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Soccer Terminology

The document defines various soccer terms related to gameplay, fouls, restarts, positions, and rules enforcement including definitions for advantage rule, assist, attackers, backpass, breakaway, caution, corner kick, direct free kick, foul, goal, goal kick, goal line, goalkeeper, hat trick, indirect free kick, offside, penalty kick, and red card. It provides descriptions for common soccer terminology to explain elements of the game like scoring, fouls, restarts, and player positions. The Federation Internationale de Football Association (FIFA) is also defined as the international governing body for soccer that helps

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0% found this document useful (0 votes)
266 views6 pages

Soccer Terminology

The document defines various soccer terms related to gameplay, fouls, restarts, positions, and rules enforcement including definitions for advantage rule, assist, attackers, backpass, breakaway, caution, corner kick, direct free kick, foul, goal, goal kick, goal line, goalkeeper, hat trick, indirect free kick, offside, penalty kick, and red card. It provides descriptions for common soccer terminology to explain elements of the game like scoring, fouls, restarts, and player positions. The Federation Internationale de Football Association (FIFA) is also defined as the international governing body for soccer that helps

Uploaded by

MV Sai Kiran
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SOCCER TERMINOLOGY

Advantage rule:
a clause in the rules that directs the referee to refrain from stopping play for a foul if a stoppage would benefit the
team that committed the violation.

Advantages:
situations where a team has possession of the ball and outnumbers the opposition near the opposing goal.

Assist:
the pass or passes which immediately precede a goal; a maximum of two assists can be credited for one goal.

Attacker:
any player on the team that has possession of the ball.

Attacking team:
the team that has possession of the ball.

Back:
a defender.

Ball carrier:
a player that has possession of the ball.

Break:
when a team quickly advances the ball down the field in an attempt to get its players near the opponent's goal
before the defenders have a chance to retreat; also called an advantage.

Breakaway:
when an attacker with the ball approaches the goal undefended; this exciting play pits a sole attacker against the
goalkeeper in a one-on-one showdown.

Carrying the ball:


a foul called on a goalkeeper when he takes more than 4 steps while holding or bouncing the ball.

Caution:
see Yellow card.

Center Spot:
The exact middle of the field where a game begins and restarts after each goal.

Charge:
to run into an opponent; legal if done from the front or side of the ball carrier; illegal against a player without the
ball or from behind.

Chest trap:
when a player uses his chest to slow down and control a ball in the air.

Chip pass:
a pass lofted into the air from a player to a teammate; used primarily to evade a defender by kicking the ball over
his head.

Chip shot:
a kick lofted into the air to try to sail the ball over the goalkeeper's head and still make it under the crossbar into
the goal.

Clear:
to kick the ball away from one's goal.
Corner kick:
a type of restart where the ball is kicked from the corner arc in an attempt to score; awarded to an attacking team
when the ball crosses the goal line last touched by the defending team.

Cross or crossing pass:


a pass from an attacking player near the sideline to a teammate in the middle or opposite side of the field; used to
give the teammate a good scoring opportunity.

Cut down the angle:


when the goalie comes out of the goal several feet to make himself closer and larger to an attacker, leaving the
attacker less net to shoot at.

Cut off:
when a defensive player keeps his body between an attacker and the defender's goal, forcing the attacker out
towards the sidelines.

Dangerous play:
when a player attempts a play that the referee considers dangerous to that player or others, such as trying to kick
the ball out of the goalie's hands, even if no contact is made.

Defenders:
the players on the team that does not have possession of the ball.

Defending team:
the team that does not have possession of the ball.

Defense:
a team's function of preventing the opposition from scoring.

Defensemen:
the 3 or 4 players on a team whose primary task is to stop the opposition from scoring; also called fullbacks.

Direct free kick:


a kick awarded to a player for a serious foul committed by the opposition; the player kicks a stationary ball with
no opposing players within 10 yards of him; a goal can be scored directly from this kick without the ball touching
another player.

Dribbler:
a player who advances the ball while controlling it with his feet.

