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09 Flare Facade

The FLARE facade system consists of individually controllable metal flake units that can be tilted via pneumatic cylinders. Each flake reflects light when vertical, appearing bright, and absorbs light when tilted down, appearing dark. Together the flakes act as pixels to form dynamic surface animations in response to sunlight or computer control. The system allows buildings to visually communicate and interact with their surroundings through a kinetic, responsive skin.

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0% found this document useful (0 votes)
338 views3 pages

09 Flare Facade

The FLARE facade system consists of individually controllable metal flake units that can be tilted via pneumatic cylinders. Each flake reflects light when vertical, appearing bright, and absorbs light when tilted down, appearing dark. Together the flakes act as pixels to form dynamic surface animations in response to sunlight or computer control. The system allows buildings to visually communicate and interact with their surroundings through a kinetic, responsive skin.

Uploaded by

realtimecities
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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RESPONSIVE SPACES: FLARE FACADE


Credit : WHITEvoid Type : Kinetic Description : This facade is made by Kinetic Ambient Reflection Membranes. FLARE is a modular system to create a dynamic hull for facades or any building or wall surface. Acting like a living skin, it allows a building to express, communicate and interact with its environment. FLARE turns the building facade into a penetrable kinetic membrane, breaking with all conventions of the building surface as a static skin. Analysis : FLARE UNITS : The FLARE system consists of a number of tiltable metal flake bodies supplemented by individually controllable pneumatic cylinders.Due to the developed pattern, an infinite array of flakes can be mounted on any building or wall surface in a modular system of multiplied FLARE units. THE VISUAL EFFECT : Each metal flake reflects the bright sky or sunlight when in vertical standby position. When the flake is tilted downwards by a computer controlled pneumatic piston, its face is shaded from the sky light and this way appears as a dark pixel. By reflecting ambient or direct sunlight, the individual flakes of the FLARE system act like pixels formed by natural light. The system is controlled by a computer to form any kind of surface animation. Sensor systems inside and outside the building communicate the buildings activity directly to the FLARE system which acts as the buildings lateral line.

Flare Facade

Unit

http://www.whitevoid.com/

http://www.whitevoid.com/

CH.22 CH.21 CH.20 CH.19 CH.18 CH.17 CH.16 CH.15 CH.14 CH.13 CH.12 CH.11 CH.10 CH.09 CH.08 CH.07 CH.06 CH.05 CH.04 CH.03 CH.02 CH.01

Kinetic Ambient Reflection Membrane

Kinetic Ambient Reflection Membrane

http://www.whitevoid.com/

http://www.whitevoid.com/

CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.09 CH.10 CH.11 CH.12 CH.13 CH.14 CH.15 CH.16 CH.17 CH.18 CH.19 CH.20 CH.21 CH.22

Kinetic Ambient Reflection Membrane

http://www.whitevoid.com/

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