0 ratings0% found this document useful (0 votes) 313 views27 pagesRed Faction - Manual - PS2
Manual for PS2 game Red Faction 2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content,
claim it here.
Available Formats
Download as PDF or read online on Scribd
Hirpeenes Sa
ran
A
i
MA
PAU
vt ny
Care Ti:
Darter
Rein
ue
Pes
ten ot
Re ‘ : a rae oe a OAL Eat
Dani aia Pa He a UG
a See ny
it me SUE A
i Ue te CR
mae : Rr ae Bie
Eta npyeeeniyir inten pai Caen y Hint
BN i ECU eT
mS yyariiitie ti ita aire 8) iPrecautions
«This disc contains software fr the PayStation®2 computer entertainnent sysiem. Never use this disc on any other system, as itcould
damage it. » This disc conforms to PlayStation®2 spectications for the PAL market only. It cannot be used on other
spectication versions of PlayStation®2. » Read the PlayStation®? Instruction Manval carefully to ensue correct usage. « When
inserting this disc inthe PlayStation®2 always place it with the required playback side facing down. « When handling the dis, do not
touch the surface, Hold it by the edge. « Keep the disc clan and free of scratches. Should the surface become dirty, wine it
gently with a soft dy cloth. « Do nat leave the dsc near heat sources or in direct sunlight or excessive moisture. « Oo not use an
iregilanly shaped ds, a cracked or warped ds, or one that has been repaired with adhesives, as it could lea to malfunction,
Health Warning
For ur heath, be sre to tle 8 bresk of about 15 minutes ding evry hour af ply. Avoid plying when ted or sffting for lack
of sep. Alnays playin @ welt ron, siting as far fom the screen a the cod wil alow. Sone people experince epileptic sures
wien viewing lashing lights pattems in au day envionment. Thess people may experience sizes wile watching TV pices or
playing video games. Even players win have eever hai any szues ay nonetheless have an undetected epileptic contin. Consult
your doctor before playing vdeo games if you have an epilepc condition or immediately shoul you experience any ofthe following
symtoms during ply: cizznes, altered vision, muse twitching, other involuntary movements, bss of awareness of your suroundings,
‘menal confusion, and/or consions
PIRACY
‘he unauthorised reproduction of all or any game part ofthis product and the unauthorised use of registered trademarks are likly to
onsite a ciminal offence PIRACY harms Consumes as wel as legtimete Develape', Publishers and Retailers Ifyou suspect th
game product is an unauthotsed copy, or have any ether information about piate product, please call your local Customer Service
number given atthe back of ths Manual
manual for Customer Service Numbers,
SLES-51133
1 or Player» Memory Cr) PlaySton®2). KS minimum + Malitap tor PlayStation) adaal: 1-6 Payers» Keybowd Conpatle
Ansa Con apa abuts» iratn Funclen Campatie» Maus Conpal
ain a ri ie tn Not ts mc TI pmGerting Srartred
PLAYSTATION 2 CONSOLE
SMeMony CaFo sci2—
MEMORY CARD so 1 |
“YU connect
INK (EE
controler pot
cantoler pot 2
8) connector
Set up your PlayStation 2 computer entertainment system according to the
instructions in its instruction manual. Make sure the MAIN POWER switch
(located in the back of the console) is turned on. Press the © / RESET burton.
When the © indicator lights up, press the & button and the disc tray will
open. Place the Red Faction®H disc on the disc tray with the label side
facing up. Press the © button again and the disc tray will close. Attach
game controllers and other accessories, as appropriate. It is advised that you
do not insert or remove accessories once the power is turned on. Please make
sure there is enough space on your memory card (8MB) (for PlayStation®2)
before commencing play. Follow on-screen instructions and refer to this
manual for information on using the software.
|
|
=|
i
|
|
|
Conmard Referariat: e
ANALOG CONTROLLER (DUALSHOCK®2) CONFIGURATION:
(in-game default configuration)
L2 button—throw Grenade 2 button — jump!
L1 button—Alternate Fire RY button—Primary Hae
directional buttons A button
BP —Check Objective Status © button
J —Toggle Night Vision On/Off
Previous Grenade Type X button
=> —Next Grenade Type button
lett analog stick—Player Movement a
(L3 button when pushed down) Oo Ti moran coy
13—Crouch X button—Action/Use
SELECT button—Options Menu
ANALOG mode button aD Tecan)
START button —Pasise
right analog stick—Pitch/Turn
(R3 button wien pushed down)
These are the default controls for controlling Alias when the
player is on-joot. See the section entitled “Vehicles” on page 24 to
learn how to control vehicles.
kak De
1
|| MENU CONTROLS
: hy |
HEADQUARTERS SOPOT INTERIOR FORGES
Directional button or
INTRODUCTION
hee Created on Mars by a8 Ultor eclentist
Stolen. Brought to Earth, Stolen 3 nm again. until
‘Alias, a top demolitions expe:
lee for the Republic of the Commonwealth.
ged Rapeepechnolsay to trapsion’ |
cand of tHe Commonwealth's
epe- fighters who were stronger |
s, But then Sopot began
ies of the
@ button
@ button
HSbtained the technology
'/ | DEFAULT CONTROLS
Chancellor Sopot
Alias and two thou:
iro super soldier
J} @ button
a _______ Action/Use
| @ button
Previous Weapon
and destroyed by his
Giate, ordered their huntes dow
1 ae : @ button ' :
ay a EE a sath = eee Next We
Biee aoa a handéut of others garvived.@nce 4 ratienaee” Paes be aber
nero, Alias is now a renegeds ae? ith the rebellious I ie ears Reload pike: ;
all nano-enhanced, (GN button Se
Primary Fire
5 one of asduad of six,
ageand & common cause,
Red Faction. He i
aii united by theiz unique
button
Jump
with a tas a
button
Be UNO eae ir
Shrike. A madman
(Mer without a donsclence:
button eee ee
Throw Grenade
f Quill. Ak
hice oe ee
‘roucl
mangier. Secretive and deadly.
st
i .
