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Tbslog

The document describes the log output from initializing a graphics benchmarking application called Slingshot. It lists the paths of assets being opened, graphics card details such as the vendor and extensions supported, and settings being used such as the workload and resolution. The application initializes with 8 worker threads and loads texture assets needed for the loading screen and benchmark.

Uploaded by

Jasher Dariagan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
281 views21 pages

Tbslog

The document describes the log output from initializing a graphics benchmarking application called Slingshot. It lists the paths of assets being opened, graphics card details such as the vendor and extensions supported, and settings being used such as the workload and resolution. The application initializes with 8 worker threads and loads texture assets needed for the loading screen and benchmark.

Uploaded by

Jasher Dariagan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 21

15:28:22 Opening archive:

/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data/arkan0001_es3.dat, base path:
/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data.
15:28:22 Opening archive:
/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data/arkan0002_es3.dat, base path:
/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data.
15:28:22 Created instance of native_application
15:28:22 Version: 20160407
15:28:22 Asset root:
"/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sl
ingshot-android-data".
15:28:22 Settings:
15:28:22 <?xml version="1.0" encoding="UTF-8"?>
<settings>
<setting>
<name>monitoring_data_folder</name>
<value>/data/user/0/com.futuremark.dmandroid.application/files/93b6af60-
242a-4567-852f-b91f2d1a480a</value>
</setting>
<setting>
<name>workload_progress_end</name>
<value>100</value>
</setting>
<setting>
<name>workload_progress_start</name>
<value>0</value>
</setting>
<setting>
<name>loading_badge_path</name>
<value>images/badges/sling_shot_extreme_demo.evaasset</value>
</setting>
<setting>
<name>force_ldr_lighting</name>
<value>true</value>
</setting>
<setting>
<name>workload_dlc_name</name>
<value>sling-shot-test</value>
</setting>
<setting>
<name>resource_dlc_name</name>
<value>sling-shot-test</value>
</setting>
<setting>
<name>fps_result_type</name>
<value>SLING_SHOT_DEMO_N</value>
</setting>
<setting>
<name>timeline_fixed_fps</name>
<value>0</value>
</setting>
<setting>
<name>image_dump_times</name>
<value>0.0</value>
</setting>
<setting>
<name>fps_log_interval</name>
<value>0</value>
</setting>
<setting>
<name>image_dump_path</name>
<value/>
</setting>
<setting>
<name>offscreen_mode</name>
<value>false</value>
</setting>
<setting>
<name>rendering_resolution_width</name>
<value>2560</value>
</setting>
<setting>
<name>watermark</name>
<value/>
</setting>
<setting>
<name>looping</name>
<value>false</value>
</setting>
<setting>
<name>loop_bmrun_indefinitely</name>
<value>false</value>
</setting>
<setting>
<name>loop_bmrun_fixed_passes</name>
<value>1</value>
</setting>
<setting>
<name>gles_version</name>
<value>3.1</value>
</setting>
<setting>
<name>disable_loading_screen</name>
<value>false</value>
</setting>
<setting>
<name>thread_count</name>
<value>8</value>
</setting>
<setting>
<name>config_xml_path</name>
<value>configs/l10_demo.xml</value>
</setting>
<setting>
<name>data_root_path</name>
<value>dlc/slingshot-android-data</value>
</setting>
<setting>
<name>license_key</name>
<value/>
</setting>
<setting>
<name>write_set_xml_path</name>
<value/>
</setting>
<setting>
<name>workload_name</name>
<value>SlingShotDemoN</value>
</setting>
<setting>
<name>set_name</name>
<value>SlingShotDemoN</value>
</setting>
<setting>
<name>enable_audio</name>
<value>true</value>
</setting>
<setting>
<name>ux_dat_path</name>
<value>ux.dat</value>
</setting>
<setting>
<name>frame_output_sequence_end</name>
<value>0</value>
</setting>
<setting>
<name>frame_output_sequence_begin</name>
<value>0</value>
</setting>
<setting>
<name>enable_frame_output</name>
<value>false</value>
</setting>
<setting>
<name>pre_workload_apps_to_run</name>
<value/>
</setting>
<setting>
<name>write_benchmark_run_xml_path</name>
<value>/data/user/0/com.futuremark.dmandroid.application/files/2018-12-
03T15-28-19-551.zip</value>
</setting>
</settings>

15:28:22 ux.dat trying.


