Singing Games: Director Needed 24
Singing Games: Director Needed 24
Si n gi n g G a m e s
24. Director Needed
Divide the class into two teams, and provide each team with the name of a simple song (Twinkle, Twinkle Little Star, etc.).
The members of the first team begin singing at the same time, but each person begins at a different place in the song. The
object of the game is for the other team to guess the song through all of the confusion. After the song has been guessed,
the second team takes their turn singing.
27. Beat-Boxing
Vocal percussion can be a lot of fun, but its not easy! Invite the students to compete in a vocal percussion, or beat-boxing,
competition. The students can create their own rhythms or can recreate a familiar tune. The most convincing
percussionist is the winner!
30. Partner Up
Write the names of enough common songs (Mary had a Little Lamb, My Bonnie Lies Over the Ocean) on slips of paper so
that 1/2 of the students in the class have a unique song. Make a second set identical to the first. Put the slips in a bag or box
and have each student draw a song. All students begin singing their song at the same time, and each person must find
their song mate. If there is an odd number of students in the class, be sure to make three copies of one song.
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C o mp o s e r s , C o mp o s i t i o n s ,
a n d M u s ic G e n r e G a m e s
45. Musical Style Exhibits
Collect the following objects, place a label on each with its number, and distribute them around the room. Have the
students observe the objects in the room and write down the musical style that each symbol represents.
1. Jar of salsa/picante sauce (salsa)
713
Pretend that the class is creating a TV show for the music classroom, and they need to decide on theme music. Select a
recording from tracks 713 on the CD and play it for the class. Divide the class into two teams. Assign one team to argue
in favor of using the recording (the pro side) and the other team to argue against the using recording (the con side).
Give the teams time to discuss their arguments with their teammates, reminding them theyll be expected to use their
music vocabulary.
Then set up the classroom with one team on one side of the room and the other team on the opposite side. Let the teams
debate the issue in an orderly way, making sure students raise their hands and only one person speaks at a time. The
students should use as many music terms in their arguments as possible. The most convincing team is the winner!
56
Play the various examples of musical styles on CD tracks 56. Have each student or team write down as many
instruments as possible that are commonly played within each particular style. For extra points, have the students include
any performers and composers within the same style.
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1.
2. The
3.
4.
5.
6.
_____________________________
_____________________________
sw +
+ -s + -p
-s +e
+
-h
+
-en
-d
+
+
+
+
-g
The
8.
9.
10.
The
_____________________________
_____________________________
7.
_____________________________
_____________________________
_____________________________
_____________________________
_____________________________
_____________________________
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M e l o d y a n d R h y t hm G a m e s
57. The Right Combination
Divide the students into teams of 34. Have each team generate as many note combinations as they can that equal four
beats (in time). These note combinations can be as simple or complicated as the students want, for example:
or
After the students have had 10 minutes to generate and write down their notes, have them compare their combinations
with those of the other teams. Give the teams a chance to check the note math of their opponents.
58. SPLAT!
Write the numbers 19 on a different index cards, and tape each card to the board or to a blank wall in a random fashion.
Make sure the cards are at least a few inches apart. Also create a place on the board to keep score for each team.
Divide the class into teams of 45, and provide each team with a fly swatter. Tape a line on the floor for each team to
gather around, but make sure these lines are equally close to the cards. Have each team select a person to hold the fly
swatter first.
Encourage all students in the class to help maintain a steady beat by marching in place. Clap a rhythm with no more than
9 beats so that all teams can hear it. Each team decides how many beats were in the given rhythm, and the team member
holding the fly swatter runs to the cards and SPLATs the correct number with the fly swatter. The first team to SPLAT!
the correct answer gets a point. Continue to play the game with more difficult rhythms.
Team 1
Team 2
The object of the game is for each team to safely cross the Sea of Discord by jumping to a safe note card. Announce the
safe cards before the start of the game in a way that the teams must figure out for themselves which specific cards are safe.
For example, announce that all notes with a sharp sign are safe, or say that all notes in the C-major scale are safe.
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Stress to the teams that they need to work together to get all of the team members to cross the Sea of Discord safely and
as quickly as possible. If everyone tries to cross at the same time, many students will not have a card on which to jump. If
a student jumps to a card that is not safe, he or she must go back and try again. The first team to completely cross the Sea
of Discord is the winner!
1526
Divide the class into teams, and provide the first person on each team with a piece of chalk or a dry erase marker. Divide
the board into as many sections as there are teams. Have each team generate a team name and write it across the top of its
team section on the board. Mark the floor with a piece of tape indicating where the first person in each teams line should
be standing, several feet away from the board.
Play the first rhythm on CD track 15; then say go. The first person from each team runs to the board and writes the rhythm
in his or her teams section. Whoever finishes drawing the correct rhythm first wins a point for the team. (Points should be
kept in tally marks next to the teams name.) Continue in this manner, playing some or all of the rhythms from tracks 1526.
The team with the most points after all of the rhythms are played wins.
1526
Select and play one of the rhythm patterns from tracks 1526 on the accompanying CD. Challenge each student or team
to create a sentence or phrase that can be spoken or sung to the rhythm. For example:
Bob
said
Hel-lo!
My
pic-co-lo
rust-ed.
You may also want to choose a specific theme for the sentences, such as events in the music classroom or songs on the
radio. Encourage the students to be as creative and as humorous as possible!
62. Rest!
Have all students stand together in a circle. Announce the name of a scale, and select one student to begin. The first
student says the name of the first note in the scale (make sure all accidentals are included!). The second person in the
circle then gives the name of the second note in the scale. If any student names an incorrect note, he or she must sit down.
Each student takes a turn naming a note until the scale is complete. The student who names the last note in the scale
turns to the next person in the circle and says rest! The student that is told to rest must then also sit down. Announce
the next scale and continue in the same way. The last student standing is the winner!
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