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Final Fantasy III Manual PDF

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0% found this document useful (0 votes)
518 views87 pages

Final Fantasy III Manual PDF

Uploaded by

Luis Giordano
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 87

PREFACE

It has been quite awhile. Indeed, it has been a long time since this FAQ had a major update, seeing as how
this game is now a golden oldie.
However, with the new era of the Playstation, there has been a remake of this game, along with its
presence in the awesome Final Fantasy Anthology, which should hit US shores after the arrival of FF8!
With this looming
re-release, an update to what has become an archaic FAQ is indeed in order. I have rewritten the entire
walkthrough and content to modernize what was once the best FF3 FAQ available (without all of those
pesky errors so common in even Nintendo's official guide). This Walkthrough, unlike many other FAQs,
goes into excruciating detail about each area, and originally took a long time to create. Because this was
made using the
American FF3, it is referred to by this name rather than the FF6 monicre that it actually, technically, is. If
you are a purest and want to read the true story, you will have to decipher the Japanese in FF6 for
yourself or find a translation (I'm sure there is one out there).
For those of you who remember or are still a part of the long history of Gamewiz from way back in the
days when AOL was a much valued partner in the video game experience, welcome back. Gamewiz lives
on through newsletters, and still holds a major role in my life. This FAQ has continued its livelihood as
my most successful work, and has now had a new breath of life to drive it forward thanks to the rerelease
and the
obvious popularity of the FF3 and 6j ROMs. Most sections have been completely rewritten and rearanged
for a better 'flow' through the text.
The entire Square Interviews section has been taken out because of how archaic they are now. If you wish
to view these interviews from magazines, drop me a line; I save everything.
With the Playstation versions, there has been a need for more than just codes for the good 'ol Game
Genie, so a future update will include Game Shark codes and perhaps descriptions of the new CG movies
present in
the game.
As with every FAQ I write, please, PLEASE try NOT to use this FAQ as a crutch. The true gaming
experience is that of using your own skill and cunning to complete the game. Only use this FAQ if you
feel that you are stuck and have tried all options or have completed the game and now wish to dig out
every hidden secret and nuance crammed into it.
WHERE TO FIND THIS FAQ:
The latest version of this FAQ is available at:
http://www.gamefaqs.com
http://home.earthlink.net/~step808/home.html
Alternately, contact me ([email protected]) or Dr Gamewiz ([email protected]) and ask for the
update.
For Wizard and Jon, my fellow creators who are now unacounted for, I would like to present you with the
finest FF3 FAQ you will ever read. Enjoy!

King Kung (Joseph M. Parise)

TABLE OF CONTENTS
Part 0 - Character Guide
Part 1 - FF3 Walkthrough
A. The World of Balance Walkthrough
1. The Story Begins
2. A Fork in the Road
3. Reunited
4. The Search for Terra
5. The Opera House
6. Magitek Factory
7. To the Sealed Gate
8. Search for the Espers
9. The Flying Continent
10. What you should have done by now
11. A few tips and secrets
B. The World of Ruin Walkthrough
1. Stranded on a Deserted Island (Celes)
2. Search for The Others (Sabin)
3. Edgar!
4. A New Airship (Setzer)
5. Cyan's Grievances (Finding Cyan)
6. Face to Face With Phunbaba (Terra)
7. To the Veldt (Gau)
8. Save Shadow or Relm
9. Strago and Ebot's Rock
10. Mog Lives! (Mog and Umaro)
11. Phoenix Cave (Locke)
12. Fanatics' Tower
13. Cyan's Dream
14. Ancient Castle
15. Finding That Mimic (Gogo)
16. Kefka's Tower
17. Did you get these elusive items?
18. A few more tips and secrets
Part 2 - Monster List (SethWHardy)
Part 3 - Item, Weapon, Armor, and Relic List
Part 4 - Advanced Battle Tactics and "The Best" of FF3
Part 5 - Misc. Info (Various Authors)
A. Special Character Skill Notes
B. Lore List
C. Dance List
D. Rage List
E. Sketch/Control List
F. Runic List
G. Final Fantasy 3 Multiplayer
H. Vehicle Controls
I. Colosseum List
J. Spell List
K. Esper Stats
L. Esper Locations
M. Character Desperation Moves
N. Dragon Locations
O. Secret Character Locations
P. Banquet Scoring Scheme

Q. FF3 CD Info
R. EASY Exp.
S. Vanish/Doom/X-Zone
T. Easy Status Recovery
U. Saving when not on a Save Point
V. Revivify the Undead
W. Un-Icing your Friends!
Part 6 - Game Genie Codes and Tricks (FF3 US Version)
Part 7 - Game Shark Codes* (FF6 US Anthology Version)
Part 8 - Tetsuya0's FF3 Hard Type ROM Hack (a must read)
Part 9 - Credits!
* - Because the US version of this game hasn't been released, this section, well... doesn't exist yet!

Part Zero
CHARACTER GUIDE
M OST OF THIS INFO IS OBTAINED FROM SEVERAL JAPANES BOOKS RELEASED BY SQUARE . THEY ARE
NOTORIOUS FOR RELEASING BOOKS THAT GO INTO GREAT DETAIL TO DESCRIBE EACH CHARACT ER. THE
SKILLS NUMBERS REFLECT WHAT THE STATS THAT A CHARACTER USUALLY BEGINS THE GAME WITH.
EQUIPMENT IS A BASIC DESCRIPTION OF WHAT THAT CHARACTER CAN NORMALLY EQUIP . OBVIOUSLY,
THERE ARE SOME THINGS THAT ARE SEPARATE FROM THESE (SNOW MUFFLER, MALE OR FEMALE ONLY
ITEMS, ETC.) NAMES GIVEN ARE FROM T HE US FINAL FANTASY 3, WITH THE JAPANESE DIFFERENCE , IF ANY,
LISTED BELOW IN PARE NTHESIS. NOTES ARE GIVEN AFTER THE CHARACTER DESCRIPTION ABOUT SOME
SPECIFIC CHARACTERISTICS.
TERRA BRANFORD: GIFTED MAGIC WARRIOR
(Tina)
PROFILE Age:18 Height:5'7" Weight:105 lbs.
SKILLS Power:31 Quickness:33 Magic:39 Strength:28
EQUIPMENT Sword, Helmet, Armor
SPECIAL SKILL: Morph - Turn into more powerful being

Daughter of Madonna and the Esper Maduin, Terra is the


the unique Product of crossbreeding. In the beginning,
Terra storms into Narshe in Imperial MagiTek armor. The
vile Empire has brainwashed her
and is uses her natural magic abilities for its own greedy
uses.
But when she finds the frozen Esper, something in her
awakens, and soon after becomes a part of the rebellion.
Over the course of the game she will learn to love others, a
skill which the Empire squeezed
out of her. Though she may grow to doubt her signficance,
the success of the Returners (and the world) depends on her
powers.

LOCKE COLE: TREASURE HUNTER


(Lock)
PROFILE Age:25 Height:5'9" Weight:147 lbs.
SKILLS Power:37 Quickness:40 Magic:28
Strength:31
EQUIPMENT Dagger, Sword, Plain Sword,
Helmet, Light Mail
SPECIAL SKILL: Steal - Take item from enemy
Capture - Take item and attack

Locke plays the suave adventurer and


proclaims himself to be a treasure hunter,
but others regard him as a thief. His past
is shrouded in a veil of tragedy. His skills
at appropriating (read: stealing) items
will save your party money and effort.
With the right relic he can also attack
while he swipes the enemy's valuables. He
remains a constant and true companion
throughout your journey.

EDGAR RONI FIGARO : MECHANIC


PROFILE Age:27 Height:6'2" Weight:169 lbs.
SKILLS Power:39 Quickness:30 Magic:29
Strength:34
EQUIPMENT Spear, Sword, Knight Sword, Helmet,
Armor
SPECIAL SKILL: Tools - Battle with special
contraptions

King Edgar of Figaro secretly supports the


Returners while paying lip service to the
Empire. When Imperial forces storm his
castle, he quickly severs all ties to Gestahl.
His mechanical skills and use of
technology become great advantages
against the Empire. But what secret
troubles lie in this womanizing King's
past? Only a reuniting with his brother
Sabin can reveal the truth.

S ABIN RENE FIGARO : BLACKBELT


(Mash)
PROFILE Age:27 Height:6'3" Weight:233 lbs.
SKILLS Power:47 Quickness:37 Magic:28
Strength:39
EQUIPMENT Knuckles, Hat, Light Armor
SPECIAL SKILL: Blitz - Attack with martial arts
techniques

King Edgar's brother has studied the


ways of the martial arts masters and now
he possesses awesome physical skills.
After the battle on Mt. Kolts, Sabin
becomes one of the most valuable
members of your party. His Blitz
technique requires dexterity, but the
attacks are powerful enough to
overthrow many enemies with one hit.
Those familliar with fighting games
might be right at home with this brawler.
He will acquire more advanced Blitzes
as he advances in levels, but only a visit
with his teacher can round out his skills.

C ELES CHERE: RUNE KNIGHT


PROFILE Age:18 Height:5'9" Weight:165 lbs.
SKILLS Power:31 Quickness:31 Magic:29 Strength:31
EQUIPMENT Sword, Knight Sword, Helmet, Armor
SPECIAL SKILL: Runic - Absorb magic as MP

This woman's beauty hides her raw grit and


powerful abilities.
When you first meet Celes, she is an Imperial
prisoner, but it turns out that she was once one of
the Empire's generals.
Genetically engineered by the Empire to kill
without question, she turns against i t to prove a
powerful ally. As an ally, she is a strong fighter
and her Runic Blade may just save your entire
party on several occasions. Like Terra, she is
blessed with the "gift" of magic, although hers
are present due to a genetic process involving
Magicite. Because of this, she will develop
powerful magic skills without difficulty.

S HADOW : NINJA
PROFILE Age:Unknown Height:5'10" Weight:145 lbs.
SKILLS Power:39 Quickness:38 Magic:33 Strength:30
EQUIPMENT Ninja Sword, Hat, Light Armor
SPECIAL SKILL: Throw - Toss items at enemy
Interceptor - Counter/block enemy attacks
Shadow, the lonely ninja, travels the world selling his skills to the highest bidder. His only trusted
companion is his dog, Interceptor, who can also help your party. Shadow comes and goes at will. His
past, along with his true identity, are shrouded behind his own shadow. His hidden secrets often give him
nightmares.

CYAN GARAMONDE: NOBLE KNIGHT


(Cayenne)
PROFILE Age:50 Height:5'10" Weight:158 lbs.
SKILLS Power:40 Quickness:28 Magic:25 Strength:32
EQUIPMENT Katana, Helmet, Armor
SPECIAL SKILL: SwdTch - Charge up for sword attacks

A chivalrous and proper knight, Cyan retains the


throne at Doma castle. Brave Cyan loses his family
in the horrible poisoning at Doma, but he doesn't
lose his nerve. Alone, he sets out to attack the
Empire! You'll turn his powerful sword to the good
of the Returners and the world, but for him to
become a true warrior, he
must deal with his losses and loneliness.

GAU: WILD CHILD


PROFILE Age:13 Height:5'3" Weight:169 lbs.
SKILLS Power:15 Quickness:16 Magic:21
Strength:14
EQUIPMENT Hat, Light Armor
SPECIAL SKILL: Leap/Rage - Learn and use
attacks of the enemy

The Wild Boy of the Veldt, Gau, joins


your party if you feed him some meat.
He'll reward you with a great prize, but
he is a useful ally, too. Gau's Rage
attacks can slash through unsuspecting
enemies with amazing force. Having
spent most of his life among the animals
of the Veldt, he has learned to immitate
their attacks to survive. Once he has
joined the Returners, he will call upon
the fighting techniques of the most
vicious of beasts against the Empire.
Although it may take many battles, Gau
has the potential to be a very powerful
force... so don't let his lack of equipable
weapons turn you away!

S ETZER GABBIANI: GAMBLER


(Setzar)
PROFILE Age:27 Height:5'9" Weight:136 lbs.
SKILLS Power:32 Quickness:32 Magic:28 Strength:31
EQUIPMENT Cards, Dice, Helmet, Armor
SPECIAL SKILL: Slot - Slot machine gives varying prizes
GP Rain - Toss money at enemy

A carefree Gambler on the outside, Setzer is


hiding a tragic past. The loss of his soulmate,
Darryl, haunts his now wealthy lifestyle. He's a
rich adventurer and risk-taker. The flip of a
coin can make his most important decisions, but
eventually he must rely on luck to survive the
chance encounters of life. Setzer's main
contribution to the cause is his Airship, but his
fighting skills and special Slot attack prove
valuable, too. The outcome may lead to victory,
but can also prove to be deadly! With the right
relic he can use the party's great wealth to
smother the enemies in a shower of coins.

S TRAGO MAGUS : ANCIENT LORE MASTER


(Straggus)
PROFILE Age:70 Height:4'11" Weight:94 lbs.
SKILLS Power:9 Quickness:9 Magic:31 Strength:9
EQUIPMENT Rod, Hat, Stuffed Toy, Lore
SPECIAL SKILL: Lore - Use magic learned in battle
Descended from the Mage Warriors of legend, the villagers of Thamasa all have magical abilit ies, but
Strago is the most powerful of them. His days are spent taking care of his apparent grandaughter, Relm,
while he toils away remembering his brave past. There is one creature he was never able to defeat that
lingers on his mind.
He can learn the spells of enemies and use them, but he must first feel and survive their effects in battle.
He plays like a Blue Wizard and his magic skills will grow throughout the adventure.

R ELM ARROWNY: ARTIST


PROFILE Age:10 Height:5' Weight:88 lbs.
SKILLS Power:10 Quickness:13 Magic:34 Strength:11
EQUIPMENT Paint Brush, Rod, Hat, Stuffed Toy
SPECIAL SKILL: Sketch - Sketch duplicate of enemy that attacks
Control - Control the actions of an enemy
In the town of Thamasa also resides a young girl with unique powers but no figures to call mother and
father. Strago's granddaughter Relm practices an unusual brand of magic. Don't be fooled by her innocent
appearance; armed with brush and canvas, she is a force to be reckoned with. She sketches enemies and
uses their skills, which can then be turned against them. With a certain Relic that has long been lost she
can control
the actions of the monsters themselves and make them do her bidding. She also befriends Interceptor and
the bond between girl and dog leads to a dramatic rescue in a burning house. And, for the record, she is
not fooey.

MO G : MOOGLE
PROFILE Age:11 Height:4' Weight:94 lbs.
SKILLS Power:12 Quickness:14 Magic:33 Strength:12
EQUIPMENT Spear, Hat, Light Armor
SPECIAL SKILL: Dance - Scenic attacks with elements and animals
Most Moogles lead peaceful lives, but now that the Empire threatens all the land, Mog and his brothers
know they must help. As the only Moogle with the ability to speak (due to a great intelect), he becomes a
special segment of your party. When Mog joins your party midway in the game (depending on your
actions), he must still learn many of his powerful dancing attacks, which is easier said than done! He may
also bring along a gargantuan friend.

UMARO : YETI
(Uumaro)
PROFILE Age:4 Height:6'10" Weight:436 lbs.
SKILLS Power:44 Quickness:21 Magic:5 Strength:46
EQUIPMENT Bone Club, Snow Muffler
SPECIAL SKILL: Rage - Body slam or torpedo enemies
Blizzard - Cold breath attack

Hidden within the caves of Narshe roams a wild


Yeti of fable. Although he can't use magic, Umaro
is the fiercest physical fighter in the game. He
can't be equipped with armor or weapons, save his
weapon of choice, the Bone Club. A wild beast, he
cannot be controlled in battle, but will always fight
with you (literally).
With the Rage Ring he can fling party members at
the enemy for massive damage, and the ellusive
Blizzard Orb gives him very cold breath. Be wary,
though: his unique brand of beat-em-up may cost
you should the other members of your party
become wounded.

GOGO : MIMIC
PROFILE Age:Unknown Height:5'5" Weight:132 lbs.
SKILLS Power:9 Quickness:14 Magic:26 Strength:10
EQUIPMENT Dagger or Rod, Robe, Light Armor
SPECIAL SKILL: Mimic - Copy last party action
All - Can use most other menu commands as well
'It' has remained hidden for centuries, waiting for the chance to emerge. Gogo, an ellusive mimic, resides
in a strange place on Triangle Island, but you'll have to search in an unusual fashion to find him. Able to
combine and use the special techniques of all other allies, 'it' can be made effectively into a one-man
fighting team. This Gogo is apparently not related to the one you fight in Final Fantasy 5, despite the
obvious resemblance between them. The true identity of this character remains a mystery, despite
speculation as to his (or her) origin. Is 'it' even human? We may never know...

SUPPORTING CHARACTERS (NPCs)


Vicks and Wedge
Special skill: MagiTek - Fight with MagiTek armor
MagiTekArmor wearing Imperial soldiers sent out with Terra to
find the frozen Esper. The two soldiers can use the armor they
are wearing to send out powerful beams to destory their enemies.
These beams include a fire beam, an ice beam, and a bolt beam.
They also have the ability to heal using Heal Force. These
two characters are used only in the first few battles in Narshe,
after which point they die at the 'hands' of the frozen Esper.
It should be noted that Vicks is a mistranslation of Biggs. Biggs
and Wedge were Rebel pilots in Star Wars, with Wedge Antilles
being the leader of the ever popular Rogue (Wraith) Squadron.

The Moogles
Special skill: None
>From the caves of Narshe comes the unusual face of help.
A bunch of little cute white puff balls. :) They help Locke
protect Terra from the Imperial soldiers. The Moogles
even have names: Kupek, Kupop, Kumama, Kuku, Kutan, Kupan,
Kushu, Kurin, Kuru, and Kamog. They all use various different
weapons to attack, and are very powerful for their diminutive
size and deceiving looks. Moogles first made their appearence
in one of the Gameboy Seiken Densetsu games, and have appeared
in every Final Fantasy game since FF5. They are most prominent
here in FF6 and also in the mega-popular game Seiken Densestu 2,
otherwise known in America as Secret of Mana.

Banon
Special skill: Health - Cure the party
The wise leader of the Returners, Banon's skill allows him to heal
everyone in the party. He will play a crucial role in convincing
Terra to join the Returners for good, and will prove a strategic
edge over the Empire. He is controllable on the raft ride after
the invasion of the Returner's hideout, where he must be protected
at all costs. Notice that he bears a striking resemblance to Sabin's
teacher and mentor... but that's probably just Square saving memory
on sprites.

Ghost
Special skill: Possess - Instant kill for enemy and ghost
A lost soul on its way to the other side. The ghost has the ability
to possess a monster. If it's successful both the monster and the
ghost will disappear. Ghosts will join your party until they possess
a monster, or until they decide to leave. They are prominent in the
Ghost Train, but beware the ghosts that are not friendly!

General Leo: Imperial Warrior


PROFILE Age: 29 Height: 6'1" Weight:155 lbs.
SKILLS Power:38 Quickness:32 Magic:Unknown Strength:33
EQUIPMENT Crystal Sword, Aegis Shield, Heavy Armor, Offering

Special skill: Shock - Hit all enemies with burst attack


An Imperial general who sees what the Empire has been doing is
wrong and decides to do something about it. Alone, he confronts
the Empire with sword in hand. Leo's shock attack does massive
damage on his oppenent. A very skilled and powerful fighter with
a lethal blade that can be used four times in a round (he has an
Offering relic). He is a very fun character, but please, PLEASE
respect the fact that you only normally get to use him for one
specific battle.

PART ONE:
FINAL FANTASY WALKTHROUGH
I CHOSE TO WRITE A DIRECT WALKTHROUGH , T HOUGH IT IS STILL DIVIDED INTO SECTIONS FOR QUICK
REFERENCE . BASICALLY, A REALLY LAZY PERSON CAN JUST FOLLOW THIS GUIDE THROUGH THE ENTIRE
GAME, THOUGH THAT WOULDN'T BE VERY MUCH FUN . USE THIS AT YOUR OWN RISK , AS SPOILERS WILL
UNDOUBTEDLY BE ABUNDANT . IN FACT , YOU SHOULD PROBABLY SAVE THIS AS A LAST -DITCH RESCUE KIT
OR FOR WHEN YOU HAVE COMPLETED THE GAME .
THE WORLD OF BALANCE WALKTHROUGH
1
The Story Begins

s Terra, Vicks, and Wedge, head north through Narshe. You will fight guards along the way,
which are easily defeated by the Fire Beam or in groups with Terra's BioBlaster. If you get
severely injured, use the Heal Force, Tonic, or Terra's Cure spell. Remember to save at the first
opportunity, because you don't want to repeat the intro again should an upcoming battle leave you
defeated.
You will fight your first boss: the Whelk. During the battle, remember not to use the Bolt Beam (he fights
back if you do), and to avoid hitting the shell. Have Terra use TekMissels, while the other two shoot the
Fire Beam. When the creature goes back into its shell, use the Heal Force to get back HP, or wait until he
reappears.
Continue until it dies. The frozen Esper will kill Wedge and Vicks, then knock Terra unconscious. When
you wake up, explore the house's clock, as it holds a valuable Elixir, then head out the back door. There's
only one way through the cave, so follow it. Be sure to save your game and open up the treasure chests
(or save them for later in the game).
Eventually the guards will corner you, and you'll fall through the floor. Enjoy the little cinema scene
flasback to Terra's past.
Locke will make his entrance. He'll come to Terra's rescue, with the help of those ever cute
Moogles. In the group battle, switch to the group that has Mog in it (no, he doesn't join you right now).
When he learns his first dance, use it to waste the other enemies (including the Marshall at the end).
Before killing the Marshall, unequip Mog so that Edgar can use his weapons later. Upon completion,
Locke will bring Terra out of the cave, and through a secret passage that will be important later. From
there, leave the town and save your game, or explore the Beginner's Guild to learn the basic functions of
the game.
Head straight for Figaro Castle (it's to the south in a desert). Upon arrival, be sure to visit the item and
tool shops. There you should buy plenty of Tonic and the second two tools for Edgar. Talk to Edgar and
explore the castle. An old guy will tell you about Edgar's brother, Sabin. After the cinema scene, return to
the throne room and talk to Edgar. After the brief actions, follow Locke to a bedroom (nothing happens
there you sicko!) When Kefka storms the castle, you'll escape on Chocobos. Fight the M-Tek Armors that
Kefka sends at you, using Edgar's AutoCrossbow and Terra's Fire spell. Cinema time.
Ride to Figaro Cave (to the southeast), and save your game. Enter the cave and be sure that you
visit the recovery spring (with the turtle in it). Don't worry about the passage on the other side, you'll
reach that later. Continue through a doorway, and head to your left. Decide whether you want to collect
the treasures here or save them for later. If so, go upstairs and open the treasure chest. Head back down,
then to your right, and down. Pick up the treasure chest in the alcove to your right. Before going up those
stairs, go to your left and find the treasure chest. Then go back to the stairs, go up, head downwards, and
go down another set of stairs. Exit the cave.
Head southeast to South Figaro. Save your game outside, then enter. Go meet Shadow (you'll
meet again after the river ride), then explore the town. There are treasures in almost every barrel and
crate. Don't
miss the one behind the Chocobo stable, and in the barrel on the walkway above it. Next, go into the big
house at the north of the town (this is the rich man's house). In the room that's drafty, walk behind the
bookshelf and down some hidden stairs. Head down the next flight. In the hallway, walk to the right, then,
when it goes down, walk through the wall, then to your right down a hidden flight of stairs for some nice

relics. Continue exploring the rest of the hallway for a truckload of money, then go back to the entry
hallway of the rich man's house.
Go through the right door (not the one you came in from), and exp lore the barrels there. Walk behind the
house to find a hidden passage, and explore that room for some goodies. There's a hidden door at the very
bottom of the room. It takes you to the old cider guy's house (remember that he wants cider for later). Exit
there, then go to the item, armor, and weapon shops. Buy all the equipment you need (you should have
enough money), then leave the town. If you wish, you may rent a Chocobo and take it to Sabin's Cottage
(north of S. Figaro), which is suggested if you want some drama.
Head for Mt. Kolts (to the east). You should build your members up 2 or 3 levels outside, then
use a tent, save, and enter. The enemies here are pretty strong, so, when you get the opportunity, use a
tent and save. At the entrance, go behind the large rock and outside for some treasure. Go back, then head
up. Check the right wall for another passage that leads to a VERY usefull Atlas Armlet. Follow the
pathway (it's very linear), save your game at the designated spot, then continue until you reach Vargas.
Defeat his bears, then attack him while Terra heals the party. After a while, Sabin will jump in, and the
others will be blown away by one of Vargas' techniques. Fight Vargas with the Fight command (or you
can perform a Blitz immediately).
When it tells you to do the Blitz, do so (duh). If you're having some trouble, see the closing remarks of
this section for the easiest way to perform the Pummel Blitz. When you beat him, head out of the cave,
grabbing the treasure chest on your way.
Once outside, head north to the Returner Hideout. Explore it with Terra (make sure to get the
treasures in the top room and its right wall for a White Cape) and see the closing remarks before you
talk to Banon outside. Whether you accept his offer right away or wait has some significane in the item
you receive. Locke will leave the party, and then you'll be in a group with Banon, Terra, Edgar, and
Sabin. Go back into the hideout to buy some items and stop at the inn. Then head out on the river. It
doesn't really matter what ways you choose to go (although if you choose right at the first intersection,
you'll fight more enemies, and if you keep going to the left at the second, it'll be a USEFUL neverending
loop). Make sure that you have Banon use Heal during battles, that he's in the back row, and that you save
your game at every opportunity. Eventually you'll reach Ultros. Have Terra use Fire, but beware: Ultros
will blind you if she does. Make Banon use Heal every time he attacks, while Sabin uses the Aura Bolt
Blitz and Edgar fights or uses AutoCrossbow.
You'll beat him, then Sabin will fall off the raft.
Here are some tips and tactics that you may want to use:
1) In order for the Pummel Blitz to work, select Blitz from
the menu, then press left, release it, press right, release it,
left and 'A'. Make sure that this is done within 1 and a half
seconds.
2) Make sure that you buy the NoiseBlaster and Bio Blaster.
Edgar already has the AutoCrossbow in his inventory.
3) You will need plenty of Tonic, Potion, and Fenix Down. Tents
are also important, but you will usually find them. The others
can be found if you search in the Returner Hideout and South
Figaro.
4) If you can't afford a lot of weapons and armor, at least buy
the best possible stuff for Terra, as she's weak in the beginning.
5) When Banon asks Terra to help the Returners, you will receive a
Gauntlet for a 'Yes' reply. However, if you choose 'No,' go back
inside and to the top-most room. The person there will give you a
Genji Glove, which, in my view, is much more valuable.
6) When you are controlling Terra alone in the Returner's Hideout,
walk up to the very top of the table (where the meeting will take
place later). Press A and you will find a piece of paper. If you
throw it away, nothing different will happen. However, if you leave

