Modern ‘Terrorist Hunt’ Skirmish Rules
Type Distance Notes:
Walk/Climb 3”
Sneak/Crawl 2” +1” for running
Run 6” -1’ if previously sneaking/crawling
Sprint 8” 2x then rest
Vehicle 15”
Moving:
Shooting:
Roll 2D6 per shot, 4+ for Special Ops, 5+ for Other Veterans and 6+ for Others.
Weapon Short Range Long(+4)
Assault Rifle 12” 24”
SMG 9” 18”
Pistol 6” 12”
MG 18” 36”
Law/Grenade Launcher 15” 30
Sniper 24” 48”
Shotgun 6”(+1 to Damage Roll) 16”
Grenade Guess up to 10”, then roll 1D6 and Scatter Dice; Blast
Mortar Guess 24”- 98”, then roll 2D6 and Scatter Dice; Large Blast
RPG Kill Vehicle on D6 roll of 3-6
Modifiers:
Walking +1 Target in Hard Cover +4
Wearing Armour +1 Under Fire +1
Running +3 Full Auto +1
Serious Wound +2 Sniper Aiming(up to 6) -2
Sniper at Short Range +1 Aiming(up to 3) -1
Sneaking +1 Target Prone +1
Through Smoke +2 Attached Grenade Launcher +1
Target in Light Cover +2
Close Combat
Each combatant rolls a D6 per attack, the highest wins.
Modifiers:
Unaware Target(+2 on Wounds Table) -2
Special Ops -2
Multiple Attacks(Up to 3) -1
Wounds/Saves
Roll D6 per wound.
Roll Effect
1-2 Light Wound(No Effect); 2= Serious
3-4 Serious(+2 to Shoot); 2=Neutralised
5 Neutralised(Can only crawl); Next wound= Killed
6 Killed
Saves:
Light Kevlar 6+
Kevlar 5+
Spotting
Roll 2D6 to see if visible/hearable.
Distance Normal Reduced Poor Bad
1”-12” 2 3 4 6
13”-26” 3 4 5 7
27”-50” 4 5 6 8
51”+ 6 7 8 10
Modifiers:
Target Running -3 Target Sneaking +1 Target in Hard Cover +3
Target Walking -1 Target wearing Gille Suit +2 Target Prone +2
Target Firing -4 Night Vision Goggles(At Target Firing Suppressed
Night -4) +4 Weapon -1
Target in Light Cover +2
Bonoculars(-2 At Night) -4
Troopers
Special Ops can carry 5 slots, Others can carry 3 slots and Other Vets can carry 4 slots.
Equipment
Type Equipment Feed Ammo RO Slots
F
Assault Rifle AK47 Mag x 3 30 8 1
Assault Rifle AK74 Mag x 3 30 7 1
Assault Rifle M4 Mag 30 9 1
Assault Rifle M16/M16A3 Mag x 3 30 8/3 1
Assault Rifle Famas Mag x 4 25 10 1
Assault Rifle Steyr Mag x 2 42 8 1
Assault Rifle Scar-H Mag x 3 30 9 1
Assault Rifle FNC Mag x 3 30 8 1
Assault Rifle ACR Mag x 2 35 9 1
Assault Rifle L1A1 Mag x 3 20 1 1
Assault Rifle M63 Mag x 3 30 9 1
Assault Rifle G3A3 Mag x 3 20 8 1
Sniper PSG Mag x 3 5 1 1
Sniper Dragunov Mag x 2 10 1 1
Sniper Galil SR Mag x 1 20 1 1
Sniper SP66 Mag x 4 3 1 1
Sniper M21 Mag x 1 20 1 1
Sniper SSG69 Bolt Action(10) 1 1 1
Sniper(-1 Save) .50 Cal Bolt Action(10) 1 1 2
MG SGM Belt x 2 250 10 3
MG FG42 Mag x 4 20 8 1
MG RPD Belt x 2 100 8 2
MG MG42 Belt x 3 50 8 1
MG MG34 Belt x 2 250 8 2
MG Stoner Mag x 3 30 8 1
MG FN Belt 100/Slot 9 1+
MG M60 Belt 100/Slot 6 1+
MG 21E Belt or Mag x 2 100/Slot or 130 10 1+ or 1
Pistol WMKVI Cylinder(18) 6 1 1
Pistol MR73 Cylinder(18) 6 1 1
Pistol BHP Mag x 2 13 1 1
Pistol WPPK Mag x 2 7 1 1
Pistol WP38 Mag x 2 8 1 1
Pistol Tokagypt Mag x 2 7 1 1
Pistol MPM Mag x 2 8 1 1
Pistol HKP9S Mag x 2 9 1 1
Pistol PA-15 Mag x 2 15 1 1
Pistol B92SB Mag x 2 15 1 1
Pistol B93R Mag x 2 20 3 1
Pistol(-1 Save) IMIDE Mag x 2 9 1 1
Pistol SM1006 Mag x 2 9 1 1
Pistol G17 Mag x 2 17 1 1
Pistol G18 Mag x 2 20 6 1
SMG SZ-70 Mag x 2 40 6 1
SMG MP5 Mag x 2 30 9 1
SMG MP5K Mag x 3 15 10 1
SMG Sterling Mag x 2 34 6 1
SMG B12 Mag x 2 40 6 1
SMG UZI Mag x 2 32 7 1
Shotgun IM37 Pump(15) 5 1 1
Shotgun R870 Pump(21) 7 1 1
Shotgun M500ATP8 Pump(24) 8 1 1
Shotgun SPAS12 Pump(21) 7 1 1
Shotgun SPAS15 Mag x 2 6 1 1
Shotgun WM12 Pump 6 1 1
Shotgun AA12 Mag x 2 15 4 1
Shotgun Jackhammer Mag x 2 50 4 1
Grenade DM51 Single 2/Slot 1 1+
Grenade OD82 Single 2/Slot 1 1+
Grenade(Smoke/Gas) IN5SG Single 2/Slot 1 1+
Grenade Flash SG Single 2/Slot 1 1+
Grenade Launcher M79 Break 1/Slot 1 1+
Grenade Launcher M203 Attach 1/Slot 1 1+
Mortar Break 1/Slot 1 1+
RPG RPG Break 1/Slot 1 1+
Silencer Suppressor Attach 0
Extra Ammo(Double) 1
Radio 0
Explosives C4(Blast; Single 2/Slot 1+
Trapped or
Triggered)
Pistol Tazer Break(∞) 1 1
Flak Armour 1
Kevlar 2
Night Vision 1
Gas Mask 1
Binoculars 1
Gille Suit 1
Tripod(No Penalty for
Auto. Fire)