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FRAGMENTS FROM THE RIM
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GALA xXx Y GUIODE 9
FRAGMENTS FROM THE RIM
by Simon Smith and Eric Trautmann
Development and Editing: Bill Smith
Graphics: Cathleen Hunter * Cover Art: Lucasfilm Ltd.
RR 3 Box 2345
Honesdale PA 18431
40063
©." spd. 1089 Lact La (LF) A Rights seen Tear of Led by Wet Ed Ga ner utara,Introduction,
EE Introduction
Galaxy Guide 9: Fragments From The Rim is a
compilation of facts, feats, backgrounds and infor-
mation for use with Star Wars: The Roleplaying
Game, Second Edition. itis intended to be used by
gamemasters for background atmosphere in their
campaigns, and it is also intended to be inspira-
tional. This accessory provides a mixed bag of Star
Wars guilds, Rebels, Imperials, bounty hunter syn-
dicates, prominent bands, criminals and crime
bosses, exotic locations and tourist traps, new
Force skills, and even common beverages of the
Outer Rim Territories to add detail and realism to
your campaign.
Havingseen the “mode!” write-ups contained in
Fragments, gamemasters should findit mucheasier
to generate similar material of their own, or adapt
the contents to serve their own adventures. Each
‘example included in Fragments has a brief descrip-
tion, to help gamemaster’s capture the Star Wars
“feel” when using the items in their own campaign.
The individual entries are not carved in stone,
however. A gamemaster can use each entry as it
stands or modify as much as needed to help add
some color to a gaming session.
The Outer Rim Territories
“Welt, if there’s a bright center to the universe,
‘you're on the planet that it's farthest from.”
—Luke Skywalker
The above sentiments expressed by Luke
Skywalker about his homeworld of Tatooine are a
briefand fairly accurate summary of the Outer Rim
Territories. The Outer Rim Territories form the
boundary of one edge of space currently con-
trolled by the Empire. Since the days of the Old
Republic, the Outer Rim region has been wild,
untamed — the galactic frontier.
However, since the recent boomin exploration,
the area has steadily become more and more
civilized, though much is still unexploredand wild.
‘The more affluent Core World citizens tend to take
holidays in the more developed systems of the
Outer Rim Territories “to get away from it all.”
rR
(ARS
‘TheRebellion found much ofitsearly supportin
the Outer Rim Territories, as the Empire consid-
ered the region good for little else other than
exploitation. Some of the more infamous atrocities
the Empire has committed have been in the Outer
Rim Territories because there aren't many people
around to see and report on such activity. The
region is isolated enough that word of these ac-
tions will seldom reach the Core Worlds.
‘The Outer Rim Territories encompass a vast
tract of space, and rather than give a detailed
analysis of the area as a whole, the “fragments”
within are, for the most part, located in the same
general area, namely the Parmel, Quence, Parmic,
and Portmoak Sectors. These sectors are fairly
representative of the Outer Rim Territories.
Time Frame
Galaxy Guide 9: Fragments From The Rimisset in
the period of time following the destruction of the
Empire's first Death Star, but before the Battle of
Endor. At present, the second Death Star isin the
preliminary stages of development, Darth Vader
and the Emperor are both still alive, the Rebel
Allianceis fleeing the Imperial fleet by hiding in the
backwaters of the galaxy, and the few Jedi Knights
‘who remain are still being actively sought and
exterminated by the forces of the Emperor.
‘What this means to the traditional Star Wars
‘campaigns that the player characters will have to
keep their true feelings quiet. However, because of
the kinds of atrocities that have been committedin
this regionofspace, very few beings areloyaltothe
Empire. Fearful of the Empire, yes. Loyal, no.
Characters could, with some carefull maneuver-
ing, tur this area of space into a hotbed of rebel-
lion, Much as Tatooine seemed isolated from the
goings-on of the rest of the galaxy, so will most
Outer Rim worlds be relatively unruly. The Rebel-
lion could gain much here, and smugglers have
much greater freedom than in other regions of
space.
Fragments from the RimTAI
=wal
Mi Chapter One
Rebel Operatives
The following collection of Rebel operatives
provides anumber of contacts for player charac-
ters involved in theRebel Alliance. These charac-
ters will be familiar to Rebels throughout the
Outer Rim Territories, and may even be knownto
local crime figures, corporate officials or the
forces of the Empire.
Corwin Shelvay
Jedi Master Darrin Arkanian was an idealist
and a dreamer. The Sullustan Jedi had learned to
cherish life and tried to make his existence a
model of peace and contemplation. Despite the
rise of the Emperor and his despotic policies, he
convinced himself that there would be no major
threat as long as he and his fellow Jedi trusted in
the Force. As time went on, Arkanian realized his
errorinjudgementas the Jedi were hunted down.
Fragments from the Rim
Eventually, he took a dedicated apprentice, a
young man named Corwin Shelvay. Shelvay was
{ull of good intentions, but he was also easy to
anger. Corwin tried to convince his Master to
lead the fight against the Empire, while Arkanian
fought to teach the young Jedi how to control his
‘emotions.
As fugitives, Arkanian and Shelvay roamed the
galaxy, trying to unite the scattered fragments of
the Jedi Knights as the Emperor continued his
campaign against the former guardians of the
Republic.
Eventually, Shelvay was captured by the Impe-
rials, but their interrogators could not force him
into revealing the location of Arkanian. Finally he
was turned over to Imperial High Inquisitor
Tremayne, and underwent two weeks of inten-
sivelmperial tortureand coercion on Coruscant.
Chapter One: Rebel OperativesChapter One: Rebel Operatives
Corwin Shelvay
‘Type: Jedi Turned Rebel Operative
DEXTERITY 4D
Blaster 5D, dodge 6D, melee combat
40+2,melee parry 4D-2.lighisaber D2
KNOWLEDGE 20.
Alien species 4D-2, streetwise SD, sur-
Vial 5b:2, willpower: torture 8D+2
MECHANICAL 20
Space transports 5D+2, starship gun-
ery 50-2
PERCEPTION 30
Con 5D hide SD+2, search S02, sneak
D
STRENGTH 2042
Bravling 8D-2, stamina 602
‘TECHNICAL 20
Lightsaber repale 6D+2
Special Abilities:
Force Sill Contr 3, sense 3D
Control Acceleratehealing controls
hibernation trance, reduce Injury. re-
tain conscious, resist stun
Sense: Magnity senses
oni! and Sense: Lightsaber combat
‘This characteris Foreesensitive.
Force Points:5
Character Points: 15
Move: 10
Equipment:Lightsaber GDdamage) clothes, atapad,
blaster pistol (4 damage), macrobinocula's
‘Somehow (and even Shelvay doesn't know how)
he managed to withstand the cruelty of the High
Inquisitor, until Arkantan rescued him.
Finally, as they were fleeing Coruscant,
Arkanian faced Tremayne in a fierce lightsaber
duel, which Arkanian lost. At the sight of his
Master being severely injured by Tremayne,
Shelvay attacked the Inquisitor with a ferocity
that was incredible from one so young. Enraged,
he severed Tremayne’s arm and damaged his
face, and finally fled with Arkanian, who died a
few days later.
Alter the battle with Tremayne, Shelvay real-
ized he had touched the Dark Side of the Force to
defeat the Inquisitor, and if he had slain the Dark
Jedi he would have firmly placed himself on the
path of evil. Ina vision, he saw himself becoming
atwinof Tremayne's, and this shocked him out of
the Dark Side’s grasp. He is very cautious in the
use of his Force powers, always conscious of the
Jedi Code.
‘After Arkanian’s death, Shelvay,afugitivefrom
the forces of the Empire, tried to return to his
home, but found it deserted. Hehas since discov-
ered that the Empire killed his family except for
his sister, Elena (who has been indoctrinated
into COMPNOR and is actively seeking Corwin's
capture). That was over a decade ago.
In the years since, he has wandered the Outer
Rim Territories, never staying in any one place
—_————— rar
(ARS
for too long. He was a Jedi adrift rom the Force,
and fearing that he would never learn his pur-
pose in life. Then he met Devon Fuller, who
introduced him in turn to contacts in the Rebel
Alliance. Corwin has joined the Rebels, and has
proven an invaluable operative and recruiter.
Corwin Shelvay looks much older than he
actually is. He is one of the few people who has
withstood an interrogation by Imperial High In-
quisitor Tremayne, and the experience had a
profound effect on him. His hair is beginning to
grey prematurely, and he rarely smiles. He is
courteous, polite and in all ways embodies the
spirit of the Jedi Knights, though he regrets that
he never got a chance to complete his training
under Jedi Master Darrin Arkanian.
