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T H E
B U S I N E S S ,
T E C H N O L O G Y
&
A R T
O F
A N I M A T I O N
April
2006
Ice A ge 2
Heats Up the
CG Climate
Asia:
The Next
Wave
Gaming
Tr e n d s
of 2006
of2006
w w w . a n i m a t i o n m a g a z i n e . n e t
_____________________________________________________
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Volume 20, Issue 4, Number 159, April 2006
CONTENTS
14
4 Frame-by-Frame
The Monthly Animation Planner ... Samurai 7 premieres on IFC ... Books We
Love... Brozers The Rainbow Snake
10 Gaming
10 AIs Got Game. The Art Institute of California-Los Angeles puts
education in play at Game Center. [by Ryan Ball] 12 The New Flavors.
A look at animation trends in gaming. [by Ryan Ball]
14 Features
30
14 A Second Mammoth Undertaking. The speed of development and
animation on Fox/Blue Skys Ice Age 2: The Meltdown was anything but
glacial. [by Michael Mallory] 17 A Taste of Europe. The continents
animated feature scene is alive and kicking at Cartoon Movie. [by Ramin
Zahed] 18 West Meets East:Thoughts on America and the New Anime
Wave. [by Patrick Drazen] 21 Look Out, Godzilla. Here Comes Negadon!
New lm brings CG to the classic Japanese monster movie. [by Ryan Ball]
22 A Cultural Give and Take. The real world could learn a few lessons in
harmonious co-existence and blending of cultures from animated series that glide easily between Asian and Western traditions.
[by Charles Solomon] 24 All Eyes Focus on Animated Japan. Despite the shrinking air time on Japans terrestrial channels, anime
continues to cast its global spell. [by Tad Osaki] 26 Is Singapore the New Toon Power Spot? [by Patrick Drazen] 24 By the
Numbers. A few facts and gures from some of the major Asian animation markets. [by Sarah Gurman]
29 Shorts
29 Brooklyn Blues. Adam Parrish King impresses Sundance with The Wraith of Cobble Hill. [by Ramin Zahed]
30 Home Entertainment
30 Japanimation Hits Home. Our reporter catches up with some of the top anime DVD distributors in the U.S. to nd out
whats hot in 2006. [by Thomas J. McLean] 34 The Samurai Critic. Reviews of three Studio Ghibli classics on DVD.
[by Charles Solomon] 35 Spring DVD Fever. Parodies, Looney progeny and Pooh take the edge off residual winter chill.
[by Sarah Gurman]
36 Television
36 A KOCCA Star is Born. [by Sarah Gurman] 37 Sushi Out of Water. An American actor makes it big as an anime hero in the
Animation Collective/Nicktoon series, Kappa Mikey. [by Ramin Zahed] 38 Classroom Pets Dig Show Tunes. Three musically
minded animals are the stars of Nick Jr.s The Wonder Pets! [by Ramin Zahed] 34 Padded Cel. Thoughts on recent toon
mergers. [by Robby London]
40 Licensing
37
40 Crossing Borders. Korean properties are gaining visibility outside their homeland. [by Karen Raugust]
44 VFX
44 V is for Vigilance. Dan Glass and his team of vfx artists use CG technology wisely and sparingly in the big-screen
adaptation of Alan Moores graphic novel, V for Vendetta. [by Ron Magid] 48 Hair of the Dog. Tippett Studio puts the Wow!
in bow wow for Disneys The Shaggy Dog redo. [by Ryan Ball] 50 State of the Art. Weta Digitals vfx experts used a variety
of CG tricks to recreate the environmental shots of Skull Island for King Kong. [by Barbara Robertson] 52 Digital Magic.
Calling All Robotech Fans. [by Chris Grove] 53 Tech Reviews. [by Chris Tome] 54 Is That a Toon in Your Digital Pants
Pocket? Todays savvy animation producers dont expect instant riches as they prepare content for tomorrows platforms.
[by Chris Grove]
58 Opportunities
58 School Project Shines at Sundance. San Jose State University puts its best Foot forward
[by Ellen Wolff] 52 Writing for Animation? Draw on Experience. A toon biz veteran offers some
practical advice on how to create the right scripts for cartoons. [by Fred Crippen]
68 A Day in the Life. The good people at Singapores Peach Blossom Media show us their
true colors.
On the Cover: Fox and Blue Sky take moviegoers on another delirious, CG-
48
www.animationmagazine.net
animated adventure with Ice Age 2: The Meltdown, directed by Carlos Saldanha.
Cartoon Movie Cover: Magma Animation and Europool GmbH bring their latest project Bug
Muldoon to Cartoon Movie.
ANIMATION MAGAZINE
April 2006
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ANIMATION MAGAZINE
April 2006
EDITORS NOTE
Vol. 20, Issue 4, No. 159
[email protected]____________
his month, everyone at the magazine was in a true Asian
frame of mind as we prepared for our special March
distribution at the Tokyo International Anime Fair and the
Hong Kong International Film and TV Market. We were lucky
to have experts such as Charles Solomon, Patrick Drazen,
Tad Osaki, Thomas McLean and our own staffers Ryan Ball and Sarah Gurman
search high and low for the latest trends and projects that are generating buzz
in Japan, Korea, China, the Philippines and Singapore.
