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Sister of Battle 1250 Pre-Revision

This battalion detachment contains Sisters of Battle units focused on close combat and ranged firepower. It includes a Canoness and Celestine as HQ choices to buff troops. Troop options are a squad of Battle Sisters equipped with boltguns and special weapons for versatility. The detachment maximizes acts of faith and invulnerable saves to survive on the battlefield.

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0% found this document useful (0 votes)
49 views12 pages

Sister of Battle 1250 Pre-Revision

This battalion detachment contains Sisters of Battle units focused on close combat and ranged firepower. It includes a Canoness and Celestine as HQ choices to buff troops. Troop options are a squad of Battle Sisters equipped with boltguns and special weapons for versatility. The detachment maximizes acts of faith and invulnerable saves to survive on the battlefield.

Uploaded by

Emy Mobile
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Sisters 1250 - Assassin (Warhammer 40,000 8th Edition)

Battalion Detachment +5CP (Imperium - Adeptus Ministorum) [66 PL, 1165pts]


No Force Org Slot

Gametype
Selections: Matched
Categories: N F O S

HQ [18 PL, 301pts]

Canoness [4 PL, 51pts]


Selections: Blade of Admonition, Frag & Krak grenades, Power sword [4pts], Storm bolter [2pts]
Categories: (ORDER), A S ,A M ,C , HQ, I ,I ,C
Rules: Acts of Faith, Shield of Faith
Abilities: Blade of Admonition, Lead the Righteous, Rosarius, Unit: Canoness, Weapon: Blade of Admonition, Frag grenade, Krak
grenade, Power sword, Storm bolter

Abilities Description Ref

Blade of Model with a power sword only. The Blade of Admonition replaces the bearer’s
Admonition power sword

Lead the Index: Imperium 2


You can re-roll all hit rolls of 1 for all friendly (ORDER) units within 6" if this model
Righteous p97

Index: Imperium 2
Rosarius This model has a 4+ Invulnerable save.
p91

Unit M WS BS S T W A Ld Save Ref

Canoness 6" 2+ 2+ 3 3 5 4 9 3+ Index: Imperium 2 p97

Weapon Range Type S AP D Abilities Ref

Blade of Admonition Melee Melee +2 -3 3

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -

Storm bolter 24" Rapid Fire 2 4 0 1 -


Celestine [14 PL, 250pts]
Selections: 1. Legendary Fighter, Warlord
Categories: HQ, A M ,A S ,C ,C ,F ,I ,I ,J P ,W
Rules: Acts of Faith, Shield of Faith
Abilities: Legendary Fighter

Celestine [8 PL, 200pts]


Selections: The Ardent Blade
Abilities: Armour of Saint Katherine, Beacon of Faith, Healing Tears, Miraculous Intervention, Saintly Blessing, Unit: Saint
Celestine, Weapon: The Ardent Blade (melee), The Ardent Blade (shooting)

2x Geminae Superia [6 PL, 50pts]


Selections: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword
Unit: Geminae Superia, Weapon: Bolt pistol, Frag grenade, Krak grenade, Power sword

Abilities Description Ref

Armour of Index:
Celestine has a 4+ invulnerable save. Furthermore, any Geminae Superia in her unit also have a 4+
Saint Imperium
invulnerable save thanks to her divine protection.
Katherine 2 p96

All friendly ADEPTA SORORITAS units within 6" of Celestine add 1 to their Shield of Faith invulnerable Index:
Beacon of
saves. All friendly ADEPTUS MINISTORUM and ASTRA MILITARUM units that are within 6" of Imperium
Faith
Celestine gain a 6+ invulnerable save 2 p96

Index:
Healing At the start of each of your Movement phases, you can set up a single slain Geminae Superia with all
Imperium
Tears her wounds restored within 2" of Celestine and more than 1" away from any enemy models.
2 p96

Legendary If this warlord charges in the charge phase, add 1 to their attacks characteristic until the end of the
Fighter ensuing fight phase.