Shelvay typically wears grey pants and a grey
tunic, with a black vest over it. He sometimes
wears a long grey trench coat if he wants to
conceal his identity. Shelvay's attitude changed
after the encounter with Tremayne. Ashe is fond.
of saying, “The Force always shows youtthe right
but nothing says that the path will be
Devon Fuller
Fuller resembles a rather lightweight, brash
pilottype, seemingly moreat homein the cockpit
of an X-wing than a beat-up tramp freighter.
‘Though he still retains some of the boyish good
looks of his youth, work for the Rebel Alliance
has left him physically marked, but with a new
aura of determination. He usuaily wears a worn
flight jacket and steelcloth heavy duty trousers,
He also wears a battered Imperial captain's cap
that he “procured” in one of his many misadven-
tures.
Fuller, despite his professed allergy to all mat-
ters philosophical, was recently forced to take a
good lookat exactly what he wanted from life. He
was converted tobelievingintheForce by Corwin
Shelvay (“The hard way, but don’t ask!”) — the
last thing he wanted was to have his motivations
brought out into the open
Athis worst, Fuller is cynical, mercenary, sell-
ish and over-confident (“Talk is cheap. Drinks
cost money.”). He is honest about the con man
side of his personality, making him instantly
charming and untrustworthy (“Anyone for an
honest game of chance? No? Me neither. Play,
and I'll raise you fifty.)
Despite this, he will go a long way to help hi
friends, even if he does cook up some other
“economically sound” reason to go after them.
It’s true that he does try to keep the numbers of
his closer friends down so that this tedious con-
science of his doesn’t get too many chances to
nag him, but he still has a fair number of allies,
throughout the galaxy.
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Fragme
is from the RimDevon Fuller
‘Type: Smuggler
DEXTERITY 3D+1
Blaster 6D, dodge 4D
KNOWLEDGE 2041
Bureaucracy 2Dv2, planetary systems 9D, streetwise
30, survival 30,
MECHANICAL sD+2
Astrogation 6D, repulsrlit operation 4D, sensors 4D,
Specetransprt TD starship gnnerySD.sashipshieks
PERCEPTION 3D
Forgery 4D, gambling 6D
‘STRENGTH 3D
‘TECHNICAL 2042
First ald 4D, space transports repair 30-2
Force Points: 3
‘Character Points: 13
Move: 10,
Equipment: Heavy blaster pistol (SD damage), hold-
outblaster(3D-2damage),2medpaes, modited Gros
light freighter (he Solar Fair — see below)
The Solar Flair
Graft: Ghtroc Industries class 720 Freighter
‘Type: Modified light freighter
Seale: Starlghter
Length: 35 meters
Skill Space transports: Ghtroc freighter
Crew: I; 1 ean coordinate; unners:2
(Crew Skill: See Devon Fuller
Passengers: 10
Cargo Capacity: 135 metric tons
Consumables: 2 months
Gost 45,000
Hyperdrive Multiplier: x15
Hiyperdrive Backip: x13
Passive: 15/0
‘Sean: 30/10
‘Search: 50/3012
Focus: 3402
feapons:
‘Two Twin Laser Cannon
Fire Are Turret
Crew: 1
‘Sait Starship gunnery
Fire Controt: 20.
‘Space Range: 13/12/30
‘Atmosphere Range: 100300/1.2KM/3KM
Damage: 40-1
CCapsute: The Solar Fairs atypical freighter that has
been heavily modified over its years of service.Noone
knows how iteame into the hands af the alliance, but
‘now that Devon Fuller has control ofthe vessel, iis
getting the workout ofits career. Devon aay gives
THON, and expects the same of his equipment. AS a
resuli, the Fair is consistently pushed beyond its
specifications, tackling Mights of TIE fighters, racing
Imperial customs iigates and trying to bast through
pirate blockades. Somehow, the ship has held to-
{ether despite the fact that Fuller has never heard of
“preveatative maintenance.”
Chapter One: Rebel Opperativ 2S me STAR
“+cheeressSE WA
He was expelled from the Vensenor Flight
Academy, served as navigator on a Corellian
Corvette, ran his own botched gem-smuggling
‘operation (escaping Imperial capture by a mat
ter of minutes), and basically has made a nul-
sance of himself on hundreds of backwater
worlds.Fullereventually boughtasmall freighter
called the Crocof Gold. Hespent acoupleofyears,
trading (in legal goods, for a change) and made
friends with a Rebel agent named Owen Sareth.
Owen's help was invaluable in Fuller's trading
endeavors (he's a lousy businessman) but led to
Fuller's involvement with the Rebel Alliance.
Owen hasalso given himanew cursetoadd to his
already colorful vocabulary: “This is all Owen's
fault!”
Since joining up with the Alliance, his ships
tend to get blown up at a frightening rate. Fuller
isnow onhisthird ship. TheCroc of Goldwas shot
‘out from under him by Imperials over Tashtor
Seneca. His second ship, the Freebooter, was
wrecked byaStar Destroyer attackingthe Ansarra
Rebel base. The Solar Flair is on loan from the
Rebel Alliance, with explicit instructions to fake
care ofit.Sinceit’stheirfault he has lost two of his,
‘own craft, heisn'tbeing ll that careful, however.
Fuller came to realize that the one thing he
values more than any other is freedom, despite
his protests that money is his major motivator. It
is this love of freedom, and his realization that
the Empire is systematically curtailing it, that
has kept him with the Rebel alliance.
Thila
Thilaisajowled, mouse-eared femaleSullustan,
with a hunched posture and a sour disposition.
Very littleis known of theslaver Thila, She began
‘making herself known about 15 years ago, buying
small number of slaves that were never resold.
Within a month, however, the appearance of the
infamous “Rancor Holos” from Jabba’s palace
began selling like wildfire in the underground
holofeature market. Thilawas suddenly veryrich.
Presumably these slaves were Rancor-fodder for
Jabba, or so the rest of the galaxy believes, and.
she is more than willing to play up this story
While I'm here, you wanna buy some banned
holos? Bloody stuff, mostly. Do you have market
contacts for that kind of stutf?”).
Thila’s outward behavior is coarse, fouktem-
pered, mercenary and cynical. She treats the
slaves she buys like cattle or any other commod-
ity (''m real sorry, pal, but the ones I buy never
makeit to the econdhandmarket.”).Sheisknown
to take almost any slave if the price is right, and
her cargos seem to disappear without a trace
See that old crone on the end? The fat one,
shivering? Eating into your profits, is she? No-
one else'll buy her, but I can dispose of her for
Fragments from the RimSTAR craps One: Rede! Operatives
=wal
The Arkanian Dawn
The Arkanian Dawn
Craft: Y164 Thalassian slave transport
Type: Modified medium slave transport
Scale: Capital
Length: 90 meters
Skill: Space transports: Y164 Thalassian slave
transport
Crew:5; I can coordinate; gunners: 2; support
(lor slaving): 8
Crew Skill: See Thila and Matt Talon
Passengers: 12,400 (slaves)
Cargo Capacity: 10 metric tons
Consumables: I month
Cost: 245,000
Hyperdrive Multiplier: x3
Hyperdrive Backup: x25
Nav Computer: Yes
Maneuverability: 1D
Space: 1
‘Atmosphere: 210; 600 KMH
Hull: 2D
Shields: 2D
Sensors:
Passive: 10/0D
Fragments from the Rim
Sean: 25/1D
Search: 45/3D
Focus: 3/4D
Weapons:
‘Two Quad Laser Cannon
Fire Arc: Turret
Crew: L
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D-+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2KM/2.5KM
Damage: 5D
Capsule: The Arkanian Dawn is one of the most
infamous slaving vessels in the Outer Rims. The
sight of the vessel coming down ina slave camp
isenough tostrike terrorinto the hearts of beings
everywhere. The Dawn’s reputation is that of a
death ship; one that takes slaves who are never
seen again, Itis only when slaves are aboard and
‘on their way to freedom that they learn that the
vessel will be their salvation, not their death.Chapter One: Rebel Operatives me STAR
‘Type: Slaver/Rebel Operative
DEXTERITY 2D+1
Blaster 4D+1, dodge 30+1, melee com
streatwise 30-2
jARS—
Thila
‘vanced hearing and vision. Whenever
they make Perception or search checks
Involving vision nlowsightareas, they
bataDet eta -2D bonus,
KNOWLEDGE 2041 Location Sense: Once a Sullustan has
Intimidation 6D, languages 8D, visitedantarea, she always remembers
hhowtoreturntathearea, Whenmaking
MecHnMcALSD<2 fn rogaron teal er pace Ihe
Deus Netrogtion 4S, pace transports uate pronouly vate a
so Siptothede rol
PERCEPTION sDvt hart Panes
ceeer ed cor aD2 tore
rian 2 Enupment Heavy Distr pistol GD
Sine 1 dntgd Zingnelc ines conta,
A SeaineAL spe pan ocr QDs dag) 16h
Y Speci Abies Fauoslan ve arapor Caton
7 ae Beicteed Sete: Sultans have at Dear teenage
L L;
Arkanian Dawn
The control cabin of a Y164 Thalassian slave trans-
port is generally not a nice place. The cockpit of the
Arkanian Dawn was particularly unappealing, littered
with the detritus of too many long watches spent with
too little to do, on a ship powered solely by greed and
the misery of others. The floor was mired in a layer of
food wrappers and miscellaneous shreds of plastic.