Of course, just like everybody else, we were surprised to read that Chinas
State Administration of Radio, Film and TV has decided to ban TV series and
lms that featured real human actors interacting with animated characters.
Our rst reaction was Whaaaaaaaah? Our second impulse was to feel sorry
for poor Jessica Rabbit, the hyperactive pooch from Blues Clues and the whole
Looney Tunes gang which seemed to genuinely enjoy the company of Michael
Jordan, Brendan Fraser and Jenna Elfman.
We hope somebody starts a rally somewhere demanding equal rights for
toons. Come on, people, cant we all get along? Didnt they watch Crash? And
whos going to stop Julie Andrews and Dick Van Dyke and those neglected
kids from Mary Poppins when they just have to jump into the animated
chalk drawings in the park? We are just praying that somebody will sit that
impressionable Dakota Fanning down and explain the ugly realities of the world
to the young actress who seems to think nothing of mixing with the animated
animals on the set of Paramounts upcoming Charlottes Web movie.
Joking aside, experts believe that China is only trying to increase the
demand for homegrown animation and to up the local production of Mandarinlanguage shows. The country has a history
of banning shows that include fantasy
elements, especially lms that center on
talking animals such as Babe and Gareld.
Never before has there been a higher
demand for communication between the
East and the West. We hope Animation
Magazine can play a small role in bridging
the cultural gaps and help the talented
Charlotte's Web
people in Asia work together with Western
companies to expand co-productions and sales. Just please remember to leave
Jessica Rabbit and little Dakota out of it,
O.K.?
Ramin Zahed
Editor-in-Chief
_________________
[email protected]
Quote of the Month
In a refreshing departure from the
animal heroes of most recent childrens
movies, this Curious George doesnt rap,
punch out bad guys or emit rapid-re
commentary on pop culture. George is
all monkey ...
From The New York Times capsule review of Matthew
OCallaghans Curious George feature which made over $33
million in its rst two weeks at the U.S. box ofce.
April 2006
ANIMATION MAGAZINE
President Jean Thoren
Publisher Jodi Bluth
Accounting Jan Bayouth
Webmaster Eric Brandenberg
______________
EDITORIAL
[email protected]Editor-in-Chief Ramin Zahed
Web and Gaming Editor Ryan Ball
Contributing Editors Chris Grove, Ron Magid,
Barbara Robertson
Editorial Assistant Sarah Gurman
Copy Editor Roberta Street
Animation Art Advisor Ron Barbagallo
Digital Reviews Editor Chris Tome
Contributors Fred Crippen, Patrick Drazen,
Mike Fisher, Robby London, Thomas J. McLean,
Tad Osaki, Mercedes Milligan,
Charles Solomon, Ellen Wolff
ADVERTISING SALES
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Sheri Shelton, Dave Warren
PRODUCTION
[email protected]______________
Art and Production Director Susanne Rector
______________
CIRCULATION
[email protected]Circulation Director Jan Bayouth
TO ADVERTISE:
Phone: 818-991-2884
Fax: 818-991-3773
_____________
Email: [email protected]
Website: www.animationmagazine.net
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Animation Magazine
2006 Animation Magazine
Prior written approval must be obtained to duplicate any and all contents.
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The Animation Planner
April
FRAME-BY-FRAME
1-2
Find shelter from
the nonstop pouring rain in
Seattle at the Emerald City
ComiCon
___
(www.
emer___
aldcity____
____
comicon.
com).
__
5-9
The romantic
city of Positano, Italy is
the backdrop of the annual
Cartoons on the Bay
festival (www.cartoonsbay.
__
com).
3-7
Find out whats on
the TV animation and mobile
content universe in Cannes,
France, at the annual MIPTV
and the new Content 360
events (www.miptv.com).
The Chronicles of Narnia
___
The Ofcial Mobile Entertainment Summit (www.
ihollywoodforum.com) stays in Vegas, baby.
The Chronicles of Narnia: The Lion, the Witch and the
Wardrobe, Disney/Walden Medias holiday
blockbuster is available on DVD today.
Anime fans can check out Geneons DVD
release of Viewtiful Joe, Vol. 2 and
VIZs InuYasha, Vol. 40 and for fans of
adult humor, theres Anchor Bays Tripping
the Rift, Season 2.
11
14
A. A. Milnes delightful characters have another outing
in Poohs Grand Adventure: The Search for Christopher
Robin on DVD, just in time for the
bears 80th anniversary. Spend your
hard-earned cash on Disneys Best
Pals (Donald and Daisy, Mickey
and Minnie, Mickey and Pluto);
IGPX, Vol. 2 and Zatch Bell, Vol.
3.
Tom Cruise, War of
the Worlds, The Village
and many other recent pop
culture phenoms are spoofed
in David Zuckers Scary
Movie 4. Disneys latest CG
feature, The Wild, comes
to life with COREs animation
and the voices of Keifer
Sutherland and Eddie Izzard.
The Wild
18
Remember
Thundercats? You can relive
the second season (Vol. 1)
of the show on a new Warner
Bros. DVD release today!
25
Get out your credit card
and get ready to spend, spend,
spend: Some DVDs to consider:
American Dad, Vol. 1;
One Piece, Vol. 2;
Little Einsteins: Team
up For Adventure and
Inspector Gadget:
The Original Series.
