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This document provides an overview of the course "Object Oriented Programming" with code EC605A. The course is worth 3 credits and covers various object oriented concepts like classes, objects, inheritance, encapsulation and polymorphism using the Java programming language. It includes topics like class and object properties in Java, reusability through inheritance, exception handling, multithreading, and basic applet programming. The course spans 36 lecture hours and references 7 textbooks on object oriented programming and Java.

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Sakil Ahmed
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0% found this document useful (0 votes)
209 views1 page

4444

This document provides an overview of the course "Object Oriented Programming" with code EC605A. The course is worth 3 credits and covers various object oriented concepts like classes, objects, inheritance, encapsulation and polymorphism using the Java programming language. It includes topics like class and object properties in Java, reusability through inheritance, exception handling, multithreading, and basic applet programming. The course spans 36 lecture hours and references 7 textbooks on object oriented programming and Java.

Uploaded by

Sakil Ahmed
Copyright
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We take content rights seriously. If you suspect this is your content, claim it here.
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Object Oriented Programming


Code: EC605A
Contact: 3L
Credits: 3

Object oriented design [10 L]


Concepts of object oriented programming language, Major and minor elements, Object, Class, relationships among
objects, aggregation, links, relationships among classes-association, aggregation, using, instantiation, meta-class,
grouping constructs.

Object oriented concepts [4 L]


Difference between OOP and other conventional programming – advantages and disadvantages. Class, object,
message passing, inheritance, encapsulation, polymorphism

Basic concepts of object oriented programming using Java [22 L]


Implementation of Object oriented concepts using Java.

Language features to be covered:


Class & Object properties [6L]
Basic concepts of java programming – advantages of java, byte-code & JVM, data types, access specifiers, operators,
control statements & loops, array, creation of class, object, constructor, finalize and garbage collection, use of method
overloading, this keyword, use of objects as parameter & methods returning objects, call by value & call by reference,
static variables & methods, garbage collection, nested & inner classes, basic string handling concepts- String (discuss
charAt() , compareTo(), equals(), equalsIgnoreCase(), indexOf(), length() , substring(), toCharArray() , toLowerCase(),
toString(), toUpperCase() , trim() , valueOf() methods) & StringBuffer classes (discuss append(), capacity(), charAt(),
delete(), deleteCharAt(), ensureCapacity(), getChars(), indexOf(), insert(), length(), setCharAt(), setLength(), substring(),
toString() methods), concept of mutable and immutable string, command line arguments, basics of I/O operations –
keyboard input using BufferedReader & Scanner classes.

Reusability properties [6L]


Super class & subclasses including multilevel hierarchy, process of constructor calling in inheritance, use of super and
final keywords with super() method, dynamic method dispatch, use of abstract classes & methods, interfaces.
Creation of packages, importing packages, member access for packages.

Exception handling & Multithreading [6L]


Exception handling basics, different types of exception classes, use of try & catch with throw, throws & finally, creation
of user defined exception classes.
Basics of multithreading, main thread, thread life cycle, creation of multiple threads, thread priorities, thread
synchronization, interthread communication, deadlocks for threads, suspending & resuming threads.

Applet Programming (using swing) [4L]


Basics of applet programming, applet life cycle, difference between application & applet programming, parameter
passing in applets, concept of delegation event model and listener, I/O in applets, use of repaint(), getDocumentBase(),
getCodeBase() methods, layout manager (basic concept), creation of buttons (JButton class only) & text fields.

Textbooks/References:
1. Rambaugh, James Michael, Blaha – "Object Oriented Modelling and Design" – Prentice Hall, India
2. Ali Bahrami – "Object Oriented System Development" – Mc Graw Hill
3. Patrick Naughton, Herbert Schildt – "The complete reference-Java2" – TMH
4. R.K Das – "Core Java For Beginners" – VIKAS PUBLISHING
5. Deitel and Deitel – "Java How to Program" – 6th Ed. – Pearson
6. Ivor Horton's Beginning Java 2 SDK – Wrox
7. E. Balagurusamy – " Programming With Java: A Primer" – 3rd Ed. – TMH

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