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Storgfeller’s ScreenBamber Summary Ghat
Stage One: initiative
+ Everyone ols itiatve- The resut of adi ll + Dees + Compose
“he choracer wth te highest vats perfor her action frst you
nay et you characte ocion unl ater nehelntative que rao
then tn
Stage Two: Attack
+ Unarmed close combat: Strength + Brawl — target's Detese and armor
+ armed cose combat: tent + Weapon targets Defense and armer
+ Range combat (guns and bow Dexterity + Fiteas,— target armor
‘Ranged combat thrown weapons Dexter + Aha, targets Defense
“ne aor
“ada bonus dc based on weapon used or effec performed and then
suet peotestorcrcunstane conto follyou remaining pk Each
Mecss equates toa Heath port of damage iced the ype of hich
determined by the nature ofthe attack
The Sorel describes the tik and wound in arate terms
Possible Modifiers
«ming! pr tur to 2 +3 masimur
{AlrOut Attack: +2 with Brawl or Weaponry atack: lose Defense
{armor Perenglgnores amount of targets oma equal to tn’ own rating
{Autofie Long Burst 20 oro bulletsatas many targetsasthe shooter wants,
‘ending stoytller approval A +3 bonus is applied to each attack rol
per rol for each target f there's more than one
+ Autofire Meum Bust 10oF so bullets atone to three targets witha +2 bonus
{oath attack rol per ol foreach target theres moze than one
+ Autofire Short Burst: Tree bullets at singe target with 2 +1 bonus to the,oll
‘Concealment: Garey 1: partially 2; suastantialy -3; fully, see “Cover”
Dodge: Double targets Defense
Drawing @ Weapon: Requires one action (one turn) without a Meet, anc!
‘could negate Defense
«+ Fring from Concealment: Shooter's om concealment aualiy (1
reduced by one asa penalty to fre back (5, no modifi, -1 or
+ Ofthand Atack:-2 penalty
Prone Target: -2 penalty to hit in ranged combat; +2 bonus to hit when
attacker within close-combat distance
+ Range: -2 t medium range, at long range
Shooting ito Clove Combat: 2 per combotart avoided in asingle shot (not
applicable to auttire)
+ Specified Target Torso ~1, eg or arm 2, head -3, hand ~4 eye -5
Surprised or immobilized Target: Defense doesn't apply
Touthing a Target Dexterity» Brawl or Dextery + Weoponry; armor may
‘ormay nt apply, Defense does apply
+ Willpower: Add thee dice or +2 t0 9 Resistance trait Stamina, Resolve
{Compoture or Delense) in one rll r instance
20-3)
Grorplag Senay
+ to svength +8 “phen bee or aaa to et
Reni
“etn acon conte deta tresing tes Raiser
‘ihe een Sera hy aneses nde eng
Gran retorts app an ovtpone’ ganar
co he atosk rape he apple on eying
See ate, we let erat Ay
sects St foro marge bo btn
«fine scters gone ge pean he fee 0 do
tient St oy lunis ertponting nano te
Soe er eet Petraes Seen
wetacanet alow s mrcure Ge teow
«fob raneove Cruse one
fender eopones prone
Samogssopone
Tanabe apne
Oro weapon
Rasch awn weapon
Sonadiowsncpor
Bam oaponen
tit onpoent protection fom ranged toc
seeming coreok He ays am option nto of
getonint sn aatponeng ane
Type Dama
sep 16)
Brass Knuckles 1 (8).
Club (wood) 2(8) 2
Mace (metal) 3 (8). x
Knife 10 1
20 2 oo
sword 30 2 4
Kotana 300 2 see Durabiiy ste
Greatsnordt —4(0 3
Small Ax 20 La,
Large Axt 3(l) a “ ‘9 again (p. 134)
Great Axt 50 4 oe
staket** 10 1a
speart ETO) 48 Defense
Type: Your character may use many other types of weapons (mest
‘leavers, halberd, hammers). Use the traits from the above iss
best approximate those weapons. See p. 136 for determining the watse=
improvised weapons. Note that improvised weapons automaticaly ste
at penalty.
Damage: The number of bonus dice added to dice pools when using the
"weapon. The type of damage inflicted is also indicated: sogrevated (A.
lethal (L) or bashing (6).
Size: 1 = Can be hidden in hand, 2 = Can be hidden in coat, 3+ = Connie
bbe hidden. Size is also used to indicate the minimum Svength neese=
+o use a weapon effectively. A wielder with a lower Strength suffers =
=i penalty on attack roll.
‘Cost: The minimum dots in the Resources Merit usually required to purchase
‘the weapon. The “n/a” entry indicates that the item can be creates
rather than purchased.
+ This weapan requires two hands. If used one-handed, the Strenat
requirement increases by one. You need a Strength of 4 to wieis =
_greataword one-handed without penalty, for example
+ This weapon uses the Bravi Skill instead of Weaponry.