20-22
Silent Hill
27-May 2
If
you happen to be in southern
Germany, dont
forget to check
out the Stuttgart
Intl Festival of
Animated Film,
and please taste the
local beer for us,
OK? (www.itfs.de).
21
Another popular game
becomes a movie. Silent
Hill, directed by Christophe
Gans and starring Radha
Mitchell as a mother who
loses her sick daughter in
a strange town, opens in
theaters today.
Chat about
the future, the art and
technology of animation at
the Cartoon Masters event
_______
in Vigo, Spain (www.cartoon_____
media.be). The Vision
Film Festival in Roanoke,
Virginia, has added a new
animation category to the
_____________
mix (www.blueridgeswva
lm.
__
org).
28-May 3
22-27
Get your tech
act together at National
Assoc. of Broadcasters
confab in Las Vegas (www.
___
nabshow.com).
_______ Oh yeah, that
a.m. dude, Regis Philbin
wins some kind of lifetime
achievement award too!
28
Director Terry Zwigoff
brings another famous Dan
Clowes comic strip to the
big screen in Art School
Condential starring Sophia
Myles and John Malkovich.
Hangzhou is the place to be
for the Second China Intl
Cartoon and Animation
Festival (www.cicaf.com).
Art School
Condential
To get your companys events and products listed in this monthly calendar, please e-mail ________________________
[email protected]
April 2006
ANIMATION MAGAZINE
www.animationmagazine.net
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BOOKS WE LOVE
Pink Panther: The
Ultimate Guide to the
Coolest Cat in Town
FRAME-BY-FRAME
By Jerry Beck
(DK Adult, $24.99)
Animation historian and guide
extraordinaire Jerry Beck (The Animated
Movie Guide, Looney Tunes: The
Ultimate Visual Guide) has delivered a
comprehensive account of the exploits
and wonders of our favorite pink feline
over the past 40 years. The book breaks
down the panthers comings and goings
by
decade
from the 1960s
on
(MGMs
recent
liveaction release
gets
some
attention, and
theres
also
an interview
with the new
Inspector Clouseau, Steve Martin.),
detailing the history behind Panther
lms, comics, cartoons, memorabilia and
the Depatie-Freleng Studio. Featuring
a forward by director Blake Edwards,
intro by David DePatie, an afterword by
by Sarah Gurman
amurai 7,
FUNimations anime of
epic
proportions, is set to
debut March 1
for
American
audiences
on
ANIMANIA HD
and will hit the
cable airwaves
via IFC on April 1.
Putting a sci-
spin on Akira
Kurosawas
1954 classic movie Seven Samurai, the series visits a desolate village in the future where the inhabitants are struggling to recover
from a massive war while fending
off the attacks of hybrid Nobuseri
bandits. The Nobuseri are former
Samurai who merged their living
cells with machines during the war
to create weapons and have now
become corrupt with power. In a
desperate move to save their land,
April 2006
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by Sarah Gurman
Samurai 7 Ready to
Rumble in Hi-Def
S
Kirara the water
priestess,
her
younger
sister
and fellow villagers Komachi and
Rikichi set out to
recruit any remaining samurai
to ght the cyborg oppression.
The 26 highdef episodes of
Samurai 7 produced by GONZO
Digimation will
expand ANIMANIA HDs audience
to young-adults 14-18, airing for
one hour every Wednesday as part
of the new Animayhem programming block. For IFC, the honor-defending property will help build on
the theme of the networks longest running lm strand, Samurai
Saturdays. Q
Samurai 7 airs Wednesdays at 9 p.m.
on ANIMANIA HD. It premieres on IFC
April 1 at 10:30 p.m.
ANIMATION MAGAZINE
animator Art Leonardi and oodles of fun
facts and cool cat eye candy in between,
Becks resource book really gets to the
heart of why the rosy rascal has had
such a lasting impact in pop culture. This
tome also gives fab Panther co-stars like
the Ant and the Aardvark, Misterjaws and
the Inspector their due page time and is
really a much-needed accompaniment
to the new MGM DVD release, The Pink
Panther Classic Cartoon Collection
featuring 124 toons (13 hours) as well as
documentaries about the durable classic.
And lets not forget DKs Pink Panther
Ultimate Sticker Book ($6.99)come on,
over 60 stickers and theyre reusable! Q
BKN Unmasks Zorro
nimation company/distributor
BKN has acquired exclusive
rights to produce and distribute
a new TV series and home-video
feature based on the classic Zorro
character. The deal with Zorro
Prods. will see the masked Latino
avenger brought to modern times
with 26 animated episodes and a direct-to-DVD movie tentatively titled
Zorro: Generation Z.
Zorros trusty steed will be replaced by a sleek, black motorcycle as college freshman Don Diego rights wrongs in a modern-day
city patterned after Los Angeles. No longer relying on his swordsmanship and athletic abilities alone, our hero reportedly will use
high-tech gadgets including a Z-Pod and a Z-phone.