it there, Banon will throw it away during the meeting. This is a


poorly translated piece of humor from the Japanese FF6. Also, search
the injured guy's room berore the Lete River for some fun.
7) Before beginning the raft ride on the Lete River, move Banon
to the back row of your party. This will reduce the damage he
takes. Remember, if he dies, the game ends!
------------------------(2) A Fork in the Road
Here the story has split into 3 groups. Mog appears and asks
you to choose a scenario (Kupo!). You should save your game here
so that you can come back if you make a mistake. I suggest going
on Locke's first, then Sabin's, and finally Terra's.
Locke's Scenario
---------------Locke's scenario can be difficult if you don't listen to the
clues given by the townspeople. You must first go to the old man's
house and talk to the boy downstairs. Then go to the item shop and
talk to the man in the corner. You'll fight him. Steal from him for
a nice Plumed Hat, and his clothes! Equip the Plumed Hat, and go
back to the boy in the old man's house. He will let you through now.
Explore the town for some tips, but DON'T talk to soldiers in Magitek
Armor. If you wish, talk to a Green Soldier and steal his clothes,
then talk to the people in the town for more info. The soldier outfit
also lets you talk to other soldiers without being attacked. Remember
the Cider delivery man? Go there and fight him. Steel from him for
another Plumed Hat and his clothes. You'll also take his Cider. Bring
this back to the old man, then go to the boy who's downstairs. The
password is 'courage.' Anything else gets you beaten up! Take the
hidden passage to the rich man's house, then go upstairs. In the
windy room, go behind the bookshelf and follow the passage too the
room where Celes is. What outfit you wear to meet her will give you
various funny Star Wars references. ;) Save her, then take the guard's
clock key. Go to the clock that isn't ticking and wind it for a secret
passage. Enter and head right, then down, right, up, right, down, and
left to a few treasure chests. Take the contents and equip them. Go
back to the entrance and search along the walls for a hidden passage.
Go south in the passage to some more treasure, then, about half way
back in this passage, push to the left for another passage. Go
downstairs and take the valuable items from the chests (don't miss the
Ribbon, which is behind the north chest!). Return upstairs to the
entrance, then take the other passage south. Go left for some treasure,
then head right to find the exit.
Leave S. Figaro and go to Figaro Cave. Make your way through until
the TunnelArm comes. Defeat it by having Celes use Runic while Locke
fights.
Sabin's Scenario
---------------This is the longest (and hardest) of the three scenarios. Start by
visiting the cottage with the crazy old man. Although it is your choice
to enlist Shadow or not, you should take him along. If you do, buy at
least 30 - 50 Shurikens from the traveling merchant. Search the Imperial
Camp for treasures. When you find a locked treasure chest, hit it
instead of kicking it, or you'll be attacked. After fighting Kefka once,
head left and up behind a tent for entry to a hidden tent. When Cyan has

to fight, use the Dispatch SwdTech command (number 1). When you win the
Black Belt, equip it on somebody (preferably Shadow or Sabin).
You can't enter Doma Castle after it's taken over, so head straight
for the Baren Falls. In the spooky forest, follow the path fighting
monsters as you go. Make sure to walk up to the pond to be fully healed.
There will be a strange train which you should enter and then try to
leave. On the Phantom Train, head right at the start to save your game
and meet the Impresario. Head to the left, collecting treasures. Let the
ghost guy join you, and have him Possess an enemy. There are several easy
puzzles here which involve flipping switches. There is also a treasure
chest that instigates a fight with Sigfried/Zigfried/Segfried, but you
can't aquire the item that he takes from you. Some of the ghosts will
provide items for you to buy, while some will attack. Keep heading left
to the engine room. Examine the console on the left for instructions on
stopping the train. You will end up having to fight it. Use Cyan's
Dispatch, Sabin's Suplex (which strangely works against a TRAIN...), and
have Shadow throw the Shuriken. There will be some interesting scenes
involving Cyan. When they are done, exit the station.
Follow the only direction to reach Baren Falls. At the waterfall, opt
to jump off. At the bottom of Baren Falls, you'll meet Gau. Head to
Mobliz and buy some goods there. Make sure to buy some Dried Meat also.
Fight in a battle in the Veldt and, when Gau appears, use the Dried
Meat on him. Here's the appearance of the coolest imp, Kappa!
Head with Gau to the Crescent Cave, and explore for a few laughs.
Eventually you'll find the diving helmet. Use it to go into the Serpent
Trench. When you have to decide which way to go, choosing two rights
takes you to both caves, while two lefts takes you straight to Nikeah.
You're better off visiting the caves, as the second one has a valuable
Green Beret. Once you arrive at Nikeah, buy some goods, then take the
ship to South Figaro.
Terra's Scenario
---------------This is the easiest of the scenarios. If you can't figure this
one out, you really need a mental examination! All that you must do is
enter the secret passage from the beginning of the game in Narshe.
Follow the familiar path back to the house where Terra woke up. Just
remember to say hello to the Moogles for fun. KUPO!!!
------------------------(3) Reunited
Finally together, the group doesn't have much time to think.
Kefka and a squad of soldiers are on their way to claim the frozen
Esper and kill Banon! Although some of the group's members are
negative toward each other, they decide that they must stop the
Empire at all costs. A decisive battle is about to take place.
The fights shouldn't be difficult IF you use the correct attacks.
Edgar should constantly use the Bio Blaster, as this can destroy an
entire enemy group. Have Cyan use the Quadra Slam, while Celes and Terra
fight and cure with magic. If you still are having trouble, don't worry
about losing. Instead, keep fighting with Sabin's group until he learns
the Fire Dance, then use that to waste the enemies. Battle Kefka with a
combination of magic users and fighters. After the battle, the group
goes to the Esper, where Terra morphs for the first time. Unfortunately,
she goes ballistic and flies off to the west.
-------------------------

(4) The Search for Terra


After Terra flys away you'll be in Narshe. Buy and equip some
weapons, armor, and relics, but, if Sabin or Edgar is in your party,
don't buy items. Search the town for a room filled with treasures,
and remember about the locked treasure chest. You should go to Figaro
Castle. There, buy tools and items. If Sabin or Edgar are at the front
of your party, you get them for half price! Explore and sleep at the inn
to see a few imp ortant cinema scenes (though you can do this later also).
Submerge the castle from the engine room to travel across the mountain
range.
Head for Kohlingen. If Locke is in your party, you'll see a few
cinema scenes. If you only have 3 people with you and 3000 GP, then you
can enlist Shadow for a little while. If you're not in a hurry, head
north to the small house where the Coliseum will be in the World of
Ruin. Search the house for a valuable Hero Ring. Head south to Jidoor,
where you should search the town. Then head north to Zozo. You may want
to gain a few levels before you enter. Upon entering, head as far left
as you can, and find the building with the stopped clock. If you talk to
the inhabitants of the town and know that they mostly all lie, you can
figure out the correct time to enter. If you're lazy and want it spoiled
for you, set it for 6:10:50, and you'll find a passage to the valuable
Chainsaw. Head down to the large tower, where you should proceed to
climb it. Make sure to find every treasure chest along the way, as one
holds the Thief Glove, which makes Locke use Control, allowing him to
fight and steal in one turn. When you think you can't go any farther,
try jumping between buildings. Continue up the tower until you fight
Dadaluma. Use your strongest attacks on him, as well as Potions and
Cure spells to recover your HP. When he calls reinforcements, ignore
them and concentrate on him. Head upstairs to the topmost room, and
look around for a few treasures, then go up to find Terra and Ramuh.
------------------------(5) The Opera House
After finding Terra, you must pick 2 people to go with Celes and
Locke. Depending on your actions, Cyan may stay with Terra. If you
haven't already gotten Shadow, DO NOT go back to put him in your
party! If you do, he'll leave during the Opera, and you'll be stuck
with 3 fighters untill after the Magitek Factory! Go back to Jidoor,
and talk to everyone in the town. Then go to Owzer's house (the one
farthest north), and talk to the Impresario. Read the letter and talk
to the man, then head for the Opera House (it's south of Jidoor). When
you arrive, enjoy the cinema scene, then go with Locke to the dressing
room. When performing the opera, press A immediately on the first
choice. For the second, press down, then A. On the third, press
A. Go upstairs, and walk over to Draco. Follow him, and when he stops,
press A as if to talk with him. Pick up the flowers, then go upstairs.
Half way up, you'll stop. Press to the right, then continue up. Walk to
the balcony, and enjoy! If you don't do this quickly, you will fail and
have to do the entire thing over again. With Locke, pick up the note in
the room, and talk to the Imp resario. Equip the Sprint Shoes (if you
don't have them on), and go up and right on the balcony. Talk to the
man, then pull the far right switch. Go back to where you were sitting
and head to the left, then up. When you're above the stage, try to
avoid as many rats as possible. If you have to fight them, kill the
yellow ones first, because they can call reinforcements. When you reach
Ultros, you'll fall onto the stage, then fight him. Use your strongest
moves, and he'll eventually leave. Setzer will come up. Watch the scene,

and prepare for the trek through the Empire. Now wasn't that fun?
------------------------(6) Magitek Factory
When you reach Albrook, buy some new weapons, armor, and relics
(the best available), then gain a few levels outside. Use the Espers
to learn some magic spells, especially Cure1. You may want to go to
Tzen and Maranda to find more weapons and info, but you don't need
to. Head northwest from Albrook to Vector (it's the big castle). DON'T
sleep at the inn. You will be swindled by a thief. Instead, go over to
the small building and refuse to pledge your allegiance to the Empire.
Fight the guards, and the man will heal you. Buy weapons (if you haven't
already done so), dodge the soldiers in the north of town, and enter the
buildings. When you think you're ready, go to the right and talk to
the man behind the boxes. Climb onto the box, and shimmy over the guards
while they attend to the sick man to get into the factory. Make sure
Celes has a sword, because you will want to use Runic here. Explore the
first room thoroughly, you should find 2 or 3 treasures. Climb into the
left pipe, and go downstairs. Remember, there are a lot of treasures
here. Try pressing against the far southern walls, and you will find
doors leading to a few treasures. Equip all of the Flame and Thunder
equipment that you find, and look for Kefka. Jump off where Kefka threw
the two creatures. Make sure that you are fully healed at this point.
Talk to the left creature and you will enter a fight. For Ifrit, use
strong Ice attacks, and use Fire attacks on Shiva. They'll turn into
Magicite. Go through the left door, use a tent, and save your game
(by the way, have Locke steal from the soldiers around here to get
tents). Go back through the door, and go into the right one this time.
Go all the way up the stairs, fighting enemies on the way. Search the
room with several Esper Processing Chambers for the Break Blade. It is
hidden out of view. Go throug the next doorway to fight #024. It is
difficult to hurt him with magic (he changes what he is weak against
when he glows), so use primarily fighting attacks. Sabin's Aura Bolt and
Cyan's Dispatch techniques work best if they are in your party. Go up
through the door and talk to Cid. Watch the cinema scene, then follow
Cid. Use a tent and save your game before you talk to Cid again. In the
mine cart ride use strong fighting techniques plus Ice and Fire spells
on the Mag Roaders. When you fight #128, attack the body, not the arms,
with strong Ice and Thunder attacks. Save your game when you are outside,
and talk to Setzer. Once back on the airship, you will have to fight
some Cranes. Use strong magic (you might want to Scan to see what they're
weak against), and Setzer's Slot. If the Slot lands on 3 diamonds, you'll
probably win the fight easily.
------------------------(7) To the Sealed Gate
You get to control the airship here. Fly to Narshe. Remember the
locked treasure chest? Go to that house and follow Lone Wolf to where
the Esper is (at the cliff). He will grab a Moogle to use as a hostage.
When he tells you not to step forward, stand still. Mog wrestles free,
but both will almost fall of the cliff. You only have time to save one.
If you save Mog, he joins your party (kupo)! If you save Lone Wolf, you
get a Gold Hairpin, which cuts in half the magic needed for the wearer
to cast spells. I STRONGLY sugges t taking Mog. You may want to fight
with him in forests, plains, and other backgrounds until he learns his
dances. See the "A Few Tips and Secrets" section for info on getting

the Water Rondo dance.


When you're ready, fly to the Imperial Base. Nobody will be there.
Don't bother searching the building as everything inside is locked up
right now. Exit on the right side. Save here before you do anything else.
Go across the bridge and to the cave. You'll find a valuable treasure at
the beginning, so take it. When you reach the room with moving bridges,
make your way to the treasure chest on the little island. It holds the
Coin Toss, which lets Setzer kill the enemy with money. Follow the route,
and, when you pull a switch that makes you hear a distant sound,
backtrack to reach a treasure chest. After fighting a Ninja (when you
pull a switch), head right and down, then hold A and walk around on
the bluff. You'll find many hidden treasures here; apparently they are
the 'prize under the staircase' that he is talking about. When you reach
the area with 2 switches on the floor, DON'T step on either of them.
Instead, pass the first one, then go up the right bridge. Pull the
switch in the chest, and go downstairs, then down again. Go to your left
to the little raised piece of ground, and step on the switch. It will
open a cave with the VERY valuable Atma Weapon in it. Equip it on Terra
only if she has a rather high HP count at this point. Keep going to the
right, until you eventually reach the Sealed Gate. Hit Kefka once, and
enjoy the show! When it's over, exit the cave through the new passage
that is created. You should be able to easily reach the airship.
------------------------(8) Search for the Espers
The airship crashes. Go and talk to the people in Maranda. They
have new things to say. Head to Vector, and go up to the castle.
You'll talk to Gesthal and Cid. Before the banquet begins, you will
be sent on a small mission. Talk to as many soldiers as possible. You
may have to fight some. DON'T talk to Kefka, as he takes away from your
time to talk to soldiers. When you have talked to 24 soldiers, wait out
the timer. During the banquet, be as courteous and polite as possible
when talking. Refer to the Miscellaneous Info section for what should
be said during the conference. Go to the Imperial Base if the door was
opened as there are a few goodies to find there now. If you want to see
a special cinema scene at this point, head back to the airship and talk
to Setzer. When you're ready to move on, go to Albrook. Go to the ship
and enjoy the cinema scene where Celes is reunited with the group.
Afterwards, sleep at the inn for free for yet another cinema scene. Go
back to the ship, and you'll set sail. When you reach Crescent Island,
head north to Thamasa. Press A next to the barrels and boxes for some
prizes, and by new weapons and armor. Some of the relics are also useful.
Explore until you find Strago and Relm in one of the houses. Sleep at
the inn and when you awake go to the burning house. Enter with Strago.
If you have it, equip Strago with the Ice Rod, and use Ice and the
Aqua Rake spells on your enemies. Try to avoid the fireballs, and
eventually you'll reach a big fireball. Defeat him with Ice2 and Aqua
Rake. Shadow will save the day when all looks bleak. After finishing,
see if there's any equipment you couldn't afford before at the shops,
then head for the Crescent Cave. Save outside and go up a few levels.
Take the treasure chest immediately to your left at the entrance, then
head up and right, through the door. When you're outside, work your way
to the left, and into another cave. Pick up any treasure, and you'll
eventually reach the 3 Golden Statues. Along comes that pesky octopus
again. When fighting Ultros, use the strongest fire attacks possible,
and, when Relm joins you, have her sketch Ultros. You'll win (for now),
and head out the left door. Save when you have the chance, and, when
you see 3 tiles on the ground, step on the upper-left one. Go out the

door and collect the treasure, then go back inside and upstairs. Fall
through the upper-right one, and continue until there's a cinema scene.
When in Thamasa, watch the action. Kefka will do some evil, and when you
wake up, you will be General Leo. Don't try exiting Thamasa at all as
you cannot defeat the Guardians stationed at the outskirts. Fight Kefka
with General Leo; it should be easy. Unfortunately, Leo is killed by
Kefka. You will watch the sad burial. Board the airship when the party
comes, and watch the cinema scene.
-----------------------(9) The Floating Continent
After Thamasa, fly to Doma Castle (if it was freed), and, if you
wish, South Figaro. Gain several levels (you'll need to for the
upcoming battles), and save somewhere. Board the airship, and choose
to look for the Floating Continent. You'll battle the IAF, which
consists of several battalions of enemies. This can be pretty tough if
you haven't advance your levels, so be sure to cure between battles.
Eventually you'll face off with Ultros and his friend, Chupon. Use fire
attacks on Ultros, and all of your strong ice and special attacks on
Chupon. Chupon will eventually sneeze you away, and you'll fall. You'll
fight a machine on your way down! Concentrate on the body itself, and
destroy the little machines it releases that absorb magic. You have to
hurry, because when the countdown ends, you'll be fried!
You'll end up on the Floating Continent. Talk to Shadow and he'll
join your group. Make sure to save your game so that you don't have to
face the IAF again. The battles here are tough, so you should have Shadow
throw Shurikens and Ninja Stars, as well as different Skeans. When you
think you've reached a dead end, try pressing against the wall.
Basically, you should make your way to the right, collecting the blue
orbs (treasure chests). Don't miss the Masamune, or any other treasures.
When you find a save place (haven't seen one of those for a while), use
a tent and save. Soon you'll have the option to go back to the airship or
continue onwards. You really should keep going unless you are short on
supplies or have unfinished business, in which case leave now or forever
hold your peace. Fight the Atma Monster using very strong ice spells,
and all of your best attacks. Cure2 is imperative to your survival, so
make sure somebody has learned it by now. You should be victorious if
you pound away. When you win, head up and enjoy the long cinema scene.
Shadow will trap Kefka between the statues, and a timer will come up.
Hurry to your right. If you have the Charm Bangle, equip it now. There
may be some blue orbs, but don't bother trying to get them now. When
you defeat the enemy at the glowing star, continue going right. At the
edge it asks if you want to jump to the airship or wait; your decision
here is very important. Choose wait, move back a step, and step forward.
Now choose to wait for Shadow. If you don't, you can't get him later!!!
At about 5 seconds left, Shadow will come, and you'll escape. Enjoy the
splendor of the end of the world!
-----------------------(10) What You Should Have Done By Now
By now you should have found the 12 normal characters. You will
have 11 if you didn't save Mog. If you neglected Mog, you'll have to
wait for another chance to find him. By now your characters should be
at least at level 25, that being the minimum. Sabin should have learned
the Fire Dance (maybe the next one also), and Cyan should know the
Quadra Slam. Make sure that you found the Atma Weapon before this point,

or you won't be able to get it. You could live without this weapon,
but it eventually becomes one of the best weapons in the game.
-----------------------(11) A Few Tips and Secrets
If you want to gain levels quickly, then you should stay
near the beginning of the Floating Continent. The enemies here
can be defeated, and they give you a lot of experience. If it's
magic you want, go to the Triangle Island (upper left corner of
map). Defeat the invisible Intangir by casting Doom, but beware:
it will cast a powerful spell on the person who kills it. Have
your party above 1000 HP each. Alternately, use the loop on the
Lete River that is listed in the misc. section of this FAQ.
If you think that the Atma Weapon is faulty or doesn't work,
that's because it gains power as you gain HP. The more HP you
have, the stronger it is. Remember, if you're low on HP, it will
hardly do anything.
Terra's Morph will last longer at higher levels, and if you
go many battles without using it.
Many people wonder how to get two of Mog's dances; the Water
Rondo and the Snowman Jazz. The Snowman Jazz can be found in
the World of Ruin only, but the Water Rondo MUST be learned in
the World of Balance. The W. Rondo is, in fact, Mog's strongest
dance. To acquire it, form a group with Mog in it. Land the
airship at Nikeah, and rent a Chocobo. Ride it all the way to
Baren Falls, and hop off. Jump the falls, and go all the way to
the Serpent Trench, and jump in. Fight a water enemy without
dancing and you'll learn the Water Rondo! You'll end up in Nikeah, right next to your airship! An alternate, longer route is
to take the raft down the Lete River with Mog. The Serpent Trench is much faster, though.
To save Shadow on the Floating Continent, during the destruction, wait instead of jumping onto the ship. Step forward,
then choose to wait for Shadow. If you stand there until only
5 seconds are left, he'll come and you'll leave together.
In Mobliz, it is possible to get a valuable Tintinabar. Talk
to the injured soldier, and read the letter on the desk. Go to
the house in the center of town and send something in the mail.
After going back and forth and spending a lot of money on mail,
the soldier will give you a Tintinabar!
Many of the treasure chests in the WOB can be found in the
WOR (as long as the level they were in is still accessible). If
you leave treasure chests, then open them in the WOR, they will
contain better items! This holds true particullarly for treasures
in the Narshe Caves and the Magitek Factory...

***THE WORLD OF RUIN WALKTHROUGH***

(1) Stranded on a Deserted Island


This is a very short part of the story, but can also be very
dramatic. You will be alone as Celes. Cid is your only companion, and
he is becoming ill from a year of being stranded. To pick up fish for
Cid, go to the beach south of the house and press A next to a fish.
Remember: the faster the fish, the healthier it is. There are 4 types
of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish. Each one can

be seen in the Rare items list. If you feed Cid 10 Yummy Fish (the very
fast moving ones), he'll live! If you take to long to catch the fish,
or if you feed him Rotten Fish, Cid will die, and Celes will almost
commit suicide. Either way, you will set sail using a raft that Cid made.
Remember where the Solitary Island is for later in the game.
-----------------------(2) Search for The Others
You will arrive on a new body of land. Head north to Albrook and
talk to the people to learn of the World of Ruin. You'll hear about
several key story elements: the 8 dragons, Phunbaba, and Doom Gaze,
as well as Kefka's reign of terror. Buy new equipment (you'll need it)
and sleep at the inn. When you leave town, head north past Kefka's
Tower and through a desert. Eventually you'll reach Tzen. Save outside,
and when you enter, a disaster hits. Go the inn for HP and MP if you must,
then go up to Sabin. Enter the house, taking the treasures, and head to
the left. Go downstairs, and up to the long landing. The child should be
above the fireplace. Take it outside, and Sabin will join you. Buy
equipment for him if you must, then save outside.
Go northwest and find a small forest. In the middle, rent a Chocobo
and go south. Go east across a bridge and follow the green trail that
was once the Serpent Trench to Mobliz. It has been pretty much destroyed.
Sleep at the house you find and talk to Terra. You'll fight Phunbaba, who
can be stopped by strong ice spells, the poison and bio spells, and the
Suplex Blitz. Terra won't join you yet, but you can't give up now.
-----------------------(3) Edgar!
After the fight with Phunbaba, head south to a forest where you can
rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and
to the town of Nikeah. Talk to the thieves at the inn, and, when they
leave, go outside and talk to Gerard (he looks like Edgar). Follow
Gerard into the ship, and, at South Figaro, locate him at the inn. Buy
new weapons, armor, relics, and items at the town, then leave.
Go to Figaro Cave to the northeast. Follow Gerard, the thieves, and
the Sigfried impostor to the Recovery Spring. Remember that opening on
the other side? Jump on the turtle and enter it. It leads to Figaro
Castle. If you search the cave, you may find Sigfried, but he runs away.
Go to the engine room and down the stairs that you couldn't enter before.
Collect the treasures, and find the engine. Gerard will reveal himself to
indeed be Edgar and you'll collectively fight the Tentacles. It is a good
idea to have relics protecting you from poison and berserk, as well as
Running Shoes to negate the effects of slow. Have Celes cast Regen on
everyone as soon as possible. Each Tentacle gets injured by different
magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the Aura
Bolt, and Celes use magic to cure or runic. When you win, go through the
door and press A by the statue for the Soul Sabre. Go back the way you
came, and the engineer will make the castle go to Kohlingen. Buy the
new items and tools in the castle at half price by putting Edgar or Sabin
in the front of your party. Head out for Kohlingen.
-----------------------(4) A New Airship
When you find Setzer in the cafe of Kohlingen, he'll join you. Buy

new equipment from the shops. Equip Setzer with either the Dice or the
Trump. Go to Daryll's Tomb and save outside. From the beginning, go
down stairs and to the right. Go up through the door, and press A on the
tombstone. A door will open, which you should go through. Flip the
switch at the top of the room and the water will go down. Return to the
main hallway and go down. Keep going and collect the treasure chest.
Once again go to the main hallway, only go all the way to the left and
down (if you REALLY want to solve the tombstone puzzle, go down the
center twice, and read each of the tombstones. Go to the main hallway,
into the upper-left door, and put in THE WORLD IS SQUARE backwards).
Go down the next set of stairs and collect the chest to your right. Move
against the right wall and you'll find a hidden passage that leads to a
treasure chest that contains the valuable Experience Egg. This doubles
the experience earned of whoever has it equipped, so use it wisely. Go
back through the passage and in the door to the north. Walk across the
water and flip the switch. You'll see a door open. Return to the main
hallway and go down through the center door. Flip the switch, then jump
on the turtle. It'll take you to the door, which you should go through.
Open up the right chest, than use a tent and save your game. You'll have
to fight a dangerous enemy in the left chest, but, once defeated, he
yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, then
go through the northern door. Walk up to the casket to fight Dullahan.
Have Sabin use Blitzes and the Fire Claw, Setzer use the Dice and Slot,
Celes cast Fire and Cure spells, and Edgar use the Chainsaw or Drill. It
shouldn't be difficult. When done, go up through the door and enjoy the
cinema scene. You'll take off in the new airship.
NOTE: From this point on, the main objective is to find all of your
party members. This can pretty much be done in any order, with a few
exceptions. There are also a few side quests that allow you to collect
very valuable items. At any point you can go to Kefka's Tower, although
it is advised to gain levels before you do so. Many people don't like
the openness of this point in the game; the story pretty much revolves
around single character elements. However, it is still rather enjoyable.
If you want to fully understand each character, you should spend time
with their little subquests (Hidon, Doma Castle, Gau's home...). The
path is really up to you.
-----------------------(5) Cyan's Grievances
When you first take off in the new airship, you'll see a bird, and
follow it to Maranda. In the house in the upper-right, a girl says she's
been receiving letters from her love in Mobliz, but you know that he's
dead. The handwriting on the letter is that of Cyan. Take the girl's next
letter to the carrier pigeon, and watch as it flys to Zozo.
After flying to Zozo, talk to the man that told the truth the first
time (he's up and to the right of the big tower) and he'll give you info
and Rust-rid. Go into the Cafe and find the rusty door which will now
become unrusted. Go through the passage to end up on Mt. Zozo. Make your
way through the first room, making sure to collect the treasures. In the
second room, use a tent and save your game, then step on the switch to
your upper-right. This will release one of the 8 dragons from a treasure
chest. If you are weak, you can save this fight for later. Otherwise,
fight it using your strongest abilities. You should win. Continue climbing
the mountain until you find Cyan. Enjoy the cinema scene. When it's
done, you can go to where Cyan was and get the key to open his treasure
chest. Open the chest and take his books, although they don't really do
anything. Make your way out of Zozo or use a Warp Stone (or Warp magic),