Once per game, if Celestine loses her last wound, roll a D6. On a roll of 2+ she is not removed, but is
instead resurrected with all her wounds restored; set you Celestine's model within 2" of a Geminae
Superia. If it is impossible to do so - because, for example, no Geminae Superia remain in play- you Index:
Miraculous
can instead place Celestine anywhere on the battlefield that is more than 9" away from any enemy Imperium
Intervention
models. On a roll of 1 Celestine is needed elsewhere, remove any remaining Geminae Superia, and 2 p96
count Celestine and her bodyguard as having been slain for the purposes of any mission rules or
victory conditions.

At the start of any of your turns, you can pick a friendly ADEPTA SORORITAS unit within 6" of Index:
Saintly
Celestine that has the Acts of Faith ability and perform an Act of Faith with it. This is in addition to Imperium
Blessing
the Act of Faith you are normally allowed to perform in a turn 2 p96

Unit M WS BS S T W A Ld Save Ref

Geminae Superia 12" 3+ 3+ 3 3 2 3 9 2+ Index: Imperium 2 p96

Saint Celestine 12" 2+ 2+ 3 3 7 6 9 2+ Index: Imperium 2 p96

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -

Index: Imperium 2
The Ardent Blade (melee) Melee Melee +4 -3 2
p158

The Ardent Blade Assault This weapon automatically hits its Index: Imperium 2
8" 5 -1 1
(shooting) D6 target. p157

Troops [12 PL, 153pts]


Battle Sister Squad [4 PL, 51pts]
Categories: (ORDER), A S ,A M ,I ,T ,B S S ,I
Rules: Acts of Faith, Shield of Faith

2x Battle Sister [18pts]


Selections: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [11pts]


Selections: Bolt pistol, Frag & Krak grenades, Storm bolter [2pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Battle Sister w/ Special Weapon [11pts]


Selections: Bolt pistol, Frag & Krak grenades, Storm bolter [2pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Sister Superior [11pts]


Selections: Bolt pistol, Chainsword, Frag & Krak grenades, Storm bolter [2pts]
Unit: Sister Superior, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade, Storm bolter

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperial 2 p99

Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperial 2 p99

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid Fire
Boltgun 24" 4 0 1 -
1

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

Storm Rapid Fire


24" 4 0 1 -
bolter 2
Battle Sister Squad [4 PL, 51pts]
Categories: (ORDER), A S ,A M ,I ,T ,B S S ,I
Rules: Acts of Faith, Shield of Faith

2x Battle Sister [18pts]


Selections: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [11pts]


Selections: Bolt pistol, Frag & Krak grenades, Storm bolter [2pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Battle Sister w/ Special Weapon [11pts]


Selections: Bolt pistol, Frag & Krak grenades, Storm bolter [2pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Sister Superior [11pts]


Selections: Bolt pistol, Chainsword, Frag & Krak grenades, Storm bolter [2pts]
Unit: Sister Superior, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade, Storm bolter

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperial 2 p99

Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperial 2 p99

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid Fire
Boltgun 24" 4 0 1 -
1

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

Storm Rapid Fire


24" 4 0 1 -
bolter 2
Battle Sister Squad [4 PL, 51pts]
Categories: (ORDER), A S ,A M ,I ,T ,B S S ,I
Rules: Acts of Faith, Shield of Faith

2x Battle Sister [18pts]


Selections: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [11pts]


Selections: Bolt pistol, Frag & Krak grenades, Storm bolter [2pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Battle Sister w/ Special Weapon [11pts]


Selections: Bolt pistol, Frag & Krak grenades, Storm bolter [2pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Sister Superior [11pts]


Selections: Bolt pistol, Chainsword, Frag & Krak grenades, Storm bolter [2pts]
Unit: Sister Superior, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade, Storm bolter

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperial 2 p99

Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperial 2 p99

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid Fire
Boltgun 24" 4 0 1 -
1

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

Storm Rapid Fire


24" 4 0 1 -
bolter 2

Fast Attack [14 PL, 331pts]


Dominion Squad [5 PL, 120pts]
Categories: (ORDER), A S ,A M ,D ,F A ,I ,I
Rules: Acts of Faith, Shield of Faith
Abilities: Vanguard

Dominion [10pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Dominion, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Dominion Superior [29pts]


Selections: Bolt pistol, Chainsword, Combi-melta [19pts], Frag & Krak grenades
Unit: Dominion Superior, Weapon: Bolt pistol, Boltgun, Chainsword, Frag grenade, Krak grenade, Meltagun

