RIFTS CHARACTER SHEET
The following is intended to help players organize characters as much as possible. It is intended that you type in the information to
each blank spot (starting with the character name), and then print it out for a clean, neat referance. Just hit your TAB key to move
from one field to the next.
SOME NOTES ABOUT FILLING IN THE FORM
There are a number of “extra” blank spots. These are for you to add information that you might consider necesary, that I may
have omitted.
I have been asked about a space for adding in combat bonuses that apply with armor and robots. Well, when I add stats in
the “Combat Skills” section (on page 2) I’ll put both stats (e.g.: Initiative: 4 / 5. 4 is outside of the armor, 5 is inside the ar-
mor)
On page 4, you’ll see a column called “Inventory/Miscellaneous/Notes”. This is intended to jot down most of the items your
character has, as well as anything pertinent to him/her/it.
On page 6 (Psionics) you’ll see the heading “Master Psionic” “Major Psionic” and “Lesser Psionic”. This is to remind you
which your character has, since it’s possible that your character rolled for psionic ability at creation.. and it’s easy to forget
which he might be.
With Adobe Acrobat, you can print out which ever page(s) you’ve filled in, although unless you have the full version of the
program, you’ll be unable to save it. If you are able to save it, I recommend using “Save As” and giving your new character
sheet a different file name.
A very big THANK YOU to Kevin Siembieda for his wonderful system. Thanks to the folks at the
Palladium “Forums of the Megaverse” for advise and opinions!
(http://www.palladium-megaverse.com/forum/index.php)
Okay, now for the legal stuff!
"Rifts®, Palladium Books®, Mechanoids® The Mechanoid Invasion®, Rifts®, Megaverse®, RECON®, Palladium Fantasy RPG®, and After the Bomb® are
registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc."
“Cyber-Knight TM, Coalition States TM, Triax TM NightbaneTM, NightlandsTM, Heroes UnlimitedTM, Villains UnlimitedTM, Beyond the SupernaturalTM,
Boxed NightmaresTM, Ninjas & SuperspiesTM, Mystic ChinaTM, TriaxTM, MindwerksTM, Vampire KingdomsTM, The Juicer UprisingTM, Phase WorldTM,
WormwoodTM, PsyscapeTM, Mega-DamageTM, S.D.C.TM, I.S.P.TM, P.P.E.TM, SAMASTM, SplugorthTM, Cyber-KnightTM, Glitter BoyTM, JuicerTM, Mind
MelterTM, Psi-StalkerTM, Coalition StatesTM, Northern GunTM, Erin TarnTM, NaruniTM, ... and other names and titles are trademarks owned and licensed
by Kevin Siembieda and Palladium Books, Inc."
© 1983, 1987, 1988, 1990 Kevin Siembieda; © 2004 Palladium Books, All rights reserved world wide.
Visit Palladium Books’ website at: http://www.palladiumbooks.com
RIFTS CHARACTER SHEET
NAME: Marcus Wolfe Saving Throws
ALIGNMENT: Scrupulous Calm (Zenjoriki) (16): + Magic: Ritual (16): +
HIT POINTS AND SDC: 15 / 29 Coma/Death: % Magic: Spell (12): +
MDC: HF: 0 Disease: (14): +2 Magic: Wards (14): +
LEVEL: 1 XP: 0 Electrocution (18): + Pain (16): +
SAVINGS: NEXT LEVEL: 2,100 Extreme Temp. (14): + Psionics (15, 12 or 10): +6
O.C.C./R.C.C.: Harmful Drugs (15): +2 Soul Drinking (14): +
Horror Factor (varies): +1 Toxins: Lethal (14): +2
Statistics:.