Rapin. ihe vicinate deamemenre [OFC acanaiiun
Molow. The squad’s reepected Lead ee at aa Check Objective Status
iy ee os a _ }directional button ¥ nes
: epee opple Ni i
and Alias. A bero with e mission Le Mec ees gle Night Vision On/Off
a pipes Previou: ry
g the elimination of Chancellor Sopot ive Lies oe pag cous eerige Grenade Type
firectional button= ‘Newt Grenade Type
their objective hs
for his erimes adainst pumanity.
. - analog stick
right analog stick ;
> button' Main Wer
SINGLE PLAYER:
Enables the user to start a new single player game or resume a previously
saved game. Beginning a new game will also enable the user to select a
| desired difficulty level: Easy, Medium, or Hard. t
| Accept
| Accepts the currently selected
profile. If you have more than one
profile on a memory card (SMB)
(for PlayStation®»), use either the
Left analog stick or directional
buttons to scroll though available
profiles.
Stats
Keeps record of the selected profile’s preferred weapon, numberof
shots fired, hit percentage, number of enemy kills, number of headshot}
kills, number of civilian (innocent) deaths, and the current status of
your “heroics’ meter, These stats will change as gameplay progresses.
Starting a new game without first creating or loading a
Player Profile will result in gameplay that cannot be saved.
For more information, see the section entitled “SAVING and ‘
LOADING” on page ».
y
tg
14
|
Create
Enables the user to create a new profile. Use either the Left Analog Stick
or Directional Pad to input a name and then highlight and select “accept”.
| Yottcan storea maximum of eight profiles on one memory card ($M)
(for PlayStation®2)
MULTIPLAYER:
Select this option to begin a multiplayer game. Seepage 15 for
more information
PROFILES:
Profiles are user-customised characters and control configurations. This
option enables users to access, create, delete or copy @ profile toa memory
card (8MB) (for PlayStation® 2). Profiles will also keep track of various user
statistics accumulated during gameplay. A custom profile must be selected
before playing Red Faction II if the user wishes to save the game's progress.
Delete
Enables the user to delete a selected profile
Copy
Enables the user to copy the currently selected profile toa newly
named profile on the same memory card (SMB) (for PlayStation®2) |
(MEMORY CARD slot 1 only) and then select the new profile as the
current profile.
ees
NOTE: For mor information, see the section entitled
"SAVING AND LOADING GAMES on page ,
{
| GPTIONS:
Select this option if you wish to change
the default game settings, audio/video
settings, and controller configurations
\ EXTRAS:
Select this option to access the gamete a
Se ee eee
: tha Sanne Meru
i
Saving
Red Faction I will automatically save your progress every timealevel
} section is completed. You can manually save your progress by going tothe
In-game menu and selecting “Save Progress”. If this options chosen, the =
game will save your progress up through the last level section that is
completed. S
‘You can access this menu by pressing the SELECT button at any time
while in-game.
Options
Takes the player to the “Options” menu while in game.
Save Progress ¢
Allows the player to manually save the game's progress. Selecting this
option will save the game through the last level section completed.
1
)
{
|
Loading
To load and continue play from a previously saved game, use the “Profiles?
option from the Main Menu. When “Profiles” is selected ftom the Main
Menu, all youtr previously saved Profiles will be loaded from applicable
memory card (8MB) (for PlayStation®),
Restart Level
Restarts the level currently being played.
| Main Menu eo Once loaded, all your available and’saved profiles can be accessed by
Takes the player 10 the game's Main Menu. | scrolling through the list of named profiles using either the Left
\ Chae an ae analog stick or left/right directional buttons. When the desired profile is
eat
highlighted, press the @ button to select. You will then be taken back to the
Main Menu. At the Main Menu select “Single Player” to choose from a list
of available single player levels or continue where you last left your game's
progress.
Enables the user to enter codes that enable various cheats such as infinite
ammo and super health. No... we're not going to give you the codes here.
Pause Maru .
In single player games, all user data is automatically saved and
loaded from MEMORY CARD slot 1 or MEMORY CARD. slot
-A (fa multitap (for PlayStation®) is inserted into controller
port 1). In multiplayer games, users are able to save and load
data fo any supported MEMORY CARD slot.
Pressing the START button while in-game will pause the action until the
START button is pressed again. While the game is paused, the player will
see a vatiery of game stats, ‘These stats are saved to your profile:
(ills: __ The number of enemy kills the player has received.
apa Saeed ee
Civilian Deaths: The: number of civilian kills the player has recorded.
The total number of shots the player ha fted with:
alloeapens.
roentage chistes eee olay ee
ae Leeman) ae
" Show® the playr8most used meeRercsics
The “Heroics” meter plays an important part in the game. When the bat is
blue, the player's “heroics” is highest. When the bar is red, the player's
“heroics” is lowest. The amount of “heroics” the player has when completing
the game can determine the ending you receive. Killing civilians will have a
negative effect on the player's “heroics”. Finding and completing hidden
objectives will have a positive effect.
Occasionally the player will see a red or green star briefly appear in the
upper left corner of the HUD. The appearance of this star indicates a change
in the player's “Heroics” status. A red star indicates a decrease in the player's
“Heroics” méter. A green star indicates an increase.
Prandin
When you first begin a single-player game of Red Faction II, youll notice that
certain hints and tips occasionally appear on screen. These tips are designed to
¢ ryet aid in playing the game. These tips appear when certain.
ions occur. Press the @ button to close hint windows.”
ee
|
|
|
‘
i
i
‘The ‘Options” menu is where the player can modify the game
audio, visual and control configurations.
GAME SETTINGS
a
Fee ca
Select this option to toggle ON/OFF weapon crosshairs, HUD messages,
vibration function, and weapon switching, When the star-icon is “filled”, the
corresponding option is on. When the star-icon is “empty,” the
corresponding option is off.
