Sister of Battle 1250 Pre-Revision
Sister of Battle 1250 Pre-Revision
Gametype
Selections: Matched
Categories: N F O S
Blade of Model with a power sword only. The Blade of Admonition replaces the bearer’s
Admonition power sword
Index: Imperium 2
Rosarius This model has a 4+ Invulnerable save.
p91
Armour of Index:
Celestine has a 4+ invulnerable save. Furthermore, any Geminae Superia in her unit also have a 4+
Saint Imperium
invulnerable save thanks to her divine protection.
Katherine 2 p96
All friendly ADEPTA SORORITAS units within 6" of Celestine add 1 to their Shield of Faith invulnerable Index:
Beacon of
saves. All friendly ADEPTUS MINISTORUM and ASTRA MILITARUM units that are within 6" of Imperium
Faith
Celestine gain a 6+ invulnerable save 2 p96
Index:
Healing At the start of each of your Movement phases, you can set up a single slain Geminae Superia with all
Imperium
Tears her wounds restored within 2" of Celestine and more than 1" away from any enemy models.
2 p96
Legendary If this warlord charges in the charge phase, add 1 to their attacks characteristic until the end of the
Fighter ensuing fight phase.
Once per game, if Celestine loses her last wound, roll a D6. On a roll of 2+ she is not removed, but is
instead resurrected with all her wounds restored; set you Celestine's model within 2" of a Geminae
Superia. If it is impossible to do so - because, for example, no Geminae Superia remain in play- you Index:
Miraculous
can instead place Celestine anywhere on the battlefield that is more than 9" away from any enemy Imperium
Intervention
models. On a roll of 1 Celestine is needed elsewhere, remove any remaining Geminae Superia, and 2 p96
count Celestine and her bodyguard as having been slain for the purposes of any mission rules or
victory conditions.
At the start of any of your turns, you can pick a friendly ADEPTA SORORITAS unit within 6" of Index:
Saintly
Celestine that has the Acts of Faith ability and perform an Act of Faith with it. This is in addition to Imperium
Blessing
the Act of Faith you are normally allowed to perform in a turn 2 p96
Grenade
Frag grenade 6" 3 0 1 -
D6
Index: Imperium 2
The Ardent Blade (melee) Melee Melee +4 -3 2
p158
The Ardent Blade Assault This weapon automatically hits its Index: Imperium 2
8" 5 -1 1
(shooting) D6 target. p157
Rapid Fire
Boltgun 24" 4 0 1 -
1
Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Krak
6" Grenade 1 6 -1 D3 -
grenade
Rapid Fire
Boltgun 24" 4 0 1 -
1
Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Krak
6" Grenade 1 6 -1 D3 -
grenade
Rapid Fire
Boltgun 24" 4 0 1 -
1
Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Krak
6" Grenade 1 6 -1 D3 -
grenade
Dominion [10pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Dominion, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Once both sides are deployed but before the first playertakes their turns, this unit can move as if it were
their movement phase. This unit cannot end this move within 9" of any enemy models. If both players Index:
Vanguard have units that can do this, the player who is taking the first turn moves their units first. If all of the Imperium
models embarked on a transport vehicle have this ability, then the transport vehicle can make the move 2 p102
instead
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Assault If the target is within half range of this weapon, roll two dice when
Meltagun 12" 8 -4 D6
1 inflicting damage with it and discard the lowest result.
Dominion Squad [5 PL, 120pts]
Categories: (ORDER), A S ,A M ,D ,F A ,I ,I
Rules: Acts of Faith, Shield of Faith
Abilities: Vanguard
Dominion [10pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Dominion, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Once both sides are deployed but before the first playertakes their turns, this unit can move as if it were
their movement phase. This unit cannot end this move within 9" of any enemy models. If both players Index:
Vanguard have units that can do this, the player who is taking the first turn moves their units first. If all of the Imperium
models embarked on a transport vehicle have this ability, then the transport vehicle can make the move 2 p102
instead
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Assault If the target is within half range of this weapon, roll two dice when
Meltagun 12" 8 -4 D6
1 inflicting damage with it and discard the lowest result.
Seraphim Squad [4 PL, 91pts]
Categories: (ORDER), A S ,A M ,F ,I ,I ,S ,F A
Rules: Acts of Faith, Shield of Faith
Abilities: Angelic Visage, Sky Strike
2x Seraphim [22pts]
Selections: 4x Bolt pistol, 2x Frag & Krak grenades
Unit: Seraphim, Weapon: Bolt pistol, Frag grenade, Krak grenade
Index:
Angelic
Re-roll failed Shield of Faith invulnerable saves for this unit Imperium
Visage
2 p99
During deployment, you can set up a unit of Seraphim, high in the sky instead of placing them on the Index:
Sky
battlefield. A the end of any of your Movement phases the Seraphim can descend from the sky - set them Imperium
Strike
up anywhere on the battlefield that is more than 9" away from any enemy models 2 p99
Bolt
12" Pistol 1 4 0 1 -
pistol
Frag Grenade
6" 3 0 1 -
grenade D6
Index:
Inferno If the target is within half range of this weapon, roll two dice when
6" Pistol 1 8 -4 D6 Imperium 2
pistol inflicting damage with it and discard the lowest result.