and fly back to Maranda with Cyan in your group. Talk to the townspeople
again.
-----------------------(6) Face to Face With Phunbaba
By this time you can check back on Terra in Mobliz. When you do,
you'll notice that she's gone. Go into the house where Duane is and
follow the dog into a secret passage behind the bookcase. There's an
Elixir hidden in one of the pots. You'll have to fight Phunbaba again
here, so make sure that you're healed up. Use the same tactics as when
you fought him before. Midway through, Terra will morph and join you in
the fight. Phunbaba's life resets at this point. It should be easy with
Terra's magic skills. Terra will rejoin the party, and you can now
continue your adventure.
-----------------------(7) To the Veldt!
Short chapter! Anyway, all you have to do is fight a battle in the
Veldt with 3 people in your party. Gau will rejoin you and will have
learned a few new Rages. If you wish, you may take him and Sabin to the
house in the northwest. There Gau will meet his father. It's both funny
and a tear-jerker.
-----------------------(8a) Save Shadow
Note: You can only save Shadow if you waited for him back on the
Floating Continent!!!
This is a split scenario. If you waited for Shadow on the Floating
Continent, he will be waiting in the Veldt Cave. Go there and follow
Interceptor. BE SURE to open EVERY treasure chest in the cave, or you
may miss the valuable Striker!!! Eventually you'll find Shadow lying on
the ground (it's after a save location). Be ready, because you'll have
to battle two powerful Behemoths! Use Ice magic, and you shouldn't have
trouble. However, get ready! Just after beating the first, its ghost
will trap you from behind! This one is easy. Just use the item `Revivify' \
on it to kill it in one hit.
When you do defeat the monster, you'll take Shadow to Thamasa.
(NOTE: Ignore the fact that they mention him with 'she.' This was just
bad coding, as you can also rescue Relm here in an alternate fashion)
After sleeping at the inn, he'll disappear, having gone to the Coliseum.
Make sure to search the left wall of Strago's house (upstairs) for
another Memento Ring.
Head far west to the Coliseum. You'll hear about a man dressed in
black searching for a Striker. Bet the Striker (you should have found it
in the cave), and you'll fight Shadow (even though it says Shadow Chupon).
You'll easily defeat him, and he'll join your party for the rest of the
game.
-----------------------(8b) Save Relm
No matter if you saved her in the cave or saved Shadow instead, Relm

will end up at Owzer's House (it is located at the top of Jidoor). Head
to Jidoor and up to the large house there. After trying to go up the
stairs, read Owzer's Diary. Press A on the lamp (near the stairs), then
go up. If you wish, fight the flower portrait. Look at the picture of
Geshtahl twice for a clue about the Phoenix Cave. Then look at the
woman's portrait. When you defeat the enemy, enter the door that appears.
Follow the path (some of the portraits do things, so watch out), and,
when you find 3 doors on 1 wall, walk behind the wall and press A for the
valuable Relic Ring (makes Doom/Poison cure, and Cure/Life injure). Go
through the left-most door. If you wish, stand under the floating chests
to fight an enemy. You have to go to each one in a certain order. Then
go through the door. Save your game and go through the right door (the
left is a trap). Fight the Spirit Chadarnook, using strong fire attacks
on the demon form. You may want to cast Regen on everyone, because one
of his moves damages everyone over time. He'll transform, and, in doing
so, change what he takes damage from. After winning (it may take awhile),
Relm will join your party.
-----------------------(9) Strago and Ebot's Rock
Having saved Relm, take her to the Fanatics' Tower. A very confused
Strago will be marching with some Kefka Worshippers, but will snap out
of his trance when he sees Relm. Take both of them to Thamasa, and, after
a cinema scene, buy some equipment and head to Ebot's Rock. Enter the
cave and talk to the chest. Using the transporters, find 22 or more
pieces of coral, then bring them back to the chest. The chest will move
out of the way, and you can face Hidon. Take Strago along, and kill off
the little Hidonites first. This will cause Hidon to use Grand Train
(which Strago will learn afterwards). Keep attacking with Fire and Cure
attacks and eventually Hidon will fall. Hopefully you got him to cast
Grand Train, which is one of Strago's best Lore attacks. Enjoy the
cinema scene. If you DIDN'T learn Grand Train, fear not; all is not lost.
Talk to Gungho in Thamasa until he says, "Hidon hasappeared at Ebot's
Rock again!" Go back to Ebot's Rock, feed the chest, and you can face
Hidon again. Do this as often as you want.
-----------------------(10) Mog Lives!
Take your airship to Narshe. Ignore the fact that the doors are
locked until you find Locke later on. Remember the Moogle Village? Well,
return there by going through the Narshe Caves. Mog will be there, and
he'll join you. Search where he was standing for the Moogle Charm (avoids
random enemy fights). Take Mog with you and head north through the caves
where you started the game. In the snowy area where you fought Kefka you
will find the Ice Dragon. Simply use Fire attacks to kill it quickly.
Fight another enemy in the area and you'll learn the Snowman Jazz dance
for Mog. Go to the frozen Esper Tritoch and fight it. Use strong weapon
attacks and Fire magic. When you thaw it out, you will receive its
Magicite, and the cliff will break. Have Mog in your party and jump off
the now open cliff.
Follow the cave's route, picking up treasure chests along the way.
It is a puzzle that shouldn't take long once you realize where the ground
breaks away. Beware of the chest that contains the Pugs, as they are
very deadly. Come back to them later. You'll eventually reach a room
with a bone carving. Take the Magicite from it and Umaro the sasquatch
will fight you. Defeat him with powerful attacks, and, after beating him,

Mog will forcibly make him join your party (they are friends). If Mog
isn't in your party, be sure to bring him to Umaro.
This is a good time to take care of the Earth Dragon. Fly to the
Opera House, where you will hear of a dragon on the stage. Go to the
switch room and flip the third switch from the left. This will cause you
to fall onto the stage. When you fight the Earth dragon, make sure that
you equip everyone with a Cherub Down relic (which you can buy in
Jidoor). This will alow you to float, avoiding the dragon's deadly
quake attacks and prevent him from negating the effect. Defeating him
will then be simple.
-----------------------(11) Phoenix Cave
Head to the Pheonix Cave, which, as Gestahl's portrait told you, is
hidden in the center of the star-shaped mountain range. Fly over it and
you will drop down to the entrance, breaking up into two parties. If you
want to make this area very easy, have Mog in one of your parties and
equip him with the Moogle Charm. If you want to rough it and face tough
enemies, by all means do not use his relic. You may also want to have
Umaro because of his immunity to fire attacks thanks to the Snow Muffler.
Follow the maze's twists and turns, and notice how most of the chests
are empty. Look carefully at the ground for difficult-to-see switches.
It is required that both parties flip switches so that others can
advance further into the cave. You'll eventually end up at the Fire
Dragon (make sure to save your game beforehand). Fight the dragon, or,
if you're weak, save it for later. Use strong ice attacks against the
beast to make quick work of it. Afterwards, go back up and stand on the
switch to make a set of rocks appear. Have the other party leap across
using the rocks, then head down with both parties. Have each stand on
one of the 2 switches, and the raised land will lower. Follow the path
and you'll at last find Locke.
Enjoy the long cinema scene, then take Locke to Narshe. Search the
weapon shop and the northern shop for the Ragnarok Sword/Esper and
Cursed Shield. I suggest you take the Esper, or read the Secrets section
for another way to learn Ultima involving uncursing the shield.
-----------------------(12) Fanatics' Tower
Go to the Fanatics' Tower. In this tower you cannot normally fight,
so be sure to come with your strongest magic users (or, if you wish,
include Umaro; his Berserk-like state allows him to attack. However,
his inability to heal your other party members may be your downfall).
If you are lazy and don't want to fight anyone, or you want to get the
treasures present beforehand, use Mog's Moogle Charm. You may wish to
learn a lot of magic before entering. Especially make sure that everyone
knows Osmose so that they can replenish their MP in fights. Equip someone
with the Siren Esper, and have somebody know Life3. Berserk also helps.
It is also suggested to know the Ultima spell, as it will wipe out even
the toughest of enemies in a few attacks. Equip strong magic -defending
equipment, such as Force Armor and the Force Shield. Use the Siren Esper
to perform an almost 100% working Mute attack, which debilitates any of
the strong magic that enemies use. Fight your way to the first treasure
room and take the treasure. Then move to the right of the chest, walk up,
and press A. You'll here a noise. Go out the room and downstairs to the
new door. Enter and take the Air Anchor (one of Edgar's Tools). Then
continue your journey up the tower. If you fight a Magic Barrel, DON'T

KILL IT. Instead, let it heal you until it runs away. You'll fight a
Dragon higher in the tower. The fight should be easy with the Ultima
spell. At the top of the tower, take the Gem Box and equip it on the
strongest magic user. Be prepared for what is probably the most annoying
boss of the game. When you fight the Magi Master, cast Life3 on as many
people as possible (but at least one). The Magi Master changes what he
can be hurt by magicwise, but, if you have the Berserk spell, cast it on
him immediately to keep him from changing. It will be a tough, long
battle. However, if you have the Ultima spell, it shouldn't take too
long. If you cast Life3 on somebody, then you'll win even after he uses
Ultima as a final attack. Alternately, you can use Rasp and Osmose to
gradually wear down his 50,000 MP. Once he runs out there is pretty much
nothing that he can do (including the final casting of Ultima). Now head
back down the tower (easier said than done, unless you have the Moogle
Charm equipped).
-----------------------(13) Cyan's Dream
Fly to Doma Castle. Make sure that you have Cyan in your party. Upon
arriving, strange things will happen and your group will be seperated.
Walk through the various doors until you find your two other group
members. You should be able to make it as far as the Three Dream Stooges
easily. Kill the flying one first, as that one can cast Life on the
others. Once he's down, the rest should be easy. After that, you'll
continue through Cyan's mind. You will find yourself back on the Phantom
Train. The puzzles are much like they were the first time around. When
you find the Lump of Metal, go up to the moving chest and press A to
put the metal in the chest, stopping it (you won't lose it, though). Flip
the switch and study the chests' patter. When you find another group of
six chests later, enter the same pattern and flip the switch to move on.
Eventually you will wind up in Magitek Armor. Go down, then to the right.
Enter the cave, than walk outside. Fall through the bridge. In Doma
Castle, save your game, and feel free to walk around, witnessing Cyan's
memories of his family. Head to the throne room and fight Wrexsoul. When
he enters someone's body, either kill each other off one at a time until
he appears, or use Life3 on everyone and kill the party. After that, use
Vanish/X-Zone if you are a cheap coward, or use strong fire attacks.
DO NOT use X-Zone if you want to collect a valuable Pod Bracelet. Either
way, you'll end up with a nifty Aura sword for Cyan, and he'll learn the
final few SwdTech attacks! Go back the throne room when you wake up and
collect the Alexander Esper.
-----------------------(14) Ancient Castle
Take your strongest party and fly to Figaro Castle. Inside, you
should rest and buy supplies, then ask the engineer to submerge the
castle. On your way back to the large desert, you'll bump into
something. Tell the engineer that you'd like to stop and search, then
head to the jail. Enter the open jail cell, and you'll be in a large
cave. Be sure to pick up the treasures in the first room, then enter
the right-most door near the bottom of the screen. Open the treasure
chest and be ready to fight the Master Pugs! If you win, you'll get
the powerfull Graedus sword! After winning this battle, head to the
left and through the wall (it is fake), then down a ladder below you.
Head left, and keep walking along the bottom of the room, then climb
up a ladder. Go up and to the left through a doorway. Search the bottom

of this new room for two treasure chests, then go down the set of
stairs. Save at the save point, and continue left and up. Enjoy the
sequence that reveals the past of the Ancient Castle, then enter the
main doorway. Fight your way to the throne room and walk to the very
top of the screen. Talk to the stone statuete of Odin for his Magicite.
Enter an archway (the first one on the left), and open the chest for
Umaro's valuable Blizzard Orb. Go back into the throne room and head to
the right and down into a hidden doorway. Press A next to the sparkling
image on the shelf for a book. The man in Figaro's library (if you go
back) will now reveal a secret. Otherwise, here is what he tells you:
go 5 steps down from the queen's throne in the Ancient Castle. Do so,
and press A. You'll hear a noise. Go back to the right and into the
Ancient Castle library to find a new staircase. Go down it and talk to
the queen's statue to transform the Odin Magicite into Raiden. (NOTE:
be aware that the Odin magicite is the only one that provides and agility
bonus at level up, and after the transformation it will be gone forever)
Fight the dragon then go to the castle courtyard. Walk left and into
the double doors. Open the treasure chest and fight a tough enemy for
the awesome Offering Relic. Go back into the courtyard, but this time go
right. Walk into a crack in the wall and open the chest. Now you
can FINALLY get out of here.
-----------------------(15) Finding That Mimic
When on Triangle Island (it is in the upper-right of the world map),
fight the Zone Eater (the only enemy there). Don't kill it. Instead
have everyone be engulfed. You'll find yourself in a cave. On the
bridges, don't touch the green guys or you'll be knocked off (although
there are some handy treasures if you fall down there). Make sure to get
the Fake Mustache (changes Sketch into Control). Work your way past the
deadly falling ceiling room (stand under the small openings to avoid
being crushed), and you'll eventually find Gogo.
-----------------------(16) Kefka's Tower
Oh no! You have to split up into 3 groups! The pain! The
horror! Actually, it shouldn't be that difficult if you're near level
50. This tower is made out of pieces from other areas of the game and new
areas. Basically, work your way through the hordes of enemies. If you're
going for the Crusader Esper and the valuable Merton spell, defeat the
2 Dragons here. You'll have to fight Atma and a machine. Fight the 3
statues, saving after each victory. Make sure to equip the Sky Render
on Cyan and the Aura Lance on either Mog or Edgar. Now you can head for
Kefka. Enjoy the overdramatic cinema scene, equip all of your characters,
then fight. Use Pearl, Ultima, and basically the strongest magic possible
on all of his lower minions. If you have a Genji/Offering combo, this
really shouldn't be a tough battle at all. One of the parts will cast Doom on someone at the end of
a fight, so you may lose one character (that is okay; after each round,
dead characters are replaced by alternates). There are also valuable
items to steal which can then be equipped through the Item menu. Have
somebody cast Life3 for the battle with Kefka, as he casts Fallen One,
which makes your HP go down to a measly 1 pont. It shouldn't be too
difficult at all. Enjoy the lengthy ending.
------------------------

(17) Did You Get These Elusive Items?


Chainsaw - put in 6:10:50 at the clock in Zozo.
Air Anchor - press A right of the treasure chest, first room
Fanatics' Tower. Go downstairs.
Soul Sabre - statue in treasure room, engine area of Figaro
Castle.
Drainer
- chest in falling house, Tzen.
Illumina - wager the Ragnarok Sword at Collosseum. Only if
you took the sword.
Tiger Fangs - hidden room, Veldt Cave.
Imp Halberd - win from Tyrannosaur.
Imp Armor - steal from Tyrannosaur.
Marvel Shoes - wager Rename Card at Coliseum.
Merit Award - wager Cat Hood at Coliseum.
-----------------------(18) A Few More Tips and Secrets
How do you gain levels fast? Well, try fighting in the forest north of the Veldt. There you fight Tyrannosaurs, which give
you a ton of experience. You may also occasionally fight the Brachosaur.
The best place for Gold AND Magic Points is in the desert
south of Maranda. There you fight the Cactrot, which gives you
10 Magic Points and 10,000 GP.
In the forest north of the Veldt (where you fight Tyrannosaurs),
you'll occasionally fight the dangerous Brachosaur. This fearsome beast
can cast Ultima! However, when you defeat it, there's a chance of
receiving the VERY valuable Economizer. This awesome relic lowers all
spells (and that includes Lore attacks) to only 1 MP! This, by the way,
makes the game almost too easy. Use this only if you want the rest of the
game to be a cakewalk using the sick Gem Box/Economizer combo.
To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House.
It is hidden on the same continent as Narshe near a cross of trees.
Gee, Duncan bears an uncanny resemblance to Banon. Read nothing into
that, though.
Taking the Ragnarok Esper allows you to learn the powerful
spell Ultima! It has the power of FF2's Meteo, if not stronger.
Alternatively, take the Ragnarok Sword. Wager it at the Colloseum
for the Illumina, the Legendary Sword. This is probably the best sword
in the game (unless you count the Atma Weapon with 9999 HP).
To face Doom Gaze, you must fly around in your ship until he
attacks. Remember that he can't regenerate his HP after battle, so if
you keep fighting him, he'll eventually die. DO NOT use Vanish/X-Zone
on him, as by doing so you won't receive the Bahamut Esper. Vanish/Doom,
on the other hand, works just fine... if you like that sort of thing.
Many people wonder where the Megalixer is. Well, there are 3 that
appear normally throughout the game: one after beating the Magi Master,
another in Kefka's Tower, and one when you steal from Kefka. However,
to get unlimited Megalixers, try casting Stop on the scorpion beastes
in the desert of the Solitary Island, then stealing from them.
To un-curse the Cursed Shield, fight with it in 255 battles. I
suggest using a Ribbon to stop most of its dangerous effects. After
the battles it will become the Paladin Shield, which is the most
powerful shield in the game! It absorbs all elemental attacks, has a
near 50% evade rate, a VERY high defense rate, and even teaches you
Ultima! Of course, you can also trade the Cursed Shield in for a Cursed
Ring at the Coliseum. After 255 battles with this, you will get...
NOTHING! This item DOES NOT uncurse, although there appear to be some

cases where it does eventually become a Hero Ring. There is no, I repeat,
NO PALADIN RING IN THIS GAME. So, how do you get the Cursed Ring without
losing the Cursed Shield? Well, try fighting the Veterans or the Didalos
of Kefka's Tower. They can be found in either of the rooms where you
normally fight the 2 dragons. It may take awhile, but you'll get a Cursed
Ring after a fight. You can also try using the Ragnarok Esper on them,
although this is rarely succesful without a huge magic level.
Thanks and Happy FF3ing! ^_^
-King Kung
--------------------------------------------------------------PART TWO-Monster List
--------------------------------------------------------------By SethWHardy
Edited by GWS Wizard, JonN2002 and King Kung
NOTE FROM KUNG:
As of this writing, I do not know if Seth is still a member of
the Internet community, but you should all be greatfull for this
list. If you want to know what you will likely get from Stealing,
use this list, or if you are fighting a particularly tough
enemy, most of their statistics, such as HP, MP, and even
weaknesses, can be found here. Seth certainly did an excellent
job. I believe their is one missing character here, Chupon, and
I'm always planning to get it's data but never do. The reason?
You can't really beat him usually before he blows you away. And
no, his Coliseum appearances really don't count; he's more of a
placeholder there for weak items, though he CAN be beaten.
KEY:
MONSTER NAME-The name of the monster as it appears in the game.
MONSTER'S LEVEL-Useful for using spells that pertain to levels.
MONSTER'S HP-How many Hit Points the monster has .
MONSTER'S MP-How many Magic Points the monster has.
MONSTER'S WEAK POINTS-What types of damage the monster is particulary vulnerable to.
MONSTER'S ITEMS-What you can get from the monster
(One of two ways: By using Locke's steal ability OR by killing
the monster.)
MONSTER'S EXPERIENCE-How much experience you get from the monster (Total)
MONSTER'S GP-How many Gold Pieces you get from the monster.

ENEMY
LVL HP
MP WEAK
STEAL EXP. GP.
--------------------------------------------------------------1st Class 11 180 25 Poison
Tonic 117 112
Abolisher 24 860 82 None
Antidote 485 525
Actaneon 12 230 98 Fire, bolt Potion 57 125
Adamyncht 24 1305 50 None
1449 189
Air Force 25 8000 750 Bolt, water Elixir 0 0
Allosaurus 38 3000 300 Fire, pearl None 951 731
Allo Ver 19 8000 8000 Fire, pearl
0 0
Anemone 33 2000 100 Fire
G.Cherry 1000 550
Anguiform 13 315 150 Bolt
96 358
Apokryphos 26 1900 195 Bolt,prl,wtr
1200 525
Apparite 20 781 60 Ice, pearl Revivify
Areneid 6 87
15 Ice, water Tonic 36 94
Aspik
12 220 330 Fire
48 115

Atma Weapon 37 24000 5000 None


Elixir 0 0
Balloon 22 555 80 Ice, water Fen.Down 369 300
Barb-e
39 3062 198 Poison
None
Baskervor 22 750 100 None
Potion 464 458
B.Day Suit
Beakor
11 290 30 Fire
Eyedrop 108 135
Behemoth 26 5800 180 Ice
2052 0
Black Drgn 26 4000 600 Fire, Pearl Revivify 780 502
Bloompire 26 12
400 Fire
Sm.Bomb 510 896
Blue Drgn 65 26900 3800 Bolt
Scimitar 0 0
Bogy
29 1318 100 None
Potion 532 1200
Bomb
35 80
Borras
35 4771 590 Poison
Potion 2952 2500
Bounty Man
Potion 114 55
Boxed Set 45 4020 105 Pearl
1504 465
Brachosaur
46050
Economizer
Brainpan 25 1300 1000 Fire,bolt,prl
550 600
Brawler 9 137 100 Ice
78 84
Brontaur 50 10050 12850 Ice
None 1500 1200
Buffalax 26 2252 218 Fire, water Dmd.Vest 562 458
Bug
16 310 20 Ice, water Soft 164 210
Cactrot
3
Cadet
144
Cephaler 21 2237 100 None
Potion 214 280
Ceritops 33 2000 100 Fire
None
Chadarnook 37 56000 9400 Fire
0 0
Chaos Drgn 44 9013 1300 Ice
4880 1000
Chaser
19 1202 140 Bolt, water BioBlstr 690 380
ChickenLip 18 545 155 Ice
Tonic 190 279
Chitonid 26 1111 60 Bolt
Potion
Chimera 22 1237 100 None
1143 760
Ciripus 10 134 100 None
Antidote 82 102
Coelecite 20 480 15 Ice
Antidote
Commander 10 102 50 Poison
Tonic 85 153
Commando 18 580 35 Bolt, water Tent 252 273
Covert
44 4580 240 Pearl
Shuriken
Crane
23 1800 447 Water
0 0
CrassHoppr 11 243 80 Fire, wind Potion 89 145
Crawler 51 3200 620 Ice
Remedy 1456 1224
Crawly
7 122 0 Fire
Tonic,Rmdy 71 120
Critic
40 1200 330 None
None
Cruller 28 1334 100 Fire, pearl Tonic 464 595
Crusher 36 2095 340 Fire
Curley
47 15000 2000 Ice, water
0 0
Dahling 37 3580 500 Poison
1150 1260
Daladuma
Head Band 0 712
Dante
28 1945 200 Poison
1150 712
Dark Force 55 8940 700 Pearl
Dark Side 13 255 85 Fire, pearl Tonic 165 138
Dark Wind 5 34
0 Fire
Tonic 14 41
Deep Eye 28 1334 100 Fire
Delta Bug 26 612 80 Fire
Slping Bag 288 211
Didalos 59 12280 100 Fire, pearl Earring
Dirt Drgn 53 28500 16500 Wind, water Magus Rod 0 0
Displayer 38 3826 1327 Fire, pearl W.Stone 1510 393
Doom Gaze 68 55555 38000 Fire, pearl Mag. Bahamut 0 0
Dragon
29 7000 850 Bolt
Potion 2931 0
Drop
27 1000 80 Bolt, water Tincture 398 427
Dueller 53 7200 1600 Bolt, water
Dullahan 37 23450 1721 Fire
0 0

EarthGuard 23 1
18 Water
Megalixir 1 0
Eland
37 2470 145 Bolt
Enou
46 4635 280 Pearl
X-Potion 1428 968
Evil Oscar 56 7000 500 Fire
W.Stone 2800 1320
Exocite 11 196 100 Fire, bolt Tonic 162 153
Exoray
29 1200 112 Fire, pearl Nothing 549 370
Fidor
160 164
Figaliz 45 4220 140 Ice
1218 554
Flame Eater 26 8400 480 Ice
Flan
19 255 110 Fire
Tonic 160 120
Fortis
54 9800 700 Bolt, wtr
7000 1000
Fossil Fang 20 1399 219 F/I/Prl,wtr Revivify 382 1860
Gabbldegak 15 350 20 Poison
Eyedrop 104 126
Garm
19 615 45 Bolt, water Tonic
343
Geckorex 54 5000 1020 Ice
75 1120
General 19 650 30 Poison
Tonic 232 308
Ghost
10 226 70 Fire, pearl
48 75
Ghost Train
Tent 0 0
Gilomantis 26 1412 110 Fire
756
Gigan Toad 26 458 20 Ice
None
Gigantos 25 6000 1120 Poison
7548 0
GloomShell 41 2905 175 Ice
1096 421
Gobbler
Goblin
46 5555 1150 Pearl
MtrlGlve 2188 960
Gold Bear 13 275 0 None
Tonic 160 185
GreaseMonk 8 132 100 Poison
Tonic 52 256
Grenade 17 3000 500 Ice, water
Grunt
48
GtBehemoth 58 11000 700 None
Guard
5 40
15 Poison
Tonic 48 48
HadesGigas 16 1200 60 Poison
DrgnBts 550 600
Harpiai 29 1418 100 Wind
450 909
Harpy
42 3612 233 None
1994 1221
Harvester 16 428 85 Poison
Gggls 290 314
Hazer
34 101
Heavy Armor
78 195
Hermit Crab 26 305 35 Water
267 400
Hemophyte 56 6800 1600 None
Hipocampus 37 2444 82 Fire, prl
Hornet
6 92
0 Fire
Tonic 48 64
Humpty
27 800 100 Fire, pearl G.Cherry 421 326
Ice Dragon 74 24400 9000 Fire
Force Sld 0 0
Ifrit
None 0 0
Ing
21 1100 50 Pearl, water
740 442
Innoc
52 6600 390 Bolt, water BioBlstr
Intangir 26 32000 16000 None
None 0 0
Io
39 7862 1550 Bolt,prl,wtr
3252 1995
Ipooh
Potion 0 0
Iron Fist 15 333 65 None
MtrlKnf 144 249
Iron Hitman 52 2000 800 Bolt, water
2000 700
Joker
17 467 90 Bolt, poison MthrlRod 194 320
Junk
2000
Karkass 43 3850 185 Fire, Pearl MrlBlade 1399 826
KatanaSoul 61 37620 7400 Poison
Murasame 0 30000
Kefka(Gate)
None 0 0
Kefka(IBase)
None 0 0
Kefka(Narshe)
PeaceRng 0 0
Kefka(Thamasa)
None 0 0
Kiwok
33 2000 100 Ice
None
L.10 Magic 48 1000 300 Fire, prl Tincture 0 0