Dribbling:
the basic skill of advancing the ball with the feet while controlling it.

Drop ball:
a method of restarting a game where the referee drops the ball between 2 players facing each other.

Drop kick:
when a goalie drops the ball from his hands and kicks it just after it hits the ground.

FIFA:
Federation Internationale de Football Association — the official governing body of international soccer since 1904
which established the World Cup tournament; helps set and revise rules of the game, called the 17 Laws.

FIFA World Cup:


a solid gold statue given to the champion of each World Cup tournament to keep for the next 4 years.
Forwards:
the 3 or 4 players on a team who are responsible for most of a team's scoring; they play in front of the rest of their
team where they can take most of its shots; strikers and wingers.

Foul:
a violation of the rules for which an official assesses a free kick.

Fullbacks:
see Defensemen.

Goal:
a ball that crosses the goal line between the goalposts and below the crossbar for which a point is awarded; also,
the 8-foot high, 24-foot wide structure consisting of two posts, a crossbar and a net into which all goals are scored.

Goal area:
the rectangular area 20 yards wide by 6 yards deep in front of each goal from which all goal kicks are taken;
inside this area, it is illegal for opposing players to charge a goalie not holding the ball.

Goal kick:
a type of restart where the ball is kicked from inside the goal area away from the goal; awarded to the defending
team when a ball that crossed the goal line was last touched by a player on the attacking team.

Goal line:
the field boundary running along its width at each end; also called the end line; runs right across the front of the
goal; the line which a ball must completely cross for a goal to be scored.

Goalkeeper:
the player positioned directly in front of the goal who tries to prevent shots from getting into the net behind him;
the only player allowed to use his hands and arms, though only within the penalty area.

Hacking:
kicking an opponent's legs.

Halfback:
see Midfielder.

Hand ball:
a foul where a player touches the ball with his hand or arm; the opposing team is awarded a direct free kick.

Hat trick:
3 or more goals scored in a game by a single player.

Indirect free kick:


a kick awarded to a player for a less-serious foul committed by the opposition; the player kicks a stationary ball
without any opposing players within 10 yards of him; a goal can only be scored on this kick after the ball has
touched another player.

Juggling:
keeping a ball in the air with any part of the body besides the hands or arms; used for practice and developing
coordination.

Kickoff:
the method of starting a game or restarting it after each goal; a player passes the ball forward to a teammate
from the center spot. The first player touching the ball on a kickoff can only touch it once to start the play
passing to their teammate, who then can touch it as much as needed.

Man-to-man:
a type of defense where each defender is assigned to mark a different forward from the other team; the most
common type of defense for national-level teams.
Marking:
guarding a player to prevent him from advancing the ball towards the net, making an easy pass or getting the ball
from a teammate.

Midfielders:
the 2, 3 or 4 players who link together the offensive and defensive functions of a team; they play behind their
forwards.

Obstruction:
when a defensive player, instead of going after the ball, uses his body to prevent an offensive player from playing
it.

Offense:
the function of trying to score goals.

Offensive player:
see Attacker.

Offensive team:
see Attacking team.

Offside:
a violation called when a player in an offside position receives a pass from a teammate; an indirect free kick is
awarded to the non-offending team.

Offside position:
an attacking player positioned so that fewer than 2 opposing defensive players (usually the goalie and 1 other
defender) are between him and the goal he is attacking; a player is not offside if he is exactly even with one or
both of these defensive players.

Overlap:
when a winger moves away from the sideline towards the center of the field to create space for a teammate to
advance the ball undefended along the side of the field.

Penalty:
short for penalty kick; also, a punishment given by the referee for a violation of the rules.

Penalty arc:
a circular arc whose center is the penalty spot and extends from the top of the penalty area; designates an area
that opposing players are not allowed to enter prior to a penalty kick.

Penalty area:
a rectangular area 44 yards wide by 18 yards deep with its long edge on the goal line; the goalkeeper may use his
hands to block or control the ball only within this area.

Penalty kick:
see Penalty shot.