‘The vessel's cockpit shelves were littered with cans
and bottles and half a sabace deck, the remainder of
which had fallen down a gap behind one of the dented
consoles.
‘The view outside of the gloomy planetoid Dalastine
IV complimented the interior perfectly, thought T!
sourly. Overhead, three pairs of red lights moving in
formation sped northward —Skipray blastboats oper-
ating from the Rebel base located on Dalastine. Thila
slumped in the co-pilot’s seat, nursing several canis-
ters of Sullustan ale.
‘Corwin paused at the door, looked around at the
mess, shrugged and went over to the pilot's seat. “I
never thought!'d beon one of theseon friendly terms,”
he said, sitting down, “Life takes strange twists some-
times.”
Thila allowed the silence to stretch on for a few
moments. Then she tooka can, openedit and passed a
second can to Corwin. After takinga sip, she said, “You
‘wanted to talk to me, Commander Shelvay.” It wasn'ta
question.
“Arkanian Dawn. Good name for a ship, that. It
triggered a memory.” Corwin took a swig of the ale.
“How long does it take to get used to a disguise like
that?”
“What2!” Thila paused, taken aback. Then she tooka
deep breath and released it slowly. “A iong time. Years.
Too many years.” She looked slowly at the mess in the
cockpit, anda licker ofa wry smileappeared onherlips.
“It's part of me now. Inever used to be this untidy.”
Corwin smiled gently. “I thought about doing some-
thing of the sort,” he said, leaning back. “Though, I
suppose I did. There can't be more than three people
who know the old Corwin Shelvay, and they probably
wouldn't recognize me now.” He took a drink from the
‘can again, making a pause. “I wonder if anyone remem-
bers Dawn Arkanian.”
Thilalooked down foramoment,and rubbedherface
with her hands. When she looked up, the har¢-lined
features ofaSullustan slaver were almost gone. Now the
resemblance to her brother was more apparent. But
‘Thila also looked careworn and tired
‘Ido. But not very well.” She gavea dry chuckle, with
little humor in it. “I often wondered if naming my shi
after my old self was a good idea.” Then she fel silent
again, as more memories began to return.
Corwin nodded, leaning forward again. “You're safe.
Lonly knew you because of an old friend of mine.”
Corwinstaredintohisalecan, his voicetrailingoffsadly.
“A very good friend.” After a moment he rubbed his
eyes, balanced the can on the console. “That friend of
mine was calling himself Dimitri Melamor, and he was
my tutor at college. That wasn't his real name. His real
name was Darrin Arkanian, which he told me shortly
Fragments from the Rim
TAR chapter one: Rebel Operatives
=wal
Matt Talon
Character Points: 3
Mover 10,
‘Type: Bounty Hunter
DEXTERITY 4
Blaster 7D, dodge 60+1
KNOWLEDGE 20.2
Tatimidation 5D
MECHANICAL 202
Repulsorlit operation 4D, space trans
ports 8D, starfghter piloting 4D+2,
Starship gunnery 4D
PERCEPTION 3D
Investigation 30.2, search 4D, sneak
Equipment: SoroSuub QuickSnap 357
blaster carbine (SD damage), Blastech
DY-225 heavy blaster pistol (3D dam-
age), modified Merr-Sonn Happy Surprise
hold-out blaster (4D. damage). 2
‘ibroblades(STR+3D damage), datepad,
macrobinoculars, Aratech Whisper
Jumper let Pack (Carries single passen-
ger 100 meters horvontally/70 meters
4D ‘Vertically. elcapacityforSjumps, must
STRENGTH 3D12
Brawling 6D-2
TECHNICAL 2D
‘Armor repair 4D, demolition 3D secu
ity ADe1
before he helped me make this.”
Corwin lifted his lightsaber briefly in one hand and
Tooked down at it, silently remembering.
"Yes ... [guessed you were his ... pupil as soon as
heard yourfullname.|... hada fewletters fromhimover
the years ... Through letter drops and the like.” Thila
looked up at Corwin and continued, “He spoke well of
you.” There was a catch in her voice as she added,
“What happened all those years ago?”
Corwin looked up. She could sense his answer al-
ready, he could tell. "We were travelling. I saw a lot on
that trip —Iwas a lot younger ... then. [learned a lot
about life, about the realities of the damned Empire.
Bespin, Kessel, Tatooine, we even made a stop on
Coruscant.”
He looked away, out at the gloomy landscape, and
sighed. “Wetried to keep quiet, but they found us. [was
captured.” He drained the can, then quietly and pre-
cisely squashed it,
“They turned me over to Tremayne; Darrin came
after me.” Corwin’s face was blank, as though all emo-
tion had retreated below the shell. After a moment he
blinked, and expression returned. Itwas one ofgriefand
sadness and loss. “He told me to run, gave me a name
and some cash. I disobeyed him, even fought with
‘Tremayne ... but I wasn't in time.” He dropped the
flattened disc on the console and reached for another
can, but didn’t open it. “Tremayne killed him,” he fin-
ished quietly.
“Looking back ont, think he knew how it was going
‘cool for one round after each jump, uses
rocket packoperaionor Mechanical
Scout Armor (2 pips, does not reduce
Dexieniy ateibate or skills)
i),
to go. He marched into It as if he thought he had no
choice ...asif he knew he was supposed to save me no
matter what it cost him.”
Thila nodded once, with tears brimmingin her eyes.
“Yes,” she said, simply. Then she gave up the uneven
struggle and sat with tears coursing down her face. She
‘seemed in a kind of equilibrium state, not sobbing, but
‘with tears flowing freely.
Corwin sat silently, not moving, with the quiet, sad
expression of someone whose tears have all been shed
longsince. After awhilethere was thesharp hiss of acan
being opened, but no movement to drink.
“t've known fora long while, really,” Thila said, in the
tight, painsilled voice of someone crying, “but Ineeded
tobe told. Thank you.” She sobbed once. Then she put
her head in her hands and started to quake silently.
Corwin put down the can, and moved to put an arm
about her shoulders, wondering why he felt nothing
beyond regret. Then he felt his master’s presence sud-
denly, very strongly. He breathed silent greetingto the
shade (real or imagined, he didn’t care). He picked up
the ale with his free hand, and sat with the two of them
for company, gazing out at the surlace of Dalastine.
Itwas some days later when Corwin sawher again. Or
rather, he failed to see Thila. The slaver working for the
RebellionseemedtohavefallenawayandDawn Arkanian
hadifinally stepped out ofthe disguisethat shehad worn
for years. When she saw Corwin, she smiled, and he
realized that perhaps he had not been alone in feeling
the presence of Darrin Arkanian, Jedi Knight.
Fragments from the Rimyou. Fight credits is my final offer. Deal?"). This
attitude has earned her the nickname of “The
Butcher” among her peers (who are all afraid of
her and her bodyguard, bounty hunter Matt
Talon).