L.20 Magic 51 2000 500 None


Tincture 0 0
L.30 Magic 54 3000 700 Poison
Tincture 0 0
L.40 Magic 55 4000 1000 Bolt
Tincture 0 0
L.50 Magic 57 5000 2000 Fire, pearl Tincture 0 0
L.60 Magic 58 6000 5000 Fire
Tincture 0 0
L.70 Magic 56 7000
Ice/water Tincture 0 0
L.80 Magic 53 8000
Poison
Tincture 0 0
L.90 Magic 55 9000 9000 None
Tincture 0 0
Land Worm 59 12000 1300 Ice
4600 0
Larry
47 10000 2000 Fire
0 0
Laser Gun 23 884 232 None
X-Ether 0 0
Leader
BlackBlt 0 50
Leafer
5 33
0 Fire
Tonic 24 45
Left Blade 22 700 470 None
0 0
Lethal Wpn 47 9200 1956 Bolt,Water Dbltr 5848 1189
Lich
20 590 90 Pearl
G.Cherry
Lizard
26 1280 70 Ice
296 356
Lobo
5 27
5 Fire
Tonic 9 30
Lunaris 26 582 25 None
Potion 308 247
Luridan 34 2079 122 Fire, wind
707 1000
Madam
53 8150 900 Poison
Mad Oscar 30 2900 980 Fire
X-Potion 780 2292
Magic Urn 31 100 10000 None
Tonic
Mag Roader(P,L)19 420 100 Fire
Bolt/WtrEdg 308 277
Mag Roader(R,S)18 250 100 Ice BoltEdg,FrSkn 264 300
Mag Roader(Y,L)32 1777 100 None
621 352
Mag Roader(Y,S)32 1380 70 None
647 284
Maliga
26 952 100 Ice,Bolt,Wtr Tonic 360 576
Mandrake 23 1150 104 Fire
Potion 378 450
Mantodea 54 4500 420 Fire
501
Mega Armor 21 1000 50 Bolt, water Potion 348 0
Marshal 8 420 150 Poison
MlKnife 103 350
Merchant
Plumed Hat
Mesosaur 26 1112 130 Ice
Antidote 459 456
Mind Candy 15 290 100 Fire, wind Soft 128 168
Misfit
26 1750 140 Fire, prl
750 786
Missile Bay 25 3000 7000 Bolt, water
0 0
Moe
47 12500 2000 None
0 0
Mover
51 120 10500 None
Magicite 1500 0
M-TekArmor
Tonic 0 0
Muus
28 900 100 None
190 487
Nastidon 32 1877 100 Fire
Potion 695 298
Naughty 24 3000 195 Fire,bolt,prl None 0 0
Nautiloid 11 236 100 Fire, bolt Tonic 214 173
NeckHunter 28 1334 150 Poison
DarkHood 588 1330
Necromancer 48 3525 900 Fire, prl
1509 791
Nerapa
26 2800 280 Ice,bolt,prl
0 0
Ninja
2 1650 130 Pearl
692 520
Nohrabbit 26 75
200 Water
Remedy
Number 024 24 4777 777 None
RnEdge,FlmSw 0 0
Number 128 23 3276 810 None
Tent 0 0
Officer
Tonic 33 66
Ogor
44 4211 219 Bolt, poison Ashra Knf
Opinicus 38 3210 514 Fire, pearl W.Stone 1270 519
Osprey
26 850 100 Ice
None 248 596
Osteosaur 30 1584 143 Fire, prl
770 542
Outsider 18 8058 400 Pearl
Over Grunk 15 492 100 Fire
Potion 216 365
Over-Mind
G.Cherry 64 228
Pan Dora
None

Parasite 39 1000 230 Fire


None 456 461
Parasoul 47 2077 500 Ice
1622 674
Peepers 23 1
19 Ice,water Elixir 2 0
Phase
47 4550 1700 Ice
2600 890
Phunbaba 31 28000 10000 Poison
0 0
Pipsqueak 18 250 50 Bolt, water Tonic 115 100
Pirahna
Tonic 0 0
PlutoArmor 39 2850 220 Bolt, wtr
Pm Stalker 26 265 190 Fire, prl
258 491
Poppers 33 1000 100 Fire,psn,wnd None 800 350
Power Demo 29 2058 360 Fire,prl
Dmd.Vest 484 385
Presenter 31 4845 1600 Fire
0 1000
Presenter(Sm)19 9230 1600 Fire
0 0
Primordite 11 145 10 Bolt
Eyedrop 90 115
Prometheus 56 14500 2050 Bolt, wtr
5200 2600
ProtoArmor 19 670 125 Bolt
Potion 498 296
Prussian 41 3300 188 None
FullMoon 1396 773
Psychot 32 900 55 Ice
Tonic 347 275
Pterodon 12 380 70 Fire
MlKnife 464 325
Pugs
99 14001 11000 Fire
Minerva 0 0
Pulbhan 37 23450 1721 Fire
Punisher 35 2191 136 Poison
RsngSun 1242 3000
Rain Man 39 2722 180 Ice,prl,wtr None 890 485
Ralph
17 620 10 None
Tonic 254 345
Reach Frog 52 3511 220 Ice
TckStar 6200 2600
Red Fang 14 325 20 None
Tonic 134 185
Red Wolf 32 1510 110 None
Tonic 687 412
Repo Man 5 35
0 Poison
Tonic 25 25
Retainer 59 7050 2600 Poison
Rhinotaur
Tonic
Rhinox
19 800 35 None
592 400
Rhobite 10 135 40 Water
Tonic 53 10
Rhodox
7 119 100 None
Antidote 59 80
Rhyos
36 7191 354
1889
Rider
Remedy 400 1290
Right Blade 21 400 150 None
0 0
Rinn
11 110 35 Fire, pearl Tonic
Rizopas
Remedy 0 0
Samurai 40 3000 500 Poison
None 1544 791
Sand Horse 27 1025 100 Ice, water
474 726
Sand Ray 6 67
10 Ice, water Antidote 41 54
Scorpion 26 290 19 None
199 336
Scrapper 34 1759 68 None
Scullion 57 27000 9000 Bolt, water
Sea Flower 47 4200 200 Ice, bolt
1315 670
Sewer Rat 16 299 20 Fire
Potion 108 156
Shiva
None 0 0
Sky Armor 24 900 170 Bolt, wind Tincture 350 400
Sky Base 52 6000 550 Bolt, wtr
Sky Cap 40 3262 200 Bolt,wind,wtr
Slatter 37 2600 97 Pearl
W.Stone 830 415
Slurm
23 505 20 Fire
Potion 232 270
Soldier 11 100 15 Poison
Potion
Soul Dancer 22 2539 100 Poison
Soul Saver 41 3066 566 Ice
None 0 0
Speck
0 0
Spectre 13 235 120 Fire, prl Tonic
Spek Tor 50 250 20 Water
Sp Forces 21 700 20 Poison
Tonic
Spit Fire 25 1400 180 Bolt, wind Tincture 550 300

Sprinter 53 4500 350 Bolt


None
SrBehemoth(Gry)43 19000 1600 Fire, poison JwlRng 0 0
SrBehemoth(Org)49 19000 9999 Fire, poison BehthSt 0 0
StillGoing
Potion 54 135
Still Life 37 4889 390 Fire
2331 1524
Storm Dragon 42 42000 1250 Bolt
FrceArmr 0 0
Stray Cat 10 156 30 None
206 90
Suriander 40 2912 228 Pearl
None
Tap Dancer 43 4452 270 Poison
Dirk
Templar 11 205 150 Poison
Tonic
Tentacle 32 6000 700 Fire
0 0
Test Rider 32 3100 220 Poison
Partisan 1944 520
Toe Cutter 36 2500 187 Fire, wind Psn Rod 1752 726
Tomb Thumb 33 2000 100 Bolt, water None
Trapper 19 555 80 Bolt, water
235 200
Trilium 9 147 100 Fire
Tonic
Trilobiter
Antidote 104 65
Tritoch 62 30000 50000 Fire
0 0
Trixter 49 3815 9900 Pearl
1698 826
Trooper 13 255 60 Poison
Tonic 90 96
TunnelArmr
AirLnct 0 250
Tusker
10 270 100 Fire
Tonic 162 102
Tyranosaur 57 12770 420 Ice
8800 0
Ultros (Cave)
None 0 0
Ultros (River)
None 0 0
Ultros (Opera)
None 0 2
Umaro
33 17200 6990 Fire, psn
0 10
Urobros 48 50
760 Ice
Tonic 1778 390
Ursus
34 2409 74 Fire
882 2000
Vargas
MtrlClaw 0 0
Vaporite 5 15
0 Fire, pearl Tonic 23 29
Vectaur 59 2800 180 Ice, water Nja Star 1400 350
Vector Pup 11 166 10 Fire
Tonic
Vermin
16 499 40 Ice
Potion 144 235
Veteran 57 10000 300 None
Vindr
36 885 87 Fire
652 497
Vomammoth 1 115 30 Fire
Tonic 50 90
Vulture 15 412 60 Wind
Potion 160 485
Warlock 38 1300 1250 Bolt, poison Warp Stone
Wart Puck 44 3559 330 Fire
Flail
1169
WeedFeeder 17 480 20 Fire, wind Atdte,EchoS 278 234
Were-Rat 4 24
0 Fire
Tonic 21 22
Whelk
Potion 0 0
Whisper 12 230 90 Fire, pearl Soft 42 145
Wild Cat 36 1115 78 Fire, water
Wild Rat 12 160 10 Fire
201 203
Wirey Drgn 26 2802 200 None
895 1300
Wizard
32 1677 200 Bolt, poison
587 388
Woolly
43 3609 300 Fire
ImprlDgr 1385 1652
WrexSoul 53 23066 5066 Ice
0 0
Wyvern
18 892 95 Ice
Tonic 483 434
Zombone 21 1991 160 Fire, pearl Fen.Down 1072 309
Zone Eater 61 7700 57000 Pearl
2000 2000

--------------------------------------------------------------PART THREE-Item, Weapon, Armor, and Relic List

--------------------------------------------------------------I remember spending far too much time getting many of the things
from this section. The sheer amount of numbers made me, and all
that spent hours getting these stats, ill. However, this is a very
usefull section if you want to make sure you have found EVERY
item out there. Are you skilled (or just persistent) enough to get
them all? No? You wuss. ;)
Items Lis t
---------Name:
Description:
________________________________________________________________
Rename Card Allows you to rename a character at anytime
Tonic
Recovers 50 HP
Potion
Recovers 250 HP
X-Potion Recovers HP to 100%
Tincture Recovers 50 MP
Ether
Recovers 150 MP
X-Ether
Recovers MP to 100%
Elixir
Recovers HP&MP to 100%
Megalixir Recovers party's HP&MP to 100%
Fenix Down Recovers the wounded
Revivity Cures "Zombie" status
Antidote Cures "Poison" status
Eyedrop
Cures "Dark" status
Soft
Cures "Petrify" status
Remedy
Cures status alignment except Zombie
Sleeping Bag Recovers HP&MP of single character to 100%
Tent
Recovers party's HP&MP to 100%
Green Cherry Cures "Imp" status
Magicite Summons random Esper
Superball Bouncing damage
Echo Screen Cures "Mute" status
Smoke Bomb Lets party escape from battle
Warp Stone Same effect as "Warp"
Dried Meat Eat when hungry; recovers 150 HP
Shadow Edge Spread shadows across battle field (Image on thrower)
Fire Skean Fire attack
Inviz Edge Makes thrower invisible
Water Skean Water attack
Thunder Edge Thunder attack

RARE ITEMS
---------These are the items that you can see if you go to the Rare Items screen
because they are special and thus seperated from the rest. You can't
manually use these items from the menu, they are activated automatically
in the game or are there mearly to be viewed. There has been a lot of
controversy over how many rare items actually exist in FF3. Well,
according to our notes and what we've seen, there are thirteen rare
items that have been found in the normal game, without using the Game
Genie. The others can not be found ANYWHERE, period. They were most
likely items that did nothing or originally served a purpose but were
taken out of the game. Also, the books serve no puropse. AT ALL.
Really. They do not make Cyan stronger or even increase the power of
Edgar's tools. That is a bunch of balogna, yet another rumor that got
out of control.

Books
Simple book of machinery...And "Book of Secrets"...
Cider
Cider, taken from a merchant
Coral
Piece of coral, found in the cave near Ebot's Rock.
Fish
Just a fish
Fish
Fish
Fish
A yummy fish
Fish
A rotten fish
*Lola's Letter I'm doing fine. Hope you come visit soon...
Lump of Metal A heavy weight, Put it into a chest, and...
Old Clock-Key An old clock-key, found on a soldier.
Pendant
A pendant worn by the girl who pilots the MagiTek Armor
Royal Letter At a star-shaped mountain range...
Rust-Rid
Rust solvent
**Autograph
An opera singer's autograph.
**Glass
A magnifying glass with a peculiar lense...
**Opera Record A scratched record...
**Rock
A strange stone emitting an eerie glow...
**Stone
An invisible stone...
**????
A delicate golden feather.
Notes:
* - You only have this letter before delivering it to a carrier pigeon
** - Only available through use of the Game Genie; May have been
completely removed from Playstation edition

WEAPONS
------Abbreviations:
RN:= Runic - Celes can use Runic when equipped with this weapon
2H:= 2-hand - Can be held with two hands
SW:= Swdtech - Cyan can use his Swdtech when equipped with this weapon
VG:= Vigor -------SP:= Speed
\
ST:= Stamina
\
MG:= Mag.Pwr
\
BP:= Batl.Pwr
> Numbers for these stat categories
DF:= Defense
/
EV:= Evade
/
MD:= Mag. Defense /
MK:= M.Block -----Name:
Description:(RN/2H/SW/VG/SP/ST/MG/BP/EV/MK)
________________________________________________________________
DIRKS:
Dirk
(y/y/n/0/0/0/0/26/0/0)
Mithril Knf. (y/y/n/0/0/0/0/30/0/0)
Guardian Rndly evades enemy (y/y/n/4/0/0/0/59/10/0)
Air Lancet Wind-Elemental (y/y/n/0/0/0/0/76/0/0)
Thief Knife Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10)
Assassin Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0)
Man Eater Dbl damage to humans (y/y/n/0/0/0/0/146/10/0)
Swordbreaker Rndly evades enemy attack (y/y/y/0/0/0/0/164/30/0)
Gradeus Pearl-Elemental (y/y/y/0/0/0/0/204/10/0)
Valiant Knf. Power up as HP decreases (y/y/n/0/0/0/0/145/10/0)
Imperial (y/y/n/0/0/0/0/82/0/0)
Kodachi
(y/y/n/0/0/0/0/93/0/0)

Blossom
(y/y/n/0/0/0/0/112/0/0)
Hardened (y/y/n/0/0/0/0/121/0/0)
Striker Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0)
Stunner Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0)

SWORDS:
Mithril Bld. (y/y/y/0/0/0/0/38/0/0)
Regal Cutter (y/y/y/0/0/0/0/54/0/0)
Rune Edge Consume MP to inflict mortal blow
(y/y/y/0/0/0/0/55/10/0)
Flame Saber Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0)
Blizzard Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0)
Thunder Bld. Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0)
Epee
(y/y/y/0/0/0/0/98/0/0)
Break Blade Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0)
Drainer Absorb damage as HP (y/y/y/0/0/0/0/121/10/0)
Enchanter Mag pwr up (y/y/y/0/0/0/7/135/10/20)
Crystal
(y/y/y/0/0/0/0/167/0/0)
Falchion (y/y/y/0/0/0/0/176/10/0)
Soul Sabre Absorb dmg as MP, rndly cast "Doom"
(y/y/y/0/0/0/0/???/10/0)
Ogre Nix Use MP to inflict mortal blow, may break
(y/y/y/0/0/0/0/182/0/0)
Excalibur Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0)
Scimitar Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0)
Illumina Legendary sword (y/y/y/7/7/7/7/255/50/50)
Raganarok Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30)
Atma Weapon Transform at level up, stronger as HP increases
(y/y/y/0/0/0/0/???/0/0)

LANCES:
Mithril Pike (y/y/n/0/0/0/0/70/0/0)
Trident
(y/y/n/0/0/0/0/93/0/0)
Short Spear (y/y/n/0/0/0/0/112/0/0)
Partisan (y/y/n/0/0/0/0/150/0/0)
Pearl Lance Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0)
Gold Lance (y/y/n/0/0/0/0/139/0/0)
Aura Lance (y/y/n/3/2/1/3/227/0/0)
Imp Halberd ??? while an Imp (y/y/n/0/0/0/0/253/0/0)

KNIVES:
Ashura
(y/y/y/0/0/0/0/57/0/0)
Kotetsu (y/y/y/0/0/0/0/66/0/0)
Forged
(y/y/y/0/0/0/0/81/0/0)
Tempest Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0)
Murasame (y/y/y/0/0/0/0/110/10/0)
Aura
(y/y/y/0/0/0/0/162/0/0)
Strato
(y/y/y/0/0/0/0/199/0/0)
Skyrender (y/y/y/0/0/0/0/215/20/0)

CLAWS:
Metal Knuckle (n/n/n/0/0/0/0/55/0/0)
Mithril Claw
(n/n/n/0/0/0/0/65/0/0)
Kaiser
Pearl-elemental attack (n/n/n/0/0/0/0/83/0/0)
Poison Claw
Poison attack (n/n/n/0/0/0/0/95/0/0)

Fire Knuckle
Dragon Claw
Tiger Fangs

Fire-elemental attack (n/n/n/0/0/0/0/122/0/0)


Pearl-elemantal attack (n/n/n/0/0/0/0/188/0/0)
(n/n/n/3/2/2/3/215/0/0)

RODS:
Heal Rod Recovers target HP (n/y/n/0/0/0/0/200/0/0)
Mithril
(n/y/n/0/0/0/2/60/0/0)
Fire Rod Cast Fire2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Ice Rod
Cast Ice2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Thunder Rod Cast Bolt2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Poison Rod Cast Poison as item, breaks (n/y/n/0/0/0/0/86/0/0)
Pearl Rod Cast Pearl as item, breaks (n/y/n/0/0/0/0/124/0/0)
Gravity Rod Cast Quartr as item, breaks (n/y/n/0/0/0/0/120/0/0)
Punisher Use MP for mortal blow (n/y/n/0/0/0/0/111/0/0)
Magnus Rod Mag pwr up (y/y/n/0/0/0/7/168/0/30)

BRUSH:
Chocobo Brush
DaVinci Brush
Magical Brush
Rainbow Brush

(n/y/n/0/0/0/1/60/0/0)
(n/y/n/0/1/0/1/100/0/0)
(n/y/n/0/1/1/1/130/0/0)
(n/y/n/1/2/1/2/146/0/0)

STARS:
Shuriken Use with throw command (n/y/n/0/0/0/0/86/0/0)
Ninja Star Use with throw command (n/y/n/0/0/0/0/132/0/0)
Tack Star Use with throw command (n/y/n/0/0/0/0/190/0/0)

Defensive Equipment ('Armor')


----------------------------KEY: (VG/SP/ST/MG/DF/EV/MD/MK)
SHIELDS:
Aegis Shld Rndly evades magic att. (0/0/0/0/46/+20/52/+40)
Buckler
(0/0/0/0/16/+10/10/0)
Crystal Shld
(0/0/0/0/50/+10/34/0)
Cursed Shld Curse does bad things (-7/-7/ -7/-7/0/0/0/0/0)
Diamond Shld
(0/0/0/0/40/+10/27/0)
Flame Shld Abs. fire, teach Fire2 (0/0/0/0/41/+20/28/+10)
Force Shld 50% magic damage, tch Shell (0/0/0/0/0/0/70/+50)
Genji Shld
(0/0/0/0/54/+20/50/+20)
Gold Shld
(0/0/0/0/34/+10/23/0)
Heavy Shld
(0/0/0/0/22/+10/14/0)
Ice Shld
Abs. ice, teach Ice2 (0/0/0/0/42/+20/28/+10)
Mithril Shld
(0/0/0/0/27/+10/18/0)
Paladin Shld Teach Ultima, abs magic (0/0/0/0/59/+40/59/+40)
Thunder Shld Abs. thunder, tch Bolt2 (0/0/0/0/43/+20/28/+10)
TortoiseShld ??? while Imp, tch Imp (0/0/0/0/66/+30/66/+30)
HELMETS:
Bandana
(0/0/0/0/16/0/16/0)
Bard's Hat Raises MP a little
(0/0/0/0/19/0/21/+10)
Beret
Raises Sketch success (0/0/0/+3/21/0/21/0)
Cat Hood
Picks up more GP
(0/+2/0/+4/33/+10/33/+10)
Circlet
(+2/+1/+3/+4/25/0/19/0)
Coronet
Raises Control success (0/+2/0/+4/23/0/23/0)

Crystal Helm
(0/0/0/0/29/0/19/0)
Dark Hood
(0/0/0/0/26/0/17/0)
Diamond Helm
(0/0/0/0/27/0/18/0)
Genji Helmet
(0/0/0/0/36/0/38/0)
Gold Helmet
(0/0/0/0/22/0/15/0)
Green Beret Raises HP a little
(0/0/0/0/19/+10/13/0)
Hair Band
(0/0/0/0/12/0/8/0)
Head Band
(+3/+1/+2/0/16/0/10/0)
Iron Helmet
(0/0/0/0/18/0/12/0)
Leather Hat
(0/0/0/0/11/0/7/0)
Magus Hat
(0/0/0/+5/15/0/16/0)
Mithril Helm
(0/0/0/0/20/0/13/0)
Mystery Veil
(0/+1/0/+3/24/0/25/+10)
Oath Veil
(0/0/0/0/32/0/31/0)
Plumed Hat
(0/0/0/0/14/0/9/0)
Red Cap
HP up 1/4
(+4/+3/+2/0/24/0/17/0)
Regal Crown
(+1/+1/+1/+1/28/0/23/0)
Thornlet Continuous damage, high def. (0/0/0/0/38/0/0/0)
Tiara
(0/0/0/+2/22/0/20/0)
Tiger Mask
(+3/+2/+1/0/21/0/13/0)
Titanium
??? while Imp, tch Imp (0/0/0/0/42/0/42/0)
ARMOR:
BehemothSuit
(+6/+6/+6/+6/94/0/73/0)
Chocobo Suit Blocks Poison
(+3/+6/+2/+0/56/0/38/0)
Cotton Robe
(0/0/0/0/32/0/21/0)
Crystal Mail
(0/0/0/0/72/0/49/0)
Czarina Gown
(+1/+2/+2/+3/70/0/64/0)
Dark Gear
(0/+6/0/0/68/0/46/0)
DiamondArmor
(0/0/0/0/70/0/47/0)
Diamond Vest
(0/0/0/0/65/0/44/0)
Force Armor 50% mag. damage
(0/0/0/0/69/0/68/+30)
Gaia Gear Abs. earth
(0/0/0/0/53/0/43/0)
Genji Armor
(+5/+3/+2/+3/90/0/80/0)
Gold Armor
(0/0/0/0/55/0/37/0)
Imp's Armor ??? while Imp, tch Imp (0/0/0/0/100/0/100/0)
Iron Armor
(0/-2/0/0/40/0/27/0)
Kung Fu Suit
(0/0/0/0/34/0/23/0)
LeatherArmor
(0/0/0/0/28/0/19/0)
Light Robe
(0/0/0/+2/60/0/43/0)
Minerva
MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10)
Mirage Vest Wearer is shadowed! ;-) (0/+6/0/0/48/0/36/+10)
Mithril Mail
(0/0/0/0/51/0/34/0)
Mithril Vest
(0/0/0/0/45/0/30/0)
Moogle Suit Be a moogle! KUPO!!! (0/0/0/+5/58/0/52/0)
Ninja Gear
(0/+2/0/0/47/0/32/0)
Nutkin Suit
(0/+7/0/+3/86/0/67/0)
Power Sash
(+5/+1/+5/+1/52/0/35/0)
Red Jacket Blocks fire
(+5/+2/+4/+1/78/0/55/0)
Silk Robe
(0/0/0/+1/39/0/29/0)
Snow Muffler Best on Gau and Mog (0/0/0/0/128/+10/90/+10)
Tabby Suit Blocks poison
(+2/+2/+2/+2/54/0/36/0)
Tao Robe
(0/0/0/+5/68/0/50/+10)
White Dress
(0/0/0/+5/47/0/35/0)

RELICS
-----Amulet

- Protects against Poison, Dark and Zombie

Atlas Armlet - Raises attack damage


Back Guard - Protects against Back and Pincer attacks
Barrier Ring - Casts Shell when HP is low
Beads
- Better percent of avoiding enemy attacks
Black Belt - Randomly counterattacks when attacked
Blizzard Orb - Changes Umaro's Command Menu
Charm Bangle - Few enemies will attack from the field
Cherub Down - Causes the wearer to float
Coin Toss - Changes Setzer's Slot command to GP Rain
Crystal Orb - Increases wearers max. MP by half
Cure Ring - Casts Regen
Czarina Ring - Casts Safe and Shell when HP is low
Dragon Horn - Makes wearer use the Jump command continuously
DragoonBoots - Changes wearer's Fight command to Jump
Earrings - Adds power to wearer's offensive spells
Economizer - All spells cost 1 MP!
Exp. Egg - Doubles wearers gained experience points
Fairy Ring - Protects against Poison and Dark
FakeMustache - Relm's Sketch command changes to Control
Gale Hairpin - Preemptive attack rate greater when worn
Gauntlet - Can attack with two hands
Gem Box
- More power to spellsused by wearer
Genji Glove - Can equip a weapon in each hand
Goggles
- Protects against Dark
Gold Hairpin - Cuts consumed magic points in half
Guard Ring - Casts Safe when HP is low
Hero Ring - Increased power for magical and physical attacks
Hyper Wrist - Raises vigor
Jewel Ring - Protects against Dark and Petrify
Marvel Shoes - Casts Safe, Shell and Haste
MithrilGlove - Casts Safe when HP is low
Merit Award - Allows wearer to wear heavy armor
Memento Ring - Mother's love protects from fatal attacks (Shadow/Relm)
Moogle Charm - NO RANDOM ENEMY ENCOUNTERS! KUPO! (Mog)
Muscle Belt - Increase max HPs by half
Peace Ring - Protects against Berserk and Muddle
Pod Bracelet - Wearer can cast Safe and Shell spells
Relic Ring - Poison cures, Cure hurts, Zombie like character
Ribbon
- Protects against all status changing ailments
RunningShoes - Casts Haste
Safety Bit - Protects wearer from magic attacks
Sneak Ring - Higher Steal command success rate
Sniper Sight - Ensures 100% hit rate
Sprint Shoes - Doubles wearers foot speed
Star Pendant - Protects against poison
Thief Glove - Changes Locke's Steal command to Capture
Tintinabar - Wearer regains 1 HP each step
True Knight - Wearer protects those with low HPs
Wall Ring - Casts Rflect
White Cape - Protects against Imp and Mute
Zephyr Cape - Wearer has greater dodge success rate

--------------------------------------------------------------PART FOUR-Advanced Battle Tactics and "The Best" of FF3


--------------------------------------------------------------By JonN2002 and King Kung

BUILDING MONSTER CHARACTERS


--------------------------By JonN2002
Listed below is an easy-to-follow four-step plan for creating a
super-effective party that will be able to defeat (with ease) any
enemies in the game. (Kefka included!) If the following regimen is
followed precisely, the four characters you choose to concentrate
on should be unstoppable, monster characters! Enjoy, and happy killing!
FOUR-STEP PLAN FOR CREATING AN ULTIMATE TEAM:
(1) Step One: Fight, fight, fight!
Select three powerful characters (I prefer Terra, Celes, and Edgar
or Locke, but it doesn't matter too much), and equip them with Paladin
Shields, and the best weapons and armor in the game. Equip each with
an esper that raises stats SIGNIFICANTLY upon level gain (i.e.,
Bahamut or Palidor, and most of the ones found in the WOR, etc.). Next,
go to the forest north of the Veldt (near Gau's father's house) and
fight the Tyrannosaurs and Brachosaurs AD NAUSEAM! Before long, these
fearsome three should evolve into your finest warriors, and you are
one step closer to the ultimate party!
(Note: for best results, I strongly suggest using a Game Genie to get
several Illuminas and Paladin Shields for each character).
(2) Step Two: Perfect and Specialize
Take the time to learn EVERY technique and skill, including ALL
magic spells for each of your three master characters. Practice
each skill, including magic, and equip the following relics and
weapons combinations wherever possible to perfect the "edge" of
each fighter:
Terra: I prefer a Genji Glove and Offering, coupled with an Atma
Weapon and an Illumina sword in each hand. Nix the shield after she
learns the Ultima spell. Trust me... she blocks almost every hit
without the armor bonus, and can slam foes for 8-hits a round, each
at 9999 or close to it.
Edgar: No question about it: this is your standard equipment man -that means Illumina or your best sword for him, and best armor possible.
Relics include an Amulet or Hero Ring and Marvel shoes or cure ring.
Celes: Give Celes an Illumina blade plus Offering relic to have her
hit effectively for 9999 or close to it for 4 hits a round. She lacks
Terra's natural blocking ability, and requires a Paladin shield for
maximu m defense. Her other relic is of your choice, but an Economizer
or Gem Box works wonders.
Locke: Locke works the same way as Edgar, but include a Thief Ring if
you insist on stealing/capturing. Also, the ring raises his battle speed
tremendously.
(3) Step Three: Gogo Steps Into the Equation
Without a doubt, Gogo is your most versatile ally, and, in my opinion,
next possibly to Terra, your best character, no questions asked.
What's that you say? He's too weak? Can't equip anything worthwhile?
WRONG! Give him the infamous Merit Badge relic, and he can wield an

Illumina and wear top armor with the best of them. Give him the Hero
Medal, or whatever the item is that increases his vigor (I forgot it at
the moment), and the best weapons and armor in the game, including
Paladin Shield and Illumina. Next, select the Status menu for Gogo in
the Status screen, and you will notice that you can give him the special
skills of all your party members. I suggest giving him Magic, Fight,
and Blitz. When in doubt, the Blitz will hit hard against all your
enemies for a quick, efficient takeout, sans MP cost. With the
Illumina, vigor bonuses, and Paladin Shield, plus super level-up
skill-building, Gogo will block virtually anything that comes his way
(for me, he's even been known to block most special attacks, including
Siegfried's HyperDrive and Shrapnel attacks. Yikes!). Magic spells of
all types and classes will either be blocked by his shield, or will
actually GIVE the Mimic HP. There is NO stopping him when he has reached
his maximum power and efficiency, plus bonuses. Plus, he will be able
to use whatever spells the combined members of the party he's in have
learned, which is why I stressed earlier the necessity of learning all
spells. If you insist, he can also use his mimic abilities, as well,
but by this time, the others will want to mimic him! Just for show and
because he's so great, I named my Gogo character Golbez. :)
(4) Step Four: Test Drive
Well, this isn't actually a step in character building, per se, as much
as it is a chance to gloat at your characters' kick-butt power. Go
kill some dragons, haunt the Veldt, storm Kefka's tower and laugh at
his monsters, etc. My favorite activity is to take Gogo solo -- to the
Colosseum, where he will reign supreme! If by now you aren't satisfied
with your Killer 4, work on building up another powerful force of
fighters..remember, the key is in Gogo. Trust me.

