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Course Topic Outline: Verified and Processed Into Information Differently If People Serve As Both Media and The Audience

This course outline focuses on developing students' understanding of media and information literacy. Students will learn about computer science fundamentals and how data is verified and processed differently depending on whether people serve as both media and audience. The course will discuss people as media, including their role in disseminating information as experts, and characteristics of people as media such as being tech-savvy, credible, flexible, charismatic, and articulate.
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0% found this document useful (0 votes)
106 views4 pages

Course Topic Outline: Verified and Processed Into Information Differently If People Serve As Both Media and The Audience

This course outline focuses on developing students' understanding of media and information literacy. Students will learn about computer science fundamentals and how data is verified and processed differently depending on whether people serve as both media and audience. The course will discuss people as media, including their role in disseminating information as experts, and characteristics of people as media such as being tech-savvy, credible, flexible, charismatic, and articulate.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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COURSE TOPIC OUTLINE

This course will focus on developing your understanding, skills, and responsibility as a
modern media and information literate individual. You will also be taught the fundamentals of
computer science as a needed skill in the modern world.
Unit 3: Media and Information, and its Relationship to Man and Society: Data is
verified and processed into information differently if people serve as both media and the
audience.

I. TOPICS TO BE DISCUSSED
A. People Media
a. People in Media
i. People who make use of media to disseminate information are often
experts or have information given to them by experts. They require media to
transfer information.

b. People as Media
i. People who are the media itself are the ones to send information and
transfer it directly to others. They do not make use of other media.

c. Characteristics of People Media


i. Tech savvy
ii. Credible
iii. Flexible
iv. Charismatic
v. Updated
vi. Articulate

REFERENCE: Revano, T. F. (2016). Media and Information Literacy for Senior High School.
Manila: Mindshapers Co., Inc.
AUDIO MEDIA – Definition, Characteristics, Criteria, and Design
Additional sounds outside of music and
dialogue. These are often used to give
Audio
emphasis and setting.
• Perception of sounds with certain notes
• Music
and frequencies
Vocal or instrumental sounds
Audio Media
combined to produce a piece with harmony
• A means or channel that makes use of and form.
certain sounds which have significant
• Silence
meaning to collect information without using
vision Absence of audio or sound. These
are often used to give emphasis or set the
• Audio media can be divided into two (2)
pacing of audio media Design Principles
types: analog (direct duplication, aims to
replicate the original sound) and digital • Mixing
(recreated sound from segmented parts).
Combination, balance, and control of
multiple sound elements
Selection Criteria • Pace
Selection criteria refer to key Time control, editing, order of
aspects that individuals must take note of in events, linear, non-linear, and multi-linear
order to determine the best use of text order
media in a scenario. Using selection criteria
• Transitions
allows text media to be used effectively in
disseminating information. Techniques used to move from one
(1) segment to the other. Transitions vary
• Purpose and appropriateness to
depending on the relationship of the two (2)
the audience
segments and also the context with which it
• Relevancy to today’s world and is being used. These include segue, cross-
society fade (abrupt cut from one (1) to the other),
V-fade (first sound fades completely before
• Alignment to the organization or
the second sound starts), and fade to black
individual’s objectives and view points
(similar to Vfade but with silence in between
• Sustainability and cost-efficiency the two (2) segments.
Design Elements
• Stereo-imaging
• Dialogue
Making use of left and right
Speech, conversations, voice over, channels to add depth to the sound
etc. Any sound that makes use of specific
REFERENCES: Revano, T. F.
intonations to convey messages from one
(2016). Media and information literacy for
individual to another.
senior high school. Manila: Mindshapers
• Sound Effects Co., Inc. Teach Together: K-12 Teacher's
Resource Community. (n.d.). Media and
Information Literacy. Retrieved from http://teachtogether.chedk12.com/teachi
teachTogether: ng_guides/view/248
MOTION MEDIA – Definition, Characteristics, Criteria, and Design

Motion Media psychological rather than accurate to passage of


time).
• A type of visual media that simulates and
represents movements

Design Principles

Advantages and Disadvantages • Speed

ADVANTAGE DISADVANTAGE • Timing


•Increased • Fixed pace
engagement • Misinterpretation • Transitions
• Simulations of • High Cost of • Sound and Color
events that are Production
difficult to observe
• Skill and Affective
learning REFERENCES: Revano, T. F. (2016). Media and
• Better information literacy for senior high school.
understanding of Manila: Mindshapers Co., Inc. Teach Together:
processes K-12 Teacher's Resource Community. (n.d.).
Media and Information Literacy. Retrieved from
teachTogether:
Design Elements http://teachtogether.chedk12.com/te
• Speed aching_guides/view/248

The pacing of the movement can be


based on additional audio or the context of the
scenario. It helps project the theme and
emotion of the information.

• Direction

This is where objects move can reflect


the progression or moving forward of
information transfer, or it can signify crucial
symbolize regarding the relationships of the
characters.

• Motion

These are the triggers that signify the


change in direction of an object.

• Timing

This can be objective (which is measured in


actual units of time) or subjective (where it is

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