Sc88 Pro Unlocked
Sc88 Pro Unlocked
127 0 MUTE
REVERB CHORUS
PREVIEW (PUSH) REVERB CHORUS
64 64 SC-55
K SHIFT MIDI CH
MAP
± 0 A-- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 SC-88
KEY SHIFT MIDI CH
MAP
DELAY PART
MIDI IN B PHONES DELAY
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, The exclamation point within an equilateral triangle is
DO NOT REMOVE COVER (OR BACK). intended to alert the user to the presence of important
NO USER-SERVICEABLE PARTS INSIDE. operating and maintenance (servicing) instructions in the
literature accompanying the product.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
1. Read all the instructions before using the product. 8. The power-supply cord of the product should be unplugged
2. Do not use this product near water — for example, near a from the outlet when left unused for a long period of time.
bathtub, washbowl, kitchen sink, in a wet basement, or near 9. Care should be taken so that objects do not fall and liquids
a swimming pool, or the like. are not spilled into the enclosure through openings.
3. This product should be used only with a cart or stand that is 10.The product should be serviced by qualified service
recommended by the manufacturer. personnel when:
4. This product, either alone or in combination with an amplifier A. The power-supply cord or the plug has been damaged; or
and headphones or speakers, may be capable of producing B. Objects have fallen, or liquid has been spilled onto the
sound levels that could cause permanent hearing loss. Do product; or
not operate for a long period of time at a high volume level C. The product has been exposed to rain; or
or at a level that is uncomfortable. If you experience any D. The product does not appear to operate normally or
hearing loss or ringing in the ears, you should consult an exhibits a marked change in performance; or
audiologist. E. The product has been dropped, or the enclosure
5. The product should be located so that its location or position damaged.
does not interfere with its proper ventilation. 11.Do not attempt to service the product beyond that described
6. The product should be located away from heat sources such in the user-maintenance instructions. All other servicing
as radiators, heat registers, or other products that produce should be referred to qualified service personnel.
heat.
7. The product should be connected to a power supply only of
the type described in the operating instructions or as marked
on the product.
For Canada
For Polarized Line Plug
CAUTION: TO PREVENT ELECTRIC SHOCK, MATCH WIDE BLADE OF PLUG TO WIDE SLOT, FULLY INSERT.
ATTENTION: POUR ÉVITER LES CHOCS ÉLECTRIQUES, INTRODUIRE LA LAME LA PLUS LARGE DE LA FICHE
DANS LA BORNE CORRESPONDANTE DE LA PRISE ET POUSSER JUSQU' AU FOND.
BLUE: NEUTRAL
BROWN: LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying
the terminals in your plug, proceed as follows:
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.
Used for instructions intended to alert The symbol alerts the user to important instructions
the user to the risk of death or severe or warnings.The specific meaning of the symbol is
injury should the unit be used determined by the design contained within the
improperly. triangle. In the case of the symbol at left, it is used for
general cautions, warnings, or alerts to danger.
Used for instructions intended to alert
the user to the risk of injury or material The symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
damage should the unit be used
must not be done is indicated by the design contained
improperly. within the circle. In the case of the symbol at left, it
* Material damage refers to damage or means that the unit must never be disassembled.
other adverse effects caused with The ● symbol alerts the user to things that must be
respect to the home and all its carried out. The specific thing that must be done is
furnishings, as well to domestic indicated by the design contained within the circle. In
animals or pets. the case of the symbol at left, it means that the power-
cord plug must be unplugged from the outlet.
WARNING CAUTION
• Before using this unit, make sure to read the • Always grasp only the plug on the power-supply
instructions below, and the Owner's Manual. cord when plugging into, or unplugging from an
......................................................................................................... outlet.
.........................................................................................................
• Do not open or perform any internal modifications
on the unit. • Try to prevent cords and cables from becoming
......................................................................................................... entangled. Also, all cords and cables should be
placed so they are out of the reach of children.
• Make sure you always have the unit placed so it is
.........................................................................................................
level and sure to remain stable. Never place it on
stands that could wobble, or on inclined surfaces. • Never climb on top of, nor place heavy objects on
......................................................................................................... the unit.
.........................................................................................................
• Avoid damaging the power cord. Do not bend it
excessively, step on it, place heavy objects on it, etc. • Never handle the power cord or its plug with wet
A damaged cord can easily become a shock or fire hands when plugging into, or unplugging from, an
hazard. Never use a power cord after it has been outlet.
damaged. .........................................................................................................
.........................................................................................................
• Before moving the unit, disconnect the power plug
• In households with small children, an adult should from the outlet, and pull out all cords from external
provide supervision until the child is capable of fol- devices.
lowing all the rules essential for the safe operation .........................................................................................................
of the unit.
......................................................................................................... • Before cleaning the unit, turn off the power and
unplug the power cord from the outlet.
• Protect the unit from strong impact. .........................................................................................................
(Do not drop it!)
......................................................................................................... • Whenever you suspect the possibility of lightning
in your area, pull the plug on the power cord out of
• Do not force the unit's power-supply cord to share the outlet.
an outlet with an unreasonable number of other .........................................................................................................
devices. Be especially careful when using extension
cords—the total power used by all devices you
have connected to the extension cord's outlet must
never exceed the power rating (watts/amperes) for
the extension cord. Excessive loads can cause the
insulation on the cord to heat up and eventually
melt through. Before using this unit, carefully read the sections entitled:
......................................................................................................... “USING THE UNIT SAFELY” and “IMPORTANT NOTES”
• Before using the unit in a foreign country, consult (p.3). These sections provide important information con-
with your dealer, or qualified Roland service per- cerning the proper operation of the unit. Additionally, in
sonnel. order to feel assured that you have gained a good grasp of
......................................................................................................... every feature provided by your new unit, this manual
should be read in its entirety. The manual should be saved
and kept on hand as a convenient reference.
GS format
The ( ) Format is Roland's set of specifications for standardizing the performance of
sound generating devices. In addition to including support for everything defined by the General
MIDI System, the highly-compatible GS Format additionally offers an expanded number of
sounds, provides for the editing of sounds, and spells out many details for a wide range of extra
features, including effects such as reverb and chorus.
Designed with the future in mind, the GS Format can readily include new sounds and support
new hardware features when they arrive. Since it is upwardly compatible with the General MIDI
System, Roland's GS Format is capable of reliably playing back GM Scores equally as well as it
performs GS Music Data (music data that has been created with the GS Format in mind).
2
IMPORTANT NOTES
In addition to the items listed under "IMPORTANT Additional Precautions
SAFETY INSTRUCTIONS" and "USING THE UNIT ● Please be aware that the contents of memory can be
SAFELY", please read and observe the following: irretrievably lost as a result of a malfunction, or the
improper operation of the unit. To protect yourself
Power Supply
against the risk of loosing important data, we recom-
● Do not use this unit on the same power circuit with mend that you periodically save a backup copy of
any device that will generate line noise (such as an important data you have stored in the unit's memory
electric motor or variable lighting system). in another MIDI device (e.g., a sequencer).
● Before connecting this unit to other devices, turn off ● Unfortunately, it may be impossible to restore the con-
the power to all units. This will help prevent malfunc- tents of data that was stored in another MIDI device
tions and/or damage to speakers or other devices. (e.g., a sequencer) once it has been lost. Roland
Corporation assumes no liability concerning such loss
Placement of data.
● Using the unit near power amplifiers (or other equip-
● Use a reasonable amount of care when using the
ment containing large power transformers) may
unit's buttons, sliders, or other controls; and when
induce hum. To alleviate the problem, change the ori-
using its jacks and connectors. Rough handling can
entation of this unit; or move it farther away from the
lead to malfunctions.
source of interference.
● Never strike or apply strong pressure to the display.
● This device may interfere with radio and television
reception. Do not use this device in the vicinity of ● When connecting / disconnecting all cables, grasp the
such receivers. connector itself—never pull on the cable. This way
you will avoid causing shorts, or damage to the
● Do not expose the unit to direct sunlight, place it near
cable's internal elements.
devices that radiate heat, leave it inside an enclosed
vehicle, or otherwise subject it to temperature ● A small amount of heat will radiate from the unit dur-
extremes. Excessive heat can deform or discolor the ing normal operation.
unit. ● To avoid disturbing your neighbors, try to keep the
unit's volume at reasonable levels. You may prefer to
Maintenance use headphones, so you do not need to be concerned
● For everyday cleaning wipe the unit with a soft, dry about those around you (especially when it is late at
cloth or one that has been slightly dampened with night).
water. To remove stubborn dirt, use a cloth impreg- ● When you need to transport the unit, package it in the
nated with a mild, non-abrasive detergent. Afterwards, box (including padding) that it came in, if possible.
be sure to wipe the unit thoroughly with a soft, dry Otherwise, you will need to use equivalent packaging
cloth. materials.
● Never use benzene, thinners, alcohol or solvents of
any kind, to avoid the possibility of discoloration
and/or deformation. About this owner's manual
Parameter names are often abbreviated in this unit’s
Repairs and Data display. For example, Chorus Rate is abbreviate as
● Please be aware that all data contained in the unit's ‘Cho Rate’, The full name of the parameter will be used
memory may be lost when the unit is sent for repairs. in the manual to avoid any confusion.
Important data should always be backed up in anoth- If a parameter’s value is continuously variable, it will
er MIDI device (e.g., a sequencer), or written down on be shown as being a number from 0 — 127. If, on the
paper (when possible). During repairs, due care is other hand, a parameter value is selectable in discrete
taken to avoid the loss of data. However, in certain steps, those steps will be shown as 200/400Hz (for
cases (such as when circuitry related to memory itself example).
is out of order), we regret that it may not be possible Panel buttons are indicated within square brackets
to restore the data, and Roland assumes no liability [r], such as [CHORUS].
concerning such loss of data.
3
CONTENTS
USING THE UNIT SAFELY .................................1
Introduction ..........................................................2
IMPORTANT NOTES ..........................................3
CONTENTS .........................................................4
Front and rear panel ............................................6
■ Connect a MIDI keyboard and play the sounds.......8 ■ System parameter settings.............................36
● Making connections.............................................8 ● Procedure..........................................................36
● Turning the power on or off .................................9 ● How each System parameter works..................37
● Is there sound?....................................................9
■ Using Patches ................................................39
■ Try out the various sounds .............................10 ● Loading a Patch ................................................40
● Using MIDI messages to select Patches...........41
■ Try out the buttons of the unit.........................11
■ Apply effects to the sound ..............................13 ■ Creating a Drum Set (Drum Edit) .......................42
● Drum editing procedure.....................................42
■ Tuning to other instruments (Tuning) .............14 ● Using Chorus and Delay ...................................44
■ Headphones ...................................................15 ● About Assign Group ..........................................44
4
Chapter 1
Chapter 5. Convenient functions Chapter 7. MIDI and the unit
■ Create and save a sound (User Instrument) ..96 ■ About MIDI ...................................................130
● How MIDI messages are transmitted and received.....130
■ Creating and saving an Instrument effect
Chapter 2
(User Effect) ..................................99 ● MIDI channels and multi-timbral sound modules........130
■ Creating and saving a Patch(User Patch) ....100 ■ MIDI messages that can be received by the unit.........131
■ Saving a Drum Set you created (User Drum)...102 ■ Device ID number settings ...........................134
■ Copying or Exchanging settings between ■ MIDI message routing settings and switches ......135
Chapter 3
Parts / Initializing Part settings .....106 [1] Switches which apply to all Parts (A) .............135
[2] Switches which apply to all Parts (B) .............139
■ Recording all settings on a sequencer .........107
[3] Switches which can be set individually
● Bulk Dump procedure......................................107
for each Part.......................................141
● Transmitting Individual Data............................108
Chapter 4
in the display (Frame Draw) .............110 Chapter 8. Appendix
■ Creating compatible data for
■ Troubleshooting............................................146
the unit / SC-88............................112
■ If a message appears...................................148
■ Selecting the CM-64 sound map ..................114
Chapter 5
● Differences between the CM-64 ■ Computer cable wiring diagrams..................149
and the unit ........................................115
■ Parameter list and operations ......................150
■ Using the unit as two sound modules...........116
■ Instrument list ...............................................154
● Selecting Double Module Mode ......................116
■ Drum set list .................................................163
■ Initialize ........................................................118
Chapter 6
● Initialize all Parts to the factory settings ..........118 ■ Effect list.......................................................176
● Initialize for GM/GS .........................................118 ■ Effect data table ...........................................183
■ Preset Patch list ...........................................186
Chapter 6. Using the unit with ■ MIDI implementation ....................................188
Chapter 7
a personal computer
■ MIDI Implementation Chart ..........................209
5
Front and rear panel
■ Front panel
● All button (p.34)
● Mute button (p.25, 34)
● MIDI IN B connector (front) (p.135) ● SC-55 Map button (p.25, 34)
When IN B Select is set to Rear (the factory setting), the front MIDI IN ● SC-88 Map button (p.25, 34)
B connector cannot be used.
● Part buttons (p.18)
● Level buttons (p.25, 34)
● Power switch (p.9) ● Reverb buttons (p.50)
● Key Shift buttons (p.25, 34)
● Volume knob (p.9) ● Delay buttons (p.50)
● Preview switch (p.11) ● Instrument buttons (p.18)
● Pan buttons (p.25, 34)
● Headphone jack (p.15) ● Chorus buttons (p.50)
● MIDI Channel buttons (p.22)
● Display screen (p.37) * While holding down the [l] button,
you can press the [r ] button to
● Bar display (p.23, 37) make the value change faster.
K SHIFT MIDI CH
SC-55
MAP
KEY SHIFT MIDI CH
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 SC-88
MAP
DELAY PART
MIDI IN B PHONES DELAY
● Effect (orange) (p.56)/User Edit(red) indicator (p.97) ● Effect type buttons (p.56)
● User Inst button(p.97)/Effect button(p.56) ● Vibrato Rate buttons (p.31)
● Select button(p.56)/Effect ON/OFF button(p.56) ● Envelope Attack buttons (p.31)
● Select (p.31)/Effect ON/OFF indicator(p.56)
● Effect parameter buttons (p.56)
■ Rear panel ● Vibrato Depth buttons (p.31)
● Filter Cutoff Frequency buttons (p.31)
● Envelope Decay buttons (p.31)
● MIDI OUT/THRU connector
This connector functions either as MIDI OUT or MIDI THRU,
● Effect value buttons (p.56)
depending on the setting of OUT/THRU Select (p.136). When the
● Vibrato Delay buttons (p.31)
unit is shipped, this is set to MIDI OUT.
● Filter Resonance buttons (p.31)
● Envelope Release buttons (p.31)
● MIDI IN A connector (p.130)
● MIDI IN B connector (rear) (p.135)
● Computer connector
MIDI
A special computer cable (sold separately) can be
OUT/THRU IN A IN B COMPUTER connected here. The type of cable required will
depend on your computer. When the Computer
switch located at the left is set to MIDI, the comput-
MIDI
PC-2
Mac
PC-1
er connector cannot be used (p.120).
● Computer switch
R L R L R L
Set this switch depending on the type of computer
connected to the Computer connector, or the soft-
ware you are using. Turn the power off before chang-
INPUT INPUT OUTPUT 1 OUTPUT 2 ing the setting of this switch. If you wish to use the
VOLUME MIDI connectors, set this switch to MIDI. (p.120)
6
Chapter 1
Chapter 1
Set the Computer select switch located on the back of this unit to MIDI.
MIDI OUT
MIDI keyboard
MIDI COMPUTER
OUT/THRU IN A IN B
MIDI Mac
PC-2 PC-1
This unit
Left
* This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up is
required before the unit will operate normally.
* Excessive volumes can damage your speaker system. Please be aware that speakers used in
conventional stereo systems are more vulnerable to being damaged by high volume levels than
are speakers designed for musical instruments.
* Is this unit is placed at an angle where the display is difficult to read, adjust the LCD Contrast (p.38).
* To restore the factory settings, refer to p.118.
● Is there sound?
After making connections as explained in “Making connections”, turn the power on,
and gradually raise the volume while playing the keyboard. Does the bar indicator of this
unit move? If it does, this unit is receiving MIDI messages correctly.
VOLUME
If this moves, MIDI messages Press this to
are being received. sound a note.
PREVIEW (PUSH)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Part Number
This unit will sound a note when the Volume knob is pressed (the Preview function). If
playing your keyboard produces no sound, you can use this function to see whether the
amp volume and speaker connections are correct.
If this unit bar indicator does not move, MIDI messages are not being received from
your MIDI keyboard. Check your MIDI keyboard settings and MIDI cable connections.
* With the factory settings, this unit will produce sound in response to any channel 1 — 16,
regardless of the transmit channel your keyboard is set to (p.130). This is because each Part is
assigned to the correspondingly numbered MIDI channel. The number below the bar indicator is
the Part number.
* If you hear sound but the bar indicator does not move, press the [ALL] button to make the [ALL]
indicator light. Now the volume levels of all the Parts of this unit will be indicated in the display
(p.23).
2. l ] [r
Use INSTRUMENT [l r ] to select sounds. Play and listen the sounds of
the Native map.
Pressing INSTRUMENT [l ] will move to a lower-numbered sound, and pressing
INSTRUMENT [r] will move to a higher-numbered sound.
While holding down the [r] ( [l] ) button, press the [l] ( [r] ) button, the value will
change faster.
3. To select the SC-55 map, or SC-88 map press the [SC-55MAP] button or
[SC-88 MAP] button to make the indicator light.
Use the INSTRUMENT [l] [r] buttons to select instruments, and listen the sound of the
SC-55 map or SC-88 map.
When SC-55 map sounds are selected, a “"” mark will be displayed at the left of the
instrument name.
PART INSTRUMENT
100 0
When SC-88 map sounds are selected, a “'” mark will be displayed at the left of the
instrument name.
PART INSTRUMENT
100 0
If the indicator is dark, the Native map will be selected.
1
PART INSTRUMENT
ALL 2 3
LEVEL PAN
MUTE
REVERB CHORUS
3 SC-55
MAP
KEY SHIFT MIDI CH
SC-88
3 MAP
DELAY
* If you press a sound select button on your MIDI keyboard, this unit's sound will change.
MIDI keyboard
POWER VOLUME
PART
LEVEL
REVERB
PREVIEW (PUSH)
K SHIFT
The following procedures must be performed with the [ALL] button indicator dark. If it
is lit, press the [ALL] button to turn it off.
● Volume adjustments
Volume adjusts the loudness of the sound. Press LEVEL [r] to increase the volume,
and press LEVEL [l] to decrease the volume.
* For some instruments, small amounts of leakage may he heard from the opposite speaker even
when pan has been set fully left or right.
* If you are listening in mono, pan settings will have no effect.
Bass
Keyboard Guitar
Drum Set
L63 0 R63
Left Speaker Center Right Speaker
* The area of the screen where the Key Shift setting is displayed is shared with the Delay display.
When while holding down the [SC-88 MAP] button, press [DELAY] buttons, the delay setting will
be displayed, and when you press the [KEY SHIFT] buttons the key shift setting will be dis-
played. If the display indicates a +/- (plus or minus) value, the key shift setting is being dis-
played. (p.13)
K SHIFT MIDI CH
SC-55
MAP
KEY SHIFT MIDI CH
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 SC-88
MAP
DELAY PART
PHONES DELAY
* The area of the screen where the Delay setting is displayed is shared with the Key Shift display.
When while holding down the [SC-88 MAP] button, press [DELAY] buttons, the delay setting will
be displayed, and when the [KEY SHIFT] buttons are pressed the key shift setting will be dis-
played. If the display indicates a +/- (plus or minus) value, the key shift setting is being dis-
played. (p.12)
* When the EFX indicator is dark, you can also set the delay by pressing EFX TYPE [l][r].
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55 Adjust the amount
MAP
KEY SHIFT MIDI CH of chorus
SC-88
MAP
DELAY
Tuning procedure
1. Press [ALL] to make the button indicator light.
2. l ] [r
Simultaneously press both the PART [l r ] buttons.
3. u ] or [d
Press [u d ] to select “M.Tune”
PART INSTRUMENT
100 0
4. l ] [r
As you listen to the sound, use INSTRUMENT [l r ] to adjust the pitch
of this unit to match the pitch of the other instrument.
Pressing [l] will lower the pitch, and pressing [r] will raise the pitch. The display will
show the frequency of the pitch, so if you are tuning to a specific frequency you can
visually check the desired value.
5. When you have made the desired setting, simultaneously press both the
l ] [r
PART [l r ] buttons.
* It is also possible to set the tuning independently for each Part (p.28).
1 2 5 4
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
3 SC-88
KEY SHIFT MIDI CH
MAP
DELAY
POWER VOLUME
Stereo Headphones
PREVIEW (PUSH)
MIDI IN B PHONES
* The headphone jack will output the sound of OUTPUT1.This means that the sound of Parts
assigned to OUTPUT2 will not be heard from the headphone jack.
MIDI COMPUTER
OUT/THRU IN A IN B
MIDI Mac
PC-2 PC-1
R L R L R L
This unit
Right Left
OUT PUT
Sound Module
Chapter 2
Parts and parameters
■ Parts and sounds
This unit is able to produce 32 different types of sound at once. An instrument such
as this unit, which can simultaneously produce many sounds from a single unit's is
called a multi-timbral sound generator. A Timbre is an instrumental sound. Being able to
simultaneously play 32 sounds means that you can use 32 different instruments at once.
In other words, you can create an orchestra-like ensemble of 32 musical parts. In this
unit, the sound selected for each Part is called an Instrument. (Instrument chart, p.154)
You can assign the sounds you want to each of 32 Parts to create your own ensemble.
There are two types of Parts: Normal Parts and Drum Parts. We refer to this differ-
ence as the Part mode (p.27). Normal Parts are used for playing melody or bass lines.
Drum Parts are used for playing percussion instruments.
This unit has three maps; a Native map which contains original sounds, an SC-55
map which contains almost the same sounds as the SC-55/SC-55mkII, and an SC-88
map which contain the same sounds as the SC-88. (p.21, 154)
2. l ] [r
Use the PART [l r ] buttons to select the Part for which you want to
specify a sound.
As you press the PART [l] [r] buttons, the screen display indicating the Part numbers
will change “A01..A16 B01..B16”. If you select the Drum Part, an “*” will be displayed
in front of the Drum Set name.
* To switch between the group A and B, simultaneously press both [ALL] and PART [l].
PART INSTRUMENT
A01 026*TR-808
LEVEL PAN
100 0
3. l ] [r
Use the INSTRUMENT [l r ] buttons to select the sound (Instrument)
for each Part.