++ Katanas are wel-crafted swords. They do not break easily. See “Targeting
Items," WoD p. 138.
‘+5 The attacker must target the heart (-4 penalty) and do = minima of
three points of damage in a single attack
+11" The spear-wielder gains 2+1 Defense bonus when fighting unammes.
targets due tohis weapon's superior reach, allowing him to keen a
distance from a foe
Time per Roll
1 turn G seconds)
10 minutes
30 minutes
Lengthy hour
Consuming N day
Exhausting 1 week or month
Challenge Target Number
SimplemRelaxed 5
Involvedrtrying 10
ElaboraterDemanding 15,
OrnatelDaunting 20,
IntricatelEpic 23I
ee ee oe ee eee
5 GF oe
Be * &
Reg Wapors Pat”
Type Damage Ranges Strength Size Cost Example
Revolver, Lt. 2 20uom 6 2 1 ‘SWM640 (38 Special)
Revolver, Hwy. 3 smn 6B 1 SW M29 (.44 Magnum)
Pistol Lt. 2 2018080 17412 1 © Glock 17 (9mm)
Pistol, Hwy. 3 soonz0 7413 1 ese Colt m191141045 Ace)
Riflet 5 2004007800 541 2 3 Remington W700 (30.06)
‘SMG, Smalls 2 25/5000 30412 1 #98 Ingram Mac-10 (9mm)
SMG, Large"t 3 50100200 3041 3 2 » HK MP.5 (9mm)
Assault Riflett+ 4 150800600 4241 3 3 ere SteyrAug (5.56mm)
Shotgunt 4s 204080 S+1 3 zi Remington M870 (12-Gauge)
Gossbows"t 3 aosonso 13 ees
Damage: Indicates the number of bonus dice added to your dice pool for using the weapon. Firearms deliver
lethal damage against ordinary people. The type of damage may vary against supematural enemies such as
vampires, which suffer only bashing damage from conventional firearms.
Ranges: The numbers are shortimediunviong ranges in yards. Attacks at medium and long range suffer a-2and
4 penalty, respectively
lip: The number of shells a gun can hold — a “+1" indicates a bullet can be held in the chamber, ready to fire.
Strength: The minimum Strength needed to use a weapon effectively. A wielder with a lower Strength suffers
21 penalty on attack rolls
Size: 1 = Can be hidden in hand, 2 = Can be hidden in coat, 3 = Cannot be hidden on one’s person
Cost: The minimum dots in the Resources Merit usually required to purchase the weapon,
+ This weapon requires two hands. if used one-handed, the Strength requirement increases by one. You need a
Strength of 4to wield a shotgun one-handed without penalty, for example.
+ indicates that the weapon is capable of autofire (short bursts, medium bursts and long bursts — see p. 160.)
** Crossbows require three turns to reload. A character may use a crossbow to attempt fo stake a creature with
a targeted shot (4 penalty and @ minimum of three points of damage must be it
#42 9 again (see p. 134)
Janos Bh
Class Rating Strength Defense Speed Cost
‘Modern
Reinforcedithickclothing VO 1 ° 0 na
Kevlar vest* (thin) tect o eee
Flak jacket* Pee 4 0
Full dot gear* gh EF i
Archaic
Leather (hard) chee =| 0 .
chainmail Pees 2 2
Plate Eze 2 3
* This type of armor is bulletproof.
Rating: Armor provides two kinds of protection: against general attacks and
against Firearms attacks. The number before the slash is armor rating for
ost kinds of attacks (for close combat and thrown ranged attacks, whether
bashing, lethal or perhaps aggravated). The second number is for Firearms
attacks — guns and bows. Bulletproof armor (keviar vest, flak jacket and
full riot gear) also downgrades damage done in Firearms attacks from lethal
to bashing.
‘Strength: Armor is often heavy and cumbersome. If your character does not
have sufficient Strength to wear it, she cannot perform at peak efficiency.
If your character's Strength is lower than that required for armor worn, her
Brawl and Weaponry attacks suffer @-1 penalty.
Defense: The penalty imposed on your characters Defense tritfor the armor worn.
‘Speed: The penalty imposed on your character's Speed trait forthe armor worn.
