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Fantasy Zombies

The document describes several types of undead creatures: 1. Generic fantasy zombies - average zombies with modest weapon skills used as troops. They are nothing more than expendable forces to whittle down enemies. 2. The Vhulka - corpse riders that attack and slaughter an entire village, eating the flesh of the dead. They are later tracked by Kingsmen seeking vengeance. 3. The Ruckar - demon corpses that live in the Myrkenwood forest. They attack the Kingsmen as they search for the Vhulka, killing several men by pulling them into the trees. The Kingsmen battle and defeat the Ruckar. 4. The Dholar - a

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0% found this document useful (0 votes)
70 views6 pages

Fantasy Zombies

The document describes several types of undead creatures: 1. Generic fantasy zombies - average zombies with modest weapon skills used as troops. They are nothing more than expendable forces to whittle down enemies. 2. The Vhulka - corpse riders that attack and slaughter an entire village, eating the flesh of the dead. They are later tracked by Kingsmen seeking vengeance. 3. The Ruckar - demon corpses that live in the Myrkenwood forest. They attack the Kingsmen as they search for the Vhulka, killing several men by pulling them into the trees. The Kingsmen battle and defeat the Ruckar. 4. The Dholar - a

Uploaded by

Denny Raines
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Generic Fantasy Zombie

Str 2
Dex 1
Con 2
Int 1
Per 1
Wil 2
Dead Points 26
Endurance n/a
Speed 2
Essence 9
Weak Spot: All, Fire
Getting Around: Slow and Steady
Strength: Dead Joe Average
Senses: Like the Dead; Life Sense
Sustenance: Who Needs Food?
Intelligence: Tool Use (level 2), Teamwork
Spreading The Disease: Nobody Loves Me
Skills:
Brawling 2
Hand Weapon (Axe) 2
Hand Weapon (Club) 2
Hand Weapon (Spear) 2
Hand Weapon (Sword) 2
Attacks:
Bite D4 X 2(4) Slashing
Various Weapon damage
Power: 15
Notes: This is the typical zombies used as troops by the bad guys, and others who raise the dead. They
have modest weapon skills in many weapons, since they tend to use what they can pick up. They are
nothing more than expendable troops used to whittle down enemy forces. They don't eat or sleep, so
they can keep on attacking day and night until they are destroyed

The Vhulka
The villagers had started to end their daily chores. The men were returning from the fields, and
the women were putting the finishing touches on supper for their men. Children were still
playing in the village center. As the men were coming back from the fields, a rumbling sound
was heard in the distance. The men stopped, looking up, as did the playing children. The men
saw horses approaching. Believing the riders to be Kingsmen, the villagers started to line up
by the road. As the riders got closer, the men realized they were not friendly, and started to run

for the village. Some, realizing the futility of running, chose to stand and fight, hoping their
families might escape. The riders drew blades with jagged edges, their faces unemotional as
they started to cut down those who tried to hold them off. They over ran the few defenders, and
rode straight into the village. The remaining men were trying to get their families out, but it
was too late. The riders surrounded the village, and commenced the slaughter. Not a single
man, woman or child survived the massacre.
After slaying the villagers, the riders dismounted. Some of them bore vicious wounds, yet
walked as if they bore no injuries. Silently, the riders bent down over their victims, and started
to eat the flesh of their victims. With a ravenous hunger, they consume all the flesh from the
bodies of the dead villagers. Satiated, the riders mount up, and ride off, leaving nothing but
bones and abandoned buildings.
The next day, a company of Kingsmen arrived in the village. They had ridden hard during the
night, but upon arriving at the village, knew they were too late. The unrelenting corpse riders,
the Vhulka , had struck once more. Their hearts heavy with sorrow, the Kingsmen left the
decimated village behind, and rode off, following the trail the corpse folk left. Too late to save
the village, their only hope now was that they could avenge the vllagers, and stop the Vhulka
from feasting on more innocents...
The Vhulka, aka Corpse Riders
Str: 4
Dex: 3
Con: 2
Int: 3
Per: 2
Will: 2
Dead Points: 15
Endurance Points: n/a
Speed: 4
Essence: 16
Weak Spot:
Head (as per Brain, except decapitation is required in order to kill zombie) +6
Fire -5
Getting Around
Life-Like +3
Strength
Strong Like Bull +5
Senses

