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Cheat Sheet 3

The document provides background information and starting equipment for different archetypes including an Acolyte, Charlatan, Criminal, Entertainer, Folk Hero, Guild Artisan, Hermit, Noble, Outlander, Sage, Sailor, Soldier, and Urchin. It lists key proficiencies and equipment for each archetype such as holy symbols and prayer books for an Acolyte or thieves' tools and a disguise kit for a Criminal or Charlatan. The equipment aims to provide characters with basic gear to start their adventures aligned with their background.
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0% found this document useful (0 votes)
119 views1 page

Cheat Sheet 3

The document provides background information and starting equipment for different archetypes including an Acolyte, Charlatan, Criminal, Entertainer, Folk Hero, Guild Artisan, Hermit, Noble, Outlander, Sage, Sailor, Soldier, and Urchin. It lists key proficiencies and equipment for each archetype such as holy symbols and prayer books for an Acolyte or thieves' tools and a disguise kit for a Criminal or Charlatan. The equipment aims to provide characters with basic gear to start their adventures aligned with their background.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Background Proficiencies Equipment

Acolyte Insight, Religion, two Holy symbol, prayer book/wheel, 5 sticks of


languages incense, vestments, common clothes, belt
pouch, 15gp
Charlatan Deception, Sleight of Hand, Fine clothes, disguise kit, tools for a con (e.g. a
disguise kit, forgery kit deck of marked cards or weighted dice), belt
pouch, 15gp
Criminal Deception, Stealth, one Crowbar, dark clothes with hood, belt pouch,
gaming set, thieves’ tools 15gp
Entertainer Acrobatics, Performance, Musical instrument, favor from an admirer (e.g.
disguise kit, one musical a love letter), costume, belt pouch, 15gp
instrument
Folk Hero Animal Handling, Survival, Artisan’s tool, shovel, iron pot, common clothes,
land vehicles, one artisan’s belt pouch, 10g
tool
Guild Insight, Persuasion, one Artisan’s tool, letter from guild, traveler’s
Artisan artisan’s tool, one language clothes, belt pouch, 15gp
Hermit Medicine, Religion, Scroll case full of notes, winter blanket,
herbalism kit, one language common clothes, herbalism kit, 5gp
Noble History, Persuasion, one Fine clothes, signet ring, scroll of pedigree,
gaming set, one language purse, 25gp
Outlander Athletics, Survival, one Staff, hunting trap, trophy from slain animal,
musical instrument, one traveler’s clothes, belt pouch, 10gp
language
Sage Arcana, History, two Bottle of black ink, quill, small knife, letter of
languages unanswered question from dead colleague,
common clothes, belt pouch, 10gp
Sailor Athletics, Perception, Belaying pin, 50 ft of silk rope, lucky charm (e.g.
navigator’s tools, water rabbit’s foot) or trinket, common clothes, belt
vehicles pouch, 10gp
Soldier Athletics, Intimidation, one Insignia of rank, trophy from a fallen enemy,
gaming set, land vehicles bone dice or deck of cards, common clothes,
belt pouch, 10gp
Urchin Sleight of Hand, Stealth, Small knife, map of home city, pet mouse, token
disguise kit, thieves’ tools to remember parents by, common clothes, belt
pouch, 10gp

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