For the Drum Part, a Drum Set will be selected.
1 2 3
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
4-1. Press [SC-55 MAP], and the sound for that Part will be almost the same as
the SC-55/55mk II.
At this time “"” will be displayed in front of that Instrument name.
PART INSTRUMENT
100 0
* It is also possible to select the CM-64 Instrument layout. (p.114)
4-2. Press [SC-88 MAP], and the sound for that Part will be the same as the
SC-88.
At this time “'” will be displayed in front of that Instrument name.
PART INSTRUMENT
100 0
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
4-1 SC-55
MAP
KEY SHIFT MIDI CH
SC-88
4-2 MAP
DELAY
* To select Part sounds or Drum Sets from another MIDI device, refer to p.126.
* Some of the sounds in this unit cannot be played above (or below) a certain pitch. This is
because the sounds have been created with the pitch ranges of actual instruments in mind.
* You can edit sounds to suit your taste and store them as User sounds. (p.96)
3. l ] [r
Simultaneously press both INSTRUMENT [l r ] buttons to enter
Variation select mode.
The Variation number and a “/” symbol will be displayed in front of the Instrument
name.
Variation number Insturument name(Capital)
PART INSTRUMENT
A01 000/Piano 1
LEVEL PAN
100 0
4. l ] or [r
Press INSTRUMENT [l r ] to change the Variation number.
Variation number Instrument name(Variaton)
PART INSTRUMENT
A01 008/Piano 1w
LEVEL PAN
100 0
5. To exit Variation select mode, simultaneously press both the INSTRU-
MENT [ll ] [r
r ] buttons. You will return to normal mode (the Instrument
number is displayed).
In this condition, pressing INSTRUMENT [l] or [r] will change the instrument number.
Instrument number Instrument name(Variation)
PART INSTRUMENT
A01 001+Piano 1w
LEVEL PAN
100 0
1 2 3 4
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
PART INSTRUMENT
100 0
PART INSTRUMENT
A01 001+Piano 1w
LEVEL PAN Variation sounds
100 0 (Instrument number is displayed)
PART INSTRUMENT
PART INSTRUMENT
A01 001#"Piano 1
LEVEL PAN CM-64compatible sounds
100 0
065
Variation number
Variation number
User Tone User Tone User Tone User Tone User Tone 065 User Tone User Tone User Tone User Tone User Tone
064 User Tone User Tone User Tone User Tone User Tone 064 User Tone User Tone User Tone User Tone User Tone
MIDI IN
Procedure
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
* If you operate the MIDI CH [l] [r] buttons while the [ALL] indicator is lit, the MIDI channel of a
Patch (p.41) will be changed. Be careful.
2. l ] [r
Use the PART [l r ] buttons to select the Part whose channel you wish
to change.
When you press the PART [l] [r] buttons, the Part number will change as “A01..A16
B01..B16”. If you select a Drum Part, a “*” mark will appear in front of the Drum Set
name.
3. l ] [r
Use the MIDI CH [l r ] buttons to set the MIDI channel of the Part.
When you press the MIDI CH [l ] [r ] buttons, the MIDI channel will change as
“A01..A16 A-- B01..B16 B--”. Select the desired MIDI channel. Parts for which
you select “A--, B--” will ignore all MIDI messages except Exclusive messages.
* To switch between the A and B, simultaneously press both KEY SHIFT [r] and MIDI CH [l]
REVERB CHORUS
40 64
K SHIFT MIDI CH
± 0 A01 1 2 3 4 5 6 7 8 9 10 11 12 13 1
MIDI Channel
1 2
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP 3
DELAY
MIDI IN A MIDI IN B
Part A01 Part A02 Part A15 Part A16 Part B01 Part B02 Part B15 Part B16
R L
OUTPUT
This unit has two MIDI IN jacks. This is because since there are only 16 MIDI chan-
nels, it is necessary to have two MIDI jacks in order to play 32 Parts.
Parts are classified into Group A (A01 — A16) and Group B (B01 — B16), with six-
teen in each group. The MIDI channel assigned to each Part is also displayed in two
groups as A01 — A16 or B01 — B16. With the factory settings, groups A and B corre-
spond to this unit's two MIDI IN jacks A and B. In other words, MIDI messages received
at MIDI IN A are sent to the group A Parts, and MIDI messages received at MIDI IN B
are sent to the group B Parts. For example, a MIDI message on channel 5 received at
MIDI IN B will sound Part 5 of Group B (B05) (with the factory settings).
* Be aware that the way in which the data is sent from the two MIDI IN jacks to the various Parts
will depend on the setting of the System parameter Receive Connection (Input Modes p.137).
Also, Exclusive messages received at MIDI IN A can be passed on to Parts of group B, depend-
ing on the specified address. (p.128, 193)
If the [ALL] button has been pressed to turn on the [ALL] indicator, the volume levels
of the 32 Parts will be graphically displayed as shown below when this unit is played.
This graphic display allows you to monitor the reception for each Part.
PART INSTRUMENT
64 64
K SHIFT MIDI CH Part group A
± 0 A-- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
DELAY PART
* If song data created with 64 voice playback in mind is played back on a sound source with fewer
voices, some notes will drop out, and the musical result will not be as it should. The SC-55 has
24 voices, and the SC-55mkII has 28 voices.
If you want to sound the attack portion each time, simply release your finger from a
key before playing the next note.
At this time, “ L” will not be displayed following “ :” of the instrument name.
* Legato Control cannot be switched on and off on an Instrument basis. You should choose and
edit an Instrument that meets your intended usage.
● Procedure
* If you wish to change the volume (for example) of all Parts simultaneously, press the [ALL] but-
ton to make the indicator light, and continue the following procedure. (p.34)
2. l ] [r
Use the PART [l r ] buttons to select the Part whose setting you wish
to change.
3. Use the parameter buttons on the front panel to change the setting. The
setting will be displayed in the appropriate part of the screen.
4. l ] [r
When you press the LEVEL, PAN and KEY SHIFT [l r ] buttons simulta-
neously, the current setting will be shown graphically on the screen.
PART INSTRUMENT
ALL
DELAY
Set each Part to the
same sounds as the
SC-88 Mute each Part Transpose each Part
3. l ] [r
Use the PART [l r ] buttons to select the Part whose settings you wish
to modify.
4. u ] or [d
Press [u d ] to select the parameter you wish to modify.
While holding [SELECT], you can press [u][d] to jump to the Part EQ, S.Tune C, Mod
Range, Bnd Range, CAf Range, CC1Range, and CC1 LFO TVA parameters.
PART INSTRUMENT
100 0
5. l ] [r
Use the INSTRUMENT [l r ] buttons to set the value.
6. When you finish making settings, simultaneously press both the PART
l ] [r
[l r ] buttons to end the procedure.
1 2 3 6
PART INSTRUMENT
ALL 5
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
4 SC-88
KEY SHIFT MIDI CH
MAP
DELAY
Drum Set
ON/OFF EFX TYPE EFX PARAM EFX VALUE
L63 0 R63
Left Speaker Center Right Speaker
* For a Drum part, changing the Mono/Poly Mode setting Velo Depth = 127, Velo Offset = 64 Velo Depth = 64, Velo Offset = 32
❍ Velo Depth (Velocity Sensitivity Depth): ❍ K. Range L (Keyboard Range Low): C-1 — G9
0 — 127
❍ K. Range H (Keyboard Range High): C-1 — G9
❍ Velo Offset (Velocity Sensitivity Offset): The Key Range parameters determine the pitch range
0 — 127 over which the instrument will be sounded. Keyboard
The force with which you play a note on MIDI key- Range Low (the lowest note) and Keyboard Range
board is transmitted as MIDI Velocity data. Strongly High (the highest note) will determine the range of
played notes will have a higher velocity value. The notes that will sound. These values are displayed as
Velo Depth and Velo Offset parameters determine the key names. You can specify a value between C-1 and
relation between the force of your keyboard playing G9 (0 — 127), and middle C is C4 (60).
and the loudness of the sound that results.
If Velo Depth is increased, small differences in your Note name
CC1 ~ (CC1 ~ )
Some MIDI keyboards allow controller numbers to be
assigned to the sliders. When these sliders are moved,
messages of the specified controller number are trans-
mitted, causing the sound to be modified. The CC1
parameters specify how the sound will change when
messages of the corresponding control number are
received.
First use the CC1 C.Number parameter (previous
page) to select the controller number that you are
assigning.
● Procedure
2. l ] [r
Use the PART [l r ] buttons to select a Part.
3. Press the [SELECT] button to select the parameter (vibrato, filter, enve-
l ] [r
lope) you wish to edit, and use the corresponding set of [l r ] buttons
to modify the value.
4. l ] [r
Simultaneously pressing both [l r ] buttons used to set Vibrato, Filter
or Envelope will cause the setting status of that parameter to appear
graphically in the display.
Simultaneously press both buttons again, and the previous display will reappear.
1 2
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
4
EFX ON/OFF EFX TYPE EFX PARAM EFX VALUE
PART INSTRUMENT
100 0
Rate Depth Delay
VIB RATE VIB DEPTH VIB DELAY
CUTOFF RESONANCE
USER
INST SELECT ATTACK DECAY RELEASE
* Parameters such as Vibrato, Filter and Envelope can be set not only for Parts, but also for
sounds (Instruments). Sounds you create by modifying these parameters are called User
sounds, and can be stored in Native map memory area (p.97).
Vibrato
Vibrato is an effect created by modulating the pitch. Applying vibrato makes the sound more expressive.
Depth
Lower frequencies
Note-on
Rate
Filter
value is set in the negative direction, the fewer over-
tones will be allowed to pass, and the sound will
become softer (darker). Time
Level A D R
Note-on Note-off
* For some sounds, positive (+) settings of Cutoff Freq
will cause no noticeable change in the sound.
❍ Attack Time: -64 — +63
Low pass filter characteristics This parameter adjusts the sharpness of the beginning
Level of the sound.
Volume
Envelope
The volume of an instrument changes with time, from Sounds ends
the moment the note begins to sound to when it disap-
pears. This change can be indicated on a graph as Sustain Level
shown in the following diagram. This shape is unique
Time
to each instrument, and is an important element in how
A D R
we distinguish sounds we hear. This shape is called Note-off
Note-on
the “envelope.” The envelopes of musical instrument
sounds can change depending on how the instrument Fig.2
is played. For example if a trumpet is played sharply
and strongly, the attack will be quick and the sound will A : Attack time
Volume
be sharp. But if a trumpet is played lightly and softly, D : Decay time
R : Release time
the attack will be softer. In order to adjust the attack of Sounds ends
a sound, we can modify the Attack Time of the enve-
lope. By modifying the values of the envelope we can
simulate the characteristics of many different instru-
ments. Time
A D
The envelope shape that we create in this way will
Note-on Note-off
also affect the way in which the cutoff frequency
changes. If the cutoff frequency had been lowered, it
will rise as the envelope rises, and will fall as the enve-
lope falls.
● Procedure
* If you wish to make settings independently for each Part, press the [ALL] button to turn off the
indicator, and use the following procedure. (p.25)
3. With the LEVEL, PAN and KEY SHIFT buttons, you can simultaneously
press both [ll ] [r
r ] buttons to graphically display the current setting on
the screen. If you simultaneously press them once again, the previous
screen will reappear.
PART INSTRUMENT
ALL
LEVEL PAN
MUTE Set the pan of all Parts
REVERB CHORUS
Set all Parts to
the SC-55 map. SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
❍ LEVEL (Master level): 0 — 127 ❍ SC-55 MAP (ALL SC-55 MAP): On/Off
This parameter adjusts the volume of all the Parts. As If you press the [SC-55 MAP] button to make the indi-
the displayed value increases, the volume will cator light, the sounds of all Parts will be set to the
increase. The basic volume level of this entire unit is same sounds as the SC-55 map.
adjusted by the Volume knob. If the volume knob is at The [SC-55 MAP] button provides one-touch prepara-
minimum position, there will be no sound even if you tion for playing back SC-55/55mkII performance data.
increase this parameter.
* It is also possible to turn the SC-55 map on/off for indi-
❍ PAN (Master Pan): L63 — 0 — R63 vidual Parts (p.25).
This parameter sets the Pan (stereo position) for all * All the sounds for all Parts can be arranged so they use
the Parts. As the displayed L value increases the the Native map by holding down [SELECT] while you
sound will move further left, and as the R value press [SC-55 MAP] ( when the [ALL] indicator is lit ). At
increases the sound will move further right. this time, [SC-55 MAP] indicator blinks.
* For some instruments, a bit of sound may be heard ❍ SC-88 MAP (ALL SC-88 MAP): On/Off
from the opposite speaker even if Pan has been set If you press the [SC-88 MAP] button to make the indi-
fully left or right. cator light, all Parts will have the same sound map
* If you are listening to this unit in mono, Pan settings will structure as the SC-88.
have no effect. Parts for which the SC-55 MAP is selected will be
played using the sounds of the SC-55 map.
❍ KEY SHIFT (Master Key Shift): -24 — ± 0 —
* It is also possible to turn the SC-88 map on/off for indi-
+24 semitone steps, 2 octaves
Key Shift adjusts the pitch of the sound in semitone vidual Parts.(p.25)
steps. For example if you were playing back song data * When the [ALL] indicator is lit, you can hold down the
from a sequencer, you could use the Key Shift para- [SELECT] button and press the [SC-88MAP] button to
meter to change the key of the song without changing set all Parts to the SC-88 map. At this time, the [SC-
88MAP] indicator will blink.
the sequencer settings. Or, if you are singing along
with sequence data, you can adjust Key Shift to move
the song to the key most comfortable for your voice. PART INSTRUMENT
As the displayed value rises (falls) one step, the pitch ALL
LEVEL PAN
will rise (fall) one semitone. This means that 12 steps Set the sounds of MUTE
If you press the [MUTE] button to turn the indicator on, EFX ON/OFF EFX TYPE EFX PARAM EFX VALUE
All Mute will be on, and the sound of all Parts will be
Set the sounds of SC-88 Map
muted.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
● Procedure
1. u ] and [d
Simultaneously press [u d ].
2. u ] or [d
Press either [u d ] to select the parameter you wish to set.
PART INSTRUMENT
*
100 0
“%” indicates a parameter that affects this entire unit (a System parameter).
3. l ] [r
Use the INSTRUMENT [l r ] buttons to set the value.
4. u ] and [d
When you finish making settings, simultaneously press the [u d]
buttons to exit the procedure.
PART INSTRUMENT
ALL 3
LEVEL PAN
MUTE
1 REVERB CHORUS
SC-55
2 MAP
SC-88
KEY SHIFT MIDI CH
MAP
4 DELAY
* If you have set Key Shift, the pitch will be shifted (p.25,
34).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
POWER VOLUME
PART INSTRUMENT
LEVEL PAN
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
REVERB CHORUS Type 4 : Top to bottom single segment display Type 8 : Reverse 4
PREVIEW (PUSH)
K SHIFT MIDI CH
1 2 3 4
DELAY
MIDI IN B PHONES 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
100 0
100 0 Fix :
The output of each Part will be fixed as follows,
❍ Backup (Backup Switch): On/Off regardless of the OUT Asgn settings.
When the power is turned off, this unit preserves
(backs up) the settings which were made, and when For Single Module Mode:
the power is turned on again, these settings will reap- Both Part Group A and B will be output in stereo with
pear in the display. If the Backup Switch is turned off, the effect sound from the Output 1 jacks.
the data will not be preserved.
Part Group A
* Even if the Backup Switch if off, the System parameter
OUTPUT 1 (Include effects)
settings (p.36) will be preserved.
Part Group B
❍ IN B Sel. (IN B Select): Front/Rear
This setting determines which of the two MIDI IN B For Double Module Mode:
connectors will be used. (p.135) The Parts of group A will be output in stereo with the
effect sound from the Output 1 jacks, and the Parts of
* After the setting of this switch is changed, the power group B similarly from the Output 2 jacks.
must be turned on once again for the new setting to Part Group A OUTPUT 1 (Includes effects)
take effect.
The Preset Patches contain high-quality sounds together with optimal settings for
other parameters such as effects, making this unit immediately useful as an expansion
sound module for your keyboard, etc.
Patches contain parameter settings for Part A01 and Part A02 (see following dia-
gram). The initialized values are set for the other Parts.
Patches contain all the Patch parameters (p.194). Of these, the main parameters
which can be set from the front panel are the following.
Parameters common to all Parts (p.34)
System Effects (p.48)
Insertion Effects (p.56)
Part parameters for Parts A01 and A02 (p.25, 26, 31)
In Double Module mode, you can select Patches only for the Part Group A, and the
parameters will be fixed for Part A01 and Part A02. By playing song data on the Part
Group B while you play the Part Group A Patches from a keyboard etc., you can enjoy
solo playing while adding unique effects.
Some sequencer software is unable to transmit data from the computer connector to
play the Part Group B. In this case, set the In Mode to “Xconnect” so that the Part Group
B will be played (p.137).
Patch
001-128
U01-U16
ALL-A
Part group A
Macintosh IIci
Insertion
Part A1 - A16
COMPUTER Effect GM/GS
Computer (EFX) Sound generator
L
+
ALL-B R
Part group B
Part B1 - B16 OUTPUT
MIDI IN B GM/GS
MIDI Keyboard Sound generator
In Mode : X-connect
* If you select a Patch in Double Module mode, the equalizer and delay settings will be ignored.
Also, Patches cannot be selected for the Part Group B.
2. l ] [r
Use INSTRUMENT [l r ] to select the Patch that you wish to load.
The Patch name will appear, and the [ALL] button and [MUTE] button will blink.
PART INSTRUMENT
100 0
3. Press the [ALL] button to load the Patch.
To cancel without loading, press the [MUTE] button.
PART INSTRUMENT
100 0
* It takes awhile until the sound can be heard after you change the Patch.
* Be aware that with the factory settings, the settings of Part A03 and following will be initialized
when you load a Patch. If you do not want the settings of Part A03 and following to be initialized
when a Patch is loaded, turn “ P.Load Init” Off (p.38). Also, in Double Module mode, the
settings of Part group B will not be initialized.
1 3 2
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
2. l ] [r
Use MIDI CH [l r ] to set the MIDI channel.
LEVEL PAN
127 0
REVERB CHORUS
64 64
K SHIFT MIDI CH
± 0 A-- 1 2 3 4
S Patch Channels
1
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
For example, suppose that the MIDI channels of the Patch and Part were set to the
same value. In this case, an incoming program change on channel 1 [C0H 01H] will
select Patch 02 MILD OD, but the Instrument of Part A01 the instrument (TC Front
Pick) specified for the Patch will be used.
Patch MIDI CH: “A01”
Part A01 MIDI CH: “A01”
If you want program changes to once again select the Instrument of Part A01, set the
Patch MIDI CH to “ A--”.
* It takes awhile until the sound can be heard after you change the Patch.
2. l ] [r
Use the PART [l r ] buttons to select the Drum Part.
Drum Parts are indicated by an “*” mark at the left of the sound name.
Drum set number Drum set name
PART INSTRUMENT
A10 026*TR-808
LEVEL PAN
100 0
3. l ] [r
Use the INSTRUMENT [l r ] buttons to select a Drum Set.
If you press the [SC-55 MAP] button to make the indicator light, you can select the same
Drum Sets as in the SC-55/55mkII. SC-55/55mkII drum sets are indicated by a “"” mark
at the left of the Drum Set name. If you press the [SC-88 MAP] button to make the indi-
cator light, you can select the same Drum Sets as in the SC-88. SC-88 drum sets are
indicated by a “'” mark at the left of the Drum Set name. Your editing will apply to the
Drum Set you select here.
PART INSTRUMENT
A01 026*"TR-808
LEVEL PAN
100 0
4. l ] button.
Simultaneously press both the [SELECT] and EFX TYPE [l
The display will show the Part Group (p.23), the Part Mode (p.27), Drum Set number,
note name, and Drum Instrument name.
Note name
C-1 A0 C1 C2 C3 C4 C5 C6 C7 C8 G9
0 21 24 36 48 60 72 84 96 108 127
MIDI note number
* The Note name is the name of each note (key) on the keyboard, and corresponds to the MIDI
Note Number. The Drum instrument is assigned to note number.
5. l ] [r
Use the INSTRUMENT [l r ] buttons select the Drum Instrument you
wish to edit.
Here you can also select Drum Sets. Since in both cases you use the INSTRUMENT
[l] [r] buttons to specify the number. You will need to switch between Drum Set select
mode and Drum Instrument select mode, simultaneously press both the INSTRUMENT
[l] [r] buttons. When you are selecting Drum Sets, the Drum Set number will blink.
* Be aware that if you select a different Drum Set, the parameter Value will be initialized.
6. Use the front panel parameter buttons to modify the parameter values.
The values you set will appear in the appropriate location (field) of the display.
LEVEL [l] [r] : set the volume of each instrument
PAN [l] [r] : set the pan of each instrument
REVERB [l] [r] : set the reverb send level of each instrument
CHORUS [l] [r] : set the chorus send level of each instrument
EFX TYPE[l] [r] : set the delay send level of each instrument
KEY SHIFT [l] [r] : pitch coarse (adjust the pitch of each instrument in semitone steps)
MIDI CH [l] [r] : assign group (p.44)
1 2 5
PART INSTRUMENT
ALL
3 5
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
4 7 SC-88
MAP
KEY SHIFT MIDI CH
DELAY
DELAY PART
PART INSTRUMENT
Fig.2
AD1 001 C3 Hi.Tom 2
LEVEL PAN
116 R18
REVERB CHORUS
127 d20
K SHIFT MIDI CH
62 Non 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
DELAY PART
* The Delay setting will be displayed as “d00” — “d99” for values of 0 to 99, and as “D00” —
“D27” for values of 100 to 127.
* Be aware that if you select a different Drum Set, the parameter values will be initialized.
Chapter 3
System Effects
■ How the effect section of the unit is organized
The effects of this unit can be categorized into System effects (p.48) and Insertion
effects (p.56).
System effects include 8 types of reverb and chorus, 10 types of delay, and 2-band
equalizer. Insertion effects include a variety of 64 different effect types.
Of the System effects, the reverb/chorus/delay effects take part of the sound from
each Part to create a new effected sound (reverberance, etc.), and then add this to the
original sound.
For these effects, you can specify the amount of the sound for each Part sent to the
effect unit (Send Level). Higher settings will increase the level of the signal that is sent to
the effect unit, causing the effect sound that is produced to be louder. The result is that
the effect becomes deeper.
