Final Fantasy III Manual PDF
Final Fantasy III Manual PDF
It has been quite awhile. Indeed, it has been a long time since this FAQ had a major update, seeing as how
this game is now a golden oldie.
However, with the new era of the Playstation, there has been a remake of this game, along with its
presence in the awesome Final Fantasy Anthology, which should hit US shores after the arrival of FF8!
With this looming
re-release, an update to what has become an archaic FAQ is indeed in order. I have rewritten the entire
walkthrough and content to modernize what was once the best FF3 FAQ available (without all of those
pesky errors so common in even Nintendo's official guide). This Walkthrough, unlike many other FAQs,
goes into excruciating detail about each area, and originally took a long time to create. Because this was
made using the
American FF3, it is referred to by this name rather than the FF6 monicre that it actually, technically, is. If
you are a purest and want to read the true story, you will have to decipher the Japanese in FF6 for
yourself or find a translation (I'm sure there is one out there).
For those of you who remember or are still a part of the long history of Gamewiz from way back in the
days when AOL was a much valued partner in the video game experience, welcome back. Gamewiz lives
on through newsletters, and still holds a major role in my life. This FAQ has continued its livelihood as
my most successful work, and has now had a new breath of life to drive it forward thanks to the rerelease
and the
obvious popularity of the FF3 and 6j ROMs. Most sections have been completely rewritten and rearanged
for a better 'flow' through the text.
The entire Square Interviews section has been taken out because of how archaic they are now. If you wish
to view these interviews from magazines, drop me a line; I save everything.
With the Playstation versions, there has been a need for more than just codes for the good 'ol Game
Genie, so a future update will include Game Shark codes and perhaps descriptions of the new CG movies
present in
the game.
As with every FAQ I write, please, PLEASE try NOT to use this FAQ as a crutch. The true gaming
experience is that of using your own skill and cunning to complete the game. Only use this FAQ if you
feel that you are stuck and have tried all options or have completed the game and now wish to dig out
every hidden secret and nuance crammed into it.
WHERE TO FIND THIS FAQ:
The latest version of this FAQ is available at:
http://www.gamefaqs.com
http://home.earthlink.net/~step808/home.html
Alternately, contact me ([email protected]) or Dr Gamewiz ([email protected]) and ask for the
update.
For Wizard and Jon, my fellow creators who are now unacounted for, I would like to present you with the
finest FF3 FAQ you will ever read. Enjoy!
TABLE OF CONTENTS
Part 0 - Character Guide
Part 1 - FF3 Walkthrough
A. The World of Balance Walkthrough
1. The Story Begins
2. A Fork in the Road
3. Reunited
4. The Search for Terra
5. The Opera House
6. Magitek Factory
7. To the Sealed Gate
8. Search for the Espers
9. The Flying Continent
10. What you should have done by now
11. A few tips and secrets
B. The World of Ruin Walkthrough
1. Stranded on a Deserted Island (Celes)
2. Search for The Others (Sabin)
3. Edgar!
4. A New Airship (Setzer)
5. Cyan's Grievances (Finding Cyan)
6. Face to Face With Phunbaba (Terra)
7. To the Veldt (Gau)
8. Save Shadow or Relm
9. Strago and Ebot's Rock
10. Mog Lives! (Mog and Umaro)
11. Phoenix Cave (Locke)
12. Fanatics' Tower
13. Cyan's Dream
14. Ancient Castle
15. Finding That Mimic (Gogo)
16. Kefka's Tower
17. Did you get these elusive items?
18. A few more tips and secrets
Part 2 - Monster List (SethWHardy)
Part 3 - Item, Weapon, Armor, and Relic List
Part 4 - Advanced Battle Tactics and "The Best" of FF3
Part 5 - Misc. Info (Various Authors)
A. Special Character Skill Notes
B. Lore List
C. Dance List
D. Rage List
E. Sketch/Control List
F. Runic List
G. Final Fantasy 3 Multiplayer
H. Vehicle Controls
I. Colosseum List
J. Spell List
K. Esper Stats
L. Esper Locations
M. Character Desperation Moves
N. Dragon Locations
O. Secret Character Locations
P. Banquet Scoring Scheme
Q. FF3 CD Info
R. EASY Exp.
S. Vanish/Doom/X-Zone
T. Easy Status Recovery
U. Saving when not on a Save Point
V. Revivify the Undead
W. Un-Icing your Friends!
Part 6 - Game Genie Codes and Tricks (FF3 US Version)
Part 7 - Game Shark Codes* (FF6 US Anthology Version)
Part 8 - Tetsuya0's FF3 Hard Type ROM Hack (a must read)
Part 9 - Credits!
* - Because the US version of this game hasn't been released, this section, well... doesn't exist yet!
Part Zero
CHARACTER GUIDE
M OST OF THIS INFO IS OBTAINED FROM SEVERAL JAPANES BOOKS RELEASED BY SQUARE . THEY ARE
NOTORIOUS FOR RELEASING BOOKS THAT GO INTO GREAT DETAIL TO DESCRIBE EACH CHARACT ER. THE
SKILLS NUMBERS REFLECT WHAT THE STATS THAT A CHARACTER USUALLY BEGINS THE GAME WITH.
EQUIPMENT IS A BASIC DESCRIPTION OF WHAT THAT CHARACTER CAN NORMALLY EQUIP . OBVIOUSLY,
THERE ARE SOME THINGS THAT ARE SEPARATE FROM THESE (SNOW MUFFLER, MALE OR FEMALE ONLY
ITEMS, ETC.) NAMES GIVEN ARE FROM T HE US FINAL FANTASY 3, WITH THE JAPANESE DIFFERENCE , IF ANY,
LISTED BELOW IN PARE NTHESIS. NOTES ARE GIVEN AFTER THE CHARACTER DESCRIPTION ABOUT SOME
SPECIFIC CHARACTERISTICS.
TERRA BRANFORD: GIFTED MAGIC WARRIOR
(Tina)
PROFILE Age:18 Height:5'7" Weight:105 lbs.
SKILLS Power:31 Quickness:33 Magic:39 Strength:28
EQUIPMENT Sword, Helmet, Armor
SPECIAL SKILL: Morph - Turn into more powerful being
S HADOW : NINJA
PROFILE Age:Unknown Height:5'10" Weight:145 lbs.
SKILLS Power:39 Quickness:38 Magic:33 Strength:30
EQUIPMENT Ninja Sword, Hat, Light Armor
SPECIAL SKILL: Throw - Toss items at enemy
Interceptor - Counter/block enemy attacks
Shadow, the lonely ninja, travels the world selling his skills to the highest bidder. His only trusted
companion is his dog, Interceptor, who can also help your party. Shadow comes and goes at will. His
past, along with his true identity, are shrouded behind his own shadow. His hidden secrets often give him
nightmares.
MO G : MOOGLE
PROFILE Age:11 Height:4' Weight:94 lbs.
SKILLS Power:12 Quickness:14 Magic:33 Strength:12
EQUIPMENT Spear, Hat, Light Armor
SPECIAL SKILL: Dance - Scenic attacks with elements and animals
Most Moogles lead peaceful lives, but now that the Empire threatens all the land, Mog and his brothers
know they must help. As the only Moogle with the ability to speak (due to a great intelect), he becomes a
special segment of your party. When Mog joins your party midway in the game (depending on your
actions), he must still learn many of his powerful dancing attacks, which is easier said than done! He may
also bring along a gargantuan friend.
UMARO : YETI
(Uumaro)
PROFILE Age:4 Height:6'10" Weight:436 lbs.
SKILLS Power:44 Quickness:21 Magic:5 Strength:46
EQUIPMENT Bone Club, Snow Muffler
SPECIAL SKILL: Rage - Body slam or torpedo enemies
Blizzard - Cold breath attack
GOGO : MIMIC
PROFILE Age:Unknown Height:5'5" Weight:132 lbs.
SKILLS Power:9 Quickness:14 Magic:26 Strength:10
EQUIPMENT Dagger or Rod, Robe, Light Armor
SPECIAL SKILL: Mimic - Copy last party action
All - Can use most other menu commands as well
'It' has remained hidden for centuries, waiting for the chance to emerge. Gogo, an ellusive mimic, resides
in a strange place on Triangle Island, but you'll have to search in an unusual fashion to find him. Able to
combine and use the special techniques of all other allies, 'it' can be made effectively into a one-man
fighting team. This Gogo is apparently not related to the one you fight in Final Fantasy 5, despite the
obvious resemblance between them. The true identity of this character remains a mystery, despite
speculation as to his (or her) origin. Is 'it' even human? We may never know...
The Moogles
Special skill: None
>From the caves of Narshe comes the unusual face of help.
A bunch of little cute white puff balls. :) They help Locke
protect Terra from the Imperial soldiers. The Moogles
even have names: Kupek, Kupop, Kumama, Kuku, Kutan, Kupan,
Kushu, Kurin, Kuru, and Kamog. They all use various different
weapons to attack, and are very powerful for their diminutive
size and deceiving looks. Moogles first made their appearence
in one of the Gameboy Seiken Densetsu games, and have appeared
in every Final Fantasy game since FF5. They are most prominent
here in FF6 and also in the mega-popular game Seiken Densestu 2,
otherwise known in America as Secret of Mana.
Banon
Special skill: Health - Cure the party
The wise leader of the Returners, Banon's skill allows him to heal
everyone in the party. He will play a crucial role in convincing
Terra to join the Returners for good, and will prove a strategic
edge over the Empire. He is controllable on the raft ride after
the invasion of the Returner's hideout, where he must be protected
at all costs. Notice that he bears a striking resemblance to Sabin's
teacher and mentor... but that's probably just Square saving memory
on sprites.
Ghost
Special skill: Possess - Instant kill for enemy and ghost
A lost soul on its way to the other side. The ghost has the ability
to possess a monster. If it's successful both the monster and the
ghost will disappear. Ghosts will join your party until they possess
a monster, or until they decide to leave. They are prominent in the
Ghost Train, but beware the ghosts that are not friendly!
PART ONE:
FINAL FANTASY WALKTHROUGH
I CHOSE TO WRITE A DIRECT WALKTHROUGH , T HOUGH IT IS STILL DIVIDED INTO SECTIONS FOR QUICK
REFERENCE . BASICALLY, A REALLY LAZY PERSON CAN JUST FOLLOW THIS GUIDE THROUGH THE ENTIRE
GAME, THOUGH THAT WOULDN'T BE VERY MUCH FUN . USE THIS AT YOUR OWN RISK , AS SPOILERS WILL
UNDOUBTEDLY BE ABUNDANT . IN FACT , YOU SHOULD PROBABLY SAVE THIS AS A LAST -DITCH RESCUE KIT
OR FOR WHEN YOU HAVE COMPLETED THE GAME .
THE WORLD OF BALANCE WALKTHROUGH
1
The Story Begins
s Terra, Vicks, and Wedge, head north through Narshe. You will fight guards along the way,
which are easily defeated by the Fire Beam or in groups with Terra's BioBlaster. If you get
severely injured, use the Heal Force, Tonic, or Terra's Cure spell. Remember to save at the first
opportunity, because you don't want to repeat the intro again should an upcoming battle leave you
defeated.
You will fight your first boss: the Whelk. During the battle, remember not to use the Bolt Beam (he fights
back if you do), and to avoid hitting the shell. Have Terra use TekMissels, while the other two shoot the
Fire Beam. When the creature goes back into its shell, use the Heal Force to get back HP, or wait until he
reappears.
Continue until it dies. The frozen Esper will kill Wedge and Vicks, then knock Terra unconscious. When
you wake up, explore the house's clock, as it holds a valuable Elixir, then head out the back door. There's
only one way through the cave, so follow it. Be sure to save your game and open up the treasure chests
(or save them for later in the game).
Eventually the guards will corner you, and you'll fall through the floor. Enjoy the little cinema scene
flasback to Terra's past.
Locke will make his entrance. He'll come to Terra's rescue, with the help of those ever cute
Moogles. In the group battle, switch to the group that has Mog in it (no, he doesn't join you right now).
When he learns his first dance, use it to waste the other enemies (including the Marshall at the end).
Before killing the Marshall, unequip Mog so that Edgar can use his weapons later. Upon completion,
Locke will bring Terra out of the cave, and through a secret passage that will be important later. From
there, leave the town and save your game, or explore the Beginner's Guild to learn the basic functions of
the game.
Head straight for Figaro Castle (it's to the south in a desert). Upon arrival, be sure to visit the item and
tool shops. There you should buy plenty of Tonic and the second two tools for Edgar. Talk to Edgar and
explore the castle. An old guy will tell you about Edgar's brother, Sabin. After the cinema scene, return to
the throne room and talk to Edgar. After the brief actions, follow Locke to a bedroom (nothing happens
there you sicko!) When Kefka storms the castle, you'll escape on Chocobos. Fight the M-Tek Armors that
Kefka sends at you, using Edgar's AutoCrossbow and Terra's Fire spell. Cinema time.
Ride to Figaro Cave (to the southeast), and save your game. Enter the cave and be sure that you
visit the recovery spring (with the turtle in it). Don't worry about the passage on the other side, you'll
reach that later. Continue through a doorway, and head to your left. Decide whether you want to collect
the treasures here or save them for later. If so, go upstairs and open the treasure chest. Head back down,
then to your right, and down. Pick up the treasure chest in the alcove to your right. Before going up those
stairs, go to your left and find the treasure chest. Then go back to the stairs, go up, head downwards, and
go down another set of stairs. Exit the cave.
Head southeast to South Figaro. Save your game outside, then enter. Go meet Shadow (you'll
meet again after the river ride), then explore the town. There are treasures in almost every barrel and
crate. Don't
miss the one behind the Chocobo stable, and in the barrel on the walkway above it. Next, go into the big
house at the north of the town (this is the rich man's house). In the room that's drafty, walk behind the
bookshelf and down some hidden stairs. Head down the next flight. In the hallway, walk to the right, then,
when it goes down, walk through the wall, then to your right down a hidden flight of stairs for some nice
relics. Continue exploring the rest of the hallway for a truckload of money, then go back to the entry
hallway of the rich man's house.
