HUSCARL (MF) 73-C-01
FALKIS SKORSON
Huscarl – Medium Foot FALKIS SKORSON
Huscarl – Born 8 Nolus 694 (Ahnu)
No one took Falkis seriously for the first fifteen years Str 12 Agl 11 Sml 16 Wil 16 Cml 10
of his life. Cruel jokes and taunts about his height Sta 17 Eye 15 Voi 12 Aur 14 End 15
Dex 15 Hrg 08 Int 14 Mor 13 Mov 10
abounded. Falkis heeded his father’s advice and never
Physical Skills: Climbing 56, Condition 90, Jumping 44, Stealth 42,
showed how deeply these jokes affected him. Instead, a Swimming 20, Throwing 75.
reservoir of tightly controlled anger grew within his heart. Communication Skills: Awareness 72, Intrigue 60, Oratory 24, Rheto-
ric 45, Singing 35; Languages: Ivinian 75; Scripts: none.
His prayers to Sarajin always ended with a request to give Religion: Ritual: Sarajin 15; Piety: 42
him an opportunity to prove his worth to the clan. Combat Skills: Initiative 80, Unarmed 80, Dodge 65, Axe (battle) 90,
Axe (shorkana) 85, Club 95, Dagger 73, Shield (round) 91, Sword
Rogna pirates attacked the coastal thran where he (broad) 76.
lived on his fifteenth birthday. During the fighting, all the Special: Berserk rage +20 to combat skill EML – must take most aggres-
sive action available for Attack or Defence, see HM3 Combat 18.
years of rage coiled up inside him boiled over. Falkis took Craft Skills: Fishing 50, Foraging 30, Heraldry 20, Physician 36, Pilot
an axe and attacked the invaders without concern for his 28, Seamanship 61, Survival 53, Weaponcraft 30, Weatherlore 46.
own safety. The other warriors from his thran watched in Armour / Weapons: Cloth tunic and leggings, leather shoes and
gloves, long chain hauberk, (add knees to coverage), plate half helm,
awe as Falkis, in a berserker rage, cut down seven men in round shield, battle axe and keltan dagger.
as many heartbeats and forced the remaining raiders to
retreat to their ship. His clansmen had to restrain him
when he started to chase the ship into the sea.
Three full days passed before Falkis opened his eyes GM NOTES
again. It was several weeks before he fully recovered
from the injuries he had unknowingly received during the _________________________________________________
battle. When his recovery was complete, the Valhakar
elevated him from clansman to huscarl and gifted him
_________________________________________________
with the armour and weapons appropriate to his new sta-
tion. Since that day, no one has dared utter jokes about
his stature. _________________________________________________
Falkis has become even more devoted to the worship
of Sarajin since his elevation to huscarl. He has never _________________________________________________
made another request, realizing that the icy lord’s boons
come with a price. He has learned how to work himself
into a berserker rage at will, though he uses this gift spar- _________________________________________________
ingly. So far, he has never injured a friend while the blood
lust was upon him, but he fears that one day his violent _________________________________________________
rage will claim the life of a fellow clansman by mistake.
HOOKS _________________________________________________
Mistaken Identity. The PCs hear tales of a Khuzdul
warrior living in one of the nearby coastal thrans. They _________________________________________________
wish to trade for some of the fabled Khuzdul weapons.
Falkis will not be amused when they ask for the dwarf.
_________________________________________________
You’re making me angry. Falkis stops at a tavern
or inn while travelling on thran business. The PCs witness
(or participate in) some taunts and jibes about Falkis’ _________________________________________________
height. The huscarl tries to ignore the taunts, until some-
one pushes him too far and things get physical. The PCs
_________________________________________________
are pulled into the fray.
Axe throwing contest. Falkis is organizing an axe-
throwing contest during the Ilbengaad festival. He asks _________________________________________________
the (martially inclined) PCs to participate. Each competi-
tor gets three throws at a mark. The most accurate throw _________________________________________________
wins a huge tankard of honey mead.
© 2006, N. Robin Crossby & Columbia Games Inc. HârnWorld
FRIENDS, FOES & FOLLOWERS
GENERAL INFORMATION
Name: Falkis Skorson
Species: Human
Sex: Male
Apparent Age: Late twenties
Culture: Viking
Social Class: Freeman
Height: 4 ft 11 in
Frame: Heavy
Weight: 133 lbs
Appearance: Average
Hair Colour: Red
Eye Colour: Green
Voice: Average
Obvious Medical Traits: None
Apparent Occupation: Viking Warrior
Apparent Wealth: Moderate
Weapons: Battle axe, keltan
Armour: Chain mail hauberk,
round shield, plate
half helm
Companions: Other Vikings
Other obvious features: None
Special GM Comments:
________________________________________________
________________________________________________
________________________________________________
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Authors:
John S. Daniel II ________________________________________________
Vicki Daniel
________________________________________________
Artist:
Richard Luschek ________________________________________________
Art Sponsor:
________________________________________________
Patrick Nilsson
HârnWorld © 2006, N. Robin Crossby & Columbia Games Inc.