For the equalizer of System effects, on the other hand, you can select whether the
sound of the Part will pass through the equalizer or not; i.e., make an on/off setting to
modify the sound.
Insertion effects is the type of effect that modifies the sound itself, and is able to give
it a completely different character. You can specify for each Part whether or not it will
pass through the effect.
Since only one type of Insertion effect can be applied at a time, turning it on for two or
more Parts will cause the sound of these Parts to be mixed. If a System effect is applied
to a Part for which the Insertion effect is turned on, the Insertion effect Send Level will
be used instead of the Send Level of the Part itself.
Also, the type of effects that are available here will depend on the System mode set-
ting.
In Single Module mode (mode 1), each will have one set of effects.
In Double Module mode (mode 2), equalizer and delay are unavailable, but there are
two sets each for Reverb and Chorus settings, and these can be used simultaneously.
This is especially valuable when you wish to have different effect types or settings for
each Part. Also, the Insertion effect can be used only for the Part group A. This is every
effective when you wish to apply a special effect to the solo part that you play.
* For details on Single Module mode and Double Module mode, refer to p.116.
Insertion effect
Equalizer
Part group A (EFX)
Part A1 - A16 Level ON/OFF Equalizer On/Off L
x32 R
Part group B x32 x32
Part B1 - B16 Equalizer On/Off OUTPUT
Insertion
Effect(EFX)
* You can apply the Insertion effect to the Part in Group B, if the Part's MIDI Channel is set to A01 - A16.
DELAY PART
3. l ] [r
Press the EFX TYPE [l r ] buttons to select gain or frequency setting
display.
PART INSTRUMENT
100 0
PART INSTRUMENT
100 0
5. When you finish making settings, press [SELECT] once again to end the
procedure.
1
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
2 5 3 4 4
3. When you perform the following operation, the current parameter value
will be displayed graphically.
Simultaneously press both [l l ][r
r ] buttons of REVERB or CHORUS.
While holding the [SC-88MAP] button, press both [l l ][r
r ] buttons of
DELAY.
Simultaneously press both buttons once again and the previous display will reappear.
1
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP 2 3
2 SC-88
MAP
KEY SHIFT MIDI CH
3 DELAY
* If the indicator of EFX is dark, you can also use EFX TYPE [l][r] to adjust delay level.
Simultaneously press both EFX TYPE [l][r], and the delay parameter values will be displayed
graphically.
● When you want to adjust the system effect for each Part
2. l ] [r
Use the PART [l r ] buttons to select the Part you wish to modify.
* You can not select the System effect parameters individually for the Part with Insertion effect
“on”.(p.46)
4. When you perform the following operation, the current parameter value
will be displayed graphically.
Simultaneously press both [l l ][r
r ] buttons of REVERB or CHORUS.
While holding the [SC-88MAP] button, press both [l l ][r
r ] buttons of
DELAY.
Simultaneously press both buttons once again and the previous display will reappear.
* If the indicator of EFX is dark, you can also use EFX TYPE [l][r] to adjust delay level.
Simultaneously press both EFX TYPE [l][r], and the delay parameter values will be displayed
graphically.
2. l ] [r
Simultaneously press both the PART [l r ] buttons.
3. u ] [d
Use [u d ] to select the parameter you wish to modify.
While holding the [SELECT] button, press[u][d] to skip parameters.
PART INSTRUMENT
100 0
4. l ] [r
Use INSTRUMENT [l r ] to set the value.
PART INSTRUMENT
100 0
5. l]
When you finish making settings, simultaneously press both PART [l
r ] buttons to end the procedure.
[r
1 2 5
PART INSTRUMENT
ALL
LEVEL PAN
4
MUTE
REVERB CHORUS
3 SC-55
MAP
KEY SHIFT MIDI CH
SC-88
3 MAP
DELAY
Insertion Effects
Chapter 4
■ Insertion effect settings
This unit has two types of effects: System effects and Insertion effects.
Insertion effects provide 64 effect types. Since appropriate parameters are provided for
each effects, you can make fine adjustments to the sound for professional-level control.
* For details on System effects and Insertion effects, and on the effect structure of this unit, refer
to p.46.
3. Press the [ON/OFF] button to make the Effect ON/OFF indicator light, and
the Insertion effect will be turned on.
To turn it off, press the [ON/OFF] button again.
4. l ][r
Use EFX TYPE [l r ] to select the Effect Type.
5. l ][r
Use EFX PARAM [l r ] to select parameters.
6. l ][r
Use EFX VALUE [l r ] to set the value of the effect parameter.
7. While the [ALL] indicator is lit, press the [ON/OFF] button to turn off the
Effect ON/OFF indicator, and effects will be turned off for all Parts.
1 1
PART INSTRUMENT
7 ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
2 8 3 DELAY
4
VIB RATE 5
VIB DEPTH 6
VIB DELAY
CUTOFF RESONANCE
USER
INST SELECT ATTACK DECAY RELEASE
* It takes awhile until the sound can be heard after you change the Patch.
* If a monaural insertion effect is turned on, the settings for Part Pan (p. 25) and Master Pan (p.
34) will be ignored. Monaural insertion effects are those such as 2: Spectrum and 35: OD->
Chorus.
In the case of stereo insertion effects, however, the settings for Part Pan (p.25) and Master Pan
(p. 34) will be effective when the insertion effect is on. Stereo insertion effects are those that
maintain discrete L/R channels all the way to the output stage such as 1: Stereo-EQ and 16:
Hexa Chorus.
* If the Insertion effect is turned on for two or more Parts, the sound of each Part will be mixed.
It will not be possible to set reverb / chorus / delay / equalizer independently for these Parts. (p.46)
For example if the Insertion effect is turned on for Part1 and Part2, and you modify the Reverb
value for Part1, the Reverb for Part2 wil automatically be modified to the same value.
For Parts for which the Insertion effect is Off, settings can be made independently for each Part.
* When 00 Thru is selected, the Insertion effect will not be applied.
Mod Wave (Modulation wave) Hi Gain (High gain) -12 - +12 [18]
Tri/Sqr/Sin/Saw1/Saw2 [1] Adjust the high frequency gain.
Select the type of modulation.
+Pan (Output pan) L63 - 0 - R63 [19]
Tri : The sound will be modulated like a Adjust the stereo location of the output sound. L63
triangle wave. is far left, 0 is center, and R63 is far right.
Sqr : The sound will be modulated like a
square wave. #Level (Output level) 0 - 127 [20]
Adjust the output level.
Sin : The sound will be modulated like a
sine wave.
Saw1,2 : The sound will be modulated like a
sawtooth wave. The “teeth” in Saw1 15: Limiter [01H, 31H]
and Saw2 point at opposite direction. The Limiter compresses signals that exceed a speci-
Saw1 Saw2 fied volume level, preventing distortion from occurring.
L
Limiter EQ Pan
R
+Mod Rate (Modulation rate) 0.05 - 10.0 [2]
Adjust the frequency of modulation. Threshold (Threshold level) 0 - 127 [1]
Adjust the volume at which compression will begin.
#Mod Depth (Modulation depth) 0 - 127 [3]
Adjust the depth of modulation. Ratio (Compression ratio) 1/1.5,1/2,1/4,1/100 [2]
This adjusts the compression ratio for signals that
Low Gain -12 - +12 [17]
are louder than the Threshold Level. 1/100 is the
Adjust the gain of the low frequency range.
highest compression ratio, and the output level will
Hi Gain (High gain) -12 - +12 [18] decrease.
Adjust the gain of the high frequency range.
Release (Release time) 0 - 127 [3]
Level (Output level) 0 - 127 [20] Adjust the time from when the volume falls below
Adjust the output level. the Threshold Level until compression is no longer
applied.
Pre Dly (Pre delay time) 0 - 100m [1] +Trem Rate (Tremolo rate) 0.05 - 10.0 [5]
Adjust the time delay from when the direct sound Adjust the modulation speed of the tremolo effect.
begins until the processed sound is heard.
Trem Sep (Tremolo separation) 0 - 127 [6]
+Rate 0.05 - 10.0 [2] Adjust the spatial spread of the tremolo effect.
Adjust the rate of modulation.
#Balance (Effect balance) D> 0E - D 0<E [16]
Depth 0 - 127 [3] Adjust the volume balance between the direct and
Adjust the depth of modulation. the processed sound.
“D” or “E” on the display respectively means
Pre Dly Dev (Pre delay deviation) 0 - 20 [4]
D(direct sound) or E(effect sound) values of 100.
The Pre Delay is the time from when the original
sound begins until when the chorus sound is heard. Low Gain -12 - +12 [17]
This adjusts the difference in Pre Delay between Adjust the low frequency gain.
each of the six phases of chorus sound.
Hi Gain (High gain) -12 - +12 [18]
Depth Dev (Depth deviation) -20 - +20 [5] Adjust the high frequency gain.
Adjust the difference in modulation depth between
each of the six phases of chorus sound. Level (Output level) 0 - 127 [20]
Adjust the output level.
Pan Dev (Pan deviation) 0 - 20 [6]
Adjust the difference in stereo position between
each of the six phases of chorus sound. With a set-
ting of 0, all the chorus sound will be located in the 18: Stereo Chorus [01H, 42H]
center. With a setting of 20, each chorus sound will This is a stereo chorus. A filter is provided so that you
be placed in 30 degree intervals relative to the cen- can adjust the timbre of the chorus sound.
ter position.
L EQ
#Balance (Effect balance) D> 0E - D 0<E [16] Chorus
Adjust the volume balance between the direct and Balance
Chorus
the processed sound.
R EQ
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Pre Filter (Pre filter type) Off/LPF/HPF [1]
Low Gain -12 - +12 [17] Select the type of filter.
Adjust the low frequency gain. Off : a filter will not be used
LPF : cut the frequency range above the
Hi Gain (High gain) -12 - +12 [18]
cutoff
Adjust the high frequency gain.
HPF : cut the frequency range below the
Level (Output level) 0 - 127 [20] cutoff
Adjust the output level.
Hi Gain (High gain) -12 - +12 [18] +Cho Rate (Chorus Rate) 0.05 - 10.0 [2]
Adjust the gain of the high frequency range. Adjust the modulation speed of the chorus sound.
Level (Output level) 0 - 127 [20] Cho Depth (Chorus Depth) 0 - 127 [3]
Adjust the output level. Adjust the modulation depth of the chorus sound.
Fb Mode is Cross:
#Balance (Effect balance) D> 0E - D 0<E [16] #Balance (Effect balance) D> 0E - D 0<E [16]
Adjust the volume balance between the direct and Adjust the volume balance between the direct and
the processed sound. the processed sound.
“D” or “E” on the display respectively means “D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100. D(direct sound) or E(effect sound) values of 100.
Low Gain -12 - +12 [17] Low Gain -12 - +12 [17]
Adjust the gain of the low frequency range. Adjust the gain of the low frequency range.
Hi Gain (High gain) -12 - +12 [18] Hi Gain (High gain) -12 - +12 [18]
Adjust the gain of the high frequency range. Adjust the gain of the high frequency range.
Level (Output level) 0 - 127 [20] Level (Output level) 0 - 127 [20]
Adjust the output level. Adjust the output level.
23: 3 Tap Delay (Triple tap delay) [01H, 52H] 24: 4 Tap Delay (Quadruple tap delay)
The Triple Tap Delay produces three delay sounds; [01H, 53H]
center, left and right. The Quadruple Tap Delay has four delays.
L L
Level Level
Delay Left Balance Delay 4 Balance
Delay 3
Delay Center
HF Delay 2
Delay Right Delay 1
Balance
R HF Balance
R
Reverb Balance
25: Tm Ctrl Delay (Time control delay) [01H, 54H] R EQ
This effect allows you to use a specified controller (the
controller selected in EFX C.Src display (p.92) to con-
Type (Reverb type)
trol the delay time and pitch in realtime. Lengthening
Room1/2/Stage1/2/Hall1/2 [1]
the delay time will lower the pitch, and shortening it will
Select the type of Reverb effect.
raise the pitch.
Room1 : dense reverb with short decay
L EQ Room2 : sparse reverb with short decay
Delay HF Pan Balance Stage1 : reverb with greater late reverberation
R Stage2 : reverb with strong early reflections
EQ
Hall1 : reverb with clear reverberance
+Dly Time (Delay time) 200m - 990m/1sec [1] Hall2 : reverb with rich reverberance
Adjust the time delay from the direct sound until
when each delay sound is heard. Pre Dly (Pre delay time) 0 - 100m [2]
Adjust the time delay from when the direct sound
Accel (Acceleration) 0 - 15 [2] begins until the reverb sound is heard.
This parameter adjusts the speed over which the
Delay Time will change from the current setting to a +Time (Reverb time) 0 - 127 [3]
newly specified setting. The rate of change for the Adjust the time length of reverberation.
Delay Time directly affects the rate of pitch change. HF Damp 315 - 8k/Bypass [4]
#Feedback (Feedback level) -98% - +98% [3] Adjust the frequency above which the reverberant
Adjust the proportion (%) of the processed sound sound will be cut. As the frequency is set lower,
that is fed back into the effect. Negative (-) settings more of the high frequencies will be cut, resulting in
will invert the phase. a softer and more muted reverberance. If you do
not want the high frequencies to be cut, set this
HF Damp 315 - 8k/Bypass [4] parameter to Bypass.
Adjust the frequency above which sound fed back
to the effect will be cut. If you do not wish to cut the #Balance (Effect balance) D> 0E - D 0<E [16]
high frequencies of the feedback, set this parameter Adjust the volume balance between the direct and
to Bypass. the processed sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
L EQ
Pitch 1 Pan 30: Fb P.Shifter (Feedback pitch shifter)
Balance [01H, 61H]
Pitch 2 Pan
R EQ This pitch shifter allows the pitch shifted sound to be
returned into the effect.
+Coarse 1 (Coarse pitch 1) -24 - 0 - +12 [1] L EQ
Adjust the pitch of Pitch Shift 1 in semitone steps (-
2 - +1 octaves). Pitch Pan Balance
R R
Azimuth 180/L168 - 0 - R168 [1] Pre Filter (Pre Filter Type) 1 - 6 [1]
Set the location at which the sound will stop when Specify the type of filter that will be applied before
rotation is stopped. the sound passes through the Lo-Fi effect.
A setting of 0 positions the sound in the center. Lo-Fi Type 1 - 9 [2]
Degrade the sound quality. The sound quality will
+Speed 0.05 - 10.0 [2]
become poorer as this value is increased.
Set the speed of rotation.
+R.Detune (Radio Detune) 0 - 127 [4] ❍ Effects that connect two types of effect in
This simulates the tuning noise of a radio. As this series (series 2)
value is raised, the tuning will drift further.
R.Nz Lev (Radio Noise Level) 0 - 127 [5] 35: OD → Chorus (Overdrive → Chorus)
Adjust the volume of the radio noise. [02H, 00H]
This effect connects an overdrive and a chorus in
W/P Sel (White/Pink Noise Select) White/Pink [6] series.
Select either white noise or pink noise.
L EQ
W/P LPF (White/Pink Noise LPF)
250 - 6.3 k/Bypass [7] Overdrive Chorus Balance
Specify the cutoff frequency of the low pass filter
R EQ
that is applied to the white noise or pink noise.
W/P Level (White/Pink Noise Level) 0 - 127 [8] OD Drive (Overdrive drive ) 0 - 127 [1]
Specify the volume of the white noise or pink noise. Adjust the degree of overdrive distortion. The vol-
ume will change together with the degree of distor-
Disc Type (Disc Noise Type) LP/EP/SP/RND [9] tion.
Select the type of record noise. The frequency at
which the noise is heard will depend on the select- +OD Pan (Overdrive drive output pan )
ed type. L63 - 0 - R63 [2]
Adjust the stereo location of the overdrive sound.
Disc LPF (Disc Noise LPF) L63 is far left, 0 is center, and R63 is far right.
250 - 6.3 k/Bypass [10]
Specify the cutoff frequency of the low pass filter OD Amp (Overdrive Amp Simulator Type)
that is applied to the record noise. Small/BltIn/2-Stk/3-Stk [3]
Select the type of guitar amp.
Disc Nz Lev (Disc Noise Level) 0 - 127 [11]
Specify the volume of the record noise. Small : small amp
BltIn : single-unit type amp
Hum Type (Hum Noise Type) 50/60 Hz [12] 2-Stk : large double stack amp
Select the type of hum noise.
3-Stk : large triple stack amp
Hum LPF (Hum Noise LPF)
250 - 6.3 k/Bypass [13] OD Amp Sw (Overdrive Amp switch) Off/On [4]
Specify the cutoff frequency of the low pass filter Turn OD Amp on/off.
that is applied to the hum noise. Cho Dly (Chorus pre delay ) 0 - 100m [6]
Hum Level (Hum Noise Level) 0 - 127 [14] Adjust the time delay from when the direct sound
Specify the volume of the hum noise. begins until the chorus sound is heard.
M/S (Mono/Stereo Switch) Mono/Stereo [15] Cho Rate (Chorus rate ) 0.05 - 10.0 [7]
Select whether the effect sound will be monaural or Adjust the modulation speed of the chorus effect.
stereo. Cho Depth (Chorus depth ) 0 - 127 [8]
#Balance (Effect Balance) D> 0E - D 0 - 0<E [16] Adjust the modulation depth of the chorus effect.
Adjust the volume balance between the direct and #Cho Bal (Chorus balance ) D> 0E - D 0<E [10]
the effect sound. Adjust the volume balance between the sound
“D” or “E” on the display respectively means which passes through the chorus and the sound
D(direct sound) or E(effect sound) values of 100. which does not. With a setting of D>0E, only the
overdrive sound will be output, and with a setting of
Low Gain -12 - +12 [17] D 0<E, the overdrive sound which passes through
Adjust the gain of the low frequency range. the chorus will be output. “D” and “E” respectively
Hi Gain (High gain) -12 - +12 [18] indicate D (dry sound) and E (effect sound) values
Adjust the gain of the high frequency range. of 100.
Pan (Mono) (Output Pan (Mono)) Low Gain -12 - +12 [17]
Adjust the low frequency gain.
L63 - 0 - R63 [19]
When Mono mode is used, adjust the stereo loca- Hi Gain (High gain ) -12 - +12 [18]
tion of the output sound. L63 is far left, 0 is center, Adjust the high frequency gain.
and R63 is far right.
R EQ
OD Drive (Overdrive drive ) 0 - 127 [1]
Adjust the degree of overdrive distortion. The vol-
ume will change together with the degree of distor- OD Drive (Overdrive drive ) 0 - 127 [1]
tion. Adjust the degree of overdrive distortion. The vol-
ume will change together with the degree of distor-
+OD Pan (Overdrive output pan ) tion.
L63 - 0 - R63 [2]
Adjust the stereo location of the overdrive sound.
+OD Pan (Overdrive output pan )
L6 is far left, 0 is center, and R63 is far right. L63 - 0 - R63 [2]
Adjust the stereo location of the overdrive sound.
OD Amp (Overdrive Amp Simulator Type) L63 is far left, 0 is center, and R63 is far right.
Small/BltIn/2-Stk/3-Stk [3]
Select the type of guitar amp.
OD Amp (Overdrive Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3]
Small : small amp Select the type of guitar amp.
BltIn : single-unit type amp Small : small amp
2-Stk : large double stack amp BltIn : single-unit type amp
3-Stk : large triple stack amp 2-Stk : large double stack amp
OD Amp Sw (Overdrive Amp Switch) Off/On [4] 3-Stk : large triple stack amp
Turn OD Amp on/off.
OD Amp Sw (Overdrive Amp Switch) Off/On [4]
FL Dly (Flanger pre delay ) 0 - 100m [6] Turn OD Amp on/off.
Adjust the time delay from when the direct sound
begins until the flanger sound is heard. Dly Time (Delay time ) 0 - 500m [6]
Adjust the time delay from when the direct sound
FL Rate (Flanger rate ) 0.05 - 10.0 [7] begins until the delay sound is heard.
Adjust the modulation speed of the flanger effect.
Dly Fb (Delay feedback level ) -98% - +98% [7]
FL Depth (Flanger depth ) 0 - 127 [8] Adjust the proportion (%) of the delay sound that is
Adjust the modulation depth of the flanger effect. fed back into the effect. Negative (-) settings will
invert the phase.
FL Fb (Flanger feedback level ) -98% - +98% [9]
Adjust the proportion (%) of the flanger sound that Dly HF (Delay HF damp ) 315 - 8k/Bypass [8]
is fed back into the effect. Negative (-) settings will Adjust the frequency above which delayed sound
invert the phase. fed back to the effect will be cut. If you do not wish
to cut the high frequencies of the feedback, set this
#FL Bal (Flanger balance) D> 0E - D 0<E [10] parameter to Bypass.
Adjust the volume balance between the sound
which passes through the flanger and the sound #Dly Bal (Delay balance ) D> 0E - D 0<E [10]
which does not. With a setting of D>0E, only the Adjust the volume balance between the sound
overdrive sound will be output, and with a setting of which passes through the delay and the sound
D 0<E, the overdrive sound which passes through which does not. With a setting of D>0E, only the
the flanger will be output. “D” and “E” respectively overdrive sound will be output, and with a setting of
indicate D (dry sound) and E (effect sound) values D 0<E, the overdrive sound which passes through
of 100. the delay will be output.
“D” or “E” on the display respectively means
Low Gain -12 - +12 [17] D(direct sound) or E(effect sound) values of 100.
Adjust the low frequency gain.
Hi Gain (High gain ) -12 - +12 [18] Hi Gain (High gain ) -12 - +12 [18]
Adjust the high frequency gain. Adjust the high frequency gain.
Level (Output level ) 0 - 127 [20] Level (Output level ) 0 - 127 [20]
Adjust the output level. Adjust the output level.
L EQ L EQ
R EQ R EQ
DS Drive (Distortion drive ) 0 - 127 [1] DS Drive (Distortion drive ) 0 - 127 [1]
Adjust the degree of distortion. The volume will Adjust the degree of distortion. The volume will
change together with the degree of distortion. change together with the degree of distortion.
+DS Pan (Distortion output pan ) +DS Pan (Distortion output pan )
L63 - 0 - R63 [2] L63 - 0 - R63 [2]
Adjust the stereo location of the distortion sound. Adjust the stereo location of the distortion sound.
L63 is far left, 0 is center, and R63 is far right. L63 is far left, 0 is center, and R63 is far right.
DS Amp (Distortion Amp Simulator Type) DS Amp (Distortion Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3] Small/BltIn/2-Stk/3-Stk [3]
Select the type of guitar amp. Select the type of guitar amp.