15:28:22 Opening archive:
/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data/ux.dat, base path:
/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data.
15:28:22 ux.dat path: ux.dat
15:28:22 Badge path: images/badges/sling_shot_extreme_demo.evaasset
15:28:22 3.1
15:28:22 force_ldr_lighting on
15:28:22 Forcing LDR lighting!
15:28:22 GL_VENDOR: Qualcomm
15:28:22 GL_RENDERER: Adreno (TM) 540
15:28:22 GL_VERSION: OpenGL ES 3.2 [email protected] (GIT@4a65519, I8a9bdcf8d3)
(Date:01/22/18)
15:28:22 GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
15:28:22 GL_MAX_TEXTURE_SIZE: 16384
15:28:22 GL_MAX_UNIFORM_BLOCK_SIZE: 65536
15:28:22 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 32
15:28:22 GL_MAX_COMPUTE_WORK_GROUP_SIZE[0]: 1024
15:28:22 GL_MAX_COMPUTE_WORK_GROUP_SIZE[1]: 1024
15:28:22 GL_MAX_COMPUTE_WORK_GROUP_SIZE[2]: 64
15:28:22 GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024
15:28:22 GL_MAX_IMAGE_UNITS: 20
15:28:22 Shader precisions:
15:28:22 GL_VERTEX_SHADER GL_LOW_FLOAT: 127..127, 23
15:28:22 GL_VERTEX_SHADER GL_MEDIUM_FLOAT: 127..127, 23
15:28:22 GL_VERTEX_SHADER GL_HIGH_FLOAT: 127..127, 23
15:28:22 GL_VERTEX_SHADER GL_LOW_INT: 31..31, 0
15:28:22 GL_VERTEX_SHADER GL_MEDIUM_INT: 31..31, 0
15:28:22 GL_VERTEX_SHADER GL_HIGH_INT: 31..31, 0
15:28:22 GL_FRAGMENT_SHADER GL_LOW_FLOAT: 15..15, 10
15:28:22 GL_FRAGMENT_SHADER GL_MEDIUM_FLOAT: 15..15, 10
15:28:22 GL_FRAGMENT_SHADER GL_HIGH_FLOAT: 127..127, 23
15:28:22 GL_FRAGMENT_SHADER GL_LOW_INT: 15..15, 0
15:28:22 GL_FRAGMENT_SHADER GL_MEDIUM_INT: 15..15, 0
15:28:22 GL_FRAGMENT_SHADER GL_HIGH_INT: 31..31, 0
15:28:22 Have GL_COMPRESSED_RGB8_ETC2
15:28:22 Have GL_COMPRESSED_RGBA8_ETC2_EAC
15:28:22 Have GL_COMPRESSED_SRGB8_ETC2
15:28:22 Have GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
15:28:22 Extensions:
15:28:22
15:28:22 GL_AMD_compressed_ATC_texture
15:28:22 GL_ANDROID_extension_pack_es31a
15:28:22 GL_ARM_shader_framebuffer_fetch_depth_stencil
15:28:22 GL_EXT_EGL_image_array
15:28:22 GL_EXT_YUV_target
15:28:22 GL_EXT_blit_framebuffer_params
15:28:22 GL_EXT_buffer_storage
15:28:22 GL_EXT_clip_cull_distance
15:28:22 GL_EXT_color_buffer_float
15:28:22 GL_EXT_color_buffer_half_float
15:28:22 GL_EXT_copy_image
15:28:22 GL_EXT_debug_label
15:28:22 GL_EXT_debug_marker
15:28:22 GL_EXT_discard_framebuffer
15:28:22 GL_EXT_disjoint_timer_query
15:28:22 GL_EXT_draw_buffers_indexed
15:28:22 GL_EXT_external_buffer
15:28:22 GL_EXT_geometry_shader
15:28:22 GL_EXT_gpu_shader5
15:28:22 GL_EXT_memory_object
15:28:22 GL_EXT_memory_object_fd
15:28:22 GL_EXT_multisampled_render_to_texture
15:28:22 GL_EXT_multisampled_render_to_texture2
15:28:22 GL_EXT_primitive_bounding_box
15:28:22 GL_EXT_protected_textures
15:28:22 GL_EXT_robustness
15:28:22 GL_EXT_sRGB
15:28:22 GL_EXT_sRGB_write_control
15:28:22 GL_EXT_shader_framebuffer_fetch
15:28:22 GL_EXT_shader_io_blocks
15:28:22 GL_EXT_shader_non_constant_global_initializers
15:28:22 GL_EXT_tessellation_shader
15:28:22 GL_EXT_texture_border_clamp
15:28:22 GL_EXT_texture_buffer
15:28:22 GL_EXT_texture_cube_map_array
15:28:22 GL_EXT_texture_filter_anisotropic
15:28:22 GL_EXT_texture_format_BGRA8888
15:28:22 GL_EXT_texture_norm16
15:28:22 GL_EXT_texture_sRGB_R8
15:28:22 GL_EXT_texture_sRGB_decode
15:28:22 GL_EXT_texture_type_2_10_10_10_REV
15:28:22 GL_KHR_blend_equation_advanced
15:28:22 GL_KHR_blend_equation_advanced_coherent
15:28:22 GL_KHR_debug
15:28:22 GL_KHR_no_error
15:28:22 GL_KHR_texture_compression_astc_hdr
15:28:22 GL_KHR_texture_compression_astc_ldr
15:28:22 GL_NV_shader_noperspective_interpolation
15:28:22 GL_OES_EGL_image
15:28:22 GL_OES_EGL_image_external
15:28:22 GL_OES_EGL_image_external_essl3
15:28:22 GL_OES_EGL_sync
15:28:22 GL_OES_compressed_ETC1_RGB8_texture
15:28:22 GL_OES_depth24
15:28:22 GL_OES_depth_texture
15:28:22 GL_OES_depth_texture_cube_map
15:28:22 GL_OES_element_index_uint
15:28:22 GL_OES_framebuffer_object
15:28:22 GL_OES_get_program_binary
15:28:22 GL_OES_packed_depth_stencil
15:28:22 GL_OES_rgb8_rgba8
15:28:22 GL_OES_sample_shading
15:28:22 GL_OES_sample_variables
15:28:22 GL_OES_shader_image_atomic
15:28:22 GL_OES_shader_multisample_interpolation
15:28:22 GL_OES_standard_derivatives
15:28:22 GL_OES_surfaceless_context
15:28:22 GL_OES_texture_3D
15:28:22 GL_OES_texture_compression_astc
15:28:22 GL_OES_texture_float
15:28:22 GL_OES_texture_float_linear
15:28:22 GL_OES_texture_half_float
15:28:22 GL_OES_texture_half_float_linear
15:28:22 GL_OES_texture_npot
15:28:22 GL_OES_texture_stencil8
15:28:22 GL_OES_texture_storage_multisample_2d_array
15:28:22 GL_OES_vertex_array_object
15:28:22 GL_OES_vertex_half_float
15:28:22 GL_OVR_multiview
15:28:22 GL_OVR_multiview2
15:28:22 GL_OVR_multiview_multisampled_render_to_texture
15:28:22 GL_QCOM_alpha_test
15:28:22 GL_QCOM_shader_framebuffer_fetch_noncoherent
15:28:22 GL_QCOM_texture_foveated
15:28:22 GL_QCOM_tiled_rendering
15:28:22 Qualcomm detected!
15:28:22 shader_compiler: NDEBUG defined.
15:28:22 Thread count 8
15:28:22 Creating thread workers_thread_0
15:28:22 Creating thread workers_thread_1
15:28:22 Creating thread workers_thread_2
15:28:22 Creating thread workers_thread_3
15:28:22 Creating thread workers_thread_4
15:28:22 Creating thread workers_thread_5
15:28:22 Creating thread workers_thread_6
15:28:22 Setting asset root to:
"/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sl
ingshot-android-data".
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images/loading_screens/l10_demo.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images/badges/sling_shot_extreme_demo.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images/loading_screens/LoadingBar.evaasset
15:28:22 Fixed fps: 0
15:28:22 load_timeline timelines/slingshot_timeline.txt
15:28:22 Creating N3eva8graphics6assets14timeline_assetE:
timelines/slingshot_timeline.txt
15:28:22 Creating N3eva8graphics6assets11scene_assetE:
scenes/sling/slingshot.evascenestore
15:28:22 Reading scene
15:28:22 Installed neon (have ANDROID, cpu_family 1 cpu_features 129023)
15:28:22 3/42 materials are animated.
15:28:22 101/925 items are animated.
15:28:22 Creating scene
15:28:22 shaders/geometry/view.shader
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:22 shaders/medium/slingshot_medium.shader
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/medium/slingshot_medium.glsl