Go through the right door (not the one you came in from), and exp lore the barrels there. Walk behind the
house to find a hidden passage, and explore that room for some goodies. There's a hidden door at the very
bottom of the room. It takes you to the old cider guy's house (remember that he wants cider for later). Exit
there, then go to the item, armor, and weapon shops. Buy all the equipment you need (you should have
enough money), then leave the town. If you wish, you may rent a Chocobo and take it to Sabin's Cottage
(north of S. Figaro), which is suggested if you want some drama.
Head for Mt. Kolts (to the east). You should build your members up 2 or 3 levels outside, then
use a tent, save, and enter. The enemies here are pretty strong, so, when you get the opportunity, use a
tent and save. At the entrance, go behind the large rock and outside for some treasure. Go back, then head
up. Check the right wall for another passage that leads to a VERY usefull Atlas Armlet. Follow the
pathway (it's very linear), save your game at the designated spot, then continue until you reach Vargas.
Defeat his bears, then attack him while Terra heals the party. After a while, Sabin will jump in, and the
others will be blown away by one of Vargas' techniques. Fight Vargas with the Fight command (or you
can perform a Blitz immediately).
When it tells you to do the Blitz, do so (duh). If you're having some trouble, see the closing remarks of
this section for the easiest way to perform the Pummel Blitz. When you beat him, head out of the cave,
grabbing the treasure chest on your way.
Once outside, head north to the Returner Hideout. Explore it with Terra (make sure to get the
treasures in the top room and its right wall for a White Cape) and see the closing remarks before you
talk to Banon outside. Whether you accept his offer right away or wait has some significane in the item
you receive. Locke will leave the party, and then you'll be in a group with Banon, Terra, Edgar, and
Sabin. Go back into the hideout to buy some items and stop at the inn. Then head out on the river. It
doesn't really matter what ways you choose to go (although if you choose right at the first intersection,
you'll fight more enemies, and if you keep going to the left at the second, it'll be a USEFUL neverending
loop). Make sure that you have Banon use Heal during battles, that he's in the back row, and that you save
your game at every opportunity. Eventually you'll reach Ultros. Have Terra use Fire, but beware: Ultros
will blind you if she does. Make Banon use Heal every time he attacks, while Sabin uses the Aura Bolt
Blitz and Edgar fights or uses AutoCrossbow.
You'll beat him, then Sabin will fall off the raft.
Here are some tips and tactics that you may want to use:
1) In order for the Pummel Blitz to work, select Blitz from
the menu, then press left, release it, press right, release it,
left and 'A'. Make sure that this is done within 1 and a half
seconds.
2) Make sure that you buy the NoiseBlaster and Bio Blaster.
Edgar already has the AutoCrossbow in his inventory.
3) You will need plenty of Tonic, Potion, and Fenix Down. Tents
are also important, but you will usually find them. The others
can be found if you search in the Returner Hideout and South
Figaro.
4) If you can't afford a lot of weapons and armor, at least buy
the best possible stuff for Terra, as she's weak in the beginning.
5) When Banon asks Terra to help the Returners, you will receive a
Gauntlet for a 'Yes' reply. However, if you choose 'No,' go back
inside and to the top-most room. The person there will give you a
Genji Glove, which, in my view, is much more valuable.
6) When you are controlling Terra alone in the Returner's Hideout,
walk up to the very top of the table (where the meeting will take
place later). Press A and you will find a piece of paper. If you
throw it away, nothing different will happen. However, if you leave
to fight, use the Dispatch SwdTech command (number 1). When you win the
Black Belt, equip it on somebody (preferably Shadow or Sabin).
You can't enter Doma Castle after it's taken over, so head straight
for the Baren Falls. In the spooky forest, follow the path fighting
monsters as you go. Make sure to walk up to the pond to be fully healed.
There will be a strange train which you should enter and then try to
leave. On the Phantom Train, head right at the start to save your game
and meet the Impresario. Head to the left, collecting treasures. Let the
ghost guy join you, and have him Possess an enemy. There are several easy
puzzles here which involve flipping switches. There is also a treasure
chest that instigates a fight with Sigfried/Zigfried/Segfried, but you
can't aquire the item that he takes from you. Some of the ghosts will
provide items for you to buy, while some will attack. Keep heading left
to the engine room. Examine the console on the left for instructions on
stopping the train. You will end up having to fight it. Use Cyan's
Dispatch, Sabin's Suplex (which strangely works against a TRAIN...), and
have Shadow throw the Shuriken. There will be some interesting scenes
involving Cyan. When they are done, exit the station.
Follow the only direction to reach Baren Falls. At the waterfall, opt
to jump off. At the bottom of Baren Falls, you'll meet Gau. Head to
Mobliz and buy some goods there. Make sure to buy some Dried Meat also.
Fight in a battle in the Veldt and, when Gau appears, use the Dried
Meat on him. Here's the appearance of the coolest imp, Kappa!
Head with Gau to the Crescent Cave, and explore for a few laughs.
Eventually you'll find the diving helmet. Use it to go into the Serpent
Trench. When you have to decide which way to go, choosing two rights
takes you to both caves, while two lefts takes you straight to Nikeah.
You're better off visiting the caves, as the second one has a valuable
Green Beret. Once you arrive at Nikeah, buy some goods, then take the
ship to South Figaro.
Terra's Scenario
---------------This is the easiest of the scenarios. If you can't figure this
one out, you really need a mental examination! All that you must do is
enter the secret passage from the beginning of the game in Narshe.
Follow the familiar path back to the house where Terra woke up. Just
remember to say hello to the Moogles for fun. KUPO!!!
------------------------(3) Reunited
Finally together, the group doesn't have much time to think.
Kefka and a squad of soldiers are on their way to claim the frozen
Esper and kill Banon! Although some of the group's members are
negative toward each other, they decide that they must stop the
Empire at all costs. A decisive battle is about to take place.
The fights shouldn't be difficult IF you use the correct attacks.
Edgar should constantly use the Bio Blaster, as this can destroy an
entire enemy group. Have Cyan use the Quadra Slam, while Celes and Terra
fight and cure with magic. If you still are having trouble, don't worry
about losing. Instead, keep fighting with Sabin's group until he learns
the Fire Dance, then use that to waste the enemies. Battle Kefka with a
combination of magic users and fighters. After the battle, the group
goes to the Esper, where Terra morphs for the first time. Unfortunately,
she goes ballistic and flies off to the west.
-------------------------
and prepare for the trek through the Empire. Now wasn't that fun?
------------------------(6) Magitek Factory
When you reach Albrook, buy some new weapons, armor, and relics
(the best available), then gain a few levels outside. Use the Espers
to learn some magic spells, especially Cure1. You may want to go to
Tzen and Maranda to find more weapons and info, but you don't need
to. Head northwest from Albrook to Vector (it's the big castle). DON'T
sleep at the inn. You will be swindled by a thief. Instead, go over to
the small building and refuse to pledge your allegiance to the Empire.
Fight the guards, and the man will heal you. Buy weapons (if you haven't
already done so), dodge the soldiers in the north of town, and enter the
buildings. When you think you're ready, go to the right and talk to
the man behind the boxes. Climb onto the box, and shimmy over the guards
while they attend to the sick man to get into the factory. Make sure
Celes has a sword, because you will want to use Runic here. Explore the
first room thoroughly, you should find 2 or 3 treasures. Climb into the
left pipe, and go downstairs. Remember, there are a lot of treasures
here. Try pressing against the far southern walls, and you will find
doors leading to a few treasures. Equip all of the Flame and Thunder
equipment that you find, and look for Kefka. Jump off where Kefka threw
the two creatures. Make sure that you are fully healed at this point.
Talk to the left creature and you will enter a fight. For Ifrit, use
strong Ice attacks, and use Fire attacks on Shiva. They'll turn into
Magicite. Go through the left door, use a tent, and save your game
(by the way, have Locke steal from the soldiers around here to get
tents). Go back through the door, and go into the right one this time.
Go all the way up the stairs, fighting enemies on the way. Search the
room with several Esper Processing Chambers for the Break Blade. It is
hidden out of view. Go throug the next doorway to fight #024. It is
difficult to hurt him with magic (he changes what he is weak against
when he glows), so use primarily fighting attacks. Sabin's Aura Bolt and
Cyan's Dispatch techniques work best if they are in your party. Go up
through the door and talk to Cid. Watch the cinema scene, then follow
Cid. Use a tent and save your game before you talk to Cid again. In the
mine cart ride use strong fighting techniques plus Ice and Fire spells
on the Mag Roaders. When you fight #128, attack the body, not the arms,
with strong Ice and Thunder attacks. Save your game when you are outside,
and talk to Setzer. Once back on the airship, you will have to fight
some Cranes. Use strong magic (you might want to Scan to see what they're
weak against), and Setzer's Slot. If the Slot lands on 3 diamonds, you'll
probably win the fight easily.
------------------------(7) To the Sealed Gate
You get to control the airship here. Fly to Narshe. Remember the
locked treasure chest? Go to that house and follow Lone Wolf to where
the Esper is (at the cliff). He will grab a Moogle to use as a hostage.
When he tells you not to step forward, stand still. Mog wrestles free,
but both will almost fall of the cliff. You only have time to save one.
If you save Mog, he joins your party (kupo)! If you save Lone Wolf, you
get a Gold Hairpin, which cuts in half the magic needed for the wearer
to cast spells. I STRONGLY sugges t taking Mog. You may want to fight
with him in forests, plains, and other backgrounds until he learns his
dances. See the "A Few Tips and Secrets" section for info on getting
door and collect the treasure, then go back inside and upstairs. Fall
through the upper-right one, and continue until there's a cinema scene.
When in Thamasa, watch the action. Kefka will do some evil, and when you
wake up, you will be General Leo. Don't try exiting Thamasa at all as
you cannot defeat the Guardians stationed at the outskirts. Fight Kefka
with General Leo; it should be easy. Unfortunately, Leo is killed by
Kefka. You will watch the sad burial. Board the airship when the party
comes, and watch the cinema scene.
-----------------------(9) The Floating Continent
After Thamasa, fly to Doma Castle (if it was freed), and, if you
wish, South Figaro. Gain several levels (you'll need to for the
upcoming battles), and save somewhere. Board the airship, and choose
to look for the Floating Continent. You'll battle the IAF, which
consists of several battalions of enemies. This can be pretty tough if
you haven't advance your levels, so be sure to cure between battles.
Eventually you'll face off with Ultros and his friend, Chupon. Use fire
attacks on Ultros, and all of your strong ice and special attacks on
Chupon. Chupon will eventually sneeze you away, and you'll fall. You'll
fight a machine on your way down! Concentrate on the body itself, and
destroy the little machines it releases that absorb magic. You have to
hurry, because when the countdown ends, you'll be fried!
You'll end up on the Floating Continent. Talk to Shadow and he'll
join your group. Make sure to save your game so that you don't have to
face the IAF again. The battles here are tough, so you should have Shadow
throw Shurikens and Ninja Stars, as well as different Skeans. When you
think you've reached a dead end, try pressing against the wall.
Basically, you should make your way to the right, collecting the blue
orbs (treasure chests). Don't miss the Masamune, or any other treasures.
When you find a save place (haven't seen one of those for a while), use
a tent and save. Soon you'll have the option to go back to the airship or
continue onwards. You really should keep going unless you are short on
supplies or have unfinished business, in which case leave now or forever
hold your peace. Fight the Atma Monster using very strong ice spells,
and all of your best attacks. Cure2 is imperative to your survival, so
make sure somebody has learned it by now. You should be victorious if
you pound away. When you win, head up and enjoy the long cinema scene.
Shadow will trap Kefka between the statues, and a timer will come up.
Hurry to your right. If you have the Charm Bangle, equip it now. There
may be some blue orbs, but don't bother trying to get them now. When
you defeat the enemy at the glowing star, continue going right. At the
edge it asks if you want to jump to the airship or wait; your decision
here is very important. Choose wait, move back a step, and step forward.
Now choose to wait for Shadow. If you don't, you can't get him later!!!
At about 5 seconds left, Shadow will come, and you'll escape. Enjoy the
splendor of the end of the world!
-----------------------(10) What You Should Have Done By Now
By now you should have found the 12 normal characters. You will
have 11 if you didn't save Mog. If you neglected Mog, you'll have to
wait for another chance to find him. By now your characters should be
at least at level 25, that being the minimum. Sabin should have learned
the Fire Dance (maybe the next one also), and Cyan should know the
Quadra Slam. Make sure that you found the Atma Weapon before this point,
or you won't be able to get it. You could live without this weapon,
but it eventually becomes one of the best weapons in the game.
-----------------------(11) A Few Tips and Secrets
If you want to gain levels quickly, then you should stay
near the beginning of the Floating Continent. The enemies here
can be defeated, and they give you a lot of experience. If it's
magic you want, go to the Triangle Island (upper left corner of
map). Defeat the invisible Intangir by casting Doom, but beware:
it will cast a powerful spell on the person who kills it. Have
your party above 1000 HP each. Alternately, use the loop on the
Lete River that is listed in the misc. section of this FAQ.
If you think that the Atma Weapon is faulty or doesn't work,
that's because it gains power as you gain HP. The more HP you
have, the stronger it is. Remember, if you're low on HP, it will
hardly do anything.
Terra's Morph will last longer at higher levels, and if you
go many battles without using it.