All I can say is, I hope you've had as much fun kicking
serious monster behind as I have with this surefire strategy for
killing efficiently, effectively, and ultimately. Who knows; maybe
someday, someone will invent a new school of battle tactics thought,
and my 4-Step plan will be rendered utterly useless. But if you've
learned anything from this plan, it's that you simply MUST fight as
many monsters as possible. A common problem, especially among beginning
RPG players, is the desire to run from or skip over the monsters,
and thus the essential experience gain from killing them. Without
building up halfway decent characters, you will not stand a blink of
an eye of a chance against the harder baddies, much less the majority of
the bosses. And who feels as badly as a regular loser at the Colosseum?
And let's face it: who wants to look bad, in general? So take my
advice: LEVEL UP 'TILL YOU DROP!

THE 'BEST' OF FF3


----------------By King Kung
The Best for Fighting
--------------------Below is a list of techniques that can either make your character super
powerful or allow them to do special actions.
1) Equip an Offering and Genji Glove. 8 swings of the weapon! Equip
someone with the Atma Weapon (level 60 and up) and another strong

sword for over 60,000 HP of damage!


2) Another possibility is to hold 2 Scimitars (or other weapons that
have special effects). Because you attack 8 times, it is highly
likely that the weapon will do something special!
3) Rage Ring and Blizzard Orb. With these two relics, Umaro becomes
a real fighting machine.

4) Black Belt, Offering. If an enemy hits you, they're in for a big


surprise as you counterattack four times.
5) Do you think Imps are useless? Try turning someone into an imp,
then equiping them with the Imp Halberd, Imp Armor, Tortoise Shield,
and Titanium. Now you have a super strong imp! You can even create
a party of imps and have fun mauling your enemies. Although Kappa
itself isn't in the game, you can rename someone Kappa with the
Rename Card and have fun pretending.
6) Hero Ring and Offering. This recovers some of the power of the
weapon that is lost with the Offering equipped.
7) Muscle Belt and the Atma Weapon. If this weapon gains power with
the amount of your HP, why not have more HP?

The Best Tricks and Cominations


------------------------------1) Gem Box and Offering. I've always wanted to cast two Ultima
spells per round, and have it cost me only 2 MP. This is one of
the cheapest tricks around.
2) Earings and more Earings. Use this if you want some heavy
magic power.
3) Equip Relic Ring. Cast Doom on this person, and the entire
party will be completely cured!
4) For Gau and Mog, equip the Snow Muffler. Almost all attacks do
1 HP of damage on you, and you're immune to Fire and Ice attacks.
5) Mog with the Moogle Charm and Sprint Shoes. Good for doing
quick tasks or if you want to try your best to blitz straight through
the World of Ruin.
6) Equip a Thief Glove and an Offering on Locke. Use Capture, and
you get 4 chances to steal from the enemy.
7) With Gogo, set 3 of his skills as Steal and equip the Thief Glove
and Offering. Use this in the Coliseum if you want to steal from the
enemy.

--------------------------------------------------------------PART FIVE-Miscellaneous Info


--------------------------------------------------------------By King Kung, NELDOG, GWS Wizard, JonN2002, Tommy J L and Tortolia2

Edits by King Kung

SPECIAL CHARACTER SKILL NOTES


----------------------------Edgar can use 8 "tools" in battle.
- Autocrossbow: arrow attack hits all enemies
- Drill: single damaging hit
- Bio Blast: poisonous gas attack hits all enemies
- Debilitator: creates weakness in enemy
- Flash: blind and damages all enemies
- Chainsaw: massive hit (randome death)
- Noise Blaster: confuses all enemies
- Air Anchor: enemies die after attacking party
Many of these can be bought in Edgar's castle, South Figaro.
Sabin has special control pad techniques that are issued when the
"blitz" command is invoked. Select "blitz", input the code and then
press A to continue. These work much like Street Fighter moves.
- Pummel
: L,R,L
- Mantra (heals) : R,L,R,L,X,Y
- AuraBolt
: D,DL,L
- Air Blade
: U,UR,R,DR,D,DL,L (clockwise "roll")
- Suplex
: X,Y,D,U
- Spiraler
: R,L,X,Y,R,L
- Fire Dance : L,DL,D,DR,R (counter-clockwise "roll")
- Bum Rush
: L,UL,U,UR,R,DR,D,DL,L (total clockwise circle)
Cyan uses a special "sword techniques" that must be "powered up" when
selected up to 8 levels.
- Dispatch: powerful attack
- Retort: counterattack
- Slash: absorb damage given to enemy
- Quadraslam: attack four times
- Empowerer: absorb HP and MP (reminiscent of Drgn Sword, FF5...)
- Stunner: Stops all enemies
- Quadraslice: stronger version of Quadraslam
- Cleave: instantly kills all enemies
Terra can morph into a half human, half Esper form, increasing all of her
stats until she has to morph back or the battle ends. The duration of the
morph is determined by Terra's level and number of battles since her last
morph.
Locke can use his turn to steal an item from the enemy. Whether he is
successful or not depends on his speed stat and the speed of the enemy.
With the Thief Glove equipped, Locke can attack while stealing.
Shadow throws varying items at the opponent for damage. These can include
items designes specifically for such a purpose (ninja stars, scrolls...)
or regular weapons. He is also aided by Interceptor, his dog, who helps
by defending against attacks and counterattacking.
Setzer plays a slot machine, and depending on the outcome, various things
will happen. Matching three of the same slot produces a positive effect.
A losing spin will heal some of the party with the Lagomorph. However,
getting two 7s and a bar will end in instant death for both the opposition
and your party! With the Coin Toss relic equipped, Setzer can toss GP
at the enemy for massive damage (like the name GP Toss suggests).

Strago is a Blue Mage; when an enemy uses a specific spell on him in


battle, he learns that spell for use in the future. View the Lore List
for what Lore spells he can learn and who ususally gives them up.
Gau has the unique ability to learn the skills of creachers from the Veldt
by leaping on them. When he returns to the party he can use these new
skills in battle. Leaping can ONLY be done on the Veldt, and may learn
the skills of all beasts in the current battle. When Gau immitates the
specific enemy, he takes along attributes, such as strengths, weaknesses,
and even weaponry! See the Rage List for every learning possibility.
Relm uses her artistic talent to sketch (actually paint...) an enemy
character, who then attacks the same opposing party. This command was
very glitchy on early releases of the game, causing either helpful or
catastrophic changes to you and your save files. With the Fake Mustache
that is found in the Zone Eater, she can control the enemy, making it
use specific commands each round. When Relm is hit, her control of
the enemy ends. View the Sketch and Control list for specific trait
descriptions.
Celes has the unique ability of Runic, which absorbs any spell used
during a round of action. Generally she receives the MP that the spell
cost to use, but equipment can effect this value. The Runic Absorb List
can be found immediatly after the Magic List. It should be noted that
some of the spells that can be absorbed are enemy -specific ones.
Mog, being a moogle, is in touch with his surroundings, and thus can
use them in battle. When he dances the dance of a specific environment,
special calamities and animals come to the party's aid. To learn an
areas dance he mearly has to complete a fight in that area. A dance used
in it's normal environment during battle will always work, while a
different one may fail. Mog's dances are given in the Dance List.
Umaro the Yeti uses his bulk to attack when equipped with the Rage Ring.
He will bodyslam enemies and even through party members at the enemies!
Both do massive damage. When wearing the Blizzard Orb he can also breath
an Arctic blast for damage to all enemies. Be aware that you can not
control Umaro's actions.
Gogo is a master of the Mimicron, allowing him to mimic the last action
of your party. This applies to everything except normal attacks and
unique powers like Morph. Everything else will be copied, although if
an attack or magic spell it will generally do less damage or have less
of an effect. From the status screen Gogo can even equip the skills of
other party members! It should be noted that some skills, again, can't be
used, and other require specific equipment to be useable.

LORE LIST
--------Listed here are the various Lore spells that can be learned and used.
Lore Spell
MP Cost Learned From These Enemies
--------------------------------------------------------------Condemned
20
Veteran, Critic, Still Life
Roulette
10
Dark Force, Veteran, Critic
Clean Sweep 30
Enou, Blue Dragon, Dark Force
Aqua Rake
22
Chimera, Rhyos, Vectagoyle
Aero
41
Doom Gaze, Sprinter, Tyranosaur

Blow Fish
50
Brain Pan, Phase, Cactrot, Presenter, Mover
Big Guard
80
Mover, Dark Force, Earth Guard
Revenge
31
Dragon, Pan Dora, Dark Force
Pearl Wind
45
Peeper, Vectaur, Dark Force
Level 5 Doom 22
Sky Base, Didalos, Dark Force
Level 4 Flare 42
Apokryphos, Goblin, Dueller
Level 3 Muddle 28
Apokryphos, Goblin, Dark Force
Reflect
0
Dark Force
Level ? Pearl 50
Dullahan, Critic, Dark Force
Step Mine
22
Pug, Mesosaur, Greasemonk
Force Field 24
Doom
Dischord
68
Pipsqueak, Figaliz, Iron Hitman
Sour Mouth
32
Mad Oscar, Evil Oscar
Pep Up
1
Flan, Muus, Junk
Rippler
66
Dark Force
Stone
22
Brawler, Iron Fist
Quasar
50
Goddess, Dark Force
Grandtrain
64
Hidon
Exploder
1
Bomb, Grenade, Balloon, Junk, Pipsqueak

DANCE LIST
---------Listed here are the various Dance moves that can be learned, and where
they are most effective (which happens to be where they are found).
DANCE
EFFECT AREA
ATTACKS
-----------------------------------------------------------------------Dusk Requiem | caves
| Cave In / Elf Fire / Poison Frog / Snare
Wind Song | fields | Cockatrice / Plasma / Sun Bath / Wind Slash
Forest Suite | forests | Elf Fire / Rage / Wild Bear / Wombat
Desert Aria | desert | Antlion / Kitty / Sand Storm / Wind Slash
Earth Blues | mountains | Land Slide / Sonic Boom / Sun Bath / Whump
Love Sonata | buildings | Elf Fire / Snare / Specter / Tapir
Water Rondo | water zones | El Nino / Plasma / Specter / Wild Bear
Snowman Jazz | snow zones | Ice Rabbit / Snare / Snowball / Surge

RAGE LIST
--------This Rage List appears exactly as it does on the Skills/Rage screen
when you view how many rages you've collected. If you're missing a
few of them, you can look at this list and determine which monsters
you need to fight!
NOTE: Chupon and 'Seigfried' do not normally appear on the Veldt;
they can only be found using a Game Genie code.
MONSTER (left) RAGE (left) MONSTER (right) RAGE (right)
--------------------------------------------------------------Guard
Critical
Soldier
Fire
Templar
Fire2
Ninja
Water Edge
Samurai
Lullaby
Orog
Pearl
Mag Roader
Bio
Retainer
Shock
Hazer
Bolt2
Dahling
Cure2
Rain Man
Bolt3
Brawler
Stone
Apokryphos
L.3 Muddle Dark Force
Clean Sweep
Whisper
Demi
Over-Mind
Elf Fire

Osteosaur
X-Zone
Commander
Break
Rhodox
Snare
Were-Rat
Poison
Ursus
Net
Rhinotaur
Mega Volt
Steroidite
Blizzard
Leafer
Incisor
Stray Cat
Catscratch Lobo
Tusk
Doberman
Bite
Vomammoth
Blizzard
Fidor
Pounce
Baskervor
Cyclonic
Suriander
Aqua Rake
Chimera
Aqua Rake
Behemoth
Meteor
Mesosaur
Step Mine
Pterodon
Fire Ball
FossilFang
Sand Storm
White Drgn
Pearl
Doom Drgn
N. Cross
Brachosaur
Disaster
Tyranosaur
Meteo
Dark Wind
Break
Beakor
Duster
Vulture
Shimsham
Harpy
Cyclonic
HermitCrab
Net
Trapper
L.3 Muddle
Hornet
Iron Needle CrassHoppr
Berserk
Delta Bug
Mega Volt
Gilomantis
Shrapnel
Trilium
Bio
Nightshade
Charm
TumbleWeed
Lifeshaver Bloompire
Bio
Trilobiter
Poison Barb Seigfried
Flare
Nautiloid
Ink
Exocite
Scissors
Anguiform
Aqua Rake
Reach Frog
Slimer
Lizard
Break
ChickenLip
Quake
Hoover
Sand Storm Rider
Virite
Chupon
W Wind
Pipsqueak
Imp
M-TekArmor
Tek Laser
Sky Armor
Tek Laser
Telstar
Sonic Boom Leathal Wpn
Gravity Bomb
Vaporite
Blaze
Flan
Slimer
Ing
Lifeshaver Humpty
Poison
Brainpan
Blow Fish
Cruller
Slimer
Cactrot
Blow Fish
Repo Man
Exploder
Harvester
Haste
Bomb
Blaze
Still Life
Lullaby
Boxed Set
Meteor
SlamDancer
Ice2
HadesGigas
Magnitude 8
Pug
Break
Magic Urn
Cure3
Mover
Merton
Figaliz
Dischord
Buffalax
Slow2
Aspik
Giga Volt
Ghost
Bolt2
Crawler
Step Mine
Sand Ray
Tail
Areneid
Numb
Actaneon
Clamp
Sand Horse
Sand Storm
Dark Side
Ice2
Mad Oscar
Sour Mouth
Crawly
Heartburn
Bleary
Doom
Marshal
Wind Slash Trooper
Swing
General
Cure2
Covert
Wind Slash
Ogor
Storm
Warlock
Pearl
Madam
Pearl
Joker
Bolt2
Iron Fist
Stone
Goblin
Bolt3
Apparite
Imp
PowerDemon
Flare
Displayer
Doom
Vector Pup
Bite
Peepers
Pearl Wind Sewer Rat
Incisor
Slatter
Cave In
Rhinox
Life3
Rhobite
Life
Wild Cat
Blaster
Red Fang
Drain
Bounty Man
Bite
Tusker
Blizzard
Ralph
Tackle
Chitonid
Stop
Wart Puck
Rasp
Rhyos
Surge
SrBehemoth
Fire3
Vectaur
Pearl Wind Wyvern
Cyclonic
Zombone
Condemned
Dragon
Revenge
Brontaur
Fire3
Allosaurus
Doom
Cirpius
Haste2
Sprinter
Aero

Gobbler
Shimsham
Harpiai
Aero
GloomShell
Net
Drop
Muddle
Mind Candy
SleepSting WeedFeeder
Berserk
Luridan
Land Slide Toe Cutter
Shrapnel
Over Grunk
Bane Touch Exoray
Virite
Crusher
Lifeshaver Uroburos
Quake
Primordite
Numblade
Sky Cap
Megazerk
Cephaler
Husk
Maliga
Remedy
Gigan Toad
Slimer
Geckorex
Break
Cluck
Quake
Land Worm
Magnitude 8
Test Rider
Flash Rain PlutoArmor
Tek Laser
Tomb Thumb
Step Mine
HeavyArmor
Tek Laser
Chaser
Plasma
Scullion
Dischord
Poplium
Cling
Intangir
Pep Up
Misfit
Lifeshaver Eland
Bio
Enuo
Clean Sweep Deep Eye
Dread
GreaseMonk
Shell
NeckHunter
Imp
Grenade
Blaze
Critic
Condemned
Pan Dora
Revenge
SoulDancer
Osmose
Gigantos
Magnitude 8 Mag Roader
Mute
Spek Tor
Blaster
Parasite
Giga Volt
Earthguard
Big Guard
Coelecite
Magnitude 8
Anemone
Giga Volt
Hipocampos
Flash Rain
Spectre
Fire
Evil Oscar
Bio
Slurm
Slimer
Latimeria
Magnitude 8
StillGoing
Osmose
Allo Ver
Quake
Phase
Blow Fish
Outsider
Pearl
Barb-e
Love Token Parasoul
Flash Rain
Pm Stalker
Drain
Hemophyte
Shock Wave
Sp Forces
Safe
Nohrabbit
Cure2
Wizard
Demi
Scrapper
Elf Fire
Ceritops
Giga Volt
Commando
Reflect
Opinicus
Slide
Poppers
Stone
Lunaris
Face Bite
Garm
Demi
Vindr
Acid Rain
Kiwok
Imp
Nastidon
Blizzard
Rinn
Fire
Insecare
Flap
Vermin
Scan
Mantodea
Wind Slash Bogy
Oogyboog
Prussian
Land Slide Black Drgn
Storm
Adamnachyt
Acid Rain
Dante
L.3 Muddle
Wirey Drgn
Cyclonic
Dueller
Mega Volt
Psychot
Lifeshaver Muus
Pep Up
Karkass
Bolt3
Punisher
Bolt3
Balloon
Exploder
Ga bbldegak
Vanish
GtBehemoth
Meteor
Scorpion
Poison
Chaos Drgn
Disaster
Spit Fire
Tek Laser
Vectagoyle
Aqua Rake
Lich
Fire2
Osprey
Shimsham
Mag Roader
Haste
Bug
Stop
Sea Flower
Sleep
Fortis
Fire Ball
Abolisher
Poison
Aquila
Cyclonic
Junk
Pep Up
Mandrake
Raid
1st Class
Stone
Tap Dancer
Slow 2
Necromancer
Doom
Borras
Revenge
Mag Roader
L.4 Flare
Wild Rat
Scratch
Gold Bear
Gouge
Innoc
Virite
Trixter
Fire 2
Red Wolf
Rush
Didalos
Merton
Woolly
Frost 3
Veteran
Condemned
Sky Base
Doom
Iron Hitman
Dischord
Io
Flare Star

SKETCH/CONTROL LIST
------------------NOTE: Monsters that can't be Sketched OR Controlled are not listed
MONSTER
SKETCH
CONTROL
-------------------------------------------------------1st Class Fight/Ore Wrench Battle/Ore Wrench
Abolisher Duster/Poison
Battle/Duster/Poison
Actaneon
Clamp/Aqua Rake
Battle/Clamp
Adamanchyt Claw/Blaster
Battle/Claw/Acid Rain
Allosaurus Doom/Poison Claw Battle/Poison Claw/Doom
Allover
Fight/Dead End
Battle/Dead End
Anemone
Giga Volt/Imp
Battle/Bolt3/Giga Volt
Anguiform Garrote/Aqua Rake Battle/Garrote/Aqua Rake
Apokryphos L.3 Muddle/Silencer Battle/Silencer/L.3 Muddle/
L.4 Flare
Apparite Slip Touch
Battle/Slip Touch/Imp
Aquila
Flap/Cyclonic
Battle/Flap/Cyclonic/Shimsham
Areneid
Numb/Fight
Battle/Numb
Aspik
Giga Volt/Numb Spine Battle/Paralyze/Giga Volt
Balloon
Pep Up/Expolder
Battle/Pep Up/Exploder
Barb E
Slap/Love Token
Battle/Slap/Muddle/Dispel
Baskervor Claw/Absolute 0 Battle/Claw/Blizzard
Beakor
Fight/Duster
Battle/Duster
Behemoth
Take Down/Meteor Battle/Take Down/Fire3/Meteor
Black Dragon SandStorm/FallenOne Battle/Sand Storm/Bolt3/
Doom
Bleary
Fight/Slumber
Battle/Slumber/Dread
Bloompire Energy Sap/Bio
Battle/Energy Sap/Bio/Doom
Bogy
Fight/Oogyboog
Battle/Oogyboog
Bomb
Exploder/Blaze
Battle/Exploder/Blaze
Borras
Uppercut
Battle/Uppercut
Bounty Man Fight/Bite
Battle/Bite
Boxed Set Mirror Orb/Meteor Battle/Mirror Orb/Meteor/
Lode Stone
Brachosaur Step Mine/Swing
Battle/Swing
Brainpan Smirk/Blow Fish
Battle/Smirk/Blow Fish
Brawler
Fight/Punch
Nothing
Brontaur
Wall/Fire3
Battle/Fire3/Wall/Meteor
Buffalax
Fight/Riot
Battle/Riot/Storm
Bug
Fight/Stone Spine Battle/Stone Spine
Cactrot
Mindsting/Blow Fish Battle/Mindsting/Blow Fish
Cephaler
Fight/Husk
Battle/Husk/Stop
Ceritops
Giga Volt/Imp
Battle/Bolt3/Giga Volt
Chaos Dragon Fight/Disaster
Battle/Cinderizer/Disaster/
Meteor
Chaser
Program 17/Plasma Battle/Program 17/Plasma/
Dischord
ChickenLip Lash/Quake
Battle/Lash/Quake
Chimera
Frisky/Aqua Rake Battle/Frisky/Blizzard/
Aqua Rake
Chitonid
Fight/Carapace
Battle/Carapace
Cirpius
Fight/Beak
Battle/Beak/Break
Cluck
Lash/Quake
Battle/Lash/Quake
Coelecite Magnitude8/HypnoSting Battle/Hypno Sting/
Magnitude 8

Commander Fight/Fire
Battle/Fire
Commando
Fight/Program 65 Battle/Program 65/Shell
Covert
Wind Slash/Disappear Battle/Disappear/Wind Slash/
Rage
Crass Hopper Fight/Flap
Battle/Flap
Crawler
Feeler/Step Mine Battle/Feeler/Step Mine
Crawly
Fight/Heartburn
Battle/Heartburn/Magnitude 8
Critic
Condemned/Slip Seed Battle/Slip Seed/Condemned
Cruller
Brain Sugar/Slimer Battle/Brain Storm
Crusher
Blow/Lifeshaver
Battle/Crush/Lifeshaver
Dahling
Mute/Cure2
Battle/Mute/Cure2
Dante
QuartzPike/L.3Muddle Battle/Quartz Pike/
L.3 Muddle/Ice2
Dark Force Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/
CleanSweep
Dark Side Slip Touch/Fire3 Battle/Slip Touch/Fire
Dark Wind Fight/Dive
Battle/Dive
Deep Eye
Dreamland/Dread
Battle/Dreamland/Dread
Delta Bug Rush/Mega Volt
Battle/Rush/Mega Volt
Didalos
Quake/Poison Tusk Battle/Flare/Flare Star/
Blaster
Displayer Rib/Doom
Battle/Rib/Doom/X-Zone
Doberman
Fight/Bite
Battle/Bite
Doom Dragon Fallen One/N.Cross Battle/Fallen One/N.Cross/
S.Cross
Dragon
Tail/Revenge
Battle/Tail/Revenge/Blizzard
Drop
Mad Signal/Muddle Battle/Mad Signal/Muddle
Dueller
Giga Volt/Megahit Battle/Megahit/Mega Volt/
Giga Volt
Earthguard BigGuard/PoisonTail Battle/Poison Tail/
Big Guard
Eland
Stench/Bio
Battle/Stench/Bio/Fire3
Enuo
Slime/Clean Sweep Battle/Slime/Clean Sweep/
Aqua Rake
Evil Oscar Poison/Sour Mouth Battle/Sneeze/Poison/
Sour Mouth
Exocite
Fight/Scissors
Battle/Scissors
Exoray
Virite/Doom Pollen Battle/Virite/Doom Pollen
Fidor
Fight/Pounce
Battle/Pounce
Figaliz
Dischord/Gunk
Battle/Gunk/Dischord/Raid
Flan
Slip Gunk/Slimer Battle/Slip Gunk/Slimer
Fortis
Double Arm/Shrapnel Battle/Double Arm/Fireball/
Snowball
Fossil Fang Bone/Sand Storm
Battle/Bone/Sand Storm/X-Zone
Gabbldegak Gold Wrench/Vanish Battle/Gold Wrench/Vanish
Garm
Program 95/Frost3 Battle/Program 95/Fire2
Geckorex
Petriglare/Break Battle/Petriglare/Break/Dread
General
Bio Attack/Cure2 Battle/Bio Attack/Cure2
Ghost
Fire/X-Zone
Battle/Fire
Gigan Toad Croak/Slimer
Battle/Croak/Slimer
Gigantos Fight/Throat Job Battle/Throat Job/Revenge
Gilomantis Sickle/Lode Stone Battle/Sickle/Shrapnel
Gloom Shell Rock/Net
Battle/Rock/Net
Gobbler
Silence/Shimsham Battle/Silence/Shimsham
Goblin
Fire3/Bolt3
Battle/Fire3/Bolt3/Ice3
Gold Bear Fight/Gouge
Battle/Gouge
Greasemonk Fight/Lode Wrench Battle/Lode Wrench/Step Mine
Grenade
Mesmerize/Blaze
Battle/Mesmerize/Blaze/
Fireball
Gt Behemoth Hay Maker/Meteor Battle/Hay Maker/Meteor/Fire3