Dominion w/ Special Weapon [27pts]


Selections: Bolt pistol, Frag & Krak grenades, Meltagun [17pts]
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Dominion w/ Special Weapon [27pts]


Selections: Bolt pistol, Frag & Krak grenades, Meltagun [17pts]
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Dominion w/ Special Weapon [27pts]


Selections: Bolt pistol, Frag & Krak grenades, Meltagun [17pts]
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Abilities Description Ref

Once both sides are deployed but before the first playertakes their turns, this unit can move as if it were
their movement phase. This unit cannot end this move within 9" of any enemy models. If both players Index:
Vanguard have units that can do this, the player who is taking the first turn moves their units first. If all of the Imperium
models embarked on a transport vehicle have this ability, then the transport vehicle can make the move 2 p102
instead

Unit M WS BS S T W A Ld Save Ref

Dominion 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p102

Dominion Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p102

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Assault If the target is within half range of this weapon, roll two dice when
Meltagun 12" 8 -4 D6
1 inflicting damage with it and discard the lowest result.
Dominion Squad [5 PL, 120pts]
Categories: (ORDER), A S ,A M ,D ,F A ,I ,I
Rules: Acts of Faith, Shield of Faith
Abilities: Vanguard

Dominion [10pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Dominion, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Dominion Superior [29pts]


Selections: Bolt pistol, Chainsword, Combi-melta [19pts], Frag & Krak grenades
Unit: Dominion Superior, Weapon: Bolt pistol, Boltgun, Chainsword, Frag grenade, Krak grenade, Meltagun

Dominion w/ Special Weapon [27pts]


Selections: Bolt pistol, Frag & Krak grenades, Meltagun [17pts]
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Dominion w/ Special Weapon [27pts]


Selections: Bolt pistol, Frag & Krak grenades, Meltagun [17pts]
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Dominion w/ Special Weapon [27pts]


Selections: Bolt pistol, Frag & Krak grenades, Meltagun [17pts]
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Abilities Description Ref

Once both sides are deployed but before the first playertakes their turns, this unit can move as if it were
their movement phase. This unit cannot end this move within 9" of any enemy models. If both players Index:
Vanguard have units that can do this, the player who is taking the first turn moves their units first. If all of the Imperium
models embarked on a transport vehicle have this ability, then the transport vehicle can make the move 2 p102
instead

Unit M WS BS S T W A Ld Save Ref

Dominion 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p102

Dominion Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p102

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Assault If the target is within half range of this weapon, roll two dice when
Meltagun 12" 8 -4 D6
1 inflicting damage with it and discard the lowest result.
Seraphim Squad [4 PL, 91pts]
Categories: (ORDER), A S ,A M ,F ,I ,I ,S ,F A
Rules: Acts of Faith, Shield of Faith
Abilities: Angelic Visage, Sky Strike

2x Seraphim [22pts]
Selections: 4x Bolt pistol, 2x Frag & Krak grenades
Unit: Seraphim, Weapon: Bolt pistol, Frag grenade, Krak grenade

Seraphim Superior [11pts]


Selections: Bolt pistol, Bolt pistol, Frag & Krak grenades
Unit: Seraphim Superior, Weapon: Bolt pistol, Frag grenade, Krak grenade

Seraphim w/ Special Weapons [29pts]


Selections: 2x Inferno Pistols [18pts], Frag & Krak grenades
Unit: Seraphim, Weapon: Frag grenade, Inferno pistol, Krak grenade

Seraphim w/ Special Weapons [29pts]


Selections: 2x Inferno Pistols [18pts], Frag & Krak grenades
Unit: Seraphim, Weapon: Frag grenade, Inferno pistol, Krak grenade

Abilities Description Ref

Index:
Angelic
Re-roll failed Shield of Faith invulnerable saves for this unit Imperium
Visage
2 p99

During deployment, you can set up a unit of Seraphim, high in the sky instead of placing them on the Index:
Sky
battlefield. A the end of any of your Movement phases the Seraphim can descend from the sky - set them Imperium
Strike
up anywhere on the battlefield that is more than 9" away from any enemy models 2 p99