Many people wonder how to get two of Mog's dances; the Water
Rondo and the Snowman Jazz. The Snowman Jazz can be found in
the World of Ruin only, but the Water Rondo MUST be learned in
the World of Balance. The W. Rondo is, in fact, Mog's strongest
dance. To acquire it, form a group with Mog in it. Land the
airship at Nikeah, and rent a Chocobo. Ride it all the way to
Baren Falls, and hop off. Jump the falls, and go all the way to
the Serpent Trench, and jump in. Fight a water enemy without
dancing and you'll learn the Water Rondo! You'll end up in Nikeah, right next to your airship! An alternate, longer route is
to take the raft down the Lete River with Mog. The Serpent Trench is much faster, though.
To save Shadow on the Floating Continent, during the destruction, wait instead of jumping onto the ship. Step forward,
then choose to wait for Shadow. If you stand there until only
5 seconds are left, he'll come and you'll leave together.
In Mobliz, it is possible to get a valuable Tintinabar. Talk
to the injured soldier, and read the letter on the desk. Go to
the house in the center of town and send something in the mail.
After going back and forth and spending a lot of money on mail,
the soldier will give you a Tintinabar!
Many of the treasure chests in the WOB can be found in the
WOR (as long as the level they were in is still accessible). If
you leave treasure chests, then open them in the WOR, they will
contain better items! This holds true particullarly for treasures
in the Narshe Caves and the Magitek Factory...
be seen in the Rare items list. If you feed Cid 10 Yummy Fish (the very
fast moving ones), he'll live! If you take to long to catch the fish,
or if you feed him Rotten Fish, Cid will die, and Celes will almost
commit suicide. Either way, you will set sail using a raft that Cid made.
Remember where the Solitary Island is for later in the game.
-----------------------(2) Search for The Others
You will arrive on a new body of land. Head north to Albrook and
talk to the people to learn of the World of Ruin. You'll hear about
several key story elements: the 8 dragons, Phunbaba, and Doom Gaze,
as well as Kefka's reign of terror. Buy new equipment (you'll need it)
and sleep at the inn. When you leave town, head north past Kefka's
Tower and through a desert. Eventually you'll reach Tzen. Save outside,
and when you enter, a disaster hits. Go the inn for HP and MP if you must,
then go up to Sabin. Enter the house, taking the treasures, and head to
the left. Go downstairs, and up to the long landing. The child should be
above the fireplace. Take it outside, and Sabin will join you. Buy
equipment for him if you must, then save outside.
Go northwest and find a small forest. In the middle, rent a Chocobo
and go south. Go east across a bridge and follow the green trail that
was once the Serpent Trench to Mobliz. It has been pretty much destroyed.
Sleep at the house you find and talk to Terra. You'll fight Phunbaba, who
can be stopped by strong ice spells, the poison and bio spells, and the
Suplex Blitz. Terra won't join you yet, but you can't give up now.
-----------------------(3) Edgar!
After the fight with Phunbaba, head south to a forest where you can
rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and
to the town of Nikeah. Talk to the thieves at the inn, and, when they
leave, go outside and talk to Gerard (he looks like Edgar). Follow
Gerard into the ship, and, at South Figaro, locate him at the inn. Buy
new weapons, armor, relics, and items at the town, then leave.
Go to Figaro Cave to the northeast. Follow Gerard, the thieves, and
the Sigfried impostor to the Recovery Spring. Remember that opening on
the other side? Jump on the turtle and enter it. It leads to Figaro
Castle. If you search the cave, you may find Sigfried, but he runs away.
Go to the engine room and down the stairs that you couldn't enter before.
Collect the treasures, and find the engine. Gerard will reveal himself to
indeed be Edgar and you'll collectively fight the Tentacles. It is a good
idea to have relics protecting you from poison and berserk, as well as
Running Shoes to negate the effects of slow. Have Celes cast Regen on
everyone as soon as possible. Each Tentacle gets injured by different
magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the Aura
Bolt, and Celes use magic to cure or runic. When you win, go through the
door and press A by the statue for the Soul Sabre. Go back the way you
came, and the engineer will make the castle go to Kohlingen. Buy the
new items and tools in the castle at half price by putting Edgar or Sabin
in the front of your party. Head out for Kohlingen.
-----------------------(4) A New Airship
When you find Setzer in the cafe of Kohlingen, he'll join you. Buy
new equipment from the shops. Equip Setzer with either the Dice or the
Trump. Go to Daryll's Tomb and save outside. From the beginning, go
down stairs and to the right. Go up through the door, and press A on the
tombstone. A door will open, which you should go through. Flip the
switch at the top of the room and the water will go down. Return to the
main hallway and go down. Keep going and collect the treasure chest.
Once again go to the main hallway, only go all the way to the left and
down (if you REALLY want to solve the tombstone puzzle, go down the
center twice, and read each of the tombstones. Go to the main hallway,
into the upper-left door, and put in THE WORLD IS SQUARE backwards).
Go down the next set of stairs and collect the chest to your right. Move
against the right wall and you'll find a hidden passage that leads to a
treasure chest that contains the valuable Experience Egg. This doubles
the experience earned of whoever has it equipped, so use it wisely. Go
back through the passage and in the door to the north. Walk across the
water and flip the switch. You'll see a door open. Return to the main
hallway and go down through the center door. Flip the switch, then jump
on the turtle. It'll take you to the door, which you should go through.
Open up the right chest, than use a tent and save your game. You'll have
to fight a dangerous enemy in the left chest, but, once defeated, he
yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, then
go through the northern door. Walk up to the casket to fight Dullahan.
Have Sabin use Blitzes and the Fire Claw, Setzer use the Dice and Slot,
Celes cast Fire and Cure spells, and Edgar use the Chainsaw or Drill. It
shouldn't be difficult. When done, go up through the door and enjoy the
cinema scene. You'll take off in the new airship.
NOTE: From this point on, the main objective is to find all of your
party members. This can pretty much be done in any order, with a few
exceptions. There are also a few side quests that allow you to collect
very valuable items. At any point you can go to Kefka's Tower, although
it is advised to gain levels before you do so. Many people don't like
the openness of this point in the game; the story pretty much revolves
around single character elements. However, it is still rather enjoyable.
If you want to fully understand each character, you should spend time
with their little subquests (Hidon, Doma Castle, Gau's home...). The
path is really up to you.
-----------------------(5) Cyan's Grievances
When you first take off in the new airship, you'll see a bird, and
follow it to Maranda. In the house in the upper-right, a girl says she's
been receiving letters from her love in Mobliz, but you know that he's
dead. The handwriting on the letter is that of Cyan. Take the girl's next
letter to the carrier pigeon, and watch as it flys to Zozo.
After flying to Zozo, talk to the man that told the truth the first
time (he's up and to the right of the big tower) and he'll give you info
and Rust-rid. Go into the Cafe and find the rusty door which will now
become unrusted. Go through the passage to end up on Mt. Zozo. Make your
way through the first room, making sure to collect the treasures. In the
second room, use a tent and save your game, then step on the switch to
your upper-right. This will release one of the 8 dragons from a treasure
chest. If you are weak, you can save this fight for later. Otherwise,
fight it using your strongest abilities. You should win. Continue climbing
the mountain until you find Cyan. Enjoy the cinema scene. When it's
done, you can go to where Cyan was and get the key to open his treasure
chest. Open the chest and take his books, although they don't really do
anything. Make your way out of Zozo or use a Warp Stone (or Warp magic),
and fly back to Maranda with Cyan in your group. Talk to the townspeople
again.
-----------------------(6) Face to Face With Phunbaba
By this time you can check back on Terra in Mobliz. When you do,
you'll notice that she's gone. Go into the house where Duane is and
follow the dog into a secret passage behind the bookcase. There's an
Elixir hidden in one of the pots. You'll have to fight Phunbaba again
here, so make sure that you're healed up. Use the same tactics as when
you fought him before. Midway through, Terra will morph and join you in
the fight. Phunbaba's life resets at this point. It should be easy with
Terra's magic skills. Terra will rejoin the party, and you can now
continue your adventure.
-----------------------(7) To the Veldt!
Short chapter! Anyway, all you have to do is fight a battle in the
Veldt with 3 people in your party. Gau will rejoin you and will have
learned a few new Rages. If you wish, you may take him and Sabin to the
house in the northwest. There Gau will meet his father. It's both funny
and a tear-jerker.
-----------------------(8a) Save Shadow
Note: You can only save Shadow if you waited for him back on the
Floating Continent!!!
This is a split scenario. If you waited for Shadow on the Floating
Continent, he will be waiting in the Veldt Cave. Go there and follow
Interceptor. BE SURE to open EVERY treasure chest in the cave, or you
may miss the valuable Striker!!! Eventually you'll find Shadow lying on
the ground (it's after a save location). Be ready, because you'll have
to battle two powerful Behemoths! Use Ice magic, and you shouldn't have
trouble. However, get ready! Just after beating the first, its ghost
will trap you from behind! This one is easy. Just use the item `Revivify' \
on it to kill it in one hit.
When you do defeat the monster, you'll take Shadow to Thamasa.
(NOTE: Ignore the fact that they mention him with 'she.' This was just
bad coding, as you can also rescue Relm here in an alternate fashion)
After sleeping at the inn, he'll disappear, having gone to the Coliseum.
Make sure to search the left wall of Strago's house (upstairs) for
another Memento Ring.
Head far west to the Coliseum. You'll hear about a man dressed in
black searching for a Striker. Bet the Striker (you should have found it
in the cave), and you'll fight Shadow (even though it says Shadow Chupon).
You'll easily defeat him, and he'll join your party for the rest of the
game.
-----------------------(8b) Save Relm
No matter if you saved her in the cave or saved Shadow instead, Relm
will end up at Owzer's House (it is located at the top of Jidoor). Head
to Jidoor and up to the large house there. After trying to go up the
stairs, read Owzer's Diary. Press A on the lamp (near the stairs), then
go up. If you wish, fight the flower portrait. Look at the picture of
Geshtahl twice for a clue about the Phoenix Cave. Then look at the
woman's portrait. When you defeat the enemy, enter the door that appears.
Follow the path (some of the portraits do things, so watch out), and,
when you find 3 doors on 1 wall, walk behind the wall and press A for the
valuable Relic Ring (makes Doom/Poison cure, and Cure/Life injure). Go
through the left-most door. If you wish, stand under the floating chests
to fight an enemy. You have to go to each one in a certain order. Then
go through the door. Save your game and go through the right door (the
left is a trap). Fight the Spirit Chadarnook, using strong fire attacks
on the demon form. You may want to cast Regen on everyone, because one
of his moves damages everyone over time. He'll transform, and, in doing
so, change what he takes damage from. After winning (it may take awhile),
Relm will join your party.
-----------------------(9) Strago and Ebot's Rock
Having saved Relm, take her to the Fanatics' Tower. A very confused
Strago will be marching with some Kefka Worshippers, but will snap out
of his trance when he sees Relm. Take both of them to Thamasa, and, after
a cinema scene, buy some equipment and head to Ebot's Rock. Enter the
cave and talk to the chest. Using the transporters, find 22 or more
pieces of coral, then bring them back to the chest. The chest will move
out of the way, and you can face Hidon. Take Strago along, and kill off
the little Hidonites first. This will cause Hidon to use Grand Train
(which Strago will learn afterwards). Keep attacking with Fire and Cure
attacks and eventually Hidon will fall. Hopefully you got him to cast
Grand Train, which is one of Strago's best Lore attacks. Enjoy the
cinema scene. If you DIDN'T learn Grand Train, fear not; all is not lost.
Talk to Gungho in Thamasa until he says, "Hidon hasappeared at Ebot's
Rock again!" Go back to Ebot's Rock, feed the chest, and you can face
Hidon again. Do this as often as you want.
-----------------------(10) Mog Lives!
Take your airship to Narshe. Ignore the fact that the doors are
locked until you find Locke later on. Remember the Moogle Village? Well,
return there by going through the Narshe Caves. Mog will be there, and
he'll join you. Search where he was standing for the Moogle Charm (avoids
random enemy fights). Take Mog with you and head north through the caves
where you started the game. In the snowy area where you fought Kefka you
will find the Ice Dragon. Simply use Fire attacks to kill it quickly.
Fight another enemy in the area and you'll learn the Snowman Jazz dance
for Mog. Go to the frozen Esper Tritoch and fight it. Use strong weapon
attacks and Fire magic. When you thaw it out, you will receive its
Magicite, and the cliff will break. Have Mog in your party and jump off
the now open cliff.
Follow the cave's route, picking up treasure chests along the way.
It is a puzzle that shouldn't take long once you realize where the ground
breaks away. Beware of the chest that contains the Pugs, as they are
very deadly. Come back to them later. You'll eventually reach a room
with a bone carving. Take the Magicite from it and Umaro the sasquatch
will fight you. Defeat him with powerful attacks, and, after beating him,
Mog will forcibly make him join your party (they are friends). If Mog
isn't in your party, be sure to bring him to Umaro.
This is a good time to take care of the Earth Dragon. Fly to the
Opera House, where you will hear of a dragon on the stage. Go to the
switch room and flip the third switch from the left. This will cause you
to fall onto the stage. When you fight the Earth dragon, make sure that
you equip everyone with a Cherub Down relic (which you can buy in
Jidoor). This will alow you to float, avoiding the dragon's deadly
quake attacks and prevent him from negating the effect. Defeating him
will then be simple.
-----------------------(11) Phoenix Cave
Head to the Pheonix Cave, which, as Gestahl's portrait told you, is
hidden in the center of the star-shaped mountain range. Fly over it and
you will drop down to the entrance, breaking up into two parties. If you
want to make this area very easy, have Mog in one of your parties and
equip him with the Moogle Charm. If you want to rough it and face tough
enemies, by all means do not use his relic. You may also want to have
Umaro because of his immunity to fire attacks thanks to the Snow Muffler.
Follow the maze's twists and turns, and notice how most of the chests
are empty. Look carefully at the ground for difficult-to-see switches.