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_pole_dm.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\white.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\normal.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\gray.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_pole_si.evaasset
15:28:22 shaders/geometry/view.shader
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:22 shaders/geometry/material_surface_shading.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:22 shaders/geometry/material_alpha_test.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:22 shaders/geometry/material_luminance.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:22 shaders/geometry/view.shader
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:22 shaders/geometry/material_surface_shading.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:22 shaders/geometry/material_alpha_test.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:22 shaders/geometry/material_luminance.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:22 shaders/geometry/view.shader
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:22 shaders/geometry/material_surface_shading.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:23 shaders/geometry/material_alpha_test.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:23 shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\skydome.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\planet_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\thruster_isa_00.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\thruster_alpha.evaasset
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/material_surface_shading.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:23 shaders/geometry/material_alpha_test.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:23 shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/material_surface_shading.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:23 shaders/geometry/material_alpha_test.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:23 shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\mmc_player_lod0_dm_rank2.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\player_lod0_shared_gls_rank2.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\player_lod0_shared_nm_rank0_2.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\cube\environment_cube_demo.evaasset
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/material_surface_shading.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:23 shaders/geometry/material_alpha_test.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:23 shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\mmc_player_lod1_dm_rank2.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\player_lod1_shared_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\player_lod1_shared_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\ship_mmc_logo_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\ship_mmc_logo_tp.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\moonshinetours_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\logo_forship_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\logo_forship_tp.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\sunshinetours_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\sunshinetours_left_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\panels_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\panels_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\panels_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\shuttle_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\shuttle_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\shuttle_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\strut_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\strut_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\strut_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\solarpanel_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\solarpanel_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\solarpanel_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\wire_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\wire_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\wire_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_spot_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_spot_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\yellowstruts_LOD_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\yellowstruts_LOD_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\yellowstruts_LOD_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\grid_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\grid_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\grid_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\grid_tp.evaasset
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/material_surface_shading.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:23 shaders/geometry/material_alpha_test.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:23 shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\magnet_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\magnet_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\magnet_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\whitemodule_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\whitemodule_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\whitemodule_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\tubes_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\tubes_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\tubes_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_triangle_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_redblink_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_redblink_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\elevator_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\elevator_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\elevator_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\solar_panel_panels_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\solar_panel_panels_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\solar_panel_panels_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\spstructure_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\spstructure_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\spstructure_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\platform_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\platform_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\platform_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\ship_windows.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\metal_plating_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\metal_plating_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\metal_plating_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\crate_red_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\crate_red_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\crate_red_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\mechanicaldetails_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\mechanicaldetails_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\mechanicaldetails_nm.evaasset