Guard
Fight
Battle
Hades Gigas HeadButt/Magnitude 8 Battle/Head Butt/
Magnitude 8
Harpiai
Aero/Nail
Battle/Nail/Aero
Harpy
Grip/Cyclonic
Battle/Grip/Cyclonic/Aero
Harvester Sickle/Fire Wall Battle/Sickle/Drain
Hazer
Fight/Drain
Battle/Drain/Fire
Heavy Armor Tek laser/Metal Hand Battle/Metal Hand/Tek Laser
Hemophyte Shock Wave/Hit
Battle/Cursed Gaze/
Shock Wave/Pearl
Hermit Crab Rock/Net
Battle/Rock/Net
Hipocampus Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain
Hoover
Crush/Sand Storm Battle/Crush/Sand Storm/Quake
Hornet
Fight/Iron Needle Battle/Iron Needle
Humpty
Hug/Poison
Battle/Hug/Poison
Ing
Glare/Lifeshaver Battle/Glare/Lifeshaver
Innoc
Fight/L.? Pearl
Battle/L.? Pearl
Insecare
Fight/Flap
Battle/Flap
Intangir
Step Mine/Sleep
Nothing
Io
Plasma/Crush
Battle/Crush/Plasma/Blaster
Iron Fist Fight/Stone
Battle/Knee Kick/Stone
Iron Hitman Dischord/Destroy Battle/Dischord/Destroy/
Tek Laser
Joker
Parasol/Bolt2
Battle/Parasol/Bolt2/
Acid Rain
Junk
Parallout/Bolt3
Battle/Parallout/Pep Up/
Exploder
Karkass
Break/Bolt3
Battle/Break/Bolt3/Flare
Kiwok
Imp/Cyclonic
Battle/Remedy
Land Worm Compress/Magnitude 8 Battle/Compress/Magnitude8/
LodeStone
Latimeria Wind-up/Magnitude 8 Battle/Wind-up/Magnitude 8
Leafer
Fight/Incisor
Battle/Incisor
Lethal Weapon Metal Arm/Megazerk Hit/Megazerk
Lich
Fire/Fire2
Battle/Fire/Fire2/Fire3
Lizard
Imp/Remedy
Battle/Break/Dischord
Lobo
Fight/Tusk
Battle/Tusk
Lunaris
Fight/Face Bite
Battle/Face Bite
Luridan
Horn/Land Slide
Battle/Horn/land Slide/
Cave In
M-Tek Armor Fight/Tek Laser
Nothing
Mad Oscar Drool/Sour Mouth Battle/Drool/Sour Mouth
Madam
Pearl/Flare
Battle/Flare/Pearl/Ice3
Mag Roader 1 Fight/Wheel
Battle/Wheel
Mag Roader 2 Fight/Rush
Battle/Rush
Mag Roader 3 Fight/Wheel
Battle/Wheel
Mag Roader 4 Fight/Wheel
Battle/Rush
Magic Urn Remedy/Cure3
Battle/Remedy/Cure3/W.Wind
Maliga
Fight/Scissors
Battle/Scissors/Remedy
Mandrake
Stone Touch/Raid Battle/Stone Touch/Raid
Mantodea MindReaper/WindSlash Battle/Mind Reaper/
Wind Slash
Marshal
Fight/Charge
Battle/Charge/Bolt3
Mesosaur
T.Lash/Step Mine Battle/T.Lash/Step Mine
Mind Candy Sleep Sting/Fight Battle/Sleep Sting/Sleep
Misfit
Glare/Lifeshaver Battle/Glare/Lifeshaver
Mover
Fight/Disaster
Battle/Big Guard
Muus
Pep Up/Gunk
Battle/Slimer/Pep Up
Nastidon
Fight/Hug
Battle/Hug
Nautiloid Ink/Fight
Battle/Ink

Neck Hunter Mad Sickle/Imp


Battle/Mad Sickle/Imp
Necromancer X-Zone/Doom
Battle/Doom/Flare/X-Zone
Nightshade Poison Pod/Charm Battle/Poison Pod/Charm
Ninja
FireSkean/WaterEdge Battle/FireSkean/WaterEdge/
BoltEdge
Nohrabbit Cure/Cure2
Battle/Cure/Cure2/Remedy
Ogor
Fight/Meteor
Battle/Cold Dust/Pearl Wind
Opinicus
Slide/Riot
Battle/Wind Slash/Slide/Surge
Orog
Bio/Pearl
Battle/Bio/Pearl
Osprey
Beak/Shimsham
Battle/Beak/Shimsham
Osteosaur Fight
Battle/Fossil
Outsider
Fight/Ruin
Battle/Metal Arm/Tek Laser
Over Grunk Bane Touch/Poison Battle/Bane Touch/Muddle
Over Mind Fight/Dread
Battle/Dread
Pan Dora
Hypno Gas/Revenge Battle/Hypno Gas/Revenge
Parasite
Mind Stop/Giga Volt Battle/Mind Stop/Giga Volt
Parasoul SpinSlice/FlashRain Battle/Spin Slice/
Flash Rain/El Nino
Peepers
Tail/Pearl Wind Battle/Tail/Pearl Wind
Phase
Blow Fish/Smirk
Battle/Smirk/Blow Fish
Pipsqueak Imp/Roulette
Battle/Demi/Quarter
Pluto Armor Crush/Tek Laser
Battle/Crush/Tek Laser/
Schiller
Pm Stalker Poison/Drain
Battle/Poison/Drain/Bio
Poplium
Fight/Slow
Battle/Slow
Poppers
Imp/Stone
Battle/Break/Stone
Power Demon Flare/Daze Dance Battle/Daze Dance/Flare
Primordite Numblade/Fight
Battle/Numblade
Proto Armor Program 35/Tek Laser Battle/Program 35/Tek Laser/
Schiller
Prussian
Fight/Bear Hug
Battle/Bear Hug/Stone
Psychot
Lifeshaver/Mindshock Battle/Lifeshaver/Mindshock
Pterodon Wing/Fireball
Battle/Wing/Fireball
Pug
Cleaver/Break
Battle/Cleaver/Break
Pugs
Fight
Nothing
Punisher
Fight
Battle
Rain Man
Bolt3/Umbrawler
Battle/Umbrawler/Bolt3/
Flash Rain
Ralph
Fight/Tackle
Battle/Tackle
Reach Frog Tounge/Slimer
Battle/Tounge/Slimer
Red Fang
Fight/Rabies
Battle/Rabies
Red Wolf
Rush/Revenge
Battle/Rush
Repo Man Wrench/Flare
Battle/Wrench
Retainer
Wind Slash/Tradeoff Battle/Condemned/Wind Slash/
Tradeoff
Rhinotaur Mega Volt/Giga Volt Battle/Mega Volt
Rhinox
Bane Strike/Life3 Battle/Bane Strike/Life3
Rhobite
Fight/Incisor
Battle/Incisor
Rhodox
Snare/Near Fatal Battle
Rhyos
El Nino/Surge
Battle/Flare Star/El Nino/
Surge
Rider
SilverPike/Virite Battle/Virite/SilverPike
Rinn
Fight/Slow
Battle/Slow
Samurai
Flare/Doom
Battle/Flare/Doom/Haste2
Sand Horse Sand Storm/Clamp Battle/Sand Storm/Clamp
Sand Ray
Fight/Tail
Battle/Tail
Scorpion
Fight/Doomsting
Battle/Doomsting
Scrapper
Knife/Elf Fire
Battle/Knife/Elf Fire
Scullion
Gamma Rays/Expolder Battle/Gamma Rays
Sea Flower Fight/Feeler
Battle/Feeler

Sewer Rat Fight/Incisor


Battle/Incisor
Sky Armor Backlash/Tek Laser Battle/Backlash/Tek Laser
Sky Base
Doom/Giga Volt
Battle/Doom
Sky Cap
AtomicRay/SlipAnchor Battle/Slip Anchor/
Tek Laser
Slam Dancer Fire2/Ice2
Battle/Fire2/Ice2/Bolt2
Slatter
Choke/Shimsham
Battle/Choke
Slurm
Fight/Heartburn
Battle/Heartburn/Magnitude 8/
Quake
Soldier
Fight/Scan
Battle/Scan
Soul Dancer Drain/Osmose
Battle/Drain/Osmose/Fire2
Sp Forces Fight/Blow
Battle/Blow/Safe
Spectre
Bolt/Fire
Bolt/Fire
Spek Tor
Scratch/Blaster
Battle/Scratch/Acid Rain
Spit Fire Propeller/Tek Laser Battle/Propeller/Tek Laser/
Schiller
Sprinter
Drainbeak/Aero
Battle/Drainbeak/Cyclonic
Sr Behemoth Sypno Gas/Fire3
Nothing
Steroidite Rush/Slide
Battle/Rush/Blizzard/Blaster
Still Life Bane Kiss/Lullaby Battle/Bane Kiss/Lullaby/
Condemned
StillGoing Fight/Slip Touch Battle/Slip Touch
Stray Cat Catscratch/Blaster Battle/Catscratch
Suriander Yawn/Aqua Rake
Battle/Yawn/Aqua Rake
Tap Dancer Slow2/Waist Shake Battle/Waist Shake/Slow2/
Haste
Telstar
Launcher/Tek Laser Nothing
Templar
Fight/Axe
Battle/Axe
Test Rider GoldLance/FlashRain Battle/Gold Lance/
Flash Rain
Toe Cutter Doom Sickle/Shrapnel Battle/Doom Sickle/Shrapnel
Tomb Thumb Step Mine/Dash
Battle/Step Mine/Dash
Trapper
L.3 Muddle/L.5 Doom Battle/L.5 Doom/L.4 Flare/
L.3 Muddle
Trilium
Fight/Bane Touch Battle/Bane Touch
Trilobiter Fight/Poison Barb Battle/Poison Barb/Poison
Trixter
Fire/Fire2
Battle/Fire/Fire2/Fire3
Trooper
Fight/Swing
Battle/Swing
Tumbleweed Blinder/Lifeshaver Battle/Blinder/Lifeshaver
Tusker
Gore/Blizzard
Battle/Gore
Tyranosaur Bite/Aero
Battle/Bite/Slow/Haste
Uroburos
Bio/Quake
Battle/Bio/Quake
Ursus
Scratch/Fire2
Battle/Scratch
Vaporite
Fight/Slow
Battle/Slow
Vectagoyle Giga Volt/Aqua Rake Battle/Giga Vlt/Aqua Rake/
Blaze
Vectaur
Tusk/Pearl Wind
Battle/Claw/Pearl Wind
Vector Pup Fight/Bite
Battle/Bite
Vermin
Bacteria/Bio
Battle/Bacteria/Bio
Veteran
Fight/Roulette
Battle/Doom/X-Zone/Roulette
Vindr
Beak/Acid Rain
Battle/Beak/Acid Rain
Vomammoth Bear Claw/Blizzard Battle/Bear Claw/Blizzard
Vulture
Blinder/Shimsham Battle/Blinder/Shimsham
Warlock
Magic Drain/Pearl Battle/Magic Drain/Pearl
Wart Puck Fight/Yawn
Battle/Yawn/Exploder
Weed Feeder Fight/Flap
Battle/Flap/Berserk
Were Rat
Fight/Bite
Battle/Bite
Whisper
Quarter/Demi
Battle/Fire/Demi
White Dragon Flare/Pearl
Nothing
Wild Cat
Pounce/Blaster
Battle/Pounce/Blaster

Wild Rat
Fight/Scratch
Battle/Scratch
Wirey Dragon Wing/Cyclonic
Battle/Wing/Cyclonic
Wizard
Rasp/Demi
Battle/Rasp/Demi/Stop
Woolly
Frenzy/W.Wind
Battle/Frenzy
Wyvern
Slip Wing/Cyclonic Battle/Slip Wing/Cyclonic
Zombone
Bone/Bolt3
Battle/Bone/Poison/Bio

RUNIC LIST
---------Celes's Runic Blade can absorb the following:
Cure, Cure2, Cure3
Antdot
Remedy
Life, Life2, Life3
Regen
Fire, Fire2, Fire3
Ice, Ice2, Ice3
Bolt, Bolt2, Bolt3
Poison
Bio
Drain
Break
Doom
Pearl
Flare
Demi
Quartr
X-Zone
Ultima
Scan
Slow, Slow2
Haste, Haste2
Rasp
Osmose
Mute
Safe
Shell
Sleep
Muddle
Stop
Bserk
Float
Imp
Rflect
Vanish
Dispel
Atomic Ray
N. Cross
Diffuser
Tek Laser
Note: If Ce les/Gogo has protective armor against various elements, the amount of MP absorbed will be affected. Usually,
absorption of spells is the same amount of MP it takes to cast
the spell. If an armor has 50% Damage against Fire, using Runic
with Fire will only get you 2 MP instead of 4. Also, if the
armor says that an element has no effect, you won't get any MP.
This might be the case commonly with Celes, since she can use
Minerva, powerful armor with lots of magic protection. Remember,
Runic works on Ultima!

ORIGINAL NAMES IN FF6 (Japanese Version of FF3)


----------------------------------------------These are the original character names:
US - FF3
Japan - FF6
--------------------------------1. Locke
Lock *
2. Terra
Tina *
3. Celes
Celes
4. Cyan
Cayenne *
5. Sabin
Mash *
6. Edgar
Edward *
7. Setzer
Setzar *
8. Strago
Straggus *

9. Relm
10. Mog
11. Gogo
12. Umaro
13. Shadow
14. Gau

Relm
Mog
Gogo
Uumaro *
Shadow
Gau

* - Denotes ones that were changed, some just to accomodate


6-letter name limit.
Editor's Note: Some people are puzzled as to why the Japanese
can get away with having more than six letters.
Well, the answer is pretty simple when you think
about it: Japanese characters can have one or
two letters contained within each to produce a
sound. Tina (Terra) would be three letters in
Japanese. So, the Japanese DO have a letter limit... It's just that they make better use of
the space. :)

FINAL FANTASY AS A MULTIPLAYER GAME


----------------------------------To use multiplayer mode, go to the config screen and change
it from single to multi, then hit A and assign characters
To the controlers. It only works for battles though, not
the regular gameplay.

CONTROLS FOR THE 'VEHICHLES'


---------------------------Key:
L = left on control pad
R = right on control pad
U = up on control pad
D = down on control pad
UR = up/right diagnol
DR = down/right diagnol
DL = down/left diagnol
UL = up/left diagnol
LB = left button on top of control pad
RB = right button on top of control pad
A,B,X,Y = control buttons

<Riding Chocobos>
U = move forward
L or R = turn
A = move forward
B = dismount (Chocobo returns to stable)

<Airship>
U or D = adjust height
L or R = turn
A = move forward
B = leave airship
X = switch to view inside airship
Y = turn airship when it's not moving
LB or RB = highspeed turns

COLOSSEUM LIST
-------------Use this list to determine who you will fight for the item you
wager and what you get should you win. If the item is not on this
list, when it is wagered you will fight Chupon for an Elixir, though
you will more than likely be sneezed out of the battle quickly. It IS
possible to beat Chupon, but you need a super beafed-up character.
When you wager valuable items, remember to save before the fight in
case you should lose.
Item to Wager
Item you Win
Enemy you Battle
---------------------------------------------------------------Aegis Shield
Tortoise Shield
Borras
Air Anchor
Zephyr Cape
Brontaur
Assasin
Sword Breaker
Test Rider
Atma Weapon
Graedus
Gt Behemoth
Aura
Strato
Rhyos
Aura Lance
Sky Render
Land Worm
Behemoth Suit
Snow Muffler
Outsider
Blizzard
Ogre Nix
Scullion
Blizzard Orb
Rage Ring
Allosaurus
Bone Club
Red Jacket
Test Rider
Break Blade
Break Blade
Lethal Wpn
Cat Hood
Merit Award
Hoover
Charm Bangle
Dragon Horn
Retainer
Chocobo Suit
Moogle Suit
Veteran
Coronet
Regal Crown
Evil Oscar
Crystal
Enhancer
Borras
Crystal Helmet
Diamond Helmet
Dueller
Crystal Mail
Ice Shield
Covert
Crystal Orb
Gold Hairpin
Borras
Cursed Ring
Air Anchor
Steroidite
Cursed Shield
Cursed Ring
Didelous
Czarina Gown
Minerva
Sky Base
Doom Darts
Bone Club
Opinicus
Dragon Claw
Sniper
Test Rider
Dragon Horn
Gold Hairpin
Ogre
Drainer
Drainer
Enuo
Economizer
Dragon Horn
Vectagoyle
Elixir
Rename Card
Cactrot
Exp. Egg
Tintinabar
Steroidite
Falchion
Flame Shield
Outsider
Fenix Down
Magicite
Cactrot
Fire Knuckle
Fire Knuckle
Tumbleweed
Fixed Dice
Fire Knuckle
Trixter

Flame Saber
Ogre Nix
Evil Oscar
Flame Shield
Ice Shield
Iron Hitman
Force Armor
Force Armor
Sr Behemoth
Force Shield
Thornlet
Dark Force
Gauntlet
Thunder Shield
Vectagoyle
Gem Box
Economizer
Sr Behemoth
Genji Armor
Air Anchor
Borras
Genji Glove
Thunder Shield
Hemophyte
Genji Helmet
Crystal Helmet
Fortis
Genji Shield
Thunder Shield
Retainer
Gold Hairpin
Dragon Horn
Evil Oscar
Graedus
Dirk
Karkass
Hardened
Murasame
Phase
Heal Rod
Magus Rod
Pug
Hero Ring
Pod Bracelet
Rhyos
Ice Shield
Flame Shield
Innoc
Illumina
Schimitar
Scullion
Imp Armor
Tortoise Shield
Rhyos
Imp Halberd
Cat Hood
Allosaurus
Magus Rod
Strato
Allosaurus
Marvel Shoes
Tintinabar
Tyranosaur
Megalixir
Tintinabar
Siegfried
Memento Ring
Memento Ring
Chupon
Merit Award
Rename Card
Rhyos
Minerva
Czarina Gown
Pug
Mirage Vest
Red Jacket
Vectagoyle
Moogle Charm
Charm Bangle
Outsider
Moogle Suit
Nutkin Suit
Madam
Murasame
Aura
Borras
Muscle Belt
Crystal Orb
Allosaurus
Ninja Star
Tack Star
Chaos Dragon
Nutkin Suit
Genji Armor
Opinicus
Ogre Nix
Soul Sabre
Sr Behemoth
Paladin Ring
Gold Hairpin
Borras
Paladin Shield
Force Shield
Hemophyte
Pearl Lance
Strato
Sky Base
Pod Bracelet
Hero Ring
Hemophyte
Punisher
Gravity Rod
Opinicus
Rage Ring
Blizzard Orb
Allosaurus
Ragnarok
Illumina
Didalos
Rainbow Brush
Gravity Rod
Test Rider
Red Cap
Coronet
Rhyos
Red Jacket
Red Jacket
Vectagoyle
Regal Crown
Genji Helmet
Opinicus
Relic Ring
Charm Bangle
Sky Base
Rename Card
Marvel Shoes
Doom Dragon
Ribbon
Gold Hairpin
Rhyos
Rising Sun
Bone Club
Allosaurus
Safety Bit
Dragon Horn
Pug
Schimitar
Ogre Nix
Covert
Sky Render
Aura Lance
Scullion
Sneak Ring
Thief Glove
Tap Dancer
Sniper
Bone Club
Borras
Snow Muffler
Charm Bangle
Retainer
Soul Sabre
Falchion
Opinicus
Strato
Pearl Lance
Aquila
Striker*
?????????
Chupon or Shadow
Stunner
Strato
Test Rider
Stunner
Strato
Test Rider
Tabby Suit
Chocobo Suit
Vectaur

Tack Star
Tao Robe
Thief Glove
Thief Knife
Thornlet
Thunder Blade
Thunder Shield
Tiger Fangs
Titanium
Tintinabar
Tortoise Shield
Trump
Valiant Knife
Wing Edge

Rising Sun
Tao Robe
Dirk
Thief Glove
Mirage Vest
Ogre Nix
Genji Shield
Fire Knuckle
Cat Hood
Exp. Egg
Titanium
Trump
Assasin
Sniper

Opinicus
Test Rider
Harpy
Wart Puck
Opinicus
Steroidite
Outsider
Mantodea
Brachosaur
Dark Force
Steroidite
Allosaurus
Woolly
Rhyos

* - If you saved Shadow, the Striker remains in your inventory


and Shadow joins your party. If you left Shadow, you get nothing
but a measly Elixir (even though it is listed as ?????????)

SPELL LIST
---------SPELL
EFFECT
MP
---------------------------------------------------------Cure
Recover up to 270 HP
5
Cure 2
3 times more powerful than Cure
25
Cure 3
7 times more powerful than Cure
40
Life
Brings dead fighter back to life 30
Life 2
Brings dead back with full HP
60
Life 3
Casts Life after character dies
50
Antidote
Cures poison status
3
Remedy
Cures all but Zombie
15
Dispel
Dissolves spells cast on target
25
Regen
Revives HP at regualer intervals 10
Scan
Shows targets HP, MP, and weakness 3
Safe
Raises defense power of target
12
Shell
Protects from enemy spells
15
Haste
Make target move faster
10
Slow
Slows target
5
Haste2
Makes party move faster
38
Slow2
Slows all attacking enemies
26
Stop
Temporarily freeze target
10
Quick
Allows double commands
99
Muddle
Confuses target
8
Bserk
Target 'Fights' automatically
16
Float
Levitates target
17
Imp
Changes target to/from an Imp
10
Rflect
Reflects spells (including own)
22
Vanish
Makes invisible (phys 0%/mag 100%) 18
Pearl
Pearl elemental attack
40
---------------------------------------------------------Fire
Fire elemental attack
4
Fire 2
3 times more powerful than fire
20
Fire 3
6 times more powerful than fire
57
Bolt
Lightning elemental attack
6

Bolt 2
Bolt 3
Ice
Ice 2
Ice 3
Poison
Bio
Drain
Rasp
Osmose
Break
Doom
X-Zone
Flare
Demi
Quartr
Mute
Sleep
Warp
Quake
W Wind
Meteor
Ultima
Merton

3 times more powerful than bolt


22
6 times more powerful than bolt
53
Ice elemental attack
5
3 times more powerful than ice
21
6 times more powerful than ice
52
Poisons (regular loss of HP)
3
More powerful version of poison
26
Moves HP from target to caster
15
Causes damage in MP
12
Transefers MP from target to caster 1
Turns target to stone
25
Instant death
35
Sends targets to another dimension 53
Hits several enemies at once
45
Cuts target's HP in half
33
Cuts target's HP by 3/4
48
Target can't use magic
8
Puts target to sleep
5
Escape fights and dungeons
20
Hits all ground-bound creatures 50
Takes 90% of HP from what it hits 75
Meteors hit target
62
Ultimate damage to all targets
80
Giant fire attack (hits you also) 85

ESPER LIST
---------This shows the stat bonus you receive when you level up with an
Esper. It also lists the spells each Esper teaches and the speed
at which you will learn them. Notice that some Espers teach the
same spells but at different speeds. Also take note that once
Odin is changed into Raiden, there is no going back to earn those
prescious extra agility points.
LEGEND:
Sta = Stamina
Pwr = Power
MPwr= Magic Power
Agl = Agility
H = Hit Points
M = Magic Points
Kirin
Unicorn
Sraphim
Starlet
Lv. Up
Lv. Up
Lv. Up
Lv. Up
Bonus:None Bonus:None Bonus:None Bonus:Sta+2
Cure x 5 Cure2 x 4 Life x 5 Cure x 25
Cure2 x 1 Remedy x 3 Cure2 x 8 Cure2 x 16
Regen x 4 Dispel x 2 Cure x 20 Cure3 x 1
Antdot x 4 Safe x 1 Regen x 10 Regen x 20
Scan x 5 Shell x 1 Remedy x 4 Remedy x 20
Pheonix
Palidor
Ifrit
Shiva
Lv. Up
Lv. Up
Lv. Up
Lv. Up
Bonus:None Bonus:None Bonus:Pwr+1 Bonus:None
Life X 10 Haste x 20 Fire x 10 Ice x 10
Life2 x 2 Slow x 20 Fire2 x 5 Ice2 x 5

Life3 x 1 Haste2 x 2 Drain x 1 Rasp x 4


Cure3 x 2 Slow2 x 2
Osmose x 4
Fire3 x 3 Float x 5
Cure x 3
Madiun
Bismark
Ramuh
Shoat
Lv. Up
Lv. Up
Lv. Up
Lv. Up
Bonus:MPwr+1 Bonus:Pwr+2 Bonus:Pwr+1 Bonus:H+10%
Fire2 x 3 Fire x 20 Bolt x 10 Bio x 8
Ice2 x 3 Ice x 20 Bolt2 x 2 Break x 5
Bolt2 x 3 Bolt x 20 Poison x 5 Doom x 2
Life x 2
Dispel x 10
Remedy x 15
Odin
Alexandr
ZoneSeek
Raiden
Lv. Up
Lv. Up
Lv. Up
Lv. Up
Bonus:Agl+1 Bonus:None Bonus:MPwr+2 Bonus:Pwr+2
Meteor x 1 Pearl x 2 Rasp x 20 Quick x 1
Shell x 10 Osmose x 15
Safe x 10 Shell x 5
Ragnarok Gole m
Crusader
Terrato
Lv. Up
Lv. Up
Lv. Up
Lv. Up
Bonus:None Bonus:Sta+2 Bonus:M+50% Bonus:H+30%
Ultima x 1 Safe x 5 Merton x 1 Quake x 3
Stop x 5 Meteor x 10 Quartr x 1
Cure 2 x 5
W Wind x 1
Stray
Bahamut
Carbunkl
Fenrir
Lv. Up
Lv. Up
Lv. Up
Lv. Up
Bonus:MPwr+1 Bonus:H+50% Bonus:None Bonus: M+30%
Muddle x 7 Flare x 2 Rflect x 5 Warp x 10
Imp x 5
Haste x 3 X-Zone x 5
Float x 2
Shell x 2 Stop x 3
Safe x 2
Warp x 2
Tritoch
Phantom
Siren
Lv. Up
Lv. Up
Lv. Up
Bonus:MPwr+2 Bonus:M+10% Bonus:H+10%
Fire3 x 1 Bserk x 3 Sleep x 10
Ice3 x 1 Vanish x 3 Mute x 8
Bolt3 x 1 Demi x 5 Slow x 7
Fire x 6

ESPERS
-----These are the general locations of each Esper in the game.
Kirin - tower in Zozo
Unicorn - Magitek Factory
Sraphim - buy from man in upper-right corner of Tzen
Starlet - bookshelf of Owzer's House.
Phoenix - end of Pheonix Cave
Palidor - Solitary Island beach, after finding airship
Ifrit - after defeating Ifrit and Shiva, Magitek Factory
Shiva - after defeating Ifrit and Shiva, Magitek Factory
Maduin - tower in Zozo, after Terra remembers her past
Bismark - Magitek Factory

Ramuh - tower in Zozo


Shoat - Magitek Factory
Odin - Ancient Castle
Raiden - 5 steps south of throne, downstairs, Ancient Castle
Crusader- after defeating all 8 dragons
Bahamut - after defeating Doom Gaze
Tritoch - frozen Esper, Narshe
Alexandr- throne room, Doma Castle, after Cyan's dream
Ragnarok- weapon shop in Narshe; need Locke to enter
Terrato - Umaro's bone carving
Carbunkl- Magitek Factory
Phantom - Magitek Factory
ZoneSeek- auction house, Jidoor
Golem - auction house, Jidoor
Stray - tower in Zozo
Fenrir - after battle with Phunbaba, Mobliz
Siren - tower in Zozo

DESPERATION (NEAR FATAL) ATTACKS


-------------------------------When you are in critical condition (your HP is very low and your
character is hunched over), choosing to fight may yield your
character's Depseration Attack. These moves are extremely powerful,
especially early in the game when you can't normally do several
thousand points of damage. Gau and Umaro do not have Desperation Attacks
because they do not have Fight as a command.
Character Name
Description
--------------------------------------------------------------Locke
Mirager
looks like first part of a Bum Rush
Terra
Riot Blade throws a series of rings at an enemy
Celes
Spin Edge spins around enemy holding out sword
Edgar
Royal Shock flash of light
Sabin
Tiger Break looks like Cyan's Empowerer
Cyan
Back Blade sword strike that turns screen black
Mog
Moogle Rush looks like Sabin's Pummel
Strago
Sabre Soul jumps at enemy, makes flash of light
Relm
Star Prism stars surround an enemy
Shadow Shadow Fang jumps at enemy and claws it twice
Setzer Red Card spins around and throws cards 3 times
Gogo
X-Meteor rock going from top right to bottom left
of the screen

LOCATIONS OF THE 8 DRAGONS


-------------------------1 in Narshe (Ice)
1 in cave reached from Zozo (Thunder)
1 in Opera House (Dirt)
1 in Phoenix Cave (Red)
1 in Fanatics' Tower (White)
1 in Ancient Castle (Blue)
2 in Kefka's Tower (Gold and Skull)

LOCATIONS OF THE TWO SECRET CHARACTERS


--------------------------------------

UMARO
In the WOR, go up to the top of the cliff where Tritoch is.
Defeat the esper and then jump into the crack behind it. Be
sure that you have Mog with you. Work your way through the caves
until you come to a bone carving. Press A like you were talking
to it and you will receive the magicite "Terrato." Umaro will
come out of what looks like a cave opening to the north and you
will fight him. When you beat him, Mog will force him to join
you.
GOGO
In the WOR, go to the triangle island and wander around until
you fight a ZoneEater. Let it engulf all of your characters and
you will be able to explore the ZoneEater's stomach. If you
search for a while, you will find Gogo in the caverns.