Small : small amp Small : small amp
BltIn : single-unit type amp BltIn : single-unit type amp
2-Stk : large double stack amp 2-Stk : large double stack amp
3-Stk : large triple stack amp 3-Stk : large triple stack amp
DS Amp Sw (Distortion Amp Switch) Off/On [4] DS Amp Sw (Distortion Amp Switch) Off/On [4]
Turn DS Amp on/off. Turn DS Amp on/off.
Cho Dly (Chorus pre delay ) 0 - 100m [6] FL Dly (Flanger pre delay ) 0 - 100m [6]
Adjust the time delay from when the direct sound Adjust the time delay from when the direct sound
begins until the chorus sound is heard. begins until the flanger sound is heard.
Cho Rate (Chorus rate ) 0.05 - 10.0 [7] FL Rate (Flanger rate ) 0.05 - 10.0 [7]
Adjust the modulation speed of the chorus effect. Adjust the modulation speed of the flanger effect.
Cho Depth (Chorus depth ) 0 - 127 [8] FL Depth (Flanger depth ) 0 - 127 [8]
Adjust the modulation depth of the chorus effect. Adjust the modulation depth of the flanger effect.
#Cho Bal (Chorus balance ) D> 0E - D 0<E [10] FL Fb (Flanger feedback level ) -98% - +98% [9]
Adjust the volume balance between the sound Adjust the proportion (%) of the flanger sound that
which passes through the chorus and the sound is fed back into the effect. Negative (-) settings will
which does not. With a setting of D>0E, only the invert the phase.
distortion sound will be output, and with a setting of
D 0<E, the distortion sound which passes through
the chorus will be output.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Low Gain -12 - +12 [17] Low Gain -12 - +12 [17]
Adjust the low frequency gain. Adjust the low frequency gain.
Hi Gain (High gain ) -12 - +12 [18] Hi Gain (High gain ) -12 - +12 [18]
Adjust the high frequency gain. Adjust the high frequency gain.
Level (Output level ) 0 - 127 [20] Level (Output level ) 0 - 127 [20]
Adjust the output level. Adjust the output level.
40: DS → Delay (Distortion → Delay ) [02H, 05H] 41: EH → Chorus (Enhancer → Chorus)
This effect connects a distortion and a delay in series. [02H, 06H]
This effect connects an enhancer and a chorus in
L EQ series.
Distortion Delay Balance L Enhancer EQ
R EQ Chorus Balance
R Enhancer EQ
DS Drive (Distortion drive ) 0 - 127 [1]
Adjust the degree of distortion. The volume will
change together with the degree of distortion. +EH Sens (Enhancer Sensitivity ) 0 - 127 [1]
Adjust the sensitivity of the enhancer.
+DS Pan (Distortion output pan )
L63 - 0 - R63 [2] EH Mix (Enhancer Mix level ) 0 - 127 [2]
Adjust the stereo location of the distortion sound. Adjust the ratio with which the overtones generated
L63 is far left, 0 is center, and R63 is far right. by the enhancer are combined with the direct
sound.
DS Amp (Distortion Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3] Cho Dly (Chorus pre delay ) 0 - 100m [6]
Select the type of guitar amp. Adjust the time delay from when the direct sound
begins until the chorus sound is heard.
Small : small amp
BltIn : single-unit type amp Cho Rate (Chorus rate ) 0.05 - 10.0 [7]
2-Stk : large double stack amp Adjust the modulation speed of the chorus effect.
3-Stk : large triple stack amp Cho Depth (Chorus depth ) 0 - 127 [8]
Adjust the modulation depth of the chorus effect.
DS Amp Sw (Distortion Amp Switch) Off/On [4]
Turn DS Amp on/off. #Cho Bal (Chorus balance ) D> 0E - D 0<E [10]
Adjust the volume balance between the sound
Dly Time (Delay time ) 0 - 500m [6] which passes through the chorus and the sound
Adjust the time delay from when the direct sound which does not. With a setting of D>0E, only the
begins until the delay sound is heard. enhancer sound will be output, and with a setting of
Dly Fb (Delay feedback level ) -98% - +98% [7] D 0<E, the enhancer sound which passes through
Adjust the proportion (%) of the delay sound that is the chorus will be output.
fed back into the effect. Negative (-) settings will “D” or “E” on the display respectively means
invert the phase. D(direct sound) or E(effect sound) values of 100.
Dly HF (Delay HF damp ) 315 - 8k/Bypass [8] Low Gain -12 - +12 [17]
Adjust the frequency above which delayed sound Adjust the low frequency gain.
fed back to the effect will be cut. If you do not wish
to cut the high frequencies of the feedback, set this
parameter to Bypass.
Delay Balance
Level (Output level ) 0 - 127 [20]
Adjust the output level. R Enhancer EQ
Cho Depth (Chorus depth ) 0 - 127 [3] +FL Fb (Flanger feedback level )
Adjust the modulation depth of the chorus effect. -98% - +98% [4]
Adjust the proportion (%) of the flanger sound that
+Cho Bal (Chorus balance ) D> 0E - D 0<E [5] is fed back into the effect. Negative (-) settings will
Adjust the volume balance between the direct invert the phase.
sound and the chorus sound. With a setting of “D>
0E,” only the direct sound will be output. With a set- FL Bal (Flanger balance ) D> 0E - D 0<E [5]
ting of “D 0<E,” only the chorus sound will be out- Adjust the volume balance between the direct
put. sound and the flanger sound. With a setting of “D>
“D” or “E” on the display respectively means 0E,” only the direct sound will be output. With a set-
D(direct sound) or E(effect sound) values of 100. ting of “D 0<E,” only the flanger sound will be out-
put.
Dly Time (Delay time ) 0 - 500m [6] “D” or “E” on the display respectively means
Adjust the time delay from when the direct sound D(direct sound) or E(effect sound) values of 100.
begins until the delay sound is heard.
Dly Time (Delay time ) 0 - 500m [6]
Dly Fb (Delay feedback level ) -98% - +98% [7] Adjust the time delay from when the direct sound
Adjust the proportion (%) of the delay sound that is begins until the delay sound is heard.
fed back into the delay input. Negative (-) settings
will invert the phase. Dly Fb (Delay feedback level ) -98% - +98% [7]
Adjust the proportion (%) of the delay sound that is
Dly HF (Delay HF damp ) 315 - 8k/Bypass [8] fed back into the delay input. Negative (-) settings
Adjust the frequency above which delayed sound will invert the phase.
fed back to the delay input will be cut. If you do not
wish to cut the high frequencies of the feedback, set Dly HF (Delay HF damp ) 315 - 8k/Bypass [8]
this parameter to Bypass. Adjust the frequency above which delayed sound
fed back to the delay input will be cut. If you do not
#Dly Bal (Delay balance ) D> 0E - D 0<E [10] wish to cut the high frequencies of the delay feed-
Adjust the volume balance between the sound back, set this parameter to Bypass.
which passes through the delay and the sound
which does not. With a setting of D>0E, only the #Dly Bal (Delay balance ) D> 0E - D 0<E [10]
chorus sound will be output, and with a setting of D Adjust the volume balance between the sound
0<E, the chorus sound which passes through the which passes through the delay and the sound
delay will be output. which does not. With a setting of D>0E, only the
“D” or “E” on the display respectively means flanger sound will be output, and with a setting of D
D(direct sound) or E(effect sound) values of 100. 0<E, the flanger sound which passes through the
delay will be output.
Low Gain -12 - +12 [17] “D” or “E” on the display respectively means
Adjust the low frequency gain. D(direct sound) or E(effect sound) values of 100.
Hi Gain (High gain ) -12 - +12 [18] Low Gain -12 - +12 [17]
Adjust the high frequency gain. Adjust the low frequency gain.
Level (Output level ) 0 - 127 [20] Hi Gain (High gain ) -12 - +12 [18]
Adjust the output level. Adjust the high frequency gain.
+Cho Bal (Chorus balance ) D> 0E - D 0<E [5] OD Sw (Overdrive Switch) Off/On [2]
Adjust the volume balance between the direct Turn the Overdrive effect on/off.
sound and the chorus sound. With a setting of “D>
0E,” only the direct sound will be output. With a set-
EQ L Gain (EQ Low Gain) -12 - +12 [3]
Adjust the low range gain of the equalizer.
ting of “D 0<E,” only the chorus sound will be out-
put. EQ M Fq (EQ Mid Frequency) 200 - 6.3k [4]
“D” or “E” on the display respectively means Set the center frequency for the equalizer mid-
D(direct sound) or E(effect sound) values of 100. range.
FL Dly (Flanger pre delay time ) 0 - 100m [6] EQ M Q (EQ Mid Q) 0.5/1.0/2.0/4.0/9.0 [5]
Adjust the time delay from when the direct sound Adjust the width of the area centered at the EQ M
begins until the flanger sound is heard. Fq setting in which the gain will be affected. The
area affected will become narrower as this value is
FL Rate (Flanger rate ) 0.05 - 10.0 [7] increased.
Adjust the modulation speed of the flanger effect.
EQ M Gain (EQ Mid Gain) -12 - +12 [6]
FL Depth (Flanger depth ) 0 - 127 [8] Adjust the gain of the area specified by the EQ M
Adjust the modulation depth of the flanger effect. Fq parameter and the EQ M Q parameter.
FL Fb (Flanger feedback level ) -98% - +98% [9] EQ H Gain (EQ High Gain) -12 - +12 [7]
Adjust the proportion (%) of the flanger sound that Adjust the high-range gain of the equalizer.
is fed back into the effect. Negative (-) settings will
invert the phase.
Cmp Sw (Compressor Switch) Off/On [4] #Dly Mix (Delay Mix) 0 - 127 [19]
Turn the compressor on/off. Adjust the volume of the delay sound.
OD Sw (OD Switch) Off/On [11] Cmp Level (Compressor Level) 0 - 127 [3]
Turn overdrive or distortion on/off. Adjust the volume of the compressor sound.
CF Rate 0.05 - 6.40 [13] EQ L Gain (EQ Low Gain) -12 - +12 [5]
Adjust the modulation speed for the chorus or Adjust the low-range gain of the equalizer.
flanger. EQ M Fq (EQ Mid Frequency) 200 - 6.3k [6]
CF Depth 0 - 127 [14] Set the center frequency for the equalizer mid-
Adjust the modulation depth for the chorus or range.
flanger. EQ M Q (EQ Mid Q) 0.5/1.0/2.0/4.0/9.0 [7]
CF Fb (CF Feedback) -98% - +98% [15] Adjust the width of the area centered at the EQ M
Adjust the amount (%) of the flanger sound that is Fq setting in which the gain will be affected. The
returned to the input. Negative (-) values will invert area affected will become narrower as this value is
the phase. increased.
<CF (Chorus/Flanger)>
52: Clean Gt Multi2 (Clean Guitar Multi2)
[04H, 04H] CF Sel (CF Select) Chorus/Flangr [12]
Clean Guitar Multi 2 provides Auto-wah (AW), Select either Chorus or Flanger.
Equalizer (EQ), Chorus or Flanger (CF), and Delay CF Rate 0.05 - 6.40 [13]
(Dly) effects connected in series. Adjust the speed of modulation for the chorus or
L flanger.
AW EQ CF Delay
Cmp EQ CF
EQ M Gain (EQ Mid Gain) -12 - +12 [13]
OD
Adjust the gain of the area specified by the EQ M
R Fq parameter and the EQ M Q parameter.
Level (Output level ) 0 - 127 [20] CF Fb (CF Feedback Level) -98% - +98% [13]
Adjust the output level. Adjust the amount (%) of the flanger sound that will
be returned to the input. Negative (-) values will
invert the phase.
In the case of Chorus, this will have no effect.
54: Rhodes Multi [04H, 06H]
Rhodes Multi provides Enhancer (EH), Phaser (PH), CF Mix 0 - 127 [14]
Chorus or Flanger (CF), and Tremolo or Pan (TP) Adjust the volume of the effect sound.
effects connected in series.
L EH TP
<TP (Tremolo/Pan)>
PH CF
TP Sel (TP Select) Trem/Pan [15]
R EH TP Select either Tremolo or Pan.
#Dly Bal (Delay balance ) D> 0E - D 0<E [10] Dly HF (Delay HF damp ) 315 - 8k/Bypass [8]
Adjust the frequency above which delayed sound
Adjust the volume balance between the direct and
fed back to the delay input will be cut. If you do not
the delay sound.
want to cut the high frequencies of the delay feed-
“D” or “E” on the display respectively means back, set this parameter to Bypass.
D(direct sound) or E(effect sound) values of 100.
Cho Pan (Chorus Output Pan) L63 - 0 - R63 [16] <OD1 (Overdrive/Distortion 1)>
Adjust the stereo position of the chorus sound. L63
OD1 Sel (OD1 Select) Odrv/Dist [1]
is far left, 0 is center, and R63 is far right.
Select either Overdrive or Distortion for set 1.
Cho Level (Chorus Level) 0 - 127 [17]
+OD1 Drive (OD1 Drive) 0 - 127 [2]
Adjust the volume of the chorus sound.
Adjust the depth of distortion for set 1. The volume
will change together with the depth of distortion.
OD2 Pan (OD2 Output Pan) L63 - 0 - R63 [18] <RT (Rotary)>
Set the stereo location of the overdrive or distortion
sound for set 2. L63 is far left, 0 is center, and R63 RT L Slow (RT Low Frequency Slow Rate)
is far right. 0.05 - 10.0 [6]
Adjust the speed of the low-range rotor for the low-
OD2 Level 0 - 127 [19] speed (Slow) setting.
Adjust the overdrive or distortion volume for set 2.
RT L Fast (RT Low Frequency Fast Rate)
Level (Output level ) 0 - 127 [20] 0.05 - 10.0 [7]
Adjust the output level. Adjust the speed of the low-range rotor for the high-
speed (Fast) setting.
R Auto Wah
Pan
OD Pan (OD Output Pan) L63 - 0 - R63 [16] 63: PH / Rotary (Phaser, Rotary) [11H, 07H]
Set the stereo location of the overdrive or distortion
This connects a Phaser effect in parallel with a Rotary
sound. L63 is far left, 0 is center, and R63 is far
effect.
right.
Pan
OD Level (OD Level) 0 - 127 [17] L Phaser
Adjust the volume of the overdrive or distortion
sound.
R Rotary
Pan
AW Sens (Auto-wah Sensitivity) 0 - 127 [7] PH Depth (Phaser Depth) 0 - 127 [3]
Adjust the sensitivity with which the auto-wah filter Adjust the modulation depth of the phaser.
will be controlled. PH Reso (Phaser Resonance) 0 - 127 [4]
#AW Man (Auto-wah Manual) 0 - 127 [8] Adjust the emphasis for the region around the cen-
Set the center frequency at which the auto-wah ter frequency specified by the PH Man parameter.
effect will be produced. PH Mix (Phaser Mix Level) 0 - 127 [5]
AW Peak (Auto-wah Peak) 0 - 127 [9] Adjust the proportion of the phase-shifted sound
Adjust the way in which the wah effect will be that will be mixed with the direct sound.
applied to the region of the center frequency. Lower PH Pan (Phaser Output Pan) L63 - 0 - R63 [16]
settings will produce a wah effect in a broad area Set the stereo location of the phaser sound. L63 is
around the center frequency, and higher settings far left, 0 is center, and R63 is far right.
will produce a wah effect in a narrower area around
the center frequency. PH Level (Phaser Level) 0 - 127 [17]
Adjust the volume of the phaser sound.
AW Rate (Auto-wah Rate) 0.05 - 10.0 [10]
Adjust the modulation speed of the auto-wah.
Level (Output level ) 0 - 127 [20] If the left and right speakers are too far apart, or
Adjust the output level. if there is too much reverberation, the full 3D
effect may not appear.
● Setting procedure
2. l ] and [r
Simultaneously press PART [l r ].
3. u ] or [d
Press either [u d ] to select the parameter whose setting you wish to
change.
You can skip parameters by pressing [u][d], while holding [SELECT].
4. l ][r
Use INSTRUMENT [l r ] to set the value.
PART INSTRUMENT
100 0
5. l ] and
When you finish making settings, simultaneously press PART [l
r ] to end the procedure.
[r
1 2 5 4
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
3 SC-88
KEY SHIFT MIDI CH
MAP
DELAY
Convenient functions
Chapter 5
■ Create and save a sound (User Instrument)
You can modify the parameters of this unit sound to your taste, and save your new
settings in Variation numbers 64 or 65 of the Native map / SC-88 map (p.98). A sound
saved in this way is called a User Instrument, and this procedure is called User Editing.
You can save 256 different sounds in this way.
The User Instrument sound that is actually heard will reflect the combination of the
Part parameter settings and the User Instrument parameter settings. For example if the
Vibrato Rate is set to +20 by the Part parameters and to -5 by the User Instrument para-
meters, the vibrato rate of the sound that is actually heard will be +15 (20-5=15).
Also, if the vibrato, filter, and envelope values are modified by MIDI messages, the
values of the Part parameters (p.32) will be modified. In this case, the values of the User
Instrument parameters will not change.
* The same contents are stored in both the SC-88 and Native maps.
* For an explanation of messages that modify the sound, such as System Exclusive messages
and NRPN messages, refer to p.132, 133.
User Instrument
Vibrato Rate
+ Vibrato Rate
= Vibrato Rate
+20 -5 +15
MIDI message
2. Use PART [l l ] [r
r ] to select a normal Part, then use the INSTRUMENT [l
l]
r ] buttons to select the sound you wish to start from.
[r
Your edits will apply to this sound.
PART INSTRUMENT
100 0
3. Press [USER INST] and [SELECT] simultaneously, the indicator light red.
Be aware that if this indicator is not lit, you will be editing not User Instrument parame-
ters but Part parameters (p.31).
4. Press the [SELECT] button and select the parameter you wish to modify.
l ] [r
Use the appropriate parameter edit buttons [l r ] to modify the value.
For an explanation of parameters and the procedure for modifying them, refer to p.31.
1 2
PART INSTRUMENT
ALL 2
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
PART INSTRUMENT
100 0
Rate Depth Delay
3
VIB RATE VIB DEPTH VIB DELAY
CUTOFF RESONANCE
USER
INST SELECT ATTACK DECAY RELEASE
7. Press the [USER INST] button to turn off the indicator and complete the
procedure.
* User Instrument parameter values can be transmitted as MIDI Exclusive messages (p.107).
Data that is transmitted in this way can be saved using a sequencer or computer, and re-trans-
mitted back to this unit to save and restore User Instrument data.
6
PART INSTRUMENT
ALL 5
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
7 DELAY
Native map
Storing Locations
for User Insutruments
Variation number
065 User Tone User Tone User Tone User Tone User Tone
064 User Tone User Tone User Tone User Tone User Tone
* For the function of each parameter, refer to the applicable page. (p.57)
5. Press [EFX] to turn off the indicator and complete the procedure.
4
PART INSTRUMENT
ALL
3
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
3 DELAY
2 5
To load the User Effect that was stored, use the following procedure.
1. Press the [ALL] button to make the indicator light orange.
2. Press EFX TYPE [r] to display 64 PH/Auto Wah.
3. Then press EFX TYPE [r], and the User effect will be selected.
The “X” symbol of the effect number indicates that this is a User effect.
PART INSTRUMENT
100 0
* All Patch parameters (p.194) are stored. (List of parameters and procedures, p.150)
However, a distinction between GroupA and B of MIDI channels will not be stored. The MIDI
channel will be saved as channel “A**” of Group A
* Drum set parameters are not stored in a Patch.
1. Press the [ALL] button to make the button indicator light, and use
l ][r
INSTRUMENT [l r ] to select the Patch whose name you wish to modify.
3. r ] and CHORUS [r
Simultaneously press PAN [r r ].
The specified character location will blink.
PART INSTRUMENT
ALL ˇ1 RB STRAT
LEVEL PAN
100 0
4. l ][r
Use PART [l r ] to move the selected character location.
The blinking area will move.
5. l ][r
Press INSTRUMENT [l r ] and the displayed character will change.
Select the desired character, and return to step 4.
Each time you press [ALL], the character will change case as A → a → A → a.
Pressing [MUTE] will select a space.
Pressing [SC-55MAP] will select 0.
Each time you press [SC-88MAP], the symbol will alternate & → ( → & → (.
6. r ] and CHORUS [r
Simultaneously press PAN [r r ] to end the procedure.
* To save the User Patch name, perform the procedure of “Saving a User Patch.”
PART INSTRUMENT
ALL
5
LEVEL PAN
MUTE
SC-55
REVERB CHORUS
3 6
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
1. Make the desired settings for the parameters of Parts A01 and A02.
2 4
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
3 DELAY
To load the User Patch that was stored, use the following procedure.
1. Press the [ALL] button to make the indicator light.
2. Press INSTRUMENT [r] to select 128 EPILOGUE.
3. Once again press INSTRUMENT [r], and the User Patches will be displayed. Select
the User Patch that you wish to load.
4. Press the [ALL] button to load the User Patch.
PART INSTRUMENT
100 0
* The same contents are stored in both the SC-88 and Native maps.
2. l ] [r
Use PART [l r ] to select a Drum Part, simultaneously press PAN [r
r]
and CHORUS [rr ].
The character at the cursor location will blink.
PART INSTRUMENT
100 0
3. l ] [r
Use PART [l r ] to move the cursor where you wish to input a character.
The blinking area will move.
4. l ] [r
Use INSTRUMENT [l r ] to select the desired character.
Then repeat from step 3.
Each time you press [ALL], the character will change A → a → A → a.
Pressing [MUTE] will enter a space.
Pressing [SC-55 MAP] will select 0.
Each time you press [SC-88 MAP], the symbol will change & → ( → & → (.
If you wish to change the User Drum Set number, simultaneously press both INSTRU-
MENT [l] and[r] buttons, and then use INSTRUMENT [l] [r] to select the number.
However, be aware that if you change the number, the parameter settings will also
change.
PART INSTRUMENT
100 0
5. r ] and CHORUS [r
Simultaneously press PAN [r r ] to end the procedure.
* To store the name of the User Drum Set in memory, follow the steps explained in “Storing an
entire Drum Set (procedure 2)” on p.103, 105.
1 3
PART INSTRUMENT
ALL 4
LEVEL PAN
MUTE
SC-55
REVERB CHORUS
2 5
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
1. Select a Drum Part and Drum Set, and create a drum instrument (“Drum edit-
ing procedure” p.42).