It is required that both parties flip switches so that others can
advance further into the cave. You'll eventually end up at the Fire
Dragon (make sure to save your game beforehand). Fight the dragon, or,
if you're weak, save it for later. Use strong ice attacks against the
beast to make quick work of it. Afterwards, go back up and stand on the
switch to make a set of rocks appear. Have the other party leap across
using the rocks, then head down with both parties. Have each stand on
one of the 2 switches, and the raised land will lower. Follow the path
and you'll at last find Locke.
Enjoy the long cinema scene, then take Locke to Narshe. Search the
weapon shop and the northern shop for the Ragnarok Sword/Esper and
Cursed Shield. I suggest you take the Esper, or read the Secrets section
for another way to learn Ultima involving uncursing the shield.
-----------------------(12) Fanatics' Tower
Go to the Fanatics' Tower. In this tower you cannot normally fight,
so be sure to come with your strongest magic users (or, if you wish,
include Umaro; his Berserk-like state allows him to attack. However,
his inability to heal your other party members may be your downfall).
If you are lazy and don't want to fight anyone, or you want to get the
treasures present beforehand, use Mog's Moogle Charm. You may wish to
learn a lot of magic before entering. Especially make sure that everyone
knows Osmose so that they can replenish their MP in fights. Equip someone
with the Siren Esper, and have somebody know Life3. Berserk also helps.
It is also suggested to know the Ultima spell, as it will wipe out even
the toughest of enemies in a few attacks. Equip strong magic -defending
equipment, such as Force Armor and the Force Shield. Use the Siren Esper
to perform an almost 100% working Mute attack, which debilitates any of
the strong magic that enemies use. Fight your way to the first treasure
room and take the treasure. Then move to the right of the chest, walk up,
and press A. You'll here a noise. Go out the room and downstairs to the
new door. Enter and take the Air Anchor (one of Edgar's Tools). Then
continue your journey up the tower. If you fight a Magic Barrel, DON'T
KILL IT. Instead, let it heal you until it runs away. You'll fight a
Dragon higher in the tower. The fight should be easy with the Ultima
spell. At the top of the tower, take the Gem Box and equip it on the
strongest magic user. Be prepared for what is probably the most annoying
boss of the game. When you fight the Magi Master, cast Life3 on as many
people as possible (but at least one). The Magi Master changes what he
can be hurt by magicwise, but, if you have the Berserk spell, cast it on
him immediately to keep him from changing. It will be a tough, long
battle. However, if you have the Ultima spell, it shouldn't take too
long. If you cast Life3 on somebody, then you'll win even after he uses
Ultima as a final attack. Alternately, you can use Rasp and Osmose to
gradually wear down his 50,000 MP. Once he runs out there is pretty much
nothing that he can do (including the final casting of Ultima). Now head
back down the tower (easier said than done, unless you have the Moogle
Charm equipped).
-----------------------(13) Cyan's Dream
Fly to Doma Castle. Make sure that you have Cyan in your party. Upon
arriving, strange things will happen and your group will be seperated.
Walk through the various doors until you find your two other group
members. You should be able to make it as far as the Three Dream Stooges
easily. Kill the flying one first, as that one can cast Life on the
others. Once he's down, the rest should be easy. After that, you'll
continue through Cyan's mind. You will find yourself back on the Phantom
Train. The puzzles are much like they were the first time around. When
you find the Lump of Metal, go up to the moving chest and press A to
put the metal in the chest, stopping it (you won't lose it, though). Flip
the switch and study the chests' patter. When you find another group of
six chests later, enter the same pattern and flip the switch to move on.
Eventually you will wind up in Magitek Armor. Go down, then to the right.
Enter the cave, than walk outside. Fall through the bridge. In Doma
Castle, save your game, and feel free to walk around, witnessing Cyan's
memories of his family. Head to the throne room and fight Wrexsoul. When
he enters someone's body, either kill each other off one at a time until
he appears, or use Life3 on everyone and kill the party. After that, use
Vanish/X-Zone if you are a cheap coward, or use strong fire attacks.
DO NOT use X-Zone if you want to collect a valuable Pod Bracelet. Either
way, you'll end up with a nifty Aura sword for Cyan, and he'll learn the
final few SwdTech attacks! Go back the throne room when you wake up and
collect the Alexander Esper.
-----------------------(14) Ancient Castle
Take your strongest party and fly to Figaro Castle. Inside, you
should rest and buy supplies, then ask the engineer to submerge the
castle. On your way back to the large desert, you'll bump into
something. Tell the engineer that you'd like to stop and search, then
head to the jail. Enter the open jail cell, and you'll be in a large
cave. Be sure to pick up the treasures in the first room, then enter
the right-most door near the bottom of the screen. Open the treasure
chest and be ready to fight the Master Pugs! If you win, you'll get
the powerfull Graedus sword! After winning this battle, head to the
left and through the wall (it is fake), then down a ladder below you.
Head left, and keep walking along the bottom of the room, then climb
up a ladder. Go up and to the left through a doorway. Search the bottom
of this new room for two treasure chests, then go down the set of
stairs. Save at the save point, and continue left and up. Enjoy the
sequence that reveals the past of the Ancient Castle, then enter the
main doorway. Fight your way to the throne room and walk to the very
top of the screen. Talk to the stone statuete of Odin for his Magicite.
Enter an archway (the first one on the left), and open the chest for
Umaro's valuable Blizzard Orb. Go back into the throne room and head to
the right and down into a hidden doorway. Press A next to the sparkling
image on the shelf for a book. The man in Figaro's library (if you go
back) will now reveal a secret. Otherwise, here is what he tells you:
go 5 steps down from the queen's throne in the Ancient Castle. Do so,
and press A. You'll hear a noise. Go back to the right and into the
Ancient Castle library to find a new staircase. Go down it and talk to
the queen's statue to transform the Odin Magicite into Raiden. (NOTE:
be aware that the Odin magicite is the only one that provides and agility
bonus at level up, and after the transformation it will be gone forever)
Fight the dragon then go to the castle courtyard. Walk left and into
the double doors. Open the treasure chest and fight a tough enemy for
the awesome Offering Relic. Go back into the courtyard, but this time go
right. Walk into a crack in the wall and open the chest. Now you
can FINALLY get out of here.
-----------------------(15) Finding That Mimic
When on Triangle Island (it is in the upper-right of the world map),
fight the Zone Eater (the only enemy there). Don't kill it. Instead
have everyone be engulfed. You'll find yourself in a cave. On the
bridges, don't touch the green guys or you'll be knocked off (although
there are some handy treasures if you fall down there). Make sure to get
the Fake Mustache (changes Sketch into Control). Work your way past the
deadly falling ceiling room (stand under the small openings to avoid
being crushed), and you'll eventually find Gogo.
-----------------------(16) Kefka's Tower
Oh no! You have to split up into 3 groups! The pain! The
horror! Actually, it shouldn't be that difficult if you're near level
50. This tower is made out of pieces from other areas of the game and new
areas. Basically, work your way through the hordes of enemies. If you're
going for the Crusader Esper and the valuable Merton spell, defeat the
2 Dragons here. You'll have to fight Atma and a machine. Fight the 3
statues, saving after each victory. Make sure to equip the Sky Render
on Cyan and the Aura Lance on either Mog or Edgar. Now you can head for
Kefka. Enjoy the overdramatic cinema scene, equip all of your characters,
then fight. Use Pearl, Ultima, and basically the strongest magic possible
on all of his lower minions. If you have a Genji/Offering combo, this
really shouldn't be a tough battle at all. One of the parts will cast Doom on someone at the end of
a fight, so you may lose one character (that is okay; after each round,
dead characters are replaced by alternates). There are also valuable
items to steal which can then be equipped through the Item menu. Have
somebody cast Life3 for the battle with Kefka, as he casts Fallen One,
which makes your HP go down to a measly 1 pont. It shouldn't be too
difficult at all. Enjoy the lengthy ending.
------------------------
cases where it does eventually become a Hero Ring. There is no, I repeat,
NO PALADIN RING IN THIS GAME. So, how do you get the Cursed Ring without
losing the Cursed Shield? Well, try fighting the Veterans or the Didalos
of Kefka's Tower. They can be found in either of the rooms where you
normally fight the 2 dragons. It may take awhile, but you'll get a Cursed
Ring after a fight. You can also try using the Ragnarok Esper on them,
although this is rarely succesful without a huge magic level.
Thanks and Happy FF3ing! ^_^
-King Kung
--------------------------------------------------------------PART TWO-Monster List
--------------------------------------------------------------By SethWHardy
Edited by GWS Wizard, JonN2002 and King Kung
NOTE FROM KUNG:
As of this writing, I do not know if Seth is still a member of
the Internet community, but you should all be greatfull for this
list. If you want to know what you will likely get from Stealing,
use this list, or if you are fighting a particularly tough
enemy, most of their statistics, such as HP, MP, and even
weaknesses, can be found here. Seth certainly did an excellent
job. I believe their is one missing character here, Chupon, and
I'm always planning to get it's data but never do. The reason?
You can't really beat him usually before he blows you away. And
no, his Coliseum appearances really don't count; he's more of a
placeholder there for weak items, though he CAN be beaten.
KEY:
MONSTER NAME-The name of the monster as it appears in the game.
MONSTER'S LEVEL-Useful for using spells that pertain to levels.
MONSTER'S HP-How many Hit Points the monster has .
MONSTER'S MP-How many Magic Points the monster has.
MONSTER'S WEAK POINTS-What types of damage the monster is particulary vulnerable to.
MONSTER'S ITEMS-What you can get from the monster
(One of two ways: By using Locke's steal ability OR by killing
the monster.)
MONSTER'S EXPERIENCE-How much experience you get from the monster (Total)
MONSTER'S GP-How many Gold Pieces you get from the monster.
ENEMY
LVL HP
MP WEAK
STEAL EXP. GP.
--------------------------------------------------------------1st Class 11 180 25 Poison
Tonic 117 112
Abolisher 24 860 82 None
Antidote 485 525
Actaneon 12 230 98 Fire, bolt Potion 57 125
Adamyncht 24 1305 50 None
1449 189
Air Force 25 8000 750 Bolt, water Elixir 0 0
Allosaurus 38 3000 300 Fire, pearl None 951 731
Allo Ver 19 8000 8000 Fire, pearl
0 0
Anemone 33 2000 100 Fire
G.Cherry 1000 550
Anguiform 13 315 150 Bolt
96 358
Apokryphos 26 1900 195 Bolt,prl,wtr
1200 525
Apparite 20 781 60 Ice, pearl Revivify
Areneid 6 87
15 Ice, water Tonic 36 94
Aspik
12 220 330 Fire
48 115
EarthGuard 23 1
18 Water
Megalixir 1 0
Eland
37 2470 145 Bolt
Enou
46 4635 280 Pearl
X-Potion 1428 968
Evil Oscar 56 7000 500 Fire
W.Stone 2800 1320
Exocite 11 196 100 Fire, bolt Tonic 162 153
Exoray
29 1200 112 Fire, pearl Nothing 549 370
Fidor
160 164
Figaliz 45 4220 140 Ice
1218 554
Flame Eater 26 8400 480 Ice
Flan
19 255 110 Fire
Tonic 160 120
Fortis
54 9800 700 Bolt, wtr
7000 1000
Fossil Fang 20 1399 219 F/I/Prl,wtr Revivify 382 1860
Gabbldegak 15 350 20 Poison
Eyedrop 104 126
Garm
19 615 45 Bolt, water Tonic
343
Geckorex 54 5000 1020 Ice
75 1120
General 19 650 30 Poison
Tonic 232 308
Ghost
10 226 70 Fire, pearl
48 75
Ghost Train
Tent 0 0
Gilomantis 26 1412 110 Fire
756
Gigan Toad 26 458 20 Ice
None
Gigantos 25 6000 1120 Poison
7548 0
GloomShell 41 2905 175 Ice
1096 421
Gobbler
Goblin
46 5555 1150 Pearl
MtrlGlve 2188 960
Gold Bear 13 275 0 None
Tonic 160 185
GreaseMonk 8 132 100 Poison
Tonic 52 256
Grenade 17 3000 500 Ice, water
Grunt
48
GtBehemoth 58 11000 700 None
Guard
5 40
15 Poison
Tonic 48 48
HadesGigas 16 1200 60 Poison
DrgnBts 550 600
Harpiai 29 1418 100 Wind
450 909
Harpy
42 3612 233 None
1994 1221
Harvester 16 428 85 Poison
Gggls 290 314
Hazer
34 101
Heavy Armor
78 195
Hermit Crab 26 305 35 Water
267 400
Hemophyte 56 6800 1600 None
Hipocampus 37 2444 82 Fire, prl
Hornet
6 92
0 Fire
Tonic 48 64
Humpty
27 800 100 Fire, pearl G.Cherry 421 326
Ice Dragon 74 24400 9000 Fire
Force Sld 0 0
Ifrit
None 0 0
Ing
21 1100 50 Pearl, water
740 442
Innoc
52 6600 390 Bolt, water BioBlstr
Intangir 26 32000 16000 None
None 0 0
Io
39 7862 1550 Bolt,prl,wtr
3252 1995
Ipooh
Potion 0 0
Iron Fist 15 333 65 None
MtrlKnf 144 249
Iron Hitman 52 2000 800 Bolt, water
2000 700
Joker
17 467 90 Bolt, poison MthrlRod 194 320
Junk
2000
Karkass 43 3850 185 Fire, Pearl MrlBlade 1399 826
KatanaSoul 61 37620 7400 Poison
Murasame 0 30000
Kefka(Gate)
None 0 0
Kefka(IBase)
None 0 0
Kefka(Narshe)
PeaceRng 0 0
Kefka(Thamasa)
None 0 0
Kiwok
33 2000 100 Ice
None
L.10 Magic 48 1000 300 Fire, prl Tincture 0 0
--------------------------------------------------------------I remember spending far too much time getting many of the things
from this section. The sheer amount of numbers made me, and all
that spent hours getting these stats, ill. However, this is a very
usefull section if you want to make sure you have found EVERY
item out there. Are you skilled (or just persistent) enough to get
them all? No? You wuss. ;)
Items Lis t
---------Name:
Description:
________________________________________________________________
Rename Card Allows you to rename a character at anytime
Tonic
Recovers 50 HP
Potion
Recovers 250 HP
X-Potion Recovers HP to 100%
Tincture Recovers 50 MP
Ether
Recovers 150 MP
X-Ether
Recovers MP to 100%
Elixir
Recovers HP&MP to 100%
Megalixir Recovers party's HP&MP to 100%
Fenix Down Recovers the wounded
Revivity Cures "Zombie" status
Antidote Cures "Poison" status
Eyedrop
Cures "Dark" status
Soft
Cures "Petrify" status
Remedy
Cures status alignment except Zombie
Sleeping Bag Recovers HP&MP of single character to 100%
Tent
Recovers party's HP&MP to 100%
Green Cherry Cures "Imp" status
Magicite Summons random Esper
Superball Bouncing damage
Echo Screen Cures "Mute" status
Smoke Bomb Lets party escape from battle
Warp Stone Same effect as "Warp"
Dried Meat Eat when hungry; recovers 150 HP
Shadow Edge Spread shadows across battle field (Image on thrower)
Fire Skean Fire attack
Inviz Edge Makes thrower invisible
Water Skean Water attack
Thunder Edge Thunder attack
RARE ITEMS
---------These are the items that you can see if you go to the Rare Items screen
because they are special and thus seperated from the rest. You can't
manually use these items from the menu, they are activated automatically
in the game or are there mearly to be viewed. There has been a lot of
controversy over how many rare items actually exist in FF3. Well,
according to our notes and what we've seen, there are thirteen rare
items that have been found in the normal game, without using the Game
Genie. The others can not be found ANYWHERE, period. They were most
likely items that did nothing or originally served a purpose but were
taken out of the game. Also, the books serve no puropse. AT ALL.