BANQUET SCORING SCHEME


---------------------Deep into the WoB is a banquet scene at the Empire's base. Depending
on your actions here, several things can be acomplished and some items
procured. The entire banquet events are scored and can be tabulated
mathematically based on this model:
(a) Each guard you talked to 24 x 1pt each = 24 pts
(b) Each guard you fought 5 x 4pt each = 20 pts
(c) Toast question
To the Empire
2pt
To Returners
1pt
To our hometowns
5pt
(d) Kefka question
Leave him in jail
5pt
Let him go
1pt
Execute him
3pt
(e) Doma question
What's done is done
1pt
That was inexcusable
5pt
Apologize Again!!
3pt
(f) Celes question
Was she a spy?
1pt
She's one of us
5pt
We trust Celes
3pt
(g) Asking each question
2pt each
If you asked one of the
questions twice
-10pt each
Remember which question you asked first!
(h) Espers question
Gone too far
5pt
Unleashed the power
2pt
(i) Which question asked first 5pt
(j) Care for a break
No
1pt
Break
2pt
Break and fight Guards 5pt
(k) Say question
Peace
3pt

War's over
5pt
Sorry
1pt
(l) Favor
If you say Yes when
Gestahl asked you the
first time
3pt
Total Max

93pt

What you get for the points:


NOTE: You get the item listed plus everything below that.
0 - 49 pts
50 - 66 pts
67 - 76 pts
77 - 89 pts
90 - 93 pts

South Figaro is safe


Troops withdrawn from Doma
Permission to the locked room
Tintinabar
Charm Bangle

Final Fantasy 3 CD INFO


----------------------Forward
If you have registered a Square product in the past, or have
registered the great RPG FF3, then you may have recieved a Square Newsletter (the Ogopogo Examiner). Along with the information about the next Square game to be released, are some Square
Soft related products. One of the eye catchers is the Final
Fantasy 3 Soundtrack (Kefka's Domain). However, the only way to
get this is from Square directly, and the price is 40 dollars,
about 2/3 the price of Final Fantasy 3! Many people who love
the music of FF3 may want to purchase the CD, but aren't sure
it provides the songs they like. Say no more, because the 3 CD
collection is going to be revealed to you right now! Hopefully,
this will provide you with the information you need on whether
you want to spend the money. I will be listing the titles of
each song, and any notes about it (where you find it in the
game, approximate length, etc.).
Track
Title
Notes
--------------------------------------------------------------CD # 1
1. Opening Theme
The music from the title screen
and the introduction. 4 and a
half minutes.
2. The Mines of Narshe
The title tells it all. 3 minutes.
3. Awakening
Terra's unofficial theme.
1.5 minutes.
4. Locke
Locke's theme. 2 minutes.
5. Battle Theme
The music during any normal fight.
2 minutes.
6. Fanfare
The music after a sucessful battle. 45 seconds.
7. Edgar and Sabin
The brother's theme. Music from
Figaro Castle. 2.5 minutes.
8. Kefka
Everyone's favorite enemy deserves
a theme. 3 minutes.

9. Mt. Kolts

The music from every mountain in


the game. 2.5 minutes.
10. Returners
The hideout music. 3 minutes.
11. Shadow
The mysterious one's theme.
2 minutes.
12. Troops March On
The Empire's soldier's music.
2 minutes.
13. Cyan
A brave knight's theme.
2.5 minutes.
14. The Unforgiven
Music for whenever a disaster
occurs and you have a time limit.
1.5 minutes.
15. The Phantom Forest
No explanation needed. 3 minutes.
16. Phantom Train
See above. 3 minutes.
17. Wild West
The Veldt's music. 2 minutes.
18. Gau
His theme. 1 minute.
19. The Serpent Trench
You can guess this one. 2 minutes.
20. Kids Run Through the City The town music. 3 minutes.
21. Under Martial Law
The captured town music.
3 minutes.
22. Celes
A General's Salute. 3.5 minutes.
23. Save Them!
The first Kefka battle's music.
3 minutes.
24. The Decisive Battle
The 'Normal' Boss music.
3 minutes.
25. Metamorphosis
The Sealed Gate's music.
2 minutes.
CD # 2
1. Terra

Mislabeled. The WOB overworld


music. 3 minutes.
2. Coin Song
Hard to explain. 3.5 minutes.
3. Techno De Chocobo
The new Chocobo theme!
1.5 minutes.
4. Forever Rachel
The only real sad theme.
3 minutes.
5. Slam Shuffle
Zozo's music. 2 minutes.
6. Spinach Rag
The Auction House's music.
3 minutes.
The Opera!!! The garbled voices we love ARE in here!
7. Overture

Opening to Opera, Draco's singing.


3-4 minutes.
8. Aria de Mezzo Carattere Maria's part. 4 minutes.
9. The Wedding
The dance scene and fight.
4 minutes.
10. Grand Finale?
The battle with Ultros on stage.
2 minutes.
11. Setzer
The Airship music. 3 minutes.
12. Johnny C Bad
Colosseum! 3 minutes.
13. The Empire "Gestahl" The bleak music of the Empire.
2.5 minutes.
14. Devil's Lab
The Magitek Center. 3 minutes.
15. Blackjack
The WOB flying music. 3 minutes.
16. ??
The strange man's house.
2 minutes.
17. Mog
Moogles unite! 2 minutes.
18. Strago
Thamasa's music. 2.5 minutes.

19. Relm
You get the picture. 2.5 minutes.
20. Another World of Beasts The Esper's music. 3 minutes.

CD # 3
1. New Continent
2. Catastrophe

The Floating Island. 3.5 minutes.


The final minutes of Gestahl and
the destruction of the world.
4 minutes
3. The Fierce Battle
The boss music for AtmaWeapon,
Atma, and the Goddess Statues.
3 minutes.
4. Rest in Peace
When you die... 30 seconds.
5. Dark World
The WOR overworld music...until
you find the Airship! 3 minutes.
6. The Day After
The WOR town music. 2.5 minutes.
7. Searching for Friends The WOR overworld and flying music
AFTER you get the Airship.
3 minutes.
8. Gogo
The Zoneeater's stomach.
2.5 minutes.
9. Epitaph
The flashbacks of Daryl.
3 minutes.
10. The Magic House
Owzer's house. 3 minutes.
11. Umaro
His dungeon. 2 minutes.
12. Fanatics
The first tower. 3 minutes.
13. Last Dungeon
Kefka's Tower...3 minutes.
14. Dancing Mad
The ENTIRE last battle music...
including the first 3 groups of
enemies, AND Kefka (you even get
his laugh in there)! 17.5 minutes.
15. Ending Theme
The entire ending, including all
14 character ending themes, the
escape from the tower, and the
rest of it! (Includes the infamous
Series Theme, revamped, at the end!)
16. The Prelude
Remember the Crystal's music from
FF2? Here is the updated version!
Always a favorite. 3 minutes.
My overall rating: ***1/2 This is a great collection, but some
of the songs you really want to hear are too short. However, it
is worth it, in my opinion.
--Tortolia2
A second opinion: ****1/2 This CD has kept me entertained for hours
on end. Any serious music lover or FF/RPG lover alike should make a
point of adding this wonderful collection of gaming maserpieces to
their collection. Though you wish you could blast some of the 'tunes
for hours, many do seem short. :( Definitely worth the extra cash, and
a limited item, so get it now before it's gone forever!
--JonN2002
A 'Final' opinion: ***** As of this writing, the game music CDs have
pretty much been rereleased and are available through several importers.
The original soundtrack for FF3/6 is still a great purchase today. I
give this collection the high rating because, of all the FF games, this
one has my favorite music. A definite must-buy for Final Fanatics.
--KingKung

FF
21 minutes.

EASY EXP.
--------Ok, want to get REAL EASY Exp.?
YOU NEED A RAPID FIRE CONTROLLER FOR THIS TO WORK or a rubber band.
Go to the Config screen and set the Buttons to "Memorize."
Now get to the Lete River Scene and travel on the raft to the
first intersection. Choose "Up" and you'll go around in a circle
and fight at least one battle. In the battle, have Banon use
Health, Terra fight, Sabin fight, and Edgar uses the AutoCrossbow. Now, put the controller on auto-fire for button A or put a
rubber band around the button after the battle and leave it there.
The raft will go around in circles, fighting enemies, with Banon
healing the party! Leave it on overnight and see what happens!

VANISH/DOOM/X-ZONE
-----------------Using Vanish and then Doom on enemies early in the game usually
kills them instantly, but as the game progresses, the rate of
success is greatly lowered. Using X-Zone in place of Doom, your
chances will be increased to 99% possibility of killing an enemy
with this trick.
WARNING: Using Vanish/X-Zone DOES NOT allow you
to collect most items from enemies! :(

EASY STATUS RECOVERY


-------------------To cure a status ailment quickly and easily, equip the character
that has the ailment with a relic that protects against that
type of ailment. When you check your status after you have equipped the relic, you should be completely cured!

SAVING WHEN NOT ON A SAVE POINT


------------------------------In places where you are controlling more than one party, such as
the Phoenix Cave and Kefka's Tower, if one party is on a save
point, then all the other parties are also considered to be
standing on it and can use Tents to replenish their energy!

REVIVIFY THE DEAD


----------------Undead monsters are suceptible to Cure magic as well as items
such as Life, Revivify, and Fenix Down. Try using these items
and you should beat them in one hit!

UN-ICING YOUR FRIENDS


--------------------When your allies are frozen, an easy way to "un-ice" them is to
cast a Fire spell on them. Fire1 is best since it creates minimal damage.

---------------------------------------------------------------

PART SIX-Game Genie Codes


--------------------------------------------------------------Parts by BC 002, GameDuster, Bombodos, JonN2002, Kupos9, TheSpook1,
Manson8814, and JT
Edited by King Kung, GWS Wizard, JonN2002
While these codes are a nice start, there are so many more... and they
are almost all available from the Game Genie Code Creators Club. Find
them at http://www.videogamesource.com/genie/ where they have files
having to do with Final Fantasy 3. They also have a Final Fantasy Math
FAQ for those that want to know how the battle engines and such work.
Here are the codes from the book:
Final Fantasy III(tm) Game
1
D15C-78E5
Start Terra with Man-eater equipped
2
F65C-78E5
Start Terra with Excalibur equipped
3
FC5C-78E5
Start Terra with Illumina equipped
4
FA5C-78E5
Start Terra with Atma equipped
5
435C-78E5
Start Terra with Tempest equipped
6
D35C-78E5
Start Terra with Blizzard equipped
7
F75C-78E5
Start Terra with Enhancer equipped
8
9A58-7675
Start Terra with Mithril shield equipped
9
9258-7675
Start Terra with Gold shield equipped
10
1F58-7675
Start Terra with Ice shield equipped
11
1D58-7675
Start Terra with Fire shield equipped
12
1C58-7655
Start Terra with Hairband equipped
13
1B58-7655
Start Terra with Leather hat equipped
14
5C58-7655
Start Terra with Circlet equipped
15
5B58-7655
Start Terra with Mystery veil equipped
16
5658-7655
Start Terra with Red cap equipped
17
6658-7685
Start Terra with Silk robe equipped
18
6B58-7685
Start Terra with Mithril vest equipped
19
6858-7685
Start Terra with White dress equipped
20
BC58-7685
Start Terra with Genji armor equipped
21
B058-7685
Start Terra with Force armor equipped
22
108C-EF03 + All items in shops are free--SWITCH OFF
108C-E4A3
TO SELL ITEMS FOR GP
23
DDA4-8767
Party always has sprint shoes
24
ED30-E944
'Tonic' gives 240 HP
25
3CB8-5DAE
Most items can be used infinitely--NOT
IN BATTLE MODE; SWITCH OFF TO EXIT MENU
SCREEN
Homemade Codes
-------------26

27
28

29
30
31

AA94-E7D8
This code will make the enemy give you
weapons, items, and armory. (This code
is constant)
AA90-74DD
Able to walk through walls, only certain
directions
AA94-EFO8
Makes the enemy give you items/weapons/
armory. (This code is not constant,
it's at random)
DC9C-E4D8
Max out your GPs!
AA9D-54D8
The battle sequence is weird...
AA9B-E768
All relics equiped, all of it. Not tested much; may freeze up. Even the cursed
stuff is equiped. Just DO NOT SAVE YOUR

32
33
34
35

36
37

38
39
40
41

42
43
44
45
47

48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64

65

66
67
68
69
70

GAME, your statistics are messed up...


AA23-54D8
Level 99 after one battle
0F9F-E708
WARNING *ERASES THE SAVED GAMES*
AA9D-54D8
Unpredictable battles
AA94-E4D8 + Paladin's Shield Codes
AA94-EF08 +
AA94-E7D8
AAD2-E768
Lowers Speed, Vigor, Stamina, and Magic
Power for all members
AADC-EF08
Always sprint in dungeons and never encounter random enemies (as if Sprint
Shoes and Moogle Charm were equipped)
AADC-EDA8
Never encounter random enemies
AAD8-EF08
All party members are Floating, Stopped,
and Reflective in battles! %-)
AADB-EDA8
Increase all members' Max HP and MP
6794-E708
Makes the EXP, Magic Points, Items, and
GP keep repeating in a cycle. Turn off
after 2 or 3 cycles or it may blackout.
DFD8-EF68
All characters float
D0D8-EF68
All characters have Slow cast on them
D6D8-EF68
All characters have Haste cast on them
D8D8-EF68
All characters have Haste, Float, and
Regen cast on them
AA94-E7D8 + Super Item Codes: Get Paladin's Shield,
AA94-EFO8 + Offering, Gem Boxes, Econimizers and
AA94-E4D8 + other stuff after battles!
D794-E708
D493-54D8
Gain over 16,000 Exp. per fight
D793-54D8
Gain nearly 1,000,000 Exp. per fight!
AA92-E768
Casts Flare after a battle, blackout
EEBC-576E
Use or equip any item as many times you want.
EE5C-7675
Terra starts with 276 HP
EE5C-7655
Terra starts with 276 MP
EE5C-7B85
Terra starts with 255 Vigor
EE5C-7BE5
Terra starts with 255 Speed
EE5C-7C75
Terra starts with 255 Stamina
EE5C-7C55
Terra starts with 255 Magic Power
EE5C-7C85
Terra starts with 255 Battle Power
EE5C-7CE5
Terra starts with 255 Defense
EE5C-7855
Terra starts with 255 Evade %
EE5C-7875
Terra starts with 255 Magic Defense
EE5C-7885
Terra starts with 255 Magic Block
3CBC-576E
Using an item increases supply! :-)
3037-54A6
After a battle, all your people who have the
Magic command learn every spell. Be aware that
this takes a long time, and it works after
EVERY battle, whether your guys already have
the spells or not.
3CB7-5F63
Gunslinger code for FF3: First equip everything
you have. As you do, the weapons you equipped
will change.
D5A7-8407
Almost perfect walk through walls
DAA7-7FD4
Talking to people in towns gives you a 50/50
chance of getting an Airship and a Bahamut Esper
DA24-8F0D
Events from the WOB occur again in the WOR
DA24-8F6D
Like #68, but not as drastic
D5E5-776D
Leo/Kefka Code: Start a game and your only
character will be someone who looks like Terra
but is actually Kefka. Change the party

positions around and you will then have Leo


and Terra. Kefka has no commands in battle, so
the game freezes when it's Kefka's turn.
71
5BAE-8F69
New rare items code: Go into battle and
double-click your sword or shield and the
battle will end. Look at the rare items
list and you'll see many new items.
Also, if you use your airship, you'll
go back to the WOB.
72
8FA3-846D
Makes boss monsters appear on the Veldt.
73 AA68-E7D8
All comands upgraded one level (steal->capture...)
AA68-EDA8
Character Customization Codes
----------------------------This lets you change character stats, menu items, and equipment. Use
before the character joins your party. The order here is a little screwy
since it was made from an old table. Replace 'XX' with the variable that
suites your needs. Thanks to JT for these codes.
Terra
Locke
Cyan
Shadow Edgar
Sabin
HP
XX5C-7675 XX58-7B85 XX5A-7875 XX53-7685 XX5E-7C75 XX5D-5885
MP
XX5C-7655 XX58-7BE5 XX5A-7855 XX53-76E5 XX5E-7C55 XX5D-58E5
Menu 1 XX5C-7685 XX58-7C75 XX5A-7885 XX53-7B75 XX5E-7C85 XX5F-5675
Menu 2 XX5C-76E5 XX58-7C55 XX5A -78E5 XX53-7B55 XX5E-7CE5 XX5F-5655
Menu 3 XX5C-7B75 XX58-7C85 XX52-7675 XX53-7B85 XX5E-7875 XX5F-5685
Menu 4 XX5C-7B55 XX58-7CE5 XX52-7655 XX53-7BE5 XX5E-7855 XX5F-56E5
Vigor XX5C-7B85 XX58-7875 XX52-7685 XX53-7C75 XX5E-7885 XX5F-5B75
Speed XX5C-7BE5 XX58-7855 XX52-76E5 XX53-7C55 XX5E-78E5 XX5F-5B55
Stamina XX5C-7C75 XX58-7885 XX52-7B75 XX53-7C85 XX5D-5675 XX5F-5B85
MagPwr XX5C-7C55 XX58-78E5 XX52-7B55 XX53-7CE5 XX5D-5655 XX5F-5BE5
BatPwr XX5C-7C85 XX5A -7675 XX52-7B85 XX53-7875 XX5D-5685 XX5F-5C75
Defense XX5C-7CE5 XX5A-7655 XX52-7BE5 XX53-7855 XX5D-56E5 XX5F-5C55
MagDef XX5C-7875 XX5A-7685 XX52-7C75 XX53-7885 XX5D-5B75 XX5F-5C85
Evade% XX5C-7855 XX5A-76E5 XX52-7C55 XX53-78E5 XX5D-5B55 XX5F-5CE5
MagBlk XX5C-7885 XX5A-7B75 XX52-7C85 XX5E-7675 XX5D-5B85 XX5F-5875
Weapon XX5C-78E5 XX5A-7B55 XX52-7CE5 XX5E-7655 XX5D-5BE5 XX5F-5855
Shield XX58-7675 XX5A-7B85 XX52-7875 XX5E-7685 XX5D-5C75 XX5F-5885
Helm XX58-7655 XX5A-7BE5 XX52-7855 XX5E-76E5 XX5D-5C55 XX5F-58E5
Armor XX58-7685 XX5A-7C75 XX52-7885 XX5E-7B75 XX5D-5C85 XX54-5675
Relic 1 XX58-76E5 XX5A-7C55 XX52-78E5 XX5E-7B55 XX5D-5CE5 XX54-5655
Relic 2 XX58-7B75 XX5A-7C85 XX53-7675 XX5E-7B85 XX5D-5875 XX54-5685
EXP XX58-7B55 XX5A -7CE5 XX53-7655 XX5E-7BE5 XX5D-5855 XX54-56E5
Strago Relm
Setzer Mog
Gau
Gogo
HP
XX57-5C85 XX59-5675 XX51-5B85 XX55-5875 XX5B-5685 XX5C-5C75
MP
XX57-5CE5 XX59-5655 XX51-5BE5 XX55-5855 XX5B-56E5 XX5C-5C55
Menu 1 XX57-5875 XX59-5685 XX51-5C78 XX55-5885 XX5B-5B75 XX5C-5C85
Menu 2 XX57-5855 XX59-56E5 XX51-5C55 XX55-58E5 XX5B-5B55 XX5C-5CE5
Menu 3 XX57-5885 XX59-5B75 XX51-5C85 XX56-5675 XX5B-5B85 XX5C-5875
Menu 4 XX57-58E5 XX59-5B55 XX51-5CE5 XX56-5655 XX5B-5BE5 XX5C-5855
Vigor XX50-5675 XX59-5B85 XX51-5875 XX56-5685 XX5B-5C75 XX5C-5885
Speed XX50-5655 XX59-5BE5 XX51-5855 XX56-56E5 XX5B-5C55 XX5C-58E5
Stamina XX50-5685 XX59-5C75 XX51-5885 XX56-5B75 XX5B-5C85 XX58-5675
MagPwr XX50-56E5 XX59-5C55 XX51-58E5 XX56-5B55 XX5B-5CE5 XX58-5655
BatPwr XX50-5B75 XX59-5C85 XX55-5675 XX56-5B85 XX5B-5875 XX58-5685
Defense XX50-5B55 XX59-5CE5 XX55-5655 XX56-5BE5 XX5B-5855 XX58-56E5
MagDef XX50-5B85 XX59-5875 XX55-5685 XX56-5C75 XX5B-5885 XX58-5B75
Evade% XX50-5BE5 XX59-5855 XX55-56E5 XX56-5C55 XX5B-58E5 XX58-5B55
MagBlk XX50-5C75 XX59-5885 XX55-5B75 XX56-5C85 XX5C-5675 XX58-5B85

Weapon XX50-5C55 XX59-58E5 XX55-5B55 XX56-5CE5 XX5C-5655 XX58-5BE5


Shield XX50-5C85 XX51-5675 XX55-5B85 XX56-5875 XX5C-5685 XX58-5C75
Helm XX50-5CE5 XX51-5655 XX55-5BE5 XX56-5855 XX5C-56E5 XX58-5C55
Armor XX50-5875 XX51-5685 XX55-5C75 XX56-5885 XX5C-5B75 XX58-5C85
Relic 1 XX50-5855 XX51-56E5 XX55-5C55 XX56-58E5 XX5C-5B55 XX58-5CE5
Relic 2 XX50-5885 XX51-5B75 XX55-5C85 XX5B-5675 XX5C-5B85 XX58-5875
EXP XX50-58E5 XX51-5B55 XX55-5CE5 XX5B-5655 XX5C-5BE5 XX58-5855
Bannon Leo
Ghost 1 Ghost 2 Kupek
Kupop
HP
XX52-5B75 XX53-5C85 XX5D-8675 XX5F-8B85 XX54-8875 XX50-8685
MP
XX52-5B55 XX53-5CE5 XX5D-8655 XX5F-8BE5 XX54-8855 XX50-86E5
Menu 1 XX52-5B85 XX53-5875 XX5D-8685 XX5F-8C75 XX54-8885 XX50-8B75
Menu 2 XX52-5BE5 XX53-5855 XX5D-86E5 XX5F-8C55 XX54-88E5 XX50-8B55
Menu 3 XX52-5C75 XX53-5885 XX5D-8B75 XX5F-8C85 XX57-8675 XX50-8B85
Menu 4 XX52-5C55 XX53-58E5 XX5D-8B55 XX5F-8CE5 XX57-8655 XX50-8BE5
Vigor XX52-5C85 XX5E-5675 XX5D-8B85 XX5F-8875 XX57-8685 XX50-8C75
Speed XX52-5CE5 XX5E-5655 XX5D-8BE5 XX5F-8855 XX57-86E5 XX50-8C55
Stamina XX52-5875 XX5E-5685 XX5D-8C75 XX5F-8885 XX57-8B75 XX50-8C85
MagPwr XX52-5855 XX5E-56E5 XX5D-8C55 XX5F-88E5 XX57-8B55 XX50-8CE5
BatPwr XX52-5885 XX5E-5B75 XX5D-8C85 XX54-8675 XX57-8B85 XX50-8875
Defense XX52-58E5 XX5E-5B55 XX5D-8CE5 XX54-8655 XX57-8BE5 XX50-8855
MagDef XX53-5675 XX5E-5B85 XX5D-8875 XX54-8685 XX57-8C75 XX50-8885
Evade% XX53-5655 XX5E-5BE5 XX5D-8855 XX54-86E5 XX57-8C55 XX50-88E5
MagBlk XX53-5685 XX5E-5C75 XX5D-8885 XX54-8B75 XX57-8C85 XX59-8675
Weaapon XX53-56E5 XX5E-5C55 XX5D-88E5 XX54-8B55 XX57-8CE5 XX59-8655
Shield XX53-5B75 XX5E-5C85 XX5F-8675 XX54-8B85 XX57-8875 XX59-8685
Helm XX53-5B55 XX5E-5CE5 XX5F-8655 XX54-8BE5 XX57-8855 XX59-86E5
Armor XX53-5B85 XX5E-5875 XX5F-8685 XX54-8C75 XX57-8885 XX59-8B75
Relic 1 XX53-5BE5 XX5E-5855 XX5F-86E5 XX54-8C55 XX57-88E5 XX59-8B55
Relic 2 XX53-5C75 XX5E-5885 XX5F-8B75 XX54-8C85 XX50-8675 XX59-8B85
EXP XX53-5C55 XX5E-58E5 XX5F-8B55 XX54-8CE5 XX50-8655 XX59-8BE5
Kuku
Kutan
Kupan
Kushu
Kurin
Kuru
HP
XX51-8885 XX56-8B75 XX5B-8C85 XX58-8675 XX5A-8B85 XX52-8875
MP
XX51-88E5 XX56-8B55 XX5B-8CE5 XX58-8655 XX5A -8BE5 XX52-8855
Menu 1 XX55-8675 XX56-8B85 XX5B-8875 XX58-8685 XX5A-8C75 XX52-8885
Menu 2 XX55-8655 XX56-8BE5 XX5B-8855 XX58-86E5 XX5A-8C55 XX52-88E5
Menu 3 XX55-8685 XX56-8C75 XX5B-8885 XX58-8B75 XX5A-8C85 XX53-8675
Menu 4 XX55-86E5 XX56-8C55 XX5B-88E5 XX58-8B55 XX5A-8CE5 XX53-8655
Vigor XX55-8B75 XX56-8C85 XX5C-8675 XX58-8B85 XX5A-8875 XX53-8685
Speed XX55-8B55 XX56-8CE5 XX5C-8655 XX58-8BE5 XX5A-8855 XX53-86E5
Stamina XX55-8B85 XX56-8875 XX5C-8685 XX58-8C75 XX5A-8885 XX53-8B75
MagPwr XX55-8BE5 XX56-8855 XX5C-86E5 XX58-8C55 XX5A-88E5 XX53-8B55
BatPwr XX55-8C75 XX56-8885 XX5C-8B75 XX58-8C85 XX52-8675 XX53-8B85
Defense XX55-8C55 XX56-88E5 XX5C-8B55 XX58-8CE5 XX52-8655 XX53-8BE5
MagDef XX55-8C85 XX5B-8675 XX5C-8B85 XX58-8875 XX52-8685 XX53-8C75
Evade% XX55-8CE5 XX5B-8655 XX5C-8BE5 XX58-8855 XX52-86E5 XX53-8C55
MagBlk XX55-8875 XX5B-8685 XX5C-8C75 XX58-8885 XX52-8B75 XX53-8C85
Weapon XX55-8855 XX5B-86E5 XX5C-8C55 XX58-88E5 XX52-8B55 XX53-8CE5
Shield XX55-8885 XX5B-8B75 XX5C-8C85 XX5A-8675 XX52-8B85 XX53-8875
Helm XX55-88E5 XX5B-8B55 XX5C-8CE5 XX5A-8655 XX52-8BE5 XX53-8855
Armor XX56-8675 XX5B-8B85 XX5C-8875 XX5A-8685 XX52-8C75 XX53-8885
Relic 1 XX56-8655 XX5B-8BE5 XX5C-8855 XX5A-86E5 XX52-8C55 XX53-88E5
Relic 2 XX56-8685 XX5B-8C75 XX5C-8885 XX5A-8B75 XX52-8C85 XX5E-8675
EXP XX56-86E5 XX5B-8C55 XX5C-88E5 XX5A-8B55 XX52-8CE5 XX5E-8655
Celes
Umaro
Kumama Kamog
Vicks
Wedge
HP
XX54-5B75 XX58-5885 XX59-8C75 XX5E-8685 XX51-E675 XX55-EB85
MP
XX54-5B55 XX58-58E5 XX59-8C55 XX5E-86E5 XX51-E655 XX55-EBE5
Menu 1 XX54-5B85 XX5A-5675 XX59-8C85 XX5E-8B75 XX51-E685 XX55-EC75

