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The WAAAGH Rally Championship

1) This document provides rules for a Waaagh! Rally Championship race event using customized vehicles. Players choose a chassis and can add up to 20 customization points worth of upgrades. 2) The race consists of players moving their vehicles around a course, selecting actions each turn to move, shoot, repair damage or gain bonuses. Players score points for passing checkpoints, destroying opponents or rolling certain results on the WAAAAAAAAGH!!! table. 3) A variety of offensive, defensive and speed upgrades are available, such as extra armor, shootas, mine deployment and different paint jobs affecting movement. The player with the most points after two races wins.

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Joseph Robinson
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0% found this document useful (0 votes)
75 views5 pages

The WAAAGH Rally Championship

1) This document provides rules for a Waaagh! Rally Championship race event using customized vehicles. Players choose a chassis and can add up to 20 customization points worth of upgrades. 2) The race consists of players moving their vehicles around a course, selecting actions each turn to move, shoot, repair damage or gain bonuses. Players score points for passing checkpoints, destroying opponents or rolling certain results on the WAAAAAAAAGH!!! table. 3) A variety of offensive, defensive and speed upgrades are available, such as extra armor, shootas, mine deployment and different paint jobs affecting movement. The player with the most points after two races wins.

Uploaded by

Joseph Robinson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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THE WAAAGH!

RALLY CHAMPIONSHIP
By the Blackstone funfair

STEP ONE – CHOOSE YOUR CHASSIS


Buggy –Base movement 7”, F9, S9, R9 – 2HP
Truck – Base movement 6”, F10, S10, R10 – 3HP
Wagon – Base movement 5”, F11, S11, R10 – 4HP