Really. They do not make Cyan stronger or even increase the power of
Edgar's tools. That is a bunch of balogna, yet another rumor that got
out of control.
Books
Simple book of machinery...And "Book of Secrets"...
Cider
Cider, taken from a merchant
Coral
Piece of coral, found in the cave near Ebot's Rock.
Fish
Just a fish
Fish
Fish
Fish
A yummy fish
Fish
A rotten fish
*Lola's Letter I'm doing fine. Hope you come visit soon...
Lump of Metal A heavy weight, Put it into a chest, and...
Old Clock-Key An old clock-key, found on a soldier.
Pendant
A pendant worn by the girl who pilots the MagiTek Armor
Royal Letter At a star-shaped mountain range...
Rust-Rid
Rust solvent
**Autograph
An opera singer's autograph.
**Glass
A magnifying glass with a peculiar lense...
**Opera Record A scratched record...
**Rock
A strange stone emitting an eerie glow...
**Stone
An invisible stone...
**????
A delicate golden feather.
Notes:
* - You only have this letter before delivering it to a carrier pigeon
** - Only available through use of the Game Genie; May have been
completely removed from Playstation edition
WEAPONS
------Abbreviations:
RN:= Runic - Celes can use Runic when equipped with this weapon
2H:= 2-hand - Can be held with two hands
SW:= Swdtech - Cyan can use his Swdtech when equipped with this weapon
VG:= Vigor -------SP:= Speed
\
ST:= Stamina
\
MG:= Mag.Pwr
\
BP:= Batl.Pwr
> Numbers for these stat categories
DF:= Defense
/
EV:= Evade
/
MD:= Mag. Defense /
MK:= M.Block -----Name:
Description:(RN/2H/SW/VG/SP/ST/MG/BP/EV/MK)
________________________________________________________________
DIRKS:
Dirk
(y/y/n/0/0/0/0/26/0/0)
Mithril Knf. (y/y/n/0/0/0/0/30/0/0)
Guardian Rndly evades enemy (y/y/n/4/0/0/0/59/10/0)
Air Lancet Wind-Elemental (y/y/n/0/0/0/0/76/0/0)
Thief Knife Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10)
Assassin Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0)
Man Eater Dbl damage to humans (y/y/n/0/0/0/0/146/10/0)
Swordbreaker Rndly evades enemy attack (y/y/y/0/0/0/0/164/30/0)
Gradeus Pearl-Elemental (y/y/y/0/0/0/0/204/10/0)
Valiant Knf. Power up as HP decreases (y/y/n/0/0/0/0/145/10/0)
Imperial (y/y/n/0/0/0/0/82/0/0)
Kodachi
(y/y/n/0/0/0/0/93/0/0)
Blossom
(y/y/n/0/0/0/0/112/0/0)
Hardened (y/y/n/0/0/0/0/121/0/0)
Striker Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0)
Stunner Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0)
SWORDS:
Mithril Bld. (y/y/y/0/0/0/0/38/0/0)
Regal Cutter (y/y/y/0/0/0/0/54/0/0)
Rune Edge Consume MP to inflict mortal blow
(y/y/y/0/0/0/0/55/10/0)
Flame Saber Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0)
Blizzard Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0)
Thunder Bld. Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0)
Epee
(y/y/y/0/0/0/0/98/0/0)
Break Blade Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0)
Drainer Absorb damage as HP (y/y/y/0/0/0/0/121/10/0)
Enchanter Mag pwr up (y/y/y/0/0/0/7/135/10/20)
Crystal
(y/y/y/0/0/0/0/167/0/0)
Falchion (y/y/y/0/0/0/0/176/10/0)
Soul Sabre Absorb dmg as MP, rndly cast "Doom"
(y/y/y/0/0/0/0/???/10/0)
Ogre Nix Use MP to inflict mortal blow, may break
(y/y/y/0/0/0/0/182/0/0)
Excalibur Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0)
Scimitar Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0)
Illumina Legendary sword (y/y/y/7/7/7/7/255/50/50)
Raganarok Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30)
Atma Weapon Transform at level up, stronger as HP increases
(y/y/y/0/0/0/0/???/0/0)
LANCES:
Mithril Pike (y/y/n/0/0/0/0/70/0/0)
Trident
(y/y/n/0/0/0/0/93/0/0)
Short Spear (y/y/n/0/0/0/0/112/0/0)
Partisan (y/y/n/0/0/0/0/150/0/0)
Pearl Lance Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0)
Gold Lance (y/y/n/0/0/0/0/139/0/0)
Aura Lance (y/y/n/3/2/1/3/227/0/0)
Imp Halberd ??? while an Imp (y/y/n/0/0/0/0/253/0/0)
KNIVES:
Ashura
(y/y/y/0/0/0/0/57/0/0)
Kotetsu (y/y/y/0/0/0/0/66/0/0)
Forged
(y/y/y/0/0/0/0/81/0/0)
Tempest Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0)
Murasame (y/y/y/0/0/0/0/110/10/0)
Aura
(y/y/y/0/0/0/0/162/0/0)
Strato
(y/y/y/0/0/0/0/199/0/0)
Skyrender (y/y/y/0/0/0/0/215/20/0)
CLAWS:
Metal Knuckle (n/n/n/0/0/0/0/55/0/0)
Mithril Claw
(n/n/n/0/0/0/0/65/0/0)
Kaiser
Pearl-elemental attack (n/n/n/0/0/0/0/83/0/0)
Poison Claw
Poison attack (n/n/n/0/0/0/0/95/0/0)
Fire Knuckle
Dragon Claw
Tiger Fangs
RODS:
Heal Rod Recovers target HP (n/y/n/0/0/0/0/200/0/0)
Mithril
(n/y/n/0/0/0/2/60/0/0)
Fire Rod Cast Fire2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Ice Rod
Cast Ice2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Thunder Rod Cast Bolt2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Poison Rod Cast Poison as item, breaks (n/y/n/0/0/0/0/86/0/0)
Pearl Rod Cast Pearl as item, breaks (n/y/n/0/0/0/0/124/0/0)
Gravity Rod Cast Quartr as item, breaks (n/y/n/0/0/0/0/120/0/0)
Punisher Use MP for mortal blow (n/y/n/0/0/0/0/111/0/0)
Magnus Rod Mag pwr up (y/y/n/0/0/0/7/168/0/30)
BRUSH:
Chocobo Brush
DaVinci Brush
Magical Brush
Rainbow Brush
(n/y/n/0/0/0/1/60/0/0)
(n/y/n/0/1/0/1/100/0/0)
(n/y/n/0/1/1/1/130/0/0)
(n/y/n/1/2/1/2/146/0/0)
STARS:
Shuriken Use with throw command (n/y/n/0/0/0/0/86/0/0)
Ninja Star Use with throw command (n/y/n/0/0/0/0/132/0/0)
Tack Star Use with throw command (n/y/n/0/0/0/0/190/0/0)
Crystal Helm
(0/0/0/0/29/0/19/0)
Dark Hood
(0/0/0/0/26/0/17/0)
Diamond Helm
(0/0/0/0/27/0/18/0)
Genji Helmet
(0/0/0/0/36/0/38/0)
Gold Helmet
(0/0/0/0/22/0/15/0)
Green Beret Raises HP a little
(0/0/0/0/19/+10/13/0)
Hair Band
(0/0/0/0/12/0/8/0)
Head Band
(+3/+1/+2/0/16/0/10/0)
Iron Helmet
(0/0/0/0/18/0/12/0)
Leather Hat
(0/0/0/0/11/0/7/0)
Magus Hat
(0/0/0/+5/15/0/16/0)
Mithril Helm
(0/0/0/0/20/0/13/0)
Mystery Veil
(0/+1/0/+3/24/0/25/+10)
Oath Veil
(0/0/0/0/32/0/31/0)
Plumed Hat
(0/0/0/0/14/0/9/0)
Red Cap
HP up 1/4
(+4/+3/+2/0/24/0/17/0)
Regal Crown
(+1/+1/+1/+1/28/0/23/0)
Thornlet Continuous damage, high def. (0/0/0/0/38/0/0/0)
Tiara
(0/0/0/+2/22/0/20/0)
Tiger Mask
(+3/+2/+1/0/21/0/13/0)
Titanium
??? while Imp, tch Imp (0/0/0/0/42/0/42/0)
ARMOR:
BehemothSuit
(+6/+6/+6/+6/94/0/73/0)
Chocobo Suit Blocks Poison
(+3/+6/+2/+0/56/0/38/0)
Cotton Robe
(0/0/0/0/32/0/21/0)
Crystal Mail
(0/0/0/0/72/0/49/0)
Czarina Gown
(+1/+2/+2/+3/70/0/64/0)
Dark Gear
(0/+6/0/0/68/0/46/0)
DiamondArmor
(0/0/0/0/70/0/47/0)
Diamond Vest
(0/0/0/0/65/0/44/0)
Force Armor 50% mag. damage
(0/0/0/0/69/0/68/+30)
Gaia Gear Abs. earth
(0/0/0/0/53/0/43/0)
Genji Armor
(+5/+3/+2/+3/90/0/80/0)
Gold Armor
(0/0/0/0/55/0/37/0)
Imp's Armor ??? while Imp, tch Imp (0/0/0/0/100/0/100/0)
Iron Armor
(0/-2/0/0/40/0/27/0)
Kung Fu Suit
(0/0/0/0/34/0/23/0)
LeatherArmor
(0/0/0/0/28/0/19/0)
Light Robe
(0/0/0/+2/60/0/43/0)
Minerva
MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10)
Mirage Vest Wearer is shadowed! ;-) (0/+6/0/0/48/0/36/+10)
Mithril Mail
(0/0/0/0/51/0/34/0)
Mithril Vest
(0/0/0/0/45/0/30/0)
Moogle Suit Be a moogle! KUPO!!! (0/0/0/+5/58/0/52/0)
Ninja Gear
(0/+2/0/0/47/0/32/0)
Nutkin Suit
(0/+7/0/+3/86/0/67/0)
Power Sash
(+5/+1/+5/+1/52/0/35/0)
Red Jacket Blocks fire
(+5/+2/+4/+1/78/0/55/0)
Silk Robe
(0/0/0/+1/39/0/29/0)
Snow Muffler Best on Gau and Mog (0/0/0/0/128/+10/90/+10)
Tabby Suit Blocks poison
(+2/+2/+2/+2/54/0/36/0)
Tao Robe
(0/0/0/+5/68/0/50/+10)
White Dress
(0/0/0/+5/47/0/35/0)
RELICS
-----Amulet
Illumina and wear top armor with the best of them. Give him the Hero
Medal, or whatever the item is that increases his vigor (I forgot it at
the moment), and the best weapons and armor in the game, including
Paladin Shield and Illumina. Next, select the Status menu for Gogo in
the Status screen, and you will notice that you can give him the special
skills of all your party members. I suggest giving him Magic, Fight,
and Blitz. When in doubt, the Blitz will hit hard against all your
enemies for a quick, efficient takeout, sans MP cost. With the
Illumina, vigor bonuses, and Paladin Shield, plus super level-up
skill-building, Gogo will block virtually anything that comes his way
(for me, he's even been known to block most special attacks, including
Siegfried's HyperDrive and Shrapnel attacks. Yikes!). Magic spells of
all types and classes will either be blocked by his shield, or will
actually GIVE the Mimic HP. There is NO stopping him when he has reached
his maximum power and efficiency, plus bonuses. Plus, he will be able
to use whatever spells the combined members of the party he's in have
learned, which is why I stressed earlier the necessity of learning all
spells. If you insist, he can also use his mimic abilities, as well,
but by this time, the others will want to mimic him! Just for show and
because he's so great, I named my Gogo character Golbez. :)
(4) Step Four: Test Drive
Well, this isn't actually a step in character building, per se, as much
as it is a chance to gloat at your characters' kick-butt power. Go
kill some dragons, haunt the Veldt, storm Kefka's tower and laugh at
his monsters, etc. My favorite activity is to take Gogo solo -- to the
Colosseum, where he will reign supreme! If by now you aren't satisfied
with your Killer 4, work on building up another powerful force of
fighters..remember, the key is in Gogo. Trust me.