Game Prefs
Crosshairs:
Vibration
Weapen: Toggle weapon vibration On/Off
Toggle environment vibration On/Off
tok Ticei
Weapons i
{
Auto Switch: Leaye on if you want the game to automatically switch
to designated weapons when picked up. See “Weapon
” for more information.
Skip Explosives:
When this option is turned off (the default setting),
the game will skip explosive weapons (Grenade
Launcher, W.A.S.P, and Anti-Personnel Weapon)
when determining auto-switch.
WEAPON PRIORITY:
You can also change your “weapons preference” on this screen. This feature
refers to the orderin which the game will automatically switch to newly
acquired weapons. Weapons placed at the top of the list will receive a hi
priority than weapons listed below. To change a weapon’ place in this list,
move the cursor with the directional buttons to highlight the desired
weapon, tlien press the @ button. Move the selected weapon up ot down the
list with the directional buttons, then press the @ button again when its
where you want itin the order,
AUDIO/VIDEO SETTINGS:
Access this screen to adjust the volume
of the game's effects, music, and voice.
‘You can also switch between
mono/stereo audio and adjust your
monitor’ brightness on this screen.
Controller
Access this scteen if you wish to
customise the controls for Red
fen if you wish to adjust
ity of the x and y-axis for the
controller'er mouse (if yqu are using a
‘USB keyboardand mouse toplay the ~ ~
‘ ss es
game). You'can also invert the default _
setting of the y-axis on this screen.
io eee
Boek TD ee
Now that you've reviewed the basics, you're ready to start playing the game!
| THE HUD (HEADS UP DISPLAY)
| atall times, It communicates to the player vital information: remaining
health, remaining ammo, objectives, messages from team members and
available weapons.
NOTE:
The HUD will change if Alias is ina vehicle. For more
information on vehicle HUDs, see page 24.
Health
‘The upper left corner of the HUD displays how much health Alias has
remaining, Itis made up of two sections: current health and Health Kit.
The top bar of the health gauge displays how much health Alias currently
i has As Alias takes damage, this health meter will drain.
}
‘The HUD is an essential part of game play and should be monitored closely |
The bottom section of the health gauge displays how much health Alias
has on reserve: When the bar on the top is fully drained, a Health Kit from
the bottom section will be taken to replenish Alias’ health to full. Each
Health Kit can replenish Alias’ health fully one time, and Alias can carry
only three Health Kit at any given time. When all of Alias’ health is
| depleted (Health Kits included), Alias will die. ~ i
| Afyou're low on health find a safe placete Hide and wait for
ver Yen will se ocasionally find exira Health Kits throwghour pane
*
{Maintain a high evel of health is é
seek Tockee ————— ee ae ae —
Ammo and Grenade Types ;
‘The upper-right corner of the HUD i 5
4
: (
displays how much ammo remains in the (
currently selected weapon and what {
grenade type is selected, The number on i
the left side of this HUD section shows
how much ammo remains in the weapon |
clip. The number on the right shows how
much total ammo you have available for
the selected weapon. When the number on the left reaches ‘zero’, you will
}
| via a 4-person split screen. You must have a eae (for PlayStation®4)
| order to play multiplayer games with 3 or 4 players.
For multiplayer games, the controllers can be configured as follows:
need to reload (performed automatically) or press the ‘teload” button before
the magazine is empty.
Controller port Player 1 (for 2 player only multiplayer games) |
{ Controller port Player 2 2 (for2 2 2 player only multiplayer games)
The graphi¢and number immedictely below the ammo information displays
what grenade type is currently selected and how many of those grenade types
Multitap (for PlayStation®2) Multitap (for PlayStation®2) |
ve int i re 5 . y
you have remaining. For more information on grenades, see page 39 ieee ieee Oa wiaeeet
Available Weapons | controller port I-A: Player x contralor port Player x
‘The HUD can also display what weapons Alias has at his disposal. To call up e eee EPISKe
the “Available Weapons List” section of the HUD, simply press either the \ controller port 1- Player 2 cartaliee port = Gaya z
@ button if youre using the default control configuration), controller port 1- Player 3 controller port 2~ Player 3
Continue to press either the ‘previous" or ‘next" weapons buttons to scroll contre: port 1-D: Player ra Bayer 4
through the list and see what weapons are available. Pressing the Primary fire ee Nik cacane wen ee
Tino (mea Bitte in ioe detiultcondpicsaony willows 4 a ENG tae
weapon that is highlighted in the middle of he scroll-box. Pressing the |
9 button will cancel the weapon switch
Choose the type of multiplayer game you wish to play:
Messages
jonally Alias will receive incoming messages from NPCs. Usually these
from his squad-members. When a message is received, a graphic
who is speaking will appear in the lower-left corner of the screen.
Deathmatch
It's you versus everyone else, No teams, no rules, just an all-out frag-fest.
‘The first player to reach the kill limit or who has the most number of kills
{ when the time limit for the game expires (based on your multiplayer game
| settings), wins the match.
e incoming HUD messages from within the “Options’ menu.
} Quick rules for Deathmatch:
|
|
GAME TYPES
a
ill receive objectives he must complete. When a new I
ed or updated, a “New Objective” message will appear on the
the sctéen. To view the objectives, press the “Objectives”
len (# on the directional buttons if you're using the
giration: = = ae ay a
There are none! Kill everyone in sight and try to collect the most
number of frags.
You can view Objectives at any time in-game by pressing the
|
|
\
Sprevious weapon ot “next weapon” button commands (@ button and
{
}
I
5
{ “Objectives’ button.
dhe Wepcr age cg teria Se re
Team Deathmatch
Same as deathmatch, but all participants are on one of two teams. You can
choose which team to be on at the start of the match.
Arena is a “best-of” series where a player must win a pre-detet
of rounds in order to win the entire match. It’s similar to deathmate,
the game is round based, players cannot respawn after being kille
next round begins, and every player is able to use only a pre-selected
weapon for the entire match.
Capture the Flag (cre)
This team based game pits the Red Team against the Blue ‘Team ina quest to
capture your opponent’ flag and return it safely to your base for a score. The
first team to reach the score limit wins the match. Team Arena
Same as “Arena” except team based.