BKN, which will also handle worldwide merchandising and licensing for Zorro: Generation Z, will be presenting the $8.4 million
series and movie at MIPTV in Cannes this April. The company recently entered the home entertainment and new media distribution market with the formation of BKN Home Entertainment Ltd in
the U.K. and BKN Home Entertainment Inc. in the U.S. The slate of
animated feature lms to be produced for distribution include Ali
Baba and the Forty Thieves, Kong II - Return to the Jungle, A Christmas Carol, Robin Hood, Jungle Book, Jack and the Beanstalk, The
Prince and the Pauper, The Three Musketeers, Gullivers Travels,
Alice in Wonderland and The Nutcracker. The company will also
handle DVD releases for the full BKN catalogue, including such
new TV series as Legend of the Dragon, KongThe Animated Series and Dork Hunters from Outer Space. Q
Ryan Ball
www.animationmagazine.net
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The Dream
Life of Brozers
Ancient culture inspires an
Aboriginal original.
FRAME-BY-FRAME
by Ramin Zahed
n adventure-packed surng trip Down
Under could have far-reaching inspirational effects beyond expectations.
Just ask French brothers Jerome and Cyril
de Baecque, who came up with the idea
for their beautiful animated project The
Rainbow Snake during an Australian adventure in 2000. We discovered the Aboriginal art on display at the Sydney Museum and literally fell in love with it, says
Jerome de Baecque. That was the starting point. Then we embarked on two years
of research, which included reading many
books about the culture and meeting with
people in the art world.
Jerome joined forces with screenwriter
Mathilde Annaud (daughter of noted
French director Jean-Jacques Annaud) to
esh out a satisfying storyline based on
the rich Aboriginal ethnology and culture.
It took us over three years and around 20
versions, because we wanted to create a
story for children that is fun and dynamic,
but one that also expressed the richness
and specicity of the culture.
The team moved on to the design
stage last year with the aid of Pascal Valdes, a talented veteran of the business,
who also served as the art director on
Christian Volckmans acclaimed CG-animated feature, Renaissance. Since he
joined our team and discovered this amazing culture, hes also hooked, adds Jerome. Now after spending four years, we
have brought the lm to an advanced
April 2006
stage of development and are ready to
squash animation. Character animation
start pre-production.
and foregrounds will be in CG, while most
Set in the great plain of Papunya, The
backgrounds will be in 2D and some seRainbow Snake centers on 10-year-old
quences will involve hand-painted eletwins Manoa and Djebek, who became orments in the style of Aborginal dot
phans when their parents were transpaintings.
formed into rocks. Upon receiving a teleJerome notes that ancient Aboriginal
pathic message from their parents, they
tales and legends have inspired the storyembark on a journey across Australia to
line and the cultures paintings and sculpnd the ancestral spirit of water (the
tures have inuenced the design. This
Rainbow Snake) to save their clan
culture is the oldest surviving form of
from a terrible drought.
spiritual art in the world, he adds. For
60,00 years it has been passed on from
In 2003, the brothers launched
one generation to the next. Today the Abtheir company Brozers Inc. in order
origines are trying to save their heritage
to develop The Rainbow Snake, as
through the distribution of their paintings
well as another lm titled Troublearound the world. We hope that our lm
makers. They are also working on
will help their cause. Q
other projects for TV, such as the
For more info, visit www.brozers.com
CG-animated show Kongzi, which
they will take to MIPTV
next month. In March,
Hot Discs
they will present their
feature project at the
Cartoon Movie event in
Animated
Germany to seek poten1. The Lady and the Tramp:
tial European partners.
50th Anniversary Ed. (Disney)
At this stage, we dont
2. Wallace & Gromit: The Revenge of the
have a set budget, but
Were-Rabbit (DreamWorks)
we think it will be around
3.
Ultimate Avengers: The Movie (Lions Gate)
10 to 15 million euros,
says Jerome. We see
4. Bambi II (Disney)
the production as a
5. Howls Moving Castle (Disney)
Toon-shaded CG feature
and are aiming for highSource: amazon.com, 2/21/06
est level of stretch-and-
ANIMATION MAGAZINE
www.animationmagazine.net
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CONFERENCE MAY 9-11
EXPOSITION MAY 10-12
BEMaGS
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L.A. CONVENTION CENTER
WHERE BUSINESS GETS FUN
Three Days That
Could Change Your Year.
One place. One entire industry waiting for you. One dynamic educational program
that will guide you toward the most promising opportunities within the interactive
entertainment industry today. It's the E3 2006 Conference Program.
Industry executives and renowned creative talent will share their knowledge
and views of the future, and supply you with tips and strategies to perfect your
business plans and keep you one step ahead of the competition. Whether youre
a designer, manager or strategist, there are more than 30 sessions covering a
wide variety of topics specifically designed to meet your needs and interests.
And thats not all. The exhibit floor is where you will see all the newest computer
and video game products and technologies that the industry has to offer.
2006
Register today for the E3 Conference Program.
Three days that could change your whole year.
REGISTER ONLINE W
WW.E3EXPO.COM
___________________________
E 3 is a trade event and only qualified industry professionals may attend. No one under 18 will be admitted, including infants.
Visit www.e3expo.com for registration guidelines.
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The Hash Inc. booth attracts a ock of
inquiring minds at the Game Center opening.
Photo credit: Shahla Bebe
AIs Got Game
The Art Institute of California-Los Angeles puts education
in play at Game Center. by Ryan Ball
GAMES
trengthening its commitment to game
art and design education, The Art Institute of California-Los Angeles recently
opened the Game Center, a state-of-the-art facility where students can play the latest titles
and prepare to bring tomorrows hottest games
to the masses. The Jan. 26 opening ceremony
was well attended by both students and industry professionals who got a look at the latest
developments and a glimpse of whats in store
for students eager to enter the lucrative world
of interactive entertainment.