All I can say is, I hope you've had as much fun kicking
serious monster behind as I have with this surefire strategy for
killing efficiently, effectively, and ultimately. Who knows; maybe
someday, someone will invent a new school of battle tactics thought,
and my 4-Step plan will be rendered utterly useless. But if you've
learned anything from this plan, it's that you simply MUST fight as
many monsters as possible. A common problem, especially among beginning
RPG players, is the desire to run from or skip over the monsters,
and thus the essential experience gain from killing them. Without
building up halfway decent characters, you will not stand a blink of
an eye of a chance against the harder baddies, much less the majority of
the bosses. And who feels as badly as a regular loser at the Colosseum?
And let's face it: who wants to look bad, in general? So take my
advice: LEVEL UP 'TILL YOU DROP!
LORE LIST
--------Listed here are the various Lore spells that can be learned and used.
Lore Spell
MP Cost Learned From These Enemies
--------------------------------------------------------------Condemned
20
Veteran, Critic, Still Life
Roulette
10
Dark Force, Veteran, Critic
Clean Sweep 30
Enou, Blue Dragon, Dark Force
Aqua Rake
22
Chimera, Rhyos, Vectagoyle
Aero
41
Doom Gaze, Sprinter, Tyranosaur
Blow Fish
50
Brain Pan, Phase, Cactrot, Presenter, Mover
Big Guard
80
Mover, Dark Force, Earth Guard
Revenge
31
Dragon, Pan Dora, Dark Force
Pearl Wind
45
Peeper, Vectaur, Dark Force
Level 5 Doom 22
Sky Base, Didalos, Dark Force
Level 4 Flare 42
Apokryphos, Goblin, Dueller
Level 3 Muddle 28
Apokryphos, Goblin, Dark Force
Reflect
0
Dark Force
Level ? Pearl 50
Dullahan, Critic, Dark Force
Step Mine
22
Pug, Mesosaur, Greasemonk
Force Field 24
Doom
Dischord
68
Pipsqueak, Figaliz, Iron Hitman
Sour Mouth
32
Mad Oscar, Evil Oscar
Pep Up
1
Flan, Muus, Junk
Rippler
66
Dark Force
Stone
22
Brawler, Iron Fist
Quasar
50
Goddess, Dark Force
Grandtrain
64
Hidon
Exploder
1
Bomb, Grenade, Balloon, Junk, Pipsqueak
DANCE LIST
---------Listed here are the various Dance moves that can be learned, and where
they are most effective (which happens to be where they are found).
DANCE
EFFECT AREA
ATTACKS
-----------------------------------------------------------------------Dusk Requiem | caves
| Cave In / Elf Fire / Poison Frog / Snare
Wind Song | fields | Cockatrice / Plasma / Sun Bath / Wind Slash
Forest Suite | forests | Elf Fire / Rage / Wild Bear / Wombat
Desert Aria | desert | Antlion / Kitty / Sand Storm / Wind Slash
Earth Blues | mountains | Land Slide / Sonic Boom / Sun Bath / Whump
Love Sonata | buildings | Elf Fire / Snare / Specter / Tapir
Water Rondo | water zones | El Nino / Plasma / Specter / Wild Bear
Snowman Jazz | snow zones | Ice Rabbit / Snare / Snowball / Surge
RAGE LIST
--------This Rage List appears exactly as it does on the Skills/Rage screen
when you view how many rages you've collected. If you're missing a
few of them, you can look at this list and determine which monsters
you need to fight!
NOTE: Chupon and 'Seigfried' do not normally appear on the Veldt;
they can only be found using a Game Genie code.
MONSTER (left) RAGE (left) MONSTER (right) RAGE (right)
--------------------------------------------------------------Guard
Critical
Soldier
Fire
Templar
Fire2
Ninja
Water Edge
Samurai
Lullaby
Orog
Pearl
Mag Roader
Bio
Retainer
Shock
Hazer
Bolt2
Dahling
Cure2
Rain Man
Bolt3
Brawler
Stone
Apokryphos
L.3 Muddle Dark Force
Clean Sweep
Whisper
Demi
Over-Mind
Elf Fire
Osteosaur
X-Zone
Commander
Break
Rhodox
Snare
Were-Rat
Poison
Ursus
Net
Rhinotaur
Mega Volt
Steroidite
Blizzard
Leafer
Incisor
Stray Cat
Catscratch Lobo
Tusk
Doberman
Bite
Vomammoth
Blizzard
Fidor
Pounce
Baskervor
Cyclonic
Suriander
Aqua Rake
Chimera
Aqua Rake
Behemoth
Meteor
Mesosaur
Step Mine
Pterodon
Fire Ball
FossilFang
Sand Storm
White Drgn
Pearl
Doom Drgn
N. Cross
Brachosaur
Disaster
Tyranosaur
Meteo
Dark Wind
Break
Beakor
Duster
Vulture
Shimsham
Harpy
Cyclonic
HermitCrab
Net
Trapper
L.3 Muddle
Hornet
Iron Needle CrassHoppr
Berserk
Delta Bug
Mega Volt
Gilomantis
Shrapnel
Trilium
Bio
Nightshade
Charm
TumbleWeed
Lifeshaver Bloompire
Bio
Trilobiter
Poison Barb Seigfried
Flare
Nautiloid
Ink
Exocite
Scissors
Anguiform
Aqua Rake
Reach Frog
Slimer
Lizard
Break
ChickenLip
Quake
Hoover
Sand Storm Rider
Virite
Chupon
W Wind
Pipsqueak
Imp
M-TekArmor
Tek Laser
Sky Armor
Tek Laser
Telstar
Sonic Boom Leathal Wpn
Gravity Bomb
Vaporite
Blaze
Flan
Slimer
Ing
Lifeshaver Humpty
Poison
Brainpan
Blow Fish
Cruller
Slimer
Cactrot
Blow Fish
Repo Man
Exploder
Harvester
Haste
Bomb
Blaze
Still Life
Lullaby
Boxed Set
Meteor
SlamDancer
Ice2
HadesGigas
Magnitude 8
Pug
Break
Magic Urn
Cure3
Mover
Merton
Figaliz
Dischord
Buffalax
Slow2
Aspik
Giga Volt
Ghost
Bolt2
Crawler
Step Mine
Sand Ray
Tail
Areneid
Numb
Actaneon
Clamp
Sand Horse
Sand Storm
Dark Side
Ice2
Mad Oscar
Sour Mouth
Crawly
Heartburn
Bleary
Doom
Marshal
Wind Slash Trooper
Swing
General
Cure2
Covert
Wind Slash
Ogor
Storm
Warlock
Pearl
Madam
Pearl
Joker
Bolt2
Iron Fist
Stone
Goblin
Bolt3
Apparite
Imp
PowerDemon
Flare
Displayer
Doom
Vector Pup
Bite
Peepers
Pearl Wind Sewer Rat
Incisor
Slatter
Cave In
Rhinox
Life3
Rhobite
Life
Wild Cat
Blaster
Red Fang
Drain
Bounty Man
Bite
Tusker
Blizzard
Ralph
Tackle
Chitonid
Stop
Wart Puck
Rasp
Rhyos
Surge
SrBehemoth
Fire3
Vectaur
Pearl Wind Wyvern
Cyclonic
Zombone
Condemned
Dragon
Revenge
Brontaur
Fire3
Allosaurus
Doom
Cirpius
Haste2
Sprinter
Aero
Gobbler
Shimsham
Harpiai
Aero
GloomShell
Net
Drop
Muddle
Mind Candy
SleepSting WeedFeeder
Berserk
Luridan
Land Slide Toe Cutter
Shrapnel
Over Grunk
Bane Touch Exoray
Virite
Crusher
Lifeshaver Uroburos
Quake
Primordite
Numblade
Sky Cap
Megazerk
Cephaler
Husk
Maliga
Remedy
Gigan Toad
Slimer
Geckorex
Break
Cluck
Quake
Land Worm
Magnitude 8
Test Rider
Flash Rain PlutoArmor
Tek Laser
Tomb Thumb
Step Mine
HeavyArmor
Tek Laser
Chaser
Plasma
Scullion
Dischord
Poplium
Cling
Intangir
Pep Up
Misfit
Lifeshaver Eland
Bio
Enuo
Clean Sweep Deep Eye
Dread
GreaseMonk
Shell
NeckHunter
Imp
Grenade
Blaze
Critic
Condemned
Pan Dora
Revenge
SoulDancer
Osmose
Gigantos
Magnitude 8 Mag Roader
Mute
Spek Tor
Blaster
Parasite
Giga Volt
Earthguard
Big Guard
Coelecite
Magnitude 8
Anemone
Giga Volt
Hipocampos
Flash Rain
Spectre
Fire
Evil Oscar
Bio
Slurm
Slimer
Latimeria
Magnitude 8
StillGoing
Osmose
Allo Ver
Quake
Phase
Blow Fish
Outsider
Pearl
Barb-e
Love Token Parasoul
Flash Rain
Pm Stalker
Drain
Hemophyte
Shock Wave
Sp Forces
Safe
Nohrabbit
Cure2
Wizard
Demi
Scrapper
Elf Fire
Ceritops
Giga Volt
Commando
Reflect
Opinicus
Slide
Poppers
Stone
Lunaris
Face Bite
Garm
Demi
Vindr
Acid Rain
Kiwok
Imp
Nastidon
Blizzard
Rinn
Fire
Insecare
Flap
Vermin
Scan
Mantodea
Wind Slash Bogy
Oogyboog
Prussian
Land Slide Black Drgn
Storm
Adamnachyt
Acid Rain
Dante
L.3 Muddle
Wirey Drgn
Cyclonic
Dueller
Mega Volt
Psychot
Lifeshaver Muus
Pep Up
Karkass
Bolt3
Punisher
Bolt3
Balloon
Exploder
Ga bbldegak
Vanish
GtBehemoth
Meteor
Scorpion
Poison
Chaos Drgn
Disaster
Spit Fire
Tek Laser
Vectagoyle
Aqua Rake
Lich
Fire2
Osprey
Shimsham
Mag Roader
Haste
Bug
Stop
Sea Flower
Sleep
Fortis
Fire Ball
Abolisher
Poison
Aquila
Cyclonic
Junk
Pep Up
Mandrake
Raid
1st Class
Stone
Tap Dancer
Slow 2
Necromancer
Doom
Borras
Revenge
Mag Roader
L.4 Flare
Wild Rat
Scratch
Gold Bear
Gouge
Innoc
Virite
Trixter
Fire 2
Red Wolf
Rush
Didalos
Merton
Woolly
Frost 3
Veteran
Condemned
Sky Base
Doom
Iron Hitman
Dischord
Io
Flare Star
SKETCH/CONTROL LIST
------------------NOTE: Monsters that can't be Sketched OR Controlled are not listed
MONSTER
SKETCH
CONTROL
-------------------------------------------------------1st Class Fight/Ore Wrench Battle/Ore Wrench
Abolisher Duster/Poison
Battle/Duster/Poison
Actaneon
Clamp/Aqua Rake
Battle/Clamp
Adamanchyt Claw/Blaster
Battle/Claw/Acid Rain
Allosaurus Doom/Poison Claw Battle/Poison Claw/Doom
Allover
Fight/Dead End
Battle/Dead End
Anemone
Giga Volt/Imp
Battle/Bolt3/Giga Volt
Anguiform Garrote/Aqua Rake Battle/Garrote/Aqua Rake
Apokryphos L.3 Muddle/Silencer Battle/Silencer/L.3 Muddle/
L.4 Flare
Apparite Slip Touch
Battle/Slip Touch/Imp
Aquila
Flap/Cyclonic
Battle/Flap/Cyclonic/Shimsham
Areneid
Numb/Fight
Battle/Numb
Aspik
Giga Volt/Numb Spine Battle/Paralyze/Giga Volt
Balloon
Pep Up/Expolder
Battle/Pep Up/Exploder
Barb E
Slap/Love Token
Battle/Slap/Muddle/Dispel
Baskervor Claw/Absolute 0 Battle/Claw/Blizzard
Beakor
Fight/Duster
Battle/Duster
Behemoth
Take Down/Meteor Battle/Take Down/Fire3/Meteor
Black Dragon SandStorm/FallenOne Battle/Sand Storm/Bolt3/
Doom
Bleary
Fight/Slumber
Battle/Slumber/Dread
Bloompire Energy Sap/Bio
Battle/Energy Sap/Bio/Doom
Bogy
Fight/Oogyboog
Battle/Oogyboog
Bomb
Exploder/Blaze
Battle/Exploder/Blaze
Borras
Uppercut
Battle/Uppercut
Bounty Man Fight/Bite
Battle/Bite
Boxed Set Mirror Orb/Meteor Battle/Mirror Orb/Meteor/
Lode Stone
Brachosaur Step Mine/Swing
Battle/Swing
Brainpan Smirk/Blow Fish
Battle/Smirk/Blow Fish
Brawler
Fight/Punch
Nothing
Brontaur
Wall/Fire3
Battle/Fire3/Wall/Meteor
Buffalax
Fight/Riot
Battle/Riot/Storm
Bug
Fight/Stone Spine Battle/Stone Spine
Cactrot
Mindsting/Blow Fish Battle/Mindsting/Blow Fish
Cephaler
Fight/Husk
Battle/Husk/Stop
Ceritops
Giga Volt/Imp
Battle/Bolt3/Giga Volt
Chaos Dragon Fight/Disaster
Battle/Cinderizer/Disaster/
Meteor
Chaser
Program 17/Plasma Battle/Program 17/Plasma/
Dischord
ChickenLip Lash/Quake
Battle/Lash/Quake
Chimera
Frisky/Aqua Rake Battle/Frisky/Blizzard/
Aqua Rake
Chitonid
Fight/Carapace
Battle/Carapace
Cirpius
Fight/Beak
Battle/Beak/Break
Cluck
Lash/Quake
Battle/Lash/Quake
Coelecite Magnitude8/HypnoSting Battle/Hypno Sting/
Magnitude 8
Commander Fight/Fire