Quick rules for CIF:
Regime
You can only capture your opponent's flag and win a point if your flag is Regime is a locked multiplayer mode. To access it, you must... 22?
safe at your teams home-base.
Te youtdee§s olen Bom your beast ye aie: ldll the mpbgcennatte une
captured: and “nun over" the flag in order to return it.
layers will Be able ty see the location ahd suovemenvol boll tunis fags
through obstacles if ined up correctly
A dropped flag will return to its its base after 30 Soni oH inactivity.
possible without getting killed. Players receive points for each frag and for
every second they successfully hold on to the bag, The match is over when a
player reaches the score limit,
Quick rules for Bagman:
Players will be able to see the location and movement of the bag through
obstaclesif lined up correctly.
Waee ae Bagman’ i alled. the bos” will diop to the foot Runover hw
ppick itup and become the next bagman,
i
(
|
Bagman {
she wealin Bagmag is og Bad ie “bas and hold on t ivforaslong #
|
wee keeqos Mero ce ee —
MANAGE BOTS
Red Faction II allows players to create their own bots for use in
multiplayer games. Users can have a maximum of s bots per profile
saved to a memory card (8MB) (for PlayStation®2).
Traits ;
Enables the user to distribute a pre-determined amountof points to
give their bot particular attributes and skills. The higher the pol
the greater the attribute, :
Health: Determines how much health the bot will have
when at full health,
Accuracy: Determines how accurate the bot will be when firing
at enemies.
Agility: Determines how much the bot will move around
Enables the user to select a model fgr a bot.
\
> when engaged in combat |
/ Damage Nultiplier: ‘Determines how much more damage a bot will |
New inflict when using weapons. 5
Enables the user to create a new bot. pee if i Sea Repeat
Aggressiveness: Determines how aggressive or passive a bot will be
} Load when engaged in combat.
: Loads all previously created bots from applicable memory cards (SMB) 4 neti a ae
=| for Play eo or is (ENB) Camping Tendency: Determines how likely the bot will be to sit and
(for PlayStation®2) none
camp when fighting.
‘Weapons
Enables the user to determine the weapon preference for the bot. \
. Stats |
fi Enables the user to view the recorded multiplayer statistics of the
selected bots :
Delete é
Beletes a selected hot from an applicable memory catd (SMB)
{ (for PlayStation®2). ‘To includea custorn-bot in a multiplayer game, you must :
s ighlight and select one of the computer genevated bots that :
ae a diately be Itiplaye t wided :
= ippear immediately before a multiplayer game begins, pro
| Saves a newly created bor to an applicable memory card (8MB) (for you have chosen to use bts inthe selected game type.
PlayStation®2). Users can save a total of 5 bots on a memory card (SMB)
(for PlayStation® 2). |
Press the @ button to open the custom-bot list. Use the t / 4
Name directional butions to scroll through available bots and then press
\ Enables the user to name their bot. the @ button to select. The chosen-bot will now veplace the
i | computer generated bot and appear in the multi player game,
‘) Medel aes :
'
fMULTIPLAYER GAME SETTINGS
| After choosing a multiplayer game type, you can configure certain options
applicable to the game type you have chosen, Not all settings are applicable
to all multiplayer modes.
Weapon Prefs: Choose to enable or disable weapon availability for
the match. You can also choose a default weapon for
players on this screen
Cites te yeron Oba wsel te cea
Set the number of flag captures for the match.
Toggle team damage On/Off.
Set the end score for the match.
“Toggle eee Pe teenin On/0F
oe ie oe ee
maximum number of human and bot opponents you
car have in any given map is six,
Set ne desired time limit for the match.
Toggle powerurs On/Ofl
Toggle unlimited ammo On/Off.
Set the difficulty of the bots to Easy,
Medium, or Hard.
Scroll through ; and selectan an ae level
Select to choose an available profile.
‘Character Name Here”:
Selegrto give your character ainame.
M Select to scroll through and choose an available
character mode! to play as
!
Nane:
\
Select to be taken tothe Options Menu.
Options:
Reload Profile
Select to cause the system to reload Red Faction IL
profiles from MEMORY CARD slot 1.
Continue: _ Select when your character is finished.
TEAM SELECTION
Ifyou have chosen to play « Team based multiplayer game, you will need to
designate teams after having completed your player set-up. Simply use the
directional button to highlight and select « team member and move them to
{ the desired team (either Red or Bluc). There must be at least one player on
an opposing team for the match to begin.
\
{
eed ——— q
we Niteiene ee
MULTIPLAYER HUD
Although similar to the single player HUD, the HUD in multiplayer differs
slightly. Not all of the options described below will be applicable for every
multiplayer gome type.
P2 Ammo
‘The player's current health is displayed in the upper-
left corner. Full health is 100.
Frags and Rank:
The player’ current number of frags and overall
ranking is displayed in the lower left corner. The
numbet of frags is immediately to the right of the
skull icon, The player's current ranking among all
players is to the left
The player’ ammo is displayed in the upper right
cornet. The number on the left displays how many
SMeaeen Ge dy ries anes.
The number on the tight displays how much total
ammo the player has for that weapon
Ammo:
Flag Captures:
Each team’s number of current flag captures are
displayed in the lower left corner,
MULTIPLAYER POWERUPS
temporarily increase his power and ability. Available powerups are:
Damage Multiplier: Increases the user's damage 2x for a short
period of time.
Enables the user to gain health by shooting
| opponents. Like the Damage Multiplier, this
~ powerup only lasts for a short period of time.
Causes other players to move in slow motion
for a short period of time.
a
|
If powerups are tured ‘On’, the player may occasionally run into items that
a lh
Renders the user invulnerable
Invalnerability:
| period of time
Super Health: Equips the user with double health.
| MULTIPLAYER IN-GAME MENU
‘The multiplayer in-game menu differs slightly from the single player pause
menu, You can access it at any time during a game by pressing the a, button.
Profile Options:
Takes the user to the Options Menu
Restart Level: Restarts the current level with all previously
selected configurations enabled.