Insanity (12): +9 Toxins: Non-Lethal (16): +2
IQ: 13 Skill Bonus (1x per skill): +
Knockout (15): + Mind Control (Including Drugs) : +2
ME: 26 Save vs. Psionics / Insanity: + 6/9
Magic: Circles (16): + Magic Illusions : +2
MA: 15 Trust / Intimidate: %
PS: 16 Damage Bonus: + 1 Magic: Faeries (16): + : +
PP: 11 Strike / Parry / Dodge Bonus: + Magic: Fumes (14): + : +
PE: 14 Save vs. Coma / Death: + %
PB: 12 Save vs. Poison / Magic + Combat Skill
SPD: 6 Charm / Impress: % Style: Expert
Running (mph/kmph): ( / ) # of Attacks: 4 Initiative: +0
q Supernatural Flying (mph/kmph): ( / ) Damage: +1 Strike: +
Lift: 320 Carry: 160 Throw: 64 Parry: +1 Dodge: +1
PPE: 28 ISP: 86 CHI: 14 q✔ AUTO PARRY q AUTO DODGE
Roll: +5 Pull Punch: + 4
Race: Human
Diety: Apathetic q BACKFLIP: + q
✔ ENTANGLE: +
Sex: Male Height: 6'1" Weight: 190(lbs) Age: 27 q BREAKFALL: + q KNOCK OUT: +
Physical Fair complexion; Unnaturally strongly colored stark blue eyes; q CARTWHEEL: + q MAINTAIN
Long scar down the back of his left forearm, long, black hair and he
Descrip- tries to keep his facial hair clean-shaven. q
✔ DISARM: +1 BALANCE : . +
tion:
Place of Origin: q BODY BLOCK / TACKLE: 1D4 + PS BONUS
✔
Disposition: Calm, Inquisitive, Cautious, Avoids combat, prefers subterfuge q
✔ BODY FLIP / THROW (AUTOMATIC): 1D6 + PS BONUS
Allies: None at the moment, other than some like-minded individuals q
✔ BODY FLIP / THROW (CRITICAL ): 2D6 + PS BONUS
q CRITICAL (18-20): 2X DMG + PS BONUS
Enemies: The Coalition, Obviously (Unregistered Psionic AND he knows q DEATHBLOW (18-20): 2X DMG + PS BON (DIRECT TO HP OR MDC)
how to read *gasp*)
q HOLDS (ARM HOLD, BODY HOLD, LEG HOLD, NECK HOLD)
Natural/Special Abilities, Powers & Vulnerabilities:. q LEAP: + Ft. á Ft. à
q
q
q
q
q
q
Hand Strikes
Supernatural Damage
(Add PS Bonus to dmg)
q Backhand 1D6 q Restrained (<15ps) 1D6sdc
q
✔ Body Flip 1D6 q Normal 4D6sdc
q
✔ Elbow/Forearm 1D6 q Power (=2 a.p.m.) 1D4mdc
Bonuses:. q Karate Strike 2D4 q Restrained (16-20ps) 3D6sdc
q Knife Hand 2D4 q Normal 1D6mdc
q Palm Strike 2D4 q Power (=2 a.p.m.) 2D6mdc
q
✔ Punch 1D4 q Restrained (21-25ps) 4D6sdc
q
✔ Power (=2 a.p.m.) x2 q Normal 2D6mdc
q q Power (=2 a.p.m.) 4D6mdc
Foot Strikes q Restrained (26-30ps) 5D6sdc
q Backward Sweep KD q Normal 3D6mdc
Notes:. q Jump Kick 3D6 q Power (=2 a.p.m.) 6D6mdc
His motivations will be to help others, pursue an interesting story or q Flying Jump Kick 4D6 q Restrained (31-35ps) 5D6sdc
case/challenge, promote liberty, and defeat malevolent magic/psionic
users/creatures. q Flying Reverse q Normal 4D6mdc
He abhors slavery, totalitarianism, malevolence, and those who take Turning Kick 5D6 q Power (=2 a.p.m.) 1D4x10md
advantage of others. q
✔ Kick 2D4 q Restrained (36-40ps) 6D6sdc
He does things his way with some regard for laws he agrees with or q Karate Kick 2D6 q Normal 5D6mdc
authorities he trusts. However, he is polite and considerate, not callous and q Roundhouse 3D6 q Power (=2 a.p.m.) 1D6x10md
rebellious. q Snap Kick 1D6 q Restrained (41-50ps) 1D6x10sdc
In the end, he would follow a party because he thinks they will have
something interesting and challenging for him to do. q Trip/Leg Hook KD q Normal 6D6mdc
Oh Yeah, his profession is a Supernatural Investigator, Magic Sherlock q Wheel Kick 2D6 q Power (=2 a.p.m.) 2D4x10md
q
✔ Power (=2 a.p.m.) x2 q
q
✔ Knee 1D6 q
q
✔ Kick Attack 1D8 q
RIFTS CHARACTER SHEET
Ancient Weapons / W.P.’s Strike Parry Damage Throw
Survival Knife +0 +2 1d6 SDC +1
Vibro-Knife +0 +2 1d6 MDC +1
W.P. Archery & Targeting Strike Damage Range Rate of Fire
Modern Weapons / W.P.s Strike Damage Range Payload
Wilk's 447 Energy Rifle +1 3d6 MDC 2000 Feet 20/20
1863 Remington .45 Revolver (from New West) +0 4d6+3 SDC 130 Feet 6/6
Note: Don’t forget to add in your one time skill bonus (+ ) from page 1 (If any)!