Unit M WS BS S T W A Ld Save Ref

Seraphim 12" 3+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p99

Seraphim Superior 12" 3+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p99

Weapon Range Type S AP D Abilities Ref

Bolt
12" Pistol 1 4 0 1 -
pistol

Frag Grenade
6" 3 0 1 -
grenade D6

Index:
Inferno If the target is within half range of this weapon, roll two dice when
6" Pistol 1 8 -4 D6 Imperium 2
pistol inflicting damage with it and discard the lowest result.
p157

Krak Grenade
6" 6 -1 D3 -
grenade 1

Heavy Support [12 PL, 170pts]


Retributor Squad [6 PL, 85pts]
Categories: (ORDER), A S ,A M ,R ,H S ,I
Rules: Acts of Faith, Shield of Faith

Retributor Superior [9pts]


Selections: Bolt pistol, Boltgun, Chainsword, Frag & Krak grenades
Unit: Retributor Superior, Weapon: Bolt pistol, Boltgun, Chainsword, Frag grenade, Krak grenade

Retributor w/ Heavy Weapon [19pts]


Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Retributor w/ Heavy Weapon [19pts]


Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Retributor w/ Heavy Weapon [19pts]


Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Retributor w/ Heavy Weapon [19pts]


Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Unit M WS BS S T W A Ld Save Ref

Retributor 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p101

Retributor Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p101

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid Fire
Boltgun 24" 4 0 1 -
1

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Heavy
36" Heavy 3 5 -1 1 -
bolter

Krak
6" Grenade 1 6 -1 D3 -
grenade
Retributor Squad [6 PL, 85pts]
Categories: (ORDER), A S ,A M ,R ,H S ,I
Rules: Acts of Faith, Shield of Faith

Retributor Superior [9pts]


Selections: Bolt pistol, Boltgun, Chainsword, Frag & Krak grenades
Unit: Retributor Superior, Weapon: Bolt pistol, Boltgun, Chainsword, Frag grenade, Krak grenade

Retributor w/ Heavy Weapon [19pts]


Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Retributor w/ Heavy Weapon [19pts]


Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Retributor w/ Heavy Weapon [19pts]


Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Retributor w/ Heavy Weapon [19pts]


Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Unit M WS BS S T W A Ld Save Ref

Retributor 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p101

Retributor Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p101

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid Fire
Boltgun 24" 4 0 1 -
1

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Heavy
36" Heavy 3 5 -1 1 -
bolter

Krak
6" Grenade 1 6 -1 D3 -
grenade

Dedicated Transport [10 PL, 210pts]


Immolator [5 PL, 105pts]
Selections: Immolation Flamer [35pts], Storm bolter [2pts]
Categories: (ORDER), A S ,A M ,I ,D T ,I ,V ,T
Rules: Explodes, Shield of Faith
Abilities: Smoke Launchers, Transport: Immolator, Unit: Immolator, Weapon: Immolation Flamer, Storm bolter, Wound Track: 1, 2, 3

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged BRB
Launchers
weapons that target this vehicle.

Transport Capacity Ref

Index:
This model can transport 6 ADEPTUS MINISTORUM INFANTRY models. It cannot transport JUMP
Immolator Imperium 2
PACK models or ADEPTA SORORITAS models from a different Order.
p103

Unit M WS BS S T W A Ld Save Ref

Immolator * 6+ * 6 7 10 * 8 3+ Index: Imperium 2 p103

Weapon Range Type S AP D Abilities Ref

Immolation Flamer 12" Assault 2D6 5 -1 1 This weapon automatically hits its target. Index: Imperium 2 p157

Storm bolter 24" Rapid Fire 2 4 0 1 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

1 6-10+ 12" 3+ 3

2 3-5 6" 4+ D3

3 1-2 3" 5+ 1

Immolator [5 PL, 105pts]


Selections: Immolation Flamer [35pts], Storm bolter [2pts]
Categories: (ORDER), A S ,A M ,I ,D T ,I ,V ,T
Rules: Explodes, Shield of Faith
Abilities: Smoke Launchers, Transport: Immolator, Unit: Immolator, Weapon: Immolation Flamer, Storm bolter, Wound Track: 1, 2, 3

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged BRB
Launchers
weapons that target this vehicle.

