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EDUC 2220-Educational Technology Lesson Plan Template Greater Than, Less Than, and Equal To

This lesson plan template is for a first grade mathematics lesson on greater than, less than, and equal to. The lesson will be taught over four days using games and activities to help students understand place value and compare numbers. Students will use number cards, dice, and math manipulatives. Formative and summative assessments include a quiz on the third day and a test on the fourth day to evaluate student understanding of comparing numbers.

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0% found this document useful (0 votes)
95 views7 pages

EDUC 2220-Educational Technology Lesson Plan Template Greater Than, Less Than, and Equal To

This lesson plan template is for a first grade mathematics lesson on greater than, less than, and equal to. The lesson will be taught over four days using games and activities to help students understand place value and compare numbers. Students will use number cards, dice, and math manipulatives. Formative and summative assessments include a quiz on the third day and a test on the fourth day to evaluate student understanding of comparing numbers.

Uploaded by

Nhung
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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EDUC 2220- Educational Technology Lesson Plan Template

GREATER THAN, LESS THAN, AND EQUAL TO


NHUNG DOAN
GRADE FIRST/ MATHEMATICS

Common Core Standards:


Mathematics (Math)
Topic: Greater than, less than, and equal to
In this topic, students will review and strengthen their number sense by playing various games that reinforce
the concept of place value. It will help answer some questions for students.
Grades 1 Concepts:
Compose and decompose numbers from 1 to 99 and further ones.
Understand that two digits of a two-digit number represent amounts of tens and ones, including the following
cases:
Students will understand that the digits in a two-digit number represent 10s and ones.
Students will represent two-digit numbers in a variety of ways.
10 and a half.
10 and third.
Etc.,
Demonstrating Science Knowledge:
Required students what numbers they will built. And then, transition students to the next game, and number
race.

Interacting and communicating science concepts:


Compose and build understanding of part-whole relationships as well as the properties of the original and
composite shapes.
Combine shapes to recognize different perspectives and orientations.
Describe their geometric attributes, and determine how different.
Develop the background for initial understandings of properties such as congruence and symmetry.

Lesson Summary:
Develop strategies for subtracting numbers based on working with small numbers, including discrete objects
and length-based models to model add-to, take-from, put-together, take-apart, and compare situations.
Understand connections between counting and subtracting, such as: add whole numbers and to create and use
increasingly sophisticated strategies.
Compare a variety of solution strategies, children build their understanding of the relationship between
addition and subtraction.

Estimated Duration:
The total time estimated for the lesson 200 minutes.
Dividing by 4 days:
First day: 50 minutes.
Second day: 50 minutes.
Third day: 50 minutes.
Fourth day: 50 minutes.
Commentary:
I am planning to start the lesson by ask student to introduce themselves by sitting in a circle and telling why do

they like math or why not. Students will be raises their hand or give a hand signal when they have an answer.
If the students give the incorrect number, they can ask their classmates to help.

Instructional Procedures:
Day 1:

Lesson Introduction: 5 minutes


Today, we are going to be mathematicians. Numbers will be helped us understand the world. Numbers
are symbols tell us how many of something we have.
Example: Can you tell us how many books?

Mini-Lesson: 5 minutes
Introduce the number from 1 to 20.
Count and write the number.
Tell students to find ways to use numbers to show bigger and bigger quantities.
Draw a picture to show or represent their number.

Small Group Practice: 15 minutes


Give students the number cards. Have students turn the cards face down and pull one number card at a
time. After they pull a card, each person builds the number they see using math manipulatives as fast as
they can. Circulate to correct student misunderstandings and provide support. As an extension, students
can write each number and draw a representation of how they built it.

Regroup and Transition: 5 minutes


Ask students what numbers they built. And then, transition students to the next game, and number race.

Small Group Practice: 10 minutes


To play the game, students roll two dice. One die is the tens and one die is the ones. They write the
number theyve created, and then they compare numbers. The student writes the largest number, and

gets the point.


Circulate to correct student in this game by providing three die and having students write numbers that
include hundreds, tens, and ones.

Center Rotations: 10 minutes


Explain the directions for students. It works through two of the three number centers.

Day 2:

Lesson Introduction: 5 minutes


Tell student that they will be practicing comparing numbers.
Write the terms greater than, less than, and equal to on the whiteboard.
Define symbols as things that are used to stand for or represent something. In this case, symbols are
used to compare numbers by size.

Instruction: 15 minutes
Display the symbols for greater than (>), less than (<), and equal to (=) on the board, using markers, an
interactive whiteboard, or a projector.
Explain that there are strategies for remembering which symbol stands for greater than, and which
symbol stands for less than.

Practice: 10 minutes
For example, if you draw a 4 and 3, you will want to make the number 43 instead of 34.
Explain that the next step is to figure out which symbol goes in the column between the two numbers.
Ask a different student to tell you which symbol to put between the two numbers, and why. If the
student answers correctly, have him model recording it on the Game #1 worksheet.

Independent Working: 20 minutes


Work in pair.

Day 3:

Review: 10 minutes.

Discussion: 15 minutes.

Quiz: 25 minutes.

Day 4:

Test.

Pre-Assessment:
For a formative assessment, the game itself can serve as an assessment of student understanding related to the
lesson objective.
For a summative assessment, either at the end of the lesson, or as homework about Greater Than, Less Than,
Equal To.
Scoring Guidelines:
The quiz will be ten question, worth 1 point each.
Post-Assessment:
The test will be about Greater than, Less than, Equal to
Scoring Guidelines:
A: 90% - 100%
B: 80% - 89%
C: 70% - 79%
D: 60% - 69%
E: fail

Differentiated Instructional Support:

It is the goals of the lessons for students continue math.

Extension
This is a great website to watch different about math.
http://www.abcya.com/second_grade_computers.htm
This is another website which contain quizzes, games about math.
http://www.sheppardsoftware.com/math.htm

Homework Options and Home Connections


In class.

Interdisciplinary Connections
Students will learn about the greater than, less than, or equal to number.

Materials and Resources:


Laptop or Computer.
For teachers

Presentation.
Game.

For students

IPad.

Key Vocabulary
Greater than.
Less than.
Equal to.
Additional Notes
This lesson would be helped to develop their math in the first grade.

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