The day-long event started with an exposition of new hardware, software, games and
technology presented by Game Center partners
and sponsors. Company representatives from
such industry leaders as AMD, Autodesk Inc.,
Avid Computer Graphics, Luminetik Animation
Studios, Nvidia Corp., Seagate Technology and
wondertouch were on hand to talk shop and
share their latest offerings while students
seized the opportunity to network. Other participating companies include SilverStone, Tyan
Computer Corp., ViewSonic, International Game
Developers Assn (IGDA), Motion Analysis Corp.,
nPower Software, PC Unlimited, Peachpit Press,
Pioneer (USA) and F. Dice.
We are honored to have so many prestigious
partners for the Game Center, says Laura Soloff, president of The Art Institute of California
Los Angeles. All of the tools they have contrib-
Game Center houses the tools and technology
for students who want to do extra research and
preparation to get ahead of the game before entering the work force.
For the technology partners involved, the
Game Center provides an opportunity to get
their products in students hands and forge crucial relationships with up-and-coming game talent. PC Unlimited president Allen Hodjat comments, We are building advanced workstations
tailored directly to professional animators, video
editors and game developers. The Game Center
puts us in direct contact with students and pros
of the game development eld, helping us to
better understand their needs, and in turn, build
more advanced systems.
IGDA Los Angeles chapter coordinator Jeff
Lander adds, The excellent equipment and facilities at the Center give students and members the ability to
get hands-on experience with
the tools used by the studios on
high-end productions. I look forward to seeing some amazing results from this collaboration.
Following the expo, guests
toured the new facility, which
boasts a fully functional motioncapture studio featuring top-ofthe-line cameras and other
equipment donated by Motion
In addition to what our students learn in the classroom,
the Game Center houses the tools and technologies for
students who want to do extra research and preparation to
get ahead of the game before entering the work force.
--Laura Soloff, president of The Art Institute of California--Los Angeles
uted to our school provide a tremendous benet
to the students in our Game Art & Design and
Media Arts & Animation programs. In addition to
what our students learn in the classroom, the
10
April 2006
Analysis Corp. There was also a private screening of work by Game Wizards, the student game
development team at the Los Angeles campus
in Santa Monica. An impressive presentation
ANIMATION MAGAZINE
demonstrated what a handful of students can
accomplish on a shoestring budget and a tight
schedule that would make any developer cringe.
And while the quality of the graphics and design
level displayed could easily be passed off as professional product, it served as a mere taste of
the talent that is going to be issuing forth from
the program in the coming years.
One of the on-going activities of the Game
Center is the Animation 21 Lecture Series, which
brings game, animation and digital lmmaking
professionals and celebrities together ten times
a year to discuss their craft. According to Game
Center industry liaison Bijan Tehrani, a host of
other special programs will be added to the mix.
We are planning several events for the Game
Center, he notes, including a festival of best
game animation, a game industry job fair, new
game launch events and A
Touch of GDC to show the best
of the Game Developers Conference in one day in L.A.
Commenting on the overwhelming turnout for the expo
and ribbon cutting, dean of
academic affairs Vi Ly enthuses, I was so elated to see the
industry support at The Art Institutes Game Center opening.
It is evidenced that such a center is needed for the next generation of gamers, and we
hope our small, efcient center will become an
essential and integral part for future game designers.
It was great to nally see the culmination of
all the hard work and planning that went into the
development of the Game Center, adds Eric T.
Elder, academic director for the Game Art & Design program. It was great to get all the positive
feedback we received about the event and this
new resource we have created.
Free membership to the Game Center is available to students of The Art Institute of California
Los Angeles, members of the IGDA L.A. chapter
and industry professionals. To apply, contact Bijan Tehrani at (818) 613-4227 or _______
btehrani@dljl.
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Five Game Animation Trends to
Watch For
by Ryan Ball
GAMES
hen
one
compares
an
arcade classic
like the original Donkey
Kong to something like
Peter Jacksons King Kong:
The Ofcial Game of the
Movie, its obvious that
video game animation has
come light years in just a
couple of decades. As the
game industry gradually
rolls out the newest
generation of consoles and
titles, it's also clear that
theres no limit to what
artists will be able to do
in the interactive space as
the tools and technology
get better and better. We
spoke with various industry
professionals to get an idea
of what we can anticipate
in the next few years and
what technical advances
are driving the new
milestones and challenges
in game animation.
Run-time technology
Gamers who spend any amount of time with one title are
sure to start noticing the same canned animations cycling
through, whether it's a devastating sword blow, a sick
skateboard wipeout or a gut-wrenching wrestling take-down.
This issue is being dealt with by NaturalMotion, whose
endorphin is the only character animation software to utilize
Dynamic Motion Synthesis, a technology based on articial
intelligence controllers that essentially allow characters to
animate themselves in real time. While endorphin is used
heavily by in the motion picture industry, the company is
offering game makers a new product called euphoria, which
promises to take animation out of the can and give gamers
completely interactive characters for the rst time.