STEP TWO – KUSTOMIZE


You can add up to 20pts extra to the racer as listed below but these must be added to
the racer before the event making it strictly WYSIWYG. So for example if you purchased
two Boyz (5pts each), one Grot Rigger (5pts) and had a Red Paint job (5pts) you would of
used all your points and will have to build a vehicle which has two Ork Boyz on it, a Grot
and is painted red.
The Kustomizing table can be found later in the pack!
STEP THREE – RACE
The WAAAGH! RALLY CHAMPIONSHIP is a 40k based fun event in which each competitor
will race their vehicle around a laid out course, following the rules listed below. This is
intended to be a fun event to last most of the day, with scheduled breaks throughout.
Upgrades and improvements for your chosen vehicle can be added from the following
KUSTOMIZING TABLES…
DEFENSIVE
Modifiactiopn Buggy Trukk Wagon
Extra Armour 20pts 10pts 10pts
Grot Riggers 5pts (max 1) 5pts (max 2) 5pts (max 2)
Grot Oilers 10pts 10pts 10pts
Reinforced Ram 20pts 10pts 5pts
Kustom Force Field 10pts 10pts 10pts
OFFENSIVE
Modifiactiopn Buggy Trukk Wagon
Ork Boyz 5pts (max 1) 5pts (max 2) 5pts (max 2)
Big Shoota 5pts (max 1) 10pts (max 2) 5pts (max 3)
Telly Porta Blasta 10pts 10pts 10pts
Tank Mines 5pts (max 1) 5pts (max 2) 5pts (max 2)
Rokkit Launcha 10pts (max 1) 10pts (max 2) 10pts (max 2)
SPEED
Modifiactiopn Buggy Trukk Wagon
Red Paint Job 5pts 5pts 10pts
Free Booter Hat 5pts 5pts 5pts
Stripped Down Frame 10pts 10pts 20pts
Blue Paint Job 10pts 10pts 10pts
WAAAGH Banna 10pts 10pts 10pts
DA KUSTOMIZING UPGRADES
Ork Boyz: Ork boys may fire one of the following weapons during a turn.
Stikk Bomb Profile: Range 6” S6 Assault 1
Shoota Profile: Range 18” S4 Assault 2
Both weapons have a 360o field of fire. Measure from racer hull.
Extra Armour: Gives one extra point of armour to all facings making the racer 1 point
higher than the base level. This cannot be used in conjunction with stripped down
frame.
Grot Riggers: Must be modelled on the vehicle but do not need to be removed during the
game. Each Grot Rigger represents one extra hull point on the vehicle so two Riggers on
a truck would give the vehicle 5HP.
Red Paint Job: Gives the vehicle a standard move +1” because the Orks think it can. A Red
Paint job cannot be used in conjunction with a Blue Paint job.
WAAAGH! Banner: Gives a re-roll on the dangerously fast table because WAAAAGH!
Kustom Force Field: Gives the vehicle a permanent 5+ dodge save against any shooting
attack.
Tellyporta Blaster: Has a range of 24”. If a racer is hit you can move the racer D6 inches
in a random direction. The racer retains its original facing. Should it hit another solid
object, it moves as far as it can and loses one hull point. Should it hit another racer, it
moves as far as it can and both vehicles lose a hull point. If the racer has two Tellyporta
blasters the racer moves 2D6, it does not fire twice.
Tank Mines: Are placed as an extra free action immediately after a standard move. The
trap is placed touching any side of the racer except the front. Should an enemy vehicle
make contact with the mine it immediately loses a hull point and remains in play. A
racer hitting a trap does not stop moving and may only loose 1hp from any trap. Anyone
bringing land mines should bring the required amount of suitable markers, no more
than 25mm across built and painted to look like an Orkish mine. These are one use only
and are never replaced.
Blue Paint Job: Allows the racer to re-roll any and all dice rolls of “1” (remember you
can’t re-roll a re-roll). Mork favours his lucky Boyz.
Striped Down Frame: Represents the driver removing anything of weight to give the
vehicle greater manoeuvrability. Because of this the vehicle can move 45o twice in a
movement turn, instead of the usual once.
Free Booter Hat: Because why shouldn’t the boy with the best gubbins get to go first?
The owner of the Free Booter Hat must model it on the figure and bring a suitably large
hat for themselves. For this great honour they always get to draw priority tokens first
and re-draw if they don’t like the result. If two people have hats the one with the
biggest goes first.
BIG SHOOTA: Cos more Dakka is better. S5 Range 36” Assault 3 weapon.
ROKKIT Launcher: For when Dakka just ain’t enough. Let’s make things go BOOM!! S8
range 24” Assault 1 weapon.
Reinforced Ram: Ain’t nowt stopping us! This gives a 4+ save against any impact hits on
the front armour.
Grot Oiler: Is the same as the Grot Rigger but should look more important not like it’s just
there to plug holes with its corpse… The Grot Oiler allows two things to be repaired per
turn, if chosen on the action section.

DA RACING ROOLZ
Racers:
Racers have a different profile depending on the chosen chassis. If they do not use a
move action during the select action phase they always move their minimum distance and
may never move less than this for any reason, unless they are destroyed. If no movement
action is chosen this movement is done after step one and before step two. Racers can
only pivot up to 45degrees in one turn unless stated otherwise. They cannot jump gaps or
pass through another solid object or vehicle. If they do they are deflected by the shortest
means possible in the right direction and take one hull point. If they pass through area
terrain they lose one hull point but otherwise move as normal.

Game Phase:
The Waaagh Rally Championship doesn’t have turns like 40K but instead has a sequence
of events. Each action has an action point cost and a turn sequence. For instance:
Standard move is an action point cost of 1 and is first in the sequence, whereas snap shot
is still 1 point but is second in the sequence chart so you would always move before you
would make a snap shot.
At the beginning of the race each player draws a priority token with the winner being
placed at the front of the grid. Each other player will start 2” back from the front face of
the player in front in a staggered Formula One style.
During the Game racers can gain leader board points for achieving goals:
3 points are added for being the first to pass through a check point first, 2 points
for second and 1 for third.
You get 3 points for destroying an opponent, 2 for causing an opponent to miss a check
gate and 1 for a 7 on the WAAAAAAAAGH!!! table.