15:28:23 Building scene items
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\cube\diffuse_cube_demo.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_0.basic_geometry
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_1.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_2.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_3.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_4.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_5.basic_geometry
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_6.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_7.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_8.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_9.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_10.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_11.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_12.basic_geometry
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_13.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_14.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_15.basic_geometry
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_16.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_17.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_18.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_19.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_20.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_21.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_22.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_23.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_24.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_25.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_26.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_27.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_28.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_29.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_30.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_31.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_32.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_33.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_34.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_35.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_36.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_37.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\particle_sheets\smoke_10x10.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\fade_smooth.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_38.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\particle_sheets\smoke_thick_8x8.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\white-alpha.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\particle_sheets\smoke_circle_additive_8x8.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_39.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\particle_sheets\lightning_4x4_additive.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\fade_noise_linear_for_additive.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_40.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\trail_8x8.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\fade_flasher_for_additive.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_41.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\fade_linear_for_additive.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_42.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\fade_exponential_for_additive.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_43.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_44.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_45.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_46.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_47.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_48.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_49.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_50.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_51.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_52.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_53.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_54.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_55.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_56.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\radial_mask_simple.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_57.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_58.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_59.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_60.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_61.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_62.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_63.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_64.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_65.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_66.basic_geometry
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_67.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_68.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_69.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_70.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_71.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_72.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_73.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_74.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_75.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_76.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_77.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_78.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_79.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_80.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_81.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_82.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_83.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_84.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_85.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_86.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_87.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_88.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_89.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_90.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_91.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_92.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_93.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_94.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_95.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_96.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_97.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_98.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_99.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_100.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_101.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_102.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_103.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_104.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_105.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_106.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_107.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_108.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_109.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_110.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_111.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_112.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_113.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_114.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_115.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_116.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_117.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_118.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_119.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_120.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_121.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_122.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_123.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_124.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_125.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_126.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_127.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_128.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_129.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_130.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_131.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_132.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_133.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_134.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_135.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_136.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_137.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_138.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_139.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_140.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_141.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_142.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_143.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_144.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_145.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_146.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_147.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_148.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_149.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_150.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_151.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_152.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_153.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_154.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_155.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_156.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_157.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_158.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_159.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_160.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_161.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_162.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_163.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_164.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_165.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_166.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_167.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_168.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_169.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_170.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_171.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_172.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_173.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_174.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_175.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_176.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_177.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_178.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_179.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_180.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_181.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_182.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_183.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_184.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_185.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_186.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_187.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_188.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_189.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_190.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_191.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_192.basic_geometry
