This document describes auto-aim logic for a first-person shooter game. It loops through all enemy pawns and checks if their bones are visible from the camera location. If a better target is found based on bone visibility and priority, it sets the client rotation to face that target and fires the weapon.
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Direct3D Anti-Cheat Bypass
This document describes auto-aim logic for a first-person shooter game. It loops through all enemy pawns and checks if their bones are visible from the camera location. If a better target is found based on bone visibility and priority, it sets the client rotation to face that target and fires the weapon.
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# If we are auto aiming
if ( AutoAim and PC.Pawn ):
# Look for the best target BestPawn = None BestLocation = None for Pawn in PC.DynamicActors ( PawnClass, PC ): # Check if the pawn is valid if ( not self.Valid ( Pawn ) or Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue # If it is a team game make sure we are on a different team if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue # Setup bones list BoneList = ( self.BonePrecedence == BONE_Root ) \ and [Pawn***otBone, Pawn.HeadBone] \ or [Pawn.HeadBone, Pawn****otBone] # Find a visible bone for bone in BoneList: # Fetch the bone coords BoneCoords = Pawn.GetBoneCoords ( bone )
# Calculate the location
BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAx is + BoneCoords.ZAxis # Conditionally apply latency correction if ( self.LatencyCorrection ): BoneLocation += self.Correction ( PC, Pawn, deltatime ) # Adjust according to projectile physics if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC. Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ): Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClas s.Default if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ): BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - Camer aLocation ) / Projectile.Speed ) # Do the check if ( Pawn.FastTrace ( BoneLocation, CameraLocation ) ): # Is this the best one? if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ): BestPawn = Pawn BestLocation = BoneLocation break if ( BestPawn ): # We've found a valid target, so lets set the rotation and fire as requi red PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () ) if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )