The document describes the configuration settings for diskless booting a client computer. It defines settings such as the client name, IP address, MAC address, user group, disk group to boot from, write-back storage location and limits, PXE file for network booting, hardware profile, boot server addresses, display resolution, cache size, failover settings, enabling image uploading and updating, and options for saving changes to a private image or the server image. Methods for adding clients include adding manually, importing from a CSV file, discovering on the network, or cloning an existing client configuration.
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The document describes the configuration settings for diskless booting a client computer. It defines settings such as the client name, IP address, MAC address, user group, disk group to boot from, write-back storage location and limits, PXE file for network booting, hardware profile, boot server addresses, display resolution, cache size, failover settings, enabling image uploading and updating, and options for saving changes to a private image or the server image. Methods for adding clients include adding manually, importing from a CSV file, discovering on the network, or cloning an existing client configuration.
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Enabled: Client PC is enabled for diskless booting.
Computer Name: Client computer
name.IP Address: IP address that gets from CCBoot Server.MAC Address: MAC address of the client information.Group: Define the user group that the client belongs to.Disk Group Imfomation: Set the client boot from which disk group.Write-back Path: Servers WriteBack disk storage location.Write-back Limitation: Client Write-Back data storage limit. (From CCBoot v3.0 20140801, if the client write-back data reach the value you set and the write back disk free space less 10% the client will be auto restarted.)Keep Write-back: Define the client write-back data keep on the server or not when after the client reboot.When this option is selected, click the "Save" button will pop up "do you want to delete write-back file" dialog box, select the "Yes" button to delete the previous saved data, "No" to keep the previous saved data. This function is often used in "Save to Private" or "Save to Image".PXE: Specified PXE file name. The default value can support most of the network card. Note: It would be better to use "gpxe.pxe", but if you cannot diskless boot the client via using "gpxe.pxe", you can try to change the PXE value to "gpxe0.pxe". If this doesn't work, please modify the value to "gpxex.pxe". If you can successfully use gpxe.pxe" in CCBoot 20120817, but failed to use it in the new build, please try gpxe1.pxe". From CCBoot v3.0 Build 20130710, "gpxe1.pxe" means "gpxe.pxe" of 20120817. If Realtek 8111E NIC has blue screen problem, you can try to change the PXE value to "ipxe.pxe Hardware Profile: To set the client hardware configuration profile.Boot Server Address: The IP address of the server. If more than one server, you can input more than one IP address of the server, separated by a semicolon (";"), or click the ">>" button on the right, edit the list of servers.Change Display: If your Client has multiple monitors the resolutions can set up, separated by semicolons to modify the client's resolution, the format is: screen width * height * color * screen refresh rate of the screen, for example: 1024*768*32*60. Enable Cache: Setting the memory to use as a client cache, is depending on the client's memory size. Example: client RAM is 2GB; you can set the 512M to use as a cache. Enable Failover: This is used for two or more server's failover. Please refer to chapter "Failover").Enable Upload Image: Allows the client to upload the image to the server.Enable Super Client: Updating the Image and Game Disk. Please refer to chapter "Update Image and Game Disk".Disable Super Client: Cancel the "Super Client" function.Save to Image: Save the client changes to image. When you enable "Keep Writeback", do some changes at client and then shutdown the client PC, you can go to server "Save to Image". Please refer to chapter "Update Image and Game Disk".Save to Private: Options to update a single client, ex: save private driver for the different specification. Please refer to chapter "Update Image and Game Disk".Delete Private: Delete the saved private data 108 CCBoot - iSCSI Diskless Boot http://www.ccboot.com
Delete Write-back: Delete the client Write-Back file.
Note: When you update image or game, you can use "Enable Super Client" function to make all clients updated. It means that by using this function, you don't have to update clients one by one. You only need to update on one client with super client, then all clients will be updated. The "Keep Write-back" function is the same as "Enable Super Client". But there is a little difference between them: If you use the "Keep Write-back" method to update image, it will save a image file in the image folder. Suppose that the original image file is xp.vhd, after updated, it will generate a new file, like xp-001.vhd in the image folder. If you delete the xp001.vhd file, it can restore to the previous status. While "Enable Supper Client" method will update the image directly and have no restore points, so the changes can not be restored. If you use the "Save to Private" function to update image, it will be only updated on one client. Besides, "Enable Upload Image" means allowing the client to upload the image to the server. While you can use "Enable Super Client", "Keep Write back" and "Save to Private" methods to update image.
5.2Add Client
There are four methods to add clients.
1. Add Client Manually 1) Click the "Add Client" button on the toolbar. 2) Select "Enabled" checkbox; fill Computer Name, IP Address, and MAC Address (each two letters divided by (:)). Select "Default Group" in group.