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Game Master Guide Errata-20140122-2.0 PDF

This document updates the second printing of the Pathfinder RPG GameMastery Guide. It also adds "(already cast)" after "mage armor" in the Battle Mage stat block. "Open Game Content" means the game mechanic and includes methods, procedures, processes and routines.

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0% found this document useful (0 votes)
177 views1 page

Game Master Guide Errata-20140122-2.0 PDF

This document updates the second printing of the Pathfinder RPG GameMastery Guide. It also adds "(already cast)" after "mage armor" in the Battle Mage stat block. "Open Game Content" means the game mechanic and includes methods, procedures, processes and routines.

Uploaded by

Jason Bentley
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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PATHFINDER RPG GAMEMASTERY GUIDE

SECOND PRINTING
Update 2.0 Release Date: 1/22/2014
This document updates the second printing of the
Pathfinder RPG GameMastery Guide to match the third
printing.

Updates

Page 256In the Battle Mage stat block, in the Offense


section, in the Wizard Spells Prepared entry, in the 1stlevel spells subentry, add (already cast) after mage
armor.
Page 267In the Slayer stat block, in the Defense
section, in the AC entry, change the f lat-footed AC
from 18 to 14.
Page 268In the Squire stat block, change the XP
from 100 to 135.
Page 269In the Holy Warrior stat block, in the
Offense Section, in the Ranged entry, change the
dagger damage from 1d4/1920 to 1d4+2/1920.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000
Wizards of the Coast, Inc (Wizards). All Rights Reserved.
1. Definitions: (a) Contributors means the copyright and/or trademark owners who
have contributed Open Game Content; (b) Derivative Material means copyrighted
material including derivative works and translations (including into other computer
languages), potation, modification, correction, addition, extension, upgrade, improvement,
compilation, abridgment or other form in which an existing work may be recast, transformed
or adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly
display, transmit or otherwise distribute; (d) Open Game Content means the game
mechanic and includes the methods, procedures, processes and routines to the extent such
content does not embody the Product Identity and is an enhancement over the prior art
and any additional content clearly identified as Open Game Content by the Contributor,
and means any work covered by this License, including translations and derivative works
under copyright law, but specifically excludes Product Identity. (e) Product Identity
means product and product line names, logos and identifying marks including trade dress;
artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses,
concepts, themes and graphic, photographic and other visual or audio representations;
names and descriptions of characters, spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other
trademark or registered trademark clearly identified as Product identity by the owner of the
Product Identity, and which specifically excludes the Open Game Content; (f) Trademark
means the logos, names, mark, sign, motto, designs that are used by a Contributor to
identify itself or its products or the associated products contributed to the Open Game
License by the Contributor (g) Use, Used or Using means to use, Distribute, copy, edit,
format, modify, translate and otherwise create Derivative Material of Open Game Content.
(h) You or Your means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice
indicating that the Open Game Content may only be Used under and in terms of this
License. You must affix such a notice to any Open Game Content that you Use. No terms
may be added to or subtracted from this License except as described by the License itself.
No other terms or conditions may be applied to any Open Game Content distributed using
this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance
of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the
exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as
Open Game Content, You represent that Your Contributions are Your original creation and/
or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion
of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game

Page 275In the Battle Monk stat block, in the Defense


section, in the AC entry, change +4 monk to +4 Wis.
Page 276In the Trapper stat block, in the Offense
section, in the Ranged entry, change the mwk
composite longbow damage from 1d8+2/3 to 1d8+1.
Page 281In the Viking stat block, in the Defense
section, in the hp entry, change the hp from 64 to
85. In the Tactics section, in the Base Statistics entry,
change the hp from 64 to 69.
Page 283In the Sellsword stat block, in the Defense
section, in the AC entry, change the f lat-footed AC
from 25 to 23.
Page 297In the Sage stat block, in the Offense
section, in the Ranged entry, change the dart damage
to 1d41. In the Statistics section, in the Combat Gear
entry, in the Other Gear subentry, change headband
of vast intellect to headband of vast intelligence.

Content You are copying, modifying or distributing, and You must add the title, the
copyright date, and the copyright holders name to the COPYRIGHT NOTICE of any original
Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as
an indication as to compatibility, except as expressly licensed in another, independent
Agreement with the owner of each element of that Product Identity. You agree not to
indicate compatibility or co-adaptability with any Trademark or Registered Trademark
in conjunction with a work containing Open Game Content except as expressly licensed
in another, independent Agreement with the owner of such Trademark or Registered
Trademark. The use of any Product Identity in Open Game Content does not constitute
a challenge to the ownership of that Product Identity. The owner of any Product Identity
used in Open Game Content shall retain all rights, title and interest in and to that Product
Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which
portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions
of this License. You may use any authorized version of this License to copy, modify and
distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the
Open Game Content You distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content
using the name of any Contributor unless You have written permission from the Contributor
to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Open Game Content due to statute, judicial order,
or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all
terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All
sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a 2000, Wizards of the Coast, Inc.
System Reference Document 2000, Wizards of the Coast, Inc.; Authors: Jonathan
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder Roleplaying Game GameMastery Guide 2010, Paizo Publishing, LLC;
Authors: Cam Banks, Wolfgang Pa, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis,
Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws,
Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan,
Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug
Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip
Williams, and Teeuwynn Woodruff.
Pathfinder Roleplaying Game GameMastery Guide: Second Printing, Update 2.0 2013,
Paizo Publishing, LLC; Author: Jason Bulmahn.

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