However, appearances are often deceiving in
these days of the Empire. Thilais not agruesome
slaver. In fact, once the slaves are aboard her
ship, theylearnthetruth. The truth of the matter,
known to only a few Rebel Alliance operatives, is
that virtually all of the holos that Thila sells are
extremely clever fakes. Thila uses her shipping
network to transport slaves to Rebel safeworlds,
where they are freed and recruited intotheRebel
Alliance. The profits she makes from the fake
Kaiya Adrimetrum
Blaster 4D-2, dodge 4D
KNOWLEDGE $D:2
(MECHANICAL 2012
PERCEPTION 30+1
Bargain 4D+1, command 5D, con 4D+1
Computer programmingitepalr 3D.2,
demolition 3D, first ald 3D
Character Points: 8
Move: 10,
Equipment: Heavy blaster pistol (3D
damage), medpac, comlink. datapad,
macrobinoculars, 200 credits
Lt. Davaire Colmar
Type: Reformed Imperial Soldier
DEXTERITY 3D+2
Blaster 7D.2, dodge 6D+1, grenade 4D,
vehicle blasters 5D
KNOWLEDGE 3D
Survival4D,tacties:ground assault 5-1,
{acties: squads 5D+2
MECHANICAL 20-2
Astrogation 3D, beast riding 4D,
repulsorlft operation SD, sensors 30,
Space transports 3D, starship gunnery
8D, starship shields 3D
PERCEPTION 20+1
Command 5D, soarch 4D12, sneak AD+2
STRENGTH 3D+1
Brawling 4D, stamina 4D
TECHNICAL 3D
Frstaid 4D, repulsorlit repair 4D,secu-
rity 3De1, space transports repair 3D+2
(Character Points: 3
Move: 10
Equipment: BlasTech DL-18 pistol (4D
damage), holdout blaster (D-2 dam=
age), comin, glow rod
Chapter One: Rebel Operative S STAR
See emi
holofeatures are more than enough to keep her
solvent, at least for the time being. This “slaver”
has saved thousands of people from the wrath of
the Empire, and cruel, painful death.
Matt Talon
Matt Talon wears the uniform of the Fi
Mobile (see Chapter Seven, "Military Units”
uniform consists of light scout-style armor, with
the company’s unit insignia on the right shoul
der. Talon’s hair is jet black, pulled straight back
into a tail. There is a scar that runs from just
beneath: his right eye to the right corner of his
‘mouth. There is an aura of illconcealed violence
about him, and most of the other slavers tend to,
steer clear of him. His reputation for his past
activities is a great aid with his dealings with
other unsavory individuals (‘I did this to a xeno
‘on Raskane IV. He squirmed for three days unt
he died. How long do you reckon you'll last?")
Matt Talon was an impoverished young man
from an agricultural planet when he Joined the
First Sun Mobile. The mercenary unit seemed to
provide opportunities to improve himself until a
sector Moff decided to gain somepolitical ground
by takingsteps against the First Sun Mobilefor its
involvement in several atrocities. Consequently,
the Moff’s personal stormtrooper guard bute!
ered Talon’s company almost to a man. Matt
Talon was one of the lucky dozen orso survivors.
Alter wandering the galaxy for afew years asa
bounty hunter, Talon made contact with the
Rebel Alliance and signed on. His Alliance com-
manders decided that working with Thila on the
Arkanian Dawn would be a good assignment for
him. Thishas provento bean extremely accurate
assessment. Before Matt Talon met Thila he was
ona fast track to the Dark Side. Given his history
and the violent streak he possesses, it was sim-
ply aquestion of how long until he turned to evil
However, since he became involved with the
Alliance, he has fully realized the evil the Empire
represents and is determined to have a hand in
its destruction, Talon isfiercely loyal toThilaand
would go as far as to interpose his body between
her and an incoming blaster bolt or grenade.
While he still has a mean and violent streak, he is
trying to turn it to productive results.
Kaiya Adrimetrum
Kalya Adrimetrumis lim and athletic. Shehas
Jet-black hair, brown eyes and chisclled, aristo-
cratic features. She is usually dressed in simple
technician overalls, and carries a web belt of
supplies.
Kaiya Adrimetrum is a widow, her husband
killed by the Empire during its occupation of
Siluria Ill. Organizing her friends and relatives
Fragments from the RimSTAR Chapter One Rebel Operatives
Caer Ore fret Operatives
into a revolutionary cell, she led an attack on the
Imperial Governor of Siluria Ill, and was almost
immediately recruited by Corwin Shelvay.
Kaiya is young and extremely serious. She
neverunderstands jokes, and she certainly can’t
tell them. She is very aware of the responsi
ties she carriesas.aRebel Unit Commander (even
if her unit happens to be poorly trained and
equipped). Her troops are doggedly loyal to her,
and gaining their loyalty is all the more impres-
sive considering she only just completed her
eight week officer training course. A motley and
dispirited Rebel unit is a stern test of any
‘commander's mettle, let alone a relatively un-
tried one.
Lt. Davaire Colmar
Colmaris tall, strong, and has ajaw likea block
of granite. His close-cropped brown hair is start-
ing to grey and there sa haunted lookin his eyes
that does not fit with the rest of his appearance.
There is a subtle aura of quiet and extreme
competence about him.
Lt. Davaire Colmar of the Rebel Alliance is a
known deserter from the Imperial Special Train-
ing Corps, the fast-track to promotions and glory
in the Empire. Ifthe Alliance wins, many Imperial
Army officers will face trial for war crimes and
Colmar's example will certainly deprive them of
the defense that “they were only following or-
ders.”
Colmar was in charge of an Imperial army
assault trooper unit that was part of a coordi-
nated effort tolay waste to Dalron IV. His unit was
engaged inbattlewhen afreakmalfunction caused
by a Star Destroyer bombardment cut off the
unit's communications. A mob of almost 2,000
citizens, wielding captured energy weapons, ral-
lied and attacked. Even an elite army unit cannot
last forlongagainst odds of nearly 50to I without
backup. The troops only had time to make two
calls for help before they were completely over-
whelmed; Colmar suffered a head wound.
He escaped and wandered aimlessly for two
days, stumbling across the remains of anumber
of clinically-executed massacres. With his train-
ing, it was obvious who had perpetrated the
killings, Perhaps this on its own would not have
been enough to cause his desertion, since Impe-
rial loyaltyis steadfast, particularly foran officer
of Colmar’s dedication and reputation,
However, asignificant part of an officer's train-
ing is based on the fact that they are acting to
protect the citizens of the galaxy from anarchists
and other external threats, While the actions of
military units may sometimes seem harsh, their
‘methods are intended to uphold law and order.
Colmar could no longer find any way of reconcil
ing this part of his indoctrination with the car-
Fragments from the Rim
nage around him. He concluded that the Empire
and its agents had failed to follow its own pre-
cepts of protecting its own people. This left him
with little choice but to desert and join the Rebel
Alliance.
Colmar’s experience and training have made
him a valuable addition to the Alliance. As a
ground soldier, he often comes face to face with
the units he used to serve in. He has helped the
Alliance eliminate several of these units. As he is
fond of saying, “They're Imperials. know exactly
what they're capable of.” He also has extensive
knowledge of repulsor vehicle operations since,
as an assault trooper, he often served in conjunc-
tion with repulsorlift units. Because of this, he
can fly just about any speeder in a pinch, and
never hesitates to let people know it (‘Let's see
— the left maneuver vane is shot, the brath
bearings are 7 degrees out of true, and the for-
ward repulsor pod is loose. Sure, [can still fly it
Let's go.’).
Davar Hamalical
Davar is a primitive individual who, though
dressed in functional work clothes, still tends to
look out-of place. He wearsa sleeveless coverall,
with plenty of pockets, a supply belt, acloak, and
high, shiny black boots. His long, blond ‘hair
surrounds his head like a mane.
Davar Hamalcal was a hunter and scout for his,
village on Kaellin Il, a tiny, backwater world in
the Malenstorr system. A skirmish between a
Rebel warshipand an imperial supply convoy led
toa Delta-class Assault Shuttle crashing near his
village. Thestormtroopers on-board mistook the
village elder's peace overture for an attack and
Davar Hamalcal
Type: Curious Explorer
DEXTERITY 2D+1
Brawling parry 4D+1, dodge 6D, melee
‘combat 6D, melee party 5D+1
KNOWLEDGE 3D.2
Languages 3D, streetwise 5D, survival
i)
MECHANICAL 3D
Beast riding 30.2, repulsorit opera-
tion 30-1
PERCEPTION 4D
Hide 7D, search 6D, sneak 6D
STRENGTH 20
Brawling 5D, stamina 6D
TECHNICAL 3D
First aid 4D
Character Points: 5
Mover 10
Equipment: MerrSonn Model 434
DeathHammer blaster pistol(SD-1 dam
‘age), SoroSuub stormtrooper Two
blaster rile (5D+2 damage), vibroaxe
(GTR3D damage, max 7D), 6 medpacsChapter One: Rebel Oper:
Recruitment Speech
Theoldmanston house, called “Dovecote” according
to the faded wooden sign, was perched on the edge of
Koved City, about half an hour from Siluria Il's main
spaceport. Mostoftheneighboringhouseswere boarded
up, abandoned when the Empire moved in. Thehouse’s
‘owner, Kaiya Adrimetrum, sat on a supply crate and
looked sadly out across the city, watching the sunrise.