Battle/Fire
Commando
Fight/Program 65 Battle/Program 65/Shell
Covert
Wind Slash/Disappear Battle/Disappear/Wind Slash/
Rage
Crass Hopper Fight/Flap
Battle/Flap
Crawler
Feeler/Step Mine Battle/Feeler/Step Mine
Crawly
Fight/Heartburn
Battle/Heartburn/Magnitude 8
Critic
Condemned/Slip Seed Battle/Slip Seed/Condemned
Cruller
Brain Sugar/Slimer Battle/Brain Storm
Crusher
Blow/Lifeshaver
Battle/Crush/Lifeshaver
Dahling
Mute/Cure2
Battle/Mute/Cure2
Dante
QuartzPike/L.3Muddle Battle/Quartz Pike/
L.3 Muddle/Ice2
Dark Force Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/
CleanSweep
Dark Side Slip Touch/Fire3 Battle/Slip Touch/Fire
Dark Wind Fight/Dive
Battle/Dive
Deep Eye
Dreamland/Dread
Battle/Dreamland/Dread
Delta Bug Rush/Mega Volt
Battle/Rush/Mega Volt
Didalos
Quake/Poison Tusk Battle/Flare/Flare Star/
Blaster
Displayer Rib/Doom
Battle/Rib/Doom/X-Zone
Doberman
Fight/Bite
Battle/Bite
Doom Dragon Fallen One/N.Cross Battle/Fallen One/N.Cross/
S.Cross
Dragon
Tail/Revenge
Battle/Tail/Revenge/Blizzard
Drop
Mad Signal/Muddle Battle/Mad Signal/Muddle
Dueller
Giga Volt/Megahit Battle/Megahit/Mega Volt/
Giga Volt
Earthguard BigGuard/PoisonTail Battle/Poison Tail/
Big Guard
Eland
Stench/Bio
Battle/Stench/Bio/Fire3
Enuo
Slime/Clean Sweep Battle/Slime/Clean Sweep/
Aqua Rake
Evil Oscar Poison/Sour Mouth Battle/Sneeze/Poison/
Sour Mouth
Exocite
Fight/Scissors
Battle/Scissors
Exoray
Virite/Doom Pollen Battle/Virite/Doom Pollen
Fidor
Fight/Pounce
Battle/Pounce
Figaliz
Dischord/Gunk
Battle/Gunk/Dischord/Raid
Flan
Slip Gunk/Slimer Battle/Slip Gunk/Slimer
Fortis
Double Arm/Shrapnel Battle/Double Arm/Fireball/
Snowball
Fossil Fang Bone/Sand Storm
Battle/Bone/Sand Storm/X-Zone
Gabbldegak Gold Wrench/Vanish Battle/Gold Wrench/Vanish
Garm
Program 95/Frost3 Battle/Program 95/Fire2
Geckorex
Petriglare/Break Battle/Petriglare/Break/Dread
General
Bio Attack/Cure2 Battle/Bio Attack/Cure2
Ghost
Fire/X-Zone
Battle/Fire
Gigan Toad Croak/Slimer
Battle/Croak/Slimer
Gigantos Fight/Throat Job Battle/Throat Job/Revenge
Gilomantis Sickle/Lode Stone Battle/Sickle/Shrapnel
Gloom Shell Rock/Net
Battle/Rock/Net
Gobbler
Silence/Shimsham Battle/Silence/Shimsham
Goblin
Fire3/Bolt3
Battle/Fire3/Bolt3/Ice3
Gold Bear Fight/Gouge
Battle/Gouge
Greasemonk Fight/Lode Wrench Battle/Lode Wrench/Step Mine
Grenade
Mesmerize/Blaze
Battle/Mesmerize/Blaze/
Fireball
Gt Behemoth Hay Maker/Meteor Battle/Hay Maker/Meteor/Fire3
Guard
Fight
Battle
Hades Gigas HeadButt/Magnitude 8 Battle/Head Butt/
Magnitude 8
Harpiai
Aero/Nail
Battle/Nail/Aero
Harpy
Grip/Cyclonic
Battle/Grip/Cyclonic/Aero
Harvester Sickle/Fire Wall Battle/Sickle/Drain
Hazer
Fight/Drain
Battle/Drain/Fire
Heavy Armor Tek laser/Metal Hand Battle/Metal Hand/Tek Laser
Hemophyte Shock Wave/Hit
Battle/Cursed Gaze/
Shock Wave/Pearl
Hermit Crab Rock/Net
Battle/Rock/Net
Hipocampus Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain
Hoover
Crush/Sand Storm Battle/Crush/Sand Storm/Quake
Hornet
Fight/Iron Needle Battle/Iron Needle
Humpty
Hug/Poison
Battle/Hug/Poison
Ing
Glare/Lifeshaver Battle/Glare/Lifeshaver
Innoc
Fight/L.? Pearl
Battle/L.? Pearl
Insecare
Fight/Flap
Battle/Flap
Intangir
Step Mine/Sleep
Nothing
Io
Plasma/Crush
Battle/Crush/Plasma/Blaster
Iron Fist Fight/Stone
Battle/Knee Kick/Stone
Iron Hitman Dischord/Destroy Battle/Dischord/Destroy/
Tek Laser
Joker
Parasol/Bolt2
Battle/Parasol/Bolt2/
Acid Rain
Junk
Parallout/Bolt3
Battle/Parallout/Pep Up/
Exploder
Karkass
Break/Bolt3
Battle/Break/Bolt3/Flare
Kiwok
Imp/Cyclonic
Battle/Remedy
Land Worm Compress/Magnitude 8 Battle/Compress/Magnitude8/
LodeStone
Latimeria Wind-up/Magnitude 8 Battle/Wind-up/Magnitude 8
Leafer
Fight/Incisor
Battle/Incisor
Lethal Weapon Metal Arm/Megazerk Hit/Megazerk
Lich
Fire/Fire2
Battle/Fire/Fire2/Fire3
Lizard
Imp/Remedy
Battle/Break/Dischord
Lobo
Fight/Tusk
Battle/Tusk
Lunaris
Fight/Face Bite
Battle/Face Bite
Luridan
Horn/Land Slide
Battle/Horn/land Slide/
Cave In
M-Tek Armor Fight/Tek Laser
Nothing
Mad Oscar Drool/Sour Mouth Battle/Drool/Sour Mouth
Madam
Pearl/Flare
Battle/Flare/Pearl/Ice3
Mag Roader 1 Fight/Wheel
Battle/Wheel
Mag Roader 2 Fight/Rush
Battle/Rush
Mag Roader 3 Fight/Wheel
Battle/Wheel
Mag Roader 4 Fight/Wheel
Battle/Rush
Magic Urn Remedy/Cure3
Battle/Remedy/Cure3/W.Wind
Maliga
Fight/Scissors
Battle/Scissors/Remedy
Mandrake
Stone Touch/Raid Battle/Stone Touch/Raid
Mantodea MindReaper/WindSlash Battle/Mind Reaper/
Wind Slash
Marshal
Fight/Charge
Battle/Charge/Bolt3
Mesosaur
T.Lash/Step Mine Battle/T.Lash/Step Mine
Mind Candy Sleep Sting/Fight Battle/Sleep Sting/Sleep
Misfit
Glare/Lifeshaver Battle/Glare/Lifeshaver
Mover
Fight/Disaster
Battle/Big Guard
Muus
Pep Up/Gunk
Battle/Slimer/Pep Up
Nastidon
Fight/Hug
Battle/Hug
Nautiloid Ink/Fight
Battle/Ink
Wild Rat
Fight/Scratch
Battle/Scratch
Wirey Dragon Wing/Cyclonic
Battle/Wing/Cyclonic
Wizard
Rasp/Demi
Battle/Rasp/Demi/Stop
Woolly
Frenzy/W.Wind
Battle/Frenzy
Wyvern
Slip Wing/Cyclonic Battle/Slip Wing/Cyclonic
Zombone
Bone/Bolt3
Battle/Bone/Poison/Bio
RUNIC LIST
---------Celes's Runic Blade can absorb the following:
Cure, Cure2, Cure3
Antdot
Remedy
Life, Life2, Life3
Regen
Fire, Fire2, Fire3
Ice, Ice2, Ice3
Bolt, Bolt2, Bolt3
Poison
Bio
Drain
Break
Doom
Pearl
Flare
Demi
Quartr
X-Zone
Ultima
Scan
Slow, Slow2
Haste, Haste2
Rasp
Osmose
Mute
Safe
Shell
Sleep
Muddle
Stop
Bserk
Float
Imp
Rflect
Vanish
Dispel
Atomic Ray
N. Cross
Diffuser
Tek Laser
Note: If Ce les/Gogo has protective armor against various elements, the amount of MP absorbed will be affected. Usually,
absorption of spells is the same amount of MP it takes to cast
the spell. If an armor has 50% Damage against Fire, using Runic
with Fire will only get you 2 MP instead of 4. Also, if the
armor says that an element has no effect, you won't get any MP.
This might be the case commonly with Celes, since she can use
Minerva, powerful armor with lots of magic protection. Remember,
Runic works on Ultima!
9. Relm
10. Mog
11. Gogo
12. Umaro
13. Shadow
14. Gau
Relm
Mog
Gogo
Uumaro *
Shadow
Gau
<Riding Chocobos>
U = move forward
L or R = turn
A = move forward
B = dismount (Chocobo returns to stable)
<Airship>
U or D = adjust height
L or R = turn
A = move forward
B = leave airship
X = switch to view inside airship
Y = turn airship when it's not moving
LB or RB = highspeed turns
COLOSSEUM LIST
-------------Use this list to determine who you will fight for the item you
wager and what you get should you win. If the item is not on this
list, when it is wagered you will fight Chupon for an Elixir, though
you will more than likely be sneezed out of the battle quickly. It IS
possible to beat Chupon, but you need a super beafed-up character.
When you wager valuable items, remember to save before the fight in
case you should lose.
Item to Wager
Item you Win
Enemy you Battle
---------------------------------------------------------------Aegis Shield
Tortoise Shield
Borras
Air Anchor
Zephyr Cape
Brontaur
Assasin
Sword Breaker
Test Rider
Atma Weapon
Graedus
Gt Behemoth
Aura
Strato
Rhyos
Aura Lance
Sky Render
Land Worm
Behemoth Suit
Snow Muffler
Outsider
Blizzard
Ogre Nix
Scullion
Blizzard Orb
Rage Ring
Allosaurus
Bone Club
Red Jacket
Test Rider
Break Blade
Break Blade
Lethal Wpn
Cat Hood
Merit Award
Hoover
Charm Bangle
Dragon Horn
Retainer
Chocobo Suit
Moogle Suit
Veteran
Coronet
Regal Crown
Evil Oscar
Crystal
Enhancer
Borras
Crystal Helmet
Diamond Helmet
Dueller
Crystal Mail
Ice Shield
Covert
Crystal Orb
Gold Hairpin
Borras
Cursed Ring
Air Anchor
Steroidite
Cursed Shield
Cursed Ring
Didelous
Czarina Gown
Minerva
Sky Base
Doom Darts
Bone Club
Opinicus
Dragon Claw
Sniper
Test Rider
Dragon Horn
Gold Hairpin
Ogre
Drainer
Drainer
Enuo
Economizer
Dragon Horn
Vectagoyle
Elixir
Rename Card
Cactrot
Exp. Egg
Tintinabar
Steroidite
Falchion
Flame Shield
Outsider
Fenix Down
Magicite
Cactrot
Fire Knuckle
Fire Knuckle
Tumbleweed
Fixed Dice
Fire Knuckle
Trixter
Flame Saber
Ogre Nix
Evil Oscar
Flame Shield
Ice Shield
Iron Hitman
Force Armor
Force Armor
Sr Behemoth
Force Shield
Thornlet
Dark Force
Gauntlet
Thunder Shield
Vectagoyle
Gem Box
Economizer
Sr Behemoth
Genji Armor
Air Anchor
Borras
Genji Glove
Thunder Shield
Hemophyte
Genji Helmet
Crystal Helmet
Fortis
Genji Shield
Thunder Shield
Retainer
Gold Hairpin
Dragon Horn
Evil Oscar
Graedus
Dirk
Karkass
Hardened
Murasame
Phase
Heal Rod
Magus Rod
Pug
Hero Ring
Pod Bracelet
Rhyos
Ice Shield
Flame Shield
Innoc
Illumina
Schimitar
Scullion
Imp Armor
Tortoise Shield
Rhyos
Imp Halberd
Cat Hood
Allosaurus
Magus Rod
Strato
Allosaurus
Marvel Shoes
Tintinabar
Tyranosaur
Megalixir
Tintinabar
Siegfried
Memento Ring
Memento Ring
Chupon
Merit Award
Rename Card
Rhyos
Minerva
Czarina Gown
Pug
Mirage Vest
Red Jacket
Vectagoyle
Moogle Charm
Charm Bangle
Outsider
Moogle Suit
Nutkin Suit
Madam
Murasame
Aura
Borras
Muscle Belt
Crystal Orb
Allosaurus
Ninja Star
Tack Star
Chaos Dragon
Nutkin Suit
Genji Armor
Opinicus
Ogre Nix
Soul Sabre
Sr Behemoth
Paladin Ring
Gold Hairpin
Borras
Paladin Shield
Force Shield
Hemophyte
Pearl Lance
Strato
Sky Base
Pod Bracelet
Hero Ring
Hemophyte
Punisher
Gravity Rod
Opinicus
Rage Ring
Blizzard Orb
Allosaurus
Ragnarok
Illumina
Didalos
Rainbow Brush
Gravity Rod
Test Rider
Red Cap
Coronet
Rhyos
Red Jacket
Red Jacket
Vectagoyle
Regal Crown
Genji Helmet
Opinicus
Relic Ring
Charm Bangle
Sky Base
Rename Card
Marvel Shoes
Doom Dragon
Ribbon
Gold Hairpin
Rhyos
Rising Sun
Bone Club
Allosaurus
Safety Bit
Dragon Horn
Pug
Schimitar
Ogre Nix
Covert
Sky Render
Aura Lance
Scullion
Sneak Ring
Thief Glove
Tap Dancer
Sniper
Bone Club
Borras
Snow Muffler
Charm Bangle
Retainer
Soul Sabre
Falchion
Opinicus
Strato
Pearl Lance
Aquila
Striker*
?????????