PART INSTRUMENT
100 0
If the above screen is displayed after you create a drum instrument, you can use the follow-
ing procedure to save your data as a User Drum Set. If the screen display is different than
the one shown above, use following procedure 2, 3.
3. l ].
Simultaneously press [SELECT] and EFX TYPE [l
The display will show the Part Group (p.23), Part Mode (p.27), Drum Set number, Note
name, and Drum Instrument name (p.43).
Part Group
Part Mode
Drum set number
PART INSTRUMENT
100 0
Use the INSTRUMENT [l] [r] buttons to specify the Note Name and the User Drum
Set number (65/66) into which the data will be stored. When you simultaneously press
the INSTRUMENT [l] [r] buttons, the cursor will move between the Note Name and
the Drum Set number.
Procedure 1 Procedure 2
Native/SC-88 Map
Native/SC-88 Map
C3 48 C3 48
49 49
50 50
51 51
52 52
53 53
54 54
55 55
56 56
57 57
58 58
59 59
C4 60 C4 60
61 61
62 62
63 63
64 64
65 65
66 66
67 67
68 68
69 69
70 70
B4 71 71
Note name
65 66 65 66
Note number User Drun Set number User Drun Set number
4-2. To store the entire Drum Set, simultaneously press EFX VALUE [l
l ] [r
r]
buttons.
The User Drum set number into which the data will be stored
PART INSTRUMENT
100 0
Use the INSTRUMENT [l] [r] buttons to specify the User Drum Set number (65/66)
into which the data will be stored.
5 4-1, 4-2
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
4-1 4-2
● Procedure
2. l ][r
Use PART [l r ] to select the source Part.
1 4 2
PART INSTRUMENT
DELAY
3-C Exchange
3-B Clear Part
2. Use a MIDI cable to connect this unit MIDI OUT/THRU connector to the
sequencer's MIDI IN connector.
4. l ] [r
Simultaneously press both the INSTRUMENT [l r ] buttons.
The display will ask “Dump ALL,Sure?”, and the data is now ready to be transmitted.
5. l ] [r
Use INSTRUMENT [l r ] to select the type of data you wish to transmit.
All : all parameters of this unit (Including User parameters)
All-U : all parameters except User Parameter (User Instrument, User
Drum Set, User Effect and User Patch) settings
U.INST : User Instrument settings
U.DRUM : User Drum settings
U.Patch : User Patch settings
U.EFX : User Effect settings
GS A : GS parameters for Part group A
GS B : GS parameters for Part group B
3 7 4
PART INSTRUMENT
ALL
5
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
* Since this operation transmits a large amount of data, make sure that the receiving MIDI device
has sufficient memory. If the receiving device has insufficient memory, recording will not be
completed. If you transmit data for all Parts, the bulk data transmitted by this unit is about 40
Kbytes.
* When selecting parameters common to all Parts from the menu, the following parameters can-
not be transmitted.
Device ID
MUTE Lock
EQ Lock
Rx GM On
Rx GS Reset
1. Part parameters:
Press the [ALL] button to make the indicator dark.
Parameters common to all parts:
Press the [ALL] button to light the indicator.
2. l ] and [r
Simultaneously press the PART [l r ] buttons.
3. u ][d
Use [u d ] to select the parameter you wish to transmit.
While holding [SELECT], you can press [u][d] to jump parameters.
4. Part parameters:
Use PART[ll ][r
r ] to select the Part which will transmit the parameter,
and use INSTRUMENT [l l ][rr ] to set the value.
Parameters common to all parts:
Use INSTRUMENT [l l ][r
r ] to set the value.
5. l ] and [r
Simultaneously press INSTRUMENT [l r ], and the data will be
transmitted.
A display of “Transmitting” will appear while the data is being transmitted.
* Be aware that the screen data will not be transmitted from MIDI OUT connector if MIDI
OUT/THRU Select (p.136) is set to THRU.
6. l ] and [r
Simultaneously press PART [l r ] to end the procedure.
4 Part Parameters
1 2 6 4 Parameters common to all Parts
PART INSTRUMENT
ALL
MUTE
LEVEL PAN
5
REVERB CHORUS
SC-55
MAP
3 SC-88
KEY SHIFT MIDI CH
MAP
DELAY
2. Use the EFX TYPE and EFX PARAM buttons to select the parameter you
wish to transmit, and use EFX VALUE to set the value.
3. l ] or [r
Press EFX TYPE [l r ], and the Effect Type will be displayed. At this
l ] and [r
time, simultaneously press EFX VALUE [l r ], and the Effect Type
data will be transmitted.
4. l ] or [r
Press EFX PARAM [l r ], and the effect parameters will be displayed.
l ] and [r
At this time, simultaneously press EFX VALUE [l r ], and the effect
parameter data will be transmitted.
VIB RATE VIB DEPTH VIB DELAY
CUTOFF RESONANCE
USER
INST SELECT ATTACK DECAY RELEASE
1 2 3 4 Data Transmission
MIDI COMPUTER
OUT/THRU IN A IN B
MIDI IN
MIDI Mac
PC-2 PC-1
MIDI OUT
R L R L
MC-50mkII
The data will not be transmitted when MIDI OUT/THRU Select (p.136) is set to
THRU.
MIDI COMPUTER
OUT/THRU
MIDI OUT/THRU Select : OUT
COMPUTER switch : MIDI
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) (Front)
It is also possible to transfer data to a computer via the computer connector without
using the MIDI connectors. (p.120)
MIDI COMPUTER
OUT/THRU
MIDI OUT/THRU Select : OUT
COMPUTER switch : MAC, PC-1, PC-2
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) (Front)
2. l ] [r
Use INSTRUMENT [l r ] to select the page you wish to use.
3. Move the cursor, and use the button operations listed below to turn each
dot on or off to create a picture or characters.
The dot will blink at the cursor location.
[u] [dd] : move the cursor up/down
PART [l] [r] : move the cursor left/right
[ALL] : turn the dot on (lit)
[MUTE] : turn the dot off (dark)
CHORUS [l] [r] : shrink dots/expand dots
LEVEL [l] [r] : move the displayed picture down/picture up
PAN [l] [r] : move the displayed picture left/right
INSTRUMENT [l]*[r] : to transmit the screen data to an external device
* indicates that both buttons must be pressed simultaneously.
* Be aware that the screen data will not be transmitted from MIDI OUT connector if MIDI
OUT/THRU Select (p.136) is set to THRU.
4. To invert / erase / copy the screen data, use the following procedures.
(A) To invert the screen, press REVERB [l] or [r].
A message will ask “Invert Page *?” Use INSTRUMENT [l] [r] to specify
the page to be inverted.
(B) To erase the screen, press MIDI CH [l] or [r].
A message will ask “Clear Page *?”. Use INSTRUMENT [l] [r] to specify
the page to be cleared.
(C) To copy the screen, press KEY SHIFT [l] or [r].
A message will ask “Copy to Page *?”. Use INSTRUMENT [l] [r] to spec-
ify the copy destination page.
* In the messages given above, “*” indicates the screen page number.
DELAY
1 6
(1) Use the LEVEL and PAN buttons in step 3 to move the picture and copy it to the
next page to create each frame of the animation.
(2) Then in step 3. (INSTRUMENT [l]*[r]) transmit the data for each frame and
save it in a sequencer (p.107).
(3) Then, before you start to playback the song, transmit this display data to this unit.
(4) Use the display select command (exclusive data p.193) to playback the anima-
tion.
This allows you to make moving pictures or characters appear in synchronization with
the music.
* When screen data is received as a MIDI Exclusive message, the screen data in this unit will be
overwritten and lost.
For this procedure, you will need a sequencer (such as the Roland MC-50mkII) that is
able to edit, receive and transmit System Exclusive data. Some sequencing software for
personal computers is also able to do this. Check the manual for your software.
This unit provides numerous additional sounds. The additional sounds include
sounds which replace Capitals and Variation contained in the SC-88 map, and sounds
located in new Variation. Of these, the sounds which replace SC-88 map contain the
same type of sounds as in the SC-88, and are musically interchangeable with each
other. By using these sounds, you can create songs that will playback on either instru-
ment with the generally same musical result. Thus, the SC-88-compatibility mode pro-
vides an SC-88-compatible sound map. In the SC-88-compatible sound map, this unit's
high-quality sounds are arranged in the same arrangement as the SC-88 map.
The initial settings of this unit, SC-88-compatibility mode-on, and the SC-88 map
structure are as shown in the following illustration.
Native MAP
LSB3
LSB2
LSB1
LSB0
* The LSB is the lower byte of the Bank Select message. When the LSB is specified by a MIDI
message, the condition will be as specified by the front panel [SC-88MAP] and [SC-55MAP] but-
tons. (p.127)
When compared with SC-88, the map structure in SC-88-compatibility mode differs
only in that the SC-88-compatible map can be used, and the structure is identical in all
other respects.
In SC-88-compatibility mode, specifying a sound with a MIDI message of LSB 0 will
normally select the SC-88-compatability map, but if you press the [SC-88 MAP] button,
the SC-88 MAP will be selected. And if you press the [SC-55 MAP] button, the SC-55
MAP will be selected. With the SC-88-compatible map, sounds for this unit will be
played, but with SC-88 MAP the same sounds as the SC-88 will be played.
When creating data that must be playable on both this unit and the SC-88, you
should usually turn SC-88-compatibility mode on, and use LSB 0 to specify sounds. If
you wish to specify SC-55 MAP (or SC-88 MAP), use LSB 1 (or LSB 2) to specify
sounds.
* If you use Insertion effects, the SC-88 may not be able to produce the same playback.
PART INSTRUMENT
1 ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
To maintain compatibility with various types of song data such as GM/GS, this
unit has three sound maps. These can be accessed as follows.
Type of data Map for playback Map setting
GM/GS data Native map Default setting
” SC-55 map [SC-55MAP]: ON
” SC-88 map [SC-88MAP]: ON
Data for SC-88 (LSB0) Native map Default setting
” (LSB0) SC-88 map [SC-88MAP]: ON
Data for both this unit/SC-88 (LSB0) SC-88 map [SC-88MAP]: ON
Data for this unit Native map Default setting
For example if you wish to playback GM/GS data using Native map, select the
default map setting.
* Be aware that if you select the CM-64 sound map, all previous settings will be lost.
* If you wish to use the same sounds as the SC-55/55mk II, press [SC-55 MAP] button.
1. l ].
While holding down [SELECT], press INSTRUMENT [l
The display will ask “Init CM-64, Sure?”.
2 1
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
DELAY
Part settings
Tone
Part name Rx.Channel LEVEL PAN REVERB CHORUS KEY SHIFT
(VARIATION/INSTRUMENT NO)
* The names of these sounds are identical to the names on the CM-64, so they differ from what
they are called on this unit.
2. Exclusive data
This unit is not compatible with CM-64's Exclusive data. If CM-64's Exclusive data is
received, this unit's settings will not change. This means that if the song data contains
CM-64's sound data (Exclusive data), playing back that song data will not have the
same result as it would have on the CM-64.
3. Pan
This unit's pan settings are opposite to those of the CM-64. Please reverse the
left/right (L/R) connections of the audio output jacks.
1. r ].
While holding down the [SELECT] button, press KEY SHIFT [r
The display will ask “Set Mode2, Sure?”
2. Press [ALL] button, and this unit will be in Double Module Mode.
To cancel the operation, press [MUTE].
At the left of the parameter names, there will be an indication of either A or B. This indi-
cates whether you are setting parameters for Part Group A or B. The parameters indi-
cated as either A or B can be set independently for Part Groups A or B. Use the PART
[l] [r] buttons to move between groups A and B.
PART INSTRUMENT
100 0
3. To return to Single Module Mode, while holding down the [SELECT] but-
l ]. And press [ALL] button.
ton, press KEY SHIFT [l
To cancel the operation, press [MUTE].
* The selection of Single or Double Module Mode is remembered when the power is turned off.
The system mode will not change even if the power is turned off and then on again.
* Be aware that if you change the operating system mode, the settings of each Part will be initial-
ized (GS Reset).
* In Double Module mode, the screen display will be inverted. To avoid this, select an appropriate
Type setting for Display Type. (p.37)
In Double Module Mode, two groups are provided for the following parameters.
Master Level ...............................................................................................(p.35)
Master Pan .................................................................................................(p.35)
Master KEY SHIFT .....................................................................................(p.35)
Master Tune ...............................................................................................(p.14)
Reverb Type ...............................................................................................(p.52)
Reverb Character .......................................................................................(p.52)
Reverb Pre-LPF (Reverb Pre Lowpass Filter)............................................(p.52)
Reverb Level ..............................................................................................(p.52)
Reverb Time ...............................................................................................(p.52)
Reverb Delay Feedback .............................................................................(p.52)
Chorus Type ...............................................................................................(p.53)
Chorus Pre-LPF (Chorus Pre-Lowpass Filter) ................................................(p.53)
Chorus Level ..............................................................................................(p.53)
Chorus Feedback (Chorus Feedback Level)..............................................(p.53)
Chorus Delay (Chorus Delay Time) ...........................................................(p.53)
Chorus Rate ...............................................................................................(p.53)
Chorus Depth .............................................................................................(p.53)
Chorus Send Level To Reverb ...................................................................(p.53)
Mute Lock ...................................................................................................(p.140)
Rx GM On (General MIDI System On Receive Switch) ............................(p.140)
Rx GS Reset (GS Reset Receive Switch) ..................................................(p.140)
Device ID number.......................................................................................(p.134)
* After the initialization has been performed, the indications in the display for the parameters listed
below will show the factory default settings. In fact, however, the settings will not yet at that point
be at the defaults. They will be placed at the defaults after you turn power on, then off again.
* Even if this unit is initialized for GS/GM, the System parameter settings (p.36) will not be affected.
* Even if the Backup Switch ( p.37) is on, the following procedure will rewrite it to the factory setting.
1. r ].
(For GM) While holding down [SELECT], press PART [r
r ].
(For GS) While holding down [SELECT], press INSTRUMENT [r
The display will ask “Init GM, Sure?” or “Init GS, Sure?”
If you perform this operation in Double Module mode (p.116), the display will ask “Init
GS A, Sure?”. Use INSTRUMENT [l] [r] to specify which module A or B will be ini-
tialized.
2 1GM 1 ALL
PART INSTRUMENT
ALL 1 GS
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
KEY SHIFT MIDI CH
SC-88
MAP
1 DELAY
Chapter 6
■ Connections with your computer
This unit can be controlled by music software running on a personal computer. This
will allow you to create your own songs, and also to select sounds or edit sounds from
the computer display. This type of system is known as a Desk Top Music System
(DTMS). The functions provided by a DTMS differ widely depending on the software, so
it is important that you choose software suited to your needs.
There are two ways to connect this unit to your computer; using the MIDI connectors
or the computer connector. If you use the MIDI connectors, you will need to obtain a
computer interface board (adapter) that has MIDI connectors (such as the Roland Super
MPU, etc.). If you use this unit's computer connector, you can use a special cable to
connect it directly with the computer, but your software must be able to correspond to
the serial port.
If you wish to connect your computer via the MIDI connectors, refer to p.122
(Connecting a computer via the MIDI connectors) for how to make connections. The fol-
lowing explanation will show how to make connections using this unit computer connec-
tor.
Apple Macintosh
Apple Macintosh IBM PC/AT NEC PC-9800
MIDI Mac
PC-2 PC-1
Macintosh IIci
R L R L R L
IBM
Note
The Computer switch will be validated when the power is turned off and then on after the
setting has been made.
* The setting will depend on the type of computer you have and the software you use.
The PC-1 baud rate is 31.25K (bit/sec), and the PC-2 baud rate is 38.4K (bit/sec). Set
the computer switch to the baud rate required by your MIDI application (software).
Carefully read the manual for your software regarding the switch setting.
In general, set the switch to Mac for Macintosh series computers, and to PC-2 for
IBM PC/AT series computers.
3. Connect the other end of the computer cable to this unit's computer con-
nector (COMPUTER).
Caution when using this unit with the IBM PC/AT series
Even if this unit computer connector is connected to your personal computer, it will
not operate correctly if the software (MIDI application) is incompatible. Be sure to use
software that is compatible with the serial port of the personal computer.
In some cases, other computer settings will be necessary, so read the owner's manu-
al for your software careful, and make the appropriate settings before use.
Apple Macintosh
T
OU
DI
MI
IN
Printer Port
MIDI COMPUTER
OUT/THRU IN A IN B
T
MIDI Mac
OU
PC-2 PC-1
Modem Port
DI
MI
IN
Macintosh IIci
R L R L
The setting
INPUT INPUT OUTPUT1 is MIDI
VOLUME
MIDI interface adapter
This unit
90 1
2 3
ADDRESS Roland
A
4 5 6
Super
IN
1 2 3
MPU/AT
MIDI
PORT
A
OUT
B
OUT
MIDI COMPUTER
OUT/THRU IN A IN B
IN
Super MPU
SMPTE
MIDI Mac
PC-2 PC-1
R L R L R L
This unit
Macintosh IIci
MIDI COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) (Front)
* In order for data received at MIDI IN A to be sent to the sound generator section, the Thru func-
tion of the computer software must be turned on. When thru function is turned on, the data
received at MIDI IN A will pass through the computer and be played by the sound generator sec-
tion. When transmitting MIDI Exclusive data from the sound generator section via this unit's
MIDI OUT/THRU connector, it is also necessary for thru function to be on.
* Data received at MIDI IN B will not be sent to the computer connector, but will be passed directly
to the sound generator section.
* The number of sound generator Parts that can be controlled using the computer connector will
depend on the software you are using. This means that if you are using the computer connector,
you will not necessarily be able to play 32 Parts. Carefully read the operating manual for your
software. Also be aware that although this unit allows two connectors MIDI IN A and B to be
used for 32 Part performance, this may impossible to achieve depending on your software.
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) (Front)
* Be aware that when the computer switch located on the back of this unit is set to MIDI, data will
not be exchanged via the computer connector.
* If you wish to use the MIDI IN B located on the front panel, you must make the appropriate set-
tings for IN B Select (p.135).
* With the factory settings, MIDI OUT/THRU is set to function as MIDI OUT. If you wish to use it
as MIDI THRU, set the MIDI OUT/THRU select switch (p.136) to THRU.
* Exclusive data address settings are explained on p.128, 193.
* With the factory settings, MIDI messages received at MIDI IN A are passed to Group A Parts,
and MIDI messages received at MIDI IN B are passed to Group B Parts. In most situations there
is no need to change this, but it is possible to change the MIDI signal flow as shown below
(p.137, 138).
MIDI COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) (Front)
❍ When using another sound source to play data received at the computer connector
In this situation, set MIDI OUT/THRU Select (p.136) to OUT. Computer data received
at the computer connector will be transmitted from this unit MIDI OUT/THRU connector.
MIDI OUT/THRU selection : OUT
MIDI COMPUTER
MIDI IN OUT/THRU
MIDI Sound
Module
MIDI OUT
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
MIDI keyboard Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) This unit
(Front)
* Data received at MIDI IN B will not be passed THRU even if THRU is selected. Regardless of
the Input Mode setting (In mode p.137), data from MIDI IN B will not be THRUed.
Variation numbers correspond to MIDI Bank numbers, and Instrument numbers cor-
respond to MIDI Program numbers.
* MIDI Bank numbers have an upper (MSB) and lower (LSB) part. Each can specify a number 0 -
127, allowing you to specify 128 x 128 = 16384 banks. The upper part of the Bank number cor-
responds to this unit Variation number. The lower part switches between SC-55 map, SC-88
map and Native map. (MIDI Implementation, p.188).
* For the relation between the sound names and program numbers of your MIDI keyboard, refer
to the manual for your MIDI keyboard.
* If you specify a sound number that this unit does not have, a sound will not change. Refer to the
instrument table on p.154 when selecting sounds.
Native map
Variation number
065 User Tone User Tone User Tone User Tone User Tone
064 User Tone User Tone User Tone User Tone User Tone
032
Variation
Syn Harpsi
024 Piano + Str. Instruments
Hard FM EP Harpsi.o 003 Explosion
016 European Pf St.FM EP Harpsi.w 002 Lasergun
008 Piano 1w Detuned EP 2 Couple Hps. 001 Machine Gun
000 Piano 1 E.Piano 2 Harpsichord Clav. 000 Gun Shot Capital
001 006 007 008 128 Instruments
Instrument number
For example if you wish to select the Instrument (Piano3w) with Variation number 8,
Instrument number 3, you would transmit the following data to this unit.
(Expressed in decimal notation.)
1. The value of Control Change 0 : 8 (Bank number (upper) 8; Variation number 8)
2. The value of Control Change 32 : 0
3. Program Change value : 2 (Program number 3 : Instrument number 3)
* Note that the data actually transmitted as the Program number will be one less than the
Program number.
This unit processes the lower part of the bank select message (LSB) as follows (p.188).
If we use the previous example of selecting the Piano3w sound, we would transmit
1. BnH 00H 08H
2. BnH 20H 03H
3. CnH 02H
to this unit, and Piano3w of Native map will be selected. If we transmit BnH 20H 01H in
step 2, the SC-55 map Piano3w will be selected. If we transmit BnH 20H 02H in step 2,
the SC-88 map Piano3w will be selected.
* When SC-55 map is selected, “ " ” symbol will be displayed at the left of the insturument name.
* When SC-88 map is selected, “ ' ” symbol will be displayed at the left of the insturument name.
PART INSTRUMENT
100 0
PART INSTRUMENT
100 0
* Set the note numbers of the rhythm data being played back to match the note numbers of this
unit Drum Set you are using (p.164).
Starting address
Part group B Part group B
40 00 00
Part B1 - B16 Starting address Part B1 - B16
GM/GS 50 00 00 GM/GS
Sound generator Sound generator
MIDI IN B MIDI IN B MIDI IN B MIDI IN B
(Rear) (Front) (Rear) (Front)
Only in the case of Exclusive data, the System parameter Input Mode (p.137) has no effect
on the way in which data is passed from the two MIDI IN connectors to the Parts.
* Be aware that exclusive data will be not transmitted from MIDI OUT connector if the MIDI
OUT/THRU select (p.137) is set to THRU.