There was activity in the house, her daughters prepar-
ingfood, and patients in the make-shift infirmary moan-
ing from their wounds. And the mysterious figure of
Corwin Shelvay moved in and out of the periphery of
Kalya’s awareness.
Kaiya stared outacross thegardenforawhile. Corwin
Shelvay went to pick up a couple of mugs from the
‘autochef, and sat down opposite, handing her a drink.
“Good op,” he said mildly.
Kaiya looked up. “Yes. twas.” Her voicewas clipped,
in control. In her eyes was amemory of the firefight, the
smoke, the flying blaster bolts, the excitement of biast-
ingthose Imperial toy soldiers tohell and gone. Herface
hardened, “We dicin’t find Governor Quannith's body,
though.”
“The house was coming apart at the seams. Good
thing, I guess, or we'd have had more trouble with the
Imperials.” Corwin tookanother sip of teaand removed
his hat, brushed dustfrom the crown, He looked slightly
saddened. “We had pretty light casualties considering
we faced down two squads of stormtroopers,” headded
with a glance at the infirmary room.
“Fourteen injured is ligh?” Kaiya was amazed at this
statement. Fourteen injured seemed terribly high to
her. Especially fourteen of her people.
“Fourteen injured is light,” Corwin affirmed. “Espe-
cially against crack Imperial stormtroopers dugin tight
in a house. It was the blaster cannon that did it, and
Wincewith the rifle, suspect. Open ground would have
given us fourteen dead.” He looked down for a while,
perhaps at a memory. “Rule number one: never unde:
estimate stormtroopers. They'reonly stupidwhentheir
commanders are stupid, but give them a straight tacti-
cal situation and they become very, very dangerous.”
He shook his head, looked up at Kaiya again. “What the
hell did Governor Quannith do to you anyway?” Corwin
couldn't shake the memory of the evening's battle, of
the ferocity of the quiet woman before him.
“He ... I don’t want to talk about it.” Kaiya looked
away, as if suppressing a painful memory.
Corwin wondered briefiy what the memory could be,
then remembered the house where Kaiya lived. Alone,
but with room and personal effects for three ormore.
family. Her daughters were here. But no husband.
He looked down, one hand moving to the curious
cylinder hanging from his belt. His eyes flicked up to
——
[ARS
Kalya’s face, then he turned his head to look out of the
window. He said softly, “Yeah, I know.”
Aiter a couple of seconds, he sighed and shrugged,
working a little tension out of his back. Despite the
hectic battle, he didn’t seem to be physically tired at all.
He looked back at Kaiya. “So what's your next move?”
Kalya stopped picking splinters. She looked up at
Corwin, her expression hardening again. "We make
sure,” she said, “that we finished the job.”
“How long do you plan to spend doing that? The
Imperial base on Siluria Three will know about you by
now. You have a war on your hands.”
“Notawar, surely. TheEmpire won't...” Shestopped
short. Perhaps for the first time since Corwin had met
her, he could see her thinking hard about all the conse-
quences attending the local Imperial Governor's death.
Afew moreseconds passed in which time Corwin heard
the others moving about in the kitchen of the old house,
preparing an evening meal. Seconds stretched to a
minute or more before Kalya looked up,
“We'll have to become guerillas. We'llall be hunted.”
She paused, her face tightening as further implications
sank in, “I haven't the resources for this. We'll need
more money, more safe houses, equipment, medical
supplies ...” She dropped her head into her hands
“These people were my friends. What have I done?”
Corwin watched her a moment.
“My Master once told me about a warrior race,” he
sald. “They were a careful, considerate people, which
was unusual for the type. They had a religion, a belief
concerning their commanders. They believed that the
commander carried the soul of every warrior under
him. it meant that for a man to place himself under a
leader was an act of pure selflessness. It also made the
officers very devoted to their soldiers. The commander
bled with every one of his men and women — he felt
them die, But their souls remained with their com-
mander. To the end.” He paused, added gently, "No
soldier of theirs ever died in vain.”
“I conned them into following me,” Kaiya exploded,
angry. “Ican see that now.” Kaiya raised her head and
glared at Corwin, suddenly suspicious. She hardly knew
this man, and somehow she'd let him in on her most
audacious scheme. Whois thisman, shethought."What's
‘your interest, precisely, friend? Are you some sort of
galactic crusader? I'm being led in this conversation,
Where’
Corwin smiled wryly. “To be honest, yes. |am some
sort of galactic crusader. Also, Ithink we should get you
guys off planet. The Rebellion could use you.”
“You're joking! What would the Rebels want with us?
Ifyou are a Rebel,” she added quickly, her hand moving
slightly toward the cutsdown blaster rifle on a nearby
12
Fragments from the RimSTAR chapter One: Rebel Operatives
=wal
crate. fhe’s an informer, he’s meat, she thought darkly.
Corwin shrugged, sensing Kalya’s agitation. “One,” he
said, enumerating points on his fingers, hoping he could
reason with her. "You had enough leadership to gather a
group of people. Two, you managed to get enough money
together to buy four blaster cannons and get them trans-
ported. Three, you did this and organized an attack and
safe houses without the Imperials knowing. Four, you
carried off a successful attack. That makes you very, very
good officer material. You've got some good shots and
medics on your team, and more people with other skills
who can learn more, The Rebellion always needs people
like you.” Corwin paused, grinning
“And twenty-five thousand credits of Imperial bounty
says that if'm not a Rebel, I'm doing something seriously
wrong.” Corwin smiled faintly
“Tiwentyfive thousand? Who are you?”
“Twenty-fiveis the standard bounty for anyone
caught with one of these.” Corwin unhooked
theodd cylinder fromhis belt and helditout,
Kalya stared at the device without a flicker
of recognition. Cautiously, she took it and
turned it over in her hand, taking care not
to touch any of the control studs.
“What is it?”
Corwin tookit backand turned the end
outwards with a practiced flick, touching
one of the controls. A meter-long beam of
brilliant light extended, sending shadows
skittering away behind the crates. It made a
slight humming noise, louder as he looped the
end through a figure of eight so fast that the startling
afterimage had not faded by the time it was complete. The
number hung there on the retina, slowly fading.
“Alightsaber,” Kaiya breathed. “I've heard of them, but
never actually seen one. So you're a Jedi? I thought you all
were supposed to be bearded, wrinkled old men commun-
ing with the Force or something” Corwin flicked the saber
off, smiling, The humming stopped. Kaiya paused for a
breath.
“Not all of us. Look, I can get you in touch with the
Alliance, and give you a good reference.” He hung the
lightsaber back on his belt. "Face it, you can't do much to
the Empire here, and you're good enough to make a
difference. What do you say?”
Kaiya got up abruptly, and walked back over to the
window, rubbing her eyes. “I can’t believe this. A Jedi
Knight, asking me to work for the Rebellion. And I'm still
not sure I can accept.” She paused, sighed deeply and
tured back to face Corwin. Fatigue was plain in her face.
{had planned to stay on Siluria to fight the Imperials,” she
continued. “I don’t want to leave this place, or my friends.
And I don't believe I have to.” She fell silent.
Fragments from the Rim
“if you stay here, you're hitting at empty air. This
place isn't important to the Empire. If youdo manage to
make yourselfa serious nuisance, they'lljust whistle up
acouple of TIE bombers and blow you apart from orbit,
and they won't care who they kill as long as they finish
you.” Corwin drained his tea. “The Empire also has a
tactic used on worlds it doesn't much need. They start
killing the innocent population, It’s the oldest anti
guerilla trick in the book: burn someone in the town,
square at midday every day until they surrender.
“Kaiya, you'll be a good commander, but you'll be
wasted here. If you want the Empire off Siluria, you'll,
haveto fightit offSiluria. You'lldomoredamage,and the
people here will be safer. And you don't have to leave
everyone behind. We'll try and get as many people as
want to come out of here. If Siluria needs you, it needs
you out there, hitting them where it counts.”
“it’s that easy, is it? Just fly off, join the
Rebellion and all will be well?” Kaiya ran one
handthroughher hair, distractedly."Idon't
think the universe works like that.”