Ends the game and takes the user to
| End Game:
| the “Game Stats” menu, :
Resume Game: Resumes the current game.
MULTIPLAYER PAUSE MENU
Asin the single player game, pressing the START button will pause the game.
MULTIPLAYER GAME STATS
At the ead of each multiplayer round, you will be presented with a list of
stats applicable from the game just played. These stats include number of
frags, number of deaths and suicides, preferred weapon, and total score. The
actual types of stats recorded and displayed will be dependent on the
multiplayer game type played.
Nowa Lave dic opdon ww Give your profile atthe end ofeach multiplayer
| game Of this screen.
tee Dh tokWelyecles
While playing Red Faction 11, you will
occasionally need to operate vehicles in
order to complete the game. Each vehicle
has its own unique properties, including
ammo, HUD, and weaponry.
GENERAL INFORMATION
.
ta
=
=
=
=
i.
=
8
i
a
&
a
When paited with Shrike, Alias serves as
the gunner for this craft. You will have
two modes of fire: a Gatling gun and
rockets. Use the Primary Fire button to
engage the Gatling gun, The alternate fire
button will launch rockets from the
rocket ports. If the the Throw Crenade
button is used to lock onto vehicles, the
rockets will home in on their targets
when fired. The HUD for the Gunship
_also displays how mi
youre dead.
Fire Gatling Gun
"| Alternate Fire: Fire Missile
Jump: Toggle Zoom
In/Out
Throw Grenade: Toggle “Target
Lock” On/Off
this version of the Aesir Fighter takes aerial
combat tothe next level when compared to its predecessor model from 5 years ago.
Designed for airborne combat in Earth's atmosphere, the Aesir 2.0 utilisesa 3omm, 8
barrel SOP- 8BG Gatling gun as its primary source of firepower and can dispense
rounds at en exttemely high rate of fire. In addition to the 3omm rounds, this craftis,
Also capable of launching high-powered rockets from each ofits left and right ports
‘These rockets are highly effective against tougher opponents and can easily pierce
though even the through armor. While the Aesir is rumored to be capable of flying at
speedy up w 400 knots when at full throttle, its enhanced maneuyerability at lowe
speeds makes it well suited for urban combat environments.
FOR OFFICE USE ONLY
pero thes the vehicle specialist in Molov’s squad, typically:
guetomised. version, of the Acsir 30, giving:
Teer bee seccs ie aust
es hteriace with Nanctechasiooy eubances
eh otra inoue con Geonene Chebleind i ortont
eT. ive 2 eld wi
‘than.
ieeeMINI-SUBMARINE (EWT-7ooxs)
GENERAL INFORMATION
VEHICLE DESCRIPTION
‘Torpedoes are the firepower for this vehicle. Use either the Piimary or Alternate
fire buttons to fire a single torpedo from the right (Primary Fire) 6rleft (Alternate
Fire) ports. The player can also use the Jump and Crouch buttons (the (HEM and
buttons if you're using the default config) to make the sub climb (jump) ot
dive (crouch) quickly. The subs health is also displayed on the HUD,
Primary Fire: Fire Torpedo
Alternate Fire: Fire Torpedo
Jump: Move Sub Up
Crouch/Throw Grenade: Move Sub Down
Smaller and more agile than the Ultor submarines found on Mars, the Newt-
ooxsdires the Triton MKx dumb fire torpedoes as its main source of
firepower. Constructed with a titanium-steel hybrid metal and capable of
‘withstanding depths up to 900 meters (2950 feet), these mini-subs are well
suited for exploratory purposes and can fare reasonably well in small-scale
underwater combat
__FOR OFFICE USE ONLY
GENERAL INFORMATION
The tank is fortified with both
a@Chain-Gun and Mortar for
firepower. Use the primary
fire to fire the Chain-Gun.
Use the alternate fire to fire
the mortar. You can also
monitor the tanks health as it
is displayed in the HUD,
Eire Chain-Gun
‘Alternate Fire:
Fire Mortar
These depleted uranium-armored tanks run on titanium,
are heavily fortified vehicles. What they lack in speed they make up for with
ficepower. A SOP-6AG Chain-Gun servesas the primary weapon, and can
“digchatye the armor-piercing 2omm rounds, The alternate means of fire, the
sforward-mounted SOP-8omm Mortar weapon, launches shells that explode
‘on impact, These highly explosive mortar rounds are capable of taking out
large sections of buildings with their blasts.
FOR OFFICE USE ONLY
: jBATTLE ARMOR (SOP-MArx)
The Battle Armor is fortified with three
means of firepower, Use the Primary and
Alternate fire buttons to engage the right
anid left Mini-Guns, respectively. Throw
grenade will launch an incendiary
grenade and Jump will launch a missile
in the default control configuration. The
Battle Armor’s health is displayed as a
number near the center of the HUD. You can
trol the Battle Armor
GENERAL INFORMAT
Primary Fire:
Alternate Fire: Fire Le
Mini-Gun
Jumy Fire Missile
Crouch/Throw Grenade: — Fire Incendiary
Grenade
, the Battle
uper-soldiers with a fully controllable
stem. Armed with dual Mini-Guns
hells as well
shoulder
= VEHICLE DESCRIPTIONagainst unarmored opponents when used
properly, Although able to pierce body-
armor, the CSP-x9 is not an ideal weapon
to equip against more resilient enemies.
Snape
Short to Medium
Primary Fire: Fire one round
Alternate Fire: ‘1 Pistol Whip
- DUAL CSP=19 SEMI-AUTOMATIC PISTOLS
Same as above, but with twice the firepower
{ Short to Medium
Fire one round from right weapon *
.
