Character Sheet: STR STR DEX DEX CON CON INT INT WIS WIS CHA CHA DEX CHA CHA CHA DEX WIS INT DEX DEX DEX
Character Sheet: STR STR DEX DEX CON CON INT INT WIS WIS CHA CHA DEX CHA CHA CHA DEX WIS INT DEX DEX DEX
EV
Player
IL
CHARACTER SHEET
GO
Race
MALE
Name
L FU W LA OD
CHARACTER
FEMALE
AO CH C TI
CLASSES
ABILITIES
Ability Score
Item Bonus
Ability Modi er
Temp Score
Temp Modi er
1 2 3 4 5
d d d d
+ INT per level
SKILLS
Untrained Skill Bonus Class Skills +3 Ranks Racial, Feats Misc
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature Knowledge: The Planes
Trained
FEATS
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL
+ Size diff x4
LANGUAGES
INITIATIVE
INITIATIVE BONUS
Feats Misc
ATTACKS
Attack Bonus Damage Critical
INIT = DEX +
SPEED
SPEED ft
Swim Speed
+
Temp Speed
Range
Type
ft
Ammo
sq
sq
ft
Fly Speed
sq
ft
sq
Special Ammo
Climb Speed
ft
sq
ft
sq
ft
sq
Range
Type
Attack Bonus
Damage
Critical
BASE ATTACK
BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK
Range Temp Attack Bonus Morale Bonus Power Attack
ft
sq
Type
Attack Bonus
Damage
Critical
ft
sq
Buffs
Nerfs
+ +
=
Morale Bonus
+
Buffs
Nerfs
Power Attack
Range
Type
Attack Bonus
Damage
Critical
ft
sq
+
Range Type Attack Bonus Damage Critical
ft
sq
COMBAT MANOEUVRES
COMBAT MANOEUVRE Base Attack Bonus BONUS
Size Modi er Misc
Ammo
# #
Size Modi er Misc
Special Ammo
# #
Racial Misc Temp
+
Dodge Modi er
Ammo
Special Ammo
De ection Modi er
SAVES
FORTITUDE SAVE
Base
+
De ection Modi er
+ BAB +
Base Attack Bonus Size Modi er
+
Misc
+ + +
+ + +
Trap Sense
+ + +
CMD = 10 + STR
Temp CMB Temp CMD
+ BAB +
+ CMB
+ CMD
HEALTH
EFFECTS
Dying Stable Non-lethal Unconcious
hp
hp
ARMOUR CLASS
ARMOUR CLASS
Dodge Modi er De ection Modi er Armour AC Shield AC Natural Armour Size Modi er
AC AC AC
Temp AC
= 10 + DEX + = 10 / /
+ + +
+ + /
+ + /
+ +
/ -
= 10 + DEX +
+ AC
Damage Reduction
/
Notes
INQUISITOR
DEITY
Caster Level
L FU W LA EV IL OD
0 1
DOMAIN
GO AO CH C TI
SPELLS
0 1 2 3 4 5 6
GO OD
2
WIS WIS - 4 WIS - 8 WIS - 12
Spells Known
Spell Save DC
4
W LA FU L
Spell Save DC = 10 + WIS + Spell Level The inquisitor cannot cast spells of an alignment opposed to her own or her deitys.
SKILLS
MONSTER LORE Knowledge STERN GAZE Intimidate Sense Motive
Level
+ + + + +
= WIS
EV
IL
CH AO TI C
5 6
JUDGEMENT
JUDGEMENTS PER DAY
}
(
Inquisitor Level
Inquisitor Level
Track
= 1 +(
Inquisitor Level
Misc
Destruction
Damage bonus
+ + + + + + + +
3 )+
Judgements Today
Healing Justice
= WIS
Misc
Level
TEAMWORK FEATS
Level
Invoke one Judgement on your foes and recieve a bonus as long as you are in combat. Inquisitor Level
5-Level Bonus Attack bonus From level 10, bonus doubles to con rm critical hits
CURRENT FEATS
Piercing
3 +
5-LEVEL BONUS
3-Level Bonus
+
3-LEVEL BONUS
=1+( =1+(
5) 3)
Protection
Inquisitor Level
5-Level Bonus Armour class bonus From level 10, bonus doubles against critical hits
Purity
Resilience
Damage reduction
Level
Resistance
Invoke two judgements at once Invoke three judgements at once
Level
Smiting
SLAYER
BANE
Level Creature Type
16 17
Level
Select one judgement at start of combat to apply its bonus at 5 levels higher
Misc
TRUE JUDGEMENT
Level
Your weapon counts as magical for bypassing damage resistance. Level Your weapon also counts as aligned, 6 to an alignment that matches your own. Level Your weapon also counts as adamantine 10 for overcoming damage resistance.
rds
+
DISCERN LIES
Misc Discern Lies Today
20
InvokeTrue Judgement before one attack If the attack is successful, the target must pass a Fortitude save or die Whether successful or not, that target is then immune to True Judgement for 24 hours Inquisitor Level
+ + +
FORTITUDE SAVE DC
=(
2 ) + WIS
INVENTORY
Value
ARMOUR
EQUIPMENT
Max Speed
ft
Check Penalty Weight
sq
Armour AC
Spell Failure
lb
SHIELD
Properties Check Penalty Weight Spell Failure
AC
Eyes Properties
Shield AC
lb
AC
Neck / Throat Properties
Shoulders Properties
Chest Properties
Carried Items Weapons, Ammo Armour, Shield Worn Items Scrolls, Potions, Wands, Components Total Weight
lb lb lb lb lb lb
Ring Properties Arms / Wrists Properties Hands Properties Clothes / Body Properties
lb
Medium Load
lb
Heavy Load
lb
Max Load
lb
MONEY
Copper Silver Gold Platinum Total
, , , , , , , , pp . , gp , sp cp
Ring Properties
Feet Properties
SCROLLS
POTIONS
WANDS
CHARGES CHARGES CHARGES CHARGES
# # # #
SPELL BOOK
Level Level Level
School
School
School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost
Cost
Cost