Chapter 7
■ About MIDI
MIDI stands for Musical Instrument Digital Interface. ● MIDI channels and multi-timbral
MIDI devices can transmit musically related data
such as performance data or data to select sounds. sound modules
Since MIDI is a world-wide standard, musical data
MIDI transmits a wide variety of performance data
can be sent and received between devices even if
over a single MIDI cable. This is made possible by
they are of different types and were made by differ-
MIDI channels. MIDI channels allow specific data to
ent manufacturers. In the MIDI standard, data
be selected out of a large amount of data. The con-
describing a musical performance such as “play a
cept is similar to the idea of TV channels. By chang-
note” or “press the pedal” are transmitted as MIDI
ing the channel of a TV receiver you can view the
messages.
programs of different stations. By setting the chan-
As long as you are using this unit to simply play
nel of the receiver to match the channel of the
commercially available music data or to provide
transmitter, you can receive only the program you
sound for game software, it is not necessary to
wish to watch. In the same way, MIDI allows you to
know about MIDI. Simply follow the instructions in
receive data only when the channel of the receiver
the manual for your music data playback device
matches the channel of the transmitter.
(MIDI player) or your software.
The explanation that follows will help you use MIDI The cable from the antenna carries the TV signals from many broadcast stations.
to control this unit in greater detail.
Station A
MIDI IN : This connector receives messages MIDI OUT MIDI IN MIDI THRU
* It is possible to use MIDI THRU to connect two or more Since this unit has two MIDI IN connectors, it can
MIDI devices, but in practice the limit is 5 units. This is receive a total of 32 channels simultaneously. By
because as the signal path becomes longer, the signal
using 32 channels you can play ensembles of 32
deteriorates and the messages can no longer be
Parts (p.23). Sound sources such as this unit which
received correctly.
are able to simultaneously play many parts are
* On this unit, MIDI THRU and MIDI OUT share the same
called multi-timbral sound modules. Timbre is a
connector. The MIDI OUT/THRU Select switch (p.136)
word meaning sound.
determines which function the connector will have.
This unit has two types of Parts: Normal Parts and
MIDI
OUT/THRU IN A IN B Drum Parts (p.27). Normal Parts are used to play
melody or bass lines. On GM/GS sound sources,
the Drum Part uses channel 10.
Reverb Send Level (control change number 91) * The values modified using NRPN messages will not be
This message adds a reverb effect to the Part initialized even if Program Change messages etc. are
(Reverb Level p.52). received to select other sounds.
* With the factory settings, this unit will ignore NRPN
Chorus Send Level (control change number 93) messages. After a GS Reset message is received,
This message adds a chorus effect to the Part NRPN messages will be received. You can also turn
(Chorus Level p.53). Rx.NRPN on (NRPN Receive Switch, p.141) either from
the front panel or by using exclusive messages, so that
Delay Send Level (control change number 93) NRPN messages will be received.
This message adds a delay effect to the Part (Delay
Level p.54). ❍ Aftertouch (Channel Pressure only ✩)
Portamento (control change number 65) Aftertouch is a message which conveys the pres-
sure applied to the keyboard after playing a note, so
Portamento Time (control change number 5)
that this information can be used to control various
Portamento Control (control change number 84) aspects of the sound. There are two types of after-
Portamento is an effect that creates a smooth touch message; Polyphonic Key Pressure which is
change in pitch between the previously played note transmitted separately for each note, and Channel
and the newly played note. When a Portamento Key Pressure which is transmitted as one value that
message is received, the portamento effect will be affects all notes on the specified MIDI channel.
turned on or off. Portamento Time controls the
speed of the pitch change. Portamento Control * With the factory settings, Aftertouch messages will have
specifies the Source Note number (the previously no effect when received by this unit. In order for
played note). Aftertouch messages to do something, you need to set
Aftertouch-related parameters. (p.30).
* If you wish to playback Roland SMF music data, be sure that the device ID number is set to 17.
If it is not, playback will not be correct.
* It is not possible to specify the device ID number separately for individual Parts.
100 0
4. l ][r
Use INSTRUMENT[l r ] to modify the device ID number.
5. l ][r
When you finish making settings, simultaneously press both PART[l r]
buttons to end the procedure.
1 2 5 4
PART INSTRUMENT
ALL
LEVEL PAN
MUTE
REVERB CHORUS
SC-55
MAP
3 SC-88
KEY SHIFT MIDI CH
MAP
DELAY
* After modifying the setting of the IN B Sel., OUT/THRU, or In Mode parameters, you must turn
the power on once again. New settings of these parameters become valid when the power is
turned on.
● Procedure
1. u ] and [d
Simultaneously press [u d ].
2. u ] [d
Use [u d ] to select the parameters you wish to set.
PART INSTRUMENT
100 0
3. l ] [r
Use INSTRUMENT [l r ] to set the value.
4. u ] and [d
When you have set the value, simultaneously press [u d ] to end
the procedure.
5. Turn on the power again. (Except when you have selected Rx Sys. Mode.)
PART INSTRUMENT
ALL 3
LEVEL PAN
MUTE
1 REVERB CHORUS
SC-55
MAP
2 SC-88
KEY SHIFT MIDI CH
MAP
4 DELAY
MIDI
OUT/THRU IN A IN B
If THRU is selected, data received at MIDI IN A will be retransmitted from the MIDI
OUT/THRU connector. Data received at MIDI IN B will never be “thru-ed”, regardless of
the THRU setting, and regardless of the setting for In Mode.
If OUT is selected, exclusive data or data received at the computer connector can be
transmitted from the MIDI OUT/THRU connector. (p.107, 123)
MIDI COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) (Front)
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) (Front)
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) (Front)
MIDI COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) (Front)
Standard
MIDI messages received at MIDI IN A are passed to Group A Parts, and MIDI mes-
sages received at MIDI IN B are passed to Group B Parts. Standard is the factory set-
ting.
Merge → A
MIDI messages received at either MIDI IN A or MIDI IN B are sent to Group A Parts.
MIDI messages are not sent to Group B Parts, so they will not sound. For example, you
might use this setting when you wish to play Group A Parts simultaneously from a MIDI
keyboard and from a MIDI sequencer.
Merge → B
This reverses the handling of Merge → A. MIDI messages received at either MIDI IN
A or MIDI IN B are sent to Group B Parts. MIDI messages are not sent to Group A Parts,
so they will not sound.
A only
When using the Roland Super MPU (MIDI Processing Unit: two MIDI OUTs), some
software will transmit the same data to both of this unit's MIDI IN connectors. This will
cause two Parts to sound in unison, causing an unnatural effect. In such a case, do not
use both MIDI INs. Either disconnect one of the MIDI cables, or use the preceding pro-
cedure to set to A only. When A only, data received at MIDI IN B will be ignored.
* Be aware that if the computer switch on the rear panel of this unit is set to either PC-1, PC-2 or
Mac, MIDI data received at MIDI IN A will not be sent to the Parts (the sound generator), but will
be sent through the computer connector to the computer (p.123).
* The data sent from the computer through the computer connector will be treated as received
from MIDI IN A, and will be passed to the various Parts according to the Input Modes setting.
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Standard
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) (Front)
MIDI COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
X-connect
Part group B
(Cross connect)
Part B1 - B16
GM/GS
MIDI IN B Sound generator MIDI IN B
(Rear) (Front)
MIDI COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Merge ->A
Part group B
Part B1 - B16
GM/GS
MIDI IN B Sound generator
MIDI IN B
(Rear) (Front)
MIDI COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Merge ->B
Part group B
Part B1 - B16
GM/GS
MIDI IN B Sound generator MIDI IN B
(Rear) (Front)
MIDI COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
A only
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B MIDI IN B
(Rear) (Front)
● Procedure
2. l ] [r
Simultaneously press both the PART [l r ] buttons.
3. u ] or [d
Press either [u d ] to select the parameter you wish to set.
PART INSTRUMENT
100 0
4. l ] [r
Use the INSTRUMENT [l r ] buttons to set the value.
PART INSTRUMENT
100 0
5. When you finish making settings, simultaneously press both the PART
l ] [r
[l r ] buttons to exit the procedure.
1 2 5
PART INSTRUMENT
ALL
LEVEL PAN
4
MUTE
REVERB CHORUS
3 SC-55
MAP
KEY SHIFT MIDI CH
SC-88
3 MAP
DELAY
* Regardless of the MUTE Lock setting, All Mute (p.35) will not be defeated when GS Reset or
GM System On are received.
When you play the General MIDI Score data, be sure to set the General MIDI System
On Switch to ON and the Exclusive Receiving Switch to ON .
When you play Roland SMF Music data, be sure to set the Device ID number (p.134)
to 17, the GS Reset Receiving Switch to ON .
A01 001_Piano 1
LEVEL PAN
100 0
❍ Rx NRPN (NRPN Receive Switch) On/Off
NRPN (Non-registered Parameter Number p.132) messages allow you to modify vibrato,
filter and envelope values (p.32) via MIDI. If Rx NRPN is on, these sound parameters can
be modified by MIDI messages. If Rx NRPN is off, this will not be possible.
* When GM System On is received, Bank Select Receive Switch and NRPN Receive Switch will
be turned off.
* When GS Reset is received, Bank Select Receive Switch and NRPN Receive Switch will be
turned on.
● Procedure
2. l ] [r
Simultaneously press both the PART [l r ] buttons.
3. l ] [r
Use PART [l r ] to select the Part whose setting you wish to modify.
4. u ] or [d
Press [u d ] to select the parameters you wish to set.
PART INSTRUMENT
100 0
5. l ] [r
Use INSTRUMENT [l r ] to turn on or off.
6. When you finish making settings, simultaneously press both the PART
l ] [r
[l r ] buttons to end the procedure.
1 2 3 6
PART INSTRUMENT
ALL 5
LEVEL PAN
MUTE
REVERB CHORUS
4 SC-55
MAP
KEY SHIFT MIDI CH
SC-88
4 MAP
DELAY
1. The wrong Variation number was selected ● How to use a Part other than Part 10 as a
When a Variation number for which sounds do not exist is Drum Part, so that two Drum Sets can be
selected on this unit, the display will show a message of No used simultaneously
INSTRUMENT (or for the Drum Part, No DRUM SET). Even if
the relevant Part is not displayed, this message will be dis- ❍ About the Part mode
played briefly when any Part receives such data. Each Part 1--16 can be used either for normal sounds (Normal
The data which specifies sounds is usually placed in the begin- Part) or for a drum set (Drum Part). This selection is made by
ning of the song data, so check whether this message appears the Part Mode setting. (p.27)
when the song data starts. If this message appears, it is possi- The mode of a Drum Part can be either Drum1 or Drum2.
ble that a control change Bank Select message (or for the Since the same Drum Set will automatically be selected for
Drum Part, a program change) within the song is incorrect. Parts that have the same Part Mode, this means that up to 2
(p.126) Refer to the instrument list (p.154), and modify the data types of drum set can be used simultaneously.
value so that an existing sound is selected. For example if you set the Part Mode of Part 10 and Part 11
respectively to Drum1 and Drum2, you could select STAN-
2. The wrong sound map was selected DARD1 Set for Part 10 and JAZZ Set for Part 11. If the Part
On this unit, the lower byte (LSB) of a control change Bank Mode of both Parts 10 and 11 were set to Drum1, selecting
Select message (control change 32) can be used to switch STANDARD1 Set for Part 10 would automatically select
sound maps (p.126). STANDARD1 Set for Part 11 as well.
Control Change 32 values
00: The map selected by the panel buttons will be used. ❍ Settings via MIDI
01: The SC-55 map will be selected. To set the Part Mode using MIDI messages, you need to use
02: The SC-88 map will be selected. system exclusive messages.
03: The Native map will be selected. For example if you wish to set the Part Mode of Part 11 to
If values other than these are transmitted to this unit, a map for Drum2, transmit the following message. (p.197)
which this unit has no sounds will be selected, so a message F0 41 10 42 12 40 1A 15 02 0F F7
of No INSTRUMENT will appear. In the case of the SC- 10 : Device ID (17)
55/155/55mkII, the LSB of this Bank Select message is 40 1A 15 : Address (USE FOR RHYTHM PART of Part 11)
ignored, so sound selection will not be affected regardless of 02 : Data (Part Mode Drum2)
the value that is transmitted. However since Bank Select mes- To select a Drum Set after setting the Part Mode, transmit a
sages are used as a pair of upper and lower values (MSB and program change to Part 11.
LSB), it is best to input 00 as the lower value (LSB) in your
song data. ● Using Aftertouch
First connect a device that is able to transmit aftertouch mes-
● Using screen display data for the SC-55 sages to this unit. Be aware that some MIDI keyboards are not
series able to transmit aftertouch messages.
When this unit receives aftertouch messages, the way in which
❍ About screen display data it responds will depend on its settings. With the factory settings
The level indicator area in the center of the SC-55/55mkII/SC- or immediately after this unit has been initialized by a GS
88/VL/Pro display (bar display) is able to display 16 x 16 dot Reset etc., aftertouch messages will have no effect, so you will
graphics that are transmitted to it as exclusive messages. By need to change the settings if you want aftertouch to do some-
transmitting this data together with the song data, you can thing.
make the display change as the song progresses. Aftertouch parameters are divided into the following two
The SC-88/VL/Pro can hold 10 pages of display data. groups.
Exclusive messages can be used to display a specific page, • Channel aftertouch (CAf):
and to adjust the duration for which each page will be dis- These messages apply an effect to the entire Part of a
played (p.193). given channel. For example if you hold down a "C-E-
Also, text can be displayed in the INSTRUMENT display area, G" chord and then press strongly on just the "C" note,
allowing song titles or lyrics to be displayed. the effect will apply to all notes "C-E-G."
Even display data for the SC-55/55mkII can be used without • Polyphonic aftertouch (PAf):
change to produce the same display. In this case, the data will These messages apply an effect independently for
be displayed as the first page of the 10 pages. each note number. For example if you hold down a "C-
E-G" chord and then press strongly on just the "C"
note, the effect will apply only to the "C" note.
Of the Channel Aftertouch parameters, the following seven can
be set from the panel (p.30).
❍ Equalizer
The equalizer modifies the tonal character of the sound. You
can specify whether or not the sound of a Part will be passed
through the equalizer; i.e., turn the equalizer on/off. Settings
are made using exclusive messages, not control change mes-
sages.
Appendix
■ Troubleshooting............................................146
■ If a message appears...................................148
■ Computer cable wiring diagrams..................149
■ Parameter list and operations ......................150
■ Instrument list ...............................................154
■ Drum set list .................................................163
■ Effect list.......................................................176
■ Effect data table ...........................................183
■ Preset Patch list ...........................................186
■ MIDI implementation ....................................188
■ MIDI Implementation Chart ..........................209
■ INDEX ..........................................................210
Chapter 8
■ Specifications ...............................................212
■ Troubleshooting
If the this unit does not function in the way you expect, first check the following points. If
this does not resolve the problem, consult your dealer or a nearby Roland Service
Station (listed at the end of this manual).
* If a message appears during operation, consult the following section "If a message appears."
* If performance is incorrect when playing back song data carrying the GM/GS logo, check the fol-
lowing points.
• That the Device ID is set to 17 (p.134)
• That the GM System On / GS Reset Receive Switch (p.140) is turned on
The above settings are made when this unit is shipped from the factory.
● No sound
• Is the power turned on for the other devices connected to the this unit?
• Is the volume knob turned all the way down?
• Have you incorrectly connected the MIDI IN and OUT connectors? (p.8)
• Can you hear sound through headphones? (Preview the sound p.11) If you can hear
sound through headphones, the problem may be that the audio cable transmitting the
sound to the other devices is broken or incorrectly connected, or that there is a prob-
lem with your mixer/amp/speaker system.
• Do the bar indicators in the display move?
(1) If the bar indicators are moving
This unit is receiving MIDI data correctly. Check the volume knob position and the
cable connections once again.
(2) If the bar indicators are not moving
Is the lowest dot in the bar display turned off?
Turn on the [ALL] button indicator. If all dots are off, the All Mute function is on. Turn
off the All Mute function. (p.34)
Turn off the [ALL] button indicator. If some of the dots are off, the Part Mute function
is on. Turn off the Part Mute function. (p.25)
• Is the overall volume for all parts turned down? (p.34)
• Has the Expression pedal etc. on a connected MIDI device turned the volume down?
• Are the settings for the OUTPUT1,2 jacks correct? (p.29, 38)
• Is the rear panel Computer switch set to the correct position for the software you are
using? (p.120) After changing the position of the Computer switch you must turn power
of this unit on.
● Pitch is incorrect
• Is the pitch of a specific Part incorrect? (p.28)
• Is the pitch of all Parts incorrect by a semitone or more? (p.34)
• Is the pitch of a specific Part incorrect by a semitone or more? (p.25)
• Has a MIDI Pitch Bend message been received to change the pitch? Return the pitch
bend lever or wheel to the central position. Or, transmit a Pitch Bend message with the
central value (40 00H).
● Sound is wrong
• Have you selected another sound after modifying sound parameter settings (filter,
etc.)? Restore all sound parameter settings to a value of 0. (p.31)
● MIDI sound sources connected to this unit are not played from a comput-
er or sequencer
• Music data received at this unit Computer connector is transmitted from the MIDI
OUT/THRU connector, but you need to make the following settings. (p.120, 136)
* Set the Computer switch to PC-1, PC-2 or Mac depending on your software
* Set MIDI OUT/THRU Select switch to OUT
• MIDI data received at MIDI IN A is transmitted from the MIDI OUT/THRU connector,
but you need to make the following settings (p.120, 136)
* Set the Computer switch to MIDI
* Set the MIDI OUT/THRU Select switch to THRU
* After changing the setting for IN B Sel., OUT/THRU, or In Mode, the power must be turned on
again. These settings will take effect the next time the power is turned on.
Battery Low
Cause : The memory backup battery inside this unit has run down.
Action : Consult a nearby Roland Service Station.
No INSTRUMENT
-------------
Cause : A sound (Instrument) which this unit does not have has been selected.
Action : The previously selected sound name will be displayed, and that sound will
be heard. Carefully refer to the tables on p.154 to 162, and specify the cor-
rect bank number and program number.
No DRUM SET
Cause : A Drum Set which this unit does not have has been selected.
Action : The previously selected Drum Set name will be displayed, and that set will
sound.
No PATCH
Cause : A Patch which this unit does not have has been selected.
Actcion : The previously selected Patch name will be displayed, and that Patch will
sound.
HSKo 1 7 RTS
D-sub, 9-pin, female
HSKi 2 8 CTS 5 1
TXD- 3 3 TXD
GND 4 5 GND
3 4 5 RXD- 5 2 RXD
9 6
1 2
(Notes)...: continue to the next step [A]*[B]: simultaneously press both buttons [A] and [B]
Boldface indicates the factory setting value. [A]+[B]: while holding button [A], press button [B]
*: Parameters which can be set in a Patch (p.108) +: Parameters which can be transmitted as Individual data (p.39)
● Effects
System Effects Reverb Type + * Room1, 2, 3, [ALL]lit...PART[l]*[r]...[u][d]... INSTRUMENT[l][r]:set value P.51
Hall1, 2, Plate, [SELECT]+[u][d]: Parameter jump
Delay, Panning Delay
Rev Charac. + * 0-4-7
Rev Pre-LPF + * 0-7
Rev Level + * 0 - 64 - 127
Rev Time + * 0 - 64 - 127
Rev Delay Fb + * 0 - 127
Rev Pre Delay T + * 0 - 127(ms)
Chorus Type + * Chorus1, 2, 3, 4,
Feedback Chorus, Flanger,
Short Delay, Short Delay(FB)
Cho Pre-LPF + * 0-7
Cho Level + * 0 - 64 - 127
Cho Feedback + * 0 - 8 - 127
Cho Delay + * 0 - 80 - 127
Cho Rate + * 0 - 3 - 127
Cho Depth + * 0 - 19 - 127
Cho→Rev + * 0 - 127
Cho→Dly + * 0 - 127
Delay Type + * Delay1, 2, 3, 4,
Pan Delay1, 2, 3, 4,
Delay To Reverb, Pan Repeat
Dly Pre-LPF + * 0-7
Dly Time C + * 0.1 - 340 - 1000(ms)
Dly T Ratio L + * 4 - 500(%)
Dly T Ratio R + * 4 - 500(%)
Dly Level C + * 0 - 127
Dly Level L + * 0 - 127
Dly Level R + * 0 - 127
Dly Level + * 0 - 64 - 127
Dly Fback + * -64 - +16 - +63
Dly→Rev + * 0 - 127
Equalizer Low Freq + * 200, 400 [ALL]lit...[SELECT]... P.48
High Freq + * 3K, 6K EFX TYPE[l][r]:select Gain/Frequency...
Low Gain + * -12 - 0 - +12 EFX PARAM[l][r],EFX VALUE[l][r]:set value...[SELECT]:end
High Gain + * -12 - 0 - +12
x x
Insertion Effects Type + * 0 - 64,1 - 64 [EFX]...EFX TYPE[l][r] P.56
Parameter + * --- [EFX]...EFX PARAM[l][r]... EFX VALUE[l][r]:set value
EFX C.Src1/2 + * Off,CC1 - 95,CAf,Bend [ALL]lit...PART[l]*[r]...[u][d]... INSTRUMENT[l][r]:set value P.92
EFX C.Dep1/2 + * -100 - 0 - +100 [SELECT]+[u][d]: Parameter jump
● User edit
User Instrument Edit [ALL]dark...INSTRUMENT[l][r]:select an Instrument P.96
[USER INST]*[SELECT]:the indicator light red...[SELECT]...
EFX TYPE[l][r], EFX PARAM[l][r], EFX VALUE[l][r]:set value
Store [USER INST]*[SELECT]...INSTRUMENT[l][r]:set Instrument number... P.98
INSTRUMENT[l]*[r]...INSTRUMENT[l][r]:set Variation number...
[ALL]:execute, [MUTE]:cancel...[USER INST]:end
User Patch Change the Patch name [ALL]lit...PAN[r]*CHORUS[r]...PART[l][r]:move cursor, INSTRUMENT[l][r]:select character and symbols, P.100
[ALL]:A→a→A , [MUTE]:Space, [u]:0, [d]:&→(→&...PAN[r]*CHORUS[r]:end
Store [ALL]lit...[USER INST]*[SELECT]...INSTRUMENT[l][r]:set Patch number... P.101
[ALL]:execute, [MUTE]:cancel
User Effect Store [EFX]:the indicator light orange...[EFX]*[ON/OFF]...INSTRUMENT[l][r]:set Effect number P.99
[ALL]:execute, [MUTE]:cancel
User Drum Change the Set name [ALL]dark...[SELECT]*EFX TYPE[l]...PAN[r]*CHORUS[r]... P.102
PART[l][r]:move cursor, INSTRUMENT[l][r]:select character and symbols,
[ALL]:A→a→A , [MUTE]:Space, [u]:0, [d]:&→(→&...PAN[r]*CHORUS[r]:end
Store an Instrument [SELECT]*EFX TYPE[l]...[USER INST]*[SELECT]... P.104
INSTRUMENT[l][r]:set Drum Set number...
