Basic Object-Oriented concepts
Concept: An object has behaviors
In old style programming, you had:
data, which was completely passive functions, which could manipulate any data
An object contains both data and methods that manipulate that data
An object is active, not passive; it does things An object is responsible for its own data
But: it can expose that data to other objects
Concept: An object has state
An object contains both data and methods that manipulate that data
The data represent the state of the object Data can also describe the relationships between this object and other objects
Example: A CheckingAccount might have
A balance (the internal state of the account) An owner (some object representing a person)
Example: A Rabbit object
You could (in a game, for example) create an object representing a rabbit It would have data:
How hungry it is How frightened it is Where it is
And methods:
eat, hide, run, dig
Concept: Classes describe objects
Every object belongs to (is an instance of) a class An object may have fields, or variables
The class describes those fields
An object may have methods
The class describes those methods
A class is like a template, or cookie cutter
Concept: Classes are like Abstract Data Types
An Abstract Data Type (ADT) bundles together:
some data, representing an object or "thing" the operations on that data
Example: a CheckingAccount, with operations deposit, withdraw, getBalance, etc. Classes enforce this bundling together
Example of a class
class Employee { // fields String name; double salary; // a method void pay () { System.out.println("Pay to the order of " + name + " $" + salary); } }
Approximate Terminology
instance = object field = variable method = function sending a message to an object = calling a function These are all approximately true
Concept: Classes form a hierarchy
Classes are arranged in a treelike structure called a hierarchy The class at the root is named Object Every class, except Object, has a superclass A class may have several ancestors, up to Object When you define a class, you specify its superclass
If you dont specify a superclass, Object is assumed
Every class may have one or more subclasses
Example of (part of) a hierarchy
Container Panel ScrollPane Window Frame
Dialog FileDialog
A FileDialog is a Dialog is a Window is a Container.
C++ is different
In C++ there may be more than one root
but not in Java!
In C++ an object may have more than one parent (immediate superclass)
but not in Java!
Java has a single, strict hierarchy
Concept: Objects inherit from their superclasses
A class describes fields and methods Objects of that class have those fields and methods But an object also inherits:
the fields described in the class's superclasses the methods described in the class's superclasses
A class is not a complete description of its objects!
Example of inheritance
class Person { String name; String age; void birthday () { age = age + 1; } } class Employee extends Person { double salary; void pay () { ...} }
Every Employee has a name, age, and birthday method as well as a salary and a pay method.
Concept: Objects must be created
int n; does two things:
it declares that n is an integer variable it allocates space to hold a value for n
Employee secretary; does one thing
it declares that secretary is type Employee
secretary = new Employee ( ); allocates the space
Notation: How to declare and create objects
Employee secretary; // declares secretary secretary = new Employee (); // allocates space Employee secretary = new Employee(); // both But the secretary is still "blank" secretary.name = "Adele"; // dot notation secretary.birthday (); // sends a message
Notation: How to reference a field or method
Inside a class, no dots are necessary
class Person { ... age = age + 1; ...}
Outside a class, you need to say which object you are talking to
if (john.age < 75) john.birthday ();
If you don't have an object, you cannot use its fields or methods!
Concept: this object
Inside a class, no dots are necessary, because
you are working on this object
If you wish, you can make it explicit:
class Person { ... this.age = this.age + 1; ...}
this is like an extra parameter to the method You usually don't need to use this
Concept: A variable can hold subclass objects
Suppose B is a subclass of A
A objects can be assigned to A variables B objects can be assigned to B variables B objects can be assigned to A variables, but A objects can not be assigned to B variables
Every B is also an A but not every A is a B
You can cast: bVariable = (B) aObject;
In this case, Java does a runtime check
class Dog { ... } class Poodle extends Dog { ... } Dog myDog; Dog rover = new Dog (); Poodle yourPoodle; Poodle fifi = new Poodle (); myDog = rover; yourPoodle = fifi; myDog = fifi; yourPoodle = rover; yourPoodle = (Poodle) rover;
Example: Assignment of subclasses
// ok // ok //ok // illegal //runtime check
Concept: Methods can be overridden
class Bird extends Animal { void fly (String destination) { location = destination; } } class Penguin extends Bird { void fly (String whatever) { } }
So birds can fly. Except penguins.
