Creating Vibrant Hand Drawn Texture
Creating Vibrant Hand Drawn Texture
In this tutorial we will explore a technique to use hand-drawn textures in digital illustration. This method is quick, and simple to use. However, it requires that you take some time to understand the application before getting started. The first part of this tutorial is about making textures and preparing them for digital art. The second part will demonstrate a method to paint with texture and apply some color theory. This will all be created using Photoshop CS3-6, and should take anywhere from 1-3 hours, depending on the textures you make.
Charcoal: First, create a light gray background, rubbing the charcoal smooth and even. On top of that put a rougher, darker layer, with no rubbing. Apply some fixative and youre done. Wet-Wash: Tape your paper down around the edges with masking tape (which you should do for any wet media in this tutorial). You can apply a wash in two ways: by wetting the paper first, or just painting it on. For my texture I lightly wet the paper with a sponge and then applied a semi-dark ink wash on the wet surface. Allow the surface to dry completely. If you are not happy with the washs shade, it can be adjusted in Photoshop or you can add another layer. If you decide to add another layer be very careful as you dont want to destroy the layer below (which is especially true if you are using watercolor instead of ink). Dry-Sponge: For this I used some acrylic screen-printing ink that was hiding in some boxes. You can use regular acrylic paint, although the ink is formulated for paper and has nice coverage.
Sponge it on however you would like and give it time to dry. Be careful not to go overboard as that will ruin the texture. Wet-sponge: To get a wet and splotchy sponge effect, dilute your acrylic and moisten your sponge. Again, be careful not to go overboard or you will lose your texture. Lined-wash: Using the wet-sponge with your acrylic, swipe it across the paper in smooth, even strokes covering as much area as possible. Try not to go over areas you have already covered. For my texture I used a paper with a line texture, which enhanced what was left by the sponge.
Choose a fairly uniform area and crop. If however, you do not want seams to appear, then you need to make the pattern into a repeating tile before defining it as a pattern.
Enable "wrap around" in the offset filter and your seams will appear. Grab the clone-stamp tool and change the brush settings to a fairly large, soft-brush. The size and softness will need to be adjusted for your texture. The idea here is to get a brush thats large enough to cover and blend the seams with the surrounding area, but soft so that it blends with the background closer to the brush edges. Select an area that is similar to whats around the seams, hold the option key and click to sample the area. Release the option key and click over the area of the seam you would like to patch. Continue sampling and cloning until the seams have all been patched.
Continue using the clone stamp until the seems disappear, going careful and slow helps.
Within the brush palette, click on texture and check the box to reveal the texture options. There are some important options here that need some explaining: Invert: this inverts your patterns gray-scale image, making light into dark and dark into light. Sometimes this is useful, especially if you want darker coverage, but it may not work well for all patterns. Also, if you paint one layer of the texture without this checked, and then paint another on top with it checked, the textures cancel each other out and make a solid color with no pattern. Mixing Mode: Set this to multiply. The only other option that seems to do any good is color burn, which in my experience practically destroys the texture, so use with caution. The other blending modes work, but they depend on the background you use, and the colors you use, so we wont go into those. Depth: Just dont mess with this, I honestly have no idea exactly what it does, but you can play with it and see the preview at the bottom of the window. Scale: This is THE MOST IMPORTANT option in this box. Essentially, this controls the zoom level of the texture, and its overall appearance.
The appearance of the texture depends on the size and resolution of the document you are painting in. Since the textures we made earlier are so large (600dpi), at 100% on a canvas with a lower resolution (say 72ppi), it appears as though we are looking through a magnifying glass so we have to scale it down. When you reduce the scale, it appears to zoom out from the texture, and vice versa. You could say the textures appearance is relative to the document settings and the texture scale applied to the brush. A benefit of this relative scaling is that you can get multiple effects from a single texture simply by changing the scale, pretty neat! The drawback however is that you will have to experiment with the texture at different resolutions and settings. To make this easier we will create some reference materials that demonstrate how our texture behaves.
The swatches here show how the texture changes as its scale changes.
I will be painting everything on single layers, but if you would like to keep each texture layer separate, they will blend the same, and you can play with opacity and blend modes. Create 5 new swatches and clear the selection. Looking at my texture scale I like the texture at 30%, so thats the scale Ill use. Select a color and paint the texture into the swatches in one pass. Notice here that the color is dull compared to the color selected. Paint another layer on 4 of the swatches. This darkens the color and texture. Paint another layer on the next 3 swatches, and repeat, decreasing each layer by one swatch. You now have 5 swatches in order of lightest to darkest with increased layers of texture.
Layering the texture on top of itself intensifies the color and diminishes the texture's appearance. The most important observation you should make here is that each layer you add darkens the texture, and shifts the color towards the one you have selected. This method works well, but expect to use more than one layer to get it dark enough. Also, be cautious of adding too many layers as the texture will vanish into a solid color. Try it with another color to see how different colors work (for example, red always looks pink with this method, and yellow makes the texture almost invisible).
Layering the texture on top of a fill produces a more vibrant color and texture. Stop, its time to make some observations. The following are my observations and may not be true for the textures you use: Putting one layer of texture on the fill takes the color halfway to the textures color, creating the secondary colors. Meaning if I have a yellow fill and I paint a red texture on top, the overall color will become orange. The same is true for a red fill and yellow texture. However, the orange made with a yellow fill will be lighter than the one made with the red fill. Adding more layers of texture creates the tertiary colors. In my case, adding more red texture to the yellow fill made red-orange, and adding more yellow texture to the red fill made yelloworange. As more layers of texture are added, the color approaches the texture color. In my case thats primary red and yellow. This produces primary colors that are much more vibrant than if you were to paint multiple layers of just the texture, like in technique #1. In this way you can also tint your primaries, like creating a bright yellow with just a hint of green or orange, depending on what color you are mixing from. Repeat these steps to create swatches for red/blue, and yellow/blue. After that you should have a full range of color, moving all the way around the color wheel. In my document I also created some swatches showing how to get textured primary colors and gray values. The last thing to do is label your swatch groups, and make any notes about how they were mixed. Save the document for future reference. Heres one that I created:
This is my texture reference; here I show the texture's scale and color relationships.
Conclusion
Now you are ready to start making some digital art. The techniques presented here are only one method to create and use hand-drawn textures in Photoshop. Of course there are many ways to do this, and as always you are encouraged to explore this technique and others. I hope this gave you a good platform to start incorporating hand-made textures into your digital works. Enjoy!