Cost: The minimum dots in the Resources Merit usualy required to purchase
the armor
iced in a single attack)
Fine Damage por Yompires
Size of Fire Damage
Shall fre (example: torch) L point
Large fire (example: bonfire) 2 points
Inferno (example: arming house, Has fumace) 3 or more points
Heat of Fire Damage
Feeble fire No modifier
(example: red-hot coals, candle flame)
Normal combustion +1 point
(example: wood fire, red-hot stove)
Hot fire +2 points
(example: gasoline fire, Bunsen burner)
Very hot fre +3 points
(example: molten metal, welding torch)
Fis Darage gor Paostale
‘of Fire Damage
Torch 1
Bonfite 2
Inferno, 3
Heat of Fire Damage Modifier
Candle (first-degree burns) -
Torch (second-degree burns) 4
‘Bunsen bummer (third-degree burns) +2
Chemical ie/molten metal 3Oxplorves Bhat
Cbechiacitiin Damage
ype Throwing Blast Damage Size Cost Example utes Damage
Modifier Area
Incendiary” 1 2 2 1 ‘Ya Molotov Cocktail, vagina 4B)
‘Concussion** 2 3 a 1 * Concussion Grenadet Major; protective fence 6(B)
Shredcing 2 34 1 Shrapnel Grenade Severs junction box 3B)
Single Destructive +1 aoa 1 Stick of Dynamite Fou: main line feed/subway ral 10(B)
High Eepiosiver"* a 206 a Plstiue
‘last Are: The diameter in yards in which an explosion oes ®.
Throwing Mosier: The attack-oll bonus to throw an explosive at a chasen target. Explosives oisoms
‘morked “Pe cannot normally be thrown. Poisoa/Toxin Toxicity
Cost: The minimum dots in the Resources Merit usuolly equired to purchase the explosve. The Ammonia (inhalation) 3
"lar entry indeates thatthe tar ca be created eater than purchased Bleach (ingestion) 4
Incendiary devices ignite the target Ge Fire”). Damage delivered by the explosion i bashing, sasle Gaesion or nkalaon) 7
vile damage caused by the fe lethal senide ine elon) 7
+ Concussion explosives deliver bashing damage ane knock the target down (ee “Knocksown, Coane oni
Wod o. 168. {ingestion inhalation, injection)
*** Timed or triggered bombs that hold a variable amount of dynamite, plastique or ather Salmonella (ingestion) 2
explosive cause damage to surrounding structures and ignite flammable materials, which i USES REED
complicates damage. The figures sted are suggestions ony sisi eae
+ Expesves that are aerodynamic when thvown,
Semple Ogee Sonlight! Damage
Baseball Bat: Durability 1 (enforced to 2), Sie 2 Structure 4 Damage 2 Intensity or Exposure ‘Health Points/Turn
Board 2°54" Durability 1, Size 3, Structure Damage 4 Faint, filtered sunlight 1 poine
Cabinet, Wooden: Durability 1, Sze 4 Stucture 5, Damege 1 (Example: ight dough heavy
hak Wooden: Durability 1 size Structure 5, Damage 1 closed drapes, clue covers rwlight)
Filtered or weak sunlight 2 points
Coffin: Durability 1 Size 6 Strctre 7, Damage 1 (Eco Gene ee
‘rate, Wooden: Durability 1, Size & Structure 5, Damage 1 ‘Siicits tn Sap dEp doyle
‘oor, Bank Vault: Durability 3 (reinforces to 10) Sze 8, Structure 18, Damage 8 a window; reflection of sun in a mitor)
‘Door, Wooden (Exterior: Durability 2 Size 5, Structure 7, Damage? Direct sunlight 3 points
oor, Wooden (neon! Durability 1, ie 5, Stacture 6, Damage 1 Exposure Damage
oor, Metal Security: Durablity 3, ie 5, structure, Damage 3 ‘Small part of body exposed +40 points
Fence, Chain-link: Durability 2, ize 4, Structure 6, Damage 2 onak cuslen ee
Stee ainsi Sa EES ena ‘wearing heavy clothes, sunglasses, loves
Fence, Stee: Durability 3, Size 6, Structure 9, Damage 3 et
Lamppost Steet Durability 3, size 8, Structure 1, Damage 3 Large pot of body expmed —
Manhole Cover: Durability 3, Size3, Structure 6, Damage 3 (Example: a leg: an arm; whole head)
Steel Bars: Durability 3, Size 2, Structure 5, Damage? Much of ody exposed +2points
‘Tempered Stel: Durability 3, size 2 (variable), Structure 5, Damage 2
‘Window Durability 1, Size 3 (on average, Structure 4, Damage 1
Damage: Indicates how dangerous the item is when used as a weapon orto do harm.
Damage isthe lower of the item's Durability or Siz, This ating is added to attack rollin
bonus dice to inflict harm. the weapon is improvised, suffers 81 penalty.