Transport Capacity Ref

Index:
This model can transport 6 ADEPTUS MINISTORUM INFANTRY models. It cannot transport JUMP
Immolator Imperium 2
PACK models or ADEPTA SORORITAS models from a different Order.
p103

Unit M WS BS S T W A Ld Save Ref

Immolator * 6+ * 6 7 10 * 8 3+ Index: Imperium 2 p103

Weapon Range Type S AP D Abilities Ref

Immolation Flamer 12" Assault 2D6 5 -1 1 This weapon automatically hits its target. Index: Imperium 2 p157

Storm bolter 24" Rapid Fire 2 4 0 1 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

1 6-10+ 12" 3+ 3

2 3-5 6" 4+ D3

3 1-2 3" 5+ 1
Auxiliary Support Detachment -1CP (Imperium - Officio Assassinorum) [5 PL, 85pts]
Elites [5 PL, 85pts]

Culexus Assassin [5 PL, 85pts]


Selections: Animus Speculum, Psyk-out Grenades
Categories: C ,I ,O A ,E ,C A ,I
Rules: Execution Force, Independent Operative, Lightning Reflexes
Abilities: Abomination, Etherium, Life Drain, Psychic Assassin, Unit: Culexus Assassin, Weapon: Animus Speculum, Psyk-out
Grenades

Abilities Description Ref

This model can never be targeted or affected by psychic powers in any way. Enemy PSYKERS
Abomination that are within 18" of any Culexus Assassins must subtract 2 from Psychic tests and Deny the
witch tests they take.

Each time an enemy model attacks this model, the attacks are resolved as if the the attacker Codex: Officio
Etherium
had a BS/WS of 6+ Assassinorum

Life Drain Armour saves cannot be taken against close combat attacks made by this model

This model can target a CHARACTER that is a PSYKER, even if it is not the closest enemy unit.
Psychic
In addition, this model can make an attack with a psyk-out grenade in the same Shooting phase
Assassin
it uses it's animus speculum.

Unit M WS BS S T W A Ld Save Ref

Culexus Assassin 7" 2+ 2+ 4 4 5 4 9 6+ Codex: Officio Assassinorum

Weapon Range Type S AP D Abilities Ref

Animus Assault Change this weapon's type to Assault D6 if there are enemy PSYKERS within
18" 5 -4 1
Speculum D3 18" of the bearer

Psyk-out Grenade Each time you roll a hit roll of 6+ for this weapon when targeting a PSYKER or
6" 2 0 1
Grenades D3 DAEMON, the target suffers a mortal wound instead of the normal damage.

Total: [71 PL, 1250pts]

Selection Rules
Acts of Faith: Roll a D6 at the start of each of your turns. On a roll of 2+, one unit from your army with the Acts of Faith ability can perform an Act of
Faith chosen from the following list. Some abilities may allow you to use more then one Act of Faith in the same turn; when this is the case, a
different unit must be chosen to perform each Act of Faith.

Hand of the Emperor: The unit can immediately move as if it were the Movement Phase.

Divine Guidance: The unit can immediately shoot as if it were the Shooting Phase.

The Passion: The unit can, if within 1" of an enemy unit, immediately pile in and attack as if it were the Fight phase.

Spirit of the Martyr: One model in the unit recovers D3 lost wounds, or you can return a single slain model to the unit with 1 wound remaining. (Index:
Imperium 2 p90)
Execution Force: So long as your Warlord is from the IMPERIUM, you can include this unit in a Vanguard Detachment even if that Detachment
contains no HQ units. However, if you do so, that Detachment's Command Benefits are changed to 'None'.
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it
explodes, and each unit within 6" suffers D3 mortal wounds.
Independent Operative: This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment instead of placing it
on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up anywhere on the battlefield that is more
then 9" from any enemy model. (Codex: Officio Assassinorum)
Lightning Reflexes: A model with this special rule has a 4+ invulnerable save. (Codex: Officio Assassinorum)
Shield of Faith: Models with the Shield of Faith special rule have a 6+ invulnerable save. In addition, units with the Shield of Faith ability can attempt
to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. However, if they do so, instead of rolling 2D6, only roll a
single D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power. (Index: Imperium 2 p90)

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