This is really a huge step for the company and for the
games as well, because youre now moving away from having
to pre-produce everything to actually
seeing things in real-time as they
happen on the screen says
NaturalMotion CEO Torsten Reil. The
best example he can cite is American
football games where all the tackles
currently have to be pre-animated.
With euphoria, however, they can be
done in real-time and will always look
different. Whenever a tackle happens
on screen, it's a unique tackle, he
Total-Performance Mo-Cap
Motion-capture technology already plays a major role in video game
animation, but were told that the industry is seeing a major shift in how
data needs to be captured for next-gen titles.
Next-generation games platforms are delivering graphics capabilities at
such a level that motion-capture in general and motion-capture of facial,
full body and hands in particular has become crucial for game cinematic
animation and more and more for in-game animation, says Jon Damush,
VP and general manager of the entertainment division at VICON Motion
Systems. Couple the requirements for increased realism with the fact
that schedules are not getting any longer for getting
content out the door, and you now have a real need
to capture entire performances at once. Theres no
longer time to motion-capture body, ngers and facial performances separately and put it all together
later.
Damush boasts that the four mega-pixel cameras
12
April 2006
states. It all depends on what youve donethe angle, the
speed of your body, the strength of your body, everything. Its
not a matter of triggering animation #42.B or something.
NaturalMotion believes euphoria and run-time technology
with revolutionize the way players respond viscerally to any
given game. The obvious effect, say Torsten, is that the
quality of the animation and interactivity is much higher, but
we think theres something even bigger there. For the rst
time you have these unique game moments where you say,
wow, Ive just seen something that I know has never happened
before and is never going to happen again in the same way.
The company will be demonstrating euphoria behind closed
doors at the Game Developers Conference (GDC) in March.
Michel Kripalani, games industry manager for Autodesks
media and entertainment division, also identies a shift from
pre-created animations to those driven by parametric systems such as forward kinematics (FK) and inverse kinematics
(IK). These technological improvements will give characters
more uidity and animation options as the system will not be
stuck with a pre-dened set of
baked animations, he says. Autodesk is continuing to develop
high-end animation systems in
3ds Max, Maya and MotionBuilder
through a variety of new technologies and techniques.
and grayscale processing of VICONs MX 40 cameras has pushed motioncapture to the point where character motion can be recorded with incredible
accuracy and detail. We can put tiny markers on the face and ngers and
larger markers on the body to capture a complete performance, he says.
Game producers can now work with a motion-capture performer and elicit
full responses and emotions in the same way live-action lm directors work
with actors on set.
According to Damush, game and lm customers are demanding higher
and higher camera counts to capture performances in greater detail. A
games customer booking a job at our House of Moves motion capture
studio, for example, has 100 VICON MX cameras that can be congured
for total-performance capture for any workow, he
notes. Theres a new thinking for motion-capture
and for using it in non-traditional ways like capturing
a beat box in 3D to provide music sync for a karaoke
game. The bar is being raised with more performers,
more complex props and more interaction, again now
possible from a total-performance point of view.
ANIMATION MAGAZINE
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Facing the Uncanny Valley
lar reactions to Warner Bros. The Polar Express,
which employed ImageMovers performancecapture system.
Keeping Up with
the Joneses (a.k.a
Graphics)
As graphics get better
and polygon counts continue to rise, animation naturally has to step up to the
next level, according to Edge
of Realitys Chad Hranchak,
who served as senior animator on Activisions Over
the Hedge game, based on
the upcoming DreamWorks Animation feature. On this front, he says
the human factor is perhaps more
important than technology.
One of the biggest things Im
seeing is the need to emphasize
the character as a real character
and letting the player really connect with that [person], almost on
a personal level, Hranchak remarks.
The DVD Factor
In the 1980s Don Bluths laser disc-based Dragons Lair burst onto
the scene and introduced a completely different kind of gaming experience. Todays equivalent is perhaps the emergence of the DVD
board game, which creates yet another outlet for interactive animation. Since the movie trivia game Scene It blazed the trail, weve seen
a number of contenders enter the market, which is rapidly expanding
judging by the number of DVD board games unveiled at this years Toy
Fair in New York.
Animation plays a signicant role in our games, says Brian Johnson,
CEO of B1 Games. We always strive to enhance the original property
with animation. In the case of our X-Men DVD board game, we are
taking existing comic books and giving them motion. We have an inhouse creative staff of over 80 people bringing
these images to life using Illustrator, Combustion,
After Effects and Maya.
Johnson goes on to say that as license fees
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BEMaGS
Back in the day, you had characters that were just blocks
and you accepted them as
blocks and that was okay.
But I think the player really
wants to feel who theyre
playing now and, obviously,
animations going to play a
huge role in that.
On the Over The Hedge
game, Hranchak says there
was a lot of going back and
forth with co-workers to
have other people feel out his work.
Instead of just trying to accomplish
a jump or attack, you try to gure
out what makes it feel different
from all the other characters, he
says. We had four main characters
on this game, for instance, and each
one had to do all of the same moves
but each had to feel like their own
little guy.
GAMES
Autodesks Kripalani, tells us one of the key
hurdles game developers will face and eventually overcome in the next ve years will be
something called the uncanny valley.
The uncanny valley is the point at which a
character becomes just close enough to photoreal and believable that it actually looks sort
of creepy, he says. Viewers nd these types
of characters to be uncomfortable whether in
games or lms, even if they are unable to put
their nger on why things feel odd.