Menu 2 XX54-5BE5 XX5A-5655 XX59-8CE5 XX5E-8B55 XX51-E6E5 XX55-EC55


Menu 3 XX54-5C75 XX5A-5685 XX59-8875 XX5E-8B85 XX51-EB75 XX55-EC85
Menu 4 XX54-5C55 XX5A-56E5 XX59-8855 XX5E-8BE5 XX51-EB55 XX55-ECE5
Vigor XX54-5C85 XX5A-5B75 XX59-8885 XX5E-8C75 XX51-EB85 XX55-E875
Speed XX54-5CE5 XX5A-5B55 XX59-88E5 XX5E-8C55 XX51-EBE5 XX55-E855
Stamina XX54-5875 XX5A-5B85 XX51-8675 XX5E-8C85 XX51-EC75 XX55-E885
MagPwr XX54-5855 XX5A-5BE5 XX51-8655 XX5E-8CE5 XX51-EC55 XX55-E8E5
BatPwr XX54-5885 XX5A-5C75 XX51-8685 XX5E-8875 XX51-EC85 XX56-E675
Defense XX54-58E5 XX5A-5C55 XX51-86E5 XX5E-8855 XX51-ECE5 XX56-E655
MagDef XX57-5675 XX5A -5C85 XX51-8B75 XX5E-8885 XX51-E875 XX56-E685
Evade% XX57-5655 XX5A -5CE5 XX51-8B55 XX5E-88E5 XX51-E855 XX56-E6E5
MagBlk XX57-5685 XX5A-5875 XX51-8B85 XX5D-8675 XX51-E885 XX56-EB75
Weapon XX57-56E5 XX5A-5855 XX51-8BE5 XX5D-8655 XX51-E8E5 XX56-EB55
Shield XX57-5B75 XX5A-5885 XX51-8C75 XX5D-8685 XX55-E675 XX56-EB85
Helm XX57-5B55 XX5A-58E5 XX51-8C55 XX5D-86E5 XX55-E655 XX56-EBE5
Armor XX57-5B85 XX5A-5675 XX51-8C85 XX5D-8B75 XX55-E685 XX56-EC75
Relic 1 XX57-5BE5 XX5A-5655 XX51-8CE5 XX5D-8B55 XX55-E6E5 XX56-EC55
Relic 2 XX57-5C75 XX52-5685 XX51-8875 XX5D-8B85 XX55-EB75 XX56-EC85
EXP XX57-5C55 XX52-56E5 XX51-8855 XX5D-8BE5 XX55-EB55 XX56-ECE5
For Menu codes, substitute the following:
DD: Fight
DE: Slot
DF: Item
FD: Rage
D4: Magic
FF: Leap
D0: Revert
F4: Mimic
D9: Steal
F0: Row
D1: Capture
F9: Def.
D5: SwdTech
F1: Jump
D6: Throw
F5: X-Magic
DB: Tools
F6: GP Rain
DC: Blitz
FB: Summon
D8: Runic
FC: Health
DA: Lore
F8: Shock
D2: Sketch
FA: Possess
D3: Control
F2: MagiTek
For Item codes, substitute the following:
DD: Dirk
FD: Epee
4D: Partisan 7D:Aura
DF: MthrlKnife FF: BreakBlade 4F: Pearl Lance 7F: Strato
D4: Guardian F4: Drainer 44: Gold Lance 74:Sky Render
D7: Air Lancet F7: Enhancer 47: Aura Lance 77: Heal Rod
D0: ThiefKnife F0: Crystal 40: Imp Halberd 70: Mithril Rod
D9: Assassin F9: Falchion 49: Imperial 79: Fire Rod
D1: ManEater F1: Soul Sabre 41: Kodachi 71: Ice Rod
D5: SwdBreaker F5: Ogre Nix 45: Blossom 75: Thunder Rod
D6: Gradeus F6: Excalibur 46: Hardened 76: Posion Rod
DB: ValiantKnif FB: Scimitar 4B: Striker 7B: Pearl Rod
DC: MithrilBlad FC: Illumina 4C: Stunner 7C: Gravity Rod
D8: ReglCutlass F8: Ragnarok 48: Ashura
78: Punisher
DA: Rune Edge FA: Atma Weapon 4A: Kotetsu 7A: Magus Rod
D2: Flame Sabre F2: MithrilPike 42: Forged
72: ChocoboBrush
D3: Blizzard F3: Trident 43: Tempest 73: DaVinci Brush
DE: ThundrBlade FE: Stout Spear 4E: Murasame 7E: Magical Brush
0D: RainbowBrsh 9D: Trump
1D: Fire Shield 5D: Coronet
0F: Shuriken 9F: Dice
1F: Ice Shield 5F: Bard's Hat
04: Ninja Star 94: Fixed Dice 14: ThunderShld 54: Green Beret
07: Tack Star 97: MetalKnuckl 17: CrystalShld 57: Head Band
00: Flail
90: MithrilClaw 10: Genji Shld 50: Mithril Helm
09: Full Moon 99: Kaiser
19: TortoiseShd 59: Tiara
01: MorningStar 91: Poison Claw 11: Cursed Shld 51: Gold Helm

05: Boomerang 95: FireKnuckle 15: PaladinShld 55: Tiger Mask


06: Rising Sun 96: Dragon Claw 16: Force Shld 56: Red Cap
0B: Hawk Eye 9B: Tiger Fangs 1B: LeatherHat 5B: Mystery Veil
0C: Bone Club 9C: Buckler 1C: Hair Band 5C: Circlet
08: Sniper
98: Heavy Shld 18: Plumed Hat 58: Regal Crown
0A: Wing Edge 9A: MithrilShld 1A: Beret
5A: Diamond Helm
02: Cards
92: Gold Shld 12: Magus Hat 52: Dark Hood
03: Darts
93: Aegis Shld 13: Bandana 53: Crystal Helm
0E: Doom Darts 9E: DiamondShld 1E: Iron Helmet 5E: Oath Veil
6D: Cat Hood BD: Power Sash CD: Nutkin Suit 8D: Goggles
6F: Genji Helm BF: Light Robe CF: BehemthSuit 8F: Star Pendant
64: Thornlet B4: DiamondVest C4: SnowMuffler 84: Peace Ring
67: Titanium B7: Red Jacket C7: NoiseBlastr 87: Amulet
60: LeatherArmr B0: Force Armor C0: Bio Blaster 80: White Cape
69: Cotton Robe B9: DiamondArmr C9: Flash
89: Jewel Ring
61: KungFu Suit B1: Dark Gear C1: Chain Saw 81: Fairy Ring
65: Iron Armor B5: Tao Robe C5: Debilitator 85: Barrier Ring
66: Silk Robe B6: CrystalMail C6: Drill
86: Mithril Glove
6B: MithrilVest BB: CzarinaGown CB: Air Anchor 8B: Guard Ring
6C: Ninja Gear BC: Genji Armor CC: AutoCrossbw 8C: Running Shoes
68: White Dress B8: Imp's Armor C8: Fire Skean 88: Wall Ring
6A: MithrilMail BA: Minerva CA: Water Edge 8A: Cherub Down
62: Gaia Gear B2: Tabby Suit C2: Bolt Edge 82: Cure Ring
63: Mirage Vest B3: ChocoboSuit C3: Inviz Edge 83: True Knight
6E: Gold Armor BE: Moogle Suit CE: Shadow Edge 8E: DragoonBoots
AD: Zephr Cape 2D: Gauntlet 3D: MarvelShoes ED: Fenix Down
AF: CzarinaRing 2F: Genji Glove 3F: Back Guard EF: Revivify
A4: Cursed Ring 24: Hyper Wrist 34: GaleHairpin E4: Antidote
A7: Earring 27: Offering 37: SniperSight E7: Eyedrop
A0: AtlasArmlet 20: Beads
30: Exp. Egg E0: Soft
A9: BlizzardOrb 29: Black Belt 39: Tintinabar E9: Remedy
A1: Rage Ring 21: Coin Toss 31: SprintShoes E1: Sleeping Bag
A5: Sneak Ring 25: FakMustache 35: Rename Card E5: Tent
A6: PodBracelet 26: Gem Box 36: Tonic
E6: Green Cherry
AB: Hero Ring 2B: Dragon Horn 3B: Potion
EB: Magicite
AC: Ribbon
2C: Merit Award 3C: X-Potion EC: Super Ball
A8: Muscle Belt 28: MementoRing 38: Tincture E8: Echo Screen
AA: Crystal Orb 2A: Safety Bit 3A: Ether
EA: Smoke Bo mb
A2: GoldHairpin 22: Relic Ring 32: X-Ether E2: Warp Stone
A3: Economizer 23: MoogleCharm 33: Elixir
E3: Dried Meat
AE: Thief Glove 2E: CharmBangle 3E: Megalixir EE: *UNEQUIPPED*
For stat codes, substitute the following:
DD=0 FD=16 4D=32 7D=48 0D=64 9D=80 1D=96 5D=112 6D=128 BD=144 CD=160
DF=1 FF=17 4F=33 7F=49 0F=65 9F=81 1F=97 5F=113 6F=129 BF=145 CF=161
D4=2 F4=18 44=34 74=50 04=66 94=82 14=98 54=114 64=130 B4=146 C4=162
D7=3 F7=19 47=35 77=51 07=67 97=83 17=99 57=115 67=131 B7=147 C7=163
D0=4 F0=20 40=36 70=52 00=68 90=84 10=100 50=116 60=132 B0=148 C0=164
D9=5 F9=21 49=37 79=53 09=69 99=85 19=101 59=117 69=133 B9=149 C9=165
D1=6 F1=22 41=38 71=54 01=70 91=86 11=102 51=118 61=134 B1=150 C1=166
D5=7 F5=23 45=39 75=55 05=71 95=87 15=103 55=119 65=135 B5=151 C5=167
D6=8 F6=24 46=40 76=56 06=72 96=88 16=104 56=120 66=136 B6=152 C6=168
DB=9 FB=25 4B=41 7B=57 0B=73 9B=89 1B=105 5B=121 6B=137 BB=153 CB=169
DC=10 FC=26 4C=42 7C=58 0C=74 9C=90 1C=106 5C=122 6C=138 BC=154 CC=170
D8=11 F8=27 48=43 78=59 08=75 98=91 18=107 58=123 68=139 B8=155 C8=171
DA=12 FA=28 4A=44 7A=60 0A=76 9A=92 1A=108 5A=124 6A=140 BA=156 CA=172
D2=13 F2=29 42=45 72=61 02=77 92=93 12=109 52=125 62=141 B2=157 C2=173
D3=14 F3=30 43=46 73=62 03=78 93=94 13=110 53=126 63=142 B3=158 C3=174
DE=15 FE=31 4E=47 7E=63 OE=79 9E=95 1E=111 5E=127 6E=143 BE=159 CE=175

8D=176 AD=192 2D=208 3D=224 ED=240


8F=177 AF=193 |
|
|
84=178 A4=194 |
|
|
87=179 A7=195 |
|
|
80=180 A0=196 |
|
|
89=181 A9=197 |
|
|
81=182 A1=198 |
|
|
85=183 A5=199 |
|
|
86=184 A6=200 |
|
|
8B=185 AB=201 |
|
|
8C=186 AC=202 |
|
|
88=187 A8=203 |
|
|
8A=188 AA=204 |
|
|
82=189 A2=205 |
|
|
83=190 A3=206 V
V
V
8E=191 AE=207 2E=223 3E=239 EE=255

GAME GENIE TIPS AND TRICKS


-------------------------Walk-thru-walls
The trick that is the easiest (and basically the only) one is
the walk-thru-walls trick. There are three areas where you can
use the code (AA90-74DD) to get out of a situation where you
would normally have to wait or fight it out. The following
are made possible with this code:
Narshe Moogles
At the very beginning, use the code to get out of Narshe with
Wedge and Vicks. It may not have any purpose, but it's intersting.
Narshe Moogles II
When Locke and Terra are free to leave Narshe after the intro,
you should use the code to get back into Narshe and travel up
towards the esper. When you get to the screen where you would
fight Kefka later, the group will be lined up as if you were
about to fight him. Go up to Banon and say you are ready and you
will prepare to fight Kefka. You will have the choice of using
these characters: Terra, Locke, and....GASP! 5 Moogles! Yes,
Kuru, Kutan, Kupek, Kuku and Kumama have come to your rescue.
Seeing you're short of the 5 necessary characters, the Moogles
are kind enough to fill in for them. Beat Kefka -It's hard- and
you'll have these cute guys until the WOR (and maybe beyond)!
South Figaro Moogles
When you're in Locke's Scenario, he can leave town as a Merchant
or Soldier. Just use the code to get around the annoying guard
who chases you at the beginning of the scenario. The only downside of this is Celes will have had a major makeover. She now is
General Kutan, the Moogle! KUPO!!!
Moogle Blitzes!
Use the first Moogle Trick to get the Moogles in your party. Now,

after doing that, go get the airship, and take it to the MagiTek
Factory. Beat it, and then put Terra, Locke and the moogle that
replaces Edgar (Kumama) in your party. Go to the Cave where you
fight Vargas and head toward him. When you fight Vargas, the moogle
that replaces Sabin will come to save the day! Now, when you you can
use Sabin, the moogle will be able to use blitzes! Also, after you do
this, go to the place where you meet Shadow for the first time
and name him. Then, go to Gau's Father's house and get him to join.
He will now be in the airship! :)
Take Banon!
Using the Walk-Through-Walls trick to get the Moogles, work your
way through the game to the point where you have found Relm and
Strago, and the Floating Continent has taken flight. Return to the
Returner's Hideout, and take Banon! You M UST have Terra, Locke,
Edgar, and Sabin in your party at the time. He'll join you, and
the Airship will be waiting right outside! Don't worry about losing
Locke... he'll be right back on the Airship! :) With Banon in your
party, make sure not to change your party members, or he'll
disapear. DO NOT take him with you to the Emperor's Banquet, or
he'll be stuck with Terra and Locke, and the game will freeze when
you meet Strago (there's no room in the party for him). You can't
keep him to the WOR. :(
Gerad
Use the walk through walls codes in Figaro castle, to go down onto the
stairs and get around that anoying lever guy.
You can go down the engine room, and Gerad (Edgar), will be down there.
Use only Sabin and Celes in your party to do this, if you have others
the game will mess up. When you exit with the new edgar in your party
you will be in the World of Ruin. When you use this, you will be
stranded on the figaro continent.
Teleportation!
When you are fighting Kefka's troops in the world of balance to protect
Banon and the esper, defeat all the guards and use walk through walls
to the right of Kefka. You can walk around Narshe and still stwitch
between parties. If you go to another town and switch your other parties
will be moved around. Try to get them out of Narshe and they will be
teleported next to the town where your other parties are.
--Equip All Paladin Shields
To get this trick to work, enter the GG code: AA9E-E4D8. Fight
one battle and it will say "Curse on shield lifted." Go to your
options screen you can equip EVERYONE with PALADIN SHIELDS IN
EVERY CATEGORY! This even works on the relics screen! Equip each
person with a weapon, then put P. Shields everywhere else. You
to fight, and you'll learn Ultima much faster (depending on how
many shields are equipped)! After fighting for a while, look at
your stats for an even bigger surprise!
--'Getting' Leo, Kefka, and Others

This is a special trick with many variations. I won't list it here;


instead, go to http://www.videogamesource.com/genie/ and find the
FF3 Code Handbook. This is very worth it for nostalgia's sake.
--Meet Bosses on the Veldt! (by JonN2002)
Code: 8FA3-846D
You will encounter Colosseum-only monsters, some regular
monsters from advanced levels (Phoenix cave, Cyan's Dream,
Kefka's Tower), and mostly BOSS CHARACTERS! Yes, you can
encounter Phunbaba, all 8 dragons, both Atma Weapons,
Ultros, and Siegfried. (Get his rage if you see him!)
There is also a pretty likely chance that you will run into
Kefka in one of his many forms. However, if you begin a battle
and notice that you are Kefka himself, turn off the game,
because it will freeze when he gets his turn to fight. Very
strange! You will also run into monsters normally inaccessible
in the course of the game, such as "Colossus" and "Inferno."
When you run into them, they usually have A TON of HP and MP,
and are extremely powerful. So far, I have encountered 3 to
date. They are all boss characters, and fade when they die,
just as do bosses. Anyway, perhaps the funniest part of this
code is, you will, many times, re-enact famous past scenes
and cinema sequences, such as Kefka's killing Leo and Gestahl,
the Esper attack scene, Kefka's taking the espers in Thamasa,
Relm's sketching Ultros, ...except all will take place on the
Veldt! Even if the characters from the scene are not in your
party, it will simply show the dialogue to follow. The best
part is, when and if you do a Kefka sequence, the top member
of your party's line-up will sometimes play Kefka himself!
Yes, imagine the possibilities! I've never laughed so hard
as when I witnessed Celes killing Espers, and even Leo! By far
my favorite code in a long time.

--------------------------------------------------------------PART SEVEN-Game Shark Codes


--------------------------------------------------------------Right now the Final Fantasy Anthology has not been released in the
United States, so there obviously are no Game Shark codes available
at this time. If there is a future update, Game Shark codes WILL
be added.

--------------------------------------------------------------PART EIGHT-Tetsuya0's FF3 Hard Type ROM Hack


--------------------------------------------------------------Currently under production, Tetsuya0, a denizen of AGFF (otherwise
known as alt.games.final-fantasy) is creating a patch for FF3 the
FF3 ROM. This patch will be a must-try. The reason? It fixes one
of the biggest shortfalls of the game: its difficulty.
The current version is available at Zophar's Domain. Be low is information
about the patch provided by Tetsuya.

By Tetsuya ([email protected])
Did you ever think that Final Fantasy III (aka FF6j) was a really easy
game? Well, I sure as hell did! IMHO, it was even easier than Final
Fantasy VII, since your characters in Final Fantasy III/VI can become
demi-gods towards the end of the game, especially since you have your
Espers and stuff to gain magic spells, and stat bonuses at level ups...
well this hack basically fixes all that and adds individuality between
your characters! That's right, all characters aren't basically the same
anymore! I sealed the Magic command for all but three characters! So,
that means, only 3 characters in the game are allowed to learn it!
Have fun, cause this game isn't going to be extremely easy any longer...
and I've still got a hell of alot of work left to do on it!
Whats implemented (thus far)?
v1.0 2/17/99
- All characters except Terra, Celes and Strago have had their Magic
commands sealed.
- Adjusted some character status. I've dumbed down Gogo ALOT (I know
he's not very strong normally, but his mimic ability can be very cheap,
I've slowed him down alot and brought his strength and magic power down
a bit more too).
What I plan to implement in the future:
- To weaken cheap-ass spells, like Ultima, Merton, Meteor etc. and
also INCREASE their MP cost! And perhaps balance out MP costs with
other spells (ie all the level 1 element spells cost 5 instead of 4,
5, 6)
- To possibly make ALL bosses and powerful normal foes resist Vanish
magic, so you won't be able to use the super cheap-ass
Vanish + Doom/X-Zone combo!
- Dummy out the Economizer, Gold Hairpin and Offering relics from the
game completely. No getting around the increased cost of Ultima this
way, or 8 hit X-Fight!
- Dummy out Esper Level up bonuses. Hey? It's not fair that your magic
users will be able to gain extra stats!
- Tweak with the Esper spell learn rates
- Weaken the characters 'hidden' strength they gain during level ups,
they can still become demi-gods as their levels rise higher and higher,
even w/out Esper enhancements! (this might require ASM...)
- Think up of more ways to make this game harder, but without making it
impossible ;p
Prepare to have a fun experience in the Fanatics tower! The only people
who will be able to fight are Terra, Celes, Strago and Gogo!
The rules for this current patch (until I can get things implemented):
1) Absolutely NO Vanish + X-Zone/Doom!
2) Don't equip Economizers, Gold Hairpins or Offerings (with the
exception of the Leo scene, that is)
3) Try getting through with as little level building as possible, to
avoid becoming demi-gods
4) Don't pull off cheap spells very often (I can't stress it enough
since I haven't altered their strength yet).
Other things:

5) Game Genie codes are a no-no


6) Same with save game hacking!
******If ANYONE could give me some help with what I'm trying to
implement into this hack, it would be very appreciated and you will get
credit for this project.******

--------------------------------------------------------------PART NINE-Credits
--------------------------------------------------------------ORIGINAL CREDITS
---------------Here are the credits from the last version of the FAQ. Unfortunately,
this is from several years back, so many of these people have probably
moved or left altogether. Remember, this FAQ was made back when Wizard,
Jon, and I, collectively known as The RPG Three, were stuck in our
horrible prison known as AOL. For those of you who think that ALL AOLers
suck, take a look at the contributors for this FAQ. Surprising, ey?
There is intelligent life out there. Hopefully everyone here has moved
on to a better ISP. If you're reading this, drop me a line, people. I'll
gladly give you credit under your new name.

CNicodemuz - Alphabetizing of Sketch/Control and Colosseum Lists


---------------------------------------------------------------cnicodemuz@aol.com
NELDOG - Parts of the Colosseum List
[email protected]
WonTon9 - Starting the Monster List
[email protected]
Bombodos - Paladin's Shield GG Code
[email protected]
BC 002 - Game Genie Codes!
-------------------------Unfortunately, he is not
online any longer.
GameDuster - More Game Genie Codes!
[email protected]
SethWHardy - Complete Monster List
[email protected]
Dr Gamewiz - A place for the group to do research!
-------------------------------------------------drgamewiz@aol.com

MOGMASTER - GG Paladin Shield Code Trick


[email protected]
Tommy J L - Lore List
[email protected]
Bombos - Lore and Rage corrections, and some of the dirty work
-------------------------------------------------------------bombos@aol.com
Belfrazz - Title artwork!
[email protected], [email protected]
Kupos9 - Super Item GG Code
[email protected], [email protected]
TheSpook1 - LOTS OF GREAT GG Codes!
[email protected]
Tortolia2 - FF3 CD Info List
[email protected], [email protected]
NickL49765 - Mac HyperCard Version of FAQ
[email protected]
ShdwFng - Runic List, Helped on Esper List
[email protected]
HC Icy - GG Code Tricks
[email protected]
Manson8814 - The Manson Codes
----------------------------Unfortunately, he is no
longer online.

------------------------------------------------------------THE NEWER CREDITS


------------------------------------------------------------Jerry Thibault (JT) - Game Genie info
[email protected]
He provided me with codes that I hadn't seen before anywhere
else.
Tetsuya0 - FF3 Hard Type ROM hack stuff
[email protected]
The idea of making this game more difficult is an excellent idea.

Game Genie Code Creators Club


----------------------------http://www.videogamesource.com/genie/
When they were once a part of Ga mewiz, many of their members helped
me out. Go there for Game Genie and Game Shark codes.
------------------------------------------------------------THE OTHER TWO IN THE FORMER RPG THREE (my co-author comrades)
------------------------------------------------------------In memory of...
--GWS Wizard
[email protected], [email protected]
Real name: Normand Theriault
QUOTE: Dudes! Mavens! --Saizerific / Jessica White
--JonN2002
[email protected], [email protected], [email protected] m
Real Name: Jon Nathanson
QUOTE: Do unto others...err..how you like your back scratched.
----------------------------------------KING KUNG (That would be me, Bob damnit!)
[email protected]
ICQ: 19739094
AIM: KingKung2
IRC: Pibbman (I'm usually on EFNet in #Capcom)
Real Name: Joseph Parise
QUOTE: Don't tread on me because it HURTS... o_O

*THIS FAQ IS DEDICATED TO DR GAMEWIZ*


Doc is one of the world's greatest gamers and my mentor.
Without his guidance and support I would probably be dead
today. If any person deserves the best, it is this man.
[email protected]

Secret of Mana and the entire Final Fantasy series are copyright
and TM of Square Inc.
All characters and game data are copyright and TM of Square
Inc. SNES copyright and TM of Nintendo of America. Game Genie is
copyright Galoob. Playstation (PSX) TM and copyright Sony.
All trademarks and copyrights are the properties of their
respective owners. Relm is fooey. Now go home.
This is an unpublished work copyright 1999 by Joseph Parise

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