“Nothing worth doing is easy. You
willdomoredamagetotheEmpirewith
the Rebellion, though, You've levelled
a Governor's house, Kaiya. Now imag-
ine doing the same thing to a line com-
‘munications bunker ora reactor house.
Not much, but doing it two minutes
before a Rebel SpecForce unit hits the
base. It can definitely give the Empire a
bloody nose. Or worse. Siluria will be safe
fromany reprisals, too, because they won'tknow
who you are.” Corwin stood up, stuck his hands in his|
kets.
“Itwill be rough on you, and all of you who decide to
‘come. | won't lie to you. A jot of people get killed every
day. It may be a while before I can find someone to
contact, since security's run very tight. But plans are
best left flexible: the need is there, the means are there,
and you have the talent tomakeamark. Trust the Force
for the rest.”
‘There was further clattering from the kitchen, and
the door opened. A young girl, maybe ten or eleven
years old, came in, bearing two steaming plates. "You
‘two have been talking for ages,” she smiled. “I thought
you'd be hungry.”
Kaiya smiled slightly, andtookone plate fromthegirl,
her daughter. Then she sat down to eat, facing away
from Corwin. It appeared the conversation was over.
Corwin looked at her back fora few moments, then took
the other plate. “icouldeat aBantha,” hesaid. “Thanks.”
‘Then he put his hat back on, and left Kaiya to her
thoughts.
13cold blood. Responding to this
outrage, the village warriors decimated the
stormtroopers in a “glorious battle” (the Rebel
Alliance landing party from the orbiting Block-
ade Runner bailed them out of a hopelessly one-
sided battle). Hamalcal stowed away onthe Rebel
shuttleduringthe victory celebration. Impressed
‘with his charisma and fighting ability, the Rebels
have let him tag along on various missions.
Hamalcal is essentially a primitive barbarian
who has been let loose on the galaxy and is loving
every minute of it. The high technology often
gives him pause, but, he figures, he coped with-
ut it on his homeworld, so he can cope without
itnow; once he has learned how to use the stuff,
that will be an added bonus. He also hopes to
learn how much money is worth ... eventually
(CHow much is the red credit worth, again? How
much is the blue credit worth? And how much is
the yellow one worth? How much is the red one
worth again ...” Repeat ad nauseam).
Hamalcal has also learned that while he may
not be knowledgeable about technology, he can
use this to his advantage. More than once he has
succeeded in making people believe that he was
over-awed by technology and then turned the
situation to hisadvantage (‘Look. Powerful magic.
Davar not like magic. Maybe he should smash
magic maker ...")
Hamalcal is fond of using his trusty vibroaxe,
firmly believing that “blasters have no finesse.”
Heis a boisterous, hardighting, jovial man who
thrives onviolenceand conflict, particularly with
Imperial stormtroopers, because “they crun:
really well!”
Mazer Rackus
‘Type: Brash Pilot
DEXTERITY sD
Blaster 4D+1, brawilngparry 4D,2,dodge
4D.2
KNOWLEDGE 3D
MECHANICAL 2Ds1
Astrogation 5D, repulsorlit operation
5D, starfighter piloting §D-2, starship
gunnery 5D
PERCEPTION 2D+2
cons
‘STRENGTH 3D
‘TECHNICAL 3D
Starfighter repair: Xwings 6D
Character Points:
Mover 10,
Equipment: Merr-Sonn Model 44Blaster
Pistol (4D damage) in a shoulder ho
ster, ‘comlink, -macrobinoculars,
atapad, hydrospanner, 3 medpacs,
Rebel uniform, dark starslasses, X-ving
starlight
Chapter One: Rebel Operatives mT
/ARS—
Mazer Rackus
Mazer Rackusis atypical-looking Twi'lek, with
piercing green eyes, long cranial tentacles and a
penchant for spending money. Instead of his
species’ traditional luxurious robes, however,
Rackus usually wears a standard flight suit and
his equipment.
Rackus stole his first starship from his father
at age 16, and promptly crashed it onto a Rebel-
held world. Hewas captured, but soon convinced
the Rebels of his “loyalties,” although among
friendsheadmits hewas more afraid of facinghis
father than anything else. He has flown raids for
the Alliance ever since.
Loud and brash, Rackus hates to see anything
beautiful damaged, demonstrating unusual sen-
sitivity for a Twi'lek. He is very sensitive about
his piloting skills and nothing ever happens by
accident — “That ten degree list to port? That
must be, uh... mechanical problems. Yeah. That's
it
Rackus adores speed and risks, atleast those
that won't cause his ship to crash. He is happy to
dogfight TIE fighters, but he steers well clear of,
Imperial capital ships. It’s not that he actually
fears death; it's just that they have enough fire-
power to endanger him, and a run of bad luck
could resultinanother crash. The thought makes
him remember his father and cringe (“A squad-
ron of TIE fighters? Great! Anything's better than
facing my father ...”).
Special Operations Teams
The vast majority of recruits for the Rebel
Alliance and Empire alike consist of average in
viduals. These people are assessed and t!
trained for the roles of soldiers, pilots, admi
trative staff or whatever other demand needs to
be filled. It is a tribute to the Rebel instructors
that the Alliance's troops and support personnel
are as good as they are.
Unfortunately, this gives rise to an awkward
question for Alliance Command and Personnel:
“What do you do with advanced individuals?”
These people can fly starships and repulsorlits,
shoot, trade, gamble, talk the hind legs off a
Cracian thumper (or an Alliance commander!),
jury-rig things, hack into computer systems, and
do just about anything else that can be imagined.
Giving thema rifleand sending them out with the
line troops is a waste. Assigning them an X-wing,
only uses half their skills. Where can they possi-
bly be given work that uses their skills more
efficiently?
The answer is Special Operations: the pana-
cea for beleaguered Personnel officers. Special
Ops Is a perfect location for advanced, highly
skilled individuals who don’t fit the role of a
Fragments from the RimSTAI
=wal
standard soldier. Special Ops troops are known.
for their flamboyant actions and the ability to
succeed where only sheer luck and the favor of
fate could have allowed survival. Special Ops as
a concept has two levels of operation: beginning
Special Ops units are called Mission Groups;
experienced units, who are generally given more
difficult missions, are called Special Ops Teams.
Listening to aSpecial Ops operative talk is like
hearing an old spacer weave stories about 50
kilometerlongspaceslugs. Younever knowwhere
the truth ends and the fiction begins.
“You need 100,000 credits by two weeks ago?
No problem.”
“The sector Moff needs his ytterbium stolen?
Well, they didn’t have time to unload it, so they
stole his landing barge as well ...”
“You want us to blow up a what? Is that all? It's
guarded by a company of stormtroopers? Oh,
right. We'll be careful ... yeah, sure I know what
careful means ... Do you want us to do any
shopping while we're there?”
Mission Groups
Most groups of player characters involved in
the Rebel Alliance will be assigned to a Special
Ops Mission Group. This allows the Alliance to
make full use of these individuals’ “exceptional”
skills, while not restricting them to the duties
traditional spec forces organizations
Chapter One: Rebel Operatives
Note To Gamemasters
“Is my group good enough for Special Ops?” As a general
rule, if you need to ask this, the answer is “no.”
your group is good enough, you'll Anow they are. They'll
havea habit of succeedingin their scenarios with ridiculous
ease, perhaps even to the extent of inventing other mission-
scale objectives of their own as spaceillers. This will be
particularly true for published scenarios, which are usually
written for average characters for obvious reasons.
Good Mission Groups have been known to do the impos-
sible; present a group of Special Ops caliber characters
the same challenge, and they'll say “That's too easy,” come
up with an even harder objective of their own, and do that as
well. Be warned, itisn't really the skill evels ofthe characters
that makes a group suitable for Special Ops Team status —
it's the players.
‘The very best players can cause the Imperials more
trouble with a bunch of starting characters and one Force
Point apiece than most groups could manage playing Han,
Luke, Leta and Chewie, and with Force Points to match. Only
the first type of players are suitable for Special Ops Teams.
Groups fit into the Alliance chain of command as
“loaters” between Alliance command, standard
forces and sector forces. They can be sent out on
Joan to sector forces desperately in need of sup-
port, but often end up travelling half-way across
the galaxy in the course of their exploits,
Italso means that all that free-floating cock
Fragments from the Rim
15hapter One: Rebel Of
SAE CS STAR
————————— WA
ness is put to constructive use, rather than into
driving base commanders and security person-
nel crazy. As a result, the Alliance has a broad
base of talented units who are willing to take a
crack at any mission anywhere in the galaxy.
