenophilous the GM makes them avilable through the course of the game should only be ‘Complication, Ghost Field A wondrous and terrible mechsnism wsed on the ships of the ‘igmatic Eldar. To possess tis to invite damaation, But eve crudely and imperfectly installed aboard a ship, the ghost Senlng 1 SP, Essential Componenis “Suplesircl Compovents coxing 2 SP Essent Components cing +1 SP sng. 3 SP, Esentsl Conponens coating +2 SP Availabiicy sie ae Nea Esemely RateSdIHSUVLS =A Oia TNO rene LET anI ee [oN CEREUS Ce ee ee eee id modifying ito suit the needs ofits crew, This Cent ees ea ee ren eer ere ee eee ae Perce hen marauding ee Sea er eee et) ae eo en ea eee ee eee those requirements, the ew Component will end up cere) Ree ee eee en eee te tee eee for te entire ship, Therefore, plasma drives dant ho a power requirement. Insead, they provide the shi ee aa etree eronaenes Creare ees ee re ae eee ere ee ee eee provide the amount of available spac een eterna een eee en ee ae ener Peake eC ces ee eee ee Such a world could install a new Component on Se erent er cee) field's powers cexte phantoms a is ship to confound enemy auger arrays, Ghostly Echoes: All ships Ging at a ship witha functioning Ghost Field suffer -20 0 cei Hallistic hil Tests I the ship isfring lance weapon ic sufers a~30 instead. Any piloring tess to pecform Hit and Run attacks suffer a 30, Energetic Interference: A ship with a Ghost Feld must choose wheter itis using ts Void Shields or Ghost Field a the beginning of combat, Shard Cannon Battery ‘The xenos race that created hese weapons has long since ‘vanished from the galaxy Many examples of thei technology Feanain, howevee, Designated ‘shard! weaponry by seno- tech scholars, their shipboard cannons do not seem {@ requite power or even ammunition. Theories hound as 10 how they operate but none h been proven, as every attempt to disssemble cone has resulted in catastrophic failure. Unknown energy source: This Component may not become unpowered for any reson. IF 1 is ever destoyed its ship takes 245 additional Hull Incgriy damage, with ne reduction from Armour or Shields Macrobattery: Suength 4, Damage 141042, Crit Rising - 3, Range - 6 Runecaster Another example of Eldar technology, eunccasters are often housed in large, vouked chambers. In the cent of the usters or rune-stones float suspended above 4 sal lens. Xeno-tech sescarchers have re-appopriated the devices ftom their previous, unknown purposes Through some incomprehensible mens, the device sist prescient—aiding Navigators in avoiding the worst storms of the Immsterium Eye of the Warp: Navigators using this Component ¢0 pilct a ship through the empyzean guin 2 +20 bonus to al Navigation Tess. Adgitionally, any journeys made wsing tie ‘Component take half heir normal time Fuelled by Fate: This Component never for any reason mes enpowered Micro Laser Defence Grid A vastly larger version of the digital energy weapons sed by nobles and sorties of the Imperiim, the grid is an imterlinked network of hundreds of miniature las turrets seattred acoss a vessel ull. The lasers, while not powerful individually, actin concetto shoot down incoming ordinance and small caf. Wall of Light: Increase the ship's tare rating by 2 External: This Component does not reguite fll space Although its external, it can only be destroyed oF damaged by a Critical Hie Gravity Sails NNot ‘sil’ in the traditional sense, these devices are long bde-tke fins extending from the prow oF a ship Some xeno- archeologist believe dey ate relic of the Yu'vath or another long.
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