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FFVIII Character Sheet

This document appears to be a character sheet for a roleplaying game set in the world of Final Fantasy VIII. It includes information on the character's name, race, class, abilities, equipment, statistics, backstory, and summoned creatures. The sheet tracks key attributes like hit points, magic, junctions, and abilities learned for summons. It provides the details necessary to represent this character within the rules of the Final Fantasy VIII roleplaying game.
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0% found this document useful (0 votes)
140 views4 pages

FFVIII Character Sheet

This document appears to be a character sheet for a roleplaying game set in the world of Final Fantasy VIII. It includes information on the character's name, race, class, abilities, equipment, statistics, backstory, and summoned creatures. The sheet tracks key attributes like hit points, magic, junctions, and abilities learned for summons. It provides the details necessary to represent this character within the rules of the Final Fantasy VIII roleplaying game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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FINAL FANTASY VIII D20 ROLEPLAYING GAME

CHARACTER NAME
PLAYER NAME GIL

RACE PROFESSION
LEVEL CURRENT XP

MAIN WEAPON
WEAPON DAMAGE DAMAGE TYPE
WEAPON NOTES

SECONDARY WEAPON
WEAPON DAMAGE DAMAGE TYPE EQUIPMENT

WEAPON NOTES
STRENGTH

DEFENCE INITIATIVE SPEED


PERSONALITY TRAITS

DEXTERITY
HIT POINT MAXIMUM_______________________________

CURRENT HIT POINTS

IDEALS

CONSTITUTION

TEMPORARY HIT POINTS

PROFICIENCY BONUS
BONDS
INTELLIGENCE

MAGIC AFFINITY
MAX CURRENT

WISDOM
o ___ Strength o ___ Acrobatics (Dex)
FLAWS
o ___ Dexterity o ___ Animal Handling (Dex)
o ___ Constitution o ___ Athletics (Str)
o ___ Intelligence o ___ Computer Use (Int)
o ___ Wisdom o ___ Deception (Cha)
o ___ Charisma o ___ History (Int)
CHARISMA SAVING THROWS o ___ Insight (Wis)
o ___ Intimidation (Cha)
o ___ Investigation (Int)
PASSIVE WISDOM o ___ Mechanics (Int)
(PERCEPTION) o ___ Medicine (Wis)
o ___ Melee Strike (Str)
o ___ Nature (Int)
o ___ Perception (Wis)
o ___ Performance (Cha)
o ___ Persuasion (Cha)
o ___ Ranged Strike (Dex)
o ___ Sleight of Hand (Dex)
o ___ Stealth (Dex)
o ___ Survival (Wis)
o ___ Vehicle Handling (Dex)
OTHER PROFICIENCIES SKILLS FEATURES & TRAITS
FINAL FANTASY VIII D20 ROLEPLAYING GAME
AGE PARA-MAGIC
WEIGHT HEIGHT
EYE COLOUR HAIR COLOUR
SKIN COLOUR GENDER
LOW-LEVEL

SPELL SAVE DC

MID-LEVEL

SPELL ATTACK BONUS

HIGH-LEVEL

CHARACTER APPEARANCE

ALLIES AND ORGANISATIONS

CHARACTER BACKSTORY ADDITIONAL FEATURES & TRAITS


FINAL FANTASY VIII D20 ROLEPLAYING GAME
JUNCTIONED GFS

SPELL SAVE DC SPELL ATTACK BONUS

COMMAND

TEMP HIT POINTS

HIT POINTS SUPPORT

STRENGTH

DEXTERITY

CONSTITUTION

INTELLIGENCE MAGIC

WISDOM

CHARISMA
TEMP TEMP
SCORE MODIFIER

ELEMENTAL ATTACK

ELEMENTAL DEFENCE

STATUS ATTACK

STATUS DEFENCE

NOTES
FINAL FANTASY VIII D20 ROLEPLAYING GAME
GF NAME ABILITY NAME AP TO LEARN
LEVEL CURRENT XP o Abilityx3 ____/40
o Abilityx4 ____/45
o Absorb ____/16
SPECIAL ATTACK o Alert ____/50
DAMAGE o Boost ____/2
o Cast Magic ------
EFFECT o CHA+1 ____/12
o CHA+2 ____/24
o CHA-J ____/10
o CON+1 ____/12
STRENGTH CONSTITUTION INTELLIGENCE
o CON+2 ____/24
o CON-J ____/10
o Counter ____/40
o Cover ____/20
o Darkside ____/20
o Defend ____/20
o Detect Hidden Draw Points ____/8
o DEX+1 ____/12
HIT POINT MAXIMUM_______________________________ o DEX+2 ____/24
o DEX-J ____/10
o Doom ____/12
CURRENT HIT POINTS o Draw Magic ------
o Elem-Atk-J ____/32
o Elem-Def-J ____/32
o Elem-Def-Jx2 ____/34
o Elem-Def-Jx3 ____/36
ABILITY NAME AP TO LEARN o Expendx2-1 ____/50
o Ammo-RF ____/6 o Expendx3-1 ____/50
o F Mag-RF ____/6 o GFHP+5 ____/8
o Forbid Mag-RF ____/24 o GFHP+10 ____/14
o Forbid Med-RF ____/24 o GFHP+20 ____/28
o GF ABL Med-RF ____/6 o HP+5 ____/12
o GF Recov Med-RF ____/6 o HP+10 ____/24
o High Mag-RF ____/12 o HP+20 ____/48
o I Mag-RF ____/6 o HP-J ____/15
o L Mag-RF ____/6 o Initiative ____/32
o Mid Mag-RF ____/12 o INT+1 ____/12
o Recov Med-RF ____/6 o INT+2 ____/24
o ST Mag-RF ____/6 o INT-J ____/10
o ST Med-RF ____/6 o Kamikaze ____/20
o Supt Mag-RF ____/6 o Mad Rush ____/12
o T Mag-RF ____/6 o Mug ____/40
o Time Mag-RF ____/6 o Recover ____/40
o Return Damage ------
REFINE ABILITIES o Revive ____/40
o ST-Atk-J ____/32
o ST-Def-J ____/32
o ST-Def-Jx2 ____/34
o ST-Def-Jx3 ____/36
o STR+1 ____/12
o STR+2 ____/24
o STR-J ____/10
o SumMag+5 ____/8
o SumMag+10 ____/14
o SumMag+20 ____/28
o Summon GF ------
o Treatment ____/20
o WIS+1 ____/12
o WIS+2 ____/24
o WIS-J ____/10
NOTES GF ABILITIES

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