According to Kripalani, game artists will eventually climb out of this gorge with improvements
in the subtle nuances of character animation
and facial expressions, as well as more convincing hair and cloth.
We have seen issues regarding the uncanny
valley phenomenon before in regards to the
motion picture industry. The creepiness some
viewers detect in photrealistic characters may
have contributed to the failure of the CG feature
Final Fantasy: The Spirits Within from Square
and Sony Pictures. Some moviegoers has simi-
for actual TV and lm clips increase, more games are being done
using animation. We have produced several DVD Board Games where
animation was the only way to bring it to life, he comments.
B1 hopes to make a splash in the online game realm as well with
plans to develop web-connected HD DVD games. Currently, the
company is working on games based on FOXs 24 and CBSs Amazing
Race. Meanwhile, one of its competitors, the similarly named b-Equal,
has licensed the DreamWorks Animation franchises such as Shrek
and Over the Hedge for DVD board games that will also feature new
animation.
With video games sales currently in a slump, this might just be the
right time for DVD titles to move in and capture a bigger chunk of
the home entertainment market. But dont count the rst-person
shooters and RPGs out. As game animation continues to improve, it
can only increase the demand for experiences
that pull people out of reality and immerse
them into brave new worlds that only stings
of zeros and ones can create. Q
ANIMATION MAGAZINE
13
April 2006
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A Second Mammoth
Undertaking
The speed of development and animation on Fox/Blue
Skys Ice Age 2: The Meltdown was anything but glacial.
by Michael Mallory
FEATURE
he makers of Ice Age 2:
The Meltdown (Fox Animation and Blue Sky Studios)
want you to know that they are
not presenting a story ripped
from todays headlines. Despite
what many reviewers are destined to read into the lm when
it is released March 31, the story
of a pack of fur-clad heroes who
struggle for survival through a
globally warming, rapidly changing and suddenly dangerous
world is not a deliberate parallel
of our own recent hurricane-and
tsunami-born disasters.
Its a cartoon! laughs executive producer Chris Wedge. If you go to this movie with
the expectation of seeing a lot of sharp
critical allegory about whats going on in
our world today, you may be disappointed.
Adds producer Lori Forte: We denitely
did not go into it saying, Lets do a story
thats relatable to global warming. But
once you set up an ice age, you have to
start thinking about whats going to happen to all of your characters once all this
ice melts.
As they used to say in Hollywood: If you
want to send a message, call Western
Union. What Ice Age 2: The Meltdown does
represent, particularly for those who are
14
April 2006
savvy about the process of making an animated feature, is something of a miracle
birth. The lm, which brings back the disparate tribe from 2002s Ice AgeManny
the mammoth (voiced by Ray Romano), Diego the sabertooth (Denis Leary) and Sid
the sloth (John Leguizamo)and adds new
characters Ellie (Queen Latifah), a lady
mammoth who thinks she is a possum, and
Eddie and Crash (Josh Peck and Seann William Scott), her two gonzo adoptive brothers who really are possums, was completely animated in eight months.
The rush was in part to make sure that
the memory of the original Ice Age did not
melt from moviegoers minds. We wanted
to remain within four years of the original
ANIMATION MAGAZINE
lm, says Fox Animation
president Chris Meledandri.
We believe that the rst
lm had an enormous audience who really loved it, and
we wanted to follow up with
a lm while it was still in
their consciousness.
Meledandri adds that the
studio also wanted to maintain the March release window that Fox Animation
staked out with the rst Ice
Age and now virtually owns.
(And, truth be told, Robots
ran a bit over schedule, carrying the crew
with it.) Still, eight months to animate a
feature?
Granted, the characters were already developed and modeled, but that was the extent of the re-use factor. The world of Ice
Age 2 is considerably different than the
pristine, almost austere glacial environment of its predecessor. The rst movie
was more of white blues than browns, says
director Carlos Saldanha. For this one we
added a layer of green to it. We have forest,
grass, owers, elements that will take you
a little more to a springtime feeling, which
added a little more of the complexity to the
look and took away a little bit of the simplicity of the graphic quality.
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De SIGN by de SVE
Chris Wedge
Lori Forte
Chris Meledandri
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ANIMATION MAGAZINE
April 2006
FEATURE
The simplicity of Ice Ages story structure was maintained,
though, with each of the characters having well-dened
goals and/or problems. For Manny it is the possibility that his
species will become extinct unless he can nd a lady mammoth, and when he does, he cant stand her! Former antagonist Diego has a more pressing problem (Hint: Cats hate water), while the Scrat is still governed by his Sisyphian determination to open that infernal acorn.
A concentrated effort was made across the board to retain the stylized look of the rst lm while taking advantage
of the advancements in technologyfur technology, in
particular. In the rst lm, the texture of the fur was painted on millions of invisible cards, so it had a sleek kind of quality to it, says character designer Peter de Sve. Here there
were actually follicles grown onto them. The advantages are
it looks much more real; the disadvantages are it looks much
more real!
Naturally, the skills of the animators evolved as
well. There is some incredibly entertaining animation in this
movie that I wouldnt have dreamed of doing when we started doing the rst one, says Wedge. Alias Maya 6.5 was
used for the character animation, while Blue Skys proprie-
ICE AGE THE MELTDOWN TM & ? 2006 Twentieth Century Fox. All rights reserved.