“ Fire one round from left weapon"
r SR Oat
omm bulletseapon ¢--NL-C.W.-NANOTECH INDIVIDUAL COMBAT-WEAPON.-
The NICW is used primarily by Sopor’s most trusted, experienced and feared guards. Ir
is capable of delivering extremely powerful 7.62mm automatic armor-piercing rounds
in fearsome bursts, and can discharge
grenades that explode on impact as an
alternate means of fire. The NICW is able
to identify and target enemies from behind
walls. A customised HUD-device visually
telays information to the user about the
Range
Primary Fire: Fire 7.62mm rounds, automatic
Alternate Fir Bire one gomm HV HE grenade
NGL-8-NANOTEGH-GRENADE-LAUNCHER—————————_________
The Grenade Launcher is the preferred weapon of Alias, the demolitions expert in Molov's
squad of elite, nano-enhanced super soldiers. It res single yet powerful Grenade that
explodes on impact and is capable of taking
out neatly everyhing unlucky enough tobe |
caught in its blast Because itcan easily blast |
through many walls, floors and other e
surfaces, the Grenade Launcher is euseful
weapon for finding alternate routes, secret. |
i
emaniblovnouny ces Te semaine :
Primary Fire: Fire one impact-based grenade
DICER TETY
Alternate Fire: Fire one timed-based grenade
Be SR-c0 SUPER ILE ee
Capable of bolt-action fire only, this rifle comes standard with a UNVS-8 scope that
provides the user with pinpoint accuracy on the battlefield, Italso features 2 wind
velocity offset that automatically corrects
for any wind conditions present.’This
weapon can inflict immediate fatal
wounds ifa head shor is achieved, and is
capable of penetrating both body-armor
and lightly-armored vehicles.
~GSMG-19 SILENCED MACHINE GUN-————.— oo ee
The fully automatic silenced machine gun is a good weapon to equip if you prefer
not to be heard. Silent and swift, this weapon is more accurate than the Machine
Pistols, bur not quite as powerful. Itcan
penetrate most body-armor and is most
effective at close ranges. This weapon is a
favorite of tactical covert specialists,
including Tangier.
TTR.
a
‘Shor to Medium
Fire burst
NAS
WEB xa|-CAR-72-MILITARY. ASSAULT RIFLE. cae ee
Similar to the AK-47s from the past, this semi-automatic weapon is designed to offer all
the benefits of a full-sized rifle in compact form. Its capeble of firing a three round
burst or a less accurate fully automatic
onslaught The high-velocity armor piercing
shells inflict massive emounts of damage on
unamored targets and will exact noticeable
damage on armored opponents as well, The
assault rifle isa standard issue weapon for the
7.62mm high-velocity, armor piercing rounds
| shore to Medium
Primary Fire: | Bire 3 round burst
range,"It is best equipped in situations
where raw firepower and maximum
suppression is required,
m0: so caliber, belt-fed
Range:
Primary Fire:
Alternate Fire: | Fully automatic fire
-W.A.S.P.=WIDE-AREA-SATURATION PROJECTILE ——-———_—__-—..
The WA. is primarily an anti-vehicle weapon. More powerful than the Crenade
Launcher the W.A.SP fires a barrage of five armor piercing rockets. It has the
ability to “lock on’ to mobile vehicles and lau
seek out and strike its target. The WAS.B is
used by Sopot's heavily fortified ground
troops and guards
iscm high explosive rocket canisters
‘Medium to Long
: =
Alternate Fi
{.NCMG-44-ENHANCED-MACHINE-GUN is
Sporting a higher rate of fire and larger ammunition clips than normal
submachine guns, the NMG-44 Enhanced Machine Gun is an extremely powerful
close-combat weapon. It is exttemely effective
heavily armored targets.
gmm bullets
1 Short to Medium
Fire rounds from right weapon, automatic
Primary Fire: ~ Fire single rocket
Engage homing device
ees te eT
N/A 3
kk ST tekOAS C ORAS ORDA A mann!
omm bullets
MKAP-$7_ANTI-PERSONNEL WEAPON,
A favorite of interdiction forces worldwide, the MKAP.97 is extremely effective ot
saturating a strike zone with a bombardment of explosive bomblets Heavy weapon
specialisss can lock on to specific personnel and use the aiming revicule
location with bomblets that explode shortly )°™™
after contact. Unarmored enemy personnel
caught in the ensuing blast are often ;
eliminated from the combat engagement. This
weapon is often used by Repta, the heavy
Be eres Melis cliesniad aR
scm high explosive rocket canisters
Long
Alternate Fire:
NPSR-755 PRECISION SNIPER RIFLE
Capable of firing explosive rounds at a semi-automatic rate, the NPSR-7s5 isa
specially crafted weapon created specifically for Quill. Its devastating firepower
combined with zoom capability and tactical com! provide Quill with
précision lethality. ; OTTT TEN
Primary Fin
Alternate Fire:
Primary Fire:
Alternate Fire: Eire sticky bombs
a Set Cue ee
Fire bombs
GRENADES
Frag Grenade
The Frag Grenade is a standard military issue grenade that emits a
fragmentary blast when discharged. With a blast radius of several meters, it
is extremely effective against unatmored opponents, The Frag Grenade also
“inflicts noticeable damage against armored enemies and vehicles
Incendiary Grenade
The Incendiary Grenades emit a flammable blast when ignited. Anyone located
‘within the blast radius will become ignited and suffer long term negative
‘effects, These grenades are most effective against foes who are not armored.
iShock Grenades
#The Shock grenades emit a high-intensity, short-duration burst of
electromagnetic energy in a localised area. They are useful for disrupting
electronic equipment and are known to cause neurological damage to
unprotected human targets.
Satchel Charge
“This is a medium-sized, high explosive charge that attaches easily to a variety
highly effective against structures, unarmorediand afmored
as light vehicles
or all renal Efypes pres the MEM bulton to thnawis angle pmtadeie
adjust the arc and distance of your throw by changing the pitch on the y-axis:
tee WeekMEDICAL RECORD
ESSING EXPERIMENT
OF susser ae yey ane
aa Seats enc eR aC
TANGIER NEXT OF KIN: NONE
| vn Sonar SRR cts SPECIAL SKILLS. STEALTH: ELECTRONICS:
DATE PROCESsEC: 5 / 16 / 2161 sex:
ALE) FEMALE @ Uno:
MONTHS; 14 DAYS we
HEIGHT ;
jes
WEIGHT
136 LBS
SUBIECT WAS AMONG THE ADOLESCENT ORPHANS SHIPPED PosT-
REBELLION FROM THE ULTOR ‘COMPLEX ON MARS TO THE COMMONWEALTH.