Like The Living +1


Essence Sense +4
Sustenance
Weekly +4
All Flesh Must Be Eaten +0
Intelligence
Language +1
Long Term Memory +5
Problem Solving +15
Spreading The Love
Nobody Loves Me -5
Skills
Brawling 2
Hand Weapon (Sword) 3
Hand Weapon (Spear) 1
Riding (Vhulksteed) 2
Tracking 2
Power: 50
Equipment: Barbed Broadsword (damage equivalent to Great Sword), Spear, cloaked clothing,
Vhulksteed
Vhulksteeds are reptilian looking animals with rat-like tails. The Vhulka use them as mounts. Use the
same stats for the warhorse in the AFMBE rulebook, and add 4 points of armor for their scaled hides.
Vhulksteeds cannot be ridden by anyone other than Vhulka, and are usually slaughtered when their
Vhulka riders have been slain. Vhulka typically serve as reavers for evil sorcerers and their like, and
never travel in groups of less than 6.

The Ruckar
The Kingsmen had ridden hard, trailing the path left by the Vhulka. Their hearts were heavy
over the massacre of the village. Though none of them had ever been to it before, they had all
sworn an oath to protect the kingdom, and all who live in its domain. When the Vhulka had
slain the villagers, the Kingsmen had failed to protect them, and it left a sour taste in their
mouths. Pushing their horses hard, they trailed the corpse riders, hoping to make them pay for
the massacre.
The trail led to the Myrkenwood, a dark forest on the southwestern end of the myrkenmarsh,
the border to the foul lands ruled by Nartok the Necromancer. The Kingsmen slowed their
horses at the edge of the forest, feeling the evil emanating from the dark forest. Lighting some
torches, the soldiers drew their swords, and started a slow trot into the woods. The forest was
aptly named, as it was hard to see more than five feet in front of the lead horses. Eerie sounds

echoed through the trees, and the Kingsmen felt the hairs on their bodies tingle.
A loud Whoosh was heard, and one of the Kingsmen let out a startled cry as the man next to
him was forcibly pulled from his horse, blood splattering down on his comrades. The horses
started to feel uneasy, and the men tried to calm their steeds. A second Whoosh was heard,
and a man at the end of the column was seen being lifted up into the trees, blood splattering
down on the ground.
Some of the Kingsmen had Horse Bows, and they grabbed them, fitting arrows to string.
Another Whoosh was heard, and this time some of the men saw what lifted their comrade
into the trees; it was the dreaded Ruckar! These foul beasts possessed bat-like wings that they
use to fly, and their hands end in claws that can tear through the finest chain mail. The archers
let loose a ragged volley of arrows, and the Ruckar dropped its prey, the poor fool slamming
hard to the ground. The Ruckars wing had been pierced, and it tried to grab onto a tree
branch, missed, and it too slammed hard to the earth. More arrows pierced its flesh, then a few
Kingsmen surrounded it, and hacked at its back, until they severed its spine, destroying the
foul beast. More Ruckar could be seen in the trees now, their eyes glowing this dark reddish
color. One of them held the body of one of their other comrades, and was scooping his brain
out with its clawed hand, and eating his brain! The Ruckar made a low growling noise, and
the Kingsmen formed a battle formation, with the archers in the center. The Ruckar stood up,
and one by one, started to swoop down at the Kingsmen. The Archers let loose a volley into the
demon-spawn, and the battle was on..
The Ruckar, aka the Demon Corpses
Str 4
Dex 3
Con 2
Int 3
Per 3
Wil 2
Dead Points 15
Endurance Points N/A
Speed 4
Essence 17
Weak Spot Spine (+5)
Getting Around Life Like (+3), Flying (+6)
Strength Strong Like Bull (+5), Claws (+8)
Senses Like A Hawk (+2), Infravision (+6)
Sustenance Weekly (+4); Brains (-3)
Intelligence Language (+1), Long Term Memory (+5), Problem Solving (+15)