O.C.C. Skills: Base /Lvl Level O.C.C. RELATED SKILLS (Cont’d): Base /Lvl Level
1: American (Speaking) 98 1 98 15:
2: American (Literacy) 65 5 65 16:
3: Draconic (Speaking) 80 3 80 17:
4: Mathematics: Basic 60 5 60 18:
5: Mathematics: Advanced 60 5 60 19:
6: Lore: Demons & Monsters 40 5 40 20:
7: Lore: Magic 35 5 35 21:
8: Wilderness Survival 40 5 40 22:
9: Land Navigation 46 4 46 23:
10: Computer Operation 55 5 55 24:
11: Lore: Psychics & Psionics 40 5 40 25:
12: W.P. Energy Rifle 26:
13: W.P. Knife 27:
14: 28:
15:
16:
SECONDARY SKILLS: Base /Lvl Level
17:
1: Detect Ambush 30 5 30
18:
19:
2: Detect Concealment 25 5 25
20:
3: Intelligence 32 4 32
21:
4: Undercover Ops 30 5 30
5:
22:
6:
23:
7:
24:
8:
25:
9:
26:
10:
27:
11:
28:
12:
13:
O.C.C. Related Skills: Base /Lvl Level 14:
1: Draconic (Literacy) 35 5 35 15:
2: Find Contraband 31 4 31 16:
3: Prowl (W/ Gymnastics) (+5 from being so slow) 30 5 35 17:
4: Gymnastics (See Skills 5 through 9) 18:
5: Sense of Balance 50 3 50 19:
6: Work Parallel Bars & Rings 60 3 60 20:
7: Back Flip 70 2 70 21:
8: Climbing 25 5 25 22:
9: Climb Rope/Rappel 60 5 60 23:
10: Piloting (Automobile) 70 5 70 24:
11: Paramedic 50 5 50 25:
12: 26:
13: 27:
14: 28:
RIFTS CHARACTER SHEET
Robot/Power Armor. Robot/Power Armor. Miscellaneous/Notes.
Type: Bushman Body Armor Type: Set of Clothing
Set of Traveling Clothes
MDC by Location MDC by Location Large Travel Bag
1 Smaller Bag
Main: 60 Main: 0 Backpack
Head: 50 Head: 0 Silver Cross
Shoulders (2): 0 Shoulders (2): 0 6 Wooden Stakes
Small Mallet
Weapon: 0 Weapon: 0 Canteen
Arms (2): 30 Arms (2): 0 Binoculars
Legs (2): 55 Legs (2): 0 Silver Mirror-Aviators
Gasmask with Filter
Shield: 0 Shield: 0 Flashlight
Speed Speed Lighter
Tape Recorder
Running: 0 Running: 0 Language Translator
Flying: 0 Flying: 0 Notepad and Marker
50 feet of Lightweight Cord
Space: 0 Space: 0
Range: 0 Range: 0
Statistics Statistics
Height: 0 Height: 0
Width: 0 Width: 0
P.S.: 0 P.S.: 0
Power: Power:
Weapons Weapons
#1: #1:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#2: #2:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#3: #3:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#4: #4:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#5: #5:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#6: #6:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#7: #7:
Dmg: Dmg:
RoF: RoF:
Range: Range:
Sensors Sensors
Bonuses Bonuses
Damage Damage
Punch: Punch:
Pwr Punch: Pwr Punch:
Kick: Kick:
Body flip/Throw: Body flip/Throw:
Body block/Tackle: Body block/Tackle:
Notes Notes
-10% To Prowl/Movement Penalty
Color: Black
RIFTS CHARACTER SHEET
Ship / Vehicle. Ship / Vehicle. Ship / Vehicle. Ship / Vehicle.
Type: Big Boss ATV Type: Type: Type:
Name: N/A Name: Name: Name:
Maker: Unknown/Custom Maker: Maker: Maker:
MDC by Location MDC by Location MDC by Location MDC by Location
Main: 84/100 Main: 0 Main: 0 Main: 0
Pilot: 0 Pilot: 0 Pilot: 0 Pilot: 0
Other: 5/5 (Each Wheel) Other: 0 Other: 0 Other: 0
Shields: 0 Shields: 0 Shields: 0 Shields: 0
Speed Speed Speed Speed
Cruising: 0 Cruising: 0 Cruising: 0 Cruising: 0
Maximum: 150 Maximum: 0 Maximum: 0 Maximum: 0
Range: 300 Range: 0 Range: 0 Range: 0
Other: 0 Other: 0 Other: 0 Other: 0
Statistics Statistics Statistics Statistics
Crew: 1 Driver; 3 Passengers Crew: Crew: Crew:
Weight: One Ton Weight: Weight: Weight:
Weapons Weapons Weapons Weapons
#1: #1: #1: #1:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#2: #2: #2: #2:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#3: #3: #3: #3:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#4: #4: #4: #4:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#5: #5: #5: #5:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
Notes: Notes: Notes: Notes:
#6: #6: #6: #6:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
Notes: Notes: Notes: Notes:
#7: #7: #7: #7:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
Notes: Notes: Notes: Notes:
Ship Notes Ship Notes Ship Notes Ship Notes
Looks pretty battered (-4d6% MDC at
start)
RIFTS CHARACTER SHEET
PSIONICS / CHI .
q Master Psionic q Major Psionic q Lesser Psionic
POWER RANGE DURATION ISP SAVE DESCRIPTION
Various Support Abilities
No Combat Psionics
RIFTS CHARACTER SHEET
SPELLS .
q Spell Strength Bonus: +_____ (This is added to a spell’s normal save, based on level.)
SPELL LVL RANGE DURATION PPE SAVE DESCRIPTION