Creating Using Surfaces: HM-3210: A Hex-Penta Mesh
Creating Using Surfaces: HM-3210: A Hex-Penta Mesh
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HyperWorks Tutorials
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For some analyses, it is desirable to use a mesh of hexahedral and pentahedral elements. This is especially true for parts
which have a large thickness compared to the element size being used, or for parts that have many features and/or changes in
thickness. Castings or forgings are good examples.
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step 2: Mesh the top surface of the base, including the L-shaped surface.
1.
Set the active component collector to base using the HyperMesh Model Browser. ln the Model Browser right-click base
and select Make Current.
2.
3.
4.
While in the F{yperMesh Model Brovvser, hide all components except the base component.
Access the Automesh panel from the menu bar by selecting Mesh > Create > 2D Automesh.
Select the surfaces on the top of the base, including the L-shaped surface at the intersection of the base and the arm.
For this part of the exercise it might be easier to view the geometry in a shaded mode by clicking Shaded Geometry and
Surface Edges
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Go to the Elem Offset panel by selecting M esh > Create > 3D Elements
bar.
of layers = specify 5.
Step
1.
2.
3.
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Turn on the display of the arm_curve component using the HyperMesh Model Browser.
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4.
Click three locations along the selected line. The active selector advances from N1 to IV2 to A/3, and the locations will be
selected as though there was a node there.
5.
Click
center.
This node will be used in the next step when you mesh the arm.
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6.
Step 6: Create hexa elements in the curved portion of the arm using spin.
1. Set arm_curve as the current component using the HyperMesh Model Broririser.
2. Go to the Spin panel by selecting Mesh > Create > 3D Elemenfs > Spin from the menu bar.
3. Select the spin elems subpanel.
4. Using elems >> by window, select the plate elements within the L-shaped cross section of the arm.
5. Click select entities.
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6.
7.
8.
For the base node (B), click the center node created in step 5.
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24 layers of hex elements will be created when the plate elements are spun.
1. Go to the Faces panel by selecting Mesh > Check > Compenenfs > Faces from the menu bar.
2. With the entity selector set to comps, select the arm_curve component.
3. Click find faces.
2-D shell elements are created on the free faces of every 3-D solid element in the component. They are placed in a new
component named ^faces.
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The ^faces component is created with its visualization set to wireframe, so you will not be able to see the new elements
right away if the arm_curve component is displayed and in shaded mode.
4.
Step 8: Prepare the display for meshing the second arm segment.
1.
Use the Model Browser to turn on the display for the arm_straight and ^faces components.
Step 9: Mesh the L'shaped set of surfaces between the arm straight and boss components.
1.
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6.
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Densities to correspond to the mesh on the end face
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Step 10: Use linear solid to build the mesh between the two sets of shell elements.
1. Access the Linear Solid panel through the menu bar by selecting Mesh > Create > 3D Elements > Linear 3D.
2.
With the from: elems selector active, select the ^faces elements lying on the intersection between the first and second
arm segments.
You can select one of the elements and then select elems >> by face to select the rest of the necessary elements.
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Click the to: elems selector to make it active. Then select the shell elements between the arm and boss, which you
created using the Automesh panel in the last step.
4.
Click the from: alignment: N1 selector to make it active. Then select three nodes on one of the "from elements" you
selected in sub-step 10.2.
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Click the to: alignmenf.' Nl selector to make it active. Then select three nodes on the "to element" corresponding to the
"from element" with the three "from nodes" you selected in sub-step 10.4. Refer to the following image.
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Go to the Project panel by selecting Mesh > Project > A/odes from the menu bar.
Select the to line subpanel.
Select the node on the rightmost top vertex, as per the following image.
Click nodes >> duplicate.
For the to line select the line on the boss' top face. Refer to the following image.
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6.
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x- axis.
Step 14: Generate hexas for the boss using the Solid Map panel.
1. Go to the Solid Map panel by selecting Mesh > Create > Solid Map Mesh from the menu bar.
2. Go to the general subpanel.
3. Select source geom: (none).
4. Select desf geom: surf and select the top surface of the boss.
5. Select along geom: mixed.
6. Under along geom: mixed, click lrnes to make it the active selector.
7. Select the line indicated in the following image.
8. Click node path to make it the active selector.
9. Select nodes to define the exact location of the solid element layers, as indicated in the following
image.
Atotal of 13 nodes should be selected, starting at the boss mesh, and then using all of the nodes along the edge of the
arm_straight component, ending with the node projected to the top of the boss.
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10. For elemsto drag.', select elems >> by collector and select the boss component
11. Click mesh.
The elements are created and the mesh on this part is completed.
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Completed mesh of the arm bracket
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12. Click near the cutting plane. Holding the left mouse button down, move the mouse back and forth.
The cutting plane moves through the model, allowing you to see if any face elements exist on the interior of the model.
You should see that there are face elements interior to the model, between the boss and arm. You need to perform some
corrections on the connectivity.
1.
2.
3.
4.
5.
Display elements for all components except for the ^faces component.
Display the elements of the solidmap component as transparent.
Go to the Faces panel.
Select elems >> displayed.
Click preview equiv.
Coincident nodes on the intersection between the arm and the boss are highlighted.
6.
Specify a slightly larger value lor tolerance =, and click preview equiv to identify more coincident nodes on the
intersection.
7.
8.
Repeat sub-step 16.6 until all 60 coincident nodes have been found.
Click equivalence.
The nodes are replaced to the location of the lowest node lD.
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