BECAUSE OF HER DEMONSTRATED TECHNICAL EXPERTISE, SUBIECT WAS
IMMEDIATELY ASSIGNED TO THE SOPOT INTELLIGENCE SERVICES. SUBiECT
‘AS DISTINGUISHED HERSELF IN DOMESTIC. AND |
| OPERATIONS. ee
NANO-PROCESSING PROCEDURES WERE MODIFIED TO ENHANCE SUBJECTS,
‘ACTH ABILITIES. PRE-PROCESSING, SUBJECT DEMONSTRATED A STABLE
| BUT INTRovERTeD PSYCHOLOGY. SERVICE FiLEs NOTED MORE UNDERSTANDING
= | OF TECHNOLOGY THAN PEOPLE. POST-PROCESSING, SUBIECT CONTINUED TO
DEMONSTRATE A STABLE PSYCHOLOGY, BUT HAS BECOME EXTRENELY
s "SUBJECT ATTEMPTED To
THON AND SEXUAL INNUENDO,
(Nore: SUBJECT AMONG 58
PSYCHOLOGICAL CHANG!
| SUBJECT SLATED EDF
| ELIMAINATIO
PROCESSED EXHIBITING A VARIETY OF ‘MEASURABLE.
oe MePHYSIC(AN PROFILE
SUBJECT INFORMATION
2
=
s
=
a
a
3
s
o
=
=
CONFIDENTIAL MEDICAL &
NANO-P ESS)
SUBJECT NUMBES; ggg
GUE NAME:
‘SUBJECT NAME OK XXX
SHRIKE NOT OF KIN: “mori KK xen
‘PaLSIREEES| 3 sre SKILLS, TRANSPORTATION
UN
OATE PROCESSED:
AG-YEAR VETERAN OF THE ARMY AIR CORPS, SUBJECT 1S A SPECIALIST
WALL FORWS OF MILITARY TRANSPORTATION AND HAS FOREIGN SERVICE
EXPERIENCE. SUBJECT'S ABILITY TO THINK CREATIVELY HAS MADE HIM
AN EXCELLENT CHOICE FOR A LARGE NUMBER OF HIGH-RISK OPERATIONS.
SERVICE FILE NOTES THAT THE SUBJECT IS EDUCATED, SKILLFUL, aND
CONFIDENT, BUT HAS NOT BEEN RECOMMENDED FOR PROMOTION DUE To
‘A TENDENCY TO “CREATIVELY INTERPRET ORDERS.” SUBJECT FEELS THAT
/ VOLUNTEERING FOR PROCESSING WILL GAIN HIM THE PROMOTION HE DESIRES.
PRE-PROCESSING, THIS SUBJECT'S PSYCHOLOGICAL PROFILE INDICATED
AN ABOVE-AVERAGE AND HIGHLY CREATIVE INTELLECT COUPLED MITH
SUPERIOR PROBLEM-SOLVING ABILITIES. POST-PROCESSING, THE SUBJECT
DEMONSTRATED FASTER REACTION TIMES AND INCREASED BELIEF IN HIS
MENTAL SUPERIORITY AND PHYSICAL INVULNERABILITY.
FOR OFFICE USE ONLY
(NOTE: SUBJECT AMONG 56% OF PROCESSED EXHIBITING A YARIETY OF
MEASURABLE PSYCHOLOGICAL CHANGES.)
SUBJECT SLATED FDR.
I (ELIMINATI D nN
ek AD eee
ii
‘RE2 DATA
|
PROCESSING INFORMATION
SUBJECT ae
PHYSICIAN PROFILE
CONFIDENTIAL
'NANO-PROCESS
SUBJECT NUMBES: 530
CODE AME: "RETA
‘AGE Ai TIME OF PROCESSING:
PRE-PROCESSING POST-PROCESSING
HEIGHT |
es LBS
weisnt | 1
1
supico’s senvice RECORD NOTES A HISTORY OF BERSERKER VIOLENCE,
SEVERAL ALLEGATIONS OF INVOLVEMENT IN ATROCITIES, AND LOW IMPULSE
CONTROL. THE SUBJECT, WAS NOT ORIGINALLY SLATED FOR PROJECT
SOPOT'S BLADE. HOWEVER, AT THE INSISTENCE OF SECRETARY OF DEFENSE
MOLOV, UNDER WHOM THE SUBJECT HAS SERVED FOR MANY YEARS, THE
SUBJECT WAS INCLUDED IN THE PROJECT. SUBJECT EXHIBITS EXTREME
LOYALTY TO COMMANDER MOLOY AND IS AMENABLE TO HIS ORDERS.
POST-PROCESSING, SUBJECT EXHIBITED HEIGHTENED AGGRESSION AND
REDUCED INPULSE CONTROL. HIS LOYALTY TD COMMANDER MOLOY
REMAINS CONSTANT. (NOTE: UNLIKE 98% OF SUBJECTS, PROCESSING
MEASURABLY REDUCED THE SUBJECT'S 1.0.) (NOTE: SUBJECT IS AMONG
|THE 56% OF PROCESSED EXHIBITING A VARIETY OF MEASURABLE
PSYCHOLOGICAL TSU eu
| UBJECT SLATED FO
ELIMINATION.
fick AD ee
FOR OFFICE USE ONLYCODE NAME:
van og
| PROCESSING INFORMATION
PHYSICIAN PROFILE
QUILL NONE
NEXT OF KN:
SPECIAL SKILLS. SNIPER
TT _DISCHARGED | a a ae
FEMALE, s: UNDE”
a YEnRS; a MONTH 3 DAYS.
