FINAL FANTASY VIII D20 ROLEPLAYING GAME
CHARACTER NAME
PLAYER NAME GIL
RACE PROFESSION
LEVEL CURRENT XP
MAIN WEAPON
WEAPON DAMAGE DAMAGE TYPE
WEAPON NOTES
SECONDARY WEAPON
WEAPON DAMAGE DAMAGE TYPE EQUIPMENT
WEAPON NOTES
STRENGTH
DEFENCE INITIATIVE SPEED
PERSONALITY TRAITS
DEXTERITY
HIT POINT MAXIMUM_______________________________
CURRENT HIT POINTS
IDEALS
CONSTITUTION
TEMPORARY HIT POINTS
PROFICIENCY BONUS
BONDS
INTELLIGENCE
MAGIC AFFINITY
MAX CURRENT
WISDOM
o ___ Strength o ___ Acrobatics (Dex)
FLAWS
o ___ Dexterity o ___ Animal Handling (Dex)
o ___ Constitution o ___ Athletics (Str)
o ___ Intelligence o ___ Computer Use (Int)
o ___ Wisdom o ___ Deception (Cha)
o ___ Charisma o ___ History (Int)
CHARISMA SAVING THROWS o ___ Insight (Wis)
o ___ Intimidation (Cha)
o ___ Investigation (Int)
PASSIVE WISDOM o ___ Mechanics (Int)
(PERCEPTION) o ___ Medicine (Wis)
o ___ Melee Strike (Str)
o ___ Nature (Int)
o ___ Perception (Wis)
o ___ Performance (Cha)
o ___ Persuasion (Cha)
o ___ Ranged Strike (Dex)
o ___ Sleight of Hand (Dex)
o ___ Stealth (Dex)
o ___ Survival (Wis)
o ___ Vehicle Handling (Dex)
OTHER PROFICIENCIES SKILLS FEATURES & TRAITS
FINAL FANTASY VIII D20 ROLEPLAYING GAME
AGE PARA-MAGIC
WEIGHT HEIGHT
EYE COLOUR HAIR COLOUR
SKIN COLOUR GENDER
LOW-LEVEL
SPELL SAVE DC
MID-LEVEL
SPELL ATTACK BONUS
HIGH-LEVEL
CHARACTER APPEARANCE
ALLIES AND ORGANISATIONS
CHARACTER BACKSTORY ADDITIONAL FEATURES & TRAITS
FINAL FANTASY VIII D20 ROLEPLAYING GAME
JUNCTIONED GFS
SPELL SAVE DC SPELL ATTACK BONUS
COMMAND
TEMP HIT POINTS
HIT POINTS SUPPORT
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE MAGIC
WISDOM
CHARISMA
TEMP TEMP
SCORE MODIFIER
ELEMENTAL ATTACK
ELEMENTAL DEFENCE
STATUS ATTACK
STATUS DEFENCE
NOTES
FINAL FANTASY VIII D20 ROLEPLAYING GAME
GF NAME ABILITY NAME AP TO LEARN
LEVEL CURRENT XP o Abilityx3 ____/40
o Abilityx4 ____/45
o Absorb ____/16
SPECIAL ATTACK o Alert ____/50
DAMAGE o Boost ____/2
o Cast Magic ------
EFFECT o CHA+1 ____/12
o CHA+2 ____/24
o CHA-J ____/10
o CON+1 ____/12
STRENGTH CONSTITUTION INTELLIGENCE
o CON+2 ____/24
o CON-J ____/10
o Counter ____/40
o Cover ____/20
o Darkside ____/20
o Defend ____/20
o Detect Hidden Draw Points ____/8
o DEX+1 ____/12
HIT POINT MAXIMUM_______________________________ o DEX+2 ____/24
o DEX-J ____/10
o Doom ____/12
CURRENT HIT POINTS o Draw Magic ------
o Elem-Atk-J ____/32
o Elem-Def-J ____/32
o Elem-Def-Jx2 ____/34
o Elem-Def-Jx3 ____/36
ABILITY NAME AP TO LEARN o Expendx2-1 ____/50
o Ammo-RF ____/6 o Expendx3-1 ____/50
o F Mag-RF ____/6 o GFHP+5 ____/8
o Forbid Mag-RF ____/24 o GFHP+10 ____/14
o Forbid Med-RF ____/24 o GFHP+20 ____/28
o GF ABL Med-RF ____/6 o HP+5 ____/12
o GF Recov Med-RF ____/6 o HP+10 ____/24
o High Mag-RF ____/12 o HP+20 ____/48
o I Mag-RF ____/6 o HP-J ____/15
o L Mag-RF ____/6 o Initiative ____/32
o Mid Mag-RF ____/12 o INT+1 ____/12
o Recov Med-RF ____/6 o INT+2 ____/24
o ST Mag-RF ____/6 o INT-J ____/10
o ST Med-RF ____/6 o Kamikaze ____/20
o Supt Mag-RF ____/6 o Mad Rush ____/12
o T Mag-RF ____/6 o Mug ____/40
o Time Mag-RF ____/6 o Recover ____/40
o Return Damage ------
REFINE ABILITIES o Revive ____/40
o ST-Atk-J ____/32
o ST-Def-J ____/32
o ST-Def-Jx2 ____/34
o ST-Def-Jx3 ____/36
o STR+1 ____/12
o STR+2 ____/24
o STR-J ____/10
o SumMag+5 ____/8
o SumMag+10 ____/14
o SumMag+20 ____/28
o Summon GF ------
o Treatment ____/20
o WIS+1 ____/12
o WIS+2 ____/24
o WIS-J ____/10
NOTES GF ABILITIES