(Example: whole corso;
‘wearing chin clothing)
Fiske o Sranh
‘Strength Feat x e Lift
1 Uta chair 40 ls,
2 Lifea large dog 10 bs. ,
a Ce Errects oF BLoop Potency
Blood Potency _Atuibut/Skil/Dixiptine Maximum Max Vitae/Max Vitae perTurn Vampiress
5 Lift a coffin 650 Ibs. | B ua Me
6 Lifta refrigerator 80 lbs. 7 : waa —
7 Overtumasmallcar 900 Ibs.
a Uieamatode foodie 3 5 waa Humans
3 Overtum a midsized car 1200 Ibe
10 Liftalarge tree trunk 1500 lbs. : 7 = —
" Overtum fullsized cor 2000 lbs. s a i
2 Lifta wrecking ball 3000 Ibs. - a mae a
B Overturn a station wagon 4000 Ios.
i Overtum van soooibs; 3 as sari. vo
1S Overturn a truck 5000 Ibs. -ti Letiya hk
Tcescrapes your new cat
Toslted in public
Hour of rosration and delay
Reviled by someone you dislike
Becayed by 2 partner in adeal
) Shot by a mugger
Loved one in danger
Bemayed by someone you love
everything you own
Loved one tain
Remled and hunted by someone you love
Provocation aligns with your View or Vice
Provocation aacks your Virwe or Vice
Honey
Searing
Lighting a cigarette
ight of torch
Flachbulb in the face
Bonfire
J Buming building
Obcured sunlight
} Direce sunlighe
Firefunlight ata safe distance
Surprised by frelight
Surrounded by fre/licht,
bur nor immediately harmed
Bumed by fre/sunlight
Dragon.
ypedinn © Prins
2 successes
2 successes
3 successes
3 successes
5 successes
5 successes
5 successes
5 successes
T successes
T successes
TO successes
IW successes
#2 dice
#2 dice
-1die
~2dice
4
| Faas Fry Dypicadis G Pudiyses
Lsikcess
2 successes
3 successes
4 successes
5 successes
successes
42dice
-Idie
-Idie
“dice
AuRA SIGNIFIERS
condition
Airaid
Aggresive
‘anary
Bitter
cam
Compassionate
‘conserative
Depressed
DesirusfLustiul
Disvusetul
Envious
Excited
Generous
Hoppy
Hateful
Ideslstic
Innocent
Lovestruck
Obsessed
Sad
Spirtual
Suspicious
Confused
Daydeeaming
Diableist
DominatediControled
Fronsied
Psychotic
vampire
‘Shapesh ter
Ghost
Magic Use
Suggested Modifiers
“The number of dice added to or removed from the
dice poe! is determines by the amount sf information
‘the character wishes 0 discern.
Modifier situation
2 Power i tumed on a vampire with whem
‘the user has a blood te (ee Vip. 162)
= ‘Theshade Gur as pale rightor wea, but not
* Includes Coils of the Dragon. See VtR p. 149
— ‘or more information in increasing Cols oF the
Color
range
Purple
Bright Red
Brown
ght Blue
Pink
Lavender
Gray
Deep Rea
Light Green
Dark Green
Violet
Rose
Vermilion
Black
Yellow
white
right Blue
right Green
iver
old
Dark elue
‘Mottled shitting colors
‘Shorp, flickering co.
Black vein in aure
‘Weak, muted aura
Rapidly ripping colors
Hypneti, siring colors
‘Aura colors are pale
Intensely vibrart aura
‘Splotchy, intermittent aure
Myriad sparkles in aura
i ne "eptiion
we ao rennet oe
ices
Sauternes
ser
recnoot tere
Hanger Faany Digicad es “1 “The primary shade and clo
4s [Goer patterns, including information
ge pies ‘revealing the nature ofthe ereture
ght or smell of Hood (when hungry) 2suceenes |“? —_‘Subtle shifts in the murs of color anc
First taste of blood (when hungry) 3 successes
ihc or smell of Hood (when sarving) 4 suceeses
First axe of blood (when saving) S succeses
‘Has tasted vampire blood before -idie Humantry AND Sins
1 Hungry -ldie Humanity Threshold Sin Dice Rolled
I Starving -2 dice 10 Selish thoughts Roll die
i j (cg: bing emone ling)
poverpi bled? detasaail ° Minor lish cs
(egy cheating on ax)
Expentence Costs 5 Inyo ame ceil
rat cost sheng. psa confi)
Aerbute New dot x5 7 Perry chef (eg, sheniting) Roll dice
oe ‘Skill New dots x3 6 Grand theft (e.g., burglary) Roll 3 dice
Sil spect 2poins 3 Inecialimiepopery ——Rall3 dice
Ganorsleadine Ocipine New dos x5 danogs (ea, eco)
= a es? 2 Impassioned crime Roll 3 dice
Shen Sey or Cre Ral allel x2 een
Bes eaeee> 3 Planned crime (e.g., murder) Roll 2 dice
en eens 2 ‘Casealjcallous crime Roll 2 dice
fumanty New do 03 : eee a
Wilpower pains oar, sel murder
UUnterpererion, heinous cts Roll 2 dice
(eg, combined ripe, ture
tnd murder; mas murder)