Many Mission Groups are based at Rebel
starfighter bases like Tierfon, Cathis, Ansarra or
Dalastine. This means that they have somewhere
to refuel and resupply their ships without ha-
rassment. Most teams have their own transport,
often a light freighter of some sort, and in addr
tion the starfighter base can make use of the high
piloting skills often present within such a group.
Thisis a better set-up than even Alliance Intel-
ligence (Intell) can provide; most Rebel intelli
gence operationsare designed to becovert,which
means that the operatives can be in place for a
long time before doing anything. Mission Groups
thrive onaction; in the Intell environment, they'd
have blown covers inside a fortnight, and would
end up making a spectacular escape off-planet,
wrecking months or years of painstaking Intell
groundwork as they went. True, they probably
would escape, but this is of little benefit to the
Intelligence department.
Of course, Mission Groups are often sent to
worlds to draw attention away from an Intell cell
that is about to be discovered.
Operating from a starfighter base isn’t the
only arrangement, of course; some Mission
Groups are used as roving agents, and are trans-
ferred from one area to another as problems
crop up, while others are used in the Intelligence
Operations department (notwithstanding the
comments above), in Ordnance and Supply, and
even in Support Services. SpecForces also occa-
sionally takes a Mission Group under its wing,
usuallyas “other specialists” such as transporta-
tionspecs, pilots, communications experts, trans-
lators, medics, scroungers and the like. These
areas are more fully detailed on page 40 of the
Rebel Alliance Sourcebook.
Using Special Operations Teams
For frustrated gamemasters who have
always wanted to know how to integrate
player characters into the structure of the
Rebel Alliance, Special Ops Mission Groups
are the perfect route. Depending upon the
situation, Mission Groups can be called on
to do just about anything, at any time, for
any reason.
‘These teams combine maximum free-
dom (always a plus for notoriously inde-
pendent players) with a way of helping the
characters get involved in the heart of the
struggle against the Empire.
Special Ops Teams
“Special Ops Teams are where Mission Group
‘members go when they have become ‘23ers’ but
are still 100 young or energetic for a desk job.”
— Adison Cray, Free Agent
‘m too old fora desk job, it appears, so | have
to carom around the galaxy like a maladjusted
space skeet, too. I have always suspected that 1
won't be able to retire on healih grounds until 've
been dead for at least two years, such is the
Alliance's need forskilled personnel. Many special
‘operatives are doubtless in the same position. I's
not just @ job ..”
—Takob Biddyn, Spe
Operations
Group Leader
Special Ops Teams are “advanced Mission
Groups” and are cut off from the Alliance com-
mand structure. They are answerable to only a
fewhigher-ups, and receive practically no backup
whatsoever from any branch of the Alliance.
‘They receive no support from Ordnance and
Supply, no X-wing or SpecForces support, noth-
ing. They just don’t need this kind of “mollycod-
dling”
The difference between Special Ops Teams
and Mission Groups? Mission Groups get orders;
Special Ops get requests. Polite requests. If they
wouldn’t mind, if they're not too busy, please.
And if the Special Op says no, that's just too bad.
Most of the time, “spooks” go looking for their
own trouble
Some Special Ops go on deep-cover missions,
using a number of Rebel supply caches to keep
running. Alternatively, they might set up a net-
workof these caches themselves, possiblyas the
nucleus for rebellion in a new sector. This often
involves a fair amount of trading, then plunging
the profits of the trade into the supply caches.
Other Special Opsmay be freeagents, and simply
roam the galaxy looking for things that need
doing. Afterall, the security networkat the Impe-
Shipyards around Seswenna was woefully
lacking
Where necessary, the Alliance does have
‘meahs of contacting Special Ops Teams in the
field, via contacts, mail drops, personal ads and.
the like. If a sector intelligence cell or Rebel
‘outpost has need of the talents of a Special Ops.
unit, it can put a call out through one of these
channels, and any spookin the area.can then pick
up the message and arrange to meet at a neutral,
venue. But by and large, these units are left to
wreak havoc upon the Imperial war machine
without the Alliance watching; an arrangement
that suits all sides admirably (except for the
hapless Imperials).
Fragments from the Rim=wai
Special Operations Slang
Special Ops Teams take a lot of trouble to
ensure that their Jargon Is at least twice as ob-
scure as anyone else's,
‘Some Special Ops Teams also like to engagein
conversations with members of other branches
of the Alliance in order to see just how long they
can get away with talking at cross purposes.
Special Ops especially enjoy confusing the stuff-
ing out of Alliance Intell operatives, who have
their ownslang (see page 26 of the Rebel Alliance
Sourcebook), although most Special Ops Teams
have figured out all of their phrases. With a
Special Operative around, conversations seem
to get just plain weird: phrases like “5-G takeoff,”
“cuddly toy,” “take a gander” and “she’s cuts
have completely different meanings.
‘The following list is already somewhat out of
date, as Special Ops Team slang is constantly
revised to ensure that no one else is ever in
danger of understanding what Special Ops per-
sonnel are talking about.
#Chicken Alarm: A hazard assessment, follows
an exponential sequence: 1, 2, 3, 5, 8, and 13,
Chicken Alarms have been known. 13 is a Death
Star sighting, 8is a fleet arriving in-system, 5is a
solitary Star Destroyer, 3 is a ground army, 2is a
smallfieet, lisany other sizeable operation. This,
termis also used to rate the relative danger of a
mission,
4G's: (7's, 86's) Number of hostile aliens.
23er: In Alliance Intelligence, an agent who has
made 20 field assignments and been retired; in
Special Ops, any very competent agent.
ABH: Average Bounty Hunter, or rather, aboue-
average bounty hunter.
Acquisition Run: Any combat operation pre-
senting opportunities for large-scale theft
Battery: A lot of chickens huddled together.
‘enough to make even a Special Op slightly ner-
vous.
BBH: Boring Bounty Hunter, the common run of
target practice
Bear: Balinaka.
BH: Bounty hunter.
Birdwatcher: ISB Agent, from “Imperial Sunbath-
‘ers and Birdwatchers" (Special Ops crew tend to
have a low opinion of the ISB).
Black: Any large denoinination (1,000 credits +)
that is probably “blackmarked” and traceable.
Boring: Either “extremely dangerous” or “no
threat at all” or possibly both at the same time.
Only Special Ops know how this one works.
Boys in White: Stormtrooper.
Brass Mine: A Special Operative.
BUG: (Big Ugly Guy) Any hostile alien.
Chapter One: Rebel Operatives
Fragments from the Rim 17Bursting: Physical: Dealing with a large predator
by waiting until it opens its mouth and then
feeding it a live grenade or thermal detonator.
Conceptual: Entering a known enemy trap with
much more firepower than the trap can handle,
orusingan enemy's offensive action as an oppor-
tunity to do him harm.
Can't: Tank (deliberate misspelling),
Cat: Orryxian (Not that any Orryxian would ap-
preciate this).
Catnot: (Contraction of “Categorically Not”) Re-
fers to Kashyyyk, the Wookiee homeworld.
CB: Cybernetic Bronchitis. Nickname for Darth
Vader.
Chicken: Any Imperial operation or personnel.
Chorus Girl: Imperial AT-ST Walker.
Coop: A lot of chickens huddled together.
Cuddly: Incredibly Dangerous.
Cute: Extremely Dangerous.
Defenestrate: Throw person out of window.
Delimit: A Wookie attacking in hanc-to-hand
combat. Any hand-to-hand combat attack by a
very strong opponent. This word is believed to
bea corruption of ‘De-imb it.”
Difficult: Easy.
Dobbin: Imperial AT-AT walker.
Doesn't: A Wookiee.
Don't: Plural, several Wookiees.
Drink Vouchers: Money.
Duck: Any undercover Imperial operative that is
trying not to look like an undercover Imperial
operative.
Dumb Orphan: Orphan with valuable informa-
tion.
Easy: Difficult.
Easy Easy: Easy,
Entertainment: Combat.
ETLA: Extended Three Letter Acronym. A Four
Letter Acronym. See TLA.
Fatigue Scanning: Looking for the weak spots in
a system or organization,
Fear Gland: Self preservation instinct, Consid-
ered a bad quality in Special Ops.
Firework: Anything containingareasonably large
fusion reactor.
Fish: Fish.
Fish: Mon Calamari (or any other aquatic spe-
cies).
