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The document describes the configuration settings for diskless booting a client computer. It defines settings such as the client name, IP address, MAC address, user group, disk group to boot from, write-back storage location and limits, PXE file for network booting, hardware profile, boot server addresses, display resolution, cache size, failover settings, enabling image uploading and updating, and options for saving changes to a private image or the server image. Methods for adding clients include adding manually, importing from a CSV file, discovering on the network, or cloning an existing client configuration.

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0% found this document useful (0 votes)
87 views

Setan 1

The document describes the configuration settings for diskless booting a client computer. It defines settings such as the client name, IP address, MAC address, user group, disk group to boot from, write-back storage location and limits, PXE file for network booting, hardware profile, boot server addresses, display resolution, cache size, failover settings, enabling image uploading and updating, and options for saving changes to a private image or the server image. Methods for adding clients include adding manually, importing from a CSV file, discovering on the network, or cloning an existing client configuration.

Uploaded by

anjing
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Enabled: Client PC is enabled for diskless booting.

Computer Name: Client computer


name.IP Address: IP address that gets from CCBoot Server.MAC Address: MAC address
of the client information.Group: Define the user group that the client belongs to.Disk Group
Imfomation: Set the client boot from which disk group.Write-back Path: Servers WriteBack disk storage location.Write-back Limitation: Client Write-Back data storage limit.
(From CCBoot v3.0 20140801, if the client write-back data reach the value you set and the
write back disk free space less 10% the client will be auto restarted.)Keep Write-back:
Define the client write-back data keep on the server or not when after the client reboot.When
this option is selected, click the "Save" button will pop up "do you want to delete write-back
file" dialog box, select the "Yes" button to delete the previous saved data, "No" to keep the
previous saved data. This function is often used in "Save to Private" or "Save to
Image".PXE: Specified PXE file name. The default value can support most of the network
card. Note: It would be better to use "gpxe.pxe", but if you cannot diskless boot the client via
using "gpxe.pxe", you can try to change the PXE value to "gpxe0.pxe". If this doesn't work,
please modify the value to "gpxex.pxe". If you can successfully use gpxe.pxe" in CCBoot
20120817, but failed to use it in the new build, please try gpxe1.pxe". From CCBoot v3.0
Build 20130710, "gpxe1.pxe" means "gpxe.pxe" of 20120817. If Realtek 8111E NIC has blue
screen problem, you can try to change the PXE value to "ipxe.pxe
Hardware Profile: To set the client hardware configuration profile.Boot Server Address:
The IP address of the server. If more than one server, you can input more than one IP
address of the server, separated by a semicolon (";"), or click the ">>" button on the right,
edit the list of servers.Change Display: If your Client has multiple monitors the resolutions
can set up, separated by semicolons to modify the client's resolution, the format is: screen
width * height * color * screen refresh rate of the screen, for example: 1024*768*32*60.
Enable Cache: Setting the memory to use as a client cache, is depending on the client's
memory size. Example: client RAM is 2GB; you can set the 512M to use as a cache. Enable
Failover: This is used for two or more server's failover. Please refer to chapter
"Failover").Enable Upload Image: Allows the client to upload the image to the
server.Enable Super Client: Updating the Image and Game Disk. Please refer to chapter
"Update Image and Game Disk".Disable Super Client: Cancel the "Super Client"
function.Save to Image: Save the client changes to image. When you enable "Keep
Writeback", do some changes at client and then shutdown the client PC, you can go to
server "Save to Image". Please refer to chapter "Update Image and Game Disk".Save to
Private: Options to update a single client, ex: save private driver for the different
specification. Please refer to chapter "Update Image and Game Disk".Delete Private:
Delete the saved private data
108 CCBoot - iSCSI Diskless Boot http://www.ccboot.com

Delete Write-back: Delete the client Write-Back file.


Note: When you update image or game, you can use "Enable Super Client" function to make
all clients updated. It means that by using this function, you don't have to update clients one
by one. You only need to update on one client with super client, then all clients will be
updated. The "Keep Write-back" function is the same as "Enable Super Client". But there is
a little difference between them: If you use the "Keep Write-back" method to update image, it
will save a image file in the image folder. Suppose that the original image file is xp.vhd, after
updated, it will generate a new file, like xp-001.vhd in the image folder. If you delete the xp001.vhd file, it can restore to the previous status. While "Enable Supper Client" method will
update the image directly and have no restore points, so the changes can not be restored. If
you use the "Save to Private" function to update image, it will be only updated on one client.
Besides, "Enable Upload Image" means allowing the client to upload the image to the
server. While you can use "Enable Super Client", "Keep Write back" and "Save to Private"
methods to update image.

5.2Add Client

There are four methods to add clients.


1. Add Client Manually
1) Click the "Add Client" button on the toolbar.
2) Select "Enabled" checkbox; fill Computer Name, IP Address, and MAC Address (each two
letters divided by (:)). Select "Default Group" in group.

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