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VTR - Storytellers Screen

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0% found this document useful (0 votes)
181 views8 pages

VTR - Storytellers Screen

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Uploaded by

hannaby
Copyright
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We take content rights seriously. If you suspect this is your content, claim it here.
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See ee a Storgfeller’s Screen Bamber Summary Ghat Stage One: initiative + Everyone ols itiatve- The resut of adi ll + Dees + Compose “he choracer wth te highest vats perfor her action frst you nay et you characte ocion unl ater nehelntative que rao then tn Stage Two: Attack + Unarmed close combat: Strength + Brawl — target's Detese and armor + armed cose combat: tent + Weapon targets Defense and armer + Range combat (guns and bow Dexterity + Fiteas,— target armor ‘Ranged combat thrown weapons Dexter + Aha, targets Defense “ne aor “ada bonus dc based on weapon used or effec performed and then suet peotestorcrcunstane conto follyou remaining pk Each Mecss equates toa Heath port of damage iced the ype of hich determined by the nature ofthe attack The Sorel describes the tik and wound in arate terms Possible Modifiers «ming! pr tur to 2 +3 masimur {AlrOut Attack: +2 with Brawl or Weaponry atack: lose Defense {armor Perenglgnores amount of targets oma equal to tn’ own rating {Autofie Long Burst 20 oro bulletsatas many targetsasthe shooter wants, ‘ending stoytller approval A +3 bonus is applied to each attack rol per rol for each target f there's more than one + Autofire Meum Bust 10oF so bullets atone to three targets witha +2 bonus {oath attack rol per ol foreach target theres moze than one + Autofire Short Burst: Tree bullets at singe target with 2 +1 bonus to the,oll ‘Concealment: Garey 1: partially 2; suastantialy -3; fully, see “Cover” Dodge: Double targets Defense Drawing @ Weapon: Requires one action (one turn) without a Meet, anc! ‘could negate Defense «+ Fring from Concealment: Shooter's om concealment aualiy (1 reduced by one asa penalty to fre back (5, no modifi, -1 or + Ofthand Atack:-2 penalty Prone Target: -2 penalty to hit in ranged combat; +2 bonus to hit when attacker within close-combat distance + Range: -2 t medium range, at long range Shooting ito Clove Combat: 2 per combotart avoided in asingle shot (not applicable to auttire) + Specified Target Torso ~1, eg or arm 2, head -3, hand ~4 eye -5 Surprised or immobilized Target: Defense doesn't apply Touthing a Target Dexterity» Brawl or Dextery + Weoponry; armor may ‘ormay nt apply, Defense does apply + Willpower: Add thee dice or +2 t0 9 Resistance trait Stamina, Resolve {Compoture or Delense) in one rll r instance 20-3) Grorplag Senay + to svength +8 “phen bee or aaa to et Reni “etn acon conte deta tresing tes Raiser ‘ihe een Sera hy aneses nde eng Gran retorts app an ovtpone’ ganar co he atosk rape he apple on eying See ate, we let erat Ay sects St foro marge bo btn «fine scters gone ge pean he fee 0 do tient St oy lunis ertponting nano te Soe er eet Petraes Seen wetacanet alow s mrcure Ge teow «fob raneove Cruse one fender eopones prone Samogssopone Tanabe apne Oro weapon Rasch awn weapon Sonadiowsncpor Bam oaponen tit onpoent protection fom ranged toc seeming coreok He ays am option nto of getonint sn aatponeng ane Type Dama sep 16) Brass Knuckles 1 (8). Club (wood) 2(8) 2 Mace (metal) 3 (8). x Knife 10 1 20 2 oo sword 30 2 4 Kotana 300 2 see Durabiiy ste Greatsnordt —4(0 3 Small Ax 20 La, Large Axt 3(l) a “ ‘9 again (p. 134) Great Axt 50 4 oe staket** 10 1a speart ETO) 48 Defense Type: Your character may use many other types of weapons (mest ‘leavers, halberd, hammers). Use the traits from the above iss best approximate those weapons. See p. 136 for determining the watse= improvised weapons. Note that improvised weapons automaticaly ste at penalty. Damage: The number of bonus dice added to dice pools when using the "weapon. The type of damage inflicted is also indicated: sogrevated (A. lethal (L) or bashing (6). Size: 1 = Can be hidden in hand, 2 = Can be hidden in coat, 3+ = Connie bbe hidden. Size is also used to indicate the minimum Svength neese= +o use a weapon effectively. A wielder with a lower Strength suffers = =i penalty on attack roll. ‘Cost: The minimum dots in the Resources Merit usually required to purchase ‘the weapon. The “n/a” entry indicates that the item can be creates rather than purchased. + This weapan requires two hands. If used one-handed, the Strenat requirement increases by one. You need a Strength of 4 to wieis = _greataword one-handed without penalty, for example + This weapon uses the Bravi Skill instead of Weaponry. ++ Katanas are wel-crafted swords. They do not break easily. See “Targeting Items," WoD p. 138. ‘+5 The attacker must target the heart (-4 penalty) and do = minima of three points of damage in a single attack +11" The spear-wielder gains 2+1 Defense bonus when fighting unammes. targets due tohis weapon's superior reach, allowing him to keen a distance from a foe Time per Roll 1 turn G seconds) 10 minutes 30 minutes Lengthy hour Consuming N day Exhausting 1 week or month Challenge Target Number SimplemRelaxed 5 Involvedrtrying 10 ElaboraterDemanding 15, OrnatelDaunting 20, IntricatelEpic 23 I ee ee oe ee eee 5 GF oe Be * & Reg Wapors Pat” Type Damage Ranges Strength Size Cost Example Revolver, Lt. 2 20uom 6 2 1 ‘SWM640 (38 Special) Revolver, Hwy. 3 smn 6B 1 SW M29 (.44 Magnum) Pistol Lt. 2 2018080 17412 1 © Glock 17 (9mm) Pistol, Hwy. 3 soonz0 7413 1 ese Colt m191141045 Ace) Riflet 5 2004007800 541 2 3 Remington W700 (30.06) ‘SMG, Smalls 2 25/5000 30412 1 #98 Ingram Mac-10 (9mm) SMG, Large"t 3 50100200 3041 3 2 » HK MP.5 (9mm) Assault Riflett+ 4 150800600 4241 3 3 ere SteyrAug (5.56mm) Shotgunt 4s 204080 S+1 3 zi Remington M870 (12-Gauge) Gossbows"t 3 aosonso 13 ees Damage: Indicates the number of bonus dice added to your dice pool for using the weapon. Firearms deliver lethal damage against ordinary people. The type of damage may vary against supematural enemies such as vampires, which suffer only bashing damage from conventional firearms. Ranges: The numbers are shortimediunviong ranges in yards. Attacks at medium and long range suffer a-2and 4 penalty, respectively lip: The number of shells a gun can hold — a “+1" indicates a bullet can be held in the chamber, ready to fire. Strength: The minimum Strength needed to use a weapon effectively. A wielder with a lower Strength suffers 21 penalty on attack rolls Size: 1 = Can be hidden in hand, 2 = Can be hidden in coat, 3 = Cannot be hidden on one’s person Cost: The minimum dots in the Resources Merit usually required to purchase the weapon, + This weapon requires two hands. if used one-handed, the Strength requirement increases by one. You need a Strength of 4to wield a shotgun one-handed without penalty, for example. + indicates that the weapon is capable of autofire (short bursts, medium bursts and long bursts — see p. 160.) ** Crossbows require three turns to reload. A character may use a crossbow to attempt fo stake a creature with a targeted shot (4 penalty and @ minimum of three points of damage must be it #42 9 again (see p. 134) Janos Bh Class Rating Strength Defense Speed Cost ‘Modern Reinforcedithickclothing VO 1 ° 0 na Kevlar vest* (thin) tect o eee Flak jacket* Pee 4 0 Full dot gear* gh EF i Archaic Leather (hard) chee =| 0 . chainmail Pees 2 2 Plate Eze 2 3 * This type of armor is bulletproof. Rating: Armor provides two kinds of protection: against general attacks and against Firearms attacks. The number before the slash is armor rating for ost kinds of attacks (for close combat and thrown ranged attacks, whether bashing, lethal or perhaps aggravated). The second number is for Firearms attacks — guns and bows. Bulletproof armor (keviar vest, flak jacket and full riot gear) also downgrades damage done in Firearms attacks from lethal to bashing. ‘Strength: Armor is often heavy and cumbersome. If your character does not have sufficient Strength to wear it, she cannot perform at peak efficiency. If your character's Strength is lower than that required for armor worn, her Brawl and Weaponry attacks