Photo credit: Greg Preston
Animated features normally
employ an entire staff of character designers, but that tradition
has been shattered by Ice Age
2: The Meltdown, for which complete control over character design was entrusted to just one
artist: Peter de Sve.
An illustrator for books (Finn
McCoul) and cover artist for New
Yorker magazine, de Sves rst
foray into animation was Disneys Hunchback of Notre Dame.
Since then he has worked on such lms as Mulan, A Bugs Life,
and Finding Nemo. But it was with 2002s Ice Age that de Sve
rst went solo.
I was one of a few designers who were invited to work on
Ice Age 1, he says. After a few months of sketching for Chris
Wedge, I found that I was the only character designer on the
lm. Not only did the artist relish seeing his designs undiluted by the melting pot process that had been the norm on
other lms, but he was able to go beyond the design stage
and work directly with the modelers, animators and riggers to
bring the characters to life.
For Ice Age 2, de Sve designed more than 20 new characters, including a few that were initially pitched for the rst lm
but were left on the drawing board. His biggest challenge,
though, was differentiating the look of Ellie, the female mammoth, from that of Manny.
We went back and forth
just trying to get Ellie
right, de Sve says. You
revise the eyes and do the
eyelash thing, but at the
same time you dont want
to be obvious about it. So
there are subtle things in
the shape of her silhouette. Manny is made up
more of planes and straights, and shes got more curves and
in the way her wig is shaped, and her tusks, which are much
smaller.
Currently de Sve is helping develop three more
projects at Blue Sky, including a concept of his
own, while awaiting the nal rendering of Ice Age
2: The Meltdown. I think
this movie is going to look
great and Im very proud to have been a part of it, he says. Q
15
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FEATURE
Carlos Saldanha
tary package CGI Studio was employed for rendering.
While necessitating tweaks in lighting, color and volume
(de Sve notes that applying the new fur technology to
the existing model of Sid initially made him look obese.)
the new fur technology allows for far greater realism in
how the hairy coats relate to wind and water and even
internal forces such as breathing. In one sequence, a baby
mammoths panicked breathing and the way her fur reacts to it creates a stunning effect.
The character who enjoys the most fur-to-element contact is the Scrat (voice, er, utterances provided again by
Wedge), whose Buster Keatonish-mishaps intersect more
closely this time around with the main storyline of the
mismatched nomadic family. The fur itself became a
character we could animate, says Saldanha.
The entire production team has nothing but praise for
and occasionally amazement at the hardworking Blue Sky
crew, which included supervising animators Mike Thurmeier, Jim Bresnahan and Galen Chu, lead animator David Torres, art director Tom Cardone, fur supervisor Eric Maurer
and effects supervisor Rob Cavaleri, who was responsible
for channeling the lms vast supply of water. (The effects
animation also had to be completed within that eightmonth production period.)
At the end of achieving every milestone it was a very
emotional moment because I could see how much people
cared about this movie, Saldanha says. They put every
drop of blood into this movie because they believed in it.
In one sense, Saldanha adds, the schedule turned out to
be a good thing creatively. Not having the luxury to wander
around makes you go with your gut feeling more, he says. I
think at that level, maybe some of the stuff came out better
than if I had milked it to the last minute. Still, he laughs and
says, I dont want them to make this a trend! Q
Michael Mallory is a Los Angeles-based journalist who
specializes in animation and visual effects.
Fox releases Ice Age 2: The Meltdown in theaters
nationwide on March 31. For more info, visit www.
____
iceagemovie.com.
_____________
16
April 2006
A Pre-hysterical Chat with
John Leguizamo
nterviewing actor John
Leguizamo, who returns in
Ice Age 2: The Meltdown
as the voice of the sibilant
scene-stealer Sid the sloth,
is like talking with an entire
cast. One second hes
John, and the next hes the
clipped British narrator of
the documentary on sloths
that he used for research;
then hes Sid with his tongue being pulled out, for an Ice Age 2 tiein talking toy; and then hes a studio marketing wonk who, after 15
cups of coffee, dreams up the promotional stunt that will soon put
him atop an iceberg in Alaska. (The stunt is apparently real, though
the caffeinated exec is the product of Leguizamos Energizer Bunny
imagination.)
Creating wild, funny characters is the actors stock in trade, and Sid
is one that he loves. We have an amazing chemistry between the
three of us [he, Ray Romano and Denis Leary], Leguizamo says. Its
so hard to come up with characters that have a really good chemistry
and good interlocking neuroses For Ice Age 2, he says that Sid nally
feels like he is part of the surrogate family, but the part that is usually
overlooked. Sid feels like the middle child, the one that cant get
noticed: He spends the whole movie trying to prove himself and stand
out.
In addition to the aforementioned tongue-pull toy, Leguizamo has
also lent his Siddian lisp (which he developed after learning that actual
sloths store food in their mouths) to a wide array of other products
and TV spotsunlike the situation from the rst Ice Age outing. Last
time [Fox] didnt know they had a hit on their hands, so there werent
enough toys, he says. Now weve got Burger King behind us and a
ton of toys and video games!
Who knew a sloth could be so industrious?
Michael Mallory
ANIMATION MAGAZINE
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