INSTRUMENT[l]*[r]...INSTRUMENT[l][r]:set key name...
[ALL]:execute, [MUTE]:cancel
Store a Set [SELECT]*EFX TYPE[l]...EFX VALUE[l]*[r]...INSTRUMENT[l][r]:set Drum Set number... P.105
[ALL]:execute, [MUTE]:cancel
● MIDI-related
MIDI CH * A01 - A16, A-- PART[l][r]...MIDI CH[l][r] P.22
*1 B01 - B16, B-- KEY SHIFT[r]*MIDI CH[l]: A, B select
IN B Sel. Rear, Front [u]*[d]...[u][d]... INSTRUMENT[l][r]:set value P.135
OUT/THRU OUT, THRU * Setting becomes valid when the power is turned on
In Mode Standard, Xconnect
Merge→A, Merge→B, A only
Rx Sys Mode Off, On
Device ID 1 - 17 - 32 [ALL]lit...PART[l]*[r]...[u][d]... INSTRUMENT[l][r]:set value P.134
Rx GM On Off, On [SELECT]+[u][d]: Parameter jump P.139
Rx GS Reset Off, On
Rx Bank Sel + * Off, On [ALL]dark...PART[l]*[r]...[u][d]... INSTRUMENT[l][r]:set value P.141
Rx NRPN + * Off, On [SELECT]+[u][d]: Parameter jump
Send a Bulk dump All,All-U,U.INST,U.DRUM [ALL]lit...INSTRUMENT[l]*[r]...INSTRUMENT[l][r] P.107
U.EFX,U.Patch,GS A,GS B [ALL]: execute, [MUTE]: cancel
Send an Individual data View Parameter...INSTRUMENT[l]*[r] P.108
View Parameter of Insertion Effect...EFX VALUE[l]*[r]
● System functions
Preview Note C-1 - A4 - G9 [u]*[d]...[u][d]... INSTRUMENT[l][r]:set value P.36
Preview Velocity 0 - 100 - 127
Display Type Type1 - 8
Peak Hold Off, Type1 - 3
LCD Contrast 1 - 8 - 16
Backup Off, On
Sys OUT Mode Sel/Fix
Assign Lock Off, On
P.Load Init Off, On
(Notes)...: continue to the next step [A]*[B]: simultaneously press both buttons [A] and [B]
Boldface indicates the factory setting value. [A]+[B]: while holding button [A], press button [B]
*: Parameters which can be set in a Patch (p.108) +: Parameters which can be transmitted as Individual data (p.39)
*1: A distinction between Group A and B of MIDI channels will not be stored in a Patch. The MIDI channel will be saved as channel
“A**” of Group A.
003 Anklung Pad 2 ----- ----- 001 Echo Bell 2# Echo Bell 2* Echo Bell 2
004 Rattle Pad 2 ----- ----- 002 Echo Pan 2# Echo Pan 2* Echo Pan 2
008 Clavi Pad 2# Clavi Pad 2 ----- 003 Echo Pan 2 2# Echo Pan 2 2 -----
098 000 Soundtrack 2# Soundtrack 2* Soundtrack 2 004 Big Panner 2# Big Panner 2 -----
001 Ancestral 2# Ancestral 2 ----- 005 Reso Panner 2# Reso Panner 2 -----
002 Prologue 2# Prologue 2 ----- 006 Water Piano 2# Water Piano 2 -----
003 Prologue 2 2 ----- ----- 008 Pan Sequence 2 ----- -----
004 Hols Strings 2 ----- ----- 009 Aqua 2 ----- -----
008 Rave 2# Rave 2 ----- 104 000 Star Theme 2# Star Theme 2* Star Theme 2
099 000 Crystal 2# Crystal 2* Crystal 2 001 Star Theme 2 2# StarTheme 2 2 -----
001 Syn Mallet 1# Syn Mallet 1* Syn Mallet 1 008 Dream Pad 2 ----- -----
002 Soft Crystal 2# SoftCrystal 2 ----- 009 Silky Pad 2 ----- -----
003 Round Glock 2# Round Glock 2 ----- 016 New Century 1 ----- -----
004 Loud Glock 2# Loud Glock 2 ----- 017 7th Atmos. 2 ----- -----
PC10 Hip-Hop
PC 11 JUNGLE
PC 12 TECHNO
PC 25 ELECTRONIC
PC 26 TR-808
PC1 STANDARD 1 PC 27 DANCE
PC2 STANDARD 2 PC 28 CR-78
PC3 STANDARD 3 PC 29 TR-606
PC9 ROOM PC 30 TR-707 PC 33 JAZZ
PC 17 POWER PC 31 TR-909 PC 41 BRUSH PC 49 ORCHESTRA PC 51 KICK & SNARE
C-1 0 [88] Standard 1 Kick 1 [88] Electric Kick 2 ← ← ---
1 [88] Standard 1 Kick 2 [88] Electric Kick 1 * ← ← ---
2 [88] Standard 2 Kick 1 CR-78 Kick 1 ← ← ---
3 [88] Standard 2 Kick 2 CR-78 Kick 2 ← ← ---
4 [55] Kick Drum 1 TR-606 Kick1 ← ← ---
[55] Kick Drum 2 TR-707 Kick 1 ← ← ---
5
6 [88] Jazz Kick 1 [55] TR-808 Kick ← ← ---
7 [88] Jazz Kick 2 [88] TR-808 Kick ← ← ---
8 [88] Room Kick 1 TR-808 Kick 2 ← ← ---
9 [88] Room Kick 2 [88] TR-909 Kick ← ← ---
10 [88] Power Kick 1 [88] Dance Kick ← ← ---
11
[88] Power Kick 2 Hip-Hop Kick 2 ← ← ---
C0 12 [88] Electric Kick 2 TR-909 Kick 1 * ← ← ---
13 [88] Electric Kick 1 * Hip-Hop Kick 3 ← ← ---
14 [88] TR-808 Kick Jungle Kick 1 ← ← ---
15 [88] TR-909 Kick Techno Kick 1 ← ← ---
16 [88] Dance Kick Bounce Kick ← ← ---
Voice One ← ← ← ---
17
18 Voice Two ← ← ← ---
19 Voice Three ← ← ← ---
: : : : :
: : : : :
97 [88] Standard 1 Snare1 Techno Hit --- Applause 2 * Jungle Snare 1
98 [88] Standard 1 Snare 2 Philly Hit * --- Small Club 1 * Jungle Snare 2
99 [88] Standard 2 Snare 1 Impact Hit * --- [55] Timpani D# Techno Snare 1
100 [88] Standard 2 Snare 2 Lo-Fi Rave * [88] Brush Tap 1 [55] Timpani E Techno Snare 2
101 [55] Snare Drum 2 Bam Hit [88] Brush Tap 2 [55] Timpani F House Snare 2
102 Standard 1 Snare 1 Bim Hit [88] Brush Slap 1 [55] Timpani F# CR-78 Snare 1
103 Standard 1 Snare 2 Tape Rewind [88] Brush Slap 2 [55] Timpani G CR-78 Snare 2
104 Standard 1 Snare 3 Phonograph Noise [88] Brush Slap 3 [55] Timpani G# TR-606 Snare 1
105 [88] Jazz Snare 1 [88] Power Snare 1 [88] Brush Swirl 1 [55] Timpani A TR-606 Snare 2
106 [88] Jazz Snare 2 [88] Dance Snare 1 [88] Brush Swirl 2 [55] Timpani A# TR-707 Snare 1
107 [88] Room Snare 1 [88] Dance Snare 2 [88] Brush Long Swirl [55] Timpani B TR-707 Snare 2
C8 108 [88] Room Snare 2 [88] Disco Snare [88] Jazz Snare 1 [55] Timpani c Standard 3 Snare 2
109 [88] Power Snare 1 [88] Electric Snare 2 [88] Jazz Snare 2 [55] Timpani c# TR-808 Snare 2
110 [88] Power Snare 2 [55] Electric Snare [88] Standard 1 Snare1 [55] Timpani d TR-909 Snare 1
111 [55] Gated Snare [88] Electric Snare 3 * [88] Standard 1 Snare2 [55] Timpani d# TR-909 Snare 2
112 [88] Dance Snare 1 TR-606 Snare 2 [88] Standard 2 Snare1 [55] Timpani e ---
113 [88] Dance Snare 2 TR-707 Snare 1 [88] Standard 2 Snare2 [55] Timpani f ---
114 [88] Disco Snare [88] TR-808 Snare 2 [55] Snare Drum 2 --- ---
115 [88] Electric Snare 2 [88] TR-808 Snare 1 * Standard 1 Snare 1 --- ---
116 [55] Electric Snare TR-808 Snare 2 Standard 1 Snare 2 --- ---
117 [88] Electric Snare 3 * [88] TR-909 Snare 1 Standard 1 Snare 3 --- ---
118 TR-707 Snare 1 [88] TR-909 Snare 2 * [88] Room Snare 1 --- ---
119 [88] TR-808 Snare 1 TR-909 Snare 1 [88] Room Snare 2 --- ---
C9 120 [88] TR-808 Snare 2 * TR-909 Snare 2 [88] Power Snare 1 --- ---
121 [88] TR-909 Snare 1 Rap Snare [88] Power Snare 2 --- ---
122 [88] TR-909 Snare 2 * Jungle Snare [88] Gated Snare --- ---
123 Rap Snare House Snare 1 [88] Dance Snare 1 --- ---
124 Jungle Snare 1 [88] House Snare * [88] Dance Snare 2 --- ---
125 House Snare 1 House Snare 2 [88] Disco Snare --- ---
126 [88] House Snare * Voice Tah [88] Electric Snare 2 --- ---
127 House Snare 2 [88] Slappy * [88] Electric Snare 3 * --- ---
PC : Program Number (Drum Set Number) ← : Same as the percussion sound of "STANDARD1"(PC1). [88] : Same as the percussion sound of SC-88
--- : No sound [EXC] : Percussion sound of the same number will not be heard at the [55] : Same as the percussion sound of SC-55
Note Number
* : Tones which are created using two voices same time.
PC : Program Number (Drum Set Number) ← : Same as the percussion sound of "STANDARD"(PC1). [88] : Same as the percussion sound of SC-88
--- : No sound [EXC] : Percussion sound of the same number will not be heard at the [55] : Same as the percussion sound of SC-55
Note Number : Tones which are created using two voices same time.
*
+: Effect control 1 can be used to modify the value (p.92) The correspondence between setting values and hexadeci-
mal values for items in the Value column indicated with "*" is
#: Effect control 2 can be used to modify the value (p.92)
shown in the "Effect Data Table" (p. 183).
MSB/LSB: Indicates the ** portion of the following exclusive mes-
*1 Pre Delay Time *8 HF Damp
sages. (p.196) (hexadecimal notation)
*2 Delay Time 1 *9 Cutoff Freq
For Effect Type (data section)
*3 Delay Time 2 *10 EQ Freq
F0 41 dev 42 12 40 03 00 ** ** sum F7 *4 Delay Time 3 *11 LPF
For Effect Parameters (LSB part of address) *5 Delay Time 4 *12 Manual
F0 41 dev 42 12 40 03 ** data sum F7 *6 Rate 1 *13 Azimuth
(dev: device ID, sum: checksum) *7 Rate 2 *14 Accl
This unit implements additional functionality and parameters over and above the ❍ Modulation (Controller number 1)
SC-88, which itself was an expansion of the GS sound source format. These func- Status 2nd byte 3rd byte
tions and parameters are marked by a [Pro] symbol. If MIDI messages marked by a BnH 01H vvH
[Pro] symbol are transmitted to another GS format sound source or to the SC-88,
those messages may not be recognized. Also, functions and parameters which were n = MIDI channel number : 0H-FH (ch.1-ch.16)
added to the SC-88 over and above previous GS format sound sources are marked vv = Modulation depth : 00H-7FH (0-127)
by an [88] symbol.
* Not received when Rx.MODULATION = OFF. (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial
Section 1. Receive data settings, this is Pitch Modulation Depth.
❍ Soft (Controller number 67) * NRPN can be received when Rx.NRPN = ON. "Rx.NRPN" is set to OFF by power-
Status 2nd byte 3rd byte on reset or by receiving "Turn General MIDI System On," and it is set to ON by "GS
BnH 43H vvH RESET."
* The value set by NRPN will not be reset even if Program Change or Reset All
n = MIDI channel number : 0H-FH (ch.1-ch.16) Controllers is received.
vv = Control value : 00H-7FH (0-127) 0-63 = OFF, 64-127 = ON
**NRPN**
* Not received when Rx.SOFT = OFF. (Initial value is ON) The NRPN (Non Registered Parameter Number) message allows an extended
range of control changes to be used. On this unit, NRPN messages can be used to
❍ Portamento control (Controller number 84) modify sound parameters etc.
Status 2nd byte 3rd byte To use these messages, you must first use NRPN messages (Controller number 98
BnH 54H kkH and 99, their order does not matter) to specify the parameter to be controlled, and
then use Data Entry messages to specify the value of the specified parameter. Once
n = MIDI channel number : 0H-FH (ch.1-ch.16) an NRPN parameter has been specified, all Data Entry messages received on that
kk = source note number : 00H-7FH (0-127) channel will modify the value of that parameter. To prevent accidents, it is recom-
mended that you set RPN Null (RPN Number = 7FH/7FH) when you have finished
* A Note-on received immediately after a Portamento Control message will change setting the value of the desired parameter. Refer to Section 5. Supplementary mate-
continuously in pitch, starting from the pitch of the Source Note Number. rial "Examples of actual MIDI messages" <Example 4> (page 207). On this unit,
* If a voice is already sounding for a note number identical to the Source Note Data entry LSB (Controller number 38) of NRPN is ignored, so it is no problem to
Number, this voice will continue sounding (i.e., legato) and will, when the next Note- send Data entry MSB (Controller number 6) only (without Data entry LSB).
on is received, smoothly change to the pitch of that Note-on.
* The rate of the pitch change caused by Portamento Control is determined by the
Portamento Time value. On this unit, NRPN can be used to modify the following parameters.
* Not received when Rx.RPN = OFF. (Initial value is ON) * When this message is received, all currently-sounding notes on the corresponding
* The value specified by RPN will not be reset even by messages such as Program channel will be turned off immediately.
Change or Reset All Controller.
● Reset All Controllers (Controller number 121)
**RPN** Status 2nd byte 3rd byte
The RPN (Registered Parameter Number) messages are expanded control BnH 79H 00H
changes, and each function of an RPN is described by the MIDI Standard.
To use these messages, you must first use RPN (Controller number 100 and 110, n = MIDI channel number : 0H-FH (ch.1-ch.16)
their order does not matter) to specify the parameter to be controlled, and then use
Data Entry messages (Controller number 6, 38) to specify the value of the specified * When this message is received, the following controllers will be set to their reset
parameter. Once an RPN parameter has been specified, all Data Entry messages values.
received on that channel will modify the value of that parameter. To prevent acci-
dents, it is recommended that you set RPN Null (RPN Number = 7FH/7FH) when Controller Reset value
you have finished setting the value of the desired parameter.Refer to Section 5. Pitch Bend Change ±0 (center)
"Examples of actual MIDI messages" <Example 4> (page 207). Polyphonic Key Pressure 0 (off)
Channel Pressure 0 (off)
On this unit, RPN can be used to modify the following parameters. Modulation 0 (off)
Expression 127 (max)
RPN Data entry Hold 1 0 (off)
MSB LSB MSB LSB Explanation Portamento 0 (off)
00H 00H mmH --- Pitch Bend Sensitivity Sostenuto 0 (off)
mm: 00H-18H (0-24 semitones), Soft 0 (off)
Initial Value = 02H (2 semitones) RPN unset; previously set data will not change
ll: ignored (processed as 00H) NRPN unset; previously set data will not change
specify up to 2 octaves in semitone steps
00H 01H mmH llH Master Fine Tuning ● All Notes Off (Controller number 123)
mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.99 cents), Status 2nd byte 3rd byte
Initial Value = 40 00H (± 0 cent) BnH 7BH 00H
Refer to 5. Supplementary material, "About tuning" (page 208).
00H 02H mmH --- Master Coarse Tuning n = MIDI channel number : 0H-FH (ch.1-ch.16)
mm: 28H-40H-58H (-24 - 0 - +24 semitones),
Initial Value = 40H (±0 semitone) * When All Notes Off is received, all notes on the corresponding channel will be
ll: ignored (processed as 00H) turned off. However if Hold 1 or Sostenuto is ON, the sound will be continued until
7FH 7FH --- --- RPN null these are turned off.
Set condition where RPN and NRPN are unspecified. The
data entry messages after set RPN null will be ignored. (No ● OMNI OFF (Controller number 124)
Data entry messages are required after RPN null). Status 2nd byte 3rd byte
Settings already made will not change. BnH 7CH 00H
mm, ll: ignored
n = MIDI channel number : 0H-FH (ch.1-ch.16)
● Program Change
Status 2nd byte * The same processing will be carried out as when All Notes Off is received.
CnH ppH
● OMNI ON (Controller number 125)
n = MIDI channel number : 0H-FH (ch.1-ch.16) Status 2nd byte 3rd byte
pp = Program number : 00H-7FH (prog.1-prog.128) BnH 7DH 00H
* Not received when Rx.PROGRAM CHANGE = OFF. (Initial value is ON) n = MIDI channel number : 0H-FH (ch.1-ch.16)
* After a Program Change message is received, the sound will change beginning
with the next Note-on. Voices already sounding when the Program Change mes- * The same processing will be carried out as when All Note Off is received.OMNI ON
sage was received will not be affected. will not be turned on.
* For Drum Parts, Program Change message will not be received on lower byte of
the bank numbers (the value of Control Number 0 is other than 0 (00H)). ● MONO (Controller number 126)
Status 2nd byte 3rd byte
● Channel Pressure BnH 7EH mmH
Status 2nd byte
DnH vvH n = MIDI channel number : 0H-FH (ch.1-ch.16)
mm = mono number : 00H-10H (0-16)
n = MIDI channel number : 0H-FH (ch.1-ch.16)
vv = Channel Pressure : 00H-7FH (0-127) * The same processing will be carried out as when All Sounds Off and All Notes Off
is received, and the corresponding channel will be set to Mode 4 (M = 1) regardless
* Not received when Rx.CH PRESSURE (CAf) = OFF. (Initial value is ON) of the value of "mono number."
* The resulting effect is determined by System Exclusive messages. With the initial
settings there will be no effect. ● POLY (Controller number 127)
Status 2nd byte 3rd byte
● Pitch Bend Change BnH 7FH 00H
Status 2nd byte 3rd byte
EnH llH mmH n = MIDI channel number : 0H-FH (ch.1-ch.16)
n = MIDI channel number : 0H-FH (ch.1-ch.16) * The same processing will be carried out as when All Sounds Off and All Notes Off
mm, ll = Pitch Bend value : 00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191) is received, and the corresponding channel will be set to Mode 3.
Byte Explanation
■ System Exclusive Message F0H Exclusive status
Status Data byte Status 41H ID number (Roland)
F0H iiH, ddH, ......,eeH F7H dev Device ID (dev: 00H - 1FH (1 - 32) Initial value is 10H(17))
42H Model ID (GS)
F0H : System Exclusive Message status 12H Command ID (DT1)
ii = ID number : an ID number (manufacturer ID) to indicate the 00H Address MSB
manufacturer whose Exclusive message this 00H Address
is. Roland's manufacturer ID is 41H. 7FH Address LSB
ID numbers 7EH and 7FH are extensions of ddH Data 00H (MODE-1), 01H (MODE-2)
the MIDI standard; Universal Non-realtime sumH Checksum 01H (MODE-1), 00H (MODE-2)
Messages (7EH) and Universal Realtime F7H EOX (End Of Exclusive)
Messages (7FH).
dd,...,ee = data : 00H-7FH (0-127) * When this message is received, Rx.NRPN will be set ON.
F7H : EOX (End Of Exclusive) * This message will not be received when Rx.GS Reset = OFF (page 139) or Rx.Sys
Mode = OFF (page 135).
The System Exclusive Messages received by this unit are; messages related to * There must be an interval of at least 50 ms between this message and the next.
mode settings, Universal Realtime System Exclusive messages, Data Requests
(RQ1), and Data Set (DT1). ● Universal Realtime System Exclusive Messages
* When this message is received, Rx.BANK SELECT will be OFF and Rx.NRPN will * The "dev" is own device number or 7FH (Broadcast)
be OFF.
* This message will not be received when Rx.GM On = OFF (page 139). ● Data transmission
* There must be an interval of at least 50 ms between this message and the next This unit can use Exclusive messages to transmit internal settings to other devices.
message. There are two types of Exclusive data transmission; Individual Parameter
Transmission (page 193) in which single parameters are transmitted one by one,
❍ GS reset and Bulk Dump Transmission (page 205) in which a large amount of data is trans-
GS Reset is a command message that resets the internal settings of a device to the mitted at once.
GS initial state. This message appears at the beginning of GS music data, and a GS The exclusive message used when transmitting GS format data has a model ID of
device that receives this message will automatically be set to the proper state to cor- 42H and a device ID of 10H. (This unit allows you to change the Device ID setting.)
rectly playback GS music data. If this unit is in MODE-1 (single module mode) all 32
Parts will be initialized. If in MODE-2 (double module mode), only the corresponding ❍ Request data 1 RQ1 (11H)
16 Parts will be initialized. In MODE-2 if the receiving MIDI connector for each Part This message requests the other device to send data. The Address and Size deter-
has been changed, this may affect playback from the other MIDI connector. In this mine the type and amount of data to be sent. There are two types of request;
case, first perform initialization (page 118) before using this command. Individual Parameter Request which requests data for an individual parameter, and
Bulk Dump Request which requests a large amount of data at once. In either case,
Status Data byte Status the "Data Request 1 (RQ1)" message format is used, and the Address and Size
F0H 41H, dev, 42H, 12H, 40H, 00H, 7FH, 00H, 41H F7H included in the message determine the type and amount of data that is desired.
For Individual Parameter Request, refer to "3. Individual Parameter Transmission"
Byte Explanation (page 193).
F0H Exclusive status For Bulk Dump Request, refer to "4. Bulk Dump" (page 205).