Penalty shot:
a kick taken from the penalty spot by a player against the opposing goalie without any players closer than 10
yards away; awarded for the most severe rule violations and those committed by the defense within its own
penalty area; also taken in a tiebreaker to decide a match.

Penalty spot:
the small circular spot located 12 yards in front of the center of the goal line from which all penalty kicks are
taken; positioned at the center of the penalty arc.

Possession:
control of the ball.
Professional foul:
a foul committed intentionally, usually by a defender on an attacker just outside the defender's penalty area; used
to prevent a scoring opportunity without incurring a penalty shot.

Red card:
a playing card-sized card that a referee holds up to signal a player's removal from the game; the player's team
must play the rest of the game shorthanded; presented for violent behavior or multiple rule infractions (two
yellow cards = one red card).

Screening:
see Shielding.

Set play:
a planned strategy that a team uses when a game is restarted with a free kick, penalty kick, corner kick, goal kick,
throw-in or kickoff.

Shielding:
a technique used by a ball carrier to protect the ball from a defender closely marking him; the ball carrier keeps
his body between the ball and the defender.
Shot:
a ball kicked or headed by a player at the opponent's net in an attempt to score a goal.

Shoulder charge:
minimal shoulder-to-shoulder contact by a defender against a ball carrier; the only contact allowed by the rules
unless a defender touches the ball first.

Side tackle:
an attempt by a defender to redirect the ball slightly with his foot away from a ball carrier running in the same
direction.

Sliding tackle:
an attempt by a defender to take the ball away from a ball carrier by sliding on the ground feet-first into the ball.

Square pass:
a pass made by a player to a teammate running alongside him.

Stopper:
the defender that marks the best scorer on the attacking team, often the opposition's striker; exists only in a man-
to-man defense.

Striker:
a team's most powerful and best-scoring forward who plays towards the center of the field; also, the name of the
mascot for the 1994 World Cup.

Sudden death:
a type of overtime where the first goal scored by a team ends the game and gives that team the victory; most
overtime in soccer is not sudden death.

Sweeper:
the defender that plays closest to his own goal behind the rest of the defenders; a team's last line of defense in
front of the goalkeeper.

Tackling:
the act of taking the ball away from a player by kicking or stopping it with one's feet; only a minimal amount of
shoulder-to-shoulder contact, called a charge, is permitted to knock the ball carrier off balance.

Through pass:
a pass sent to a teammate to get him the ball behind his defender; used to penetrate a line of defenders.
Throw-in:
a type of restart where a player throws the ball from behind his head with two hands while standing with both
feet on the ground behind a sideline; taken by a player opposite the team that last touched the ball before it went
out of bounds across a sideline.

Trailing:
running behind another player.

Trap:
when a player uses his body to slow down and control a moving ball, most often using his chest, thighs or feet.

Turnover:
the loss of possession of the ball.

Two-way midfielder:
the versatile midfielder most responsible for organizing play in the midfield area; often a team's energetic leader.

Unsportsmanlike conduct:
rude behavior.

Volley:
any ball kicked by a player when it is off the ground.

Wall:
a line of 2 to 6 defending players pressed together shoulder-to-shoulder to protect their goal against a close free
kick; creates a more difficult shot by reducing the amount of open goal area the kicker has to shoot at.

Wall pass:
a pass by a ball carrier who sends the ball to a teammate, then runs behind his own defender and quickly receives
a pass back; used to get a player past his defender without having to dribble by him; same as the "give-and-go" in
basketball.

Wings or wingers:
the outside forwards who play to the sides of the strikers and whose primary task is to provide them with
accurate crossing passes so they can shoot at the goal; often the fastest players and best dribblers on a team.

Yellow card:
a playing card-sized card that a referee holds up to warn a player for dangerous or unsportsmanlike behavior;
also called a caution; 2 yellow cards in one game earns a player an automatic red card, signaling his removal from
the game.

Zone:
a type of defense that assigns each defender to a particular area in front of or around his team's goal in which he
is responsible for marking any attacker that enters; often used in youth league games but rarely in professional
competition.

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