Concept: Don't call functions, send messages
Bird someBird = pingu; someBird.fly ("South America"); Did pingu actually go anywhere?
You sent the message fly(...) to pingu If pingu is a penguin, he ignored it otherwise he used the method defined in Bird
You did not directly call any method
Sneaky trick: You can still use overridden methods
class FamilyMember extends Person { void birthday () { super.birthday (); // call overridden method givePresent (); // and add your new stuff } }
Concept: Constructors make objects
Every class has a constructor to make its objects Use the keyword new to call a constructor
secretary = new Employee ( );
You can write your own constructors; but if you dont, Java provides a default constructor with no arguments
It sets all the fields of the new object to zero If this is good enough, you dont need to write your own
The syntax for writing constructors is almost like that for writing methods
Syntax for constructors
Instead of a return type and a name, just use the class name You can supply arguments
Employee (String theName, double theSalary) { name = theName; salary = theSalary; }
Trick: Use the same name for a parameter as for a field
A parameter overrides a field with the same name But you can use this.name to refer to the field Person (String name, int age) { this.name = name; this.age = age; } This is a very common convention
Internal workings: Constructor chaining
If an Employee is a Person, and a Person is an Object, then when you say new Employee ()
The Employee constructor calls the Person constructor The Person constructor calls the Object constructor The Object constructor creates a new Object The Person constructor adds its own stuff to the Object The Employee constructor adds its own stuff to the Person
The case of the vanishing constructor
If you don't write a constructor for a class, Java provides one (the default constructor) The one Java provides has no arguments If you write any constructor for a class, Java does not provide a default constructor Adding a perfectly good constructor can break a constructor chain You may need to fix the chain
Example: Broken constructor chain
class Person { String name; Person (String name) { this.name = name; } } class Employee extends Person { double salary; Employee ( ) { // here Java tries to call new Person() but cannot find it; salary = 12.50; } }
Fixing a broken constructor chain
Special syntax: super(...) calls the superclass constructor When one constructor calls another, that call must be first
class Employee { double salary; Employee (String name) { super(name); // must be first salary = 12.50; } }
Now you can only create Employees with names This is fair, because you can only create Persons with names
Trick: one constructor calling another
this(...) calls another constructor for this same class
class Something { Something (int x, int y, int z) { // do a lot of work here } Something ( ) { this (0, 0, 0); } }
It is poor style to have the same code more than once If you call this(...), that call must be the first thing in your constructor
Concept: You can control access
class Person { public String name; private String age; protected double salary; public void birthday { age++; } }
Each object is responsible for its own data Access control lets an object protect its data We will discuss access control shortly
Concept: Classes themselves can have fields and methods
Usually a class describes fields (variables) and methods for its objects (instances)
These are called instance variables and instance methods
A class can have its own fields and methods
These are called class variables and class methods
There is exactly one copy of a class variable, not one per object Use the special keyword static to say that a field or method belongs to the class instead of to objects
Example of a class variable
class Person { String name; int age; static int population; Person (String name) { this.name = name; this.age = 0; population++; } }
Advice: Restrict access
Always, always strive for a narrow interface Follow the principle of information hiding:
the caller should know as little as possible about how the method does its job the method should know little or nothing about where or why it is being called
Make as much as possible private
Advice: Use setters and getters
class Employee extends Person { private double salary; public void setSalary (double newSalary) { salary = newSalary; } public double getSalary () { return salary; } }
This way the object maintains control Setters and getters have conventional names
Kinds of access
Java provides four levels of access:
public: available everywhere protected: available within the package (in the same subdirectory) and to all subclasses [default]: available within the package private: only available within the class itself
The default is called package visibility In small programs this isn't important...right?
The End