suffer @-1 penalty. Defense: The penalty imposed on your characters Defense tritfor the armor worn. ‘Speed: The penalty imposed on your character's Speed trait forthe armor worn. Cost: The minimum dots in the Resources Merit usualy required to purchase the armor iced in a single attack) Fine Damage por Yompires Size of Fire Damage Shall fre (example: torch) L point Large fire (example: bonfire) 2 points Inferno (example: arming house, Has fumace) 3 or more points Heat of Fire Damage Feeble fire No modifier (example: red-hot coals, candle flame) Normal combustion +1 point (example: wood fire, red-hot stove) Hot fire +2 points (example: gasoline fire, Bunsen burner) Very hot fre +3 points (example: molten metal, welding torch) Fis Darage gor Paostale ‘of Fire Damage Torch 1 Bonfite 2 Inferno, 3 Heat of Fire Damage Modifier Candle (first-degree burns) - Torch (second-degree burns) 4 ‘Bunsen bummer (third-degree burns) +2 Chemical ie/molten metal 3 Oxplorves Bhat Cbechiacitiin Damage ype Throwing Blast Damage Size Cost Example utes Damage Modifier Area Incendiary” 1 2 2 1 ‘Ya Molotov Cocktail, vagina 4B) ‘Concussion** 2 3 a 1 * Concussion Grenadet Major; protective fence 6(B) Shredcing 2 34 1 Shrapnel Grenade Severs junction box 3B) Single Destructive +1 aoa 1 Stick of Dynamite Fou: main line feed/subway ral 10(B) High Eepiosiver"* a 206 a Plstiue ‘last Are: The diameter in yards in which an explosion oes ®. Throwing Mosier: The attack-oll bonus to throw an explosive at a chasen target. Explosives oisoms ‘morked “Pe cannot normally be thrown. Poisoa/Toxin Toxicity Cost: The minimum dots in the Resources Merit usuolly equired to purchase the explosve. The Ammonia (inhalation) 3 "lar entry indeates thatthe tar ca be created eater than purchased Bleach (ingestion) 4 Incendiary devices ignite the target Ge Fire”). Damage delivered by the explosion i bashing, sasle Gaesion or nkalaon) 7 vile damage caused by the fe lethal senide ine elon) 7 + Concussion explosives deliver bashing damage ane knock the target down (ee “Knocksown, Coane oni Wod o. 168. {ingestion inhalation, injection) *** Timed or triggered bombs that hold a variable amount of dynamite, plastique or ather Salmonella (ingestion) 2 explosive cause damage to surrounding structures and ignite flammable materials, which i USES REED complicates damage. The figures sted are suggestions ony sisi eae + Expesves that are aerodynamic when thvown, Semple Ogee Sonlight! Damage Baseball Bat: Durability 1 (enforced to 2), Sie 2 Structure 4 Damage 2 Intensity or Exposure ‘Health Points/Turn Board 2°54" Durability 1, Size 3, Structure Damage 4 Faint, filtered sunlight 1 poine Cabinet, Wooden: Durability 1, Sze 4 Stucture 5, Damege 1 (Example: ight dough heavy hak Wooden: Durability 1 size Structure 5, Damage 1 closed drapes, clue covers rwlight) Filtered or weak sunlight 2 points Coffin: Durability 1 Size 6 Strctre 7, Damage 1 (Eco Gene ee ‘rate, Wooden: Durability 1, Size & Structure 5, Damage 1 ‘Siicits tn Sap dEp doyle ‘oor, Bank Vault: Durability 3 (reinforces to 10) Sze 8, Structure 18, Damage 8 a window; reflection of sun in a mitor) ‘Door, Wooden (Exterior: Durability 2 Size 5, Structure 7, Damage? Direct sunlight 3 points oor, Wooden (neon! Durability 1, ie 5, Stacture 6, Damage 1 Exposure Damage oor, Metal Security: Durablity 3, ie 5, structure, Damage 3 ‘Small part of body exposed +40 points Fence, Chain-link: Durability 2, ize 4, Structure 6, Damage 2 onak cuslen ee Stee ainsi Sa EES ena ‘wearing heavy clothes, sunglasses, loves Fence, Stee: Durability 3, Size 6, Structure 9, Damage 3 et Lamppost Steet Durability 3, size 8, Structure 1, Damage 3 Large pot of body expmed — Manhole Cover: Durability 3, Size3, Structure 6, Damage 3 (Example: a leg: an arm; whole head) Steel Bars: Durability 3, Size 2, Structure 5, Damage? Much of ody exposed +2points ‘Tempered Stel: Durability 3, size 2 (variable), Structure 5, Damage 2 ‘Window Durability 1, Size 3 (on average, Structure 4, Damage 1 Damage: Indicates how dangerous the item is when used as a weapon orto do harm. Damage isthe lower of the item's Durability or Siz, This ating