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Combat Strategy Card Abilities Guide

This document describes various abilities for leaders, champions, and groups in combat. A leader or champion gets additional movement and doubled dice in combat. When played on a single group of elites or forest wardens, their attack dice are doubled in the first round of combat and any kills are also doubled. A group or formation can attack for one round before withdrawing, facing their foe, and multiple cards can be played to stop evading and allow flank or rear attacks. A leader may also increase their status by two levels in a turn.

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0% found this document useful (0 votes)
158 views6 pages

Combat Strategy Card Abilities Guide

This document describes various abilities for leaders, champions, and groups in combat. A leader or champion gets additional movement and doubled dice in combat. When played on a single group of elites or forest wardens, their attack dice are doubled in the first round of combat and any kills are also doubled. A group or formation can attack for one round before withdrawing, facing their foe, and multiple cards can be played to stop evading and allow flank or rear attacks. A leader may also increase their status by two levels in a turn.

Uploaded by

John Cunningham
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Add an additional 1d6 of When played on a single When played on a single

Leader or Champion
movement this turn. Group of Elites or Forest Group of Elites or Forest
doubles dice rolled in
Wardens, doubles its dice Wardens, doubles its dice
combat. Chances of hit on
rolled for attack in the first rolled for attack in the first
him are doubled.
round of combat, as well as round of combat, as well as
doubling any kills inflicted. doubling any kills inflicted.

A Group or Formation may A Group or Formation may Allows the playing of multiple Allows the playing of multiple
attack, fighting one round attack, fighting one round cards. cards.
of combat before of combat before
withdrawing 2d6 inches. withdrawing 2d6 inches. Stops enemy evading. Stops enemy evading.
They end their turn facing They end their turn facing
Allows attacks from flank or Allows attacks from flank or
their foe. their foe.
rear rear
Allows the playing of multiple A Leader may increase his
cards. status by 2 levels this turn

Stops enemy evading.

Allows attacks from flank or


rear

Leader or Champion 
doubles dice rolled in 
combat. Chances of hit on 
him are doubled. Peerless Warriors
Allows the playing
Allows the playing of multiple 
cards. 
 
Stops enemy evading. 
 
Allows attacks from flank or 
rear PURSUIT/RetreatAudacia
A

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