p157
Krak Grenade
6" 6 -1 D3 -
grenade 1
Rapid Fire
Boltgun 24" 4 0 1 -
1
Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Heavy
36" Heavy 3 5 -1 1 -
bolter
Krak
6" Grenade 1 6 -1 D3 -
grenade
Retributor Squad [6 PL, 85pts]
Categories: (ORDER), A S ,A M ,R ,H S ,I
Rules: Acts of Faith, Shield of Faith
Rapid Fire
Boltgun 24" 4 0 1 -
1
Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Heavy
36" Heavy 3 5 -1 1 -
bolter
Krak
6" Grenade 1 6 -1 D3 -
grenade
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged BRB
Launchers
weapons that target this vehicle.
Index:
This model can transport 6 ADEPTUS MINISTORUM INFANTRY models. It cannot transport JUMP
Immolator Imperium 2
PACK models or ADEPTA SORORITAS models from a different Order.
p103
Immolation Flamer 12" Assault 2D6 5 -1 1 This weapon automatically hits its target. Index: Imperium 2 p157
1 6-10+ 12" 3+ 3
2 3-5 6" 4+ D3
3 1-2 3" 5+ 1
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged BRB
Launchers
weapons that target this vehicle.
Index:
This model can transport 6 ADEPTUS MINISTORUM INFANTRY models. It cannot transport JUMP
Immolator Imperium 2
PACK models or ADEPTA SORORITAS models from a different Order.
p103
Immolation Flamer 12" Assault 2D6 5 -1 1 This weapon automatically hits its target. Index: Imperium 2 p157
1 6-10+ 12" 3+ 3
2 3-5 6" 4+ D3
3 1-2 3" 5+ 1
Auxiliary Support Detachment -1CP (Imperium - Officio Assassinorum) [5 PL, 85pts]
Elites [5 PL, 85pts]
This model can never be targeted or affected by psychic powers in any way. Enemy PSYKERS
Abomination that are within 18" of any Culexus Assassins must subtract 2 from Psychic tests and Deny the
witch tests they take.
Each time an enemy model attacks this model, the attacks are resolved as if the the attacker Codex: Officio
Etherium
had a BS/WS of 6+ Assassinorum
Life Drain Armour saves cannot be taken against close combat attacks made by this model
This model can target a CHARACTER that is a PSYKER, even if it is not the closest enemy unit.
Psychic
In addition, this model can make an attack with a psyk-out grenade in the same Shooting phase
Assassin
it uses it's animus speculum.
Animus Assault Change this weapon's type to Assault D6 if there are enemy PSYKERS within
18" 5 -4 1
Speculum D3 18" of the bearer
Psyk-out Grenade Each time you roll a hit roll of 6+ for this weapon when targeting a PSYKER or
6" 2 0 1
Grenades D3 DAEMON, the target suffers a mortal wound instead of the normal damage.
Selection Rules
Acts of Faith: Roll a D6 at the start of each of your turns. On a roll of 2+, one unit from your army with the Acts of Faith ability can perform an Act of
Faith chosen from the following list. Some abilities may allow you to use more then one Act of Faith in the same turn; when this is the case, a
different unit must be chosen to perform each Act of Faith.
Hand of the Emperor: The unit can immediately move as if it were the Movement Phase.
Divine Guidance: The unit can immediately shoot as if it were the Shooting Phase.
The Passion: The unit can, if within 1" of an enemy unit, immediately pile in and attack as if it were the Fight phase.
Spirit of the Martyr: One model in the unit recovers D3 lost wounds, or you can return a single slain model to the unit with 1 wound remaining. (Index:
Imperium 2 p90)
Execution Force: So long as your Warlord is from the IMPERIUM, you can include this unit in a Vanguard Detachment even if that Detachment
contains no HQ units. However, if you do so, that Detachment's Command Benefits are changed to 'None'.
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it
explodes, and each unit within 6" suffers D3 mortal wounds.
Independent Operative: This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment instead of placing it
on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up anywhere on the battlefield that is more
then 9" from any enemy model. (Codex: Officio Assassinorum)
Lightning Reflexes: A model with this special rule has a 4+ invulnerable save. (Codex: Officio Assassinorum)
Shield of Faith: Models with the Shield of Faith special rule have a 6+ invulnerable save. In addition, units with the Shield of Faith ability can attempt
to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. However, if they do so, instead of rolling 2D6, only roll a
single D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power. (Index: Imperium 2 p90)