Fish: Trouble (obviously, depends on context).
(Chapter One: Rebel per ativ 2S STAR
eo ee
Frac: Fraction of a credit, particularly any non-
Imperial currency unit,
Fracs'n'Blacks: Large quantity of money in all
denominations.
Frag: Fragmentation grenade, as in “Frag ’em!”
Gander: Grenade.
Gark: Any flying species.
GBH: Gross Bounty Hunter, .e. BobaFett, Zardra,
Dengar, IG-88, etc.
Gau: Gun, slugthrower.
Grease: Funding for bribes
Grease the Servos: Funding for bribes.
Greenhorn: A new Rebel soldier who's way too
eager for combat.
Greenie: Rodian.
Grey Man: Imperial Intelligence Agent.
Gronk: Any species capable of generating a par-
ticularly loud cry/alarm call. As in “Gronk!”
Gruff: Any canine-appearing species.
GS (Groundshaker): Imperial AT-AT Walker.
GUB: Great Uncle Boba, refers to Boba Fett.
Hammerheads: ithorians.
Headhunting: Physically locating an enemy's
“head” or main nerve center with a view to de-
stroying it.
Headshot: Any single operation that renders the
rest of an enemy's operations useless.
Hijack: Con, bribe, trick, order or otherwise per-
suade a complete stranger to render assistance
in some task.
Hitching a Ride: Using someone else's intelli-
gence network or facilities, usually without their
knowledge or permission,
HSS: (High Speed Surgery) Disabling an armored
vehicle or starship by cutting a hole in its hull and
jecting a grenade or thermal detonator into the
gap.
Hundred Club: Those individuals whose boun-
ties exceed 100,000 credits and are still at large.
Interesting: Very Dangerous.
Invite: Explosive device.
Jack: Anyone, as in “Hi, Jack,” said toacomplete
stranger.
KSA: KinkySilver Armor. An ImperialRadtrooper.
Leech: A spook with ‘acquisitions’ skills (secu-
rity, ete),
Less Boring: Dead. See Boring.
Lightly Tronned: A tron where the vehicle crew
survives. See Tron.
Fragments from the Rimsta
=wi
Livestock: Assorted weapons, explosives and
heavy artillery.
Mildly: (Adjective) Extremely.
Million Shot: A“very easy” mission. “It'samillion
to one chance, but it might just work.”
Mindspook: A spook with Force skills.
NRU: Nice Red Uniform, an imperial Royal Guards-
man.
One Percenter: Mission carrying a 1% survival
chance. A “standard” mission.
Orphan: Rebel soldier or pilot stranded in the
field.
Penned Orphan: Orphan captured by Empire.
Planters: Ithorians.
Plastic Soldier: Stormtrooper.
Portable: Anything a Special Op finds necessary
toremove. Even ifthe item in question weighs 60
tons and has been molecularly welded to the
ground, if a Special Op needs it, it will be re-
moved.
PSC (Plastic Soldier Carrier): Imperial AT-AT
walker.
Raisin-head: A greenhorn who's seen too many
war holos.
Red Carpet: Large quantity of explosive devices.
Salting the Ether: Generating spurious plans for
Fragments from the Rim
non-existent missions and broadcasting them in
tight code in spare bandwidths to keep Imperial
Intelligence’s Analysis Bureau fromgettingbored,
Sandman: Imperial sandtrooper.
‘Scoping: Estimating resources needed for an
operation. Or, maintaining surveillance on mem-
bers of the opposite sex (Depends on context).
Scrip: Corporate or Planetary currency.
Season Ticket: Several explosive devices.
Severely Tronned: Where practically nothing
survives. See Tron.
SideThink: Peculiar Special Ops mindset, blend-
ing opportunism, careful planning and lethal effi-
ciency with a healthy dose of mindless reckless-
ness and pure cockiness.
Slimebottom: Hutt
Slug: Hutt.
‘Smart Orphi
valuable informat
Snowman: Imperial snowtrooper.
Spook: A Special Operative, particularly a solo
one.
Squawker: Any flying species.
Squid: Quarren,
Squid Head: Quarren.
Irphan without any particularly
mn,
Chapter One: Rebel OfSS: (Skywalker Surprise) Mission carrying a0.1%
survival chance. An “interesting challenge.”
Star Destroyer: 174,000 design flaws waiting to
be exploited,
‘Sweet: Cute and cuddly.
TAD: A thermal detonator. As in, “Add a TAD to,
fix that Imperial squad.”
Takeoff: Eliminating prime weapons, while leav-
ing the heart of an objective intact. For example,
destroying defensive ion cannon while leaving a
Power plant intact, or downing the bodyguards
of a powerful but unarmed crimelord,
TAM: Threatening Armored Man. An Imperial
Storm Commando.
Ten Percenter: Mission carrying a 10% survival
chance. An “easy” mission.
TEPM: (Thermal Exhaust Port Mission) Mission
carrying a 0.1% survival chance; an “interesting,
challenge.”
‘Thinking Sideways: A compliment
‘Thousand Shot: Mission carrying 0.1% survival
chance. An “interesting challenge.”
Tinfish: Imperial seatrooper.
Tinfish Bucket: Imperial AT-AT Swimmer.
TLA: Three Letter Acronym.
Toy: Melee or heavy weapon,
‘Trawling: Out looking for “fish” (see “fish”).
‘Tron: Cause opposing vehicle to suffer a “spec-
tacularly debilitating irreversible maneuvering
capability deficit,” or crash. “That's tronned it.”
UCT: (Universal Cutting Tool) A Lightsaber.
‘Vapor Op: A hopeless plan, of the type produced
by greenhorns, laser-brains and raisin-heads.
Very Dumb Orphan: Orphan who “knows too
much” and must either be rescued, silenced or
discredited in some way.
Wake-up call: Grenade.
Won't: A town or a Wookiee village, believed to
derive from a deliberate misspelling of “town.”
Wotshisname: Practically anything or anyone,
mainly depending on context, As in “Tell wots-
hisname to get up here with that grenade!”
Wolf: Shistavanen Wolfman.
Yellow Stuff: Stabilized ytterbium.
The Most Dangerous Positions
In The Rebel Alliance
The Rebel Alliance is full of dangerous jobs:
fighter pilot, SpecForce operative, Wookiee hand-
to-hand combat tutor, autochef operator and so,
wapter One: Rebbe! Operative STAR
ee SE eee WARS
‘on. However, some jobs are considered particu-
larly dangerous, even by Rebels with no “fear
glands.” Some of these positions are outlined be-
low.
Special Ops Teams
Special Ops Teams consists of people who go
out into the galaxy, find some trouble, get them-
selvesas deep intoitas they possibly can,and then
get out again. Special Ops Teams are so good that
trouble that would be fatal to most other people
seems to them to be all part of a day's work and
they do get to choose how deep in the dip they go.
Chicken factor: 5 or more per mission.
Mission Groups
Most of what applies to Special Ops applies toa
lesser extent to Mission Groups. The main differ-
enceis thatas the Alliance chooses ti ns,
Imperial traps or poor estimates of the level of
opposition may mean they occasionally getin over
their heads. Chicken factor: 2 to 3 (theoretically;
more likely 5 or more per mission).
Field Agent
Field Agents are given specific objectives (short
or Iong term) by the Intelligence Operations De-
partment. They go out, perform these tasks and
then return. After twenty such missions, they must
either retireor transfer toanother department. See
page27of the Rebel Alliance Sourcebook for turther
details. Chicken factor: 1 to 3 per mission.
Free Agent
Becoming Free Agent requires special dispen-
sation from Alliance High Command. A Free Agent
Js essentially a solo Special Operative. There does
appear to be a subtle distinction between the two
of these, as solo Special Ops are also known, but
the two posts are basically the same. The most
likely difference is that a Free Agent does report to
the Intelligence department, either to the head of
Operations, or to the Chief of intelligence himself.
No Free Agent is anything less than a full 23er.
Chicken factor: 8 or more per mission.
Special Agent
‘The post of Special Agent is a catch-all category
and is used to describe the unique posts filed by
certain individuals. For example, Greg Somax, the
‘one Rebel agent at the Imperial Naval Academy
(Gee page 141 of the Rebel Alliance Sourcebook ) is,
a Special Agent. Chicken Factor: 3 or more per
mission.
Recruitment Agent
‘This is one of the most dangerous jobs in the
Alliance. Recruitment Agents are people who are
constantly on the lookout fornew membership for
Fragments from the Rim