is added to attack rollin bonus dice to inflict harm. the weapon is improvised, suffers 81 penalty. (Example: whole corso; ‘wearing chin clothing) Fiske o Sranh ‘Strength Feat x e Lift 1 Uta chair 40 ls, 2 Lifea large dog 10 bs. , a Ce Errects oF BLoop Potency Blood Potency _Atuibut/Skil/Dixiptine Maximum Max Vitae/Max Vitae perTurn Vampiress 5 Lift a coffin 650 Ibs. | B ua Me 6 Lifta refrigerator 80 lbs. 7 : waa — 7 Overtumasmallcar 900 Ibs. a Uieamatode foodie 3 5 waa Humans 3 Overtum a midsized car 1200 Ibe 10 Liftalarge tree trunk 1500 lbs. : 7 = — " Overtum fullsized cor 2000 lbs. s a i 2 Lifta wrecking ball 3000 Ibs. - a mae a B Overturn a station wagon 4000 Ios. i Overtum van soooibs; 3 as sari. vo 1S Overturn a truck 5000 Ibs. - ti Letiya hk Tcescrapes your new cat Toslted in public Hour of rosration and delay Reviled by someone you dislike Becayed by 2 partner in adeal ) Shot by a mugger Loved one in danger Bemayed by someone you love everything you own Loved one tain Remled and hunted by someone you love Provocation aligns with your View or Vice Provocation aacks your Virwe or Vice Honey Searing Lighting a cigarette ight of torch Flachbulb in the face Bonfire J Buming building Obcured sunlight } Direce sunlighe Firefunlight ata safe distance Surprised by frelight Surrounded by fre/licht, bur nor immediately harmed Bumed by fre/sunlight Dragon. ypedinn © Prins 2 successes 2 successes 3 successes 3 successes 5 successes 5 successes 5 successes 5 successes T successes T successes TO successes IW successes #2 dice #2 dice -1die ~2dice 4 | Faas Fry Dypicadis G Pudiyses Lsikcess 2 successes 3 successes 4 successes 5 successes successes 42dice -Idie -Idie “dice AuRA SIGNIFIERS condition Airaid Aggresive ‘anary Bitter cam Compassionate ‘conserative Depressed DesirusfLustiul Disvusetul Envious Excited Generous Hoppy Hateful Ideslstic Innocent Lovestruck Obsessed Sad Spirtual Suspicious Confused Daydeeaming Diableist DominatediControled Fronsied Psychotic vampire ‘Shapesh ter Ghost Magic Use Suggested Modifiers “The number of dice added to or removed from the dice poe! is determines by the amount sf information ‘the character wishes 0 discern. Modifier situation 2 Power i tumed on a vampire with whem ‘the user has a blood te (ee Vip. 162) = ‘Theshade Gur as pale rightor wea, but not * Includes Coils of the Dragon. See VtR p. 149 — ‘or more information in increasing Cols oF the Color range Purple Bright Red Brown ght Blue Pink Lavender Gray Deep Rea Light Green Dark Green Violet Rose Vermilion Black Yellow white right Blue right Green iver old Dark elue ‘Mottled shitting colors ‘Shorp, flickering co. Black vein in aure ‘Weak, muted aura Rapidly ripping colors Hypneti, siring colors ‘Aura colors are pale Intensely vibrart aura ‘Splotchy, intermittent aure Myriad sparkles in aura i ne "eptiion we ao rennet oe ices Sauternes ser recnoot tere Hanger Faany Digicad es “1 “The primary shade and clo 4s [Goer patterns, including information ge pies ‘revealing the nature ofthe ereture ght or smell of Hood (when hungry) 2suceenes |“? —_‘Subtle shifts in the murs of color anc First taste of blood (when hungry) 3 successes ihc or smell of Hood (when sarving) 4 suceeses First axe of blood (when saving) S succeses ‘Has tasted vampire blood before -idie Humantry AND Sins 1 Hungry -ldie Humanity Threshold Sin Dice Rolled I Starving -2 dice 10 Selish thoughts Roll die i j (cg: bing emone ling) poverpi bled? detasaail ° Minor lish cs (egy cheating on ax) Expentence Costs 5 Inyo ame ceil rat cost sheng. psa confi) Aerbute New dot x5 7 Perry chef (eg, sheniting) Roll dice oe ‘Skill New dots x3 6 Grand theft (e.g., burglary) Roll 3 dice Sil spect 2poins 3 Inecialimiepopery ——Rall3 dice Ganorsleadine Ocipine New dos x5 danogs (ea, eco) = a es? 2 Impassioned crime Roll 3 dice Shen Sey or Cre Ral allel x2 een Bes eaeee> 3 Planned crime (e.g., murder) Roll 2 dice en eens 2 ‘Casealjcallous crime Roll 2 dice fumanty New do 03 : eee a Wilpower pains oar, sel murder UUnterpererion, heinous cts Roll 2 dice (eg, combined ripe, ture tnd murder; mas murder)

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