Spreading The Love Nobody Loves Me (-5)


Skills
Brawling 2
Stealth 2
Surveillance 1
Power 55
Attacks
Bite- D4 X2 (4) Slashing Damage
Claws- D6 (3) X Strength in Armor Piercing, Slashing Damage

The Dholar
The Kingsmen had spent the night in the Myrkenwood, recovering from their battle with the Ruckar.
They had lost a third of their company to the demon corpses, but had wiped the winged dead out. They
chose to camp their one more day, to give their horses more rest, and to regain some of their courage
after the deadly battle. They knew the Vhulka were somewhere in these woods, and had vowed to track
them down, even at the cost of their own lives. They owed it to the peasants of the village the Vhulka
had slaughtered, then consumed to feed their hellish hunger.
After two days rest, the company continued into the Myrkenwood, having lit a few lanterns, even
though it was daylight. Little light made it into these dark woods, so the Kingsmen needed the lanterns
to help illuminate their path. The men were apprehensive, as these woods were part of the domain of
Nartok, the vile necromancer who had unleashed the Vhulka, Ruckar, and other of the Undead Folk on
the land. They had no priest to bless them, so the men felt fear inside. Still, they trudged onward, their
sense of duty over riding their natural fears.
As the day wore on, the men grew weary from the weight of their concerns. It was as if the woods
themselves drained them, sapped at their strength and will. The men literally sighed in relief at the
sight of the ruins in this dreary forest. The rode into the ruins, and went about setting up camp. They
found some buildings that were more defensible than others, and made a semi-fortified camp for
themselves. They dared to make some cooking fires, and set about making a hot meal to ease their
spirits. After their meal and a small bit of wine, the men felt refreshed, and their spirits were brighter
than they had been earlier in the day.
As the men were preparing to bed down, one of the men on guard screamed. The Kingsmen all grabbed
their weapons and looked about. The other guard came running into the camp, claiming his companion
had been pulled into the ground. Men hastily lit lanterns, and they followed the guard to where the
other man had disappeared. Where he had stood, a gaping hole in the ground now existed. The men
murmured to themselves, wondering what new threat had befallen them. Suddenly, figures leaped out of
the ground, some grasping men and attempting to pull them underground, others spitting some foul
substance on the men. Some men screamed as they were hit in the face; others blocked the substance
with their armor, seeing it sizzle on their mail. Kingsmen started to lay into these foes with their
swords; some to shield their now blinded comrades, others to try and save those being pulled

underground. They knew from the stench that they faced Undead Folk, but did not recognize these
creatures. Even so, the men laid into their foes, for these creatures were enemies to all living beings,
and must be destroyed.
The Dholar, aka The Burrowing Flesh Eaters
Str 4
Dex 2
Con 2
Int 1
Per 3
Wil 2
Dead Points 15
Endurance n/a
Speed 4
Essence 14
Weak Spot Spine
Getting Around Life Like, Burrowing, The Lunge
Strength Strong Like Bull
Senses Like A Hawk, Scent Tracking
Sustenance Weekly, All Flesh Must Be Eaten
Intelligence Animal Cunning (level 2), Teamwork
Spreading The Love Nobody Loves Me
Special Dr. Doolittle, Spitter
Skills
Brawling 2
Attacks
Bite: Damage D4X2(4) slashing
Spit: Blinding for D4(2) hours; 3 points damage per turn unless stopped by armor
Power 42

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