15:28:24 Total item nodes: 925
15:28:24 Distributing items to threads
15:28:24 Global items: 81
15:28:24 Gathering lights
15:28:24 Gathering flat lists of drawables
15:28:24 5 particle systems in thread local scene 0
15:28:24 4 particle systems in thread local scene 1
15:28:24 5 particle systems in thread local scene 2
15:28:24 4 particle systems in thread local scene 3
15:28:24 5 particle systems in thread local scene 4
15:28:24 3 particle systems in thread local scene 5
15:28:24 4 particle systems in thread local scene 6
15:28:24 4 particle systems in thread local scene 7
15:28:24 Scene constructed
15:28:24 517 spatial geometries instantiated
15:28:24 Geometry builder called 517 times. Loaded 193 geometry assets
(324 shared).
15:28:24 Creating timeline viewer
15:28:24 shadow_texture_collection
15:28:24 best_candidate_offset_texture
15:28:24 directional_light_renderer
15:28:24 shaders/light/light_interface.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/light_interface.glsl
15:28:24 shaders/brdf/simple.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE: shaders/brdf/simple.glsl
15:28:24 shaders/brdf/complex.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE: shaders/brdf/complex.glsl
15:28:24 shaders/light/light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE: shaders/light/light.glsl
15:28:24 shaders/geometry/view.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE: shaders/geometry/view.glsl
15:28:24 shaders/light/ray_intersection.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/ray_intersection.glsl
15:28:24 shaders/light/delta_light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/delta_light.glsl
15:28:24 shaders/light/directional_light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/directional_light.glsl
15:28:24 unshadowed_omni_light_renderer
15:28:24 shaders/light/light_interface.shader
15:28:24 shaders/brdf/simple.shader
15:28:24 shaders/brdf/complex.shader
15:28:24 shaders/light/light.shader
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/light/ray_intersection.shader
15:28:24 shaders/light/delta_light.shader
15:28:24 shaders/light/point_light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/point_light.glsl
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/light/unshadowed_omni_light_header.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/unshadowed_omni_light_header.glsl
15:28:24 shaders/light/unshadowed_omni_light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/unshadowed_omni_light.glsl
15:28:24 frustum_light_renderers
15:28:24 shaders/light/light_interface.shader
15:28:24 shaders/brdf/simple.shader
15:28:24 shaders/brdf/complex.shader
15:28:24 shaders/light/light.shader
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/light/ray_intersection.shader
15:28:24 shaders/light/delta_light.shader
15:28:24 shaders/light/point_light.shader
15:28:24 shaders/light/frustum_light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/frustum_light.glsl
15:28:24 shaders/light/light_interface.shader
15:28:24 shaders/brdf/simple.shader
15:28:24 shaders/brdf/complex.shader
15:28:24 shaders/light/light.shader
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/light/ray_intersection.shader
15:28:24 shaders/light/delta_light.shader
15:28:24 shaders/light/point_light.shader
15:28:24 shaders/light/frustum_light.shader
15:28:24 particle simulator
15:28:24 shaders/particle/particle_simulation.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/particle/particle_simulation.glsl
15:28:24 particle_illumination_renderer
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/particle/particle_feature_level_9.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/particle/particle_feature_level_9.glsl
15:28:24 shaders/particle/particle_common.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/particle/particle_common.glsl
15:28:24 shaders/particle/particle_illumination.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/particle/particle_illumination.glsl
15:28:24 volume_illumination_blur
15:28:24 shaders/light/volume_illumination_blur.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/volume_illumination_blur.glsl
15:28:24 post_processing
15:28:24 shaders/post_processing/tone_map.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/post_processing/tone_map.glsl
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/post_processing/separable_bokeh_depth_of_field.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/post_processing/separable_bokeh_depth_of_field.glsl
15:28:24 shaders/post_processing/bloom_cs50.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/post_processing/bloom_cs50.glsl
15:28:24 shaders/post_processing/fft_csslm.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/post_processing/fft_csslm.glsl
15:28:24 adding uav: TextureTargetR 36941 1 1
15:28:24 adding uav: TextureTargetI 36941 2 1
15:28:24 adding uav: TextureTargetR 36941 1 1
15:28:24 adding uav: TextureTargetI 36941 2 1
15:28:24 adding uav: TextureTargetR 36941 2 1
15:28:24 adding uav: TextureTargetI 36941 3 1
15:28:24 adding uav: TextureTargetR 36941 2 1
15:28:24 adding uav: TextureTargetI 36941 3 1
15:28:24 adding uav: TextureTargetR 36941 2 1
15:28:24 adding uav: TextureTargetI 36941 3 1
15:28:24 adding uav: TextureTargetR 36941 2 1
15:28:24 adding uav: TextureTargetR 36941 4 1
15:28:24 adding uav: TextureTargetI 36941 5 1
15:28:24 adding uav: targetOutput 36941 1 1
15:28:24 adding uav: targetOutput 36941 1 1
15:28:24 Timeline viewer created. Warming up now ...
15:28:24 bloom_cs50::set_resolution: 240 135 sf 0.0148148 256 256 1
15:28:24 tick count: 4435
15:28:24 tick count: 4435
15:28:24 loading audio: dlc/slingshot-android-data/slingshot.wav
15:28:24 Resetting simulations
15:28:24 creating framebuffer: 5: 136 137 140 0 138
15:28:24 creating framebuffer: 6: 140 142 0 0 138
15:28:24 creating framebuffer: 7: 141 0 0 0 0
15:28:24 creating framebuffer: 8: 130 0 0 0 0
15:28:24 creating framebuffer: 9: 131 0 0 0 0
15:28:24 play audio

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