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Augmented Reality

Augmented reality (AR) overlays virtual information on the real world by combining real and virtual scenes. It augments rather than replaces the real world. AR is distinct from virtual reality which immerses the user in a simulated world. Precise tracking and registration of real and virtual objects is required to realistically merge the two. Milgram's reality-virtuality continuum describes the spectrum between completely real and completely virtual environments, with AR and augmented virtuality in between. Current AR displays include optical see-through head-mounted displays and monitor-based systems.

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0% found this document useful (0 votes)
94 views11 pages

Augmented Reality

Augmented reality (AR) overlays virtual information on the real world by combining real and virtual scenes. It augments rather than replaces the real world. AR is distinct from virtual reality which immerses the user in a simulated world. Precise tracking and registration of real and virtual objects is required to realistically merge the two. Milgram's reality-virtuality continuum describes the spectrum between completely real and completely virtual environments, with AR and augmented virtuality in between. Current AR displays include optical see-through head-mounted displays and monitor-based systems.

Uploaded by

NarayananSampath
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Augmente

d Reality

What Is Augmented Reality (AR)?


A combination of
a real scene viewed by
a user and
a virtual scene
generated by a
computer that
augments the scene
with additional
information.
ARToolkit demo movie
T-immersion 2004
video

Augmented Reality vs. Virtual Reality


Augmented Reality

Virtual Reality

System augments the


real world scene
User maintains a sense
of presence in real
world
Needs a mechanism to
combine virtual and
real worlds
Hard to register real
and virtual

Totally immersive
environment
Senses are under
control of system
Need a mechanism to
feed virtual world to
user
Hard to make VR
world interesting

Combining the Real and Virtual


Worlds
We need:
Precise models
Locations and optical properties of the
viewer (or camera) and the display
Calibration of all devices
To combine all local coordinate systems
centered on the devices and the objects in
the scene in a global coordinate system

Milgrams Reality-Virtuality
Continuum

Mixed Reality (MR)

Real
Environme
nt

Augmented
Reality
(AR)

Augmented
Virtuality
(AV)

Virtual
Environme
nt

Milgram coined the term Augmented Virtuality to


identify systems which are mostly synthetic with
some real world imagery added such as texture
mapping video onto virtual objects.

Combining the Real and Virtual


Worlds
Register models of all 3D objects of interest
with their counterparts in the scene
Track the objects over time when the user
moves and interacts with the scene

Realistic Merging
Requires:
Objects to behave in physically plausible
manners when manipulated
Occlusion
Collision detection
Shadows

Optical see-through HMD

Advantage of Monitor Displays

Consumer-level equipment
Most practical
A lot of current research aimed here
Other current active area is a flip-down
optical display.

EXAMPLES

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