Chupon or Shadow
Stunner
Strato
Test Rider
Stunner
Strato
Test Rider
Tabby Suit
Chocobo Suit
Vectaur
Tack Star
Tao Robe
Thief Glove
Thief Knife
Thornlet
Thunder Blade
Thunder Shield
Tiger Fangs
Titanium
Tintinabar
Tortoise Shield
Trump
Valiant Knife
Wing Edge
Rising Sun
Tao Robe
Dirk
Thief Glove
Mirage Vest
Ogre Nix
Genji Shield
Fire Knuckle
Cat Hood
Exp. Egg
Titanium
Trump
Assasin
Sniper
Opinicus
Test Rider
Harpy
Wart Puck
Opinicus
Steroidite
Outsider
Mantodea
Brachosaur
Dark Force
Steroidite
Allosaurus
Woolly
Rhyos
SPELL LIST
---------SPELL
EFFECT
MP
---------------------------------------------------------Cure
Recover up to 270 HP
5
Cure 2
3 times more powerful than Cure
25
Cure 3
7 times more powerful than Cure
40
Life
Brings dead fighter back to life 30
Life 2
Brings dead back with full HP
60
Life 3
Casts Life after character dies
50
Antidote
Cures poison status
3
Remedy
Cures all but Zombie
15
Dispel
Dissolves spells cast on target
25
Regen
Revives HP at regualer intervals 10
Scan
Shows targets HP, MP, and weakness 3
Safe
Raises defense power of target
12
Shell
Protects from enemy spells
15
Haste
Make target move faster
10
Slow
Slows target
5
Haste2
Makes party move faster
38
Slow2
Slows all attacking enemies
26
Stop
Temporarily freeze target
10
Quick
Allows double commands
99
Muddle
Confuses target
8
Bserk
Target 'Fights' automatically
16
Float
Levitates target
17
Imp
Changes target to/from an Imp
10
Rflect
Reflects spells (including own)
22
Vanish
Makes invisible (phys 0%/mag 100%) 18
Pearl
Pearl elemental attack
40
---------------------------------------------------------Fire
Fire elemental attack
4
Fire 2
3 times more powerful than fire
20
Fire 3
6 times more powerful than fire
57
Bolt
Lightning elemental attack
6
Bolt 2
Bolt 3
Ice
Ice 2
Ice 3
Poison
Bio
Drain
Rasp
Osmose
Break
Doom
X-Zone
Flare
Demi
Quartr
Mute
Sleep
Warp
Quake
W Wind
Meteor
Ultima
Merton
ESPER LIST
---------This shows the stat bonus you receive when you level up with an
Esper. It also lists the spells each Esper teaches and the speed
at which you will learn them. Notice that some Espers teach the
same spells but at different speeds. Also take note that once
Odin is changed into Raiden, there is no going back to earn those
prescious extra agility points.
LEGEND:
Sta = Stamina
Pwr = Power
MPwr= Magic Power
Agl = Agility
H = Hit Points
M = Magic Points
Kirin
Unicorn
Sraphim
Starlet
Lv. Up
Lv. Up
Lv. Up
Lv. Up
Bonus:None Bonus:None Bonus:None Bonus:Sta+2
Cure x 5 Cure2 x 4 Life x 5 Cure x 25
Cure2 x 1 Remedy x 3 Cure2 x 8 Cure2 x 16
Regen x 4 Dispel x 2 Cure x 20 Cure3 x 1
Antdot x 4 Safe x 1 Regen x 10 Regen x 20
Scan x 5 Shell x 1 Remedy x 4 Remedy x 20
Pheonix
Palidor
Ifrit
Shiva
Lv. Up
Lv. Up
Lv. Up
Lv. Up
Bonus:None Bonus:None Bonus:Pwr+1 Bonus:None
Life X 10 Haste x 20 Fire x 10 Ice x 10
Life2 x 2 Slow x 20 Fire2 x 5 Ice2 x 5
ESPERS
-----These are the general locations of each Esper in the game.
Kirin - tower in Zozo
Unicorn - Magitek Factory
Sraphim - buy from man in upper-right corner of Tzen
Starlet - bookshelf of Owzer's House.
Phoenix - end of Pheonix Cave
Palidor - Solitary Island beach, after finding airship
Ifrit - after defeating Ifrit and Shiva, Magitek Factory
Shiva - after defeating Ifrit and Shiva, Magitek Factory
Maduin - tower in Zozo, after Terra remembers her past
Bismark - Magitek Factory
UMARO
In the WOR, go up to the top of the cliff where Tritoch is.
Defeat the esper and then jump into the crack behind it. Be
sure that you have Mog with you. Work your way through the caves
until you come to a bone carving. Press A like you were talking
to it and you will receive the magicite "Terrato." Umaro will
come out of what looks like a cave opening to the north and you
will fight him. When you beat him, Mog will force him to join
you.
GOGO
In the WOR, go to the triangle island and wander around until
you fight a ZoneEater. Let it engulf all of your characters and
you will be able to explore the ZoneEater's stomach. If you
search for a while, you will find Gogo in the caverns.
War's over
5pt
Sorry
1pt
(l) Favor
If you say Yes when
Gestahl asked you the
first time
3pt
Total Max
93pt
9. Mt. Kolts
19. Relm
You get the picture. 2.5 minutes.
20. Another World of Beasts The Esper's music. 3 minutes.
CD # 3
1. New Continent
2. Catastrophe
FF
21 minutes.
EASY EXP.
--------Ok, want to get REAL EASY Exp.?
YOU NEED A RAPID FIRE CONTROLLER FOR THIS TO WORK or a rubber band.
Go to the Config screen and set the Buttons to "Memorize."
Now get to the Lete River Scene and travel on the raft to the
first intersection. Choose "Up" and you'll go around in a circle
and fight at least one battle. In the battle, have Banon use
Health, Terra fight, Sabin fight, and Edgar uses the AutoCrossbow. Now, put the controller on auto-fire for button A or put a
rubber band around the button after the battle and leave it there.
The raft will go around in circles, fighting enemies, with Banon
healing the party! Leave it on overnight and see what happens!
VANISH/DOOM/X-ZONE
-----------------Using Vanish and then Doom on enemies early in the game usually
kills them instantly, but as the game progresses, the rate of
success is greatly lowered. Using X-Zone in place of Doom, your
chances will be increased to 99% possibility of killing an enemy
with this trick.
WARNING: Using Vanish/X-Zone DOES NOT allow you
to collect most items from enemies! :(
---------------------------------------------------------------
27
28
29
30
31
AA94-E7D8
This code will make the enemy give you
weapons, items, and armory. (This code
is constant)
AA90-74DD
Able to walk through walls, only certain
directions
AA94-EFO8
Makes the enemy give you items/weapons/
armory. (This code is not constant,
it's at random)
DC9C-E4D8
Max out your GPs!
AA9D-54D8
The battle sequence is weird...
AA9B-E768
All relics equiped, all of it. Not tested much; may freeze up. Even the cursed
stuff is equiped. Just DO NOT SAVE YOUR
32
33
34
35
36
37
38
39
40
41
42
43
44
45
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
after doing that, go get the airship, and take it to the MagiTek
Factory. Beat it, and then put Terra, Locke and the moogle that
replaces Edgar (Kumama) in your party. Go to the Cave where you
fight Vargas and head toward him. When you fight Vargas, the moogle
that replaces Sabin will come to save the day! Now, when you you can
use Sabin, the moogle will be able to use blitzes! Also, after you do
this, go to the place where you meet Shadow for the first time
and name him. Then, go to Gau's Father's house and get him to join.
He will now be in the airship! :)
Take Banon!
Using the Walk-Through-Walls trick to get the Moogles, work your
way through the game to the point where you have found Relm and
Strago, and the Floating Continent has taken flight. Return to the
Returner's Hideout, and take Banon! You M UST have Terra, Locke,
Edgar, and Sabin in your party at the time. He'll join you, and
the Airship will be waiting right outside! Don't worry about losing
Locke... he'll be right back on the Airship! :) With Banon in your
party, make sure not to change your party members, or he'll
disapear. DO NOT take him with you to the Emperor's Banquet, or
he'll be stuck with Terra and Locke, and the game will freeze when
you meet Strago (there's no room in the party for him). You can't
keep him to the WOR. :(
Gerad
Use the walk through walls codes in Figaro castle, to go down onto the
stairs and get around that anoying lever guy.
You can go down the engine room, and Gerad (Edgar), will be down there.
Use only Sabin and Celes in your party to do this, if you have others
the game will mess up. When you exit with the new edgar in your party
you will be in the World of Ruin. When you use this, you will be
stranded on the figaro continent.
Teleportation!
When you are fighting Kefka's troops in the world of balance to protect
Banon and the esper, defeat all the guards and use walk through walls
to the right of Kefka. You can walk around Narshe and still stwitch
between parties. If you go to another town and switch your other parties
will be moved around. Try to get them out of Narshe and they will be
teleported next to the town where your other parties are.
--Equip All Paladin Shields
To get this trick to work, enter the GG code: AA9E-E4D8. Fight
one battle and it will say "Curse on shield lifted." Go to your
options screen you can equip EVERYONE with PALADIN SHIELDS IN
EVERY CATEGORY! This even works on the relics screen! Equip each
person with a weapon, then put P. Shields everywhere else. You
to fight, and you'll learn Ultima much faster (depending on how
many shields are equipped)! After fighting for a while, look at
your stats for an even bigger surprise!
--'Getting' Leo, Kefka, and Others
By Tetsuya ([email protected])
Did you ever think that Final Fantasy III (aka FF6j) was a really easy
game? Well, I sure as hell did! IMHO, it was even easier than Final
Fantasy VII, since your characters in Final Fantasy III/VI can become
demi-gods towards the end of the game, especially since you have your
Espers and stuff to gain magic spells, and stat bonuses at level ups...
well this hack basically fixes all that and adds individuality between
your characters! That's right, all characters aren't basically the same
anymore! I sealed the Magic command for all but three characters! So,
that means, only 3 characters in the game are allowed to learn it!
Have fun, cause this game isn't going to be extremely easy any longer...
and I've still got a hell of alot of work left to do on it!
Whats implemented (thus far)?
v1.0 2/17/99
- All characters except Terra, Celes and Strago have had their Magic
commands sealed.
- Adjusted some character status. I've dumbed down Gogo ALOT (I know
he's not very strong normally, but his mimic ability can be very cheap,
I've slowed him down alot and brought his strength and magic power down
a bit more too).
What I plan to implement in the future:
- To weaken cheap-ass spells, like Ultima, Merton, Meteor etc. and
also INCREASE their MP cost! And perhaps balance out MP costs with
other spells (ie all the level 1 element spells cost 5 instead of 4,
5, 6)
- To possibly make ALL bosses and powerful normal foes resist Vanish
magic, so you won't be able to use the super cheap-ass
Vanish + Doom/X-Zone combo!
- Dummy out the Economizer, Gold Hairpin and Offering relics from the
game completely. No getting around the increased cost of Ultima this
way, or 8 hit X-Fight!
- Dummy out Esper Level up bonuses. Hey? It's not fair that your magic
users will be able to gain extra stats!
- Tweak with the Esper spell learn rates
- Weaken the characters 'hidden' strength they gain during level ups,
they can still become demi-gods as their levels rise higher and higher,
even w/out Esper enhancements! (this might require ASM...)
- Think up of more ways to make this game harder, but without making it
impossible ;p
Prepare to have a fun experience in the Fanatics tower! The only people
who will be able to fight are Terra, Celes, Strago and Gogo!
The rules for this current patch (until I can get things implemented):
1) Absolutely NO Vanish + X-Zone/Doom!
2) Don't equip Economizers, Gold Hairpins or Offerings (with the
exception of the Leo scene, that is)
3) Try getting through with as little level building as possible, to
avoid becoming demi-gods
4) Don't pull off cheap spells very often (I can't stress it enough
since I haven't altered their strength yet).
Other things:
--------------------------------------------------------------PART NINE-Credits
--------------------------------------------------------------ORIGINAL CREDITS
---------------Here are the credits from the last version of the FAQ. Unfortunately,
this is from several years back, so many of these people have probably
moved or left altogether. Remember, this FAQ was made back when Wizard,
Jon, and I, collectively known as The RPG Three, were stuck in our
horrible prison known as AOL. For those of you who think that ALL AOLers
suck, take a look at the contributors for this FAQ. Surprising, ey?
There is intelligent life out there. Hopefully everyone here has moved
on to a better ISP. If you're reading this, drop me a line, people. I'll
gladly give you credit under your new name.
Secret of Mana and the entire Final Fantasy series are copyright
and TM of Square Inc.
All characters and game data are copyright and TM of Square
Inc. SNES copyright and TM of Nintendo of America. Game Genie is
copyright Galoob. Playstation (PSX) TM and copyright Sony.
All trademarks and copyrights are the properties of their
respective owners. Relm is fooey. Now go home.
This is an unpublished work copyright 1999 by Joseph Parise