41H ID number (Roland) When a Data Request message is received, if the device is ready to transmit data
dev Device ID (dev: 00H-1FH (1-32), Initial value is 10H (17)) and if the address and size are appropriate, the requested data will be transmitted
42H Model ID (GS) as a "Data Set 1 (DT1)" message. If not, nothing will be transmitted.
12H Command ID (DT1)
40H Address MSB Status Data byte Status
00H Address F0H 41H, dev, 42H, 11H, aaH, bbH, ccH, ssH, ttH, uuH, sum F7H
7FH Address LSB
00H Data (GS reset)
41H Checksum
F7H EOX (End Of Exclusive)
* The amount of data that can be transmitted at one time depends on the type of
data, and data will be transmitted from the specified starting address and size. Refer
to the Address and Size given in Section 3 (page 193).
* Data larger than 128 bytes will be divided into packets of 128 bytes or less, and
each packet will be sent at an interval of about 40 ms.
* Regarding the checksum please refer to section 4 (page 207).
* When this message is received, a character string specified by the data will be
<Model ID = 42H> temporarily displayed in the INSTRUMENT display area. A character string of 1 to
● Port-A 32 characters can be received. If more than 16 characters are received, the display
will automatically be scrolled.
Address(H) Block Address(H) Block
00 00 00 Address(H) Size(H) Data(H) Parameter Description Default Value(H)
SYSTEM 10 0p 00 00 00 40 00-1F Displayed
20 00 00
Dot Data d00 00-31 --
USER TONE BANK 10 0p 01# Dot Data d01
10 0p 02# Dot Data d02
21 00 00
USER DRUM SET 10 0p : : Dot Data :
10 0p 3F# Dot Data d63
22 00 00 (p:Page# p=1:Page1, p=2:Page3, p=3:Page5, p=4:Page7, p=5:Page9)
USER EFX
23 00 00 10 0p 40 00 00 40 00-1F Displayed
USER PATCH COMMON
Dot Data d00 00-31 --
24 00 00 USER PATCH PART 10 0p 41# Dot Data d01
(BLOCK 01) 10 0p 42# Dot Data d02
25 00 00 USER PATCH PART
10 0p : Dot Data :
(BLOCK 01) 10 0p 7F# Dot Data d63
26 00 00 USER PATCH PART
(p:Page# p=1:Page2, p=2:Page4, p=3:Page6, p=4:Page8, p=5:Page10)
(BLOCK 02)
* When this message is displayed, screen data (16 x 16 dot)corresponding to the bit
27 00 00 USER PATCH PART
pattern of the Displayed Dot Data will be stored in this unit internal memory. The
(BLOCK 02)
correspondence between data and dots is given below. The screen data which is
40 00 00 50 00 00 stored can be displayed by transmitting a message for address 10 20 00.
PATCH COMMON #A PATCH COMMON B
* Only in the case of Page 1, the screen data will be temporarily displayed immedi-
40 10 00 PATCH PART 50 10 00 PATCH PART ately after this message is received.
A B
(BLOCK 00-0F) (BLOCK 10-1F)
41 00 00 51 00 00 bit 4 3 2 1 0 4 3 2 1 0 4 3 2 1 0 4
DRUM SETUP A DRUM SETUP B [ * * d00 * * ] [ * * d16 * * ] [ * * d32 * * ] [d48]
[ * * d01 * * ] [ * * d17 * * ] [ * * d33 * * ] [d49]
[ * * d02 * * ] [ * * d18 * * ] [ * * d34 * * ] [d50]
* The blocks displayed in gray cannot be accessed in Mode-1 (Single Module [ * * d03 * * ] [ * * d19 * * ] [ * * d35 * * ] [d51]
mode). [ * * d04 * * ] [ * * d20 * * ] [ * * d36 * * ] [d52]
* Blocks listed as "#A" are parameter blocks which are common to the entire device [ * * d05 * * ] [ * * d21 * * ] [ * * d37 * * ] [d53]
in Mode-1, and valid only for Parts A01 - A16 in Mode-2 (Double Module mode). [ * * d06 * * ] [ * * d22 * * ] [ * * d38 * * ] [d54]
[ * * d07 * * ] [ * * d23 * * ] [ * * d39 * * ] [d55]
● Port-B [ * * d08 * * ] [ * * d24 * * ] [ * * d40 * * ] [d56]
Address(H) Block Address(H) Block [ * * d09 * * ] [ * * d25 * * ] [ * * d41 * * ] [d57]
00 00 00
[ * * d10 * * ] [ * * d26 * * ] [ * * d42 * * ] [d58]
SYSTEM [ * * d11 * * ] [ * * d27 * * ] [ * * d43 * * ] [d59]
[ * * d12 * * ] [ * * d28 * * ] [ * * d44 * * ] [d60]
20 00 00
USER TONE BANK [ * * d13 * * ] [ * * d29 * * ] [ * * d45 * * ] [d61]
[ * * d14 * * ] [ * * d30 * * ] [ * * d46 * * ] [d62]
21 00 00 [ * * d15 * * ] [ * * d31 * * ] [ * * d47 * * ] [d63]
USER DRUM SET
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
22 00 00
USER EFX
* For example, [ * * d00 * * ] indicates the five dots in the upper left of the display.
23 00 00 * The bit pattern of bits 4 - 0 (lower 5 bits) of the data byte turns the dots on/off.
USER PATCH COMMON However in the case of d48 - d63, only bit 4 turns the dot on/off.
24 00 00 USER PATCH PART
(BLOCK01) d00: 0--*****
25 00 00 d01: 0--*****
USER PATCH PART
|
(BLOCK01)
d47: 0--*****
26 00 00 USER PATCH PART
(BLOCK02)
d48: 0--*----
| *: dot is unlit for 0, lit for 1
27 00 00 USER PATCH PART
d63: 0--*---- -: dot display is not affected whether this is 0 or 1
(BLOCK02)
50 00 00 40 00 00
PATCH COMMON A PATCH COMMON #B Address(H) Size(H) Data(H) Parameter Description Default Value(H)
10 20 00 00 00 01 00-0A Display Page 00:Bar Display --
50 10 00 PATCH PART 40 10 00 PATCH PART 01:Page1
A B
(BLOCK 00-0F) (BLOCK 10-1F) : :
51 00 00 41 00 00 0A:Page10 --
DRUM SETUP A DRUM SETUP B
* When this message is received, the display (page) specified by Display Page
(address 10 20 00) will be displayed for the duration of the time specified by the fol-
* The blocks displayed in gray cannot be accessed in Mode-1 (Single Module
lowing Display Time (address 10 20 01).
mode).
* Blocks listed as "#B" are parameter blocks which are common to the entire device
10 20 01 00 00 01 00-0F Display Time 0-7.2 [sec] 06 (2.88 [sec])
in Mode-1, and valid only for Parts B01 - B16 in Mode-2 (Double Module mode).
<MODEL ID = 42H>
Address(H) Size(H) Data(H) Parameter Description Default(H) Description
00 00 7F 00 00 01 00 - 01 SYSTEM MODE SET [88] 00 MODE1
00: MODE-1 (Single module mode)
01: MODE-2 (Double module mode)
(Rx. only)
* Refer to "System exclusive messages related to Mode settings" (page 191).
* You can modify the receiving MIDI port at which channel messages will be received for each BLOCK. We suggest that normally you use PORT A for BLOCK01-0F, and
PORT B for BLOCK10-1F. (In this case there is no need to change the setting.)
* Refer to page 196 for details of each BLOCK.
● Patch parameters
❍ Patch common parameters
In MODE-1 (Single module mode) this unit functions as a single sound source module with 32 Parts. In MODE-2 (Double module mode) it functions as two sound source mod-
ules with 16 Parts each. The parameters common to all Parts in each module are called Patch Common parameters.
* REVERB MACRO is a macro parameter that allows global setting of reverb parameters. When you select the reverb type with REVERB MACRO, each reverb parameter will
be set to the most suitable value.
* REVERB CHARACTER is a parameter that changes the reverb algorithm. The value of REVERB CHARACTER corresponds to the REVERB MACRO of the same number.
* In MODE-2 (Double module mode), REVERB PREDELAY TIME cannot be used.
* CHORUS MACRO is a macro parameter that allows global setting of chorus parameters. When you use CHORUS MACRO to select the chorus type, each chorus parameter
will be set to the most suitable value.
* In MODE-2 (Double module mode), CHORUS SEND LEVEL TO DELAY cannot be used.
* DELAY MACRO is a macro parameter that allows global setting of delay parameters. When you use DELAY MACRO to select the delay type, each delay parameter will be
set to the most suitable value.
* The relation between the DELAY TIME CENTER value and the actual delay time is as follows.
DELAY TIME Time Range[ms] Resolution[ms] DELAY TIME Time Range[ms] Resolution[ms]
01 - 14 0.1 - 2.0 0.1 46 - 50 50.0 - 100.0 5.0
14 - 23 2.0 - 5.0 0.2 50 - 5A 100.0 - 200.0 10.0
23 - 2D 5.0 - 10.0 0.5 5A - 69 200.0 - 500.0 20.0
2D - 37 10.0 - 20.0 1.0 69 - 73 500.0 - 1000.0 50.0
37 - 46 20.0 - 50.0 2.0
* DELAY TIME RATIO LEFT and DELAY TIME RATIO RIGHT specify the ratio in relation to DELAY TIME CENTER. The resolution is 100/24(%).
* In MODE-2 (Double module mode), Delay cannot be used.
* Reading EFX TYPE and EFX PARAMETER please refer to page 56, 176
* EFX TYPE is a macro parameter which sets various Insertion Effect parameters as a group. When you use EFX TYPE to select an Insertion Effect type, the various effect
parameters will be set to appropriate values.
* In MODE-2 (Double module mode), EFX SEND TO DELAY and EFX SEND EQ SWITCH cannot be used.
* In the case of Mode 2 (Double Module mode), the Insertion effect cannot be used for Parts with a CHANNEL MSG RX PORT (page 194) setting of PORT B.
In the following map, the control numbers of the control changes are indicated as CC#.
* When "General MIDI System On" is received, Rx. NRPN will be set OFF. When "GS Reset" is received, it will be set ON.
* ASSIGN MODE is the parameter that determines how voice assignment will be handled when sounds overlap on identical note numbers in the same channel (i.e., repeatedly
struck notes). This is initialized to a mode suitable for each Part, so for general purposes there is no need to change this.
* This parameter sets the Drum Map of the Part used as the Drum Part. This unit can simultaneously (in different Parts) use up to two Drum Maps (MAP1, MAP2). With the ini-
tial settings, Part10 (MIDI CH=10, x=0) is set to MAP1 (1), and other Parts are set to normal instrumental Parts (OFF(0)).
* PITCH OFFSET FINE allows you to alter, by a specified frequency amount, the pitch at which notes will sound. This parameter differs from the conventional Fine Tuning
(RPN #1) parameter in that the amount of frequency alteration (in Hertz) will be identical no matter which note is played. When a multiple number of Parts, each of which has
been given a different setting for PITCH OFFSET FINE, are sounded by means of an identical note number, you can obtain a Celeste effect.
* When "General MIDI System On" is received, Rx.BANK SELECT will be set OFF. When "GS Reset" or "System Mode Set" is received, it will be set ON.
* When RX BANK SELECT LSB = OFF, Bank Select LSB (Bn 20 11) will be treated as 00H regardless of its value.
* SCALE TUNING is a function that allows fine adjustment to the pitch of each note in the octave. The pitch of each identically-named note in all octaves will change simultane-
ously. A setting of ± 0 cent (40H) is equal temperament (page 208).
* You may not always be able to obtain the desired effect by modifying the LFO 1 and LFO 2 parameters.
* When TONE MAP NUMBER is 00, this specifies the MAP. This setting will not be reset when the power is turned on or when "GS Reset", "General MIDI System On" or
"System Mode Set" is received.
* This turns the EQ (equalizer) on/off. In MODE-2 (Double module mode) it cannot be used.
* When the Drum Set is changed, DRUM SETUP PARAMETER values will all be initialized.
* It is not possible to simultaneously use both Chorus Send Level and Delay Send Level for a single Drum Instrument.
d: drum set number (0H = User drum set number 65, 1H = User Drum Set number 66)
rr: drum part note number (00 - 7F)
● User Effect
You can modify the Insertion Effect parameters as desired and store them as an Effect Type. Effect Types that are stored in this way are referred to as User Effects. 64 differ-
ent Effect Types can be stored. These are stored in Effect Type numbers 40 00H through 40 3FH.
● User Patch
All Patch Common and Patch Part parameters (limited to Part 1 and Part 2) can be adjusted as desired, and saved as a Patch.
Patches saved in this way are referred to as User Patches. 16 different User Patches can be saved.
■ Parameter dump
❍ Parameter dump request (receive only) [Pro]
This is a command that requests a set of parameter data, and uses "Data Request 1 (RQ1)" format. The Size specifies the requested data contents.
Address: 0C 00 00
Size: 00 00 00 : ALL request a dump of all parameters
00 00 01 : ALL 1 use this when not using USER TONE BANK or USER DRUM SET
00 00 02 : ALL 2 use this when USER TONE BANK, USER DRUM SET and DRUM SETUP settings have not been modified
00 00 10 : 16-part GS 1 use this when using only 16 Parts
00 00 11 : 16-part GS 2 use this when using only 16 Parts, and DRUM SETUP settings have not been modified
00 01 00 : USER TONE BANK (ALL) request a dump of all USER TONE BANK data
00 01 40 : USER TONE BANK #64 request a dump of USER TONE BANK #64 data (128 sounds)
00 01 41 : USER TONE BANK #65 request a dump of USER TONE BANK #65 data (128 sounds)
00 02 00 : USER DRUM SET (ALL) request a dump of all USER DRUM SET data
00 02 40 : USER DRUM SET #65 request a dump of USER DRUM SET #64 data
00 02 41 : USER DRUM SET #66 request a dump of USER DRUM SET #65 data
00 03 00 : USER EFX request a dump of USER EFX data
00 04 00 : USER PATCH request a dump of USER PATCH data
Normally, using ALL (00 00 00) provides the greatest predictability, but the amount of data is very large, and transmission requires approximately 25 seconds. In order to
reduce transmission time and data volume, we suggest that you request a dump only of the necessary data. Panel button operations allow you to transmit dumps of ALL, ALL
1, 16-part GS 1, 16-part GS 2, USER TONE BANK (ALL), USER DRUM SET (ALL), USER EFX, USER PATCH.
This table lists the data contents that will be transmitted when panel buttons are used to request a dump, or when a Parameter Dump Request is received at MIDI IN A. When a
Parameter Dump Request is received at MIDI IN B, A and B will be reversed for PATCH EXTENSION, SYSTEM/PATCH and DRUM SETUP.
* When data dumped by this unit is reloaded into this unit, be aware that the data may not be set correctly if the transmission order of the packets is changed, if the time interval
between packets is changed, or if other messages are inserted between packets.
* The Parameter Dump data of this unit includes data for GS format compatible devices, and this data is compatible in both directions. However, depending on the settings of
parameters which are newly extended on this unit, the musical result may differ.
* If this unit does not operate correctly with Bulk Dump data from another GS format compatible device, first initialize this unit (page 118) before retransmitting the data.
* When another GS format compatible device receives Parameter Dump data that was transmitted by this unit, it may display a message such as "Address Error", but this is
because the parameter addresses newly extended on this unit were not recognized by the other device. Parameters which could be recognized by that device have been cor-
rectly set.
❍ Instrument list dump (transmit only) [Pro] MSB LSB 00 00 EFFECT NAME(ASCII 16 Characters)
When Instrument List Dump Request is received, the sound names of the specified
map will be transmitted continuously in the format given below, where 16 bytes are
used for each sound name. The Address of the transmitted data is 0C 00 01 for all MSB : Category
packets.User bank sound names are not transmitted. LSB : Type
DUMP FORMAT:
0 1 2 3 4 5 6 7 8 9 A B C D E F
00 MAP PC 00 DRUM TONE NAME(ASCII 12 Characters)
Address: 0C 00 03
Size: 00 mm pp mm = MAP# 01 - 03 ( 01 = SC-55 MAP, 02 = SC-88 MAP,
03 = Native MAP)
pp = Drum set# 00 - 7F (same as PC#)
DUMP FORMAT:
0 1 2 3 4 5 6 7 8 9 A B C D E F
<Example 4> What is the nibbled expression of the decimal value 1258?
16) 1258
16) 78 ... 10
16) 4 ... 14
0 ... 4
(1) Exclusive Status, (2) ID (Roland), (3) Device ID (17), The values in the table are given in cents. Refer to the explanation of Scale Tuning
(4) Model ID (GS), (5) Command ID(RQ1), (6) End of Exclusive on page 198 to convert these values to hexadecimal, and transmit them as exclu-
sive data.
Next we calculate the checksum. For example, to set the tune (C-B) of the Part1 Arabian Scale, send the data as fol-
lows:
41H+02H+4BH+00H+00H+01H = 65+2+75+0+0+1 = 143 (sum) F0 41 10 42 12 40 11 40 3A 6D 3E 34 0D 38 6B 3C 6F 40 36 0F 76 F7
143 (sum) ÷ 128 = 1 (quotient) ... 15 (remainder)
checksum = 128 - 15 (remainder) = 113 = 71H
● About tuning
In MIDI, individual Parts are tuned by sending RPN #1 (Master Fine Tuning) to the
appropriate MIDI channel.
In MIDI, an entire device is tuned by either sending RPN #1 to all MIDI channels
being used, or by sending a System Exclusive MASTER TUNE (address 40 00
00H).
RPN #1 allows tuning to be specified in steps of approximately 0.012 cents (to be
precise, 100/8192 cent), and System Exclusive MASTER TUNE allows tuning in
steps of 0.1 cent. One cent is 1/100th of a semitone.
The values of RPN #1 (Master Fine Tuning) and System Exclusive MASTER TUNE
are added together to determine the actual pitch sounded by each Part.
Frequently used tuning values are given in the following table for your reference.
Values are in hexadecimal (decimal in parentheses).
+--------+--------+--------------+-------------------+
|Hz at A4| cent | RPN #1 | Sys.Ex. 40 00 00 |
+--------+--------+--------------+-------------------+
| 445.0 | +19.56 | 4C 43 (+1603)| 00 04 0C 04 (+196)|
| 444.0 | +15.67 | 4A 03 (+1283)| 00 04 09 0D (+157)|
| 443.0 | +11.76 | 47 44 (+ 964)| 00 04 07 06 (+118)|
| 442.0 | + 7.85 | 45 03 (+ 643)| 00 04 04 0F (+ 79)|
| 441.0 | + 3.93 | 42 42 (+ 322)| 00 04 02 07 (+ 39)|
| 440.0 | 0 | 40 00 ( 0 )| 00 04 00 00 ( 0)|
| 439.0 | - 3.94 | 3D 3D (- 323)| 00 03 0D 09 (- 39)|
| 438.0 | - 7.89 | 3A 7A (- 646)| 00 03 0B 01 (- 79)|
+--------+--------+--------------+-------------------+
Default ✕ Mode 3
Mode Message ✕ Mode 3, 4(M=1) *2
Altered **************
Note ✕ 0-127
Number : True Voice ************** 0-127
Velocity Note ON ✕ ❍
Note OFF ✕ ✕
After Key's ✕ ❍ *1
Touch Ch's ✕ ❍ *1
Pitch Bend ✕ ❍ *1
0, 32 ✕ ❍ *1 Bank select
1 ✕ ❍ *1 Modulation
5 ✕ ❍ *1 Portamento time
6, 38 ✕ ❍ *1 Data entr
7 ✕ ❍ *1 Volume
Control 10 ✕ ❍ *1 Pan
11 ✕ ❍ *1 Expression
Change 64 ✕ ❍ *1 Hold 1
65 ✕ ❍ *1 Portamento
66 ✕ ❍ *1 Sostenuto
67 ✕ ❍ *1 Soft
84 ✕ ❍ *1 Portamento control
91 ✕ ❍ *1 Effect 1 (Reverb Send Level)
93 ✕ ❍ *1 Effect 3 (Chorus Send Level)
94 ✕ ❍ *1 Effect 4 (Delay Send Level)
98, 99 ✕ ✕ *1 NRPN LSB,MSB
100, 101 ✕ ❍ *1 RPN LSB,MSB
Program ✕ ❍ *1
Change : True # ************** 0-127 Program Number: 1-128
System Exclusive ❍ ❍
System : Clock ✕ ✕
Real Time : Commands ✕ ✕
Notes *1 ❍ ✕ is selectable.
*2 Recognize as M=-1 even if M =/ 1
[R—V]
Release Time ..............................................................33
Reset All controllers ..................................................133
ADVARSEL! VAROITUS!
Lithiumbatteri - Eksplosjonsfare. Paristo voi räjähtää, jos se on
Ved utskifting benyttes kun batteri som virheellisesti asennettu.
anbefalt av apparatfabrikanten. Vaihda paristo ainoastaan
Brukt batteri returneres laitevalmistajan suosittelemaan
apparatleverandøren. tyyppiin. Hävitä käytetty paristo
valmistajan ohjeiden mukaisesti.
For Europe
Unauthorized changes or modification to this system can void the users authority to operate this equipment.
This equipment requires shielded interface cables in order to meet FCC class B Limit.
For Canada
CLASS B NOTICE
This digital apparatus does not exceed the Class B limits for radio noise emissions set out in the Radio Interference
Regulations of the Canadian Department of Communications.
CLASSE B AVIS
Cet appareil numérique ne dépasse pas les limites de la classe B au niveau des émissions de bruits radioélectriques
fixés dans le Règlement des signaux parasites par le ministère canadien des Communications.
Specifications
SC-88 Pro
Model : Sound Canvas SC-88 Pro
(General MIDI System /GS format )
● Effects
Reverb (8type)
Chorus (8type)
Delay (10type)
2 band equalizer
Insertion Effect (64type)
● Display
70.6 x 24.5mm (backlit LCD)
● Connectors
MIDI connectors
(IN A, IN B Front/Rear, OUT/THRU)
Audio Input jack x 2 (L,R)
Input Volume Knob
Audio Output jack x 4 (OUTPUT-1L,1R,2L,2R)
Headphones jack
Computer terminal
Computer Switch
● Power Supply
AC117V, AC230V or 240V
● Power Consumption
16W (AC117V),16W (230V/240V)
● Dimensions
218 (W) x 250 (D) x 72 (H) mm
8-5/8 (W) x 9-7/8 (D) x 2-7/8 (H) inches
● Weight
2.6 kg
5 lbs 12 oz