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Projectile Motion Using Angry Birds

The document discusses projectile motion using the Angry Birds game. It asks questions about how the horizontal and vertical displacement graphs relate to velocity and acceleration in the x and y directions. It asks the reader to examine the vertical velocity graph, calculate gradient to find vertical acceleration, and check if this value is realistic. It then asks the reader to set a length scale to calibrate the simulation and check if this gives a more realistic acceleration value equivalent to gravity on Earth.

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Murray Physics
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0% found this document useful (0 votes)
4K views2 pages

Projectile Motion Using Angry Birds

The document discusses projectile motion using the Angry Birds game. It asks questions about how the horizontal and vertical displacement graphs relate to velocity and acceleration in the x and y directions. It asks the reader to examine the vertical velocity graph, calculate gradient to find vertical acceleration, and check if this value is realistic. It then asks the reader to set a length scale to calibrate the simulation and check if this gives a more realistic acceleration value equivalent to gravity on Earth.

Uploaded by

Murray Physics
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Projectile Motion using Angry Birds

1. What does the graph of horizontal displacement (x:position x-component) tell you about the horizontal velocity of the Angry Bird? 2. Taking into account the horizontal velocity, what is the resultant force acting in the horizontal direction? 3. What does the graph of vertical displacement (y:position y-component) tell you about the vertical velocity of the Angry Bird?

4. Examine the vertical velocity of the Angry Bird by looking at the vy: velocity y-component graph. Describe, in detail, the motion shown on the graph.

5. What can you say about the resultant force in the vertical direction? 6. Double-click on the vy: velocity y-component graph and use the Fit function to calculate the gradient of the graph. What is the acceleration of the Angry Bird in the vertical direction? 7. Is this a realistic value for its acceleration? 8. What length do you think an Angry Bird would be in real life?

9. Use the calibration stick to set a value for the length of any of the Angry Birds on the screen. Check again the acceleration from the vy: velocity y-component graph. Is this a more realistic value? 10. What length of bird is required to give an acceleration equivalent to gravity on Earth?

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