The person with the most points after two races is declared winner and their racer will
be displayed in the Holmfirth Gaming Centre for all to see.

Each player draws a priority token. This indicates what position your actions will be. The
player in the lead draws first, followed by the second player and so on. Every turn each
player receives 3 action points. They don’t carry over from one turn to the next so if they
are not used they are lost. In the case where two or more players have the same actions
at the same time they must use the number on their priority token to determine the
order.
If any racer become more than 1 gate forward the weird boy in the tower gets bored
and jumps the any racers up to the gate of the section the lead driver has just left,
however your action points stay as they are………….
Event Sequence:
1) Standard Move: Base movement to double movement AP1
2) Repair: One hull point or one item of damage AP2
3) Snap Fire: Fire all weapons hitting on a “6” AP1
4) Dodge: racer gets a 5+ save for this turn AP1
5) Move Faster: Move an extra 4” in a straight line AP1
6) Standard Fire: Fire all weapons hitting on a 4+ AP2
7) Powerslide: May make 1 extra turn AP2
8) Much Dakka: Fire all Boyz hitting on 4+ AP2
9) WAAAAAAAAGH!!!: Move an extra 6” then roll on table AP1
10) Concentrated Fire: Fire all weapons hitting on a 3+ AP2

After Phase One, all vehicles that did not select ‘Standard Move’ as an option will move
their base movement forward and may not turn.

Waaagh Manouvers
Name Effect
1. FWAAAAM You have achieved an enlightened state. Both Gork and
Mork have both laid a hand upon your shoulder. How else
could you have achieved a natural roll of one on 2D6?

2. KABOOOOOOOM Some Panzee loving son of a Grot has connected the


WAAAAAAAAGH!!! button to the explosives. The explosion
rips through the racer destroying it completely. It is
immediately removed and placed at the last check marker
(further than 12” away).

3.NEEEEEOOOOWWWN The Grot slams in the Nitrorks and…. Neeeeooowwwn!!!


The racer blasts off as if it meant to do that. Nothing can
go wrong as Cool Hand Grot steers for the finish! The racer
moves the first 6" then can perform a turn, then move
another D6".

4. KRAAAAK, THUMP Sounds like something important has fallen off and the
vehicle seems to be losing power. Better get this fixed!
The WAAAAAAAAGH!!! manoeuver suffers a minus 2" and
suffers engine damage.

5. PURRRRRR Sounds like that Grot wretch listened when you


threatened to squash him if he got it wrong. This things
purring like a contented Face Gnasher Squig. The vehicle
moves as normal and next time you roll on this table you
may re-roll the result.
6. SPLUT PUT PHOOT Maybe stuffing dirt in the engine to stop that rattle wasn’t
such a good idea after all. The racer moves at full speed
but suffers engine damage.

7. WHOOSH The Grot slams the pedal to the metal and off it goes.
Purring like a contented Hair Squig!

8. CHUG CHUG CHUG


VROOM Too many squigs in the fuel slowing things down a little.
Time for a visit to the drops. The racer moves at full speed
but suffers engine damage.

9. AAAAAAGH!!!!! The Grot slams in the Nitrorks and BOOM!!! The back half
of the vehicle blows off killing the passengers and disabling
any weaponry. The vehicle loses one hull point and but
suffers weapon damage.

10. KAZOOM!!!!! The racer makes the same noise as a stormboy landing
badly, it takes off at incredible speed beyond what should
even be possible. Move a further 2".

11. BOOM Something has gone terribly wrong under the hood of the
race. Bits are falling off all over the place and its stating to
slow down. We are going to get used as a Squiggoth’s
chew toy for this. The vehicle loses half its hull points
rounding up and moves at minus 2 for any movement
action this turn. The racer suffers engine and weapon
damage.

12. ZOINK!!!!! The racer defies the laws of gork and mork and accelerates
uncontrollably. The racer moves 12" instead of 6" and
must use all its action points on movement actions next
turn including WAAAAAAAAGH!!!

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