AGE Al TIME OF PROCESSING:
Lo. |
HEIGHT
WEISHT
SERVICE RECORDS NOTE THAT SUBJECT IS AN EXPERT SNIPER WHO HAS
BEEN SUCCESSFULLY INSERTED INTO NUMEROUS HIGH-RISK SITUATIONS
ON FOREIGN SOIL. SUBJECT 1S HIGHLY DECORATED AND HAS BEEN
COMMENDED FOR HER COURAGE UNDER FIRE. THE SUBJECT HAS NO
_ POLITICAL CONVICTIONS OR UNIT LOYALTY, BUT EXPRESSED WILLINGNESS
“0 ae “WHATEVER IT TAKES” TO AUGMENT HER PHYSICAL ABILITIES.
PROCESSING HAS INPROVED THE SUBJECT’S ALREADY IMPRESSIVE
ATHLETECISM AND COORDINATION. SUBJECT WAS ENTHUSIASTIC ABOUT
HER INPROVED PROWESS AND THE ABILITY TO “THINK MORE CLEARLY.”
1 (NOTE: THIS WAS THE ONLY SUBJECT WHO REPORTED TAKING PLEASURE
IN THE TRANSFORMATION PROCESS.) (NOTE: SUBJECT IS AMONG THE 27%
OF SUBJECTS WHO SHOW NO SIGNIFICANT PSYCHOLOGICAL CHANGE
POST-PROCESSING.)
(SUBJECT SLATED FOR |
i ELIMINATION
FOR OFFICE USE ONLY
FRE? DATA. 4
CONFIDEN
‘SUBJECT | pa
cooenane, — MOLOY EX-WIFE: X00)
oh A ‘a a
NEXT OF KiN
— ARMED COMBAT.
SEX wae @ cevace Ou
MONTRS: a DAYS
«SUBJECT eieaTiOn
1.0.
HEIGHT |
weguy | 225 LBS
1
PROCESSING INFORMATION |
ARMY: OF THE CONMONWEALTH COMMANDER AND DECORATED WAR ‘HERO,
THE SUBJECT STRONGLY SUPPORTS THE CHANCELLOR'S PROGRAN FOR
‘NANO-TECHNOLOGY EXPERIMENTATION, RECENTLY ‘APPOINTED T0 THE
POSITION OF SECRETARY OF DEFENSE, THE SUBJECT IS AN ‘OUTSPOKEN
ADVOCATE FOR THE CREATION OF A ae OF NANO-TECHNOLOGY
ENHANCED ‘SOLDIERS.
. |
—————
} THE SUBJECT WAS THE FIRST TO VOLUNTEER FOR PROCESSING. POST-
‘PROCESSING, HE REPORTED TO CHANCELLOR SOPOT: “AMPLIFICATION OF
PHYSICAL PROWESS AND COMBAT SKILS ARE WELL WORTH THE EXTRENE
BUT TRANSIENT PAIN EXPERIENCED BY FIGHTING PERSONNEL DURING THE
TRANSFORMATION PROCESS,”
PHYSICIAN PROFILE
| (NOTE: SUBLECT AMONG 56% OF PROCESSED EXHIBITING & VARIETY OF
MEASURABLE PSYCHOLOGICAL CHANGES, SUBJECT DEMONSTRATES HEIGHTENED
SENSE OF RESPONSIBILITY, ENHANCED CONFIDENCE, ANO INCREASED
ABGRESSION YE: POST-PROCESSING, SUBECT'S 1. ROSE SurnLo)
i SUBJECT SLATED FOR
/ELIM :
wee Ap kae
sree ss ENGELS IN ALL FORMS OF
FOR OFFISE USE ONLYSUBJECT INFORMATION
=
=
=
=
=
=
Ss
£
=
s
=
a
Ba
&
3
°
=
=
ae ‘AN PROFILE
CODENAME: ALIAS
FPROCESSING: 24 YEARS; 0 MONTHS; 1 DAY
PRE-PROCESSING POST-PROCESSING
FOR REROISM AND THE ‘SOPOT MEDAL OF VALOR MILITARY SER
NOTED ABOVE-AVERAGE INTELLIGENCE, ABOVE-AVERAGE LEAI
ABOVE-AVERAGE LOYALTY, ABOVE-AVERAGE ‘COURAGE, AND se
= KILLS,
/PRE- States THIS. SUBJECT bewonsrurn A STABLE psveuatoey
AND WILLINGNESS TO COOPERATE with
WAS PLEASED BY HS ENHANCED PHYSICAL #NO MENTAL ABILITIES, AND
WAS EAGER TO USE THEM m THE SERGE OF THE ee
ee a FOR
(ELIMINATION
To AB
ines and Tips
+ Pay attention to incoming HUD messages. You might
receive some valuable information.
* Check your objectives often. Ifyou get stuck, chances
are youve neglected ro fullill an objective.
If you'te low on health, find a safe place to hide. Alias
can regenerate health after a short period of time.
*
*
Dont be afraid to blow up walls ‘This is, ater al, the
only game with Geo-Mod* Technology. Who knows?
You just might find a hidden area,
% Become accustomed to strafing, Strafing back and
forth from behind a safe-area is an excellent way to
defeat some enemies,
ee
Frag Grenades begin their countdown to exploding
from the moment they hit a surface. Proper timing
is essential.
+ Ifyou'te out of ammo and have only a pistol to equip,
use the altemate fire button to pistol whip opponents
*
If'youre targeting a person and your reticle changes
toa circle with an X through it, don't shoot! The
targeted person is an innocent civilian.Ee PlayStation. a.
Bea ase
US Tae (eS aecct Ua ce Uta g
b PaaS Ut
Ce LM
Il wi4one4 poy Fear
? 5 ; “5 mug Tes
ae Se US eS ‘ USB KEYBOARD AND MOUSE SUPPORT. %
\ Mienepanet arcs ny
Cate REE
tue cea
* PLAY DEATH MATCH, CAPTURE THE FLAG,
BOR Se Dre eR LU
ras
are is only compatible with the PlayStation®2 computer entertainment system and